brackt/app/routes/leagues/$leagueId.draft.$seasonId.tsx

2106 lines
78 KiB
TypeScript

import { useLoaderData, Link, useRevalidator } from "react-router";
import { useAuth } from "@clerk/react-router";
import { eq, and, asc, desc, inArray } from "drizzle-orm";
import { database } from "~/database/context";
import * as schema from "~/database/schema";
import { useDraftSocket } from "~/hooks/useDraftSocket";
import { useCallback, useEffect, useState, useMemo, useRef } from "react";
import { Card } from "~/components/ui/card";
import { Badge } from "~/components/ui/badge";
import { Button } from "~/components/ui/button";
import { Tabs, TabsContent, TabsList, TabsTrigger } from "~/components/ui/tabs";
import { Dialog, DialogContent, DialogDescription, DialogFooter, DialogHeader, DialogTitle } from "~/components/ui/dialog";
import { getAuth } from "@clerk/react-router/server";
import { getTeamQueue } from "~/models/draft-queue";
import { buildOwnerMap } from "~/lib/owner-map";
import { DraftSidebar } from "~/components/DraftSidebar";
import { TeamRosterView } from "~/components/draft/TeamRosterView";
import { DraftSummaryView } from "~/components/draft/DraftSummaryView";
import { QueueSection } from "~/components/draft/QueueSection";
import { AvailableParticipantsSection } from "~/components/draft/AvailableParticipantsSection";
import { SidebarRecentPicks } from "~/components/draft/SidebarRecentPicks";
import { DraftGridSection } from "~/components/draft/DraftGridSection";
import { ConnectionOverlay } from "~/components/draft/ConnectionOverlay";
import { AuthRecoveryOverlay } from "~/components/draft/AuthRecoveryOverlay";
import { ParticipantSelectionDialog } from "~/components/draft/ParticipantSelectionDialog";
import { calculateDraftEligibility } from "~/lib/draft-eligibility";
import { getTeamForPick } from "~/lib/draft-order";
import { useDraftNotifications } from "~/hooks/useDraftNotifications";
import { useMediaQuery } from "~/hooks/useMediaQuery";
import { NotificationSettings } from "~/components/NotificationSettings";
import { AutodraftSettings, getAutodraftLabel } from "~/components/AutodraftSettings";
import { toast } from "sonner";
import { formatClockTime, getTimerColorClass } from "~/lib/draft-timer";
import { Users, LayoutGrid, ListChecks, Settings, ListOrdered } from "lucide-react";
import type { Route } from "./+types/$leagueId.draft.$seasonId";
type QueueItem = typeof schema.draftQueue.$inferSelect;
type AutodraftStatusEntry = {
isEnabled: boolean;
mode: "next_pick" | "while_on";
queueOnly: boolean;
};
const MOBILE_TABS_BASE = [
{ id: "available" as const, label: "Available", Icon: Users },
{ id: "board" as const, label: "Board", Icon: LayoutGrid },
{ id: "teams" as const, label: "Teams", Icon: ListChecks },
{ id: "controls" as const, label: "Controls", Icon: Settings },
];
const QUEUE_TAB = { id: "queue" as const, label: "Queue", Icon: ListOrdered };
export async function loader(args: Route.LoaderArgs) {
const { params } = args;
const { seasonId, leagueId } = params;
const { userId } = await getAuth(args);
if (!seasonId) {
throw new Response("Season ID is required", { status: 400 });
}
const db = database();
// Get season details
const season = await db.query.seasons.findFirst({
where: eq(schema.seasons.id, seasonId),
with: {
league: true,
teams: true,
},
});
if (!season) {
throw new Response("Season not found", { status: 404 });
}
// Resolve user's team and commissioner status (null userId means neither)
const userTeam = userId
? season.teams.find((team: any) => team.ownerId === userId)
: undefined;
const isCommissioner = userId
? await db.query.commissioners.findFirst({
where: and(
eq(schema.commissioners.leagueId, leagueId),
eq(schema.commissioners.userId, userId)
),
})
: null;
// Access control: if draft board is not public, require authentication and membership
if (!season.league.isPublicDraftBoard) {
if (!userId) {
throw new Response("You must be logged in to view the draft room", {
status: 401,
});
}
if (!userTeam && !isCommissioner) {
throw new Response("You do not have access to this draft room", {
status: 403,
});
}
}
// Get draft slots (draft order) - using select instead of query builder
const draftSlots = await db
.select({
id: schema.draftSlots.id,
draftOrder: schema.draftSlots.draftOrder,
team: schema.teams,
})
.from(schema.draftSlots)
.innerJoin(schema.teams, eq(schema.draftSlots.teamId, schema.teams.id))
.where(eq(schema.draftSlots.seasonId, seasonId))
.orderBy(asc(schema.draftSlots.draftOrder));
// Get all draft picks - using select instead of query builder
const draftPicks = await db
.select({
id: schema.draftPicks.id,
pickNumber: schema.draftPicks.pickNumber,
round: schema.draftPicks.round,
pickInRound: schema.draftPicks.pickInRound,
timeUsed: schema.draftPicks.timeUsed,
team: schema.teams,
participant: schema.participants,
sport: schema.sports,
})
.from(schema.draftPicks)
.innerJoin(schema.teams, eq(schema.draftPicks.teamId, schema.teams.id))
.innerJoin(
schema.participants,
eq(schema.draftPicks.participantId, schema.participants.id)
)
.innerJoin(
schema.sportsSeasons,
eq(schema.participants.sportsSeasonId, schema.sportsSeasons.id)
)
.innerJoin(
schema.sports,
eq(schema.sportsSeasons.sportId, schema.sports.id)
)
.where(eq(schema.draftPicks.seasonId, seasonId))
.orderBy(asc(schema.draftPicks.pickNumber));
// Get sports seasons for this season
const seasonSports = await db.query.seasonSports.findMany({
where: eq(schema.seasonSports.seasonId, seasonId),
});
const sportsSeasonIds = seasonSports.map((ss) => ss.sportsSeasonId);
// Get ALL participants (both drafted and undrafted) - sorted by EV desc, then name
// Filtering will be done on the client side based on the "Show Drafted" toggle
const availableParticipants = sportsSeasonIds.length > 0
? await db
.select({
id: schema.participants.id,
name: schema.participants.name,
sport: schema.sports,
})
.from(schema.participants)
.innerJoin(
schema.sportsSeasons,
eq(schema.participants.sportsSeasonId, schema.sportsSeasons.id)
)
.innerJoin(
schema.sports,
eq(schema.sportsSeasons.sportId, schema.sports.id)
)
.where(
sportsSeasonIds.length === 1
? eq(schema.participants.sportsSeasonId, sportsSeasonIds[0])
: inArray(schema.participants.sportsSeasonId, sportsSeasonIds)
)
.orderBy(
desc(schema.participants.expectedValue),
asc(schema.participants.name)
)
: [];
// Load user's team queue if they have a team
const userQueue = userTeam
? await getTeamQueue(userTeam.id).catch((err) => {
console.error("[DraftLoader] Failed to load queue, defaulting to empty:", err);
return [];
})
: [];
// Load draft timers for all teams
const timers = await db.query.draftTimers.findMany({
where: eq(schema.draftTimers.seasonId, seasonId),
});
// Load autodraft settings for all teams
const autodraftSettings = await db.query.autodraftSettings.findMany({
where: eq(schema.autodraftSettings.seasonId, seasonId),
});
// Derive user's autodraft settings from the already-loaded list
const userAutodraftSettings = userTeam
? (autodraftSettings.find((s) => s.teamId === userTeam.id) ?? null)
: null;
const ownerMap = await buildOwnerMap(draftSlots);
return {
season,
draftSlots,
draftPicks,
availableParticipants,
userTeam,
userQueue,
timers,
autodraftSettings,
userAutodraftSettings,
isCommissioner: !!isCommissioner,
currentUserId: userId,
numFlexPicks: Math.max(0, season.draftRounds - seasonSports.length),
ownerMap,
};
}
export default function DraftRoom() {
const {
season,
draftSlots,
draftPicks,
availableParticipants,
userTeam,
userQueue,
timers,
autodraftSettings,
userAutodraftSettings,
isCommissioner,
currentUserId,
numFlexPicks,
ownerMap,
} = useLoaderData<typeof loader>();
const { revalidate, state: revalidatorState } = useRevalidator();
const { userId: clerkUserId, getToken } = useAuth();
const { isConnected, connectionError, isReconnecting, reconnectCount, socketVersion, on, off } = useDraftSocket(season.id, userTeam?.id);
const {
permissionState: notificationsPermission,
enabled: notificationsEnabled,
setEnabled: setNotificationsEnabled,
mode: notificationsMode,
setMode: setNotificationsMode,
sendNotification,
} = useDraftNotifications(season.id, currentUserId ?? "");
// Use refs so the socket effect doesn't re-register all handlers when the user
// changes notification settings (which would change the sendNotification reference).
const sendNotificationRef = useRef(sendNotification);
useEffect(() => {
sendNotificationRef.current = sendNotification;
}, [sendNotification]);
const notificationsModeRef = useRef(notificationsMode);
useEffect(() => {
notificationsModeRef.current = notificationsMode;
}, [notificationsMode]);
// Track current autodraft state for detecting server-initiated auto-disable
const [userAutodraft, setUserAutodraft] = useState({
isEnabled: userAutodraftSettings?.isEnabled || false,
mode: (userAutodraftSettings?.mode || "next_pick") as "next_pick" | "while_on",
queueOnly: userAutodraftSettings?.queueOnly || false,
});
const userAutodraftRef = useRef(userAutodraft);
useEffect(() => {
userAutodraftRef.current = userAutodraft;
}, [userAutodraft]);
// Re-fetch loader data after each reconnect so stale picks/timers are refreshed.
