brackt/app/services/simulations/ucl-simulator.ts
Chris Parsons e2b178221a
Add oxlint linting setup with zero errors (#194)
* Add oxlint and fix all lint errors

- Install oxlint, add .oxlintrc.json with rules for TypeScript/React
- Add npm run lint / lint:fix scripts
- Add Claude PostToolUse hook to run oxlint on every edited file
- Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array
- Fix no-array-index-key (use stable keys or suppress positional cases)
- Fix exhaustive-deps missing dependency in useEffect
- Promote exhaustive-deps and no-array-index-key to errors
- Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix no-explicit-any warnings and upgrade tsconfig to ES2023

- Replace all `any` types with proper types or `unknown` across ~20 files
- Add typed socket payload interfaces in draft route and useDraftSocket
- Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch)
- Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed
- Fix cascading type errors uncovered by removing any: Map.get narrowing,
  participant relation types, ChartDataPoint, Partial<NewSeason> indexing
- Add ParticipantResultWithParticipant type to participant-result model
- Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult)
- Fix duplicate getQPStandings import in sportsSeasonId.server.ts

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Promote no-explicit-any to error

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00

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/**
* UCL Bracket Simulator
*
* Monte Carlo simulation of the UEFA Champions League 16-team knockout bracket.
*
* Algorithm:
* 1. Load the bracket scoring event and all playoff matches from DB
* 2. Load futures odds (American format) from participantExpectedValues
* 3. Build two probability signals per team:
* a. Elo — derived from futures via convertFuturesToElo() (long-run team strength)
* b. Normalized odds — vig-removed implied win probability from the same futures
* 4. Per-match win probability = ELO_WEIGHT * eloProb + ODDS_WEIGHT * oddsProb
* 5. Simulate 50,000 tournaments, respecting already-completed matches
* 6. Track integer placement counts per tier (champion / finalist / SF loser / QF loser).
* At conversion, exact denominators guarantee column sums of 1.0 by construction:
* - probFirst = champion / N
* - probSecond = finalist / N
* - probThird/probFourth = sfLoserCount / (2*N) — 2 SF losers per sim
* - probFifthprobEighth = qfLoserCount / (4*N) — 4 QF losers per sim
* - R16 losers → all 0 (score 0 points per scoring rules)
*
* Bracket path follows the same matchNumber pairing used by advanceWinnerTemplate():
* nextMatchNumber = Math.ceil(matchNumber / 2)
* i.e. R16 match 1 + R16 match 2 → QF match 1, R16 match 3 + R16 match 4 → QF match 2, …
*
* In-progress handling:
* - Completed matches (isComplete + winnerId + loserId set) use the actual result in
* every simulation — giving eliminated teams an exact EV equal to their scored points.
* - Incomplete matches are simulated using the blended probability.
*
* Notes:
* - Requires futures odds in sourceOdds (American format) to be imported first.
* - Falls back to uniform probability (coin flip) when no odds are stored.
* - ELO_WEIGHT and ODDS_WEIGHT can be tuned here; 0.7/0.3 matches the Python calibration.
*/
import { database } from "~/database/context";
import { eq, and } from "drizzle-orm";
import * as schema from "~/database/schema";
import { convertFuturesToElo, eloWinProbability } from "~/services/probability-engine";
import type { Simulator, SimulationResult } from "./types";
// ─── Simulation parameters ────────────────────────────────────────────────────
const NUM_SIMULATIONS = 50000;
/**
* Weight given to the Elo-based win probability (derived from futures).
* Remaining weight (1 - ELO_WEIGHT) goes to the normalized futures odds component.
*/
const ELO_WEIGHT = 0.7;
const ODDS_WEIGHT = 1 - ELO_WEIGHT;
// ─── Odds helper ──────────────────────────────────────────────────────────────
/** Convert American odds to implied probability (with vig). Exported for testing. */
export function americanToImpliedProb(odds: number): number {
if (odds > 0) return 100 / (odds + 100);
return Math.abs(odds) / (Math.abs(odds) + 100);
}
// ─── Simulator ────────────────────────────────────────────────────────────────
export class UCLSimulator implements Simulator {
async simulate(sportsSeasonId: string): Promise<SimulationResult[]> {
const db = database();
// 1. Find the bracket scoring event for this sports season.
// UCL has exactly one playoff_game event per season.
const bracketEvent = await db.query.scoringEvents.findFirst({
where: and(
eq(schema.scoringEvents.sportsSeasonId, sportsSeasonId),
