* Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
1161 lines
57 KiB
TypeScript
1161 lines
57 KiB
TypeScript
import { Form, Link } from "react-router";
|
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import { Fragment, useState, useEffect, useMemo } from "react";
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import { localDateTimeToUtcIso } from "~/lib/date-utils";
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import type { Route } from "./+types/admin.sports-seasons.$id.events.$eventId.bracket";
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import { loader, action } from "./admin.sports-seasons.$id.events.$eventId.bracket.server";
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import { Button } from "~/components/ui/button";
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import { Input } from "~/components/ui/input";
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import { Label } from "~/components/ui/label";
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import {
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Card,
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CardContent,
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CardDescription,
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CardHeader,
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CardTitle,
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} from "~/components/ui/card";
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import {
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Select,
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SelectContent,
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SelectItem,
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SelectTrigger,
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SelectValue,
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} from "~/components/ui/select";
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import { ArrowLeft, Plus, Trophy, X, Check, ChevronDown, ChevronRight, Calendar, TrendingUp, Trash2 } from "lucide-react";
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import { getAllBracketTemplates, getBracketTemplate, getOrderedRoundsFromMatches, buildNCAA68SlotMap, ALL_16_SEEDS, type BracketRegion } from "~/lib/bracket-templates";
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import {
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Table,
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TableBody,
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TableCell,
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TableHead,
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TableHeader,
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TableRow,
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} from "~/components/ui/table";
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import { Badge } from "~/components/ui/badge";
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import { ParticipantSelector } from "~/components/ParticipantSelector";
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export function meta({ data }: Route.MetaArgs): Route.MetaDescriptors {
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return [{ title: `Bracket — ${data?.event?.name ?? "Event"} - Brackt Admin` }];
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}
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export { loader, action };
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export default function EventBracket({
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loaderData,
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actionData,
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}: Route.ComponentProps) {
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const { sportsSeason, event, participants, matches, tournamentGroups } = loaderData;
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const [selectedTemplate, setSelectedTemplate] = useState("simple_8");
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const [selectedParticipants, setSelectedParticipants] = useState<Record<number, string>>({});
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const [selectedWinners, setSelectedWinners] = useState<Record<string, string>>({});
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const [knockoutAssignments, setKnockoutAssignments] = useState<Record<string, string>>({});
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const [expandedMatches, setExpandedMatches] = useState<Set<string>>(new Set());
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const localTzAbbr = new Intl.DateTimeFormat("en-US", { timeZoneName: "short" })
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.formatToParts(new Date())
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.find(p => p.type === "timeZoneName")?.value ?? "local";
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const toggleMatchExpanded = (matchId: string) => {
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setExpandedMatches(prev => {
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const next = new Set(prev);
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if (next.has(matchId)) next.delete(matchId);
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else next.add(matchId);
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return next;
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});
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};
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const templates = getAllBracketTemplates();
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const template = templates.find((t) => t.id === selectedTemplate);
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// Determine if this is a group-stage event
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const hasGroupStage = template?.groupStage !== null;
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// Determine if this template uses named regions (e.g. NCAA 68)
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const hasRegions = (template?.regions?.length ?? 0) > 0;
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// Per-region configuration state: name + which seed slots are play-ins
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// Initialized from: stored event config → template defaults → empty
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const buildDefaultRegionConfig = (tmpl: typeof template) => {
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const source =
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(event.bracketRegionConfig as unknown as BracketRegion[] | null) ?? tmpl?.regions ?? [];
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return source.map((r) => ({
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name: r.name,
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playInSeeds: r.playIns.map((pi) => pi.seedSlot),
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}));
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};
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const [regionConfig, setRegionConfig] = useState(() => buildDefaultRegionConfig(template));
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// Derive effective BracketRegion[] from regionConfig state
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const effectiveRegions: BracketRegion[] = useMemo(() => {
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return regionConfig.map((cfg) => {
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const playInSet = new Set(cfg.playInSeeds);
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return {
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name: cfg.name,
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directSeeds: ALL_16_SEEDS.filter((s) => !playInSet.has(s)),
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playIns: cfg.playInSeeds.map((s) => ({ seedSlot: s, teams: 2 as const })),
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};
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});
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}, [regionConfig]);
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const regionSlotMap = useMemo(
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() => (effectiveRegions.length > 0 ? buildNCAA68SlotMap(effectiveRegions) : null),
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[effectiveRegions]
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);
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// Region config handlers
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const updateRegionName = (regionIdx: number, name: string) => {
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setRegionConfig((prev) =>
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prev.map((r, i) => (i === regionIdx ? { ...r, name } : r))
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);
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};
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const addPlayIn = (regionIdx: number) => {
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setRegionConfig((prev) =>
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prev.map((r, i) => {
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if (i !== regionIdx || r.playInSeeds.length >= 2) return r;
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// Default to seed 16 if no play-ins yet, otherwise seed 11
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const defaultSeed = r.playInSeeds.length === 0 ? 16 : 11;
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const seed = r.playInSeeds.includes(defaultSeed)
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? ([11, 16].find((s) => !r.playInSeeds.includes(s)) ?? 11)
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: defaultSeed;
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return { ...r, playInSeeds: [...r.playInSeeds, seed] };
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})
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);
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// Reset participant selections since slot indices change
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setSelectedParticipants({});
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};
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const removePlayIn = (regionIdx: number, piIdx: number) => {
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setRegionConfig((prev) =>
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prev.map((r, i) =>
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i === regionIdx
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? { ...r, playInSeeds: r.playInSeeds.filter((_, j) => j !== piIdx) }
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: r
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)
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);
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setSelectedParticipants({});
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};
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const updatePlayInSeed = (regionIdx: number, piIdx: number, seed: number) => {
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setRegionConfig((prev) =>
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prev.map((r, i) =>
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i === regionIdx
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? {
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...r,
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playInSeeds: r.playInSeeds.map((s, j) => (j === piIdx ? seed : s)),
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}
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: r
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)
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);
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setSelectedParticipants({});
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};
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const isGroupStageEvent = tournamentGroups.length > 0;
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// Determine the phase for group-stage events
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const knockoutPopulated = useMemo(() => {
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if (!isGroupStageEvent) return false;
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// Check if any Round of 32 match has participants assigned
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const r32Matches = matches.filter((m) => m.round === "Round of 32");
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return r32Matches.some((m) => m.participant1Id || m.participant2Id);
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}, [isGroupStageEvent, matches]);
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// Group stage stats
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const groupStageStats = useMemo(() => {
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if (!isGroupStageEvent) return null;
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let eliminated = 0;
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let total = 0;
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for (const group of tournamentGroups) {
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for (const member of group.members || []) {
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total++;
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if (member.eliminated) eliminated++;