// Schedule a delayed retry so that if the first attempt fails (common on mobile
// where the network may not be fully restored yet), we get another chance.
const revalidationRetryRef = useRef<ReturnType<typeof setTimeout> | null>(null);
useEffect(() => {
if (reconnectCount > 0) {
revalidate();
// Clear any pending retry from a previous reconnect
if (revalidationRetryRef.current) {
clearTimeout(revalidationRetryRef.current);
}
revalidationRetryRef.current = setTimeout(() => {
revalidate();
revalidationRetryRef.current = null;
}, 3000);
}
return () => {
if (revalidationRetryRef.current) {
clearTimeout(revalidationRetryRef.current);
}
};
}, [reconnectCount, revalidate]);
// Guard against Clerk JWT expiry race: if the loader ran without a userId
// (expired short-lived JWT) but the Clerk client SDK has a valid session,
// revalidate so the loader re-runs with a fresh token and returns correct
// userTeam/userQueue data. This can happen repeatedly on mobile when the
// user backgrounds and foregrounds the app, so we don't limit it to a
// single attempt. Instead we debounce to avoid rapid-fire revalidations.
//
// Cap at 3 attempts to avoid an infinite loop if the server consistently
// fails to resolve a userId (e.g. clock skew, misconfigured Clerk keys).
// After 3 failures we fall through to the authDegraded overlay.
const authRecoveryTimerRef = useRef<ReturnType<typeof setTimeout> | undefined>(undefined);
const authRecoveryAttemptsRef = useRef(0);
const MAX_AUTH_RECOVERY_ATTEMPTS = 3;
useEffect(() => {
if (clerkUserId && !currentUserId) {
if (authRecoveryAttemptsRef.current >= MAX_AUTH_RECOVERY_ATTEMPTS) {
setAuthDegraded(true);
return;
}
// Small debounce so we don't fire multiple times in quick succession
// (e.g. visibility change + socket reconnect both updating deps).
clearTimeout(authRecoveryTimerRef.current);
authRecoveryTimerRef.current = setTimeout(() => {
authRecoveryAttemptsRef.current += 1;
revalidate();
}, 100);
} else if (currentUserId) {
// Auth recovered — reset the counter for the next background cycle.
authRecoveryAttemptsRef.current = 0;
}
return () => clearTimeout(authRecoveryTimerRef.current);
}, [clerkUserId, currentUserId, revalidate]);
// Auth session protection: proactively refresh the Clerk JWT to prevent
// silent logout during long-running draft sessions.
const [authDegraded, setAuthDegraded] = useState(false);
// Fetch wrapper that detects 401 responses and shows the auth recovery
// overlay instead of letting each handler deal with it individually.
// Returns null on 401 so callers can bail with `if (!response) return;`.
const authFetch = useCallback(async (url: string, init?: RequestInit): Promise<Response | null> => {
const response = await fetch(url, init);
if (response.status === 401) {
setAuthDegraded(true);
return null;
}
return response;
}, []);
// Refresh the Clerk JWT when the tab becomes visible again. Browsers
// throttle/suspend intervals in background tabs, so the SDK's automatic
// 60-second refresh may not have run. Getting a fresh token here prevents
// the next user action from hitting a 401. After a successful refresh we
// also revalidate the loader so it re-runs with the fresh token — without
// this, userTeam/userQueue stay stale from the previous (possibly
// unauthenticated) loader run.
useEffect(() => {
// Nothing to do once auth is fully degraded — avoid re-registering a
// listener that would immediately exit on every future visibility change.
if (authDegraded) return;
let aborted = false;
let inFlight = false;
const handleVisibilityChange = async () => {
// Ignore hide events, and skip if another invocation is already running
// (rapid tab switching) or this effect has been cleaned up.
if (document.visibilityState !== "visible" || !clerkUserId || inFlight) return;
inFlight = true;
try {
const token = await getToken({ skipCache: true });
if (aborted) return;
if (token !== null) {
// Token refreshed successfully. Only revalidate if the loader is
// missing auth (currentUserId is null) — if the loader already has
// a valid user there's no stale state to fix and the extra round
// trip just adds unnecessary server load.
if (!currentUserId) {
revalidate();
}
} else {
// Retry after a longer delay — mobile networks may take a few
// seconds to fully wake up after background suspension.
await new Promise((r) => setTimeout(r, 2500));
if (aborted) return;
const retryToken = await getToken({ skipCache: true });
if (aborted) return;
if (retryToken !== null) {
revalidate();
} else {
setAuthDegraded(true);
}
}
} catch {
try {
await new Promise((r) => setTimeout(r, 2500));
if (aborted) return;
const retryToken = await getToken({ skipCache: true });
if (aborted) return;
if (retryToken !== null) {
revalidate();
} else {
setAuthDegraded(true);
}
} catch {
if (!aborted) setAuthDegraded(true);
}
} finally {
inFlight = false;
}
};
document.addEventListener("visibilitychange", handleVisibilityChange);
return () => {
aborted = true;
document.removeEventListener("visibilitychange", handleVisibilityChange);
};
}, [clerkUserId, currentUserId, getToken, authDegraded, revalidate]);
// Track revalidation lifecycle to sync local state from fresh loader data.
//
// The problem: `picks` and `currentPick` are local state initialized once
// from useLoaderData(). When revalidate() runs after a reconnect, React
// Router re-fetches `draftPicks`/`season` — but those updates never flow
// back into the local useState copies automatically.
//
// Race condition: a `pick-made` socket event that arrives *during* the
// revalidation window would normally be applied to the stale prev state and
// then overwritten when we sync from the DB snapshot. We prevent that by
// buffering live picks while revalidation is in flight and merging them
// (deduplicated by ID) after the DB snapshot lands.
const revalidatorStateRef = useRef(revalidatorState);
const isRevalidatingRef = useRef(false);
const pendingPicksDuringRevalidationRef = useRef<any[]>([]);
// Track the draftPicks reference when revalidation starts. If it hasn't
// changed by the time revalidation completes, the loader didn't return new
// data (e.g. network failure) and we should NOT overwrite state that may
// have been freshly set by draft-state-sync.
const draftPicksAtRevalidationStartRef = useRef(draftPicks);
// Same pattern for userQueue: only sync from loader if the reference changed,
// meaning the fetch actually returned fresh data. Prevents overwriting
// socket-applied queue changes (queue-updated, participant-removed-from-queues)
// with stale loader data when a revalidation fetch fails.
const userQueueAtRevalidationStartRef = useRef(userQueue);
// Tracks how many queue mutations are in-flight from this window. While > 0,
// incoming queue-updated socket events are ignored so that the server echo
// doesn't clobber a more-recent optimistic update (e.g. rapid drag-reorders).
// The initiating window uses the HTTP response as the authoritative state;
// other windows use the socket event.
const pendingQueueMutationsRef = useRef(0);
useEffect(() => {
const prev = revalidatorStateRef.current;
revalidatorStateRef.current = revalidatorState;
if (prev !== "loading" && revalidatorState === "loading") {
// Revalidation just started — buffer any live picks to avoid loss
isRevalidatingRef.current = true;
pendingPicksDuringRevalidationRef.current = [];
draftPicksAtRevalidationStartRef.current = draftPicks;
userQueueAtRevalidationStartRef.current = userQueue;
} else if (prev === "loading" && revalidatorState === "idle") {
// Revalidation just completed — merge DB snapshot with buffered picks
isRevalidatingRef.current = false;
// If draftPicks is the same reference as when revalidation started, the
// loader didn't actually update (likely a failed fetch). Skip the sync
// to avoid overwriting fresh draft-state-sync data with stale state.
if (draftPicks === draftPicksAtRevalidationStartRef.current) {
pendingPicksDuringRevalidationRef.current = [];
return;
}
const dbPickIds = new Set(draftPicks.map((p: any) => p.id));
const missedPicks = pendingPicksDuringRevalidationRef.current.filter(
(p: any) => !dbPickIds.has(p.id)
);
pendingPicksDuringRevalidationRef.current = [];
setPicks([...draftPicks, ...missedPicks]);
setCurrentPick(season.currentPickNumber || 1);
setIsPaused(season.draftPaused || false);
setIsDraftComplete(
season.status === "active" || season.status === "completed"
);
// Sync the queue if the loader returned fresh data for it. Using reference
// equality (same pattern as draftPicks above): drizzle always returns a new
// array on a successful fetch, so a changed reference means the fetch
// succeeded and we can trust the value. A same reference means the fetch
// failed and we must NOT overwrite socket-applied changes (queue-updated,
// participant-removed-from-queues) with stale data.
