brackt/app/lib/draft-timer.ts
Chris Parsons 677b8ce816
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Fix three timer-pause gaps found in code review
- pauseDraftOnError now calls onDraftPaused() before emitting so the
  error-path pause carries the same snapshotted timer data as the
  manual-pause route (fixes inconsistency between the two paths)
- Parallelize DB updates in onDraftPaused with Promise.all instead of
  sequential awaits
- Extract clientExpiresAt() helper to draft-timer.ts and use it in all
  three places that re-anchor timeRemaining to the client clock, replacing
  duplicated Date.now() + timeRemaining * 1000 expressions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 08:52:04 -07:00

140 lines
5.3 KiB
TypeScript

/**
* Pure utility functions for the draft clock/timer system.
* Extracted here to be independently testable and shared across
* route handlers and UI components.
*
* Clock model (chess-clock / Fischer increment):
* - Draft start: every team receives `initialTime` as their bank.
* - While on the clock: the active team's bank counts down each second.
* - After a pick is made: the picker's bank += `incrementTime`.
* - Between turns: all other teams' banks are left untouched.
*/
/**
* Formats a HH:MM time string as 12-hour time with AM/PM.
* e.g. "23:00" → "11:00 PM", "07:30" → "7:30 AM"
*/
export function formatTime12h(t: string): string {
const [h, m] = t.split(":").map(Number);
const ap = (h || 0) >= 12 ? "PM" : "AM";
return `${(h || 0) % 12 || 12}:${String(m || 0).padStart(2, "0")} ${ap}`;
}
/**
* Formats a seconds value for display.
* undefined → "--:--"
* < 3600 s → "m:ss"
* >= 3600 s → "h:mm:ss"
*/
export function formatClockTime(seconds: number | undefined): string {
if (seconds === undefined) return "--:--";
const clamped = Math.max(0, seconds); // guard against negative values from timer drift
const h = Math.floor(clamped / 3600);
const m = Math.floor((clamped % 3600) / 60);
const s = clamped % 60;
if (h > 0)
return `${h}:${String(m).padStart(2, "0")}:${String(s).padStart(2, "0")}`;
return `${m}:${String(s).padStart(2, "0")}`;
}
/**
* Returns a team's new bank time after they complete a pick.
* The increment is the post-pick reward (chess clock model).
*
* @param bankTime Current remaining seconds in the team's bank
* @param incrementTime Bonus seconds awarded after each pick
*/
export function calculateTimeAfterPick(
bankTime: number,
incrementTime: number
): number {
return bankTime + incrementTime;
}
/** Pure preset data for chess-clock mode — the single source of truth shared with DraftSpeedPicker. */
export const CHESS_CLOCK_PRESETS: { value: string; bankSec: number; incrSec: number }[] = [
{ value: "fast", bankSec: 60, incrSec: 10 },
{ value: "standard", bankSec: 120, incrSec: 15 },
{ value: "slow", bankSec: 28800, incrSec: 3600 },
{ value: "very-slow", bankSec: 43200, incrSec: 3600 },
];
/**
* Converts a draftSpeed form value + timerMode into DB time fields.
*
* Standard mode: speed is raw seconds (the per-pick time); both fields equal it.
* Chess clock mode: speed is a named preset that maps to (initial bank, increment).
*/
export function parseDraftSpeed(
draftSpeed: string | null,
draftTimerMode: "chess_clock" | "standard"
): { draftInitialTime: number; draftIncrementTime: number } {
if (draftTimerMode === "standard") {
const seconds = parseInt(draftSpeed ?? "", 10);
const time = isNaN(seconds) ? 90 : seconds;
return { draftInitialTime: time, draftIncrementTime: time };
}
if (draftSpeed?.startsWith("custom:")) {
const [, bankStr, incrStr] = draftSpeed.split(":");
const bank = parseInt(bankStr ?? "", 10);
const incr = parseInt(incrStr ?? "", 10);
if (!isNaN(bank) && !isNaN(incr)) return { draftInitialTime: bank, draftIncrementTime: incr };
}
const preset = CHESS_CLOCK_PRESETS.find((p) => p.value === draftSpeed);
if (preset) return { draftInitialTime: preset.bankSec, draftIncrementTime: preset.incrSec };
// Unknown/null speed — fall back to "standard" preset
return { draftInitialTime: 120, draftIncrementTime: 15 };
}
type DraftSpeedSource = {
draftTimerMode?: "chess_clock" | "standard" | null;
draftInitialTime?: number | null;
draftIncrementTime?: number | null;
} | null | undefined;
/**
* Derives the draftSpeed UI value (preset key or "custom:{bank}:{incr}") from
* saved DB fields. Used to initialise and reset the DraftSpeedPicker.
*/
export function getInitialDraftSpeed(season: DraftSpeedSource): string {
const mode = season?.draftTimerMode ?? "chess_clock";
if (mode === "standard") return season?.draftIncrementTime?.toString() ?? "90";
const preset = CHESS_CLOCK_PRESETS.find(
(p) => p.bankSec === season?.draftInitialTime && p.incrSec === season?.draftIncrementTime
);
if (preset) return preset.value;
if (season?.draftInitialTime !== null && season?.draftInitialTime !== undefined &&
season?.draftIncrementTime !== null && season?.draftIncrementTime !== undefined) {
return `custom:${season.draftInitialTime}:${season.draftIncrementTime}`;
}
return "standard";
}
/**
* Anchors a server-provided remaining-seconds value to the local client clock.
* Use this everywhere we convert timeRemaining → an expiresAt timestamp so the
* logic stays consistent across event handlers and initial state.
*/
export function clientExpiresAt(timeRemaining: number): number {
return Date.now() + timeRemaining * 1000;
}
/**
* Returns the Tailwind colour class(es) for a timer value.
*
* > 60 s → green (plenty of time)
* > 30 s → amber (getting tight)
* > 10 s → coral (urgent)
* ≤ 10 s → coral + animate-pulse (critical)
* undefined → muted (clock not running)
*/
export function getTimerColorClass(seconds: number | undefined): string {
if (seconds === undefined) return "text-muted-foreground";
if (seconds > 60) return "text-emerald-400";
if (seconds > 30) return "text-amber-accent";
if (seconds > 10) return "text-coral-accent";
return "text-coral-accent animate-pulse";
}