brackt/app/models/playoff-match.ts

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import { eq, and } from "drizzle-orm";
import { database } from "~/database/context";
import * as schema from "~/database/schema";
import type { BracketTemplate, BracketRegion } from "~/lib/bracket-templates";
import {
getBracketTemplate,
buildNCAA68SlotMap,
matchIndexForSeedSlot,
STANDARD_BRACKET_SEEDING,
} from "~/lib/bracket-templates";
export type PlayoffMatch = typeof schema.playoffMatches.$inferSelect;
export type NewPlayoffMatch = typeof schema.playoffMatches.$inferInsert;
export async function createPlayoffMatch(
data: NewPlayoffMatch
): Promise<PlayoffMatch> {
const db = database();
const [match] = await db
.insert(schema.playoffMatches)
.values(data)
.returning();
return match;
}
export async function createManyPlayoffMatches(
data: NewPlayoffMatch[]
): Promise<PlayoffMatch[]> {
const db = database();
return await db
.insert(schema.playoffMatches)
.values(data)
.returning();
}
export async function findPlayoffMatchById(
id: string
): Promise<PlayoffMatch | undefined> {
const db = database();
return await db.query.playoffMatches.findFirst({
where: eq(schema.playoffMatches.id, id),
with: {
scoringEvent: true,
participant1: true,
participant2: true,
winner: true,
loser: true,
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
games: { orderBy: (g, { asc }) => [asc(g.gameNumber)] },
odds: { with: { participant: true } },
},
});
}
export async function findPlayoffMatchesByEventId(
eventId: string
): Promise<PlayoffMatch[]> {
const db = database();
return await db.query.playoffMatches.findMany({
where: eq(schema.playoffMatches.scoringEventId, eventId),
orderBy: (matches, { asc }) => [asc(matches.matchNumber)],
with: {
participant1: true,
participant2: true,
winner: true,
loser: true,
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
games: { orderBy: (g, { asc }) => [asc(g.gameNumber)] },
odds: { with: { participant: true } },
},
});
}
export async function findPlayoffMatchesByEventIdAndRound(
eventId: string,
round: string
): Promise<PlayoffMatch[]> {
const db = database();
return await db.query.playoffMatches.findMany({
where: and(
eq(schema.playoffMatches.scoringEventId, eventId),
eq(schema.playoffMatches.round, round)
),
orderBy: (matches, { asc }) => [asc(matches.matchNumber)],
with: {
participant1: true,
participant2: true,
winner: true,
loser: true,
},
});
}
export async function updatePlayoffMatch(
id: string,
data: Partial<NewPlayoffMatch>
): Promise<PlayoffMatch> {
const db = database();
const [match] = await db
.update(schema.playoffMatches)
.set({ ...data, updatedAt: new Date() })
.where(eq(schema.playoffMatches.id, id))
.returning();
return match;
}
export async function deletePlayoffMatch(id: string): Promise<void> {
const db = database();
await db.delete(schema.playoffMatches).where(eq(schema.playoffMatches.id, id));
}
export async function deletePlayoffMatchesByEventId(
eventId: string
): Promise<void> {
const db = database();
await db
.delete(schema.playoffMatches)
.where(eq(schema.playoffMatches.scoringEventId, eventId));
}
/**
* Set the winner of a playoff match
*/
export async function setMatchWinner(
matchId: string,
winnerId: string,
loserId: string,
participant1Score?: number,
participant2Score?: number
): Promise<PlayoffMatch> {
const db = database();
const [match] = await db
.update(schema.playoffMatches)
.set({
winnerId,
loserId,
isComplete: true,
participant1Score: participant1Score?.toString(),
participant2Score: participant2Score?.toString(),
updatedAt: new Date(),
})
.where(eq(schema.playoffMatches.id, matchId))
.returning();
return match;
}
/**
* Generate a standard single elimination bracket structure
*/
export async function generateSingleEliminationBracket(
eventId: string,
participantIds: string[]
): Promise<PlayoffMatch[]> {
const numParticipants = participantIds.length;
// Validate that we have 4 or 8 participants for standard bracket
if (numParticipants !== 4 && numParticipants !== 8) {
throw new Error("Single elimination bracket requires 4 or 8 participants");
}
const matches: NewPlayoffMatch[] = [];
if (numParticipants === 8) {
// Quarterfinals (4 matches)
for (let i = 0; i < 4; i++) {
matches.push({
scoringEventId: eventId,
round: "Quarterfinals",
matchNumber: i + 1,
participant1Id: participantIds[i * 2],
participant2Id: participantIds[i * 2 + 1],
isComplete: false,
});
}
// Semifinals (2 matches)
for (let i = 0; i < 2; i++) {
matches.push({
scoringEventId: eventId,
round: "Semifinals",
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
});
}
} else if (numParticipants === 4) {
// Semifinals (2 matches)
for (let i = 0; i < 2; i++) {
matches.push({
scoringEventId: eventId,
round: "Semifinals",
matchNumber: i + 1,
participant1Id: participantIds[i * 2],
participant2Id: participantIds[i * 2 + 1],
isComplete: false,
});
}
}
// Finals (1 match)
matches.push({
scoringEventId: eventId,
round: "Finals",
matchNumber: 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
});
return await createManyPlayoffMatches(matches);
}
/**
* Advance the winner of a match to the next round
* Uses deterministic slot assignment to maintain bracket structure
*/
export async function advanceWinner(
matchId: string,
winnerId: string
