brackt/app/components/draft/QueueSection.tsx
Claude a10abd8b48
Fix queue drag to only activate on handle and number, not entire row
Restricts drag listeners to the grab handle icon and order number badge
using setActivatorNodeRef, and removes touch-none from the whole row so
mobile users can scroll without accidentally reordering the queue.

https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC
2026-03-20 22:44:10 +00:00

229 lines
6.2 KiB
TypeScript
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import { memo } from "react";
import { Button } from "~/components/ui/button";
import { Badge } from "~/components/ui/badge";
import { AutodraftSettings } from "~/components/AutodraftSettings";
import {
DndContext,
closestCenter,
KeyboardSensor,
PointerSensor,
useSensor,
useSensors,
} from "@dnd-kit/core";
import type { DragEndEvent } from "@dnd-kit/core";
import {
arrayMove,
SortableContext,
sortableKeyboardCoordinates,
useSortable,
verticalListSortingStrategy,
} from "@dnd-kit/sortable";
import { CSS } from "@dnd-kit/utilities";
interface QueueSectionProps {
queue: Array<{
id: string;
participantId: string;
}>;
availableParticipants: Array<{
id: string;
name: string;
sport: { name: string };
}>;
seasonId: string;
teamId: string;
isMyTurn: boolean;
canPick: boolean;
userAutodraft: {
isEnabled: boolean;
mode: "next_pick" | "while_on";
queueOnly: boolean;
};
onRemoveFromQueue: (queueId: string) => void;
onAutodraftUpdate: (isEnabled: boolean, mode: "next_pick" | "while_on", queueOnly: boolean) => void;
onReorder: (participantIds: string[]) => void;
onMakePick?: (participantId: string) => void;
}
// Sortable queue item component
function SortableQueueItem({
item,
index,
participantName,
sportName,
canPick,
onRemove,
onDraft,
}: {
item: { id: string; participantId: string };
index: number;
participantName: string;
sportName?: string;
canPick: boolean;
onRemove: () => void;
onDraft?: () => void;
}) {
const {
attributes,
listeners,
setNodeRef,
setActivatorNodeRef,
transform,
transition,
isDragging,
} = useSortable({ id: item.id });
const style = {
transform: CSS.Transform.toString(transform),
transition,
opacity: isDragging ? 0.5 : 1,
};
return (
<div
ref={setNodeRef}
style={style}
{...attributes}
className={`flex items-center justify-between p-2 rounded-lg ${
canPick ? "bg-electric/10 border border-electric/40" : "bg-muted"
}`}
>
<div className="flex items-center gap-2 flex-1 min-w-0">
<div
ref={setActivatorNodeRef}
{...listeners}
className="flex items-center gap-2 flex-shrink-0 cursor-grab active:cursor-grabbing touch-none"
>
<svg
xmlns="http://www.w3.org/2000/svg"
width="16"
height="16"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
className="text-muted-foreground"
>
<line x1="5" y1="9" x2="19" y2="9"></line>
<line x1="5" y1="15" x2="19" y2="15"></line>
</svg>
<Badge variant="default" className="text-xs">{index + 1}</Badge>
</div>
<div className="min-w-0">
<p className="font-semibold text-sm truncate">{participantName}</p>
{sportName && <p className="text-xs text-muted-foreground">{sportName}</p>}
</div>
</div>
<div className="flex items-center gap-1 flex-shrink-0 ml-2">
{canPick && onDraft && (
<Button
variant="default"
size="sm"
className="h-7 text-xs bg-electric text-background hover:bg-electric/90"
onClick={onDraft}
>
Draft
</Button>
)}
<Button
variant="ghost"
size="icon"
className="h-7 w-7 text-destructive hover:text-destructive hover:bg-destructive/10"
onClick={onRemove}
title="Remove from queue"
>
<span className="text-lg">×</span>
</Button>
</div>
</div>
);
}
export const QueueSection = memo(function QueueSection({
queue,
availableParticipants,
seasonId,
teamId,
isMyTurn,
canPick,
userAutodraft,
onRemoveFromQueue,
onAutodraftUpdate,
onReorder,
onMakePick,
}: QueueSectionProps) {
const sensors = useSensors(
useSensor(PointerSensor),
useSensor(KeyboardSensor, {
coordinateGetter: sortableKeyboardCoordinates,
})
);
const handleDragEnd = (event: DragEndEvent) => {
const { active, over } = event;
if (over && active.id !== over.id) {
const oldIndex = queue.findIndex((item) => item.id === active.id);
const newIndex = queue.findIndex((item) => item.id === over.id);
const reorderedQueue = arrayMove(queue, oldIndex, newIndex);
const participantIds = reorderedQueue.map((item) => item.participantId);
onReorder(participantIds);
}
};
return (
<div className="p-4">
{/* Queue List */}
{queue.length === 0 ? (
<p className="text-muted-foreground text-sm text-center py-8">
Click participants in Available to add to your queue
</p>
) : (
<DndContext
sensors={sensors}
collisionDetection={closestCenter}
onDragEnd={handleDragEnd}
>
<SortableContext
items={queue.map((item) => item.id)}
strategy={verticalListSortingStrategy}
>
<div className="space-y-1.5 mb-4">
{queue.map((item, index) => {
const participant = availableParticipants.find(
(p) => p.id === item.participantId
);
return (
<SortableQueueItem
key={item.id}
item={item}
index={index}
participantName={participant?.name || "Unknown"}
sportName={participant?.sport.name}
canPick={canPick}
onRemove={() => onRemoveFromQueue(item.id)}
onDraft={onMakePick ? () => onMakePick(item.participantId) : undefined}
/>
);
})}
</div>
</SortableContext>
</DndContext>
)}
{/* Autodraft Settings */}
<AutodraftSettings
seasonId={seasonId}
teamId={teamId}
isEnabled={userAutodraft.isEnabled}
mode={userAutodraft.mode}
queueOnly={userAutodraft.queueOnly}
isMyTurn={isMyTurn}
onUpdate={onAutodraftUpdate}
/>
</div>
);
});