server/timer.ts: - Remove noisy per-tick console.log that fired every second per active draft - Remove slot:any type cast (Drizzle query results are already typed) - Fix inconsistent autodraftSettings argument in the === 0 trigger path to match the <= 0 path (pass null when autodraft is disabled) - Fix infinite auto-pick loop: triggerAutoPick now returns boolean; on failure the draft is paused and a draft-paused socket event is emitted so clients and commissioners are notified. "Pick already made" (race condition) is treated as success, not failure. draft.start.ts: - Validate that draft slots exist before updating season status to draft. Previously a missing-slots error left the season stuck in draft status with no timer rows. draft.rollback.ts: - Guard against empty draftSlots before performing snake draft math, which would produce Infinity/NaN with zero teams. draft-utils.ts: - Convert checkAndTriggerNextAutodraft from recursive to iterative. The mutual recursion (executeAutoPick → checkAndTriggerNextAutodraft → executeAutoPick) is now a while loop, preventing unbounded call stack growth in all-autodraft leagues. Add chainEnabled param to executeAutoPick so chain calls skip spawning a second chain. - Restructure getTopAvailableParticipant so the single-sport query is only built when actually needed (not thrown away in the multi-sport branch). - Update misleading timeUsed comment to accurately describe that the stored value is the team's bank balance at pick time, not time spent. https://claude.ai/code/session_01YPxgcQywG57KiXj7m46gLV
239 lines
7.1 KiB
TypeScript
239 lines
7.1 KiB
TypeScript
import { drizzle } from "drizzle-orm/postgres-js";
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import postgres from "postgres";
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import * as schema from "~/database/schema";
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import { eq, and, asc } from "drizzle-orm";
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import { getSocketIO } from "./socket";
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import { executeAutoPick } from "~/models/draft-utils";
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// Create a dedicated database connection for the timer
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const connectionString = process.env.DATABASE_URL;
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if (!connectionString) {
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throw new Error("DATABASE_URL is required for timer system");
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}
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const client = postgres(connectionString);
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const db = drizzle(client, { schema });
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let timerInterval: NodeJS.Timeout | null = null;
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/**
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* Start the draft timer system
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* Runs every second to update all active draft timers
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*/
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export function startDraftTimerSystem(): void {
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if (timerInterval) {
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console.log("[Timer] Timer system already running");
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return;
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}
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timerInterval = setInterval(async () => {
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try {
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await updateDraftTimers();
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} catch (error) {
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console.error("[Timer] Error updating draft timers:", error);
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}
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}, 1000);
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console.log("[Timer] Draft timer system started");
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}
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/**
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* Stop the draft timer system
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*/
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export function stopDraftTimerSystem(): void {
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if (timerInterval) {
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clearInterval(timerInterval);
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timerInterval = null;
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console.log("[Timer] Draft timer system stopped");
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}
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}
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/**
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* Update all active draft timers
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* Called every second by the timer interval
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*/
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async function updateDraftTimers(): Promise<void> {
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const io = getSocketIO();
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// Get all active drafts
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const activeDrafts = await db.query.seasons.findMany({
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where: eq(schema.seasons.status, "draft"),
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});
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if (activeDrafts.length === 0) {
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return; // No active drafts
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}
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for (const season of activeDrafts) {
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// Skip if draft is paused
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if (season.draftPaused) {
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continue;
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}
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const currentPickNumber = season.currentPickNumber || 1;
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// Get draft slots to determine whose turn it is
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const draftSlots = await db.query.draftSlots.findMany({
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where: eq(schema.draftSlots.seasonId, season.id),
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orderBy: asc(schema.draftSlots.draftOrder),
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});
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const totalTeams = draftSlots.length;
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if (totalTeams === 0) continue;
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// Calculate current round and pick
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const currentRound = Math.ceil(currentPickNumber / totalTeams);
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const isEvenRound = currentRound % 2 === 0;
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let pickInRound = ((currentPickNumber - 1) % totalTeams) + 1;
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// Snake draft: reverse order on even rounds
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if (isEvenRound) {
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pickInRound = totalTeams - pickInRound + 1;
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}
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const currentDraftSlot = draftSlots.find(
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(slot) => slot.draftOrder === pickInRound
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);
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if (!currentDraftSlot) {
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continue;
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}
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const currentTeamId = currentDraftSlot.teamId;
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// Get current team's timer
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const timer = await db.query.draftTimers.findFirst({
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where: and(
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eq(schema.draftTimers.seasonId, season.id),
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eq(schema.draftTimers.teamId, currentTeamId)
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),
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});
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if (!timer) {
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console.warn(
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`[Timer] No timer found for team ${currentTeamId} in season ${season.id}, creating with initial time`
