* Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
445 lines
14 KiB
TypeScript
445 lines
14 KiB
TypeScript
import { useState, useEffect, useRef } from "react";
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import { Check, Info, ChevronDown } from "lucide-react";
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import { toast } from "sonner";
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import { Label } from "~/components/ui/label";
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import { Popover, PopoverContent, PopoverTrigger } from "~/components/ui/popover";
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type AutodraftMode = "next_pick" | "while_on";
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// 4 visible states map to isEnabled + mode + queueOnly:
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// "off" → isEnabled: false
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// "next_queue" → isEnabled: true, mode: "next_pick", queueOnly: true
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// "all_queue" → isEnabled: true, mode: "while_on", queueOnly: true
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// "all_picks" → isEnabled: true, mode: "while_on", queueOnly: false
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type AutodraftState = "off" | "next_queue" | "all_queue" | "all_picks";
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type OptionConfig = {
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label: string;
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desc: string;
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isEnabled: boolean;
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mode: AutodraftMode;
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queueOnly: boolean;
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};
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// Record ensures all AutodraftState values are covered — no runtime find() needed
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const OPTIONS: Record<AutodraftState, OptionConfig> = {
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off: {
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label: "Off",
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desc: "You pick manually every round.",
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isEnabled: false,
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mode: "next_pick",
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queueOnly: false,
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},
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next_queue: {
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label: "Next in Queue",
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desc: "Autodrafts your next pick from your queue, then turns off.",
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isEnabled: true,
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mode: "next_pick",
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queueOnly: true,
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},
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all_queue: {
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label: "All in Queue",
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desc: "Keeps autodrafting from your queue until it runs out, then turns off automatically.",
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isEnabled: true,
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mode: "while_on",
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queueOnly: true,
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},
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all_picks: {
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label: "All Picks",
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desc: "Keeps autodrafting all your picks. Uses your queue first, then falls back to the highest-ranked undrafted player.",
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isEnabled: true,
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mode: "while_on",
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queueOnly: false,
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},
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};
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const OPTION_ORDER: AutodraftState[] = ["off", "next_queue", "all_queue", "all_picks"];
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// border-l-[3px] is applied to ALL options (transparent when inactive) so the
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// content never shifts when the active border color is applied.
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function getButtonClassName(state: AutodraftState, isActive: boolean): string {
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if (!isActive) {
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return "border-l-[3px] border-l-transparent text-muted-foreground hover:bg-muted/40";
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}
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if (state === "off") {
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return "border-l-[3px] border-l-muted-foreground/50 text-foreground";
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}
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return "border-l-[3px] border-l-electric bg-electric text-background";
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}
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function getCheckClassName(state: AutodraftState): string {
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if (state === "off") return "text-muted-foreground";
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return "text-background";
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}
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function toAutodraftState(
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isEnabled: boolean,
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mode: AutodraftMode,
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queueOnly: boolean
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): AutodraftState {
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if (!isEnabled) return "off";
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if (mode === "next_pick") return "next_queue";
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return queueOnly ? "all_queue" : "all_picks";
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}
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export function getAutodraftLabel(
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isEnabled: boolean,
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mode: AutodraftMode,
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queueOnly: boolean
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): string {
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return OPTIONS[toAutodraftState(isEnabled, mode, queueOnly)].label;
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}
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interface CompactAutodraftBadgeProps {
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isEnabled: boolean;
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mode: AutodraftMode;
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queueOnly: boolean;
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isMyTurn: boolean;
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showChevron?: boolean;
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}
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export function CompactAutodraftBadge({
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isEnabled,
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mode,
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queueOnly,
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isMyTurn,
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showChevron = false,
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}: CompactAutodraftBadgeProps) {
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const state = toAutodraftState(isEnabled, mode, queueOnly);
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const { label } = OPTIONS[state];
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const isOff = state === "off";
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return (
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<div className="flex items-center gap-2">
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<span className="text-xs text-muted-foreground">Autodraft:</span>
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<span
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className={`text-xs font-medium px-2 py-1 rounded flex items-center gap-1 ${
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isOff
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? "bg-muted text-muted-foreground border border-border"
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: "bg-electric/20 text-electric border border-electric/30"
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}`}
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>
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{label}
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{showChevron && <ChevronDown className="h-3 w-3" />}
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</span>
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{isMyTurn && (
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<span className="text-xs text-amber-accent font-medium">Your turn!</span>
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)}
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</div>
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);
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}
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interface AutodraftBadgeWithPopoverProps {
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seasonId: string;
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teamId: string;
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isEnabled: boolean;
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mode: AutodraftMode;
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queueOnly: boolean;
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isMyTurn: boolean;
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onUpdate: (isEnabled: boolean, mode: AutodraftMode, queueOnly: boolean) => void;
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}
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function AutodraftOptions({
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seasonId,
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teamId,
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isEnabled,
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mode,
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queueOnly,
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isMyTurn,
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onUpdate,
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}: Omit<AutodraftBadgeWithPopoverProps, "seasonId" | "teamId"> & {
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seasonId: string;
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teamId: string;
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}) {
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const [localState, setLocalState] = useState<AutodraftState>(
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toAutodraftState(isEnabled, mode, queueOnly)
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);
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const abortRef = useRef<AbortController | null>(null);
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useEffect(() => {
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setLocalState(toAutodraftState(isEnabled, mode, queueOnly));
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}, [isEnabled, mode, queueOnly]);
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const sendUpdate = async (newState: AutodraftState) => {
