- Introduced `generateStandardSeeding()` function to create proper tournament matchups (e.g., 1v16, 8v9). - Added comprehensive tests for 4, 8, 16, and 32-team brackets to ensure correct seeding and balance. - Updated testing instructions to reflect new features and improvements in bracket generation. - Fixed issues with sequential seeding and ensured all matchups sum to n+1 for balance. - Implemented batch winner selection and duplicate participant prevention for improved user experience. - Enhanced fantasy points display on event pages for better visibility of participant results.
385 lines
15 KiB
TypeScript
385 lines
15 KiB
TypeScript
import { Form, Link } from "react-router";
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import { useState, useEffect } from "react";
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import type { Route } from "./+types/admin.sports-seasons.$id.events.$eventId.bracket";
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import { loader, action } from "./admin.sports-seasons.$id.events.$eventId.bracket.server";
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import { Button } from "~/components/ui/button";
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import { Input } from "~/components/ui/input";
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import { Label } from "~/components/ui/label";
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import {
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Card,
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CardContent,
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CardDescription,
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CardHeader,
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CardTitle,
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} from "~/components/ui/card";
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import {
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Select,
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SelectContent,
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SelectItem,
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SelectTrigger,
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SelectValue,
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} from "~/components/ui/select";
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import { ArrowLeft, Plus, Trophy } from "lucide-react";
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import { getAllBracketTemplates, getBracketTemplate } from "~/lib/bracket-templates";
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import {
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Table,
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TableBody,
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TableCell,
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TableHead,
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TableHeader,
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TableRow,
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} from "~/components/ui/table";
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export { loader, action };
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export default function EventBracket({
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loaderData,
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actionData,
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}: Route.ComponentProps) {
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const { sportsSeason, event, participants, matches } = loaderData;
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const [selectedTemplate, setSelectedTemplate] = useState("simple_8");
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const [selectedParticipants, setSelectedParticipants] = useState<Record<number, string>>({});
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const [selectedWinners, setSelectedWinners] = useState<Record<string, string>>({});
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const templates = getAllBracketTemplates();
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const template = templates.find((t) => t.id === selectedTemplate);
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// Clear selected winners after successful batch submission
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useEffect(() => {
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if (actionData?.success) {
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setSelectedWinners({});
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}
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}, [actionData?.success]);
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// Reset selected participants when template changes
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const handleTemplateChange = (newTemplateId: string) => {
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setSelectedTemplate(newTemplateId);
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setSelectedParticipants({});
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};
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// Update selected participant for a seed
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const handleParticipantChange = (seedIndex: number, participantId: string) => {
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setSelectedParticipants(prev => ({
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...prev,
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[seedIndex]: participantId
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}));
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};
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// Get available participants for a specific seed (excluding already selected)
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const getAvailableParticipants = (currentSeedIndex: number) => {
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const selectedIds = Object.entries(selectedParticipants)
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.filter(([seedIdx]) => Number(seedIdx) !== currentSeedIndex)
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.map(([_, id]) => id);
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return participants.filter(
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(p: { id: string; name: string }) => !selectedIds.includes(p.id)
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);
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};
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// Update selected winner for a match
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const handleWinnerChange = (matchId: string, winnerId: string) => {
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setSelectedWinners(prev => ({
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...prev,
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[matchId]: winnerId
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}));
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};
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// Get matches with pending winner selections in a round
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const getPendingWinnersInRound = (round: string) => {
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return Object.entries(selectedWinners)
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.filter(([matchId]) => {
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const match = matches.find((m: any) => m.id === matchId);
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return match && match.round === round && !match.isComplete;
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});
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};
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// Group matches by round
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const matchesByRound: Record<string, typeof matches> = {};
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for (const match of matches) {
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if (!matchesByRound[match.round]) {
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matchesByRound[match.round] = [];
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}
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matchesByRound[match.round].push(match);
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}
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// Get available rounds in chronological order (first round to finals)
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const getOrderedRounds = () => {
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const roundsInMatches = Array.from(new Set(matches.map(m => m.round)));
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// If event has a bracket template, use its round order
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if (event.bracketTemplateId) {
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const eventTemplate = getBracketTemplate(event.bracketTemplateId);
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if (eventTemplate) {
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// Filter template rounds to only those that have matches
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return eventTemplate.rounds
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.map((r) => r.name)
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.filter((roundName: string) => roundsInMatches.includes(roundName));
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}
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}
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// Fallback: return rounds as they appear
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return roundsInMatches;
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};
