When an admin entered futures (preseason) odds for a season that already had Elo ratings stored, the simulator kept using the old Elo and silently ignored the new odds. This affected any Elo-based simulator (e.g. NHL). Root cause: resolveSourceElos() ranks a direct sourceElo above the sourceOdds -> convertFuturesToElo branch, but batchSaveFuturesOddsForSimulator() only cleared the bracket-seeding `rating`/`ratingMethod` — never the stale `sourceElo`/`sourceEloMethod`. A manually entered Elo (method "direct") is not treated as generated, so it survived and short-circuited the resolver. Fix: - batchSaveFuturesOddsForSimulator now also nulls sourceElo and strips sourceEloMethod (both the pre-update and upsert-conflict paths), so the existing futures -> Elo conversion drives the run. - resolveSourceElos' sourceOdds branch now guards for >= 2 participants (mirroring resolveRatings), so a lone-odds season falls through to the configured missing-Elo strategy instead of getting a flat ~1500. - batchSaveSourceOdds clears the legacy EV sourceElo and marks source as futures_odds so the elo-ratings page won't resurrect a stale rating. Adds unit coverage for odds-derived Elo, the single-participant guard, the post-clear regression, generated-vs-direct sourceElo suppression, and the new clearing behavior in batchSaveFuturesOddsForSimulator. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YNfUEd9RzD3zm84oLHBHUH
66 lines
2.1 KiB
TypeScript
66 lines
2.1 KiB
TypeScript
import { describe, it, expect, vi, beforeEach } from "vitest";
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// Mock the database context before importing any model
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vi.mock("~/database/context", () => ({
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database: vi.fn(),
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}));
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import { database } from "~/database/context";
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import { batchSaveFuturesOddsForSimulator } from "../simulator";
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type SetPayload = Record<string, unknown>;
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const setCalls: SetPayload[] = [];
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const conflictSetCalls: SetPayload[] = [];
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const tx = {
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update: vi.fn(() => ({
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set: vi.fn((arg: SetPayload) => {
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setCalls.push(arg);
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return { where: vi.fn().mockResolvedValue(undefined) };
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}),
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})),
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insert: vi.fn(() => ({
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values: vi.fn(() => ({
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onConflictDoUpdate: vi.fn((arg: { set: SetPayload }) => {
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conflictSetCalls.push(arg.set);
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return Promise.resolve(undefined);
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}),
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})),
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})),
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};
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const mockDb = {
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transaction: vi.fn(async (cb: (t: typeof tx) => Promise<void>) => cb(tx)),
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};
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beforeEach(() => {
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vi.clearAllMocks();
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setCalls.length = 0;
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conflictSetCalls.length = 0;
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(database as ReturnType<typeof vi.fn>).mockReturnValue(mockDb);
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});
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describe("batchSaveFuturesOddsForSimulator", () => {
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it("clears rating and sourceElo so odds drive the next run", async () => {
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await batchSaveFuturesOddsForSimulator([
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{ participantId: "team-1", sportsSeasonId: "season-1", sourceOdds: 550 },
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]);
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// Pre-update clears the stale rating and sourceElo for these participants.
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expect(setCalls).toHaveLength(1);
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expect(setCalls[0]).toMatchObject({ rating: null, sourceElo: null });
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// Metadata is rewritten (an SQL fragment that strips ratingMethod/sourceEloMethod).
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expect(setCalls[0].metadata).toBeDefined();
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// The upsert conflict path also nulls both so re-entering odds stays clean.
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expect(conflictSetCalls).toHaveLength(1);
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expect(conflictSetCalls[0]).toMatchObject({ rating: null, sourceElo: null });
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expect(conflictSetCalls[0].metadata).toBeDefined();
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});
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it("is a no-op when given no inputs", async () => {
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await batchSaveFuturesOddsForSimulator([]);
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expect(mockDb.transaction).not.toHaveBeenCalled();
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});
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});
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