eq(schema.scoringEvents.eventType, "playoff_game")
),
});
if (!bracketEvent) {
throw new Error(
`No bracket event found for sports season ${sportsSeasonId}. ` +
`Create a playoff_game scoring event and set up the bracket first.`
);
}
// 2. Load all playoff matches for this bracket event.
const allMatches = await db.query.playoffMatches.findMany({
where: eq(schema.playoffMatches.scoringEventId, bracketEvent.id),
orderBy: (m, { asc }) => [asc(m.matchNumber)],
});
if (allMatches.length === 0) {
throw new Error(
`No playoff matches found for the bracket event. ` +
`Generate the bracket from the admin panel first.`
);
}
// 3. Group matches by round, ordered by number of matches descending.
// Round of 16 (8) → Quarterfinals (4) → Semifinals (2) → Finals (1)
const byRound = new Map<string, typeof allMatches>();
for (const m of allMatches) {
if (!byRound.has(m.round)) byRound.set(m.round, []);
byRound.get(m.round)!.push(m);
}
const sortedRoundMatches = [...byRound.values()]
.toSorted((a, b) => b.length - a.length)
.map((matches) => matches.sort((a, b) => a.matchNumber - b.matchNumber));
if (sortedRoundMatches.length < 4) {
throw new Error(
`Expected 4 rounds (R16, Quarterfinals, Semifinals, Finals), ` +
`found ${sortedRoundMatches.length}. Check the bracket structure.`
);
}
const r16Matches = sortedRoundMatches[0]; // 8 matches
const qfMatches = sortedRoundMatches[1]; // 4 matches
const sfMatches = sortedRoundMatches[2]; // 2 matches
const finalMatches = sortedRoundMatches[3]; // 1 match
if (r16Matches.length !== 8) {
throw new Error(
`Expected 8 Round of 16 matches, found ${r16Matches.length}. ` +
`This simulator only supports the standard UCL 16-team format.`
);
}
// Validate all R16 matches have participants (the draw must be entered).
for (const m of r16Matches) {
if (!m.participant1Id || !m.participant2Id) {
throw new Error(
`Round of 16 match ${m.matchNumber} is missing participants. ` +
`Assign all 16 teams to the bracket before running simulation.`
);
}
}
// 4. Collect all 16 participant IDs from the R16 draw (order matters for pairings).
// r16Matches is sorted by matchNumber, so participantIds[0..1] = match 1, [2..3] = match 2, …
const participantIds: string[] = [];
for (const m of r16Matches) {
participantIds.push(m.participant1Id!, m.participant2Id!);
}
const participantSet = new Set(participantIds);
const fallbackProb = 1 / participantIds.length;
// 5. Load futures odds from participantExpectedValues.
const evRows = await db
.select({
participantId: schema.participantExpectedValues.participantId,
sourceOdds: schema.participantExpectedValues.sourceOdds,
})
.from(schema.participantExpectedValues)
.where(eq(schema.participantExpectedValues.sportsSeasonId, sportsSeasonId));
const evMap = new Map(evRows.map((r) => [r.participantId, r]));
// 6. Build Elo map via the futures → Elo pipeline.
const hasOdds = evRows.some(
(r) => r.sourceOdds !== null && participantSet.has(r.participantId)
);
let eloMap: Map<string, number>;
if (hasOdds) {
const oddsInput = evRows
.filter((r) => r.sourceOdds !== null && participantSet.has(r.participantId))
.map((r) => ({ participantId: r.participantId, odds: r.sourceOdds! }));
eloMap = convertFuturesToElo(oddsInput, "american");
} else {
// No odds stored — all teams get equal Elo (coin-flip bracket)
eloMap = new Map(participantIds.map((id) => [id, 1500]));
}
// 7. Build normalized futures win-probability map (vig removed).
// Used as the second signal in the blended per-match probability.
const rawProbs = new Map<string, number>();
for (const id of participantIds) {
const ev = evMap.get(id);
rawProbs.set(
id,
ev !== undefined && ev.sourceOdds !== null && ev.sourceOdds !== undefined ? americanToImpliedProb(ev.sourceOdds) : fallbackProb
);
}
const rawSum = [...rawProbs.values()].reduce((a, b) => a + b, 0);
const normalizedOddsMap = new Map<string, number>();
for (const [id, prob] of rawProbs) {
normalizedOddsMap.set(id, prob / rawSum);
}
// 8. Build per-round lookup maps keyed by matchNumber for O(1) access in the hot loop.
const r16ByNum = new Map(r16Matches.map((m) => [m.matchNumber, m]));
const qfByNum = new Map(qfMatches.map((m) => [m.matchNumber, m]));
const sfByNum = new Map(sfMatches.map((m) => [m.matchNumber, m]));
const finalMatch = finalMatches[0];
// ─── Helpers ──────────────────────────────────────────────────────────────
/** Blended Elo + normalized-odds win probability for p1 vs p2. */
const blendedWinProb = (p1: string, p2: string): number => {
const elo1 = eloMap.get(p1) ?? 1500;
const elo2 = eloMap.get(p2) ?? 1500;
const eloProb = eloWinProbability(elo1, elo2);
const o1 = normalizedOddsMap.get(p1) ?? fallbackProb;
const o2 = normalizedOddsMap.get(p2) ?? fallbackProb;
const oddsProb = o1 + o2 > 0 ? o1 / (o1 + o2) : 0.5;