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const availableRounds = getOrderedRounds();
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// Get participants not yet in any match
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const participantsInMatches = new Set(
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matches.flatMap(m => [m.participant1Id, m.participant2Id].filter(Boolean))
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);
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const availableParticipants = participants.filter(
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(p: { id: string }) => !participantsInMatches.has(p.id)
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);
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return (
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<div className="p-8">
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<div className="max-w-6xl mx-auto">
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<div className="mb-6">
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<Button variant="ghost" size="sm" asChild className="mb-2">
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<Link to={`/admin/sports-seasons/${sportsSeason.id}/events/${event.id}`}>
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<ArrowLeft className="mr-2 h-4 w-4" />
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Back to Event
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</Link>
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</Button>
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<div className="flex items-center justify-between">
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<div>
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<h1 className="text-3xl font-bold">Playoff Bracket</h1>
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<p className="text-muted-foreground mt-1">
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{event.name} - {sportsSeason.sport.name} {sportsSeason.name}
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</p>
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</div>
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</div>
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</div>
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<div className="space-y-6">
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{actionData?.error && (
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<div className="bg-destructive/15 text-destructive px-4 py-3 rounded-md text-sm">
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{actionData.error}
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</div>
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)}
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{actionData?.success && (
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<div className="bg-green-500/15 text-green-700 dark:text-green-400 px-4 py-3 rounded-md text-sm">
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{actionData.success}
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</div>
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)}
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{/* Generate Bracket Form */}
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{matches.length === 0 && (
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<Card>
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<CardHeader>
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<CardTitle>Generate Bracket</CardTitle>
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<CardDescription>
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Create the bracket structure for this playoff event
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</CardDescription>
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</CardHeader>
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<CardContent>
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<Form method="post" className="space-y-4">
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<input type="hidden" name="intent" value="generate-bracket" />
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<div className="space-y-2">
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<Label htmlFor="templateId">Bracket Template</Label>
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<Select
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name="templateId"
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value={selectedTemplate}
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onValueChange={handleTemplateChange}
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required
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>
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<SelectTrigger id="templateId">
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<SelectValue />
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</SelectTrigger>
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<SelectContent>
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{templates.map((t) => (
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<SelectItem key={t.id} value={t.id}>
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{t.name} - {t.totalTeams} teams
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</SelectItem>
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))}
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</SelectContent>
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</Select>
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{template && (
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<p className="text-sm text-muted-foreground">
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Rounds: {template.rounds.map(r => r.name).join(" → ")}
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</p>
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)}
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</div>
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<div className="space-y-2">
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<Label>Select Participants (in order)</Label>
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<p className="text-sm text-muted-foreground">
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Select {template?.totalTeams || 8} participants for the bracket
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</p>
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{[...Array(template?.totalTeams || 8)].map((_, i) => {
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const availableParticipants = getAvailableParticipants(i);
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return (
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<Select
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key={i}
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name={`participant${i}`}
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value={selectedParticipants[i] || ""}
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onValueChange={(value) => handleParticipantChange(i, value)}
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required
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>
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<SelectTrigger>
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<SelectValue placeholder={`Seed ${i + 1}`} />
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</SelectTrigger>
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<SelectContent>
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{availableParticipants.map((participant: { id: string; name: string }) => (
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<SelectItem key={participant.id} value={participant.id}>
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{participant.name}
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</SelectItem>
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))}
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</SelectContent>
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</Select>
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);
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})}
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</div>
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<Button type="submit" className="w-full">
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<Plus className="mr-2 h-4 w-4" />
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Generate Bracket
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</Button>
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</Form>
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</CardContent>
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</Card>
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)}
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{/* Bracket Display */}
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{availableRounds.map((round: string) => (
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<Card key={round}>
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<CardHeader>
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<CardTitle>{round}</CardTitle>
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<CardDescription>
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{matchesByRound[round].length} {matchesByRound[round].length === 1 ? "match" : "matches"}
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</CardDescription>
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</CardHeader>
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<CardContent>
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<Table>
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<TableHeader>
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<TableRow>