): Promise<void> {
// Get the match
const match = await findPlayoffMatchById(matchId);
if (!match) throw new Error("Match not found");
// Determine which round this is and where to advance
const eventId = match.scoringEventId;
let nextRound: string;
let nextMatchNumber: number;
let participantSlot: 'participant1Id' | 'participant2Id';
if (match.round === "Quarterfinals") {
nextRound = "Semifinals";
// Match 1,2 -> SF1, Match 3,4 -> SF2
nextMatchNumber = match.matchNumber <= 2 ? 1 : 2;
// Odd matches (1, 3) -> participant1, Even matches (2, 4) -> participant2
participantSlot = match.matchNumber % 2 === 1 ? 'participant1Id' : 'participant2Id';
} else if (match.round === "Semifinals") {
nextRound = "Finals";
nextMatchNumber = 1;
// SF Match 1 -> Finals participant1, SF Match 2 -> Finals participant2
participantSlot = match.matchNumber === 1 ? 'participant1Id' : 'participant2Id';
} else {
// Finals - no advancement needed
return;
}
// Find the next match
const nextMatches = await findPlayoffMatchesByEventIdAndRound(eventId, nextRound);
const nextMatch = nextMatches.find(m => m.matchNumber === nextMatchNumber);
if (!nextMatch) throw new Error("Next match not found");
// Check if the slot is already filled
if (nextMatch[participantSlot]) {
throw new Error(`Next match ${participantSlot} is already filled`);
}
// Fill the determined slot
await updatePlayoffMatch(nextMatch.id, { [participantSlot]: winnerId });
}
/**
* Generate standard tournament seeding matchups
* Returns pairs of seed indices for proper bracket balance
*
* Examples:
* - 4 teams: [[0,3], [1,2]] = 1v4, 2v3
* - 8 teams: [[0,7], [3,4], [1,6], [2,5]] = 1v8, 4v5, 2v7, 3v6
* - 16 teams: [[0,15], [7,8], [4,11], [3,12], [5,10], [2,13], [6,9], [1,14]]
* = 1v16, 8v9, 5v12, 4v13, 6v11, 3v14, 7v10, 2v15
*/
function generateStandardSeeding(teamCount: number): [number, number][] {
if (![4, 8, 16, 32].includes(teamCount)) {
// Non-standard sizes need sequential seeding for now
const pairs: [number, number][] = [];
for (let i = 0; i < teamCount; i += 2) {
pairs.push([i, i + 1]);
}
return pairs;
}
// Standard balanced bracket seeding
const rounds = Math.log2(teamCount);
let seeds = [0, 1]; // Start with 1 vs 2
// Build up seeding by adding rounds
for (let round = 1; round < rounds; round++) {
const newSeeds: number[] = [];
const maxSeed = Math.pow(2, round + 1) - 1;
for (const seed of seeds) {
newSeeds.push(seed);
newSeeds.push(maxSeed - seed);
}
seeds = newSeeds;
}
// Convert to pairs (odd indices vs even indices)
const pairs: [number, number][] = [];
for (let i = 0; i < seeds.length; i += 2) {
pairs.push([seeds[i], seeds[i + 1]]);
}
return pairs;
}
/**
* Generate a bracket from a template
* Phase 2.6: Template-based bracket generation
* Phase 2.7: Added proper tournament seeding
*
* @param eventId - The scoring event ID
* @param templateId - The bracket template ID (e.g., "simple_16", "ncaa_68")
* @param participantIds - Array of participant IDs to assign to the bracket (optional, can be assigned later)
* @returns Array of created playoff matches
*/
export async function generateBracketFromTemplate(
eventId: string,
templateId: string,
participantIds?: string[],
regionOverride?: BracketRegion[]
): Promise<PlayoffMatch[]> {
const template = getBracketTemplate(templateId);
if (!template) {
throw new Error(`Bracket template '${templateId}' not found`);
}
// Validate participant count if provided
if (participantIds && participantIds.length !== template.totalTeams) {
throw new Error(
`Template '${templateId}' requires ${template.totalTeams} participants, but ${participantIds.length} were provided`
);
}
// FIFA 48 generates an empty knockout bracket (participants assigned later via groups)
if (templateId === "fifa_48") {
return await generateFIFA48Bracket(eventId, template);
}
// NCAA 68 requires special handling for First Four and Round of 64
// Use regionOverride if supplied (per-event config), otherwise fall back to template.regions
if (templateId === "ncaa_68") {
const effectiveTemplate = regionOverride
? { ...template, regions: regionOverride }
: template;
return await generateNCAA68Bracket(eventId, effectiveTemplate, participantIds);
}
// NFL 14 requires special handling for bye weeks
if (templateId === "nfl_14") {
return await generateNFL14Bracket(eventId, template, participantIds);
}
// AFL 10 requires special handling for double-chance finals system
if (templateId === "afl_10") {
return await generateAFL10Bracket(eventId, template, participantIds);
}
