Eliminates the setInterval(1s) + per-second DB write by storing picksExpiresAt in draft_timers and using a targeted setTimeout per pick. Clients count down locally from the expiresAt timestamp, removing server-pushed timer-update events. Key changes: - database/schema.ts: add picksExpiresAt and picksStartedAt to draft_timers - server/timer.ts: full rewrite — schedulePickForSeason, rescheduleTimer, 30s recovery interval instead of 1s tick, overnight-pause resume scheduling - server/socket.ts: new timer-pick-started / timer-overnight-paused events, updated draft-state-sync to include expiresAt for reconnect recovery - draft.make-pick / draft.force-manual-pick: compute actual remaining from picksExpiresAt at pick time; call rescheduleTimer after the autodraft chain - useDraftSocketEvents: handle new timer events, restore countdown on reconnect - $leagueId.draft.$seasonId: client-side countdown useEffect from expiresAt - plans/zero-downtime-scaling.md: full 4-phase scaling plan for future reference Resolves 2351 unit tests (all passing). https://claude.ai/code/session_019k5J6Ty7uP5HxSx6CsbiBK
440 lines
15 KiB
TypeScript
440 lines
15 KiB
TypeScript
import * as schema from "~/database/schema";
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import { eq, and, asc, lte, isNotNull } from "drizzle-orm";
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import type { InferSelectModel } from "drizzle-orm";
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import { getSocketIO } from "./socket";
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import { executeAutoPick, calculatePickInfo } from "~/models/draft-utils";
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import { isInOvernightWindow, getOvernightResumeUTC } from "~/lib/overnight-pause";
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import { logger } from "./logger";
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import { db } from "./db";
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import { startDraft } from "~/services/draft-autostart";
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// Per-season in-memory state
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const pickTimeouts = new Map<string, NodeJS.Timeout>(); // seasonId → active setTimeout
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const overnightResumeTimeouts = new Map<string, NodeJS.Timeout>(); // seasonId → resume setTimeout
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const schedulingInProgress = new Set<string>(); // prevents concurrent scheduling
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// Draft slots never change during an active draft — cache them to avoid a redundant query.
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const draftSlotsCache = new Map<string, { teamId: string; draftOrder: number }[]>();
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// Team timezone cache for per_user overnight pause mode (seasonId → teamId → timezone).
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const teamTimezoneCache = new Map<string, Map<string, string | null>>();
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let recoveryInterval: NodeJS.Timeout | null = null;
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async function getTeamTimezone(seasonId: string, teamId: string): Promise<string | null> {
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let seasonMap = teamTimezoneCache.get(seasonId);
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if (!seasonMap) {
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try {
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const rows = await db
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.select({ teamId: schema.teams.id, timezone: schema.users.timezone })
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.from(schema.teams)
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.leftJoin(schema.users, eq(schema.teams.ownerId, schema.users.id))
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.where(eq(schema.teams.seasonId, seasonId));
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seasonMap = new Map(rows.map((r) => [r.teamId, r.timezone || null]));
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} catch (err) {
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logger.error("[Timer] getTeamTimezone failed:", err);
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seasonMap = new Map();
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}
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teamTimezoneCache.set(seasonId, seasonMap);
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}
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return seasonMap.get(teamId) ?? null;
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}
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async function checkOvernightPause(
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season: InferSelectModel<typeof schema.seasons>,
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currentTeamId: string
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): Promise<{ active: boolean; resumesAtUTC?: number }> {
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const mode = season.overnightPauseMode;
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const start = season.overnightPauseStart;
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const end = season.overnightPauseEnd;
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if (mode === "none" || !start || !end) return { active: false };
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let tz: string | null = null;
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if (mode === "league") {
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tz = season.overnightPauseTimezone || null;
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} else {
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tz = await getTeamTimezone(season.id, currentTeamId);
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if (!tz) tz = season.overnightPauseTimezone || null;
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}
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if (!tz) return { active: false };
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if (isInOvernightWindow(tz, start, end)) {
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const resumesAt = getOvernightResumeUTC(tz, end);
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return { active: true, resumesAtUTC: resumesAt.getTime() };
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}
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return { active: false };
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}
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async function getDraftSlotsCached(seasonId: string): Promise<{ teamId: string; draftOrder: number }[]> {
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let slots = draftSlotsCache.get(seasonId);
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if (!slots) {
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slots = await db.query.draftSlots.findMany({
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where: eq(schema.draftSlots.seasonId, seasonId),
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orderBy: asc(schema.draftSlots.draftOrder),
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});
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draftSlotsCache.set(seasonId, slots);
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}
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return slots;
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}
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async function checkAndAutoStartDrafts(): Promise<void> {
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const io = getSocketIO();
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const seasonsToStart = await db.query.seasons.findMany({
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where: and(
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eq(schema.seasons.status, "pre_draft"),
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eq(schema.seasons.autoStartDraft, true),
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isNotNull(schema.seasons.draftDateTime),
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lte(schema.seasons.draftDateTime, new Date())
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),
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});
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for (const season of seasonsToStart) {
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logger.log(`[Timer] Auto-starting draft for season ${season.id}`);
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const result = await startDraft({
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seasonId: season.id,
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actorUserId: "system",
