- Reduce ping detection window from ~45s to ~15s (pingTimeout 5s, pingInterval 10s) - Listen to window offline/online events for instant UI feedback on network drop - Force immediate reconnect on online event instead of waiting for backoff - Fix stuck-reconnecting bug when network returns within ping timeout window - Wrap on/off/emit in useCallback to prevent listener re-registration every second - Expose reconnectCount to trigger revalidator.revalidate() after each reconnect - Reset hasConnectedOnce ref per socket instance to avoid spurious revalidations - Remove stale socket ref from hook return value; add emit helper instead Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
129 lines
4.3 KiB
TypeScript
129 lines
4.3 KiB
TypeScript
import { useCallback, useEffect, useRef, useState } from "react";
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import { io } from "socket.io-client";
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interface UseDraftSocketReturn {
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isConnected: boolean;
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connectionError: string | null;
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isReconnecting: boolean;
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reconnectCount: number;
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on: (event: string, callback: (...args: any[]) => void) => void;
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off: (event: string, callback?: (...args: any[]) => void) => void;
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emit: (event: string, ...args: any[]) => void;
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}
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export function useDraftSocket(seasonId: string, teamId?: string): UseDraftSocketReturn {
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const socketRef = useRef<ReturnType<typeof io> | null>(null);
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const hasConnectedOnce = useRef(false);
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const [isConnected, setIsConnected] = useState(false);
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const [connectionError, setConnectionError] = useState<string | null>(null);
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const [isReconnecting, setIsReconnecting] = useState(false);
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const [reconnectCount, setReconnectCount] = useState(0);
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useEffect(() => {
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// Reset per-socket state so a new seasonId/teamId doesn't inherit the previous
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// socket's connect history and falsely treat its first connect as a reconnect.
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hasConnectedOnce.current = false;
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const socket = io({
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path: "/socket.io",
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transports: ["websocket", "polling"],
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});
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socketRef.current = socket;
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socket.on("connect", () => {
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console.log("Connected to Socket.IO:", socket.id);
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const isReconnect = hasConnectedOnce.current;
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hasConnectedOnce.current = true;
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setIsConnected(true);
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setConnectionError(null);
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setIsReconnecting(false);
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socket.emit("join-draft", seasonId, teamId);
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if (isReconnect) {
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setReconnectCount((c) => c + 1);
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}
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});
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socket.on("disconnect", (reason) => {
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console.log("Disconnected from Socket.IO:", reason);
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setIsConnected(false);
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if (reason === "io server disconnect") {
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setConnectionError("Server disconnected. Please refresh the page.");
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} else {
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setIsReconnecting(true);
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}
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});
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socket.on("connect_error", (error) => {
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console.error("Socket.IO connection error:", error);
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setConnectionError(error.message || "Failed to connect to draft server");
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setIsReconnecting(false);
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});
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socket.io.on("reconnect_attempt", () => {
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console.log("Attempting to reconnect...");
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setIsReconnecting(true);
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setConnectionError(null);
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});
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socket.io.on("reconnect_failed", () => {
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console.error("Reconnection failed");
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setConnectionError("Failed to reconnect. Please refresh the page.");
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setIsReconnecting(false);
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});
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const handleOffline = () => {
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// Mark as reconnecting immediately — the OS fires this before Socket.IO's
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// heartbeat would detect the drop (~15s later). Note: "offline" can fire
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// spuriously on mobile; handleOnline corrects the state if the socket is
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// still alive when the network returns.
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setIsConnected(false);
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setIsReconnecting(true);
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};
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const handleOnline = () => {
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if (socketRef.current?.connected) {
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// Network blipped but the socket stayed alive (came back within ping timeout window).
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// The socket never disconnected so no "connect" event will fire — correct UI directly.
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setIsConnected(true);
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setIsReconnecting(false);
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} else {
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// Genuinely disconnected — skip backoff and reconnect immediately.
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socketRef.current?.connect();
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}
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};
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window.addEventListener("offline", handleOffline);
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window.addEventListener("online", handleOnline);
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return () => {
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window.removeEventListener("offline", handleOffline);
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window.removeEventListener("online", handleOnline);
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console.log("Leaving draft room:", seasonId);
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socket.emit("leave-draft", seasonId);
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socket.disconnect();
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};
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}, [seasonId, teamId]);
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const on = useCallback((event: string, callback: (...args: any[]) => void) => {
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socketRef.current?.on(event, callback);
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}, []);
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const off = useCallback((event: string, callback?: (...args: any[]) => void) => {
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socketRef.current?.off(event, callback);
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}, []);
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const emit = useCallback((event: string, ...args: any[]) => {
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socketRef.current?.emit(event, ...args);
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}, []);
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return {
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isConnected,
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connectionError,
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isReconnecting,
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reconnectCount,
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on,
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off,
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emit,
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};
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}
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