//
// Guard: skip if the loader ran unauthenticated (currentUserId null) to avoid
// overwriting with an empty userQueue returned for an expired JWT session.
if (currentUserId && userQueue !== userQueueAtRevalidationStartRef.current) {
setQueue(userQueue);
}
// Sync timers — the server-side timer state may have changed while
// we were disconnected (time bank adjustments, new timers, etc.)
if (timers.length > 0) {
setTeamTimers((prev) => {
const updated = { ...prev };
timers.forEach((timer: any) => {
updated[timer.teamId] = timer.timeRemaining;
});
return updated;
});
}
// Sync autodraft settings — teams may have toggled autodraft while
// we were away.
setAutodraftStatus(() => {
const status: Record<string, AutodraftStatusEntry> = {};
autodraftSettings.forEach((setting: any) => {
status[setting.teamId] = {
isEnabled: setting.isEnabled,
mode: setting.mode,
queueOnly: setting.queueOnly,
};
});
return status;
});
}
}, [revalidatorState, draftPicks, season, userQueue, timers, autodraftSettings, currentUserId]);
const [picks, setPicks] = useState(draftPicks);
const [currentPick, setCurrentPick] = useState(season.currentPickNumber || 1);
const [searchQuery, setSearchQuery] = useState("");
const [hideDrafted, setHideDrafted] = useState(true);
const [hideIneligible, setHideIneligible] = useState(true);
const [hideCompletedSports, setHideCompletedSports] = useState(false);
const [sportFilters, setSportFilters] = useState<string[]>([]);
const [queue, setQueue] = useState<QueueItem[]>(userQueue);
const [isPaused, setIsPaused] = useState(season.draftPaused || false);
const [isDraftComplete, setIsDraftComplete] = useState(
season.status === "active" || season.status === "completed"
);
// Sidebar and tabs state
const [sidebarCollapsed, setSidebarCollapsed] = useState(() => {
if (typeof window === "undefined") return false;
const stored = localStorage.getItem("draftSidebarCollapsed");
return stored ? JSON.parse(stored) : false;
});
const [activeTab, setActiveTab] = useState<"participants" | "board" | "rosters" | "summary">("board");
const [mobileTab, setMobileTab] = useState<"available" | "queue" | "board" | "teams" | "controls">(
!userTeam && isCommissioner ? "board" : "available"
);
const [teamsSubTab, setTeamsSubTab] = useState<"rosters" | "summary">("rosters");
const isMobile = useMediaQuery("(max-width: 767px)");
// Track autodraft status for all teams
const [autodraftStatus, setAutodraftStatus] = useState<Record<string, AutodraftStatusEntry>>(() => {
const status: Record<string, AutodraftStatusEntry> = {};
autodraftSettings.forEach((setting: any) => {
status[setting.teamId] = {
isEnabled: setting.isEnabled,
mode: setting.mode,
queueOnly: setting.queueOnly,
};
});
return status;
});
// Track connected teams
const [connectedTeams, setConnectedTeams] = useState<Set<string>>(new Set());
const [teamTimers, setTeamTimers] = useState<Record<string, number>>(() => {
// Initialize with timers from loader data, or use initial time if draft hasn't started
const timersMap: Record<string, number> = {};
const initialTime = season.draftInitialTime || 120;
if (timers.length > 0) {
// Draft has started, use actual timers
timers.forEach((timer: any) => {
timersMap[timer.teamId] = timer.timeRemaining;
});
} else {
// Draft hasn't started, show initial time for all teams
draftSlots.forEach((slot) => {
timersMap[slot.team.id] = initialTime;
});
}
return timersMap;
});
const [forcePickDialogOpen, setForcePickDialogOpen] = useState(false);
const [selectedPickSlot, setSelectedPickSlot] = useState<{
pickNumber: number;
teamId: string;
} | null>(null);
// Replace pick dialog state
const [replacePickDialogOpen, setReplacePickDialogOpen] = useState(false);
const [replacePickSlot, setReplacePickSlot] = useState<{
pickNumber: number;
teamId: string;
oldParticipantId: string;
} | null>(null);
// Rollback confirm dialog state
const [rollbackConfirmOpen, setRollbackConfirmOpen] = useState(false);
const [rollbackPickNumber, setRollbackPickNumber] = useState<number | null>(null);
const [isRollingBack, setIsRollingBack] = useState(false);
// Time bank adjustment dialog state
const [timeBankDialogOpen, setTimeBankDialogOpen] = useState(false);
const [timeBankTeamId, setTimeBankTeamId] = useState<string | null>(null);
const [commissionerAutodraftDialogOpen, setCommissionerAutodraftDialogOpen] = useState(false);
const [commissionerAutodraftTeamId, setCommissionerAutodraftTeamId] = useState<string | null>(null);
const [timeBankAmount, setTimeBankAmount] = useState("1");
const [timeBankUnit, setTimeBankUnit] = useState<"seconds" | "minutes" | "hours">("minutes");
const [timeBankDirection, setTimeBankDirection] = useState<"add" | "remove">("add");
const [isAdjustingTimeBank, setIsAdjustingTimeBank] = useState(false);
// Shared transforms for eligibility calculations
const transformedPicks = useMemo(
() =>
picks.map((p: any) => ({
teamId: p.team.id,
participant: {
id: p.participant.id,
sport: { id: p.sport.id, name: p.sport.name },
},
})),
[picks]
);
const transformedParticipants = useMemo(
() =>
availableParticipants.map((p: any) => ({
id: p.id,
sport: { id: p.sport.id, name: p.sport.name },
})),
[availableParticipants]
);
const seasonSportsData = useMemo(() => {
const sportsMap = new Map<string, { id: string; name: string }>();
availableParticipants.forEach((p) => {
if (!sportsMap.has(p.sport.id)) {
sportsMap.set(p.sport.id, { id: p.sport.id, name: p.sport.name });
}
});
return Array.from(sportsMap.values()).sort((a, b) =>
a.name.localeCompare(b.name)
);
}, [availableParticipants]);
// Calculate draft eligibility for current user's team
const eligibility = useMemo(() => {
if (!userTeam) return null;
const userTeamPicks = transformedPicks.filter(
(p: any) => p.teamId === userTeam.id
);
return calculateDraftEligibility(
userTeam.id,
userTeamPicks,
transformedPicks,
transformedParticipants,
seasonSportsData,
season.draftRounds,
season.teams
);
}, [userTeam, transformedPicks, transformedParticipants, seasonSportsData, season]);
// Calculate eligibility for force manual pick dialog (selected team)
const forcePickEligibility = useMemo(() => {
if (!selectedPickSlot) return null;
const selectedTeamPicks = transformedPicks.filter(
(p: any) => p.teamId === selectedPickSlot.teamId
);
return calculateDraftEligibility(
selectedPickSlot.teamId,
selectedTeamPicks,
transformedPicks,
transformedParticipants,
seasonSportsData,
season.draftRounds,
season.teams
);
}, [selectedPickSlot, transformedPicks, transformedParticipants, seasonSportsData, season]);
// Calculate eligibility for replace pick dialog — exclude the old pick so its slot is free
const replacePickEligibility = useMemo(() => {
if (!replacePickSlot) return null;
const allPicksExcluding = transformedPicks.filter(
(p: any) => p.participant.id !== replacePickSlot.oldParticipantId
);
const selectedTeamPicks = allPicksExcluding.filter(
(p: any) => p.teamId === replacePickSlot.teamId
);
return calculateDraftEligibility(
replacePickSlot.teamId,
selectedTeamPicks,
allPicksExcluding,
transformedParticipants,
seasonSportsData,
season.draftRounds,
season.teams
);
}, [replacePickSlot, transformedPicks, transformedParticipants, seasonSportsData, season]);
// Listen for new picks from other users
useEffect(() => {
const handlePickMade = (data: any) => {
if (isRevalidatingRef.current) {
// Buffer this pick; the revalidation-complete handler will merge it
// into the DB snapshot so it isn't silently dropped.