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actorDisplayName: "System (auto-start)",
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db,
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io,
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});
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if (result.success) continue;
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if (result.error === "Draft already started or completed") continue;
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logger.error(`[Timer] Auto-start failed for season ${season.id}: ${result.error}`);
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if (result.error === "No draft slots found for this season") {
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await db
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.update(schema.seasons)
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.set({ autoStartDraft: false })
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.where(eq(schema.seasons.id, season.id));
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logger.log(`[Timer] Disabled autoStartDraft for season ${season.id} — no draft order set`);
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}
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}
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}
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function cancelPickTimeout(seasonId: string): void {
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const existing = pickTimeouts.get(seasonId);
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if (existing) {
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clearTimeout(existing);
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pickTimeouts.delete(seasonId);
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}
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}
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function cancelOvernightResumeTimeout(seasonId: string): void {
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const existing = overnightResumeTimeouts.get(seasonId);
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if (existing) {
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clearTimeout(existing);
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overnightResumeTimeouts.delete(seasonId);
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}
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}
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async function pauseDraftOnError(seasonId: string, teamId: string): Promise<void> {
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logger.error(`[Timer] Pausing draft ${seasonId} — pick failed for team ${teamId}`);
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await db.update(schema.seasons).set({ draftPaused: true }).where(eq(schema.seasons.id, seasonId));
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try {
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getSocketIO().to(`draft-${seasonId}`).emit("draft-paused", { seasonId, paused: true });
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} catch (err) {
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logger.error("[Timer] Failed to emit draft-paused:", err);
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}
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}
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async function triggerAutoPick(
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seasonId: string,
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teamId: string,
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pickNumber: number,
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autodraftSettings: InferSelectModel<typeof schema.autodraftSettings> | null
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): Promise<boolean> {
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try {
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const result = await executeAutoPick({
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seasonId,
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teamId,
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pickNumber,
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triggeredBy: "timer",
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autodraftSettings,
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db,
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});
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if (!result.success) {
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if (result.error === "Pick already made") return true;
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logger.error(`[Timer] Auto-pick failed: ${result.error}`);
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return false;
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}
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return true;
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} catch (error) {
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logger.error("[Timer] Error in triggerAutoPick:", error);
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return false;
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}
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}
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// Core scheduling logic — called after acquiring the schedulingInProgress lock.
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async function _schedulePickForSeason(seasonId: string): Promise<void> {
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const season = await db.query.seasons.findFirst({
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where: eq(schema.seasons.id, seasonId),
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});
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if (!season || season.status !== "draft" || season.draftPaused) return;
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const draftSlots = await getDraftSlotsCached(seasonId);
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const totalTeams = draftSlots.length;
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if (totalTeams === 0) return;
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const currentPickNumber = season.currentPickNumber ?? 1;
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const { pickInRound } = calculatePickInfo(currentPickNumber, totalTeams);
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const currentDraftSlot = draftSlots.find((s) => s.draftOrder === pickInRound);
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if (!currentDraftSlot) return;
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const currentTeamId = currentDraftSlot.teamId;
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const autodraftSettings = await db.query.autodraftSettings.findFirst({
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where: and(
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eq(schema.autodraftSettings.seasonId, seasonId),
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eq(schema.autodraftSettings.teamId, currentTeamId)
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),
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});
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const shouldAutodraft = autodraftSettings?.isEnabled ?? false;
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const isWhileOn = shouldAutodraft && autodraftSettings?.mode === "while_on";
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if (isWhileOn) {
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logger.log(`[Timer] ⚡ while_on autodraft — immediate pick for team ${currentTeamId} in season ${seasonId} (pick ${currentPickNumber})`);
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try {
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getSocketIO().to(`draft-${seasonId}`).emit("timer-pick-started", {
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seasonId,
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teamId: currentTeamId,
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pickNumber: currentPickNumber,
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expiresAt: Date.now(),
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timeRemaining: 0,
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});
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} catch (_) { /* non-fatal */ }
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const success = await triggerAutoPick(seasonId, currentTeamId, currentPickNumber, autodraftSettings ?? null);
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if (!success) {
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await pauseDraftOnError(seasonId, currentTeamId);
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return;
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}
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// The chain may have advanced currentPickNumber past all while_on teams — reschedule.
