* Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com> |
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