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Three issues identified by code review: 1. Per-league queue: replace single global queue with a Map keyed by leagueId so concurrent drafts in different leagues don't block each other. 2. Deadlock fix: wrap drainer body in try/finally so drainingLeagues is always cleaned up even if a task throws unexpectedly, preventing the queue from being permanently stuck. 3. Wait cap fix: move Math.min to wrap the full backoff expression (retryAfter * (attempt+1)) so the 10s ceiling applies to the product, not just the base — settings actions were previously blockable for up to 30s. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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