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}
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}
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return { eliminated, advancing: total - eliminated, total };
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}, [isGroupStageEvent, tournamentGroups]);
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// Advancing participants (non-eliminated) for knockout assignment
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const advancingParticipants = useMemo(() => {
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if (!isGroupStageEvent) return [];
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const advancing: Array<{ id: string; name: string }> = [];
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for (const group of tournamentGroups) {
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for (const member of group.members || []) {
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if (!member.eliminated && member.participant) {
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advancing.push({
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id: member.participant.id,
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name: member.participant.name,
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});
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}
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}
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}
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return advancing;
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}, [isGroupStageEvent, tournamentGroups]);
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// Available advancing participants for knockout assignment (exclude already assigned)
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const availableAdvancingMap = useMemo(() => {
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const assignedIds = new Set(Object.values(knockoutAssignments).filter(Boolean));
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const map: Record<string, typeof advancingParticipants> = {};
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// Create 32 slots (16 matches × 2 slots)
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for (let m = 1; m <= 16; m++) {
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for (const slot of ["participant1Id", "participant2Id"]) {
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const key = `match-${m}-${slot}`;
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const currentSelection = knockoutAssignments[key];
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map[key] = advancingParticipants.filter(
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(p) => !assignedIds.has(p.id) || p.id === currentSelection
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);
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}
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}
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return map;
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}, [knockoutAssignments, advancingParticipants]);
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// Clear selected winners after successful batch submission
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useEffect(() => {
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if (actionData?.success) {
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setSelectedWinners({});
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}
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}, [actionData?.success]);
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// Reset selected participants and region config when template changes
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const handleTemplateChange = (newTemplateId: string) => {
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setSelectedTemplate(newTemplateId);
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setSelectedParticipants({});
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const newTemplate = templates.find((t) => t.id === newTemplateId);
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setRegionConfig(buildDefaultRegionConfig(newTemplate));
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};
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// Update selected participant for a seed
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const handleParticipantChange = (seedIndex: number, participantId: string) => {
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setSelectedParticipants(prev => ({
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...prev,
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[seedIndex]: participantId
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}));
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};
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// Memoized available participants calculation
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const availableParticipantsMap = useMemo(() => {
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const selectedIdsSet = new Set(Object.values(selectedParticipants));
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const map: Record<number, typeof participants> = {};
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const totalSeeds = template?.totalTeams || 8;
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for (let i = 0; i < totalSeeds; i++) {
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const currentSelection = selectedParticipants[i];
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map[i] = participants.filter((p: { id: string; name: string }) => {
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return !selectedIdsSet.has(p.id) || p.id === currentSelection;
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});
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}
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return map;
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}, [selectedParticipants, participants, template?.totalTeams]);
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const getAvailableParticipants = (seedIndex: number) => {
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return availableParticipantsMap[seedIndex] || participants;
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};
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// Update selected winner for a match
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const handleWinnerChange = (matchId: string, winnerId: string) => {
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setSelectedWinners(prev => ({
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...prev,
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[matchId]: winnerId
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}));
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};
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// Get matches with pending winner selections in a round
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const getPendingWinnersInRound = (round: string) => {
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return Object.entries(selectedWinners)
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.filter(([matchId]) => {
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const match = matches.find((m) => m.id === matchId);
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return match && match.round === round && !match.isComplete;
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});
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};
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// Memoized: Group matches by round
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const matchesByRound = useMemo(() => {
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const grouped: Record<string, typeof matches> = {};
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for (const match of matches) {
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if (!grouped[match.round]) {
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grouped[match.round] = [];
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}
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grouped[match.round].push(match);
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}
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return grouped;
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}, [matches]);
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// Memoized: Get available rounds in chronological order
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const availableRounds = useMemo(() => {
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const template = event.bracketTemplateId ? getBracketTemplate(event.bracketTemplateId) : undefined;
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return getOrderedRoundsFromMatches(matches, template);
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}, [matches, event.bracketTemplateId]);
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// Check if all matches are complete
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const allMatchesComplete = useMemo(() => {
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return matches.length > 0 && matches.every((m) => m.isComplete);
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}, [matches]);
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// No bracket and no groups yet = setup phase
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const showSetup = matches.length === 0 && !isGroupStageEvent;
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return (
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<div className="p-8">
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<div className="max-w-6xl mx-auto">
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<div className="mb-6">
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<Button variant="ghost" size="sm" asChild className="mb-2">
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<Link to={`/admin/sports-seasons/${sportsSeason.id}/events/${event.id}`}>
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<ArrowLeft className="mr-2 h-4 w-4" />
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Back to Event
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</Link>
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</Button>
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<div className="flex items-center justify-between">
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<div>
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<h1 className="text-3xl font-bold">Playoff Bracket</h1>
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<p className="text-muted-foreground mt-1">
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{event.name} - {sportsSeason.sport.name} {sportsSeason.name}
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</p>
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</div>
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</div>
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</div>
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||
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||
<div className="space-y-6">
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{actionData?.error && (
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||
<div className="bg-destructive/15 text-destructive px-4 py-3 rounded-md text-sm">
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{actionData.error}
|
||
</div>
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||
)}
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||
|
||
{actionData?.success && (
|
||
<div className="bg-emerald-500/15 text-emerald-400 px-4 py-3 rounded-md text-sm">
|
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{actionData.success}
|
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</div>
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)}
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{/* Reprocess Eliminations - For existing brackets (non-group-stage) */}
|
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{matches.length > 0 && !isGroupStageEvent && (
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<Card>
|
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<CardHeader>
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<CardTitle>Reprocess Eliminations</CardTitle>
|
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<CardDescription>
|
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Mark participants not in this bracket as eliminated (for brackets created before automatic elimination tracking)
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</CardDescription>
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</CardHeader>
|
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<CardContent>
|
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<Form method="post">
|
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<input type="hidden" name="intent" value="reprocess-eliminations" />
|
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<div className="space-y-4">
|
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<div className="text-sm text-muted-foreground">
|
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This will set finalPosition = 0 for all participants who are not in any playoff match,
|
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allowing probability recalculation to set their odds to 0%.