// Don't update currentPick either — the sync effect will set it from
// fresh season.currentPickNumber once loading → idle, keeping the
// pick counter and the picks list in sync with each other.
pendingPicksDuringRevalidationRef.current.push(data.pick);
} else {
setPicks((prev: any) => [...prev, data.pick]);
setCurrentPick(data.nextPickNumber);
}
// No meaningful "next turn" notification once the draft is over
if (data.isDraftComplete) return;
const notifTitle = `${season.league.name} Draft`;
const nextSlot = getTeamForPick(data.nextPickNumber, draftSlots);
const isNowMyTurn = !!(
userTeam && nextSlot && nextSlot.team.id === userTeam.id
);
if (isNowMyTurn) {
sendNotificationRef.current(notifTitle, `It's your turn to pick!`);
} else if (
notificationsModeRef.current === "all_picks" &&
data.pick?.team?.id !== userTeam?.id
) {
// Only notify about other teams' picks, not the user's own
const pickerName = data.pick?.team?.name || "A team";
const participantName = data.pick?.participant?.name || "a participant";
sendNotificationRef.current(
notifTitle,
`${pickerName} picked ${participantName}`
);
}
};
const handleTimerUpdate = (data: any) => {
// Bail out without creating a new object reference if nothing changed.
// Without this guard the spread `{ ...prev }` always returns a new object,
// causing a full re-render of the DraftRoom tree on every 1-second tick.
setTeamTimers((prev) => {
if (prev[data.teamId] === data.timeRemaining) return prev;
return { ...prev, [data.teamId]: data.timeRemaining };
});
// Also sync the current pick number from the server. This is critical
// for mobile reconnection: timer-update events arrive every second, so
// this ensures currentPick is correct within 1s of reconnecting — even
// if the HTTP revalidation hasn't completed yet.
// React's useState already bails out when the new value equals the old
// one (Object.is comparison on primitives), so no manual guard needed.
if (data.currentPickNumber != null) {
setCurrentPick(data.currentPickNumber);
}
};
const handleDraftPaused = () => {
setIsPaused(true);
};
const handleDraftResumed = () => {
setIsPaused(false);
};
const handleDraftCompleted = () => {
setIsDraftComplete(true);
};
const handleAutodraftUpdated = (data: {
teamId: string;
isEnabled: boolean;
mode: "next_pick" | "while_on";
queueOnly: boolean;
source?: "commissioner" | "user";
}) => {
setAutodraftStatus((prev) => ({
...prev,
[data.teamId]: { isEnabled: data.isEnabled, mode: data.mode, queueOnly: data.queueOnly },
}));
// Update user's local state if it's their team
if (userTeam && data.teamId === userTeam.id) {
if (data.source === "commissioner") {
if (!data.isEnabled) {
toast.info("Commissioner turned off your autodraft");
} else {
toast.info(`Commissioner changed your autodraft to "${getAutodraftLabel(data.isEnabled, data.mode, data.queueOnly)}"`);
}
} else {
// Detect server-side auto-disable: was enabled with queueOnly, now disabled
const prev = userAutodraftRef.current;
if (!data.isEnabled && prev.isEnabled && prev.queueOnly && prev.mode === "while_on") {
toast.info("Autodraft disabled — your queue is empty");
}
}
setUserAutodraft({
isEnabled: data.isEnabled,
mode: data.mode,
queueOnly: data.queueOnly,
});
}
};
const handleTeamConnected = (data: { teamId: string }) => {
setConnectedTeams((prev) => new Set(prev).add(data.teamId));
};
const handleTeamDisconnected = (data: { teamId: string }) => {
setConnectedTeams((prev) => {
const newSet = new Set(prev);
newSet.delete(data.teamId);
return newSet;
});
};
const handleConnectedTeamsList = (data: { teamIds: string[] }) => {
setConnectedTeams(new Set(data.teamIds));
};
const handleParticipantRemovedFromQueues = (data: { participantId: string }) => {
setQueue((prev: any) =>
prev.filter((item: any) => item.participantId !== data.participantId)
);
};
const handleQueueEligibilityPruned = (data: { teamId: string; removedParticipantIds: string[] }) => {
if (data.teamId !== userTeam?.id) return;
const removed = new Set(data.removedParticipantIds);
setQueue((prev: any) => prev.filter((item: any) => !removed.has(item.participantId)));
};
// Fired when another window/session changes the user's queue (add/remove/reorder/clear).
// Only received by this team's own sockets (emitted to team-${teamId} private room).
// Ignored while this window has in-flight mutations to prevent the server echo
// from clobbering a more-recent optimistic update.
const handleQueueUpdated = (data: { queue: any[] }) => {
if (pendingQueueMutationsRef.current > 0) return;
setQueue(data.queue);
};
const handlePickReplaced = (data: any) => {
setPicks((prev: any) =>
prev.map((p: any) => (p.pickNumber === data.pickNumber ? data.pick : p))
);
};
const handleDraftRolledBack = (data: any) => {
setPicks((prev: any) =>
prev.filter((p: any) => p.pickNumber < data.pickNumber)
);
setCurrentPick(data.pickNumber);
setIsDraftComplete(false);
setIsPaused(false);
};
// Full state sync sent by the server on join-draft. Provides an immediate,
// socket-based path to bring the client up to date — critical for mobile
// reconnection where the HTTP revalidation may be delayed or fail entirely.
const handleDraftStateSync = (data: any) => {
// If a revalidation is in-flight, let it complete and handle the merge.
// The revalidation path already buffers picks and deduplicates — layering
// this on top would risk conflicts. But if NOT revalidating, apply the
// server snapshot directly.
if (!isRevalidatingRef.current) {
setPicks(data.picks);
setCurrentPick(data.currentPickNumber);
setIsPaused(data.isPaused);
setIsDraftComplete(
data.status === "active" || data.status === "completed"
);
if (data.timers) {
setTeamTimers((prev) => {
const updated = { ...prev };
data.timers.forEach((t: any) => {
updated[t.teamId] = t.timeRemaining;
});
return updated;
});
}
if (data.queue) {
setQueue(data.queue);
}
}
};
on("pick-made", handlePickMade);
on("timer-update", handleTimerUpdate);
on("draft-paused", handleDraftPaused);
on("draft-resumed", handleDraftResumed);
on("draft-completed", handleDraftCompleted);
on("autodraft-updated", handleAutodraftUpdated);
on("team-connected", handleTeamConnected);
on("team-disconnected", handleTeamDisconnected);
on("connected-teams-list", handleConnectedTeamsList);
on("participant-removed-from-queues", handleParticipantRemovedFromQueues);
on("queue-eligibility-pruned", handleQueueEligibilityPruned);
on("queue-updated", handleQueueUpdated);
on("pick-replaced", handlePickReplaced);
on("draft-rolled-back", handleDraftRolledBack);
on("draft-state-sync", handleDraftStateSync);
return () => {
off("pick-made", handlePickMade);
off("timer-update", handleTimerUpdate);
off("draft-paused", handleDraftPaused);
off("draft-resumed", handleDraftResumed);
off("draft-completed", handleDraftCompleted);
off("autodraft-updated", handleAutodraftUpdated);
off("team-connected", handleTeamConnected);
off("team-disconnected", handleTeamDisconnected);
off("connected-teams-list", handleConnectedTeamsList);
off("participant-removed-from-queues", handleParticipantRemovedFromQueues);
off("queue-eligibility-pruned", handleQueueEligibilityPruned);
off("queue-updated", handleQueueUpdated);
off("pick-replaced", handlePickReplaced);
off("draft-rolled-back", handleDraftRolledBack);
off("draft-state-sync", handleDraftStateSync);
};
// `on`/`off` are stable useCallback refs. `socketVersion` increments whenever
// useDraftSocket creates a new socket instance, ensuring this effect re-runs
// and re-registers all handlers on the fresh socket.
// `draftSlots`, `userTeam`, and `season.league.name` are intentionally omitted:
// they come from useLoaderData and are immutable for the lifetime of the page load.