Add NCAA Football CFP simulator (12-team bracket) (#278) Fixes #124 * Add NCAA Football CFP simulator (12-team bracket) Implements a Monte Carlo simulator for the College Football Playoff using the 2024-present 12-team format. Elo/FPI ratings are entered manually via the existing admin Elo Ratings page; championship futures odds can optionally be blended in (60% Elo / 40% odds). - Add CFP_12 bracket template (First Round not scoring, QFs onward score) - Add generateCFP12Bracket() with correct seeding: 5v12, 6v11, 7v10, 8v9 in First Round; seeds 1–4 receive QF byes - Add NCAAFootballSimulator: 50k Monte Carlo sims, seeds teams by blended Elo+odds strength, tracks champion/finalist/SF/QF placement tiers - Register ncaa_football_bracket simulator type in registry and schema enum - Add migration 0071: ALTER TYPE simulator_type ADD VALUE 'ncaa_football_bracket' - Add tests: 30 tests covering bracket template structure and simulator probability distributions, seeding, edge cases, futures blending Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix lint errors in NCAA Football CFP simulator Replace non-null assertions with optional chaining, change let to const, use toSorted() instead of sort(), and add a bump() helper to avoid repeated map lookups with non-null assertions in simulateBracket. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TS2345 in NCAA football simulator test Add ?? 0 fallback so optional-chained probFirst is number, not number | undefined. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 09:48:32 -04:00
// CFP 12 requires special handling for bye weeks (seeds 14 skip First Round)
if (templateId === "cfp_12") {
return await generateCFP12Bracket(eventId, template, participantIds);
}
// NBA 20 requires special handling for the play-in tournament
if (templateId === "nba_20") {
return await generateNBA20Bracket(eventId, template, participantIds);
}
const matches: NewPlayoffMatch[] = [];
// Generate matches for each round in the template
for (const round of template.rounds) {
// Only assign participants to the first round if participantIds provided
let seedingPairs: [number, number][] = [];
if (participantIds && round === template.rounds[0]) {
const firstRoundTeams = round.matchCount * 2;
seedingPairs = generateStandardSeeding(firstRoundTeams);
}
for (let i = 0; i < round.matchCount; i++) {
let participant1Id: string | null = null;
let participant2Id: string | null = null;
let seedInfo: string | null = null;
if (participantIds && round === template.rounds[0] && seedingPairs[i]) {
const [seed1Index, seed2Index] = seedingPairs[i];
participant1Id = participantIds[seed1Index] || null;
participant2Id = participantIds[seed2Index] || null;
// Store seed info for display (1-indexed for users)
seedInfo = `${seed1Index + 1} vs ${seed2Index + 1}`;
}
matches.push({
scoringEventId: eventId,
round: round.name,
matchNumber: i + 1,
participant1Id,
participant2Id,
isComplete: false,
isScoring: round.isScoring,
templateRound: round.name,
seedInfo,
});
}
}
return await createManyPlayoffMatches(matches);
}
/**
* Generate NCAA 68 bracket using the template's regions config.
*
* Participant array layout (driven by buildNCAA68SlotMap):
* [region 0 direct seeds] [region 1 direct seeds] ...
* [play-in teams in region/play-in order, 2 per game]
*/
async function generateNCAA68Bracket(
eventId: string,
template: BracketTemplate,
participantIds?: string[]
): Promise<PlayoffMatch[]> {
if (!template.regions || template.regions.length === 0) {
throw new Error("NCAA 68 template requires a regions config");
}
const matches: NewPlayoffMatch[] = [];
const slotMap = buildNCAA68SlotMap(template.regions);
// Per-region map: region index → FF labels for that region's play-ins (e.g. "FF1")
const regionFFLabels = new Map<number, string[]>();
for (let i = 0; i < slotMap.playInOffsets.length; i++) {
const { regionIndex, playInIndex } = slotMap.playInOffsets[i];
if (!regionFFLabels.has(regionIndex)) regionFFLabels.set(regionIndex, []);
Fix oxlint warnings: no-shadow, consistent-function-scoping, no-non-null-assertion, and others (#196) * Fix no-shadow and consistent-function-scoping lint violations Resolves all 11 no-shadow and 16 consistent-function-scoping oxlint warnings and promotes both rules to errors in .oxlintrc.json. no-shadow: renamed Drizzle callback params (sports→s, matches→m, seasons→s) to avoid shadowing outer imports; removed shadowed destructures (eq, inArray) from where callbacks; renamed inner template→bracketTemplate, prev→currentTimers, season→ss, name→teamName (with name: teamName fix to preserve semantics). consistent-function-scoping: moved formatDate, getRankBadge, getMovementIndicator, getPositionBadge, getStatusBadge, toDateStr, elo (×2), weightedPick, sortByMatchNumber (×2) to module scope; moved formatTime (×2), isValidLeagueName, getDraftTimes, makeSeasonQueues to file scope in test files. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-non-null-assertion lint violations and promote to error Eliminates all 208 no-non-null-assertion warnings across 38 files. Promotes typescript/no-non-null-assertion from warn to error in .oxlintrc.json. Fix patterns applied: - Map.get(key)! after .has() check → extract with get() + null guard - Map.get(key)! on pre-populated count maps → ?? 0 default - .set(id, map.get(id)! + 1) increment → ?? 0 before adding - participant1Id!