* Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
197 lines
5.4 KiB
TypeScript
197 lines
5.4 KiB
TypeScript
import { memo, useCallback, useMemo } from "react";
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import { GripVertical } from "lucide-react";
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import { Button } from "~/components/ui/button";
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import { Badge } from "~/components/ui/badge";
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import {
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DndContext,
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closestCenter,
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KeyboardSensor,
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PointerSensor,
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useSensor,
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useSensors,
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} from "@dnd-kit/core";
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import type { DragEndEvent } from "@dnd-kit/core";
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import {
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arrayMove,
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SortableContext,
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sortableKeyboardCoordinates,
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useSortable,
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verticalListSortingStrategy,
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} from "@dnd-kit/sortable";
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import { CSS } from "@dnd-kit/utilities";
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interface QueueSectionProps {
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queue: Array<{
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id: string;
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participantId: string;
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}>;
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availableParticipants: Array<{
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id: string;
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name: string;
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sport: { name: string };
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}>;
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canPick: boolean;
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onRemoveFromQueue: (queueId: string) => void;
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onReorder: (participantIds: string[]) => void;
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onMakePick?: (participantId: string) => void;
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}
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// Sortable queue item component
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const SortableQueueItem = memo(function SortableQueueItem({
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item,
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index,
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participantName,
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sportName,
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canPick,
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onRemove,
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onDraft,
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}: {
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item: { id: string; participantId: string };
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index: number;
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participantName: string;
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sportName?: string;
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canPick: boolean;
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onRemove: (queueId: string) => void;
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onDraft?: (participantId: string) => void;
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}) {
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const {
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attributes,
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listeners,
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setNodeRef,
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setActivatorNodeRef,
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transform,
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transition,
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isDragging,
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} = useSortable({ id: item.id });
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const style = {
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transform: CSS.Transform.toString(transform),
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transition,
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opacity: isDragging ? 0.5 : 1,
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};
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return (
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<div
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ref={setNodeRef}
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style={style}
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{...attributes}
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className={`p-2 rounded-lg ${
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canPick ? "bg-electric/10 border border-electric/40" : "bg-muted"
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}`}
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>
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<div className="flex items-center gap-2">
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<div
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ref={setActivatorNodeRef}
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{...listeners}
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className="w-10 flex items-center gap-2 flex-shrink-0 cursor-grab active:cursor-grabbing touch-none"
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>
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<GripVertical className="w-4 h-4 text-muted-foreground" />
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<Badge variant="default" className="text-xs">{index + 1}</Badge>
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</div>
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<div className="min-w-0 flex-1">
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<p className="font-semibold text-sm truncate">{participantName}</p>
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{sportName && <p className="text-xs text-muted-foreground">{sportName}</p>}
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</div>
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<Button
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variant="ghost"
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size="icon"
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className="h-7 w-7 flex-shrink-0 text-destructive hover:text-destructive hover:bg-destructive/10"
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onClick={() => onRemove(item.id)}
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title="Remove from queue"
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>
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<span className="text-lg">×</span>
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</Button>
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</div>
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{canPick && onDraft && (
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<div className="mt-1.5 pl-10">
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<Button
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variant="default"
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size="sm"
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className="h-7 text-xs w-full bg-electric text-background hover:bg-electric/90"
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onClick={() => onDraft(item.participantId)}
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>
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Draft
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</Button>
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</div>
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)}
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</div>
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);
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});
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export const QueueSection = memo(function QueueSection({
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queue,
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availableParticipants,
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canPick,
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onRemoveFromQueue,
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onReorder,
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onMakePick,
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}: QueueSectionProps) {
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const sensors = useSensors(
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useSensor(PointerSensor, {
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activationConstraint: { distance: 8 },
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}),
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useSensor(KeyboardSensor, {
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coordinateGetter: sortableKeyboardCoordinates,
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})
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);
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const participantMap = useMemo(
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() => new Map(availableParticipants.map((p) => [p.id, p])),
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[availableParticipants]
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);
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const queueIds = useMemo(() => queue.map((item) => item.id), [queue]);
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const handleDragEnd = useCallback(
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(event: DragEndEvent) => {
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const { active, over } = event;
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if (over && active.id !== over.id) {
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const oldIndex = queue.findIndex((item) => item.id === active.id);
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const newIndex = queue.findIndex((item) => item.id === over.id);
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const reorderedQueue = arrayMove(queue, oldIndex, newIndex);
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onReorder(reorderedQueue.map((item) => item.participantId));
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}
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},
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[queue, onReorder]
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);
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return (
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<div className="p-4">
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{/* Queue List */}
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{queue.length === 0 ? (
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<p className="text-muted-foreground text-sm text-center py-8">
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Click participants in Available to add to your queue
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</p>
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) : (
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<DndContext
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sensors={sensors}
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collisionDetection={closestCenter}
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onDragEnd={handleDragEnd}
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>
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<SortableContext
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items={queueIds}
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strategy={verticalListSortingStrategy}
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>
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<div className="space-y-1.5">
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{queue.map((item, index) => {
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const participant = participantMap.get(item.participantId);
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return (
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<SortableQueueItem
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key={item.id}
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item={item}
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index={index}
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participantName={participant?.name ?? "Unknown"}
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sportName={participant?.sport.name}
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canPick={canPick}
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onRemove={onRemoveFromQueue}
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onDraft={onMakePick}
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/>
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);
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})}
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</div>
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</SortableContext>
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</DndContext>
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)}
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</div>
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);
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});
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