* Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
289 lines
11 KiB
TypeScript
289 lines
11 KiB
TypeScript
import { memo, useState, useEffect, useRef } from "react";
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import { DraftPickCell } from "~/components/draft/DraftPickCell";
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import type { SeasonStatus } from "~/models/season";
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import {
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ContextMenu,
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ContextMenuContent,
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ContextMenuItem,
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ContextMenuTrigger,
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} from "~/components/ui/context-menu";
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import { formatClockTime, getTimerColorClass } from "~/lib/draft-timer";
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const ROW_GAP = 6; // gap-1.5
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const ANIMATION_MS = 300;
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function getRoundIndices(round: number): [number, number] {
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if (round <= 2) return [0, 1];
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return [round - 2, round - 1];
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}
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export interface MiniDraftGridProps {
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draftSlots: Array<{
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id: string;
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draftOrder: number;
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team: {
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id: string;
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name: string;
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logoUrl?: string | null;
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};
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}>;
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draftGrid: Array<
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Array<{
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pickNumber: number;
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round: number;
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pickInRound: number;
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teamId: string;
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pick?: {
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participant: {
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name: string;
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};
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sport: {
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name: string;
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};
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};
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}>
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>;
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currentPick: number;
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currentRound: number;
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ownerMap?: Record<string, string>;
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teamTimers?: Record<string, number | undefined>;
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autodraftStatus?: Record<string, { isEnabled: boolean }>;
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seasonStatus?: SeasonStatus;
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draftPaused?: boolean;
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onForceAutopick?: (pickNumber: number, teamId: string) => void;
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onForceManualPickOpen?: (pickNumber: number, teamId: string) => void;
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onReplacePick?: (pickNumber: number, teamId: string) => void;
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onRollbackToPick?: (pickNumber: number) => void;
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}
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export const MiniDraftGrid = memo(function MiniDraftGrid({
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draftSlots,
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draftGrid,
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currentPick,
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currentRound,
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ownerMap = {},
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teamTimers = {},
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autodraftStatus = {},
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seasonStatus,
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draftPaused,
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onForceAutopick,
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onForceManualPickOpen,
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onReplacePick,
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onRollbackToPick,
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}: MiniDraftGridProps) {
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const [displayedIndices, setDisplayedIndices] = useState<[number, number]>(() => getRoundIndices(currentRound));
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const [extraIndex, setExtraIndex] = useState<number | null>(null);
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const [sliding, setSliding] = useState(false);
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const animGenRef = useRef(0);
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const prevRoundRef = useRef(currentRound);
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const firstRowRef = useRef<HTMLDivElement>(null);
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const [rowHeight, setRowHeight] = useState(0);
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const scrollContainerRef = useRef<HTMLDivElement>(null);
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const currentCellRef = useRef<HTMLDivElement>(null);
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useEffect(() => {
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if (firstRowRef.current) {
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setRowHeight(firstRowRef.current.getBoundingClientRect().height);
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}
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}, [draftGrid]);
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useEffect(() => {
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const container = scrollContainerRef.current;
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const cell = currentCellRef.current;
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if (!container || !cell) return;
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const containerRect = container.getBoundingClientRect();
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const cellRect = cell.getBoundingClientRect();
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const scrollLeft = container.scrollLeft + cellRect.left - containerRect.left - (containerRect.width - cellRect.width) / 2;
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container.scrollTo({ left: Math.max(0, scrollLeft), behavior: "smooth" });
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}, [currentPick]);
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useEffect(() => {
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const prev = prevRoundRef.current;
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prevRoundRef.current = currentRound;
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const newIndices = getRoundIndices(currentRound);
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const prevIndices = getRoundIndices(prev);
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if (newIndices[0] === prevIndices[0]) return;
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// Non-sequential jump or animation already running: snap and invalidate any in-flight animation
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if (newIndices[0] !== prevIndices[0] + 1 || animGenRef.current > 0) {
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animGenRef.current++; // invalidate any in-flight animation closure
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setDisplayedIndices(newIndices);
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setExtraIndex(null);
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setSliding(false);
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return;
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}
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const gen = ++animGenRef.current;
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setExtraIndex(newIndices[1]);
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// Two rAFs: first lets React flush the extra row to DOM, second starts the CSS transition
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requestAnimationFrame(() => {
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requestAnimationFrame(() => {
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setSliding(true);
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setTimeout(() => {
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if (animGenRef.current !== gen) return; // interrupted by snap
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setDisplayedIndices(newIndices);
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setExtraIndex(null);
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setSliding(false);
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animGenRef.current = 0;
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}, ANIMATION_MS + 20);
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});
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});
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}, [currentRound]);
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if (draftGrid.length === 0) return null;
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// h-14 (56px) + gap-1.5 (6px) fallback until first measurement
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const effectiveRowHeight = rowHeight > 0 ? rowHeight : 56;
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const roundIndicesToRender: number[] = extraIndex !== null
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? [displayedIndices[0], displayedIndices[1], extraIndex]
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: [displayedIndices[0], displayedIndices[1]];
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return (
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<div ref={scrollContainerRef} className="overflow-x-auto">