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<TableHead className="w-16">Match</TableHead>
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<TableHead>Participant 1</TableHead>
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<TableHead>Score</TableHead>
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<TableHead className="w-24 text-center">vs</TableHead>
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<TableHead>Score</TableHead>
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<TableHead>Participant 2</TableHead>
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<TableHead>Winner</TableHead>
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<TableHead className="w-32">Actions</TableHead>
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</TableRow>
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</TableHeader>
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<TableBody>
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{matchesByRound[round].map((match) => (
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<TableRow key={match.id}>
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<TableCell className="font-semibold">
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{match.matchNumber}
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</TableCell>
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<TableCell>
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{match.participant1?.name || "TBD"}
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</TableCell>
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<TableCell>
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{match.participant1Score ? parseFloat(match.participant1Score) : "-"}
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</TableCell>
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<TableCell className="text-center text-muted-foreground">
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vs
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</TableCell>
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<TableCell>
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{match.participant2Score ? parseFloat(match.participant2Score) : "-"}
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</TableCell>
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<TableCell>
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{match.participant2?.name || "TBD"}
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</TableCell>
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<TableCell>
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{match.winner?.name ? (
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<div className="flex items-center gap-1">
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<Trophy className="h-4 w-4 text-yellow-500" />
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{match.winner.name}
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</div>
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) : (
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"-"
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)}
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</TableCell>
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<TableCell>
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{!match.isComplete && match.participant1Id && match.participant2Id ? (
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<Select
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value={selectedWinners[match.id] || ""}
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onValueChange={(value) => handleWinnerChange(match.id, value)}
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>
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<SelectTrigger className="h-8 w-full">
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<SelectValue placeholder="Select winner" />
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</SelectTrigger>
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<SelectContent>
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<SelectItem value={match.participant1Id}>
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{match.participant1?.name}
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</SelectItem>
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<SelectItem value={match.participant2Id}>
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{match.participant2?.name}
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</SelectItem>
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</SelectContent>
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</Select>
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) : match.isComplete ? (
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<span className="text-sm text-muted-foreground">Complete</span>
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) : (
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<span className="text-sm text-muted-foreground">Waiting</span>
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)}
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</TableCell>
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</TableRow>
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))}
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</TableBody>
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</Table>
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{/* Batch Submit Winners */}
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{getPendingWinnersInRound(round).length > 0 && (
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<Form method="post" className="mt-4">
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<input type="hidden" name="intent" value="set-round-winners" />
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<input type="hidden" name="round" value={round} />
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{getPendingWinnersInRound(round).map(([matchId, winnerId]) => (
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<input key={matchId} type="hidden" name={`winner-${matchId}`} value={winnerId} />
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))}
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<Button type="submit" className="w-full">
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Save {getPendingWinnersInRound(round).length} Winner{getPendingWinnersInRound(round).length > 1 ? 's' : ''} for {round}
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</Button>
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</Form>
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)}
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</CardContent>
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</Card>
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))}
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{/* Complete Round Button */}
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{availableRounds.length > 0 && (
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<Card>
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<CardHeader>
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<CardTitle>Complete Round</CardTitle>
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<CardDescription>
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Finalize the current round and calculate placements
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</CardDescription>
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</CardHeader>
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<CardContent>
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<Form method="post">
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<input type="hidden" name="intent" value="complete-round" />
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<div className="space-y-4">
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<div className="space-y-2">
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<Label htmlFor="round">Round to Complete</Label>
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<Select name="round" required>
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<SelectTrigger id="round">
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<SelectValue placeholder="Select round" />
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</SelectTrigger>
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<SelectContent>
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{availableRounds.map((round: string) => (
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<SelectItem key={round} value={round}>
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{round}
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</SelectItem>
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))}
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</SelectContent>
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</Select>
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</div>
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<Button type="submit">
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Complete Round & Calculate Placements
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</Button>
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</div>
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</Form>
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</CardContent>
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</Card>
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)}
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</div>
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</div>
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</div>
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);
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}
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