brackt/server
Chris Parsons 46f8552f60
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Fix draft timer bugs: broadcasts, increments, reconnect sync, and overnight pause
- Broadcast timer-bank-updated after every pick so all connected clients
  immediately see the updated time bank (was only visible on next timer-pick-started)
- Capture pickMadeAt at route entry (before auth/DB overhead) and use Math.ceil
  so credited seconds always match the client countdown display
- Clear picksExpiresAt on every pick so _schedulePickForSeason starts fresh
- Hold schedulingInProgress lock for full timer callback to prevent the recovery
  interval from scheduling a duplicate timeout mid-pick
- Fix force-autopick route: call rescheduleTimer so the next team's clock
  starts immediately instead of waiting for the old timeout to fire naturally
- Fix draft.adjust-time-bank for on-clock teams: shift picksExpiresAt by the
  adjustment and reschedule, so the client countdown updates; block adjustments
  that would reduce the bank to zero
- Add timer-pick-started / timer-overnight-paused / timer-bank-updated socket
  events with full type definitions; replace dead timer-update event
- Fix draft-state-sync to include expiresAt for the active timer and
  isOvernightPause state so reconnecting clients see accurate countdown and
  pause banner immediately
- Fix room-closure countdown: capture client-side timestamp when draft completes
  so countdown runs even before the loader revalidates with draftCompletedAt
- Run countdown interval at 500ms with Math.ceil to prevent skipped seconds
- Add draft-started socket handler to transition pre-draft UI without a refresh
- Fix overnight pause: canPick only blocks on commissioner pause, not overnight
  pause (timer freezes but player can still pick early)
- Extract checkOvernightPause to server/overnight-pause-check.ts, breaking the
  timer↔socket circular import and ensuring the timezone cache is shared and
  evicted correctly across both callers
- Fix PostgreSQL varchar=uuid type mismatch in getTeamTimezone join

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-05 22:42:19 -07:00
..
__tests__ Phase 1: Replace per-second timer tick with event-driven scheduler 2026-06-03 03:04:46 +00:00
app.ts Block bot probe requests before routing (#444) 2026-05-18 11:17:18 -07:00
db.ts Add PgBouncer connection pooling support for Vultr managed PostgreSQL (#271) 2026-04-06 17:15:18 -04:00
logger.ts Replace console.* with structured logger, fix no-inferrable-types (closes #98) (#199) 2026-03-21 13:41:39 -07:00
overnight-pause-check.ts Fix draft timer bugs: broadcasts, increments, reconnect sync, and overnight pause 2026-06-05 22:42:19 -07:00
snapshots.ts Add CS2 Major Qualifying Points simulator and stage management (#260) 2026-04-05 16:40:05 -04:00
socket.d.ts feat: integrate Socket.IO server with HTTP server and draft room functionality 2025-10-16 18:15:04 -07:00
socket.ts Fix draft timer bugs: broadcasts, increments, reconnect sync, and overnight pause 2026-06-05 22:42:19 -07:00
timer.ts Fix draft timer bugs: broadcasts, increments, reconnect sync, and overnight pause 2026-06-05 22:42:19 -07:00
types.d.ts Add oxlint linting setup with zero errors (#194) 2026-03-21 09:44:05 -07:00
virtual-modules.d.ts feat: integrate Socket.IO server with HTTP server and draft room functionality 2025-10-16 18:15:04 -07:00