/participant2Id! on DB matches → ?? "" fallback - array.find()! in tests → guard + throw or expect().toBeDefined() - bracketTemplateCache.get(id)! → null guard extract - Various nullable field accesses → optional chain or ?? default Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix prefer-add-event-listener, no-unassigned-import, require-module-specifiers Resolves all 9 remaining non-console lint warnings and promotes all three rules to errors in .oxlintrc.json. - prefer-add-event-listener: converted onchange/onclick/onload assignments to addEventListener in useDraftNotifications.ts and admin.data-sync.tsx; stored changeHandler ref for proper cleanup with removeEventListener - no-unassigned-import: configured rule with allow list for legitimate side-effect imports (*.css, @testing-library/jest-dom, @testing-library/cypress/add-commands) - require-module-specifiers: removed redundant `export {}` from cypress/support/e2e.ts (file already has an import) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TypeScript errors from no-non-null-assertion fixes Two fixes introduced by the non-null assertion cleanup produced type errors: - scoring-event.ts: `?? ""` was wrong type for a participant object map; restructured to explicit null guards so TypeScript can narrow correctly - standings-sync/index.ts: `?? null` after name-match lookup lost the truthy guarantee, causing TS18047 on the write-back block; added `participant &&` guard before accessing its properties Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Add npm run typecheck as Stop hook in Claude settings Runs a full project typecheck at the end of each Claude turn so type errors surface as feedback before the next message. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 10:59:51 -07:00
const labels = regionFFLabels.get(regionIndex);
if (labels) labels[playInIndex] = `FF${i + 1}`;
}
// ── First Four ────────────────────────────────────────────────────────────
for (let i = 0; i < slotMap.playInOffsets.length; i++) {
const { startIndex, seedSlot, regionIndex } = slotMap.playInOffsets[i];
const regionName = template.regions[regionIndex].name;
matches.push({
scoringEventId: eventId,
round: "First Four",
matchNumber: i + 1,
participant1Id: participantIds ? (participantIds[startIndex] ?? null) : null,
participant2Id: participantIds ? (participantIds[startIndex + 1] ?? null) : null,
isComplete: false,
isScoring: false,
templateRound: "First Four",
seedInfo: `${regionName} ${seedSlot}-seed play-in`,
});
}
// ── Round of 64: 8 matches per region ────────────────────────────────────
let r64MatchNumber = 1;
for (let r = 0; r < template.regions.length; r++) {
const region = template.regions[r];
const directOffset = slotMap.directOffsets[r];
const labels = regionFFLabels.get(r) ?? [];
// Map seed rank → participant array index or FF label
const seedToSlot = new Map<number, number | string>();
for (let i = 0; i < region.directSeeds.length; i++) {
seedToSlot.set(region.directSeeds[i], directOffset + i);
}
for (let p = 0; p < region.playIns.length; p++) {
seedToSlot.set(region.playIns[p].seedSlot, labels[p]);
}
for (const [hiSeed, loSeed] of STANDARD_BRACKET_SEEDING) {
const slot1 = seedToSlot.get(hiSeed);
const slot2 = seedToSlot.get(loSeed);
if (slot1 === undefined || slot2 === undefined) {
throw new Error(
`Region "${region.name}" missing seed ${slot1 === undefined ? hiSeed : loSeed}`
);
}
matches.push({
scoringEventId: eventId,
round: "Round of 64",
matchNumber: r64MatchNumber++,
participant1Id:
participantIds && typeof slot1 === "number"
? (participantIds[slot1] ?? null)
: null,
participant2Id:
participantIds && typeof slot2 === "number"
? (participantIds[slot2] ?? null)
: null,
isComplete: false,
isScoring: false,
templateRound: "Round of 64",
seedInfo: `${region.name}: ${hiSeed} vs ${typeof slot2 === "string" ? slot2 : loSeed}`,
});
}
}
// ── Round of 32 → Championship (empty match shells) ──────────────────────
for (let roundIndex = 2; roundIndex < template.rounds.length; roundIndex++) {
const round = template.rounds[roundIndex];
for (let i = 0; i < round.matchCount; i++) {
matches.push({
scoringEventId: eventId,
round: round.name,
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: round.isScoring,
templateRound: round.name,
seedInfo: null,
});
}
}
return await createManyPlayoffMatches(matches);
}
/**
* Generate NFL 14 bracket with bye weeks for top 2 seeds
* Phase 2.9: Special handling for Wild Card round (12 teams) and Divisional byes
*/
async function generateNFL14Bracket(
eventId: string,
template: BracketTemplate,
participantIds?: string[]
): Promise<PlayoffMatch[]> {
const matches: NewPlayoffMatch[] = [];
// Actually for 14 teams (seeds 1-14), Wild Card should be:
// Match 1: #7 (index 6) vs #10 (index 9)
// Match 2: #6 (index 5) vs #11 (index 10)
// Match 3: #5 (index 4) vs #12 (index 11)
// Match 4: #8 (index 7) vs #9 (index 8)
// Match 5: #4 (index 3) vs #13 (index 12)
// Match 6: #3 (index 2) vs #14 (index 13)
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00
const wildCardSeeding = [
[6, 9], // #7 vs #10
[5, 10], // #6 vs #11
[4, 11], // #5 vs #12
[7, 8], // #8 vs #9
[3, 12], // #4 vs #13
[2, 13], // #3 vs #14
];
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00
for (let i = 0; i < wildCardSeeding.length; i++) {
const [seed1, seed2] = wildCardSeeding[i];
matches.push({
scoringEventId: eventId,
round: "Wild Card",
matchNumber: i + 1,
participant1Id: participantIds ? participantIds[seed1] : null,
participant2Id: participantIds ? participantIds[seed2] : null,
isComplete: false,
isScoring: false, // Wild Card doesn't score fantasy points
templateRound: "Wild Card",
seedInfo: `${seed1 + 1} vs ${seed2 + 1}`,
});
}
// Divisional: 4 games
// Top 2 seeds (#1 and #2) get byes and are placed in Divisional automatically
// The other 2 Divisional matches will be filled by Wild Card winners