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await _schedulePickForSeason(seasonId);
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return;
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}
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// Overnight pause: freeze timer; schedule a wakeup for when the window ends.
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const overnightPause = await checkOvernightPause(season, currentTeamId);
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const isOvernightFreeze = overnightPause.active && !shouldAutodraft;
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if (isOvernightFreeze) {
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try {
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getSocketIO().to(`draft-${seasonId}`).emit("timer-overnight-paused", {
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seasonId,
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teamId: currentTeamId,
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resumesAtUTC: overnightPause.resumesAtUTC,
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});
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} catch (_) { /* non-fatal */ }
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if (overnightPause.resumesAtUTC) {
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const msUntilResume = Math.max(0, overnightPause.resumesAtUTC - Date.now());
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const resumeTimeout = setTimeout(async () => {
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overnightResumeTimeouts.delete(seasonId);
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await schedulePickForSeason(seasonId);
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}, msUntilResume + 2_000); // 2 s buffer in case clocks drift
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overnightResumeTimeouts.set(seasonId, resumeTimeout);
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}
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return;
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}
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// Get or create timer row for this team.
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let timer = await db.query.draftTimers.findFirst({
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where: and(
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eq(schema.draftTimers.seasonId, seasonId),
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eq(schema.draftTimers.teamId, currentTeamId)
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),
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});
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if (!timer) {
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const initialTime =
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season.draftTimerMode === "standard"
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? (season.draftIncrementTime || 30)
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: (season.draftInitialTime || 120);
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const startedAt = new Date();
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const expiresAt = new Date(startedAt.getTime() + initialTime * 1000);
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await db.insert(schema.draftTimers).values({
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seasonId,
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teamId: currentTeamId,
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timeRemaining: initialTime,
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picksExpiresAt: expiresAt,
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picksStartedAt: startedAt,
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});
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// Re-fetch to get the full row (including generated id)
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timer = await db.query.draftTimers.findFirst({
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where: and(
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eq(schema.draftTimers.seasonId, seasonId),
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eq(schema.draftTimers.teamId, currentTeamId)
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),
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});
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if (!timer) return; // unexpected
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}
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const now = Date.now();
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let expiresAt: Date;
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if (timer.picksExpiresAt && timer.picksExpiresAt.getTime() > now) {
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// Timer was already running (e.g. process restarted mid-pick). Honour the existing expiry.
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expiresAt = timer.picksExpiresAt;
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} else {
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// Fresh start of this team's turn (normal path after a pick or on startup).
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const bank = timer.timeRemaining;
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if (bank <= 0) {
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// Bank depleted — trigger autopick immediately.
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const success = await triggerAutoPick(
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seasonId,
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currentTeamId,
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currentPickNumber,
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shouldAutodraft ? (autodraftSettings ?? null) : null
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);
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if (!success) { await pauseDraftOnError(seasonId, currentTeamId); return; }
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await _schedulePickForSeason(seasonId);
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return;
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}
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expiresAt = new Date(now + bank * 1000);
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await db
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.update(schema.draftTimers)
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.set({ picksExpiresAt: expiresAt, picksStartedAt: new Date() })
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.where(
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and(
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eq(schema.draftTimers.seasonId, seasonId),
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eq(schema.draftTimers.teamId, currentTeamId)
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)
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);
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}
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const msUntilExpiry = expiresAt.getTime() - now;
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const timeRemaining = Math.max(0, Math.ceil(msUntilExpiry / 1000));
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// Tell clients to start their local countdown.
