The implementation and rest of the system (ICM calculator, probability updater) use decimals (0-1) for probabilities, but the tests were using percentages (0-100). Updated tests and docs to match. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
170 lines
5.1 KiB
TypeScript
170 lines
5.1 KiB
TypeScript
/**
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* Expected Value (EV) Calculator
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*
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* Calculates fantasy points expected value based on probability distributions
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* and league-specific scoring rules.
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*/
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/**
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* Scoring rules for a fantasy league season
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*/
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export interface ScoringRules {
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pointsFor1st: number;
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pointsFor2nd: number;
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pointsFor3rd: number;
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pointsFor4th: number;
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pointsFor5th: number;
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pointsFor6th: number;
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pointsFor7th: number;
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pointsFor8th: number;
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}
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/**
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* Probability distribution for a participant's placements
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* All values should be decimals (0-1) and sum to ~1.0
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*/
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export interface ProbabilityDistribution {
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probFirst: number; // e.g., 0.155 means 15.5%
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probSecond: number;
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probThird: number;
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probFourth: number;
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probFifth: number;
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probSixth: number;
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probSeventh: number;
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probEighth: number;
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}
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/**
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* Calculate Expected Value for a participant
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*
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* EV = Σ (probability × points) for each placement
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*
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* @param probabilities - Probability distribution (decimals 0-1)
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* @param scoringRules - League's point values for each placement
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* @returns Expected value (average projected points)
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*
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* @example
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* ```ts
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* const ev = calculateEV(
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* { probFirst: 0.20, probSecond: 0.15, probThird: 0.12, ..., probEighth: 0.05 },
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* { pointsFor1st: 100, pointsFor2nd: 70, ..., pointsFor8th: 15 }
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* );
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* // Returns: 45.5 (expected points)
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* ```
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*/
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export function calculateEV(
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probabilities: ProbabilityDistribution,
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scoringRules: ScoringRules
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): number {
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const ev =
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probabilities.probFirst * scoringRules.pointsFor1st +
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probabilities.probSecond * scoringRules.pointsFor2nd +
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probabilities.probThird * scoringRules.pointsFor3rd +
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probabilities.probFourth * scoringRules.pointsFor4th +
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probabilities.probFifth * scoringRules.pointsFor5th +
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probabilities.probSixth * scoringRules.pointsFor6th +
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probabilities.probSeventh * scoringRules.pointsFor7th +
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probabilities.probEighth * scoringRules.pointsFor8th;
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return Math.round(ev * 100) / 100; // Round to 2 decimal places
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}
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/**
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* Validate that probability distribution sums to approximately 1.0
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* (allows small rounding errors)
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*
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* @param probabilities - Probability distribution to validate
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* @param tolerance - Acceptable deviation from 1.0 (default 0.01)
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* @returns true if valid, false otherwise
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*/
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export function validateProbabilities(
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probabilities: ProbabilityDistribution,
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tolerance: number = 0.01
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): boolean {
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const sum =
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probabilities.probFirst +
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probabilities.probSecond +
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probabilities.probThird +
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probabilities.probFourth +
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probabilities.probFifth +
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probabilities.probSixth +
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probabilities.probSeventh +
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probabilities.probEighth;
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return Math.abs(sum - 1.0) <= tolerance;
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}
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/**
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* Normalize probabilities to sum to exactly 1.0
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* Useful when importing odds or dealing with rounding errors
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*
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* @param probabilities - Probability distribution to normalize
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* @returns Normalized probabilities that sum to 1.0
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*/
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export function normalizeProbabilities(
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probabilities: ProbabilityDistribution
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): ProbabilityDistribution {
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const sum =
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probabilities.probFirst +
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probabilities.probSecond +
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probabilities.probThird +
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probabilities.probFourth +
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probabilities.probFifth +
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probabilities.probSixth +
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probabilities.probSeventh +
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probabilities.probEighth;
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if (sum === 0) {
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// Avoid division by zero - return equal probabilities (1/8 = 0.125)
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return {
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probFirst: 0.125,
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probSecond: 0.125,
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probThird: 0.125,
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probFourth: 0.125,
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probFifth: 0.125,
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probSixth: 0.125,
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probSeventh: 0.125,
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probEighth: 0.125,
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};
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}
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const factor = 1.0 / sum;
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return {
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probFirst: Math.round(probabilities.probFirst * factor * 10000) / 10000,
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probSecond: Math.round(probabilities.probSecond * factor * 10000) / 10000,
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probThird: Math.round(probabilities.probThird * factor * 10000) / 10000,
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probFourth: Math.round(probabilities.probFourth * factor * 10000) / 10000,
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probFifth: Math.round(probabilities.probFifth * factor * 10000) / 10000,
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probSixth: Math.round(probabilities.probSixth * factor * 10000) / 10000,
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probSeventh: Math.round(probabilities.probSeventh * factor * 10000) / 10000,
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probEighth: Math.round(probabilities.probEighth * factor * 10000) / 10000,
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};
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}
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/**
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* Calculate projected total points for a team
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*
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* @param actualPoints - Points from finished participants
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* @param remainingParticipantEVs - Array of EV values for unfinished participants
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* @returns Object with actual, projected, and remaining count
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*/
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export function calculateProjectedTotal(
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actualPoints: number,
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remainingParticipantEVs: number[]
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): {
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actualPoints: number;
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projectedPoints: number;
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participantsFinished: number;
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participantsRemaining: number;
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} {
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const evSum = remainingParticipantEVs.reduce((sum, ev) => sum + ev, 0);
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const projectedPoints = actualPoints + evSum;
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return {
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actualPoints: Math.round(actualPoints * 100) / 100,
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projectedPoints: Math.round(projectedPoints * 100) / 100,
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participantsFinished: 0, // Caller should provide this
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participantsRemaining: remainingParticipantEVs.length,
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};
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}
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