brackt/app/routes/admin.sports-seasons.$id.surface-elo.tsx
Claude 7ec17e417d
Fix EV reporting 20 pts for both LLWS 5-6 and 7-8 locked tiers
After an LLWS simulation, a team locked into the 5th-6th tier and one
locked into the 7th-8th tier both showed 20 points EV. They should show
25 and 15.

The simulator and calculateEV were both right. A team locked into the
5-6 tier comes out of llws-simulator at probFifth = probSixth = 0.5, and
against DEFAULT_SCORING_RULES (100/70/50/40/25/25/15/15) that is 25 —
matching calculateBracketPoints, which already knows llws_20 splits 5-8
into two tiers. The Admin -> Expected Values page just wasn't using that
table. It hardcoded its own stale copy:

  const SCORING = [100, 70, 45, 45, 20, 20, 20, 20] as const;

0.5*20 + 0.5*20 = 20 for either tier.

It is not LLWS-specific. Four places carried that same stale table, and
it stayed invisible because a standard single-elimination bracket puts
all four quarterfinal losers in one tier worth avg(25,25,15,15) = 20 —
the same number. It only diverges for the templates that split 5-8
(llws_20, afl_10) and those with a distinct 3rd/4th (llws_20, fifa_48,
where 45/45 should be 50/40). Two of the four *persist* EVs computed
that way, so the wrong values reached the database:

  - expected-values.tsx      displayed EV, the total, and the sort order
  - expected-values.server   manual EV entry, written to expected_value
  - golf-skills.tsx          simulation EVs + snapshots, written
  - surface-elo.tsx          simulation EVs + snapshots, written

All four now use the shared DEFAULT_SCORING_RULES. probability-updater
had a fourth inline copy with the right values; it is folded in too so
there is one table left. The page's 340 total-EV invariant is unchanged
— both tables sum to 340.

A second path collapses the same two tiers, this time in real fantasy
points. calculateBracketPoints falls back to the flat avg([5,6,7,8])
when bracketTemplateId is null, and four call sites resolved the
template by taking an arbitrary scoringEvents row for the sports season
— unordered, and not filtered to rows that actually carry a template. A
season can own several events (a bracket plus schedule events, or a
re-created bracket beside a stale one), so a null row wins at random and
llws_20 is lost. New getBracketTemplateIdsForSportsSeasons in
models/bracket-template.ts filters to events with a template and takes
the most recent, the same rule llws-simulator uses to pick its bracket
event; standings, calculateTeamScore, calculateTeamProjectedScore and
getDraftedParticipantsWithPoints all go through it.

Tests: evFromProbs pinned to 25 / 15 / 20-for-a-single-5-8-tier and the
340 invariant; the new lookup against a mixed set of events; and two
llws-simulator tests that play out a full U.S. side so a team really is
locked into each tier and must come out at exactly 50/50 across it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EmUdy42Rpgx9qZTnpQwirz
2026-08-27 16:11:59 +00:00

662 lines
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import { Form, redirect, useLoaderData, useActionData, useNavigation, useFetcher } from 'react-router';
import type { Route } from './+types/admin.sports-seasons.$id.surface-elo';
import { logger } from '~/lib/logger';
import { findSportsSeasonById, updateSportsSeason } from '~/models/sports-season';
import { findParticipantsBySportsSeasonId, findParticipantByName, createParticipant } from '~/models/season-participant';
import {
batchUpsertParticipantEVs,
} from '~/models/participant-expected-value';
import { batchUpsertParticipantEvSnapshots } from '~/models/ev-snapshot';
import { getSurfaceElosForSeason, batchUpsertSurfaceElos } from '~/models/surface-elo';
import { getSimulator, type SimulatorType } from '~/services/simulations/registry';
import { calculateEV } from '~/services/ev-calculator';
import { DEFAULT_SCORING_RULES } from '~/lib/scoring-types';
import { recalculateStandings } from '~/models/scoring-calculator';