const divisionalRound = template.rounds.find((r) => r.name === "Divisional");
if (divisionalRound) {
for (let i = 0; i < divisionalRound.matchCount; i++) {
let participant1Id: string | null = null;
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00
const participant2Id: string | null = null;
let seedInfo: string | null = null;
// Assign bye teams to first two Divisional matches
if (participantIds) {
if (i === 0) {
// Match 1: #1 seed (index 0) vs TBD (Wild Card winner)
participant1Id = participantIds[0];
seedInfo = "1 vs TBD";
} else if (i === 1) {
// Match 2: #2 seed (index 1) vs TBD (Wild Card winner)
participant1Id = participantIds[1];
seedInfo = "2 vs TBD";
}
// Matches 3 and 4 are TBD vs TBD (Wild Card winners)
}
matches.push({
scoringEventId: eventId,
round: "Divisional",
matchNumber: i + 1,
participant1Id,
participant2Id,
isComplete: false,
isScoring: divisionalRound.isScoring,
templateRound: "Divisional",
seedInfo,
});
}
}
// Generate remaining rounds (Conference Championship, Super Bowl)
for (let roundIndex = 2; roundIndex < template.rounds.length; roundIndex++) {
const round = template.rounds[roundIndex];
for (let i = 0; i < round.matchCount; i++) {
matches.push({
scoringEventId: eventId,
round: round.name,
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: round.isScoring,
templateRound: round.name,
seedInfo: null,
});
}
}
return await createManyPlayoffMatches(matches);
}
/**
* Generate AFL 10 bracket with Wildcard Round (2026+ format)
* Phase 3.3: Special handling for AFL's double-chance finals system
*
* Structure:
* - Wildcard Round: 7v10, 8v9
* - Qualifying Finals: 1v4, 2v3 (winners get bye to Preliminary Finals, losers to Semi-Finals)
* - Elimination Finals: 5v8, 6v7 (where 7 and 8 are wildcard winners)
* - Semi-Finals: QF losers vs EF winners
* - Preliminary Finals: QF winners vs SF winners
* - Grand Final: PF winners
*/
async function generateAFL10Bracket(
eventId: string,
template: BracketTemplate,
participantIds?: string[]
): Promise<PlayoffMatch[]> {
const matches: NewPlayoffMatch[] = [];
// Wildcard Round: 7th vs 10th, 8th vs 9th
const wildcardSeeding = [
[6, 9], // #7 (index 6) vs #10 (index 9) - 7th hosts
[7, 8], // #8 (index 7) vs #9 (index 8) - 8th hosts
];
for (let i = 0; i < wildcardSeeding.length; i++) {
const [seed1, seed2] = wildcardSeeding[i];
matches.push({
scoringEventId: eventId,
round: "Wildcard Round",
matchNumber: i + 1,
participant1Id: participantIds ? participantIds[seed1] : null,
participant2Id: participantIds ? participantIds[seed2] : null,
isComplete: false,
isScoring: false, // Losers get 0 points (9th-10th place)
templateRound: "Wildcard Round",
seedInfo: `${seed1 + 1} vs ${seed2 + 1}`,
});
}
// Qualifying Finals: 1st vs 4th, 2nd vs 3rd
const qualifyingSeeding = [
[0, 3], // #1 (index 0) vs #4 (index 3)
[1, 2], // #2 (index 1) vs #3 (index 2)
];
for (let i = 0; i < qualifyingSeeding.length; i++) {
const [seed1, seed2] = qualifyingSeeding[i];
matches.push({
scoringEventId: eventId,
round: "Qualifying Finals",
matchNumber: i + 1,
participant1Id: participantIds ? participantIds[seed1] : null,
participant2Id: participantIds ? participantIds[seed2] : null,
isComplete: false,
isScoring: false, // Winners get bye, losers get second chance
templateRound: "Qualifying Finals",
seedInfo: `${seed1 + 1} vs ${seed2 + 1}`,
});
}
// Elimination Finals: 5th vs TBD (wildcard winner), 6th vs TBD (wildcard winner)
const eliminationSeeding = [
{ higher: 4, wildcard: 2 }, // #5 (index 4) vs Wildcard Match 2 winner
{ higher: 5, wildcard: 1 }, // #6 (index 5) vs Wildcard Match 1 winner
];
for (let i = 0; i < eliminationSeeding.length; i++) {
const { higher, wildcard } = eliminationSeeding[i];
matches.push({
scoringEventId: eventId,
round: "Elimination Finals",
matchNumber: i + 1,
participant1Id: participantIds ? participantIds[higher] : null,
participant2Id: null, // Will be filled by wildcard winner
isComplete: false,
isScoring: true, // Losers share 7th-8th
templateRound: "Elimination Finals",
seedInfo: participantIds ? `${higher + 1} vs WC${wildcard}` : null,
});
}
// Semi-Finals: QF losers vs EF winners (TBD vs TBD)
for (let i = 0; i < 2; i++) {
matches.push({
scoringEventId: eventId,
round: "Semi-Finals",
matchNumber: i + 1,
participant1Id: null, // Will be filled by QF loser
participant2Id: null, // Will be filled by EF winner
isComplete: false,
isScoring: true, // Losers share 5th-6th
templateRound: "Semi-Finals",
seedInfo: null,
});
}
// Preliminary Finals: QF winners vs SF winners (TBD vs TBD)
for (let i = 0; i < 2; i++) {
matches.push({
scoringEventId: eventId,
round: "Preliminary Finals",
matchNumber: i + 1,
participant1Id: null, // Will be filled by QF winner
participant2Id: null, // Will be filled by SF winner
isComplete: false,
isScoring: true, // Losers share 3rd-4th
templateRound: "Preliminary Finals",
seedInfo: null,
});
}
// Grand Final: PF winners (TBD vs TBD)
matches.push({
scoringEventId: eventId,
round: "Grand Final",
matchNumber: 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: true, // Winner 1st, Loser 2nd
templateRound: "Grand Final",
seedInfo: null,
});
return await createManyPlayoffMatches(matches);
}
/**
* AFL-specific advancement logic for the complex double-chance system