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</div>
|
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<Button type="submit" variant="outline">
|
||
Reprocess Eliminations
|
||
</Button>
|
||
</div>
|
||
</Form>
|
||
</CardContent>
|
||
</Card>
|
||
)}
|
||
|
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{/* ====== SETUP PHASE ====== */}
|
||
{showSetup && (
|
||
<Card>
|
||
<CardHeader>
|
||
<CardTitle>Generate Bracket</CardTitle>
|
||
<CardDescription>
|
||
Create the bracket structure for this playoff event
|
||
</CardDescription>
|
||
</CardHeader>
|
||
<CardContent>
|
||
<Form method="post" className="space-y-4">
|
||
{/* Intent depends on whether this is a group-stage template */}
|
||
<input
|
||
type="hidden"
|
||
name="intent"
|
||
value={hasGroupStage ? "generate-groups" : "generate-bracket"}
|
||
/>
|
||
|
||
<div className="space-y-2">
|
||
<Label htmlFor="templateId">Bracket Template</Label>
|
||
<Select
|
||
name="templateId"
|
||
value={selectedTemplate}
|
||
onValueChange={handleTemplateChange}
|
||
required
|
||
>
|
||
<SelectTrigger id="templateId">
|
||
<SelectValue />
|
||
</SelectTrigger>
|
||
<SelectContent>
|
||
{templates.map((t) => (
|
||
<SelectItem key={t.id} value={t.id}>
|
||
{t.name} - {t.totalTeams} teams
|
||
</SelectItem>
|
||
))}
|
||
</SelectContent>
|
||
</Select>
|
||
{template && (
|
||
<p className="text-sm text-muted-foreground">
|
||
{template.groupStage ? (
|
||
<>
|
||
Groups: {template.groupStage.groupCount} groups of {template.groupStage.teamsPerGroup}
|
||
{" | "}Knockout: {template.rounds.map(r => r.name).join(" \u2192 ")}
|
||
</>
|
||
) : (
|
||
<>Rounds: {template.rounds.map(r => r.name).join(" \u2192 ")}</>
|
||
)}
|
||
</p>
|
||
)}
|
||
</div>
|
||
|
||
{/* Group-stage template: show group assignments */}
|
||
{hasGroupStage && template?.groupStage && (
|
||
<div className="space-y-4">
|
||
<Label>Assign Participants to Groups</Label>
|
||
<p className="text-sm text-muted-foreground">
|
||
Assign {template.totalTeams} participants across {template.groupStage.groupCount} groups
|
||
({template.groupStage.teamsPerGroup} per group).
|
||
</p>
|
||
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
|
||
{template.groupStage.groupLabels.map((label, groupIndex) => (
|
||
<Card key={label} className="border-dashed">
|
||
<CardHeader className="py-3 px-4">
|
||
<CardTitle className="text-base">Group {label}</CardTitle>
|
||
</CardHeader>
|
||
<CardContent className="px-4 pb-4 space-y-2">
|
||
{[...Array(template.groupStage!.teamsPerGroup)].map((_, teamIndex) => {
|
||
const seedIndex = groupIndex * template.groupStage!.teamsPerGroup + teamIndex;
|
||
const availableParticipants = getAvailableParticipants(seedIndex);
|
||
|
||
return (
|
||
<div key={seedIndex}>
|
||
<input
|
||
type="hidden"
|
||
name={`participant${seedIndex}`}
|
||
value={selectedParticipants[seedIndex] || ""}
|
||
required
|
||
/>
|
||
<ParticipantSelector
|
||
participants={availableParticipants}
|
||
value={selectedParticipants[seedIndex] || ""}
|
||
onValueChange={(value) => handleParticipantChange(seedIndex, value)}
|
||
placeholder={`Team ${teamIndex + 1}...`}
|
||
/>
|
||
</div>
|
||
);
|
||
})}
|
||
</CardContent>
|
||
</Card>
|
||
))}
|
||
</div>
|
||
</div>
|
||
)}
|
||
|
||
{/* Non-group-stage template: region-grouped or flat seeded list */}
|
||
{!hasGroupStage && hasRegions && regionSlotMap && (
|
||
<div className="space-y-6">
|
||
|
||
{/* ── Region configuration ─────────────────────────────── */}
|
||
<div className="border rounded-lg p-4 space-y-3">
|
||
<div>
|
||
<h4 className="font-semibold text-sm">Configure Regions</h4>
|
||
<p className="text-xs text-muted-foreground mt-0.5">
|
||
Set each region's name and which seed slots are play-in games.
