* Fix NHL simulator dynamic seeding and code quality issues
- Replace hardcoded seeding probabilities with standings-based Monte Carlo
projection: simulates remaining regular season games per team using Elo
win probability vs. a league-average opponent, so mathematically eliminated
teams naturally fall out of playoff contention
- Fix double-simulation bug in wildcard pool: all 16 conference teams are now
projected exactly once via sortProjected([...divA, ...divB].map(projectTeam)),
then filtered — wildcard pool no longer re-runs simulateProjectedPoints with
fresh randomness independent of the division seeding
- Move ProjectedTeam interface, projectTeam(), and sortProjected() to module
scope (defined once, not recreated on every buildConferenceBracket call)
- Replace conference-level participant count check (east < 8 || west < 8) with
per-division checks (each division < 3) for a more actionable error message
- Add logger.warn when standings.length === 0 so admins know the sim is running
without synced data
- Remove unused easternTeams/westernTeams variables
- Simplify test: replace Object.fromEntries pattern with a plain for..of loop
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix oxlint errors in NHL simulator and tests
- Replace non-null assertions (data!) with optional chaining (data?.x ?? "")
- Move makeEntry helper to module scope to avoid recreating on every call
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>