brackt/app/components/AutodraftSettings.tsx
Chris Parsons 9ed0282fd0
New design (#309)
* Redesign home page with new layout and component system

- Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack
- LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar
- MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader
- UpcomingEventsCard: vertical timeline with grouped multi-league events
- Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants
- Button default variant updated to green→cyan gradient
- Navbar: plain nav links with gradient hover, support/admin icon buttons
- Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements
- Storybook stories for all new components

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Responsive league row layout and mobile polish

- League rows stack avatar+name on top, stats full-width below on mobile
- Stats spread to right side on sm+ screens with border separator on mobile
- Tighter padding on mobile (px-3/py-3), full padding on sm+
- Card headers and content use px-3 sm:px-6 to reduce mobile gutters
- Two-column home layout deferred to lg breakpoint (tablet gets stacked)
- Active leagues sorted by completion percentage descending
- Default rank 1 / 0 points for active leagues with no scoring events yet
- Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators
- Remove dead StatDivider className prop

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Improve claude file.

* Add StandingsPreview card component with podium row styling

- New StandingsPreview component with gold/silver/bronze row tints for
  top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points)
  with rank and 7-day point change indicators
- Fix GradientIcon in Storybook by adding BracktGradients decorator to
  preview.tsx (renamed from .ts to support JSX)
- Fix degenerate SVG gradient on horizontal strokes by switching
  BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space
  coordinates (0→24)
- Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only
  fix was sufficient once gradientUnits was corrected

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Update components on league homepage.

* Finish up league page styling.

* Work on standings page.

* Add story for RecentScoresCard

* Update Point Progression Chart.

* Sort point progression legend by ranking and add team links to standings rows

* Fix standings discrepancy on change.

* Create draft cell component.

* Update draft board page

* Draft room improvements.

* Update some draft room styling.

* Fix context menu missing.

* Move tab navigation and autodraft to header row, narrow sidebar

* Virtualize available participants list, memoize draft room props

Adds @tanstack/react-virtual to replace separate mobile/desktop lists
with a single unified virtual scroll loop. Also memoizes miniDraftGrid
and availableParticipantsSectionProps, and switches pick lookup from
Array.find to a Map for O(1) access.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Update draft room UI.

* More draft room fixes.

* Draft room tweaks.

* Fix Rosters page.

* Queue Section fixes.

* Mobile Draft fixes.

* Fix draft board page.

* Create bracket look.

* Bracket work.

* Finish bracket page.

* Homepage initial styling

* homepage copy

* Add privacy policy. Fixes #88.

* how to play copy

* rules copy

* Fix brackets on homepage.

* Add footer to website.

* Glow on dots.

* Landing page copy.

* Fix sidebar.