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try {
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getSocketIO().to(`draft-${seasonId}`).emit("timer-pick-started", {
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seasonId,
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teamId: currentTeamId,
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pickNumber: currentPickNumber,
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expiresAt: expiresAt.getTime(),
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timeRemaining,
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});
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} catch (_) { /* non-fatal */ }
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if (msUntilExpiry <= 0) {
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// Already expired (e.g. picked up on recovery interval after a long pause).
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const success = await triggerAutoPick(
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seasonId,
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currentTeamId,
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currentPickNumber,
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shouldAutodraft ? (autodraftSettings ?? null) : null
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);
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if (!success) { await pauseDraftOnError(seasonId, currentTeamId); return; }
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await _schedulePickForSeason(seasonId);
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return;
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}
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const timeout = setTimeout(async () => {
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pickTimeouts.delete(seasonId);
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logger.log(
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`[Timer] ⚠️ Timer expired for team ${currentTeamId} in season ${seasonId} (pick ${currentPickNumber})`
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);
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const success = await triggerAutoPick(
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seasonId,
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currentTeamId,
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currentPickNumber,
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shouldAutodraft ? (autodraftSettings ?? null) : null
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);
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if (!success) {
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await pauseDraftOnError(seasonId, currentTeamId);
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return;
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}
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await schedulePickForSeason(seasonId);
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}, msUntilExpiry);
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pickTimeouts.set(seasonId, timeout);
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}
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async function schedulePickForSeason(seasonId: string): Promise<void> {
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if (schedulingInProgress.has(seasonId)) return;
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schedulingInProgress.add(seasonId);
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try {
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await _schedulePickForSeason(seasonId);
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} catch (err) {
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logger.error(`[Timer] schedulePickForSeason error for ${seasonId}:`, err);
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} finally {
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schedulingInProgress.delete(seasonId);
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}
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}
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async function scheduleAllActiveDrafts(): Promise<void> {
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await checkAndAutoStartDrafts();
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const activeDrafts = await db.query.seasons.findMany({
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where: eq(schema.seasons.status, "draft"),
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});
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// Evict caches for seasons no longer drafting.
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const activeIds = new Set(activeDrafts.map((s) => s.id));
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for (const id of draftSlotsCache.keys()) {
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if (!activeIds.has(id)) draftSlotsCache.delete(id);
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}
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for (const id of teamTimezoneCache.keys()) {
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if (!activeIds.has(id)) teamTimezoneCache.delete(id);
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}
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for (const season of activeDrafts) {
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// Only schedule if not already scheduled (avoids duplicate timeouts).
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if (!pickTimeouts.has(season.id) && !overnightResumeTimeouts.has(season.id)) {
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await schedulePickForSeason(season.id);
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}
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}
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}
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export function startDraftTimerSystem(): void {
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if (recoveryInterval) {
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logger.log("[Timer] Timer system already running");
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return;
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}
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// Schedule any in-progress drafts immediately on startup.
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scheduleAllActiveDrafts().catch((err) =>
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logger.error("[Timer] Error during startup scheduling:", err)
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);
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// Recovery interval: re-schedule any draft whose in-memory timeout was lost
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// (process restart, overnight pause end, etc.). Runs every 30 s, not every 1 s.
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recoveryInterval = setInterval(() => {
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scheduleAllActiveDrafts().catch((err) =>
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logger.error("[Timer] Error in recovery interval:", err)
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);
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}, 30_000);
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logger.log("[Timer] Draft timer system started (event-driven)");
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}
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export function stopDraftTimerSystem(): void {
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if (recoveryInterval) {
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clearInterval(recoveryInterval);
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recoveryInterval = null;
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}
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for (const t of pickTimeouts.values()) clearTimeout(t);
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pickTimeouts.clear();
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for (const t of overnightResumeTimeouts.values()) clearTimeout(t);
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overnightResumeTimeouts.clear();
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schedulingInProgress.clear();
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draftSlotsCache.clear();
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teamTimezoneCache.clear();
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logger.log("[Timer] Draft timer system stopped");
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}
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/**
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* Called by pick routes after a pick is made so the timer immediately
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* reschedules for the next team rather than waiting for the recovery interval.
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*/
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export async function rescheduleTimer(seasonId: string): Promise<void> {
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cancelPickTimeout(seasonId);
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cancelOvernightResumeTimeout(seasonId);
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draftSlotsCache.delete(seasonId); // pick may have changed the draft order state
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await schedulePickForSeason(seasonId);
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}
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