Adds live standings sync and display for bracket-based sports (NBA/NHL), so league members can see W/L tables and which teams their opponents drafted during the regular season — not just after the playoff bracket is set. - New `regular_season_standings` table with upsert-on-conflict sync - Standings sync service with NHL (api-web.nhle.com) and NBA (ESPN) adapters, externalId write-back for future syncs, and unmatched-team resolution UI - `RegularSeasonStandings` component: flat (NBA) + division/wild-card (NHL) modes, playoff line, TeamOwnerBadge, projected Brackt points (EV), mobile horizontal scroll - Admin "Sync Standings" card + "Resolve Unmatched" UI on sports season page - Admin manual standings edit hatch at /admin/sports-seasons/:id/regular-standings - Show standings above bracket until matches exist; below once bracket is set - `normalize-team-name` utility extracted to shared lib Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
442 lines
19 KiB
TypeScript
442 lines
19 KiB
TypeScript
/**
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* NBA Playoff Simulator
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*
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* Monte Carlo simulation of the NBA playoffs including seeding projection
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* for the current season (2025-26).
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*
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* Algorithm:
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* 1. Load all participants for the sports season from DB
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* 2. Match participant names to hardcoded team data (Elo + seed probabilities)
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* 3. For each simulation:
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* a. Assign each team a seed based on its weighted probability distribution (p_1..p_10)
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* Teams with no seed probabilities always miss the playoffs (seed = 11)
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* b. Sort each conference by drawn seed + random tiebreaker
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* → Top 6 lock in directly; seeds 7–10 enter the Play-In tournament
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* c. Simulate Play-In (single game each):
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* - Game 1: seed 7 vs seed 8 → winner becomes 7th playoff seed
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* - Game 2: seed 9 vs seed 10 → winner advances
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* - Game 3: Game 1 loser vs Game 2 winner → winner becomes 8th playoff seed
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* d. Simulate NBA playoff bracket (best-of-7 series each round):
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* Round 1: 1v8, 4v5, 2v7, 3v6 (per conference)
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* Round 2: Conference Semis (winners of 1v8/4v5, winners of 2v7/3v6)
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* Round 3: Conference Finals
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* NBA Finals: East champion vs West champion
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* 4. Track placement counts per scoring tier
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* 5. Convert counts to probability distributions
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*
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* Win probability (Elo, PARITY_FACTOR = 400):
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* P(A beats B) = 1 / (1 + 10^((eloB - eloA) / 400))
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*
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* Placement tiers → SimulationProbabilities mapping:
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* probFirst = NBA champion (1 per sim)
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* probSecond = NBA Finals loser (1 per sim)
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* probThird/Fourth = Conference Finals losers (2 per sim — East + West)
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* probFifth–Eighth = Conference Semis losers (4 per sim)
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* Round 1 losers → all 0 (score 0 points)
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* Missed playoffs → all 0
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*
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* Elo ratings and seed probabilities are hardcoded below (March 2026 data).
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* Source: Basketball-Reference Playoff Probabilities + Neil Paine Substack estimates.
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* Update at the start of each season.
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*/
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import { database } from "~/database/context";
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import { eq } from "drizzle-orm";
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import * as schema from "~/database/schema";
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import type { Simulator, SimulationResult } from "./types";
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import { normalizeTeamName } from "~/lib/normalize-team-name";
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// ─── Simulation parameters ────────────────────────────────────────────────────
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const NUM_SIMULATIONS = 50_000;
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/**
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* Elo parity factor. NBA uses 400 (standard formula).
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* A 400-point Elo difference → ~90.9% win probability per game.
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*/
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const PARITY_FACTOR = 400;
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/** Seed probability keys — ordered p_1..p_10 for the drawSeed() inner loop. */
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const SEED_KEYS = ["p_1", "p_2", "p_3", "p_4", "p_5", "p_6", "p_7", "p_8", "p_9", "p_10"] as const;
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// ─── Team data (2025-26 season, as of March 6, 2026) ─────────────────────────
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//
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// elo: Estimated Elo rating (higher = stronger).
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// p_1 through p_10: Probability of finishing at each conference seed.
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// Sum of all p_X for a team = probability of making the playoffs.
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// Teams with no p_X entries always miss the playoffs in simulation.
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//
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// Sources:
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// - Elo: Playoff rating (last 110 games, no regression to mean, postseason games 3× weight).
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// This is the appropriate signal for simulating playoff matchups.
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// - Seed probs: Basketball-Reference Playoff Probabilities Report (March 16, 2026).