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<div className="inline-block min-w-full">
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{/* Team header */}
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<div className="flex gap-1.5 mb-1.5">
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{draftSlots.map((slot) => {
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const teamTime = teamTimers[slot.team.id];
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const isAutodraft = autodraftStatus[slot.team.id]?.isEnabled ?? false;
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return (
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<div key={slot.id} className="flex-1 min-w-20 text-center">
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<div className="text-xs font-medium truncate px-1 flex items-center justify-center gap-0.5">
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{isAutodraft && (
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<span className="inline-flex items-center justify-center h-3.5 w-3.5 text-[9px] font-bold text-white bg-black shrink-0">A</span>
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)}
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<span className="truncate">{ownerMap[slot.team.id] || slot.team.name}</span>
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</div>
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<div className={`text-xs font-mono px-1 ${getTimerColorClass(teamTime)}`}>
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{formatClockTime(teamTime)}
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</div>
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</div>
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);
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})}
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</div>
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{/* Rows — clipped to 2-row height, slides to reveal new round */}
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<div style={{ height: `${effectiveRowHeight * 2 + ROW_GAP}px`, overflow: "hidden" }}>
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<div
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style={{
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display: "flex",
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flexDirection: "column",
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gap: `${ROW_GAP}px`,
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transform: sliding ? `translateY(-${effectiveRowHeight + ROW_GAP}px)` : "translateY(0)",
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transition: sliding ? `transform ${ANIMATION_MS}ms ease-in-out` : "none",
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}}
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>
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{roundIndicesToRender.map((roundIndex) => {
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if (roundIndex >= draftGrid.length) return null;
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const roundPicks = draftGrid[roundIndex];
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const round = roundIndex + 1;
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const isEvenRound = round % 2 === 0;
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const displayPicks = isEvenRound ? [...roundPicks].toReversed() : roundPicks;
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return (
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<div key={round} ref={roundIndex === displayedIndices[0] ? firstRowRef : undefined} className="flex gap-1.5 items-stretch flex-shrink-0">
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{displayPicks.map((cell) => {
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const isCurrent = cell.pickNumber === currentPick;
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const isPicked = !!cell.pick;
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const cellState = isPicked ? "picked" : isCurrent ? "current" : "upcoming";
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const pickData = cell.pick
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? {
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participant: { name: cell.pick.participant.name },
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sport: { name: cell.pick.sport.name },
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}
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: undefined;
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if (!isPicked && isCurrent && (onForceAutopick || onForceManualPickOpen)) {
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return (
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<ContextMenu key={cell.pickNumber}>
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<ContextMenuTrigger asChild>
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<DraftPickCell
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ref={isCurrent ? currentCellRef : undefined}
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pickNumber={cell.pickNumber}
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round={cell.round}
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pickInRound={cell.pickInRound}
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state={cellState}
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pick={pickData}
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seasonStatus={seasonStatus}
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draftPaused={draftPaused}
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className="cursor-context-menu"
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/>
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</ContextMenuTrigger>
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<ContextMenuContent>
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{onForceAutopick && (
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<ContextMenuItem onClick={() => onForceAutopick(cell.pickNumber, cell.teamId)}>
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Force Auto Pick
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</ContextMenuItem>
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)}
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{onForceManualPickOpen && (
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<ContextMenuItem onClick={() => onForceManualPickOpen(cell.pickNumber, cell.teamId)}>
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Force Manual Pick
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</ContextMenuItem>
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)}
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</ContextMenuContent>
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</ContextMenu>
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);
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}
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if (isPicked && (onReplacePick || onRollbackToPick)) {
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return (
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<ContextMenu key={cell.pickNumber}>
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<ContextMenuTrigger asChild>
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<DraftPickCell
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pickNumber={cell.pickNumber}
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round={cell.round}
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pickInRound={cell.pickInRound}
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state={cellState}
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pick={pickData}
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seasonStatus={seasonStatus}
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draftPaused={draftPaused}
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className="cursor-context-menu"
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/>
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</ContextMenuTrigger>
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<ContextMenuContent>
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{onReplacePick && (
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<ContextMenuItem onClick={() => onReplacePick(cell.pickNumber, cell.teamId)}>
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Replace Pick
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</ContextMenuItem>
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)}
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{onRollbackToPick && (
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<ContextMenuItem
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onClick={() => onRollbackToPick(cell.pickNumber)}
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className="text-destructive focus:text-destructive"
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>
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Roll Back to This Pick
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</ContextMenuItem>
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)}
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</ContextMenuContent>
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</ContextMenu>
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);
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}
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return (
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<DraftPickCell
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key={cell.pickNumber}
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ref={isCurrent ? currentCellRef : undefined}
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pickNumber={cell.pickNumber}
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round={cell.round}
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pickInRound={cell.pickInRound}
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state={cellState}
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pick={pickData}
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seasonStatus={seasonStatus}
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draftPaused={draftPaused}
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/>
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);
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})}
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</div>
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);
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})}
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</div>
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</div>
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</div>
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</div>
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);
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});
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