import { database } from '~/database/context';
import * as schema from '~/database/schema';
import { eq } from 'drizzle-orm';
import { Button } from '~/components/ui/button';
import { Input } from '~/components/ui/input';
import { Label } from '~/components/ui/label';
import { Textarea } from '~/components/ui/textarea';
import {
Card,
CardContent,
CardDescription,
CardHeader,
CardTitle,
} from '~/components/ui/card';
import { useEffect, useRef, useState } from 'react';
import { Loader2, CheckCircle2, AlertCircle, UserPlus } from 'lucide-react';
import { normalizeName, diceCoefficient } from '~/lib/fuzzy-match';
export function meta({ data }: Route.MetaArgs): Route.MetaDescriptors {
return [{ title: `Surface Elo — ${data?.sportsSeason?.name ?? "Sports Season"} - Brackt Admin` }];
}
export async function loader({ params }: Route.LoaderArgs) {
const sportsSeasonId = params.id;
const sportsSeason = await findSportsSeasonById(sportsSeasonId);
if (!sportsSeason) {
throw new Response('Sports season not found', { status: 404 });
}
const participants = await findParticipantsBySportsSeasonId(sportsSeasonId);
const existingElos = await getSurfaceElosForSeason(sportsSeasonId);
const eloMap: Record<string, { ranking: number | null; hard: number | null; clay: number | null; grass: number | null }> = {};
for (const r of existingElos) {
eloMap[r.participantId] = {
ranking: r.worldRanking,
hard: r.eloHard,
clay: r.eloClay,
grass: r.eloGrass,
};
}
return { sportsSeason, participants, eloMap };
}
type ActionData =
| { intent: 'create-participant'; success: true; participant: { id: string; name: string } }
| { intent: 'create-participant'; success: false; message: string }
| { success?: boolean; message?: string };
export async function action({ request, params }: Route.ActionArgs) {
const sportsSeasonId = params.id;
const formData = await request.formData();
const intent = formData.get('intent');
// Handle participant creation separately
if (intent === 'create-participant') {
const name = (formData.get('name') as string)?.trim();
if (!name) {
return { intent: 'create-participant', success: false, message: 'Name is required' } satisfies ActionData;
}
const existing = await findParticipantByName(sportsSeasonId, name);
if (existing) {
return { intent: 'create-participant', success: false, message: `"${name}" already exists in this season.` } satisfies ActionData;
}
const participant = await createParticipant({ sportsSeasonId, name });
return {
intent: 'create-participant',
success: true,
participant: { id: participant.id, name: participant.name },
} satisfies ActionData;
}
const sportsSeason = await findSportsSeasonById(sportsSeasonId);
if (!sportsSeason) {
return { success: false, message: 'Sports season not found' };
}
if (!sportsSeason.sport?.simulatorType) {
return { success: false, message: 'This sport has no simulator type configured.' };
}
if (sportsSeason.simulationStatus === 'running') {
return { success: false, message: 'A simulation is already running. Please wait.' };
}
const participants = await findParticipantsBySportsSeasonId(sportsSeasonId);
// Parse surface Elos from form fields: ranking_{id}, hard_{id}, clay_{id}, grass_{id}
const surfaceEloInputs = participants
.map((p) => {
const ranking = parseIntOrNull(formData.get(`ranking_${p.id}`) as string);
const hard = parseIntOrNull(formData.get(`hard_${p.id}`) as string);
const clay = parseIntOrNull(formData.get(`clay_${p.id}`) as string);
const grass = parseIntOrNull(formData.get(`grass_${p.id}`) as string);
return { participantId: p.id, sportsSeasonId, worldRanking: ranking, eloHard: hard, eloClay: clay, eloGrass: grass };
})
.filter((r) => r.worldRanking !== null || r.eloHard !== null || r.eloClay !== null || r.eloGrass !== null);
if (surfaceEloInputs.length === 0) {
return { success: false, message: 'Please enter at least one Elo rating.' };
}
await batchUpsertSurfaceElos(surfaceEloInputs);
// Auto-run simulation