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00

445 lines
14 KiB
TypeScript

import { useState, useEffect, useRef } from "react";
import { Check, Info, ChevronDown } from "lucide-react";
import { toast } from "sonner";
import { Label } from "~/components/ui/label";
import { Popover, PopoverContent, PopoverTrigger } from "~/components/ui/popover";
type AutodraftMode = "next_pick" | "while_on";
// 4 visible states map to isEnabled + mode + queueOnly:
// "off" → isEnabled: false
// "next_queue" → isEnabled: true, mode: "next_pick", queueOnly: true
// "all_queue" → isEnabled: true, mode: "while_on", queueOnly: true
// "all_picks" → isEnabled: true, mode: "while_on", queueOnly: false
type AutodraftState = "off" | "next_queue" | "all_queue" | "all_picks";
type OptionConfig = {
label: string;
desc: string;
isEnabled: boolean;
mode: AutodraftMode;
queueOnly: boolean;
};
// Record ensures all AutodraftState values are covered — no runtime find() needed
const OPTIONS: Record<AutodraftState, OptionConfig> = {
off: {
label: "Off",
desc: "You pick manually every round.",
isEnabled: false,
mode: "next_pick",
queueOnly: false,
},
next_queue: {
label: "Next in Queue",
desc: "Autodrafts your next pick from your queue, then turns off.",
isEnabled: true,
mode: "next_pick",
queueOnly: true,
},
all_queue: {
label: "All in Queue",
desc: "Keeps autodrafting from your queue until it runs out, then turns off automatically.",
isEnabled: true,
mode: "while_on",
queueOnly: true,
},
all_picks: {
label: "All Picks",
desc: "Keeps autodrafting all your picks. Uses your queue first, then falls back to the highest-ranked undrafted player.",
isEnabled: true,
mode: "while_on",
queueOnly: false,
},
};
const OPTION_ORDER: AutodraftState[] = ["off", "next_queue", "all_queue", "all_picks"];
// border-l-[3px] is applied to ALL options (transparent when inactive) so the
// content never shifts when the active border color is applied.
function getButtonClassName(state: AutodraftState, isActive: boolean): string {
if (!isActive) {
return "border-l-[3px] border-l-transparent text-muted-foreground hover:bg-muted/40";
}
if (state === "off") {
return "border-l-[3px] border-l-muted-foreground/50 text-foreground";
}
return "border-l-[3px] border-l-electric bg-electric text-background";
}
function getCheckClassName(state: AutodraftState): string {
if (state === "off") return "text-muted-foreground";
return "text-background";
}
function toAutodraftState(
isEnabled: boolean,
mode: AutodraftMode,
queueOnly: boolean
): AutodraftState {
if (!isEnabled) return "off";
if (mode === "next_pick") return "next_queue";
return queueOnly ? "all_queue" : "all_picks";
}
export function getAutodraftLabel(
isEnabled: boolean,
mode: AutodraftMode,
queueOnly: boolean
): string {
return OPTIONS[toAutodraftState(isEnabled, mode, queueOnly)].label;
}
interface CompactAutodraftBadgeProps {
isEnabled: boolean;
mode: AutodraftMode;
queueOnly: boolean;
isMyTurn: boolean;
showChevron?: boolean;
}
export function CompactAutodraftBadge({
isEnabled,
mode,
queueOnly,
isMyTurn,
showChevron = false,
}: CompactAutodraftBadgeProps) {
const state = toAutodraftState(isEnabled, mode, queueOnly);
const { label } = OPTIONS[state];
const isOff = state === "off";
return (
<div className="flex items-center gap-2">
<span className="text-xs text-muted-foreground">Autodraft:</span>
<span
className={`text-xs font-medium px-2 py-1 rounded flex items-center gap-1 ${
isOff
? "bg-muted text-muted-foreground border border-border"
: "bg-electric/20 text-electric border border-electric/30"
}`}
>
{label}
{showChevron && <ChevronDown className="h-3 w-3" />}
</span>
{isMyTurn && (
<span className="text-xs text-amber-accent font-medium">Your turn!</span>
)}
</div>
);
}
interface AutodraftBadgeWithPopoverProps {
seasonId: string;
teamId: string;
isEnabled: boolean;
mode: AutodraftMode;
queueOnly: boolean;
isMyTurn: boolean;