return ELO_WEIGHT * eloProb + ODDS_WEIGHT * oddsProb;
};
const simMatch = (p1: string, p2: string): { winner: string; loser: string } => {
const w = Math.random() < blendedWinProb(p1, p2) ? p1 : p2;
return { winner: w, loser: w === p1 ? p2 : p1 };
};
// 9. Integer placement counts per tier.
// Using separate integer maps avoids fractional accumulation error (e.g. += 0.25 × 50k).
// R16 losers are never counted → all probs stay 0 → EV = 0.
const championCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
const finalistCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
const sfLoserCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
const qfLoserCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
// 10. Run Monte Carlo simulations.
for (let s = 0; s < NUM_SIMULATIONS; s++) {
// ── Round of 16 ──────────────────────────────────────────────────────
// R16 losers: no count added (0 points per scoring rules)
const r16Winners: string[] = [];
for (let i = 1; i <= 8; i++) {
const m = r16ByNum.get(i)!;
if (m.isComplete && m.winnerId) {
r16Winners.push(m.winnerId);
} else {
const { winner } = simMatch(m.participant1Id!, m.participant2Id!);
r16Winners.push(winner);
}
}
// ── Quarterfinals ─────────────────────────────────────────────────────
// Bracket path: QF match N gets winner of R16 match (2N-1) and (2N).
// r16Winners is 0-indexed: [0,1] = R16 matches 1,2 → QF match 1, etc.
const qfWinners: string[] = [];
for (let i = 1; i <= 4; i++) {
const dbMatch = qfByNum.get(i);
let winner: string;
let loser: string;
if (dbMatch?.isComplete && dbMatch.winnerId && dbMatch.loserId) {
winner = dbMatch.winnerId;
loser = dbMatch.loserId;
} else {
const p1 = r16Winners[(i - 1) * 2];
const p2 = r16Winners[(i - 1) * 2 + 1];
({ winner, loser } = simMatch(p1, p2));
}
qfWinners.push(winner);
if (qfLoserCounts.has(loser)) {
qfLoserCounts.set(loser, qfLoserCounts.get(loser)! + 1);
}
}
// ── Semifinals ───────────────────────────────────────────────────────
// SF match N gets winner of QF match (2N-1) and (2N).
const sfWinners: string[] = [];
for (let i = 1; i <= 2; i++) {
const dbMatch = sfByNum.get(i);
let winner: string;
let loser: string;
if (dbMatch?.isComplete && dbMatch.winnerId && dbMatch.loserId) {
winner = dbMatch.winnerId;
loser = dbMatch.loserId;
} else {
const p1 = qfWinners[(i - 1) * 2];
const p2 = qfWinners[(i - 1) * 2 + 1];
({ winner, loser } = simMatch(p1, p2));
}
sfWinners.push(winner);
if (sfLoserCounts.has(loser)) {
sfLoserCounts.set(loser, sfLoserCounts.get(loser)! + 1);
}
}
// ── Final ─────────────────────────────────────────────────────────────
let champion: string;
let finalist: string;
if (finalMatch?.isComplete && finalMatch.winnerId && finalMatch.loserId) {
champion = finalMatch.winnerId;
finalist = finalMatch.loserId;
} else {
({ winner: champion, loser: finalist } = simMatch(sfWinners[0], sfWinners[1]));
}
if (championCounts.has(champion)) {
championCounts.set(champion, championCounts.get(champion)! + 1);
}
if (finalistCounts.has(finalist)) {
finalistCounts.set(finalist, finalistCounts.get(finalist)! + 1);
}
}
// 11. Convert counts to probability distributions.
// Exact denominators guarantee each paired column group sums to 1.0 by construction:
// probFirst/Second → N total (1 per sim)
// probThird/Fourth → sfLoserCounts / (2*N) — 2 SF losers per sim
// probFifthEighth → qfLoserCounts / (4*N) — 4 QF losers per sim
const N = NUM_SIMULATIONS;
const results: SimulationResult[] = participantIds.map((participantId) => {
const c = championCounts.get(participantId)!;
const f = finalistCounts.get(participantId)!;
const sf = sfLoserCounts.get(participantId)!;
const qf = qfLoserCounts.get(participantId)!;
return {
participantId,
probabilities: {
probFirst: c / N,
probSecond: f / N,
probThird: sf / (2 * N),
probFourth: sf / (2 * N),
probFifth: qf / (4 * N),
probSixth: qf / (4 * N),
probSeventh: qf / (4 * N),
probEighth: qf / (4 * N),
},
source: "ucl_bracket_monte_carlo",
};
});
// 12. Per-position normalization — belt-and-suspenders safety net for floating-point
// division residuals. Columns are already near-exactly 1.0 after step 11, but this
// guarantees the invariant before probabilities are persisted.
const positionKeys: Array<keyof typeof results[0]["probabilities"]> = [
"probFirst", "probSecond", "probThird", "probFourth",
"probFifth", "probSixth", "probSeventh", "probEighth",
];
for (const key of positionKeys) {
const colSum = results.reduce((s, r) => s + r.probabilities[key], 0);
const residual = 1.0 - colSum;
if (residual !== 0) {
const maxResult = results.reduce((best, r) =>
r.probabilities[key] > best.probabilities[key] ? r : best
);
maxResult.probabilities[key] += residual;
}
}
return results;
}
}