|
||
</p>
|
||
</div>
|
||
{regionConfig.map((region, r) => (
|
||
// eslint-disable-next-line react/no-array-index-key
|
||
<div key={r} className="flex flex-wrap items-center gap-2">
|
||
<Input
|
||
className="w-36 h-8 text-sm"
|
||
value={region.name}
|
||
onChange={(e) => updateRegionName(r, e.target.value)}
|
||
placeholder={`Region ${r + 1}`}
|
||
/>
|
||
{region.playInSeeds.map((seed, pi) => (
|
||
// eslint-disable-next-line react/no-array-index-key
|
||
<div key={pi} className="flex items-center gap-1">
|
||
<span className="text-xs text-muted-foreground">play-in seed:</span>
|
||
<Select
|
||
value={String(seed)}
|
||
onValueChange={(val) => updatePlayInSeed(r, pi, parseInt(val, 10))}
|
||
>
|
||
<SelectTrigger className="h-8 w-16 text-sm">
|
||
<SelectValue />
|
||
</SelectTrigger>
|
||
<SelectContent>
|
||
{ALL_16_SEEDS.map((s) => (
|
||
<SelectItem key={s} value={String(s)}>{s}</SelectItem>
|
||
))}
|
||
</SelectContent>
|
||
</Select>
|
||
<Button
|
||
type="button"
|
||
variant="ghost"
|
||
size="sm"
|
||
className="h-7 w-7 p-0 text-muted-foreground"
|
||
onClick={() => removePlayIn(r, pi)}
|
||
>
|
||
<X className="h-3 w-3" />
|
||
</Button>
|
||
</div>
|
||
))}
|
||
{region.playInSeeds.length < 2 && (
|
||
<Button
|
||
type="button"
|
||
variant="outline"
|
||
size="sm"
|
||
className="h-7 text-xs"
|
||
onClick={() => addPlayIn(r)}
|
||
>
|
||
<Plus className="h-3 w-3 mr-1" />
|
||
Add play-in
|
||
</Button>
|
||
)}
|
||
</div>
|
||
))}
|
||
{/* Hidden fields so server receives the region config */}
|
||
{regionConfig.map((region, r) => (
|
||
// eslint-disable-next-line react/no-array-index-key
|
||
<Fragment key={r}>
|
||
<input type="hidden" name={`regionName${r}`} value={region.name} />
|
||
<input type="hidden" name={`regionPlayInSeeds${r}`} value={region.playInSeeds.join(",")} />
|
||
</Fragment>
|
||
))}
|
||
</div>
|
||
|
||
{/* ── Seed entry per region ─────────────────────────────── */}
|
||
<p className="text-sm text-muted-foreground">
|
||
Select participants by region. Use search to find teams quickly.
|
||
</p>
|
||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||
{effectiveRegions.map((region, r) => {
|
||
const directOffset = regionSlotMap.directOffsets[r];
|
||
return (
|
||
// eslint-disable-next-line react/no-array-index-key
|
||
<div key={r} className="border rounded-lg p-4 space-y-2">
|
||
<h4 className="font-semibold text-sm">{region.name || `Region ${r + 1}`}</h4>
|
||
{region.directSeeds.map((seedNum, pos) => {
|
||
const globalIdx = directOffset + pos;
|
||
const opponentSeed = 17 - seedNum;
|
||
const opponentIsPlayIn = region.playIns.some((pi) => pi.seedSlot === opponentSeed);
|
||
return (
|
||
<div key={seedNum} className="flex items-center gap-2">
|
||
<Label className="w-16 text-xs text-muted-foreground shrink-0">
|
||
Seed {seedNum}
|
||
</Label>
|
||
<div className="flex-1 min-w-0">
|
||
<input
|
||
type="hidden"
|
||
name={`participant${globalIdx}`}
|
||
value={selectedParticipants[globalIdx] || ""}
|
||
required
|
||
/>
|
||
<ParticipantSelector
|
||
participants={getAvailableParticipants(globalIdx)}
|
||
value={selectedParticipants[globalIdx] || ""}
|
||
onValueChange={(value) => handleParticipantChange(globalIdx, value)}
|
||
placeholder={`Seed ${seedNum}…`}
|
||
/>
|
||
</div>
|
||
{opponentIsPlayIn && (
|
||
<span className="text-xs text-muted-foreground shrink-0">← faces play-in</span>
|
||
)}
|
||
</div>
|
||
);
|
||
})}
|
||
{region.playIns.length > 0 && (
|
||
<p className="text-xs text-muted-foreground pt-1 border-t">
|
||
{region.playIns.map((pi) => `Seed ${pi.seedSlot}`).join(" & ")} via play-in ↓
|
||
</p>
|
||
)}
|
||
</div>
|
||
);
|
||
})}
|
||
</div>
|
||
|
||
{/* ── Play-in team entry ─────────────────────────────────── */}
|
||
{regionSlotMap.playInOffsets.length > 0 && (
|
||
<div className="border rounded-lg p-4 space-y-4">
|
||
<h4 className="font-semibold text-sm">Play-In Teams</h4>
|
||
<p className="text-xs text-muted-foreground">
|
||
Enter both teams for each play-in game. The winner advances to the main bracket.