onUpdate: (isEnabled: boolean, mode: AutodraftMode, queueOnly: boolean) => void;
}
function AutodraftOptions({
seasonId,
teamId,
isEnabled,
mode,
queueOnly,
isMyTurn,
onUpdate,
}: Omit<AutodraftBadgeWithPopoverProps, "seasonId" | "teamId"> & {
seasonId: string;
teamId: string;
}) {
const [localState, setLocalState] = useState<AutodraftState>(
toAutodraftState(isEnabled, mode, queueOnly)
);
const abortRef = useRef<AbortController | null>(null);
useEffect(() => {
setLocalState(toAutodraftState(isEnabled, mode, queueOnly));
}, [isEnabled, mode, queueOnly]);
const sendUpdate = async (newState: AutodraftState) => {
abortRef.current?.abort();
abortRef.current = new AbortController();
const option = OPTIONS[newState];
try {
const formData = new FormData();
formData.append("seasonId", seasonId);
formData.append("teamId", teamId);
formData.append("isEnabled", option.isEnabled.toString());
formData.append("mode", option.mode);
formData.append("queueOnly", option.queueOnly.toString());
const response = await fetch("/api/autodraft/update", {
method: "POST",
body: formData,
signal: abortRef.current.signal,
});
if (response.ok) {
onUpdate(option.isEnabled, option.mode, option.queueOnly);
toast.success(
option.isEnabled ? `Autodraft set to "${option.label}"` : "Autodraft turned off"
);
} else {
setLocalState(toAutodraftState(isEnabled, mode, queueOnly));
toast.error("Failed to save autodraft settings");
}
} catch (error) {
if (error instanceof Error && error.name === "AbortError") return;
setLocalState(toAutodraftState(isEnabled, mode, queueOnly));
toast.error("Failed to save autodraft settings");
}
};
const handleStateChange = (newState: AutodraftState) => {
if (newState === localState || isMyTurn) return;
setLocalState(newState);
sendUpdate(newState);
};
const isDisabled = isMyTurn;
return (
<div className="flex flex-col rounded-lg border overflow-hidden">
{OPTION_ORDER.map((state) => {
const { label } = OPTIONS[state];
const isActive = localState === state;
return (
<button
key={state}
type="button"
disabled={isDisabled}
onClick={() => handleStateChange(state)}
className={`w-full py-2.5 px-3 text-left transition-colors border-b last:border-b-0 flex items-center justify-between gap-2 ${getButtonClassName(state, isActive)} ${
isDisabled ? "opacity-50 cursor-not-allowed" : "cursor-pointer"
}`}
>
<span className="text-xs font-medium">{label}</span>
{isActive && (
<Check className={`h-3.5 w-3.5 shrink-0 ${getCheckClassName(state)}`} />
)}
</button>
);
})}
{isMyTurn && (
<p className="text-xs text-muted-foreground mt-2 text-center px-3 py-2">
You're on the clock!
</p>
)}
</div>
);
}
export function AutodraftBadgeWithPopover({
seasonId,
teamId,
isEnabled,
mode,
queueOnly,
isMyTurn,
onUpdate,
}: AutodraftBadgeWithPopoverProps) {
const [open, setOpen] = useState(false);
return (
<div className="flex items-center gap-2">
<Popover open={open} onOpenChange={setOpen}>
<PopoverTrigger asChild>
<button
type="button"
className="hover:bg-muted/40 rounded px-2 py-1 -mx-2 -my-1 transition-colors"
>
<CompactAutodraftBadge
isEnabled={isEnabled}
mode={mode}
queueOnly={queueOnly}
isMyTurn={isMyTurn}
showChevron
/>
</button>
</PopoverTrigger>
<PopoverContent className="w-72 p-0" align="end">
<AutodraftOptions
seasonId={seasonId}
teamId={teamId}
isEnabled={isEnabled}
mode={mode}
queueOnly={queueOnly}
isMyTurn={isMyTurn}
onUpdate={onUpdate}
/>
</PopoverContent>
</Popover>
<Popover>
<PopoverTrigger asChild>
<button
type="button"
className="text-muted-foreground hover:text-foreground transition-colors"
aria-label="Autodraft options explained"
>
<Info className="h-3.5 w-3.5" />
</button>
</PopoverTrigger>
<PopoverContent className="w-72" align="end">
<p className="text-sm font-semibold mb-2.5">Autodraft Options</p>
<div className="space-y-2.5">
{OPTION_ORDER.map((state) => {
const { label, desc } = OPTIONS[state];
return (
<div key={state}>
<p className="text-xs font-medium">{label}</p>
<p className="text-xs text-muted-foreground">{desc}</p>
