brackt/app/components/scoring/ScoringRulesEditor.tsx
Chris Parsons 1584d34b89
Redesign to dark-mode-only with navy palette and accent colors (#13)
Removes light mode entirely in favour of a permanent dark theme with a
navy-tinted background and three signature accents (electric blue,
amber/gold, coral) exposed as CSS custom properties and Tailwind
utilities (bg-electric, text-amber-accent, text-coral-accent).

- Set class="dark" on <html> and apply Clerk dark base theme
- Rewrite app.css: single :root palette (oklch navy values), custom
  --electric / --amber-accent / --coral-accent variables, remove
  duplicate .dark block and light-mode bg-white/bg-gray-950 rule
- Install @clerk/themes for Clerk dark modal support
- Replace hardcoded Tailwind colors across 30+ files:
  - Draft grid cells: blue-50/blue-950 → electric/15, green-50/950 → emerald/10
  - Timer: green-600/yellow-600/red-600 → emerald-400/amber-accent/coral-accent
  - Status badges: blue-50/green-50/gray-50 → electric/emerald/muted variants
  - Success messages: green-500/15 text-green-700 dark:text-green-400 → emerald-500/15 text-emerald-400
  - Info cards: blue-50 dark:bg-blue-950 → electric/10
  - Warning cards: yellow-500 → amber-accent variants
  - Medal/placement badges: yellow-500/orange-600 → amber-accent/coral-accent
  - Movement indicators: green-600/red-600 → emerald-400/coral-accent
  - Connection dots: green-500/red-500 → emerald-500/coral-accent
- Remove dark:hidden/dark:block logo toggle in welcome.tsx (always dark)
- Update DraftGrid test assertions to match new class names

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 19:26:11 -08:00

96 lines
3.6 KiB
TypeScript
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import { Label } from "~/components/ui/label";
import { Input } from "~/components/ui/input";
import {
Card,
CardContent,
CardDescription,
CardHeader,
CardTitle,
} from "~/components/ui/card";
import { DEFAULT_SCORING_RULES, type ScoringRules } from "~/lib/scoring-types";
interface ScoringRulesEditorProps {
scoringRules?: Partial<ScoringRules>;
disabled?: boolean;
}
export function ScoringRulesEditor({ scoringRules, disabled = false }: ScoringRulesEditorProps) {
const rules = {
...DEFAULT_SCORING_RULES,
...scoringRules,
};
const placementLabels = [
{ key: "pointsFor1st", label: "1st Place", emoji: "🥇" },
{ key: "pointsFor2nd", label: "2nd Place", emoji: "🥈" },
{ key: "pointsFor3rd", label: "3rd Place", emoji: "🥉" },
{ key: "pointsFor4th", label: "4th Place", emoji: "4⃣" },
{ key: "pointsFor5th", label: "5th Place", emoji: "5⃣" },
{ key: "pointsFor6th", label: "6th Place", emoji: "6⃣" },
{ key: "pointsFor7th", label: "7th Place", emoji: "7⃣" },
{ key: "pointsFor8th", label: "8th Place", emoji: "8⃣" },
] as const;
return (
<Card>
<CardHeader>
<CardTitle>Scoring Rules</CardTitle>
<CardDescription>
{disabled
? "Scoring rules cannot be modified after the draft has started"
: "Set the fantasy points awarded for each final placement (1st through 8th)"}
</CardDescription>
</CardHeader>
<CardContent>
<div className="space-y-4">
<div className="bg-muted/50 border border-muted-foreground/20 rounded-md p-3">
<p className="text-sm text-muted-foreground">
<strong>How it works:</strong> At the end of each sport's season, participants will
be ranked 1st through 8th based on their performance. These point values will be
awarded to teams that drafted those participants.
</p>
</div>
<div className="grid grid-cols-1 sm:grid-cols-2 gap-4">
{placementLabels.map(({ key, label, emoji }) => (
<div key={key} className="space-y-2">
<Label htmlFor={key} className="flex items-center gap-2">
<span className="text-lg">{emoji}</span>
<span>{label}</span>
</Label>
<Input
id={key}
name={key}
type="number"
min="0"
max="1000"
step="1"
defaultValue={rules[key]}
disabled={disabled}
required
className="text-base font-semibold"
/>
</div>
))}
</div>
<div className="bg-electric/10 border border-electric/20 rounded-md p-3">
<p className="text-sm text-electric">
<strong>💡 Tip:</strong> The default scoring rewards winning heavily (100 pts for 1st)
but also values consistency (25 pts for 5th/6th). Customize these values to fit your
league's strategy preferences.
</p>
</div>
<div className="border-t pt-4">
<p className="text-xs text-muted-foreground">
Preview: 1st={rules.pointsFor1st} 2nd={rules.pointsFor2nd} 3rd={rules.pointsFor3rd}
4th={rules.pointsFor4th} 5th={rules.pointsFor5th} 6th={rules.pointsFor6th}
7th={rules.pointsFor7th} 8th={rules.pointsFor8th} pts
</p>
</div>
</div>
</CardContent>
</Card>
);
}