* Phase 3.3: Handles both winners and losers advancing to different rounds
*
* Advancement rules:
* - Wildcard Round: Winner Elimination Finals
* - Qualifying Finals: Winner Preliminary Finals, Loser Semi-Finals
* - Elimination Finals: Winner Semi-Finals
* - Semi-Finals: Winner Preliminary Finals
* - Preliminary Finals: Winner Grand Final
*/
async function advanceAFLWinner(
match: PlayoffMatch,
winnerId: string,
loserId: string
): Promise<void> {
const eventId = match.scoringEventId;
// Wildcard Round: Winner advances to Elimination Finals
if (match.round === "Wildcard Round") {
// Wildcard Match 1 winner → EF Match 2, participant2Id
// Wildcard Match 2 winner → EF Match 1, participant2Id
const efMatchNumber = match.matchNumber === 1 ? 2 : 1;
const efMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "Elimination Finals");
const efMatch = efMatches.find((m) => m.matchNumber === efMatchNumber);
if (!efMatch) throw new Error(`Elimination Finals match ${efMatchNumber} not found`);
if (efMatch.participant2Id) throw new Error(`EF ${efMatchNumber} participant2 already filled`);
await updatePlayoffMatch(efMatch.id, { participant2Id: winnerId });
return;
}
// Qualifying Finals: Winner → Preliminary Finals, Loser → Semi-Finals
if (match.round === "Qualifying Finals") {
// QF Match 1: Winner → PF1 participant1, Loser → SF1 participant1
// QF Match 2: Winner → PF2 participant1, Loser → SF2 participant1
const pfMatchNumber = match.matchNumber;
const pfMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "Preliminary Finals");
const pfMatch = pfMatches.find((m) => m.matchNumber === pfMatchNumber);
if (!pfMatch) throw new Error(`Preliminary Finals match ${pfMatchNumber} not found`);
if (pfMatch.participant1Id) throw new Error(`PF ${pfMatchNumber} participant1 already filled`);
await updatePlayoffMatch(pfMatch.id, { participant1Id: winnerId });
// Also advance loser to Semi-Finals
const sfMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "Semi-Finals");
const sfMatch = sfMatches.find((m) => m.matchNumber === match.matchNumber);
if (!sfMatch) throw new Error(`Semi-Finals match ${match.matchNumber} not found`);
if (sfMatch.participant1Id) throw new Error(`SF ${match.matchNumber} participant1 already filled`);
await updatePlayoffMatch(sfMatch.id, { participant1Id: loserId });
return;
}
// Elimination Finals: Winner → Semi-Finals
if (match.round === "Elimination Finals") {
// EF Match 1 winner → SF2 participant2
// EF Match 2 winner → SF1 participant2
const sfMatchNumber = match.matchNumber === 1 ? 2 : 1;
const sfMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "Semi-Finals");
const sfMatch = sfMatches.find((m) => m.matchNumber === sfMatchNumber);
if (!sfMatch) throw new Error(`Semi-Finals match ${sfMatchNumber} not found`);
if (sfMatch.participant2Id) throw new Error(`SF ${sfMatchNumber} participant2 already filled`);
await updatePlayoffMatch(sfMatch.id, { participant2Id: winnerId });
return;
}
// Semi-Finals: Winner → Preliminary Finals
if (match.round === "Semi-Finals") {
// SF Match 1 winner → PF2 participant2
// SF Match 2 winner → PF1 participant2
const pfMatchNumber = match.matchNumber === 1 ? 2 : 1;
const pfMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "Preliminary Finals");
const pfMatch = pfMatches.find((m) => m.matchNumber === pfMatchNumber);
if (!pfMatch) throw new Error(`Preliminary Finals match ${pfMatchNumber} not found`);
if (pfMatch.participant2Id) throw new Error(`PF ${pfMatchNumber} participant2 already filled`);
await updatePlayoffMatch(pfMatch.id, { participant2Id: winnerId });
return;
}
// Preliminary Finals: Winner → Grand Final
if (match.round === "Preliminary Finals") {
const gfMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "Grand Final");
const gfMatch = gfMatches[0];
if (!gfMatch) throw new Error("Grand Final match not found");
const participantSlot: 'participant1Id' | 'participant2Id' =
match.matchNumber === 1 ? 'participant1Id' : 'participant2Id';
if (gfMatch[participantSlot]) throw new Error(`GF ${participantSlot} already filled`);
await updatePlayoffMatch(gfMatch.id, { [participantSlot]: winnerId });
return;
}
// Grand Final: No advancement
if (match.round === "Grand Final") {
return;
}
}
/**
* Advance winner to next round using template-based logic
* Works with any bracket template
*/
export async function advanceWinnerTemplate(
matchId: string,
winnerId: string,
template: BracketTemplate
): Promise<void> {
// Get the match
const match = await findPlayoffMatchById(matchId);
if (!match) throw new Error("Match not found");
// Special handling for NBA 20 play-in tournament
if (template.id === "nba_20" && (match.round === "Play-In Round 1" || match.round === "Play-In Round 2")) {
const loserId = match.participant1Id === winnerId ? match.participant2Id : match.participant1Id;
if (!loserId) throw new Error("Cannot determine loser for NBA play-in advancement");
return await advanceNBAPlayInWinner(match, winnerId, loserId);
}
// Special handling for AFL 10 double-chance system
// Phase 3.3: AFL has complex winner/loser advancement rules
if (template.id === "afl_10") {
const loserId = match.winnerId === match.participant1Id ? match.participant2Id : match.participant1Id;
if (!loserId) throw new Error("Cannot determine loser for AFL advancement");