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abortRef.current?.abort();
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abortRef.current = new AbortController();
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const option = OPTIONS[newState];
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try {
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const formData = new FormData();
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formData.append("seasonId", seasonId);
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formData.append("teamId", teamId);
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formData.append("isEnabled", option.isEnabled.toString());
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formData.append("mode", option.mode);
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formData.append("queueOnly", option.queueOnly.toString());
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const response = await fetch("/api/autodraft/update", {
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method: "POST",
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body: formData,
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signal: abortRef.current.signal,
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});
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if (response.ok) {
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onUpdate(option.isEnabled, option.mode, option.queueOnly);
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toast.success(
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option.isEnabled ? `Autodraft set to "${option.label}"` : "Autodraft turned off"
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);
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} else {
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setLocalState(toAutodraftState(isEnabled, mode, queueOnly));
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toast.error("Failed to save autodraft settings");
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}
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} catch (error) {
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if (error instanceof Error && error.name === "AbortError") return;
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setLocalState(toAutodraftState(isEnabled, mode, queueOnly));
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toast.error("Failed to save autodraft settings");
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}
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};
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const handleStateChange = (newState: AutodraftState) => {
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if (newState === localState || isMyTurn) return;
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setLocalState(newState);
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sendUpdate(newState);
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};
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const isDisabled = isMyTurn;
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return (
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<div className="flex flex-col rounded-lg border overflow-hidden">
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{OPTION_ORDER.map((state) => {
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const { label } = OPTIONS[state];
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const isActive = localState === state;
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return (
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<button
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key={state}
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type="button"
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disabled={isDisabled}
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onClick={() => handleStateChange(state)}
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className={`w-full py-2.5 px-3 text-left transition-colors border-b last:border-b-0 flex items-center justify-between gap-2 ${getButtonClassName(state, isActive)} ${
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isDisabled ? "opacity-50 cursor-not-allowed" : "cursor-pointer"
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}`}
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>
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<span className="text-xs font-medium">{label}</span>
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{isActive && (
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<Check className={`h-3.5 w-3.5 shrink-0 ${getCheckClassName(state)}`} />
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)}
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</button>
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);
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})}
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{isMyTurn && (
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<p className="text-xs text-muted-foreground mt-2 text-center px-3 py-2">
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You're on the clock!
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</p>
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)}
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</div>
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);
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}
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export function AutodraftBadgeWithPopover({
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seasonId,
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teamId,
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isEnabled,
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mode,
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queueOnly,
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isMyTurn,
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onUpdate,
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}: AutodraftBadgeWithPopoverProps) {
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const [open, setOpen] = useState(false);
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return (
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<div className="flex items-center gap-2">
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<Popover open={open} onOpenChange={setOpen}>
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<PopoverTrigger asChild>
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<button
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type="button"
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className="hover:bg-muted/40 rounded px-2 py-1 -mx-2 -my-1 transition-colors"
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>
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<CompactAutodraftBadge
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isEnabled={isEnabled}
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mode={mode}
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queueOnly={queueOnly}
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isMyTurn={isMyTurn}
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showChevron
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/>
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</button>
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</PopoverTrigger>
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<PopoverContent className="w-72 p-0" align="end">
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<AutodraftOptions
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seasonId={seasonId}
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teamId={teamId}
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isEnabled={isEnabled}
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mode={mode}
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queueOnly={queueOnly}
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isMyTurn={isMyTurn}
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onUpdate={onUpdate}
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/>
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</PopoverContent>
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</Popover>
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<Popover>
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<PopoverTrigger asChild>
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<button
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type="button"
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className="text-muted-foreground hover:text-foreground transition-colors"
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aria-label="Autodraft options explained"
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>
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<Info className="h-3.5 w-3.5" />
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</button>
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</PopoverTrigger>
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<PopoverContent className="w-72" align="end">
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<p className="text-sm font-semibold mb-2.5">Autodraft Options</p>
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<div className="space-y-2.5">
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{OPTION_ORDER.map((state) => {
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const { label, desc } = OPTIONS[state];
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return (
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<div key={state}>
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<p className="text-xs font-medium">{label}</p>
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<p className="text-xs text-muted-foreground">{desc}</p>
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</div>
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);
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})}
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</div>
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</PopoverContent>
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</Popover>
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</div>
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);
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}
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interface AutodraftSettingsProps {
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seasonId: string;
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teamId: string;
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isEnabled: boolean;
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mode: AutodraftMode;
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queueOnly: boolean;
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isMyTurn: boolean;
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onUpdate: (isEnabled: boolean, mode: AutodraftMode, queueOnly: boolean) => void;
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}
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export function AutodraftSettings({
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seasonId,
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teamId,
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isEnabled,
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mode,
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queueOnly,
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isMyTurn,
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onUpdate,
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}: AutodraftSettingsProps) {
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const [localState, setLocalState] = useState<AutodraftState>(
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toAutodraftState(isEnabled, mode, queueOnly)
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);
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// Holds the abort controller for any in-flight save so rapid selections
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// cancel the previous request rather than racing to update the server.