await updateSportsSeason(sportsSeasonId, { simulationStatus: 'running' });
try {
const simulator = getSimulator(sportsSeason.sport.simulatorType as SimulatorType);
const results = await simulator.simulate(sportsSeasonId);
if (results.length === 0) {
throw new Error('Simulation returned no results.');
}
const simulatedIds = new Set(results.map((r) => r.participantId));
const ZERO_PROBS = {
probFirst: 0, probSecond: 0, probThird: 0, probFourth: 0,
probFifth: 0, probSixth: 0, probSeventh: 0, probEighth: 0,
};
const evInputs = [
...results.map((r) => ({
participantId: r.participantId,
sportsSeasonId,
probabilities: r.probabilities,
scoringRules: DEFAULT_SCORING_RULES,
source: 'elo_simulation' as const,
})),
...participants
.filter((p) => !simulatedIds.has(p.id))
.map((p) => ({
participantId: p.id,
sportsSeasonId,
probabilities: ZERO_PROBS,
scoringRules: DEFAULT_SCORING_RULES,
source: 'elo_simulation' as const,
})),
];
await batchUpsertParticipantEVs(evInputs);
// Refresh projected points in team standings
const seasonSports = await database().query.seasonSports.findMany({
where: eq(schema.seasonSports.sportsSeasonId, sportsSeasonId),
});
await Promise.all(seasonSports.map(({ seasonId }) => recalculateStandings(seasonId)));
// EV snapshot
const today = new Date().toISOString().slice(0, 10);
await batchUpsertParticipantEvSnapshots(
results.map((r) => ({
participantId: r.participantId,
sportsSeasonId,
snapshotDate: today,
probFirst: r.probabilities.probFirst,
probSecond: r.probabilities.probSecond,
probThird: r.probabilities.probThird,
probFourth: r.probabilities.probFourth,
probFifth: r.probabilities.probFifth,
probSixth: r.probabilities.probSixth,
probSeventh: r.probabilities.probSeventh,
probEighth: r.probabilities.probEighth,
calculatedEV: calculateEV(r.probabilities, DEFAULT_SCORING_RULES),
source: r.source,
}))
);
await updateSportsSeason(sportsSeasonId, { simulationStatus: 'idle' });
} catch (error) {
await updateSportsSeason(sportsSeasonId, { simulationStatus: 'failed' });
logger.error('Error running tennis simulation:', error);
return {
success: false,
message: error instanceof Error ? error.message : 'Simulation failed',
};
}
return redirect(`/admin/sports-seasons/${sportsSeasonId}/expected-values`);
}
function parseIntOrNull(val: string | null | undefined): number | null {
if (!val || val.trim() === '') return null;
const n = Math.round(parseFloat(val.trim()));
return isNaN(n) || n <= 0 ? null : n;
}
type EloValues = Record<string, { ranking: string; hard: string; clay: string; grass: string }>;
interface MatchedItem {
participantId: string;
name: string;
ranking: number;
hard: number;
clay: number;
grass: number;
inputName: string;
}
interface Suggestion {
participantId: string;
name: string;
score: number;
}
interface UnmatchedItem {
inputName: string;
ranking: number;
hard: number;
clay: number;
grass: number;
suggestions: Suggestion[];
}
interface ParseResults {
matched: MatchedItem[];
unmatched: UnmatchedItem[];
}
type LocalParticipant = { id: string; name: string };
export default function AdminSportsSeasonSurfaceElo() {
const { sportsSeason, participants: loaderParticipants, eloMap } = useLoaderData<typeof loader>();
const actionData = useActionData<ActionData>();
const navigation = useNavigation();
const createFetcher = useFetcher<ActionData>();
const [localParticipants, setLocalParticipants] = useState<LocalParticipant[]>(loaderParticipants);
const [eloValues, setEloValues] = useState<EloValues>(() => {
const initial: EloValues = {};
loaderParticipants.forEach((p) => {
const existing = eloMap[p.id];
initial[p.id] = {
ranking: existing !== undefined && existing.ranking !== null ? String(existing.ranking) : '',
hard: existing !== undefined && existing.hard !== null ? String(existing.hard) : '',
clay: existing !== undefined && existing.clay !== null ? String(existing.clay) : '',
grass: existing !== undefined && existing.grass !== null ? String(existing.grass) : '',
};
});