|
||
</p>
|
||
{regionSlotMap.playInOffsets.map((pi, ffIdx) => {
|
||
const regionName = effectiveRegions[pi.regionIndex]?.name || `Region ${pi.regionIndex + 1}`;
|
||
const idx1 = pi.startIndex;
|
||
const idx2 = pi.startIndex + 1;
|
||
return (
|
||
<div key={`${pi.regionIndex}-${pi.seedSlot}`} className="space-y-2">
|
||
<p className="text-xs font-medium text-muted-foreground">
|
||
Play-In {ffIdx + 1} — {regionName} {pi.seedSlot}-seed
|
||
</p>
|
||
{[idx1, idx2].map((globalIdx, slot) => (
|
||
<div key={globalIdx} className="flex items-center gap-2">
|
||
<Label className="w-16 text-xs text-muted-foreground shrink-0">
|
||
Team {slot + 1}
|
||
</Label>
|
||
<div className="flex-1 min-w-0">
|
||
<input
|
||
type="hidden"
|
||
name={`participant${globalIdx}`}
|
||
value={selectedParticipants[globalIdx] || ""}
|
||
required
|
||
/>
|
||
<ParticipantSelector
|
||
participants={getAvailableParticipants(globalIdx)}
|
||
value={selectedParticipants[globalIdx] || ""}
|
||
onValueChange={(value) => handleParticipantChange(globalIdx, value)}
|
||
placeholder={`${regionName} ${pi.seedSlot}-seed play-in team ${slot + 1}…`}
|
||
/>
|
||
</div>
|
||
</div>
|
||
))}
|
||
</div>
|
||
);
|
||
})}
|
||
</div>
|
||
)}
|
||
</div>
|
||
)}
|
||
|
||
{/* Non-group-stage, non-region template: flat seeded list */}
|
||
{!hasGroupStage && !hasRegions && (
|
||
<div className="space-y-2">
|
||
<Label>Select Participants (in order)</Label>
|
||
<p className="text-sm text-muted-foreground">
|
||
Select {template?.totalTeams || 8} participants for the bracket. Use search to quickly find participants.
|
||
</p>
|
||
{[...Array(template?.totalTeams || 8)].map((_, i) => {
|
||
const availableParticipants = getAvailableParticipants(i);
|
||
|
||
return (
|
||
// eslint-disable-next-line react/no-array-index-key
|
||
<div key={i} className="flex items-center gap-2">
|
||
<Label className="w-20 text-sm text-muted-foreground shrink-0">
|
||
Seed {i + 1}
|
||
</Label>
|
||
<div className="flex-1 min-w-0">
|
||
<input
|
||
type="hidden"
|
||
name={`participant${i}`}
|
||
value={selectedParticipants[i] || ""}
|
||
required
|
||
/>
|
||
<ParticipantSelector
|
||
participants={availableParticipants}
|
||
value={selectedParticipants[i] || ""}
|
||
onValueChange={(value) => handleParticipantChange(i, value)}
|
||
placeholder={`Select seed ${i + 1}...`}
|
||
/>
|
||
</div>
|
||
</div>
|
||
);
|
||
})}
|
||
</div>
|
||
)}
|
||
|
||
<Button type="submit" className="w-full">
|
||
<Plus className="mr-2 h-4 w-4" />
|
||
{hasGroupStage ? "Generate Groups & Bracket" : "Generate Bracket"}
|
||
</Button>
|
||
</Form>
|
||
</CardContent>
|
||
</Card>
|
||
)}
|
||
|
||
{/* ====== GROUP STAGE MANAGEMENT (Phase 2) ====== */}
|
||
{isGroupStageEvent && !knockoutPopulated && (
|
||
<>
|
||
{/* Group Stage Summary */}
|
||
{groupStageStats && (
|
||
<Card>
|
||
<CardHeader>
|
||
<CardTitle>Group Stage</CardTitle>
|
||
<CardDescription>
|
||
Manage group stage eliminations. Mark teams as eliminated, then assign advancing teams to the knockout bracket.
|
||
</CardDescription>
|
||
</CardHeader>
|
||
<CardContent>
|
||
<div className="flex gap-4 text-sm">
|
||
<Badge variant="secondary">
|
||
{groupStageStats.total} total teams
|
||
</Badge>
|
||
<Badge variant="destructive">
|
||
{groupStageStats.eliminated} eliminated
|
||
</Badge>
|
||
<Badge variant="default">
|
||
{groupStageStats.advancing} advancing
|
||
</Badge>
|
||
</div>
|
||
</CardContent>
|
||
</Card>
|
||
)}
|
||
|
||
{/* Group Cards */}
|
||
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 gap-4">
|
||
{tournamentGroups.map((group) => (
|
||
<Card key={group.id}>
|
||
<CardHeader className="py-3 px-4">
|
||
<CardTitle className="text-base">Group {group.groupName}</CardTitle>
|
||
</CardHeader>
|
||
<CardContent className="px-4 pb-4 space-y-2">
|
||
{(group.members || []).map((member) => (
|
||
<div
|
||
key={member.id}
|
||
className={`flex items-center justify-between gap-2 p-2 rounded-md border ${
|
||
member.eliminated
|
||
? "bg-destructive/10 border-destructive/20"
|
||
: "bg-background border-border"
|
||
}`}
|
||
>
|
||
<span
|
||
className={`text-sm truncate ${
|
||
member.eliminated ? "line-through text-muted-foreground" : ""
|
||
}`}
|
||
>
|
||
{member.participant?.name || "Unknown"}
|
||
</span>
|
||
<Form method="post" className="shrink-0">
|
||
<input type="hidden" name="intent" value="toggle-elimination" />
|
||
<input type="hidden" name="memberId" value={member.id} />
|
||
<Button
|
||
type="submit"
|
||
size="sm"
|
||
variant={member.eliminated ? "outline" : "destructive"}
|
||
className="h-7 text-xs"
|
||
>
|
||
{member.eliminated ? (
|
||
<>
|
||
<Check className="h-3 w-3 mr-1" />
|
||
Reinstate
|
||
</>
|
||
) : (
|
||
<>
|
||
<X className="h-3 w-3 mr-1" />
|
||
Eliminate
|
||
</>
|
||
)}
|
||
</Button>
|
||
</Form>
|
||
</div>
|
||
))}
|
||
</CardContent>
|
||
</Card>
|
||
))}
|
||
</div>
|
||
|
||
{/* Knockout Assignment Section */}
|
||
{groupStageStats && groupStageStats.advancing === 32 && (
|
||
<Card className="border-blue-500">
|
||
<CardHeader>
|
||
<CardTitle>Assign Knockout Bracket</CardTitle>
|
||
<CardDescription>
|
||
32 teams are advancing. Assign them to the Round of 32 knockout bracket slots.