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);
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const initialTime = season.draftInitialTime || 120;
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await db
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.insert(schema.draftTimers)
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.values({
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seasonId: season.id,
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teamId: currentTeamId,
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timeRemaining: initialTime,
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});
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// Emit timer update so clients are aware of the new timer
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io.to(`draft-${season.id}`).emit("timer-update", {
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seasonId: season.id,
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teamId: currentTeamId,
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timeRemaining: initialTime,
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currentPickNumber,
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});
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// Continue processing with the newly created timer on the next tick
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continue;
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}
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// If timer is at 0 or below, check autodraft settings and trigger auto-pick
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if (timer.timeRemaining <= 0) {
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console.log(
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`[Timer] ⚠️ Timer expired for team ${currentTeamId} in season ${season.id} (pick ${currentPickNumber})`
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);
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// Check if team has autodraft enabled
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const autodraftSettings = await db.query.autodraftSettings.findFirst({
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where: and(
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eq(schema.autodraftSettings.seasonId, season.id),
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eq(schema.autodraftSettings.teamId, currentTeamId)
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),
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});
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const shouldAutodraft = autodraftSettings?.isEnabled ?? false;
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const success = await triggerAutoPick(season.id, currentTeamId, currentPickNumber, shouldAutodraft ? autodraftSettings : null);
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if (!success) {
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console.error(`[Timer] Pausing draft ${season.id} — auto-pick failed for team ${currentTeamId} pick ${currentPickNumber}`);
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await db.update(schema.seasons).set({ draftPaused: true }).where(eq(schema.seasons.id, season.id));
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io.to(`draft-${season.id}`).emit("draft-paused", { seasonId: season.id, paused: true });
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}
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continue;
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}
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// Decrement timer
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const newTimeRemaining = timer.timeRemaining - 1;
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// Update timer in database
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await db
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.update(schema.draftTimers)
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.set({
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timeRemaining: newTimeRemaining,
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updatedAt: new Date(),
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})
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.where(eq(schema.draftTimers.id, timer.id));
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// Emit timer update to all clients in the draft room
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io.to(`draft-${season.id}`).emit("timer-update", {
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seasonId: season.id,
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teamId: currentTeamId,
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timeRemaining: newTimeRemaining,
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currentPickNumber,
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});
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// If timer just hit 0, trigger auto-pick
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if (newTimeRemaining === 0) {
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const autodraftSettings = await db.query.autodraftSettings.findFirst({
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where: and(
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eq(schema.autodraftSettings.seasonId, season.id),
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eq(schema.autodraftSettings.teamId, currentTeamId)
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),
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});
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const shouldAutodraft = autodraftSettings?.isEnabled ?? false;
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const success = await triggerAutoPick(season.id, currentTeamId, currentPickNumber, shouldAutodraft ? autodraftSettings : null);
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if (!success) {
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console.error(`[Timer] Pausing draft ${season.id} — auto-pick failed for team ${currentTeamId} pick ${currentPickNumber}`);
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await db.update(schema.seasons).set({ draftPaused: true }).where(eq(schema.seasons.id, season.id));
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io.to(`draft-${season.id}`).emit("draft-paused", { seasonId: season.id, paused: true });
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}
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}
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}
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}
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/**
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* Trigger an automatic pick when timer expires.
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* Returns true if the pick succeeded (or was already made by another path),
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* false if a real failure occurred that requires commissioner intervention.
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*/
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async function triggerAutoPick(
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seasonId: string,
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teamId: string,
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pickNumber: number,
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autodraftSettings: any | null
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): Promise<boolean> {
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try {
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const result = await executeAutoPick({
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seasonId,
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teamId,
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pickNumber,
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triggeredBy: "timer",
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autodraftSettings,
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db,
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});
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if (!result.success) {
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// A race condition where the pick was already made is not a real failure
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if (result.error === "Pick already made") {
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return true;
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}
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console.error(`[Timer] Auto-pick failed: ${result.error}`);
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return false;
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}
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return true;
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} catch (error) {
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console.error("[Timer] Error in triggerAutoPick:", error);
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return false;
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}
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}
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