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [on, off, socketVersion]);
// Persist sidebar collapsed state
useEffect(() => {
if (typeof window !== "undefined") {
localStorage.setItem("draftSidebarCollapsed", JSON.stringify(sidebarCollapsed));
}
}, [sidebarCollapsed]);
// Queue handlers
const handleAddToQueue = useCallback(async (participantId: string) => {
if (!userTeam) return;
// Check if participant is already in queue (client-side)
const alreadyInQueue = queue.some((item) => item.participantId === participantId);
if (alreadyInQueue) {
toast.error("This participant is already in your queue");
return;
}
// Optimistic update - create a temporary queue item
const now = new Date();
const tempQueueItem: QueueItem = {
id: `temp-${Date.now()}`,
participantId,
queuePosition: queue.length + 1,
seasonId: season.id,
teamId: userTeam.id,
createdAt: now,
updatedAt: now,
};
// Immediately update the UI
setQueue((prev) => [...prev, tempQueueItem]);
const formData = new FormData();
formData.append("seasonId", season.id);
formData.append("teamId", userTeam.id);
formData.append("participantId", participantId);
pendingQueueMutationsRef.current++;
try {
const response = await authFetch("/api/queue/add", {
method: "POST",
body: formData,
});
if (!response) { setQueue((prev) => prev.filter((item) => item.id !== tempQueueItem.id)); return; }
if (response.ok) {
const data = await response.json();
// Replace temp item with real item from server
setQueue((prev) =>
prev.map((item) =>
item.id === tempQueueItem.id ? data.queueItem : item
)
);
} else {
// Revert the optimistic update on error
setQueue((prev) => prev.filter((item) => item.id !== tempQueueItem.id));
const error = await response.json();
toast.error(error.error || "Failed to add to queue");
}
} catch (error) {
// Revert the optimistic update on network error
setQueue((prev) => prev.filter((item) => item.id !== tempQueueItem.id));
toast.error("Network error - failed to add to queue");
} finally {
pendingQueueMutationsRef.current--;
}
// queue is read directly (not via functional updater) for the duplicate check and
// optimistic position, so it must be a dep. This is fine: AvailableParticipantsSection
// already re-renders when queue changes (it receives queue as a prop).
}, [userTeam, queue, season.id, authFetch]);
const handleRemoveFromQueue = useCallback(async (queueId: string) => {
if (!userTeam) return;
// Optimistically remove the item immediately
let previousQueue: QueueItem[] = [];
setQueue((prev) => {
previousQueue = prev;
return prev.filter((item) => item.id !== queueId);
});
const formData = new FormData();
formData.append("queueId", queueId);
formData.append("teamId", userTeam.id);
pendingQueueMutationsRef.current++;
try {
const response = await authFetch("/api/queue/remove", {
method: "POST",
body: formData,
});
if (!response) { setQueue(previousQueue); return; }
if (response.ok) {
const data = await response.json();
setQueue(data.queue);
} else {
setQueue(previousQueue);
const error = await response.json();
toast.error(error.error || "Failed to remove from queue");
}
} catch {
setQueue(previousQueue);
toast.error("Network error - failed to remove from queue");
} finally {
pendingQueueMutationsRef.current--;
}
}, [userTeam, authFetch]);
const handleReorderQueue = useCallback(async (participantIds: string[]) => {
if (!userTeam) return;
// Optimistically reorder the queue immediately
let previousQueue: QueueItem[] = [];
setQueue((prev) => {
previousQueue = prev;
return participantIds
.map((pid) => prev.find((item) => item.participantId === pid))
.filter((item): item is QueueItem => item !== undefined);
});
const formData = new FormData();
formData.append("teamId", userTeam.id);
formData.append("seasonId", season.id);
formData.append("participantIds", JSON.stringify(participantIds));
pendingQueueMutationsRef.current++;
try {
const response = await authFetch("/api/queue/reorder", {
method: "POST",
body: formData,
});
if (!response) { setQueue(previousQueue); return; }
if (response.ok) {
const data = await response.json();
setQueue(data.queue);
} else {
const error = await response.json();
setQueue(previousQueue);
toast.error(error.error || "Failed to reorder queue");
}
} catch {
setQueue(previousQueue);
toast.error("Network error - failed to reorder queue");
} finally {
pendingQueueMutationsRef.current--;
}
}, [userTeam, season.id, authFetch]);
const handleStartDraft = async () => {
try {
const formData = new FormData();
formData.append("seasonId", season.id);
const response = await authFetch("/api/draft/start", {
method: "POST",
body: formData,
});
if (!response) return;
if (response.ok) {
revalidate();
} else {
const error = await response.json();
toast.error(error.error || "Failed to start draft");
}
} catch {
toast.error("Network error - failed to start draft");
}
};
const handlePauseDraft = async () => {
const formData = new FormData();
formData.append("seasonId", season.id);
try {
const response = await authFetch("/api/draft/pause", {
method: "POST",
body: formData,
});
if (!response) return;
if (response.ok) {
setIsPaused(true);
} else {
const error = await response.json();
toast.error(error.error || "Failed to pause draft");
}
} catch {
toast.error("Network error - failed to pause draft");
}
};
const handleResumeDraft = async () => {
const formData = new FormData();
formData.append("seasonId", season.id);
try {
const response = await authFetch("/api/draft/resume", {
method: "POST",
body: formData,
});
if (!response) return;
if (response.ok) {
setIsPaused(false);
} else {
const error = await response.json();
toast.error(error.error || "Failed to resume draft");
}
} catch {
toast.error("Network error - failed to resume draft");
}
};
const handleMakePick = useCallback(async (participantId: string) => {
try {
const formData = new FormData();
formData.append("seasonId", season.id);
formData.append("participantId", participantId);
const response = await authFetch("/api/draft/make-pick", {
method: "POST",
body: formData,
});
if (!response) return;
if (!response.ok) {
const error = await response.json();
toast.error(error.error || "Failed to make pick");
}
} catch {
toast.error("Network error - failed to make pick");
}
}, [season.id, authFetch]);
const handleForceAutopick = useCallback(async (pickNumber: number, teamId: string) => {
try {
const formData = new FormData();
formData.append("seasonId", season.id);
formData.append("teamId", teamId);
formData.append("pickNumber", pickNumber.toString());
const response = await authFetch("/api/draft/force-autopick", {
method: "POST",
body: formData,
});
if (!response) return;
if (!response.ok) {
const error = await response.json();
toast.error(error.error || "Failed to force autopick");
}
} catch {
toast.error("Network error - failed to force autopick");
}
}, [season.id, authFetch]);
const handleForceManualPick = async (participantId: string) => {
if (!selectedPickSlot) return;
try {
const formData = new FormData();
formData.append("seasonId", season.id);
formData.append("teamId", selectedPickSlot.teamId);
formData.append("participantId", participantId);
formData.append("pickNumber", selectedPickSlot.pickNumber.toString());
const response = await authFetch("/api/draft/force-manual-pick", {
method: "POST",
body: formData,
});
if (!response) return;
if (response.ok) {
setForcePickDialogOpen(false);
setSelectedPickSlot(null);
} else {
const error = await response.json();
toast.error(error.error || "Failed to force manual pick");
}
} catch {
toast.error("Network error - failed to force manual pick");
}
};
const handleReplacePickOpen = useCallback((pickNumber: number, teamId: string) => {
const pick = picks.find((p: any) => p.pickNumber === pickNumber);
if (!pick) {
toast.error("Pick not found — try refreshing the page");
return;
}
setReplacePickSlot({ pickNumber, teamId, oldParticipantId: pick.participant.id });
setReplacePickDialogOpen(true);
// picks is read directly to find the pick being replaced.
