brackt/app/routes/api/draft.start.ts
Chris Parsons 2949ca733a
Add standard draft clock mode (#67) (#189)
Implements a new "standard" timer mode alongside the existing chess clock
mode. In standard mode the per-pick timer resets to a fixed value after
every pick (no carry-over), and the speed selector shows plain time values
instead of named chess-clock presets.

Key changes:
- Add `draft_timer_mode` enum column to `seasons` table (migration 0053)
- `draft.start`: standard mode seeds timers at `draftIncrementTime` (the
  per-pick value) rather than `draftInitialTime`
- `draft.make-pick`: three-way branch — standard resets, chess clock
  owner earns increment, commissioner/admin pick leaves bank frozen
- `draft.force-manual-pick`: commissioner picks never earn bank time;
  chess clock path uses a pre-pick snapshot to avoid a race window with
  the 1-second timer loop
- `executeAutoPick` in draft-utils: auto picks never earn bank time;
  chess clock path skips the DB update (timer already at 0)
- League creation and settings pages: mode-aware speed selector (raw
  seconds for standard, named presets for chess clock); shared
  `parseDraftSpeed` utility extracted to `app/lib/draft-timer.ts`
- Tests added for draft.start timer init and make-pick timer mode
  behavior; force-manual-pick tests updated for new timer semantics

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-20 21:36:39 -07:00

90 lines
2.7 KiB
TypeScript

import { getAuth } from "@clerk/react-router/server";
import { database } from "~/database/context";
import * as schema from "~/database/schema";
import { eq } from "drizzle-orm";
import { deleteSeasonTimers, initializeDraftTimers } from "~/models/draft-timer";
import { isCommissioner } from "~/models/commissioner";
import { getSocketIO } from "../../../server/socket";
import type { ActionFunctionArgs } from "react-router";
export async function action(args: ActionFunctionArgs) {
const { request } = args;
const { userId } = await getAuth(args);
if (!userId) {
return Response.json({ error: "Unauthorized" }, { status: 401 });
}
const formData = await request.formData();
const seasonId = formData.get("seasonId") as string;
if (!seasonId) {
return Response.json({ error: "Missing seasonId" }, { status: 400 });
}
const db = database();
// Get season details
const season = await db.query.seasons.findFirst({
where: eq(schema.seasons.id, seasonId),
});
if (!season) {
return Response.json({ error: "Season not found" }, { status: 404 });
}
// Check if user is commissioner
if (!(await isCommissioner(season.leagueId, userId))) {
return Response.json({ error: "Only commissioners can start the draft" }, { status: 403 });
}
// Check if draft already started
if (season.status === "draft" || season.status === "active" || season.status === "completed") {
return Response.json({ error: "Draft already started or completed" }, { status: 400 });
}
// Validate draft slots exist before modifying any state
const draftSlots = await db.query.draftSlots.findMany({
where: eq(schema.draftSlots.seasonId, seasonId),
});
if (draftSlots.length === 0) {
return Response.json({ error: "No draft slots found for this season" }, { status: 400 });
}
// Update season status to draft
await db
.update(schema.seasons)
.set({
status: "draft",
currentPickNumber: 1,
})
.where(eq(schema.seasons.id, seasonId));
// Standard mode: each pick starts with exactly the increment (no carry-over bank).
// Chess clock mode: each team starts with the full initial time bank.
const initialTime =
season.draftTimerMode === "standard"
? season.draftIncrementTime || 30
: season.draftInitialTime || 120;
// Reset timers for all teams
await deleteSeasonTimers(seasonId);
await initializeDraftTimers(
seasonId,
draftSlots.map((slot) => ({ id: slot.teamId })),
initialTime
);
// Emit socket event
try {
getSocketIO().to(`draft-${seasonId}`).emit("draft-started", {
seasonId,
currentPickNumber: 1,
});
} catch (error) {
console.error("Socket.IO error:", error);
}
return Response.json({ success: true });
}