return initial;
});
// Bulk import state: "Player Name, ranking, hardElo, clayElo, grassElo" one per line
const [bulkText, setBulkText] = useState('');
const [parseResults, setParseResults] = useState<ParseResults | null>(null);
// Store pending Elo values for participants being created
const pendingElosByName = useRef<Map<string, { ranking: number; hard: number; clay: number; grass: number }>>(new Map());
// When a participant is created, apply their Elos and remove from unmatched
useEffect(() => {
if (
createFetcher.state !== 'idle' ||
!createFetcher.data ||
!('intent' in createFetcher.data) ||
createFetcher.data.intent !== 'create-participant' ||
!createFetcher.data.success
) return;
const { participant } = createFetcher.data as Extract<ActionData, { intent: 'create-participant'; success: true }>;
// Add to local participants list
setLocalParticipants((prev) => {
if (prev.some((p) => p.id === participant.id)) return prev;
return [...prev, participant];
});
// Apply pending Elo values
const pending = pendingElosByName.current.get(participant.name);
if (pending) {
setEloValues((prev) => ({
...prev,
[participant.id]: {
ranking: String(pending.ranking),
hard: String(pending.hard),
clay: String(pending.clay),
grass: String(pending.grass),
},
}));
pendingElosByName.current.delete(participant.name);
}
// Remove from unmatched
setParseResults((prev) => {
if (!prev) return prev;
return {
...prev,
unmatched: prev.unmatched.filter((u) => u.inputName !== participant.name),
};
});
}, [createFetcher.state, createFetcher.data]);
function findParticipantMatch(inputName: string, pool: LocalParticipant[]) {
const normalizedInput = normalizeName(inputName);
const normalized = pool.map((p) => ({ p, n: normalizeName(p.name) }));
const exact = normalized.find(({ n }) => n === normalizedInput);
if (exact) return exact.p;
const contains = normalized.find(({ n }) => n.includes(normalizedInput) || normalizedInput.includes(n));
if (contains) return contains.p;
const inputWords = normalizedInput.split(' ').filter((w) => w.length > 2);
const overlap = normalized.find(({ n }) => {
const pWords = n.split(' ').filter((w) => w.length > 2);
const shared = inputWords.filter((w) => pWords.includes(w));
return shared.length > 0 && shared.length >= Math.min(inputWords.length, pWords.length) * 0.5;
});
return overlap?.p ?? null;
}
function getFuzzySuggestions(inputName: string, pool: LocalParticipant[], exclude: Set<string>): Suggestion[] {
const normalizedInput = normalizeName(inputName);
return pool
.filter((p) => !exclude.has(p.id))
.map((p) => ({ participantId: p.id, name: p.name, score: diceCoefficient(normalizedInput, normalizeName(p.name)) }))
.filter((s) => s.score >= 0.3)
.toSorted((a, b) => b.score - a.score)
.slice(0, 3);
}
function parseBulkText() {
const lines = bulkText.split('\n');
const matched: MatchedItem[] = [];
const unmatched: UnmatchedItem[] = [];
const seen = new Set<string>();
for (const line of lines) {
const trimmed = line.trim();
if (!trimmed) continue;
const match = /^(.+?)[,\t]\s*(\d{1,4})[,\t]\s*(\d{3,5}(?:\.\d+)?)[,\t]\s*(\d{3,5}(?:\.\d+)?)[,\t]\s*(\d{3,5}(?:\.\d+)?)\s*$/.exec(trimmed);
if (!match) continue;
const inputName = match[1].trim();
const ranking = parseInt(match[2], 10);
const hard = Math.round(parseFloat(match[3]));
const clay = Math.round(parseFloat(match[4]));
const grass = Math.round(parseFloat(match[5]));
const participant = findParticipantMatch(inputName, localParticipants);
if (participant && !seen.has(participant.id)) {
seen.add(participant.id);
matched.push({ participantId: participant.id, name: participant.name, ranking, hard, clay, grass, inputName });
} else {
// No match found, or the matched participant was already claimed by an earlier line
const suggestions = getFuzzySuggestions(inputName, localParticipants, seen);
unmatched.push({ inputName, ranking, hard, clay, grass, suggestions });
}
}
setParseResults({ matched, unmatched });
}