}, [picks]);
const handleReplacePick = async (participantId: string) => {
if (!replacePickSlot) return;
try {
const formData = new FormData();
formData.append("seasonId", season.id);
formData.append("teamId", replacePickSlot.teamId);
formData.append("participantId", participantId);
formData.append("pickNumber", replacePickSlot.pickNumber.toString());
const response = await authFetch("/api/draft/replace-pick", {
method: "POST",
body: formData,
});
if (!response) return;
if (response.ok) {
setReplacePickDialogOpen(false);
setReplacePickSlot(null);
} else {
const error = await response.json();
toast.error(error.error || "Failed to replace pick");
}
} catch {
toast.error("Network error - failed to replace pick");
}
};
const handleRollbackToPick = useCallback((pickNumber: number) => {
setRollbackPickNumber(pickNumber);
setRollbackConfirmOpen(true);
}, []);
const handleConfirmRollback = async () => {
if (!rollbackPickNumber || isRollingBack) return;
setIsRollingBack(true);
try {
const formData = new FormData();
formData.append("seasonId", season.id);
formData.append("pickNumber", rollbackPickNumber.toString());
const response = await authFetch("/api/draft/rollback", {
method: "POST",
body: formData,
});
setIsRollingBack(false);
if (!response) return;
if (response.ok) {
setRollbackConfirmOpen(false);
setRollbackPickNumber(null);
} else {
const error = await response.json();
toast.error(error.error || "Failed to roll back draft");
}
} catch {
setIsRollingBack(false);
toast.error("Network error - failed to roll back draft");
}
};
const handleAdjustTimeBankOpen = useCallback((teamId: string) => {
setTimeBankTeamId(teamId);
setTimeBankAmount("1");
setTimeBankUnit("minutes");
setTimeBankDirection("add");
setTimeBankDialogOpen(true);
}, []);
const handleSetAutodraftOpen = useCallback((teamId: string) => {
setCommissionerAutodraftTeamId(teamId);
setCommissionerAutodraftDialogOpen(true);
}, []);
const handleCommissionerAutodraftUpdate = useCallback(() => {
setCommissionerAutodraftDialogOpen(false);
setCommissionerAutodraftTeamId(null);
}, []);
const handleConfirmAdjustTimeBank = async () => {
if (!timeBankTeamId || isAdjustingTimeBank) return;
const amount = parseFloat(timeBankAmount);
if (isNaN(amount) || amount <= 0) {
toast.error("Please enter a valid positive amount");
return;
}
const unitMultipliers = { seconds: 1, minutes: 60, hours: 3600 };
const totalSeconds = Math.round(amount * unitMultipliers[timeBankUnit]);
if (totalSeconds === 0) {
toast.error("Adjustment rounds to 0 seconds — please enter a larger value");
return;
}
const adjustment = timeBankDirection === "add" ? totalSeconds : -totalSeconds;
setIsAdjustingTimeBank(true);
try {
const formData = new FormData();
formData.append("seasonId", season.id);
formData.append("teamId", timeBankTeamId);
formData.append("adjustment", adjustment.toString());
const response = await authFetch("/api/draft/adjust-time-bank", {
method: "POST",
body: formData,
});
if (!response) return;
if (response.ok) {
const data = await response.json();
setTeamTimers((prev) => ({ ...prev, [timeBankTeamId]: data.timeRemaining }));
const teamName = draftSlots.find((s) => s.team.id === timeBankTeamId)?.team.name;
toast.success(`Time bank adjusted for ${teamName}`);
setTimeBankDialogOpen(false);
setTimeBankTeamId(null);
} else {
const error = await response.json();
toast.error(error.error || "Failed to adjust time bank");
}
} catch {
toast.error("Network error — failed to adjust time bank");
} finally {
setIsAdjustingTimeBank(false);
}
};
const handleForceManualPickOpen = useCallback((pickNumber: number, teamId: string) => {
setSelectedPickSlot({ pickNumber, teamId });
setForcePickDialogOpen(true);
}, []);
// Calculate current round
const currentRound = draftSlots.length > 0 ? Math.ceil(currentPick / draftSlots.length) : 1;
// Determine whose turn it is
const currentDraftSlot = useMemo(
() => getTeamForPick(currentPick, draftSlots),
[currentPick, draftSlots]
);
const isMyTurn = !!(
userTeam && currentDraftSlot && currentDraftSlot.team.id === userTeam.id
);
const canPick = isMyTurn && season.status === "draft" && !isPaused; // Only team owner on their turn when draft is active
const currentDraftSlotOwnerName = currentDraftSlot ? ownerMap[currentDraftSlot.team.id] : undefined;
const currentClockTime = currentDraftSlot ? teamTimers[currentDraftSlot.team.id] : undefined;
const currentClockColor = getTimerColorClass(currentClockTime);
// Generate snake draft grid structure
const draftGrid = useMemo(() => {
const teamCount = draftSlots.length;
const rounds = season.draftRounds;
const grid: Array<
Array<{
pickNumber: number;
round: number;
pickInRound: number;
teamId: string;
pick?: any;
}>
> = [];
for (let round = 1; round <= rounds; round++) {
const roundPicks = [];
const isOddRound = round % 2 === 1;
for (let i = 0; i < teamCount; i++) {
const pickInRound = i + 1;
const teamIndex = isOddRound ? i : teamCount - 1 - i;
const pickNumber = (round - 1) * teamCount + pickInRound;
const teamId = draftSlots[teamIndex]?.team.id;
const pick = picks.find((p: any) => p.pickNumber === pickNumber);
roundPicks.push({ pickNumber, round, pickInRound, teamId, pick });
}
grid.push(roundPicks);
}
return grid;
}, [picks, draftSlots, season.draftRounds]);
// Get drafted participant IDs for filtering
const draftedParticipantIds = useMemo(
() => new Set(picks.map((p: any) => p.participant.id)),
[picks]
);
// Sport IDs where the current user's team has already made at least one pick
const userDraftedSportIds = useMemo(() => {
if (!userTeam) return new Set<string>();
return new Set(
picks
.filter((p: any) => p.team.id === userTeam.id)
.map((p: any) => p.sport.id)
);
}, [picks, userTeam]);
// Sport names where the current user's team has already made at least one pick
const userDraftedSportNames = useMemo(() => {
if (!userTeam) return new Set<string>();
return new Set(
picks
.filter((p: any) => p.team.id === userTeam.id)
.map((p: any) => p.sport.name)
);
}, [picks, userTeam]);
// Get unique sports for filter dropdown
const uniqueSports = useMemo(
() =>
Array.from(
new Set(availableParticipants.map((p: any) => p.sport.name))
).sort(),
[availableParticipants]
);
// Filter participants based on search, sport, drafted status, and eligibility
const filteredParticipants = useMemo(() => {
const sportFilterSet = new Set(sportFilters);
return availableParticipants.filter((participant: any) => {
// Drafted filter - hide drafted participants by default
if (hideDrafted && draftedParticipantIds.has(participant.id)) {
return false;
}
// Eligibility filter - hide ineligible participants by default (if user has a team)
if (hideIneligible && eligibility) {
const isEligible = eligibility.eligibleSportIds.has(participant.sport.id);
if (!isEligible) {
return false;
}
}
// Hide completed sports filter - hide participants from sports already drafted by user's team
if (hideCompletedSports && userDraftedSportIds.has(participant.sport.id)) {
return false;
}
// Search filter
if (
searchQuery &&
!participant.name.toLowerCase().includes(searchQuery.toLowerCase())
) {
return false;
}
// Sport filter
if (sportFilterSet.size > 0 && !sportFilterSet.has(participant.sport.name)) {
return false;
}
return true;
});
}, [availableParticipants, hideDrafted, hideIneligible, hideCompletedSports, eligibility, draftedParticipantIds, userDraftedSportIds, searchQuery, sportFilters]);
// Shared component props — defined once to avoid duplication between desktop and mobile layouts
const handleHideCompletedSportsChange = useCallback((hide: boolean) => {
setHideCompletedSports(hide);
if (hide) {
setSportFilters((prev) => prev.filter((s) => !userDraftedSportNames.has(s)));
}
}, [userDraftedSportNames]);
const availableParticipantsSectionProps = {
participants: filteredParticipants,
searchQuery,
sportFilters,
hideDrafted,
hideIneligible,
uniqueSports,
draftedParticipantIds,
queue,
eligibility,
canPick,
hasTeam: !!userTeam,
onSearchChange: setSearchQuery,
onSportFiltersChange: setSportFilters,
onHideDraftedChange: setHideDrafted,
onHideIneligibleChange: setHideIneligible,
hideCompletedSports,
userDraftedSportNames,
onHideCompletedSportsChange: handleHideCompletedSportsChange,
onMakePick: handleMakePick,
onAddToQueue: handleAddToQueue,
onRemoveFromQueue: handleRemoveFromQueue,
};
const draftGridSectionProps = {
draftSlots,
draftGrid,
currentPick,
teamTimers,
autodraftStatus,
connectedTeams,
isCommissioner,
ownerMap,
onAdjustTimeBankOpen: isCommissioner ? handleAdjustTimeBankOpen : undefined,
onSetAutodraftOpen: isCommissioner ? handleSetAutodraftOpen : undefined,
onForceAutopick: handleForceAutopick,
onForceManualPickOpen: handleForceManualPickOpen,
onReplacePick: isCommissioner ? handleReplacePickOpen : undefined,
onRollbackToPick: isCommissioner && !isDraftComplete ? handleRollbackToPick : undefined,
};
const summaryViewProps = {
draftSlots,
picks,
sports: seasonSportsData,
ownerMap,
totalRounds: season.draftRounds,
};
const rosterViewProps = {
draftSlots,
picks,
sports: seasonSportsData,
ownerMap,
};
const handleAutodraftUpdate = useCallback(
(isEnabled: boolean, mode: "next_pick" | "while_on", queueOnly: boolean) => {
setUserAutodraft({ isEnabled, mode, queueOnly });
},
[]
);
const queueSectionProps = userTeam
? {
queue,
availableParticipants,
seasonId: season.id,
teamId: userTeam.id,
isMyTurn,
canPick,
userAutodraft,
onRemoveFromQueue: handleRemoveFromQueue,
onAutodraftUpdate: handleAutodraftUpdate,
onReorder: handleReorderQueue,
onMakePick: handleMakePick,
}
: null;
const mobileTabs = userTeam
? [MOBILE_TABS_BASE[0], QUEUE_TAB, ...MOBILE_TABS_BASE.slice(1)]
: MOBILE_TABS_BASE;
const mobileColCount = mobileTabs.length;
return (
<div className="h-dvh bg-background flex flex-col overflow-hidden">
{/* Draft Completion Banner */}
{isDraftComplete && (
<div className="bg-emerald-500/20 border-b border-emerald-500/30 text-emerald-400 px-4 py-3 text-center font-semibold flex-shrink-0">
🎉 Draft Complete! The season is now active.