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//
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// Seed probability methodology:
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// BBRef reports conditional seed probabilities (summing to ~100% per team).
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// We scale each team's values by their Playoffs% to get unconditional probabilities.
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// The drawSeed() function then treats the remainder (1 - sum) as "miss playoffs".
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// Formula: p_X = (BBRef_conditional_X / 100) × (Playoffs% / 100)
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interface NbaTeamData {
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conference: "Eastern" | "Western";
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elo: number;
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p_1?: number;
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p_2?: number;
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p_3?: number;
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p_4?: number;
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p_5?: number;
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p_6?: number;
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p_7?: number;
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p_8?: number;
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p_9?: number;
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p_10?: number;
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}
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const TEAMS_DATA: Record<string, NbaTeamData> = {
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// ── Eastern Conference ──────────────────────────────────────────────────────
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// Elo = playoff rating (last 110 games, no regression, postseason games 3× weight)
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// Seed probs = BBRef conditional × (Playoffs% / 100)
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// Detroit (PO%=100%): locked as 1-seed
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"Detroit Pistons": { conference: "Eastern", elo: 1558,
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p_1: 0.982, p_2: 0.016, p_3: 0.001 },
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// Boston (PO%=100%): clear 2/3 seed
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"Boston Celtics": { conference: "Eastern", elo: 1699,
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p_1: 0.014, p_2: 0.540, p_3: 0.389, p_4: 0.052, p_5: 0.004 },
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// New York (PO%=100%)
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"New York Knicks": { conference: "Eastern", elo: 1626,
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p_1: 0.003, p_2: 0.423, p_3: 0.479, p_4: 0.086, p_5: 0.009, p_6: 0.001 },
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// Cleveland (PO%=99.9%): mostly 4-seed, slight play-in risk
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"Cleveland Cavaliers": { conference: "Eastern", elo: 1628,
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p_2: 0.020, p_3: 0.117, p_4: 0.684, p_5: 0.137, p_6: 0.032, p_7: 0.009, p_8: 0.001 },
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// Orlando (PO%=88.8%): 5/6-seed range, play-in risk
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"Orlando Magic": { conference: "Eastern", elo: 1508,
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p_3: 0.007, p_4: 0.075, p_5: 0.333, p_6: 0.182, p_7: 0.139, p_8: 0.091, p_9: 0.044, p_10: 0.018 },
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// Miami (PO%=78.7%)
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"Miami Heat": { conference: "Eastern", elo: 1530,
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p_3: 0.004, p_4: 0.041, p_5: 0.212, p_6: 0.224, p_7: 0.255, p_8: 0.113, p_9: 0.037, p_10: 0.009 },
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// Toronto (PO%=86.4%)
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"Toronto Raptors": { conference: "Eastern", elo: 1467,
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p_3: 0.001, p_4: 0.038, p_5: 0.165, p_6: 0.324, p_7: 0.192, p_8: 0.103, p_9: 0.041, p_10: 0.011 },
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// Atlanta (PO%=46.7%): mostly play-in range
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"Atlanta Hawks": { conference: "Eastern", elo: 1496,
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p_4: 0.001, p_5: 0.011, p_6: 0.022, p_7: 0.058, p_8: 0.124, p_9: 0.134, p_10: 0.123 },
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// Philadelphia (PO%=52.9%)
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"Philadelphia 76ers": { conference: "Eastern", elo: 1471,
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p_5: 0.011, p_6: 0.039, p_7: 0.079, p_8: 0.116, p_9: 0.134, p_10: 0.091 },
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// Charlotte (PO%=47.1%): deep play-in territory
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"Charlotte Hornets": { conference: "Eastern", elo: 1496,
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p_5: 0.002, p_6: 0.004, p_7: 0.017, p_8: 0.058, p_9: 0.118, p_10: 0.201 },
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// Milwaukee (PO%=0%)
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"Milwaukee Bucks": { conference: "Eastern", elo: 1442 },
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// Chicago (PO%=0%)
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"Chicago Bulls": { conference: "Eastern", elo: 1381 },
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// Brooklyn (PO%=0%)
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"Brooklyn Nets": { conference: "Eastern", elo: 1334 },
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// Indiana (PO%=0%)
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"Indiana Pacers": { conference: "Eastern", elo: 1433 },
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// Washington (PO%=0%)
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"Washington Wizards": { conference: "Eastern", elo: 1255 },
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// ── Western Conference ──────────────────────────────────────────────────────
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// OKC (PO%=100%): dominant 1-seed
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"Oklahoma City Thunder": { conference: "Western", elo: 1731,
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p_1: 0.920, p_2: 0.081 },
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// San Antonio (PO%=100%): locked as 2-seed
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"San Antonio Spurs": { conference: "Western", elo: 1599,
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p_1: 0.081, p_2: 0.919 },
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// Houston (PO%=99.8%): 3/4 seed range
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"Houston Rockets": { conference: "Western", elo: 1564,
