Implements a new "standard" timer mode alongside the existing chess clock mode. In standard mode the per-pick timer resets to a fixed value after every pick (no carry-over), and the speed selector shows plain time values instead of named chess-clock presets. Key changes: - Add `draft_timer_mode` enum column to `seasons` table (migration 0053) - `draft.start`: standard mode seeds timers at `draftIncrementTime` (the per-pick value) rather than `draftInitialTime` - `draft.make-pick`: three-way branch — standard resets, chess clock owner earns increment, commissioner/admin pick leaves bank frozen - `draft.force-manual-pick`: commissioner picks never earn bank time; chess clock path uses a pre-pick snapshot to avoid a race window with the 1-second timer loop - `executeAutoPick` in draft-utils: auto picks never earn bank time; chess clock path skips the DB update (timer already at 0) - League creation and settings pages: mode-aware speed selector (raw seconds for standard, named presets for chess clock); shared `parseDraftSpeed` utility extracted to `app/lib/draft-timer.ts` - Tests added for draft.start timer init and make-pick timer mode behavior; force-manual-pick tests updated for new timer semantics Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
90 lines
2.7 KiB
TypeScript
90 lines
2.7 KiB
TypeScript
import { getAuth } from "@clerk/react-router/server";
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import { database } from "~/database/context";
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import * as schema from "~/database/schema";
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import { eq } from "drizzle-orm";
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import { deleteSeasonTimers, initializeDraftTimers } from "~/models/draft-timer";
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import { isCommissioner } from "~/models/commissioner";
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import { getSocketIO } from "../../../server/socket";
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import type { ActionFunctionArgs } from "react-router";
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export async function action(args: ActionFunctionArgs) {
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const { request } = args;
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const { userId } = await getAuth(args);
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if (!userId) {
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return Response.json({ error: "Unauthorized" }, { status: 401 });
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}
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const formData = await request.formData();
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const seasonId = formData.get("seasonId") as string;
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if (!seasonId) {
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return Response.json({ error: "Missing seasonId" }, { status: 400 });
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}
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const db = database();
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// Get season details
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const season = await db.query.seasons.findFirst({
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where: eq(schema.seasons.id, seasonId),
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});
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if (!season) {
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return Response.json({ error: "Season not found" }, { status: 404 });
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}
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// Check if user is commissioner
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if (!(await isCommissioner(season.leagueId, userId))) {
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return Response.json({ error: "Only commissioners can start the draft" }, { status: 403 });
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}
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// Check if draft already started
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if (season.status === "draft" || season.status === "active" || season.status === "completed") {
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return Response.json({ error: "Draft already started or completed" }, { status: 400 });
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}
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// Validate draft slots exist before modifying any state
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const draftSlots = await db.query.draftSlots.findMany({
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where: eq(schema.draftSlots.seasonId, seasonId),
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});
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if (draftSlots.length === 0) {
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return Response.json({ error: "No draft slots found for this season" }, { status: 400 });
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}
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// Update season status to draft
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await db
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.update(schema.seasons)
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.set({
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status: "draft",
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currentPickNumber: 1,
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})
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.where(eq(schema.seasons.id, seasonId));
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// Standard mode: each pick starts with exactly the increment (no carry-over bank).
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// Chess clock mode: each team starts with the full initial time bank.
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const initialTime =
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season.draftTimerMode === "standard"
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? season.draftIncrementTime || 30
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: season.draftInitialTime || 120;
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// Reset timers for all teams
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await deleteSeasonTimers(seasonId);
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await initializeDraftTimers(
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seasonId,
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draftSlots.map((slot) => ({ id: slot.teamId })),
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initialTime
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);
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// Emit socket event
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try {
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getSocketIO().to(`draft-${seasonId}`).emit("draft-started", {
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seasonId,
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currentPickNumber: 1,
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});
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} catch (error) {
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console.error("Socket.IO error:", error);
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}
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return Response.json({ success: true });
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}
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