{season.league.isPublicDraftBoard && (
<>
{" "}
<a
href={`/leagues/${season.leagueId}/draft-board/${season.id}`}
className="underline hover:text-emerald-300"
>
View Draft Board
</a>
</>
)}
</div>
)}
{/* Standalone Header - No Main Nav */}
<div className="border-b bg-card flex-shrink-0">
<div className="w-full px-4 py-4">
<div className="flex items-center justify-between">
<div className="flex items-center gap-3">
{/* Mobile menu button - only show if user has team and sidebar is collapsed */}
{userTeam && sidebarCollapsed && (
<Button
variant="ghost"
size="icon"
onClick={() => setSidebarCollapsed(false)}
className="lg:hidden"
aria-label="Open sidebar"
>
<svg
xmlns="http://www.w3.org/2000/svg"
width="24"
height="24"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
>
<line x1="3" y1="12" x2="21" y2="12"></line>
<line x1="3" y1="6" x2="21" y2="6"></line>
<line x1="3" y1="18" x2="21" y2="18"></line>
</svg>
</Button>
)}
<div>
<h1 className="text-lg md:text-3xl font-bold">
{season.league.name} - {season.year} Draft
</h1>
<div className="flex gap-4 text-sm text-muted-foreground mt-1">
<span>Round: {currentRound}</span>
<span>Pick: {currentPick}</span>
<span className="capitalize">
{season.status.replace("_", " ")}
</span>
</div>
</div>
</div>
<div className="flex items-center gap-3">
{/* Commissioner Controls - hidden on mobile (shown in Controls tab) */}
{isCommissioner && season.status === "pre_draft" && (
<Button className="hidden md:flex" onClick={handleStartDraft}>Start Draft</Button>
)}
{isCommissioner && season.status === "draft" && !isDraftComplete && (
<div className="hidden md:flex">
{isPaused ? (
<Button onClick={handleResumeDraft} variant="default">
Resume Draft
</Button>
) : (
<Button onClick={handlePauseDraft} variant="outline">
Pause Draft
</Button>
)}
</div>
)}
<div className="flex items-center gap-2">
<div
className={`w-3 h-3 rounded-full ${
isConnected ? "bg-emerald-500" : "bg-coral-accent"
}`}
/>
<span className="hidden sm:inline text-sm font-medium">
{isConnected ? "Connected" : "Disconnected"}
</span>
</div>
<Button variant="outline" asChild className="hidden md:flex">
<Link to={`/leagues/${season.leagueId}`}>Exit Draft Room</Link>
</Button>
</div>
</div>
</div>
</div>
{/* Mobile On Clock bar */}
{season.status === "draft" && !isDraftComplete && currentDraftSlot && (
<div className={`md:hidden flex-shrink-0 flex items-center justify-between px-4 py-2 border-b ${
isMyTurn
? "bg-electric/25 border-electric"
: "bg-muted/30"
}`}>
<div>
<div className={`text-xs font-bold uppercase tracking-wider ${isMyTurn ? "text-electric" : "text-muted-foreground"}`}>
{isMyTurn ? "Your Turn!" : "On the Clock"}
</div>
<div className="text-sm font-bold">
{currentDraftSlotOwnerName ?? currentDraftSlot.team.name}
</div>
{currentDraftSlotOwnerName && (
<div className="text-xs text-muted-foreground">{currentDraftSlot.team.name}</div>
)}
</div>
{isPaused ? (
<span className="text-sm font-bold text-amber-accent">Paused</span>
) : (
<span className={`text-xl font-mono font-bold tabular-nums ${currentClockColor}`}>
{formatClockTime(currentClockTime)}
</span>
)}
</div>
)}
{/* Main Content — single layout tree based on isMobile to avoid duplicate component instances */}
<div className="flex-1 overflow-hidden">
{isMobile ? (
<div className="flex h-full overflow-hidden flex-col">
{mobileTab === "available" && (
<AvailableParticipantsSection {...availableParticipantsSectionProps} />
)}
{mobileTab === "queue" && (
<div className="h-full overflow-y-auto">
{queueSectionProps ? (
<QueueSection {...queueSectionProps} />
) : (
<p className="text-muted-foreground text-sm text-center py-8 px-4">
Join a team to manage your queue
</p>
)}
</div>
)}
{mobileTab === "board" && (
<DraftGridSection {...draftGridSectionProps} />
)}
{mobileTab === "teams" && (
<div className="flex flex-col h-full overflow-hidden">
<div className="flex-shrink-0 flex gap-1 p-2 border-b">
<button
onClick={() => setTeamsSubTab("rosters")}
className={`flex-1 py-1.5 text-sm font-medium rounded transition-colors ${
teamsSubTab === "rosters"
? "bg-accent text-accent-foreground"
: "text-muted-foreground hover:text-foreground"
}`}
>
Roster
</button>
<button
onClick={() => setTeamsSubTab("summary")}
className={`flex-1 py-1.5 text-sm font-medium rounded transition-colors ${
teamsSubTab === "summary"
? "bg-accent text-accent-foreground"
: "text-muted-foreground hover:text-foreground"
}`}
>
Summary
</button>
</div>
<div className="flex-1 overflow-hidden">
{teamsSubTab === "rosters" ? (
<TeamRosterView {...rosterViewProps} />
) : (
<DraftSummaryView {...summaryViewProps} />
)}
</div>
</div>
)}
{mobileTab === "controls" && (
<div className="h-full overflow-y-auto p-4 space-y-6">
{isCommissioner && season.status === "pre_draft" && (
<Button className="w-full min-h-[48px]" onClick={handleStartDraft}>
Start Draft
</Button>
)}
{isCommissioner && season.status === "draft" && !isDraftComplete && (
isPaused ? (
<Button className="w-full min-h-[48px]" onClick={handleResumeDraft}>
Resume Draft
</Button>
) : (
<Button className="w-full min-h-[48px]" variant="outline" onClick={handlePauseDraft}>
Pause Draft
</Button>
)
)}
<section>
<h2 className="font-semibold text-sm mb-2">Recent Picks</h2>
<SidebarRecentPicks picks={picks} />
</section>
<NotificationSettings
enabled={notificationsEnabled}
onEnabledChange={setNotificationsEnabled}
mode={notificationsMode}
onModeChange={setNotificationsMode}
permissionState={notificationsPermission}
/>
<Button variant="outline" asChild className="w-full min-h-[48px]">
<Link to={`/leagues/${season.leagueId}`}>Exit Draft Room</Link>
</Button>
</div>
)}
</div>
) : (
<div className="flex h-full overflow-hidden">
{userTeam && queueSectionProps && (
<DraftSidebar
collapsed={sidebarCollapsed}
onCollapsedChange={setSidebarCollapsed}
queueSection={<QueueSection {...queueSectionProps} />}
recentPicksSection={<SidebarRecentPicks picks={picks} />}
settingsSection={
<NotificationSettings
enabled={notificationsEnabled}
onEnabledChange={setNotificationsEnabled}
mode={notificationsMode}
onModeChange={setNotificationsMode}
permissionState={notificationsPermission}
/>
}
/>
)}
<div className="flex-1 overflow-hidden">
<Tabs
value={activeTab}
onValueChange={(value) =>
setActiveTab(value as "participants" | "board" | "rosters" | "summary")
}
className="h-full flex flex-col"
>
<div className={`mt-4 transition-all duration-300 ${
isMyTurn && season.status === "draft" && !isDraftComplete
? "bg-electric/25 border-y-2 border-electric shadow-[0_0_24px_0_rgb(0_200_255_/_0.18)]"
: ""
}`}>
<div className="flex items-center gap-3 px-4 py-2">
<TabsList>
<TabsTrigger value="participants">Available Participants</TabsTrigger>
<TabsTrigger value="board">Draft Board</TabsTrigger>
<TabsTrigger value="rosters">Rosters</TabsTrigger>
<TabsTrigger value="summary">Summary</TabsTrigger>
</TabsList>
{season.status === "draft" && !isDraftComplete && currentDraftSlot && (
<div className={`ml-auto flex items-center gap-2.5 rounded-lg px-3 py-1.5 flex-shrink-0 transition-all ${
isMyTurn
? "bg-electric/30 border-2 border-electric shadow-md shadow-electric/30"
: "border border-border/50"
}`}>
<div className="leading-tight">
<div className={`text-xs font-bold uppercase tracking-wider ${isMyTurn ? "text-electric" : "text-muted-foreground"}`}>
{isMyTurn ? "Your Turn!" : "On the Clock"}
</div>