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p_3: 0.467, p_4: 0.258, p_5: 0.169, p_6: 0.092, p_7: 0.014, p_8: 0.001 },
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// Denver (PO%=99.8%)
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"Denver Nuggets": { conference: "Western", elo: 1618,
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p_3: 0.222, p_4: 0.270, p_5: 0.277, p_6: 0.181, p_7: 0.043, p_8: 0.001 },
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// LA Lakers (PO%=99.7%)
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"Los Angeles Lakers": { conference: "Western", elo: 1569,
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p_3: 0.219, p_4: 0.267, p_5: 0.242, p_6: 0.172, p_7: 0.079, p_8: 0.003 },
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// Minnesota (PO%=96.2%)
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"Minnesota Timberwolves": { conference: "Western", elo: 1603,
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p_3: 0.072, p_4: 0.154, p_5: 0.222, p_6: 0.340, p_7: 0.173, p_8: 0.007 },
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// Phoenix (PO%=83.4%): mostly 7-seed play-in entry
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"Phoenix Suns": { conference: "Western", elo: 1500,
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p_3: 0.011, p_4: 0.032, p_5: 0.065, p_6: 0.165, p_7: 0.517, p_8: 0.051, p_9: 0.005 },
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// LA Clippers (PO%=71.1%): heavy play-in range
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"LA Clippers": { conference: "Western", elo: 1573,
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p_6: 0.042, p_7: 0.468, p_8: 0.112, p_9: 0.027 },
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// Golden State (PO%=30.3%): longshot play-in
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"Golden State Warriors": { conference: "Western", elo: 1530,
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p_6: 0.003, p_7: 0.053, p_8: 0.160, p_9: 0.147 },
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// Portland (PO%=19.5%): deep longshot
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"Portland Trail Blazers": { conference: "Western", elo: 1426,
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p_7: 0.013, p_8: 0.077, p_9: 0.111 },
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// Dallas (PO%=0%)
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"Dallas Mavericks": { conference: "Western", elo: 1473 },
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// Memphis (PO%=0%)
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"Memphis Grizzlies": { conference: "Western", elo: 1417 },
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// New Orleans (PO%=0%)
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"New Orleans Pelicans": { conference: "Western", elo: 1380 },
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// Sacramento (PO%=0%)
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"Sacramento Kings": { conference: "Western", elo: 1352 },
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// Utah (PO%=0%)
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"Utah Jazz": { conference: "Western", elo: 1334 },
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};
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// ─── Public helpers (exported for unit testing) ───────────────────────────────
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export { normalizeTeamName };
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/** Look up team data by participant name (case-insensitive). */
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export function getTeamData(name: string): NbaTeamData | undefined {
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const normalized = normalizeTeamName(name);
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for (const [teamName, data] of Object.entries(TEAMS_DATA)) {
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if (normalizeTeamName(teamName) === normalized) return data;
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}
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return undefined;
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}
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/**
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* Elo win probability for team A over team B.
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* P(A) = 1 / (1 + 10^((eloB - eloA) / PARITY_FACTOR))
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* Exported for unit testing.
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*/
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export function eloWinProbability(eloA: number, eloB: number): number {
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return 1 / (1 + Math.pow(10, (eloB - eloA) / PARITY_FACTOR));
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}
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// ─── Internal types ───────────────────────────────────────────────────────────
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interface TeamEntry {
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id: string;
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name: string;
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data: NbaTeamData | undefined;
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}
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// ─── Simulator ────────────────────────────────────────────────────────────────
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export class NBASimulator implements Simulator {
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async simulate(sportsSeasonId: string): Promise<SimulationResult[]> {
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const db = database();
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// 1. Load all participants for this sports season.
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const participantRows = await db
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.select({ id: schema.participants.id, name: schema.participants.name })
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.from(schema.participants)
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.where(eq(schema.participants.sportsSeasonId, sportsSeasonId));
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if (participantRows.length === 0) {
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throw new Error(
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`No participants found for sports season ${sportsSeasonId}. ` +
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`Add NBA teams as participants before running simulation.`
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);
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}
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// 2. Match participant names to hardcoded team data.
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// Teams with no match or no seed probabilities will always miss the playoffs.