</div>
);
})}
</div>
</PopoverContent>
</Popover>
</div>
);
}
interface AutodraftSettingsProps {
seasonId: string;
teamId: string;
isEnabled: boolean;
mode: AutodraftMode;
queueOnly: boolean;
isMyTurn: boolean;
onUpdate: (isEnabled: boolean, mode: AutodraftMode, queueOnly: boolean) => void;
}
export function AutodraftSettings({
seasonId,
teamId,
isEnabled,
mode,
queueOnly,
isMyTurn,
onUpdate,
}: AutodraftSettingsProps) {
const [localState, setLocalState] = useState<AutodraftState>(
toAutodraftState(isEnabled, mode, queueOnly)
);
// Holds the abort controller for any in-flight save so rapid selections
// cancel the previous request rather than racing to update the server.
const abortRef = useRef<AbortController | null>(null);
// Sync local state with props when they change (from socket events)
useEffect(() => {
setLocalState(toAutodraftState(isEnabled, mode, queueOnly));
}, [isEnabled, mode, queueOnly]);
const sendUpdate = async (newState: AutodraftState) => {
// Cancel any in-flight request before starting a new one
abortRef.current?.abort();
abortRef.current = new AbortController();
const option = OPTIONS[newState];
try {
const formData = new FormData();
formData.append("seasonId", seasonId);
formData.append("teamId", teamId);
formData.append("isEnabled", option.isEnabled.toString());
formData.append("mode", option.mode);
formData.append("queueOnly", option.queueOnly.toString());
const response = await fetch("/api/autodraft/update", {
method: "POST",
body: formData,
signal: abortRef.current.signal,
});
if (response.ok) {
onUpdate(option.isEnabled, option.mode, option.queueOnly);
toast.success(
option.isEnabled ? `Autodraft set to "${option.label}"` : "Autodraft turned off"
);
} else {
setLocalState(toAutodraftState(isEnabled, mode, queueOnly));
toast.error("Failed to save autodraft settings");
}
} catch (error) {
// Ignore cancellations — a newer selection has already taken over
if (error instanceof Error && error.name === "AbortError") return;
setLocalState(toAutodraftState(isEnabled, mode, queueOnly));
toast.error("Failed to save autodraft settings");
}
};
const handleStateChange = (newState: AutodraftState) => {
if (newState === localState || isMyTurn) return;
setLocalState(newState);
sendUpdate(newState);
};
const isDisabled = isMyTurn;
return (
<div className="border-t pt-4 mt-4">
{/* Header with info icon inline */}
<div className="flex items-center gap-1.5 mb-3">
<Label className="text-sm font-semibold">Autodraft</Label>
<Popover>
<PopoverTrigger asChild>
<button
type="button"
className="text-muted-foreground hover:text-foreground transition-colors"
aria-label="Autodraft options explained"
>
<Info className="h-3.5 w-3.5" />
</button>
</PopoverTrigger>
<PopoverContent className="w-72" align="start">
<p className="text-sm font-semibold mb-2.5">Autodraft Options</p>
<div className="space-y-2.5">
{OPTION_ORDER.map((state) => {
const { label, desc } = OPTIONS[state];
return (
<div key={state}>
<p className="text-xs font-medium">{label}</p>
<p className="text-xs text-muted-foreground">{desc}</p>
</div>
);
})}
</div>
</PopoverContent>
</Popover>
</div>
<div className="flex flex-col rounded-lg border overflow-hidden">
{OPTION_ORDER.map((state) => {
const { label } = OPTIONS[state];
const isActive = localState === state;
return (
<button
key={state}
type="button"
disabled={isDisabled}
onClick={() => handleStateChange(state)}
className={`w-full py-2.5 px-3 text-left transition-colors border-b last:border-b-0 flex items-center justify-between gap-2 ${getButtonClassName(state, isActive)} ${
isDisabled ? "opacity-50 cursor-not-allowed" : "cursor-pointer"
}`}
>
<span className="text-xs font-medium">{label}</span>
{isActive && (
<Check className={`h-3.5 w-3.5 shrink-0 ${getCheckClassName(state)}`} />
)}
</button>
);
})}
</div>
{isMyTurn && (
<p className="text-xs text-muted-foreground mt-2">You're on the clock!</p>
)}
</div>
);
}