<div className={`text-sm font-bold ${isMyTurn ? "text-foreground" : "text-muted-foreground"}`}>
{currentDraftSlotOwnerName ?? currentDraftSlot.team.name}
</div>
{currentDraftSlotOwnerName && (
<div className="text-xs text-muted-foreground">{currentDraftSlot.team.name}</div>
)}
</div>
{isPaused ? (
<span className="text-sm font-bold text-amber-accent">Paused</span>
) : (
<span className={`text-2xl font-mono font-bold tabular-nums ${currentClockColor}`}>
{formatClockTime(currentClockTime)}
</span>
)}
</div>
)}
</div>
</div>
<TabsContent value="participants" className="flex-1 overflow-hidden m-0">
<AvailableParticipantsSection {...availableParticipantsSectionProps} />
</TabsContent>
<TabsContent value="board" className="flex-1 overflow-hidden m-0">
<DraftGridSection {...draftGridSectionProps} />
</TabsContent>
<TabsContent value="rosters" className="flex-1 overflow-hidden m-0">
<TeamRosterView {...rosterViewProps} />
</TabsContent>
<TabsContent value="summary" className="flex-1 overflow-hidden m-0">
<DraftSummaryView {...summaryViewProps} />
</TabsContent>
</Tabs>
</div>
</div>
)}
</div>
{/* Mobile Bottom Nav */}
<nav className={`md:hidden flex-shrink-0 border-t bg-card grid`} style={{ gridTemplateColumns: `repeat(${mobileColCount}, 1fr)` }}>
{mobileTabs.map((tab) => {
const showTurnIndicator =
(tab.id === "available" || tab.id === "queue") &&
isMyTurn &&
season.status === "draft" &&
!isDraftComplete;
return (
<button
key={tab.id}
onClick={() => setMobileTab(tab.id as typeof mobileTab)}
className={`relative flex flex-col items-center justify-center py-2 gap-0.5 min-h-[56px] transition-colors ${
mobileTab === tab.id ? "text-electric" : "text-muted-foreground"
}`}
>
<div className="relative">
<tab.Icon className="h-5 w-5" />
{showTurnIndicator && (
<span className="absolute -top-1 -right-1 w-2 h-2 rounded-full bg-electric" />
)}
</div>
<span className="text-[10px] font-medium">{tab.label}</span>
</button>
);
})}
</nav>
<ParticipantSelectionDialog
open={forcePickDialogOpen && !!selectedPickSlot}
onOpenChange={(open) => {
setForcePickDialogOpen(open);
if (!open) setSelectedPickSlot(null);
}}
title="Force Manual Pick"
description={`Select a participant to draft for Pick #${selectedPickSlot?.pickNumber}`}
participants={availableParticipants}
draftedParticipantIds={draftedParticipantIds}
eligibility={forcePickEligibility}
uniqueSports={uniqueSports}
onSelect={handleForceManualPick}
/>
<ParticipantSelectionDialog
open={replacePickDialogOpen && !!replacePickSlot}
onOpenChange={(open) => {
setReplacePickDialogOpen(open);
if (!open) setReplacePickSlot(null);
}}
title="Replace Pick"
description={`Select a participant to replace the current pick at slot #${replacePickSlot?.pickNumber}`}
participants={availableParticipants}
draftedParticipantIds={draftedParticipantIds}
allowParticipantId={replacePickSlot?.oldParticipantId}
currentParticipantId={replacePickSlot?.oldParticipantId}
eligibility={replacePickEligibility}
uniqueSports={uniqueSports}
onSelect={handleReplacePick}
/>
{/* Rollback Confirmation Dialog */}
<Dialog
open={rollbackConfirmOpen}
onOpenChange={(open) => {
setRollbackConfirmOpen(open);
if (!open) setRollbackPickNumber(null);
}}
>
<DialogContent>
<DialogHeader>
<DialogTitle>Roll Back Draft</DialogTitle>
<DialogDescription>
{rollbackPickNumber !== null && (() => {
const count = picks.filter((p: any) => p.pickNumber >= rollbackPickNumber).length;
return `This will erase ${count} pick${count === 1 ? "" : "s"} (pick #${rollbackPickNumber} through the most recent) and return the draft to pick #${rollbackPickNumber}. This cannot be undone.`;
})()}
</DialogDescription>
</DialogHeader>
<DialogFooter>
<Button variant="outline" onClick={() => setRollbackConfirmOpen(false)}>
Cancel
</Button>
<Button variant="destructive" onClick={handleConfirmRollback} disabled={isRollingBack}>
{isRollingBack ? "Rolling Back..." : "Roll Back"}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
{/* Time Bank Adjustment Dialog */}
<Dialog
open={timeBankDialogOpen}
onOpenChange={(open) => {
setTimeBankDialogOpen(open);
if (!open) setTimeBankTeamId(null);
}}
>
<DialogContent>
<DialogHeader>
<DialogTitle>Adjust Time Bank</DialogTitle>
<DialogDescription>
{timeBankTeamId
? `Adjusting time for ${draftSlots.find((s) => s.team.id === timeBankTeamId)?.team.name}`
: "Adjust a team's time bank"}
</DialogDescription>
</DialogHeader>
<div className="flex flex-col gap-4 py-2">
<div className="flex gap-2">
<button
type="button"
onClick={() => setTimeBankDirection("add")}
className={`flex-1 py-2 rounded-md border text-sm font-medium transition-colors ${
timeBankDirection === "add"
? "bg-emerald-500/20 border-emerald-500 text-emerald-400"
: "border-border text-muted-foreground hover:bg-muted"
}`}
>
Add Time
</button>
<button
type="button"
onClick={() => setTimeBankDirection("remove")}
className={`flex-1 py-2 rounded-md border text-sm font-medium transition-colors ${
timeBankDirection === "remove"
? "bg-destructive/20 border-destructive text-destructive"
: "border-border text-muted-foreground hover:bg-muted"
}`}
>
Remove Time
</button>
</div>
<div className="flex gap-2">
<input
type="number"
min="0.001"
step="any"
value={timeBankAmount}
onChange={(e) => setTimeBankAmount(e.target.value)}
className="flex-1 px-3 py-2 border rounded-md bg-background text-foreground text-base md:text-sm"
placeholder="Amount"
/>
<select
value={timeBankUnit}
onChange={(e) =>
setTimeBankUnit(e.target.value as "seconds" | "minutes" | "hours")
}
className="px-3 py-2 border rounded-md bg-background text-foreground text-base md:text-sm"
>
<option value="seconds">Seconds</option>
<option value="minutes">Minutes</option>
<option value="hours">Hours</option>
</select>
</div>
</div>
<DialogFooter>
<Button variant="outline" onClick={() => setTimeBankDialogOpen(false)}>
Cancel
</Button>
<Button
onClick={handleConfirmAdjustTimeBank}
disabled={isAdjustingTimeBank}
variant={timeBankDirection === "remove" ? "destructive" : "default"}
>
{isAdjustingTimeBank
? "Adjusting..."
: timeBankDirection === "add"
? "Add Time"
: "Remove Time"}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
{/* Commissioner Autodraft Override Dialog */}
<Dialog
open={commissionerAutodraftDialogOpen}
onOpenChange={(open) => {
setCommissionerAutodraftDialogOpen(open);
if (!open) setCommissionerAutodraftTeamId(null);
}}
>
<DialogContent>
<DialogHeader>
<DialogTitle>Set Autodraft</DialogTitle>
<DialogDescription>
{commissionerAutodraftTeamId
? `Change autodraft for ${draftSlots.find((s) => s.team.id === commissionerAutodraftTeamId)?.team.name ?? "this team"}`
: "Set a team's autodraft settings"}
</DialogDescription>
</DialogHeader>
{commissionerAutodraftTeamId && (
<AutodraftSettings
seasonId={season.id}
teamId={commissionerAutodraftTeamId}
isEnabled={autodraftStatus[commissionerAutodraftTeamId]?.isEnabled ?? false}
mode={autodraftStatus[commissionerAutodraftTeamId]?.mode ?? "next_pick"}
queueOnly={autodraftStatus[commissionerAutodraftTeamId]?.queueOnly ?? false}
isMyTurn={false}
onUpdate={handleCommissionerAutodraftUpdate}
/>
)}
</DialogContent>
</Dialog>
{/* Connection Overlay - blocks interaction until socket connects */}
<ConnectionOverlay
isConnected={isConnected}
isReconnecting={isReconnecting}
connectionError={connectionError}
/>
{/* Auth Recovery Overlay - blocks interaction when session expires */}
<AuthRecoveryOverlay isAuthDegraded={authDegraded} />
</div>
);
}