return await advanceAFLWinner(match, winnerId, loserId);
}
// Special handling for NCAA 68 First Four
// First Four winners advance to Round of 64 slots derived from the regions config
if (template.id === "ncaa_68" && match.round === "First Four") {
return await advanceFirstFourWinner(match, winnerId, template);
}
// Find current round in template
const currentRoundIndex = template.rounds.findIndex(
(r) => r.name === match.round
);
if (currentRoundIndex === -1) {
throw new Error(`Round '${match.round}' not found in template`);
}
const currentRound = template.rounds[currentRoundIndex];
// Check if there's a next round
if (!currentRound.feedsInto) {
// Championship game - no advancement needed
return;
}
const nextRound = template.rounds.find((r) => r.name === currentRound.feedsInto);
if (!nextRound) {
throw new Error(`Next round '${currentRound.feedsInto}' not found in template`);
}
// Determine next match number and slot
// This uses the same logic as before: matches advance in sequential pairs
const nextMatchNumber = Math.ceil(match.matchNumber / 2);
const participantSlot: 'participant1Id' | 'participant2Id' =
match.matchNumber % 2 === 1 ? 'participant1Id' : 'participant2Id';
// Find the next match
const nextMatches = await findPlayoffMatchesByEventIdAndRound(
match.scoringEventId,
nextRound.name
);
const nextMatch = nextMatches.find((m) => m.matchNumber === nextMatchNumber);
if (!nextMatch) {
throw new Error(
`Next match not found: round=${nextRound.name}, matchNumber=${nextMatchNumber}`
);
}
// Check if the slot is already filled
if (nextMatch[participantSlot]) {
throw new Error(`Next match ${participantSlot} is already filled`);
}
// Fill the determined slot
await updatePlayoffMatch(nextMatch.id, { [participantSlot]: winnerId });
Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator (#242) * Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator, fixes #127 - New `groupStageMatches` table for recording group play results (W/D/L, scores, matchday, schedule) - `computeGroupStandings()` model function: pts → GD → GF → name tiebreaker ordering - `GroupStageStandings` component showing all 12 groups with standings table and manager column - Admin bracket UI: group match score entry, per-group standings, "Recalculate Floors" action - `WorldCupSimulator`: 50k Monte Carlo covering group stage + best-8 3rd-place + knockout + 3rd place game - Fuzzy name matching for national team Elo lookup (exact → substring → word-overlap), warns on miss - Partial group completion: completed matches replayed with real scores, remaining matches simulated - Elo priority: admin-entered sourceElo > futures odds converted to Elo > hardcoded national team ratings - `fifa_48` bracket template: added Third Place Game round with `loserFeedsInto` on Semifinals - Scoring rules: distinct 3rd/4th place for `fifa_48` (not averaged), QF losers share 5th–8th equally - Floor scoring: SF participants guaranteed 4th (provisional), finalized after 3rd place game - `recalculate-floors` admin action deletes and replays all results from scratch (fixes stale guard bug) - Unique index on `(tournamentGroupId, participant1Id, participant2Id)` to prevent duplicate pairings - Batch `findMatchesByGroupIds()` replacing N sequential queries in the sport season loader - League home mini-standings now shows `actualPoints` (includes floor) instead of `totalPoints` only - Elo ratings admin page supports World Cup (same bulk-import flow as snooker) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TypeScript errors: update GroupStandingData type to use findMatchesByGroupIds Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Increase Node heap to 4GB for unit tests in CI to prevent OOM Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix OOM in CI: make WorldCupSimulator simulation count configurable for tests Tests now pass numSimulations=500 instead of the production default of 50,000. Six simulator tests × 50k iterations each was exhausting the 4GB heap on GitHub Actions runners. Also reduce simGroupMatch stat tests from 50k to 5k iterations. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 10:27:47 -07:00
// If this round has a loserFeedsInto, also advance the loser to that round
if (currentRound.loserFeedsInto) {
const loserId =
match.participant1Id === winnerId ? match.participant2Id : match.participant1Id;
if (loserId) {
const loserRound = template.rounds.find((r) => r.name === currentRound.loserFeedsInto);
if (loserRound) {
const loserMatches = await findPlayoffMatchesByEventIdAndRound(
match.scoringEventId,
loserRound.name
);
const loserMatch = loserMatches[0];
if (loserMatch) {
// SF match 1 loser → participant1Id, SF match 2 loser → participant2Id
const loserSlot: "participant1Id" | "participant2Id" =
match.matchNumber === 1 ? "participant1Id" : "participant2Id";
if (!loserMatch[loserSlot]) {
await updatePlayoffMatch(loserMatch.id, { [loserSlot]: loserId });
}
}
}
}
}
}
/**
* Advance a First Four winner to their target Round of 64 slot.
*
* The target match number is computed dynamically from the template's regions config:
* r64MatchNumber = regionIndex * 8 + matchIndexForSeedSlot(seedSlot) + 1
*
* The winner always fills participant2Id (they are the lower seed in their matchup).