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const participantIds = participantRows.map((r) => r.id);
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const teams: TeamEntry[] = participantRows.map((r) => ({
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id: r.id,
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name: r.name,
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data: getTeamData(r.name),
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}));
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// Separate by conference for simulation (fall back to Eastern if no data found).
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const easternTeams = teams.filter((t) => (t.data?.conference ?? "Eastern") === "Eastern");
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const westernTeams = teams.filter((t) => t.data?.conference === "Western");
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// Validate: each conference needs at least 10 teams to fill the bracket + play-in.
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if (easternTeams.length < 10 || westernTeams.length < 10) {
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throw new Error(
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`Each conference needs at least 10 participants (got East: ${easternTeams.length}, ` +
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`West: ${westernTeams.length}). Add all 30 NBA teams before running simulation.`
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);
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}
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// ─── Helpers (defined once, outside the hot loop) ─────────────────────────
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/** Draw a conference seed (1–10) based on a team's probability distribution.
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* Returns 11 if the draw falls outside all p_X values (team misses playoffs). */
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const drawSeed = (entry: TeamEntry): number => {
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const data = entry.data;
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if (!data) return 11; // Unknown team — always misses playoffs
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let r = Math.random();
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for (let i = 0; i < SEED_KEYS.length; i++) {
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const prob = data[SEED_KEYS[i]] ?? 0;
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r -= prob;
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if (r <= 0) return i + 1;
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}
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return 11; // Missed playoffs
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};
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/** Get Elo for a team entry.
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* Fallback 1400 = conservative below-average estimate for unknown/unrecognized teams. */
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const elo = (entry: TeamEntry): number => entry.data?.elo ?? 1400;
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/** Simulate a single playoff game. Returns the winner. */
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const simGame = (a: TeamEntry, b: TeamEntry): TeamEntry =>
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Math.random() < eloWinProbability(elo(a), elo(b)) ? a : b;
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/** Simulate a best-of-7 series. Returns winner and loser. */
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const simSeries = (a: TeamEntry, b: TeamEntry): { winner: TeamEntry; loser: TeamEntry } => {
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const winProb = eloWinProbability(elo(a), elo(b));
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let winsA = 0;
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let winsB = 0;
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while (winsA < 4 && winsB < 4) {
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if (Math.random() < winProb) winsA++; else winsB++;
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}
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return winsA === 4 ? { winner: a, loser: b } : { winner: b, loser: a };
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};
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/** Simulate the Play-In tournament.
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* @param candidates 4 teams sorted by seeding position [7th, 8th, 9th, 10th]
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* @returns [7th playoff seed, 8th playoff seed] */
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const simPlayIn = ([s7, s8, s9, s10]: [TeamEntry, TeamEntry, TeamEntry, TeamEntry]): [TeamEntry, TeamEntry] => {
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// Game 1: 7 vs 8 — winner locks up the 7th seed
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const game1Winner = simGame(s7, s8);
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const game1Loser = game1Winner === s7 ? s8 : s7;
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// Game 2: 9 vs 10 — winner advances to the final play-in game
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const game2Winner = simGame(s9, s10);
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// Game 3: loser of Game 1 vs winner of Game 2 — winner gets the 8th seed
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return [game1Winner, simGame(game1Loser, game2Winner)];
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};
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/** Build an 8-team conference bracket [s1..s8] for one simulation iteration.
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* Seeds are drawn probabilistically; positions 7–10 go through the Play-In. */
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const buildConferenceBracket = (confTeams: TeamEntry[]): TeamEntry[] => {
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const seeded = confTeams.map((t) => ({
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team: t,
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seed: drawSeed(t),
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tiebreaker: Math.random(),
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}));
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seeded.sort((a, b) => a.seed - b.seed || a.tiebreaker - b.tiebreaker);
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const top6 = seeded.slice(0, 6).map((x) => x.team);
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const playIn = seeded.slice(6, 10).map((x) => x.team) as
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[TeamEntry, TeamEntry, TeamEntry, TeamEntry];
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const [seed7, seed8] = simPlayIn(playIn);
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return [...top6, seed7, seed8];
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};
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/** Round 1: 1v8, 4v5, 2v7, 3v6. Returns 4 winners. */
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const simR1 = ([s1, s2, s3, s4, s5, s6, s7, s8]: TeamEntry[]): TeamEntry[] => [
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simSeries(s1, s8).winner,
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simSeries(s4, s5).winner,
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simSeries(s2, s7).winner,
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simSeries(s3, s6).winner,
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];
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/** Conference Semis: winner(1v8) vs winner(4v5), winner(2v7) vs winner(3v6). */
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const simR2 = ([w0, w1, w2, w3]: TeamEntry[]): { winners: TeamEntry[]; losers: TeamEntry[] } => {
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const m1 = simSeries(w0, w1);
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const m2 = simSeries(w2, w3);
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return { winners: [m1.winner, m2.winner], losers: [m1.loser, m2.loser] };
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};
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// 3. Integer placement count maps — initialized to 0 for all participants.
