- Fix crash when pool teams are missing Elo ratings by including all participants with FALLBACK_ELO, ensuring Champions Stage always gets exactly 8 teams - Add AdvancedTeam type tracking losses-at-advancement; seed Champions Stage by stage performance (fewer losses = higher seed) instead of world rank alone - Promote decisive Stage 2 matches (either team at ≥2W or ≥2L) to Bo3, matching the real Challengers Stage format - Tie-split QP for QF losers (slots 5–8) and SF losers (slots 3–4) instead of assigning arbitrary individual placements - Change stage-complete threshold from === 8 to >= 8 for robustness - Validate even team count in simulateSwiss to prevent silent infinite loops - Short-circuit Monte Carlo loop when all events are complete, returning deterministic 0/1 probabilities - Parallelize stage results DB fetches with Promise.all - Export calcStage3ExitQP and simulateOneMajor; add test coverage for both, plus new simulateSwiss and simulateChampionsStage edge cases Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| welcome | ||
| app.css | ||
| entry.client.tsx | ||
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| routes.ts | ||