|
||
</CardDescription>
|
||
</CardHeader>
|
||
<CardContent>
|
||
<Form method="post" className="space-y-4">
|
||
<input type="hidden" name="intent" value="populate-knockout" />
|
||
|
||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||
{[...Array(16)].map((_, matchIndex) => {
|
||
const matchNum = matchIndex + 1;
|
||
const key1 = `match-${matchNum}-participant1Id`;
|
||
const key2 = `match-${matchNum}-participant2Id`;
|
||
|
||
return (
|
||
<Card key={matchNum} className="border-dashed">
|
||
<CardContent className="p-4 space-y-2">
|
||
<div className="text-sm font-semibold text-muted-foreground">
|
||
Match {matchNum}
|
||
</div>
|
||
<input
|
||
type="hidden"
|
||
name={key1}
|
||
value={knockoutAssignments[key1] || ""}
|
||
required
|
||
/>
|
||
<ParticipantSelector
|
||
participants={availableAdvancingMap[key1] || []}
|
||
value={knockoutAssignments[key1] || ""}
|
||
onValueChange={(value) =>
|
||
setKnockoutAssignments((prev) => ({ ...prev, [key1]: value }))
|
||
}
|
||
placeholder="Team 1..."
|
||
/>
|
||
<div className="text-center text-xs text-muted-foreground">vs</div>
|
||
<input
|
||
type="hidden"
|
||
name={key2}
|
||
value={knockoutAssignments[key2] || ""}
|
||
required
|
||
/>
|
||
<ParticipantSelector
|
||
participants={availableAdvancingMap[key2] || []}
|
||
value={knockoutAssignments[key2] || ""}
|
||
onValueChange={(value) =>
|
||
setKnockoutAssignments((prev) => ({ ...prev, [key2]: value }))
|
||
}
|
||
placeholder="Team 2..."
|
||
/>
|
||
</CardContent>
|
||
</Card>
|
||
);
|
||
})}
|
||
</div>
|
||
|
||
<Button type="submit" className="w-full">
|
||
Populate Knockout Bracket
|
||
</Button>
|
||
</Form>
|
||
</CardContent>
|
||
</Card>
|
||
)}
|
||
|
||
{groupStageStats && groupStageStats.advancing !== 32 && groupStageStats.eliminated > 0 && (
|
||
<Card>
|
||
<CardContent className="pt-6">
|
||
<p className="text-sm text-muted-foreground">
|
||
{groupStageStats.advancing} teams advancing (need exactly 32 to populate knockout bracket).
|
||
{groupStageStats.advancing > 32 && ` Eliminate ${groupStageStats.advancing - 32} more.`}
|
||
{groupStageStats.advancing < 32 && ` Reinstate ${32 - groupStageStats.advancing} teams or adjust eliminations.`}
|
||
</p>
|
||
</CardContent>
|
||
</Card>
|
||
)}
|
||
</>
|
||
)}
|
||
|
||
{/* ====== KNOCKOUT BRACKET DISPLAY (Phase 3) ====== */}
|
||
{/* Show bracket rounds when: non-group event with matches, OR group event with knockout populated */}
|
||
{((matches.length > 0 && !isGroupStageEvent) || knockoutPopulated) && (
|
||
<>
|
||
{availableRounds.map((round: string) => (
|
||
<Card key={round}>
|
||
<CardHeader>
|
||
<CardTitle>{round}</CardTitle>
|
||
<CardDescription>
|
||
{matchesByRound[round].length} {matchesByRound[round].length === 1 ? "match" : "matches"}
|
||
</CardDescription>
|
||
</CardHeader>
|
||
<CardContent>
|
||
<Table>
|
||
<TableHeader>
|
||
<TableRow>
|
||
<TableHead className="w-8" />
|
||
<TableHead className="w-16">Match</TableHead>
|
||
<TableHead>Participant 1</TableHead>
|
||
<TableHead>Score</TableHead>
|
||
<TableHead className="w-24 text-center">vs</TableHead>
|
||
<TableHead>Score</TableHead>
|
||
<TableHead>Participant 2</TableHead>
|
||
<TableHead>Winner</TableHead>
|
||
<TableHead className="w-32">Actions</TableHead>
|
||
</TableRow>
|
||
</TableHeader>
|
||
<TableBody>
|
||
{matchesByRound[round].map((match) => (
|
||
<Fragment key={match.id}>
|
||
<TableRow>
|
||
<TableCell className="w-8 p-1">
|
||
<button
|
||
type="button"
|
||
onClick={() => toggleMatchExpanded(match.id)}
|
||
className="text-muted-foreground hover:text-foreground"
|
||
aria-label="Toggle games and odds"
|
||
>
|
||
{expandedMatches.has(match.id)
|
||
? <ChevronDown className="h-4 w-4" />
|
||
: <ChevronRight className="h-4 w-4" />}
|
||
</button>
|
||
</TableCell>
|
||
<TableCell className="font-semibold">
|
||
{match.matchNumber}
|
||
</TableCell>
|
||
<TableCell>
|
||
{match.participant1?.name || "TBD"}
|
||
</TableCell>
|
||
<TableCell>
|
||
{match.participant1Score ? parseFloat(match.participant1Score) : "-"}
|
||
</TableCell>
|
||
<TableCell className="text-center text-muted-foreground">
|
||
vs
|
||
</TableCell>
|
||
<TableCell>
|
||
{match.participant2Score ? parseFloat(match.participant2Score) : "-"}
|
||
</TableCell>
|
||
<TableCell>
|
||
{match.participant2?.name || "TBD"}
|
||
</TableCell>
|
||
<TableCell>
|
||
{match.winner?.name ? (
|
||
<div className="flex items-center gap-1">
|
||
<Trophy className="h-4 w-4 text-yellow-500" />
|
||
{match.winner.name}
|
||
</div>
|
||
) : (
|
||
"-"
|
||
)}
|
||
</TableCell>
|
||
<TableCell>
|
||