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const championCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
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const finalistCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
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const confFinalLoserCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
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const confSemiLoserCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
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// 4. Monte Carlo simulation loop.
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for (let s = 0; s < NUM_SIMULATIONS; s++) {
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// ── Build brackets ───────────────────────────────────────────────────────
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const eastBracket = buildConferenceBracket(easternTeams);
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const westBracket = buildConferenceBracket(westernTeams);
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// ── Simulate rounds ──────────────────────────────────────────────────────
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const { winners: eastR2Winners, losers: eastR2Losers } = simR2(simR1(eastBracket));
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const { winner: eastChamp, loser: eastCFLoser } = simSeries(eastR2Winners[0], eastR2Winners[1]);
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const { winners: westR2Winners, losers: westR2Losers } = simR2(simR1(westBracket));
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const { winner: westChamp, loser: westCFLoser } = simSeries(westR2Winners[0], westR2Winners[1]);
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const { winner: champion, loser: finalist } = simSeries(eastChamp, westChamp);
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// ── Record counts (maps are pre-populated so .get() is always defined) ───
|
||
championCounts.set(champion.id, championCounts.get(champion.id)! + 1);
|
||
finalistCounts.set(finalist.id, finalistCounts.get(finalist.id)! + 1);
|
||
confFinalLoserCounts.set(eastCFLoser.id, confFinalLoserCounts.get(eastCFLoser.id)! + 1);
|
||
confFinalLoserCounts.set(westCFLoser.id, confFinalLoserCounts.get(westCFLoser.id)! + 1);
|
||
for (const loser of [...eastR2Losers, ...westR2Losers]) {
|
||
confSemiLoserCounts.set(loser.id, confSemiLoserCounts.get(loser.id)! + 1);
|
||
}
|
||
// Round 1 losers are not counted (0 points per scoring rules).
|
||
}
|
||
|
||
// 5. Convert integer counts to probability distributions.
|
||
// Exact denominators guarantee column sums of 1.0 by construction:
|
||
// probFirst/Second → N total (1 per sim)
|
||
// probThird/Fourth → confFinalLoserCounts / (2*N) — 2 conf final losers per sim
|
||
// probFifth–Eighth → confSemiLoserCounts / (4*N) — 4 conf semi losers per sim
|
||
const N = NUM_SIMULATIONS;
|
||
const results: SimulationResult[] = participantIds.map((participantId) => {
|
||
const c = championCounts.get(participantId)!;
|
||
const f = finalistCounts.get(participantId)!;
|
||
const cf = confFinalLoserCounts.get(participantId)!;
|
||
const cs = confSemiLoserCounts.get(participantId)!;
|
||
return {
|
||
participantId,
|
||
probabilities: {
|
||
probFirst: c / N,
|
||
probSecond: f / N,
|
||
probThird: cf / (2 * N),
|
||
probFourth: cf / (2 * N),
|
||
probFifth: cs / (4 * N),
|
||
probSixth: cs / (4 * N),
|
||
probSeventh: cs / (4 * N),
|
||
probEighth: cs / (4 * N),
|
||
},
|
||
source: "nba_bracket_monte_carlo",
|
||
};
|
||
});
|
||
|
||
// 6. Per-position normalization — belt-and-suspenders guard against floating-point
|
||
// division residuals. Columns are already near-exactly 1.0 after step 5.
|
||
const positionKeys: Array<keyof (typeof results)[0]["probabilities"]> = [
|
||
"probFirst", "probSecond", "probThird", "probFourth",
|
||
"probFifth", "probSixth", "probSeventh", "probEighth",
|
||
];
|
||
for (const key of positionKeys) {
|
||
const colSum = results.reduce((s, r) => s + r.probabilities[key], 0);
|
||
const residual = 1.0 - colSum;
|
||
if (residual !== 0) {
|
||
const maxResult = results.reduce((best, r) =>
|
||
r.probabilities[key] > best.probabilities[key] ? r : best
|
||
);
|
||
maxResult.probabilities[key] += residual;
|
||
}
|
||
}
|
||
|
||
return results;
|
||
}
|
||
}
|