function assignSuggestion(item: UnmatchedItem, suggestion: Suggestion) {
setParseResults((prev) => {
if (!prev) return prev;
return {
matched: [
...prev.matched,
{
participantId: suggestion.participantId,
name: suggestion.name,
ranking: item.ranking,
hard: item.hard,
clay: item.clay,
grass: item.grass,
inputName: item.inputName,
},
],
unmatched: prev.unmatched.filter((u) => u.inputName !== item.inputName),
};
});
}
function handleCreateParticipant(item: UnmatchedItem) {
pendingElosByName.current.set(item.inputName, {
ranking: item.ranking,
hard: item.hard,
clay: item.clay,
grass: item.grass,
});
const fd = new FormData();
fd.set('intent', 'create-participant');
fd.set('name', item.inputName);
createFetcher.submit(fd, { method: 'post' });
}
function applyMatches() {
if (!parseResults) return;
const newValues = { ...eloValues };
for (const m of parseResults.matched) {
newValues[m.participantId] = {
ranking: String(m.ranking),
hard: String(m.hard),
clay: String(m.clay),
grass: String(m.grass),
};
}
setEloValues(newValues);
setParseResults(null);
setBulkText('');
}
const setField = (participantId: string, field: 'ranking' | 'hard' | 'clay' | 'grass', value: string) => {
setEloValues((prev) => ({
...prev,
[participantId]: { ...prev[participantId], [field]: value },
}));
};
const isSubmitting = navigation.state === 'submitting';
return (
<div className="container mx-auto py-8">
<div className="mb-8">
<h1 className="text-3xl font-bold mb-2">Surface Elo Ratings</h1>
<p className="text-muted-foreground">
{sportsSeason.sport.name} {sportsSeason.name}
</p>
</div>
{/* Bulk Import */}
<Card className="mb-6">
<CardHeader>
<CardTitle>Bulk Import</CardTitle>
<CardDescription>
Paste ratings one per line. Format:{' '}
<code>Player Name, ranking, hardElo, clayElo, grassElo</code>. Player names are
fuzzy-matched to participants. Rankings are ATP/WTA (1 = world #1). Typical tennis
Elo ranges: 14002200.
</CardDescription>
</CardHeader>
<CardContent className="space-y-4">
<Textarea
placeholder={`Carlos Alcaraz, 1, 2180, 2200, 2100\nJannik Sinner, 2, 2190, 2050, 2080\nNovak Djokovic, 3, 2120, 2150, 2090`}
value={bulkText}
onChange={(e) => { setBulkText(e.target.value); setParseResults(null); }}
rows={8}
className="font-mono text-sm"
/>
<Button type="button" variant="outline" onClick={parseBulkText} disabled={!bulkText.trim()}>
Parse Ratings
</Button>
{parseResults && (
<div className="space-y-3">
{parseResults.matched.length > 0 && (
<div>
<div className="flex items-center gap-2 text-sm font-medium text-emerald-400 mb-2">
<CheckCircle2 className="h-4 w-4" />
Matched ({parseResults.matched.length})
</div>
<div className="rounded-md border border-emerald-500/30 bg-emerald-500/10 divide-y divide-emerald-500/20 text-sm">
{parseResults.matched.map((m) => (
<div key={m.participantId} className="flex justify-between px-3 py-1.5 gap-4">
<span className="text-muted-foreground">{m.inputName}</span>
<span className="font-medium">
{m.name} &rarr; #{m.ranking} H:{m.hard} / C:{m.clay} / G:{m.grass}
</span>
</div>
))}
</div>
</div>
)}
{parseResults.unmatched.length > 0 && (
<div>
<div className="flex items-center gap-2 text-sm font-medium text-amber-400 mb-2">
<AlertCircle className="h-4 w-4" />
Not matched ({parseResults.unmatched.length})
</div>
<div className="rounded-md border border-amber-500/30 bg-amber-500/10 divide-y divide-amber-500/20 text-sm">
{parseResults.unmatched.map((u) => {
const isCreating =
createFetcher.state !== 'idle' &&
pendingElosByName.current.has(u.inputName);
return (
<div key={u.inputName} className="px-3 py-2 space-y-2">
<div className="font-medium text-amber-300">{u.inputName}</div>
{u.suggestions.length > 0 ? (
<div className="space-y-1">
<div className="text-xs text-muted-foreground">Did you mean</div>
{u.suggestions.map((s) => (
<div key={s.participantId} className="flex items-center gap-2">
<Button
type="button"
size="sm"
variant="outline"
className="h-6 text-xs px-2"
onClick={() => assignSuggestion(u, s)}
>
Use this