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const abortRef = useRef<AbortController | null>(null);
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// Sync local state with props when they change (from socket events)
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useEffect(() => {
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setLocalState(toAutodraftState(isEnabled, mode, queueOnly));
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}, [isEnabled, mode, queueOnly]);
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const sendUpdate = async (newState: AutodraftState) => {
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// Cancel any in-flight request before starting a new one
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abortRef.current?.abort();
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abortRef.current = new AbortController();
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const option = OPTIONS[newState];
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try {
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const formData = new FormData();
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formData.append("seasonId", seasonId);
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formData.append("teamId", teamId);
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formData.append("isEnabled", option.isEnabled.toString());
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formData.append("mode", option.mode);
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formData.append("queueOnly", option.queueOnly.toString());
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const response = await fetch("/api/autodraft/update", {
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method: "POST",
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body: formData,
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signal: abortRef.current.signal,
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});
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if (response.ok) {
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onUpdate(option.isEnabled, option.mode, option.queueOnly);
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toast.success(
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option.isEnabled ? `Autodraft set to "${option.label}"` : "Autodraft turned off"
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);
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} else {
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setLocalState(toAutodraftState(isEnabled, mode, queueOnly));
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toast.error("Failed to save autodraft settings");
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}
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} catch (error) {
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// Ignore cancellations — a newer selection has already taken over
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if (error instanceof Error && error.name === "AbortError") return;
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setLocalState(toAutodraftState(isEnabled, mode, queueOnly));
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toast.error("Failed to save autodraft settings");
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}
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};
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const handleStateChange = (newState: AutodraftState) => {
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if (newState === localState || isMyTurn) return;
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setLocalState(newState);
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sendUpdate(newState);
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};
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const isDisabled = isMyTurn;
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return (
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<div className="border-t pt-4 mt-4">
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{/* Header with info icon inline */}
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<div className="flex items-center gap-1.5 mb-3">
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<Label className="text-sm font-semibold">Autodraft</Label>
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<Popover>
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<PopoverTrigger asChild>
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<button
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type="button"
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className="text-muted-foreground hover:text-foreground transition-colors"
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aria-label="Autodraft options explained"
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>
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<Info className="h-3.5 w-3.5" />
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</button>
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</PopoverTrigger>
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<PopoverContent className="w-72" align="start">
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<p className="text-sm font-semibold mb-2.5">Autodraft Options</p>
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<div className="space-y-2.5">
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{OPTION_ORDER.map((state) => {
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const { label, desc } = OPTIONS[state];
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return (
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<div key={state}>
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<p className="text-xs font-medium">{label}</p>
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<p className="text-xs text-muted-foreground">{desc}</p>
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</div>
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);
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})}
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</div>
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</PopoverContent>
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</Popover>
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</div>
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<div className="flex flex-col rounded-lg border overflow-hidden">
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{OPTION_ORDER.map((state) => {
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const { label } = OPTIONS[state];
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const isActive = localState === state;
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return (
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<button
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key={state}
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type="button"
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disabled={isDisabled}
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onClick={() => handleStateChange(state)}
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className={`w-full py-2.5 px-3 text-left transition-colors border-b last:border-b-0 flex items-center justify-between gap-2 ${getButtonClassName(state, isActive)} ${
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isDisabled ? "opacity-50 cursor-not-allowed" : "cursor-pointer"
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}`}
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>
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<span className="text-xs font-medium">{label}</span>
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{isActive && (
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<Check className={`h-3.5 w-3.5 shrink-0 ${getCheckClassName(state)}`} />
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)}
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</button>
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);
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})}
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</div>
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{isMyTurn && (
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<p className="text-xs text-muted-foreground mt-2">You're on the clock!</p>
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)}
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</div>
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);
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}
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