{!match.isComplete && match.participant1Id && match.participant2Id ? (
|
||
<Select
|
||
value={selectedWinners[match.id] || ""}
|
||
onValueChange={(value) => handleWinnerChange(match.id, value)}
|
||
>
|
||
<SelectTrigger className="h-8 w-full">
|
||
<SelectValue placeholder="Select winner" />
|
||
</SelectTrigger>
|
||
<SelectContent>
|
||
<SelectItem value={match.participant1Id}>
|
||
{match.participant1?.name}
|
||
</SelectItem>
|
||
<SelectItem value={match.participant2Id}>
|
||
{match.participant2?.name}
|
||
</SelectItem>
|
||
</SelectContent>
|
||
</Select>
|
||
) : match.isComplete ? (
|
||
<span className="text-sm text-muted-foreground">Complete</span>
|
||
) : (
|
||
<span className="text-sm text-muted-foreground">Waiting</span>
|
||
)}
|
||
</TableCell>
|
||
</TableRow>
|
||
|
||
{/* Expanded: Games & Odds panel */}
|
||
{expandedMatches.has(match.id) && (
|
||
<TableRow className="bg-muted/30">
|
||
<TableCell colSpan={9} className="p-4">
|
||
<div className="grid grid-cols-1 md:grid-cols-2 gap-6">
|
||
|
||
{/* Games section */}
|
||
<div>
|
||
<div className="flex items-center gap-2 mb-3">
|
||
<Calendar className="h-4 w-4 text-muted-foreground" />
|
||
<span className="text-sm font-semibold">Game Schedule</span>
|
||
</div>
|
||
|
||
{/* Existing games */}
|
||
{match.games?.length > 0 ? (
|
||
<div className="space-y-2 mb-3">
|
||
{match.games.map((game) => (
|
||
<div key={game.id} className="flex items-center gap-2 text-sm bg-background rounded p-2 border">
|
||
<span className="font-medium w-12 shrink-0">Game {game.gameNumber}</span>
|
||
<span className="text-muted-foreground flex-1">
|
||
{game.scheduledAt
|
||
? new Date(game.scheduledAt).toLocaleString()
|
||
: "No date set"}
|
||
</span>
|
||
<Badge variant={
|
||
game.status === "complete" ? "default"
|
||
: game.status === "postponed" ? "destructive"
|
||
: "secondary"
|
||
} className="text-xs">
|
||
{game.status}
|
||
</Badge>
|
||
{game.status === "complete" && game.winner && (
|
||
<span className="text-xs text-muted-foreground">
|
||
W: {game.winner.name}
|
||
</span>
|
||
)}
|
||
<Form method="post" className="shrink-0">
|
||
<input type="hidden" name="intent" value="delete-game" />
|
||
<input type="hidden" name="gameId" value={game.id} />
|
||
<button type="submit" className="text-muted-foreground hover:text-destructive">
|
||
<Trash2 className="h-3.5 w-3.5" />
|
||
</button>
|
||
</Form>
|
||
</div>
|
||
))}
|
||
</div>
|
||
) : (
|
||
<p className="text-xs text-muted-foreground mb-3">No games scheduled yet.</p>
|
||
)}
|
||
|
||
{/* Add game form */}
|
||
<Form method="post" className="flex gap-2 items-end" onSubmit={(e) => {
|
||
const form = e.currentTarget;
|
||
// Read from the datetime-local display input (not submitted directly)
|
||
const scheduledAtLocal = form.elements.namedItem("scheduledAtLocal") as HTMLInputElement;
|
||
// Write the UTC ISO string into the hidden input that IS submitted
|
||
const scheduledAtHidden = form.elements.namedItem("scheduledAt") as HTMLInputElement;
|
||
if (scheduledAtHidden) {
|
||
scheduledAtHidden.value = localDateTimeToUtcIso(scheduledAtLocal?.value) ?? "";
|
||
}
|
||
}}>
|
||
<input type="hidden" name="intent" value="add-game" />
|
||
<input type="hidden" name="matchId" value={match.id} />
|
||
{/* Hidden field holds the UTC ISO string written by onSubmit */}
|
||
<input type="hidden" name="scheduledAt" defaultValue="" />
|
||
<div className="flex-1">
|
||
<Label className="text-xs">Game #</Label>
|
||
<Input
|
||
name="gameNumber"
|
||
type="number"
|
||
min={1}
|
||
max={9}
|
||
defaultValue={(match.games?.length ?? 0) + 1}
|
||
className="h-8 w-20"
|
||
required
|
||
/>
|
||
</div>
|
||
<div className="flex-1">
|
||
<Label className="text-xs">Date & Time ({localTzAbbr})</Label>
|
||
<Input
|
||
name="scheduledAtLocal"
|
||
type="datetime-local"
|
||
className="h-8"
|
||
/>
|
||
</div>
|
||
<Button type="submit" size="sm" variant="outline" className="h-8">
|
||
<Plus className="h-3.5 w-3.5 mr-1" />
|
||
Add
|
||
</Button>
|
||
</Form>
|
||
</div>
|
||
|
||
{/* Odds section */}
|
||
<div>
|
||
<div className="flex items-center gap-2 mb-3">
|
||
<TrendingUp className="h-4 w-4 text-muted-foreground" />
|
||
<span className="text-sm font-semibold">Moneyline Odds</span>
|
||
</div>
|
||
|
||
{match.odds?.length > 0 ? (
|
||
<div className="space-y-2 mb-3">
|
||
{match.odds.map((odd) => (
|
||
<div key={odd.id} className="flex items-center gap-2 text-sm bg-background rounded p-2 border">
|
||
<span className="flex-1 font-medium">{odd.participant?.name}</span>
|
||