</Button>
<span className="text-muted-foreground">{s.name}</span>
<span className="text-xs text-muted-foreground/60">
({Math.round(s.score * 100)}% match)
</span>
</div>
))}
<Button
type="button"
size="sm"
variant="ghost"
className="h-6 text-xs px-2 text-amber-400 hover:text-amber-300"
disabled={isCreating}
onClick={() => handleCreateParticipant(u)}
>
{isCreating ? (
<><Loader2 className="mr-1 h-3 w-3 animate-spin" /> Creating</>
) : (
<><UserPlus className="mr-1 h-3 w-3" /> Create new participant</>
)}
</Button>
</div>
) : (
<div className="flex items-center gap-2">
<span className="text-xs text-muted-foreground">No close matches found.</span>
<Button
type="button"
size="sm"
variant="outline"
className="h-6 text-xs px-2"
disabled={isCreating}
onClick={() => handleCreateParticipant(u)}
>
{isCreating ? (
<><Loader2 className="mr-1 h-3 w-3 animate-spin" /> Creating</>
) : (
<><UserPlus className="mr-1 h-3 w-3" /> Create participant</>
)}
</Button>
</div>
)}
</div>
);
})}
</div>
</div>
)}
{parseResults.matched.length > 0 && (
<Button type="button" onClick={applyMatches}>
Apply {parseResults.matched.length} matched ratings to form
</Button>
)}
</div>
)}
</CardContent>
</Card>
<div className="grid gap-6 lg:grid-cols-3">
<div className="lg:col-span-2">
<Card>
<CardHeader>
<CardTitle>Player Surface Elo Ratings</CardTitle>
<CardDescription>
Enter Elo ratings per surface. Saving will run the simulation and update expected
values. Leave blank for any surface if you don't have a rating — a fallback of
1500 will be used.
</CardDescription>
</CardHeader>
<CardContent>
<Form method="post" className="space-y-4">
<div className="space-y-1">
{/* Header row */}
<div className="grid grid-cols-5 gap-3 text-xs font-semibold text-muted-foreground uppercase tracking-wide pb-1 border-b">
<span>Player</span>
<span>Rank</span>
<span>Hard</span>
<span>Clay</span>
<span>Grass</span>
</div>
{localParticipants.map((p) => (
<div key={p.id} className="grid grid-cols-5 gap-3 items-center py-1">
<Label htmlFor={`ranking_${p.id}`} className="truncate text-sm">
{p.name}
</Label>
<Input
type="number"
id={`ranking_${p.id}`}
name={`ranking_${p.id}`}
placeholder="1"
value={eloValues[p.id]?.ranking ?? ''}
onChange={(e) => setField(p.id, 'ranking', e.target.value)}
className="h-8 text-sm"
/>
{(['hard', 'clay', 'grass'] as const).map((surface) => (
<Input
key={surface}
type="number"
name={`${surface}_${p.id}`}
placeholder="1750"
value={eloValues[p.id]?.[surface] ?? ''}
onChange={(e) => setField(p.id, surface, e.target.value)}
className="h-8 text-sm"
/>
))}
</div>
))}
</div>
{actionData && !('intent' in actionData) && !actionData.success && actionData.message && (
<div className="text-sm text-destructive">{actionData.message}</div>
)}
<Button type="submit" disabled={isSubmitting}>
{isSubmitting && <Loader2 className="mr-2 h-4 w-4 animate-spin" />}
{isSubmitting ? 'Saving & Running Simulation...' : 'Save Ratings & Run Simulation'}
</Button>
</Form>
</CardContent>
</Card>
</div>
<Card>
<CardHeader>
<CardTitle>How It Works</CardTitle>
</CardHeader>
<CardContent className="text-sm space-y-2 text-muted-foreground">
<ol className="list-decimal list-inside space-y-2">
<li>Enter surface-specific Elo ratings for all players</li>
<li>For each of 10,000 simulations, simulate all 4 Grand Slams using the appropriate surface Elo</li>
<li>Top 32 by world ranking are seeded; remaining 96 are drawn randomly</li>
<li>Per-match win probability: p = 1 / (1 + 10^(ΔElo/400))</li>
<li>QP per round: Winner 20, Finalist 14, SF 9, QF 4, R16 1.5</li>
<li>Players are ranked by total QP across all 4 majors</li>
<li>Placement probabilities (1st8th) determine expected fantasy value</li>
</ol>
<div className="mt-4 text-xs space-y-1">
<div className="font-medium text-foreground">Grand Slam surfaces:</div>
<div>Australian Open Hard</div>
<div>French Open Clay</div>
<div>Wimbledon Grass</div>
<div>US Open Hard</div>
</div>
</CardContent>
</Card>
</div>
</div>
);
}