<span className={`font-mono ${odd.moneylineOdds > 0 ? "text-emerald-500" : "text-muted-foreground"}`}>
|
||
{odd.moneylineOdds > 0 ? "+" : ""}{odd.moneylineOdds}
|
||
</span>
|
||
<span className="text-xs text-muted-foreground">
|
||
({(parseFloat(odd.impliedProbability) * 100).toFixed(1)}%)
|
||
</span>
|
||
{odd.oddsSource && (
|
||
<span className="text-xs text-muted-foreground">{odd.oddsSource}</span>
|
||
)}
|
||
<Form method="post" className="shrink-0">
|
||
<input type="hidden" name="intent" value="delete-odds" />
|
||
<input type="hidden" name="matchId" value={match.id} />
|
||
<input type="hidden" name="participantId" value={odd.participantId} />
|
||
<button type="submit" className="text-muted-foreground hover:text-destructive">
|
||
<Trash2 className="h-3.5 w-3.5" />
|
||
</button>
|
||
</Form>
|
||
</div>
|
||
))}
|
||
</div>
|
||
) : (
|
||
<p className="text-xs text-muted-foreground mb-3">No odds set.</p>
|
||
)}
|
||
|
||
{/* Set odds forms for each participant */}
|
||
{[
|
||
{ id: match.participant1Id, name: match.participant1?.name },
|
||
{ id: match.participant2Id, name: match.participant2?.name },
|
||
].filter(p => p.id).map(participant => (
|
||
<Form key={participant.id} method="post" className="flex gap-2 items-end mb-2">
|
||
<input type="hidden" name="intent" value="upsert-odds" />
|
||
<input type="hidden" name="matchId" value={match.id} />
|
||
<input type="hidden" name="participantId" value={participant.id!} />
|
||
<div className="flex-1">
|
||
<Label className="text-xs">{participant.name ?? "TBD"}</Label>
|
||
<Input
|
||
name="moneylineOdds"
|
||
type="number"
|
||
placeholder="-110"
|
||
className="h-8"
|
||
required
|
||
/>
|
||
</div>
|
||
<div className="flex-1">
|
||
<Label className="text-xs">Source</Label>
|
||
<Input
|
||
name="oddsSource"
|
||
placeholder="e.g. DraftKings"
|
||
className="h-8"
|
||
/>
|
||
</div>
|
||
<Button type="submit" size="sm" variant="outline" className="h-8">
|
||
Set
|
||
</Button>
|
||
</Form>
|
||
))}
|
||
</div>
|
||
</div>
|
||
</TableCell>
|
||
</TableRow>
|
||
)}
|
||
</Fragment>
|
||
))}
|
||
</TableBody>
|
||
</Table>
|
||
|
||
{/* Batch Submit Winners */}
|
||
{getPendingWinnersInRound(round).length > 0 && (
|
||
<Form method="post" className="mt-4">
|
||
<input type="hidden" name="intent" value="set-round-winners" />
|
||
<input type="hidden" name="round" value={round} />
|
||
{getPendingWinnersInRound(round).map(([matchId, winnerId]) => (
|
||
<input key={matchId} type="hidden" name={`winner-${matchId}`} value={winnerId} />
|
||
))}
|
||
<Button type="submit" className="w-full">
|
||
Save {getPendingWinnersInRound(round).length} Winner{getPendingWinnersInRound(round).length > 1 ? 's' : ''} for {round}
|
||
</Button>
|
||
</Form>
|
||
)}
|
||
</CardContent>
|
||
</Card>
|
||
))}
|
||
|
||
|
||
{/* Finalize Bracket Button */}
|
||
{allMatchesComplete && !event.isComplete && (
|
||
<Card className="border-emerald-500/30 bg-emerald-500/10">
|
||
<CardHeader>
|
||
<CardTitle className="flex items-center gap-2">
|
||
<Trophy className="h-5 w-5 text-emerald-400" />
|
||
Finalize Bracket
|
||
</CardTitle>
|
||
<CardDescription>
|
||
All matches are complete! Process all rounds and assign final placements.
|
||
</CardDescription>
|
||
</CardHeader>
|
||
<CardContent>
|
||
<Form method="post">
|
||
<input type="hidden" name="intent" value="finalize-bracket" />
|
||
<div className="space-y-4">
|
||
<div className="text-sm space-y-2">
|
||
<p className="font-medium">This will:</p>
|
||
<ul className="list-disc list-inside space-y-1 text-muted-foreground">
|
||
<li>Process all playoff rounds in order</li>
|
||
<li>Assign fantasy placements (1st-8th) based on bracket results</li>
|
||
<li>Assign 0 points to participants not in the bracket</li>
|
||
<li>Mark the event as complete</li>
|
||
<li>Recalculate all team standings</li>
|
||
</ul>
|
||
</div>
|
||
<Button type="submit" className="w-full">
|
||
Finalize Bracket & Update Standings
|
||
</Button>
|
||
</div>
|
||
</Form>
|
||
</CardContent>
|
||
</Card>
|
||
)}
|
||
</>
|
||
)}
|
||
|
||
{/* Event Complete Badge */}
|
||
{event.isComplete && (
|
||
<Card className="border-electric/30 bg-electric/10">
|
||
<CardContent className="pt-6">
|
||
<div className="flex items-center gap-2 text-electric">
|
||
<Trophy className="h-5 w-5" />
|
||
<span className="font-semibold">Event Complete</span>
|
||
<span className="text-sm text-muted-foreground ml-auto">
|
||
{event.completedAt && new Date(event.completedAt).toLocaleDateString()}
|
||
</span>
|
||
</div>
|
||
</CardContent>
|
||
</Card>
|
||
)}
|
||
</div>
|
||
</div>
|
||
</div>
|
||
);
|
||
}
|