*/
async function advanceFirstFourWinner(
firstFourMatch: PlayoffMatch,
winnerId: string,
template: BracketTemplate
): Promise<void> {
// Prefer the per-event stored region config (set at bracket generation time);
// fall back to the template's built-in regions for backwards compatibility.
const db = database();
const eventRow = await db.query.scoringEvents.findFirst({
where: eq(schema.scoringEvents.id, firstFourMatch.scoringEventId),
columns: { bracketRegionConfig: true },
});
const regions =
(eventRow?.bracketRegionConfig as BracketRegion[] | null) ?? template.regions;
if (!regions) {
throw new Error("NCAA 68 template requires regions config for First Four advancement");
}
const slotMap = buildNCAA68SlotMap(regions);
const ffIndex = firstFourMatch.matchNumber - 1; // 0-indexed
if (ffIndex < 0 || ffIndex >= slotMap.playInOffsets.length) {
throw new Error(`Invalid First Four match number: ${firstFourMatch.matchNumber}`);
}
const { regionIndex, seedSlot } = slotMap.playInOffsets[ffIndex];
const matchIndexInRegion = matchIndexForSeedSlot(seedSlot);
// Each region contributes exactly 8 matches to the Round of 64, in region order
const r64MatchNumber = regionIndex * 8 + matchIndexInRegion + 1;
const roundOf64Matches = await findPlayoffMatchesByEventIdAndRound(
firstFourMatch.scoringEventId,
"Round of 64"
);
const targetMatch = roundOf64Matches.find((m) => m.matchNumber === r64MatchNumber);
if (!targetMatch) {
throw new Error(`Round of 64 match ${r64MatchNumber} not found`);
}
if (targetMatch.participant2Id) {
throw new Error(`Round of 64 match ${r64MatchNumber} participant2Id is already filled`);
}
await updatePlayoffMatch(targetMatch.id, { participant2Id: winnerId });
}
/**
* Generate FIFA 48 knockout bracket (empty, no participants assigned)
* Creates 31 matches across 5 rounds identical to simple_32 structure.
* Participants are assigned later via assignParticipantsToKnockout after group stage.
*/
async function generateFIFA48Bracket(
eventId: string,
template: BracketTemplate
): Promise<PlayoffMatch[]> {
const matches: NewPlayoffMatch[] = [];
for (const round of template.rounds) {
for (let i = 0; i < round.matchCount; i++) {
matches.push({
scoringEventId: eventId,
round: round.name,
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: round.isScoring,
templateRound: round.name,
seedInfo: null,
});
}
}
return await createManyPlayoffMatches(matches);
}
/**
* Assign participants to Round of 32 knockout matches
* Used after group stage to populate the empty knockout bracket
*
* @param eventId - The scoring event ID
* @param assignments - Array of { matchNumber, slot, participantId }
*/
export async function assignParticipantsToKnockout(
eventId: string,
assignments: Array<{
matchNumber: number;
slot: "participant1Id" | "participant2Id";
participantId: string;
}>
): Promise<void> {
// Get Round of 32 matches
const r32Matches = await findPlayoffMatchesByEventIdAndRound(eventId, "Round of 32");
for (const assignment of assignments) {
const match = r32Matches.find((m) => m.matchNumber === assignment.matchNumber);
if (!match) {
throw new Error(`Round of 32 match ${assignment.matchNumber} not found`);
}
if (match[assignment.slot]) {
throw new Error(
`Round of 32 match ${assignment.matchNumber} ${assignment.slot} is already filled`
);
}
await updatePlayoffMatch(match.id, {
[assignment.slot]: assignment.participantId,
});
}
}
Add NCAA Football CFP simulator (12-team bracket) (#278) Fixes #124 * Add NCAA Football CFP simulator (12-team bracket) Implements a Monte Carlo simulator for the College Football Playoff using the 2024-present 12-team format. Elo/FPI ratings are entered manually via the existing admin Elo Ratings page; championship futures odds can optionally be blended in (60% Elo / 40% odds). - Add CFP_12 bracket template (First Round not scoring, QFs onward score) - Add generateCFP12Bracket() with correct seeding: 5v12, 6v11, 7v10, 8v9 in First Round; seeds 1–4 receive QF byes - Add NCAAFootballSimulator: 50k Monte Carlo sims, seeds teams by blended Elo+odds strength, tracks champion/finalist/SF/QF placement tiers - Register ncaa_football_bracket simulator type in registry and schema enum - Add migration 0071: ALTER TYPE simulator_type ADD VALUE 'ncaa_football_bracket' - Add tests: 30 tests covering bracket template structure and simulator probability distributions, seeding, edge cases, futures blending Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix lint errors in NCAA Football CFP simulator Replace non-null assertions with optional chaining, change let to const, use toSorted() instead of sort(), and add a bump() helper to avoid repeated map lookups with non-null assertions in simulateBracket. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TS2345 in NCAA football simulator test Add ?? 0 fallback so optional-chained probFirst is number, not number | undefined. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 09:48:32 -04:00
/**
* Generate College Football Playoff 12-team bracket.
*
* First Round (seeds 512, 4 games, not scoring):
* Match 1: 5 vs 12
* Match 2: 6 vs 11
* Match 3: 7 vs 10
* Match 4: 8 vs 9
*
* Quarterfinals (4 games, scoring starts):
* Match 1: 1 vs First Round match 4 winner (8/9)
* Match 2: 4 vs First Round match 1 winner (5/12)
* Match 3: 3 vs First Round match 2 winner (6/11)
* Match 4: 2 vs First Round match 3 winner (7/10)
*
* Semifinals and National Championship: TBD vs TBD
*/
async function generateCFP12Bracket(
eventId: string,
template: BracketTemplate,
participantIds?: string[]
): Promise<PlayoffMatch[]> {
const matches: NewPlayoffMatch[] = [];
// First Round: seeds 512 (indices 411), top 4 (indices 03) have byes
const firstRoundSeeding: [number, number][] = [
[4, 11], // 5 vs 12
[5, 10], // 6 vs 11
[6, 9], // 7 vs 10
[7, 8], // 8 vs 9
];
const firstRound = template.rounds[0]; // "First Round"
for (let i = 0; i < firstRoundSeeding.length; i++) {
const [s1, s2] = firstRoundSeeding[i];
matches.push({
scoringEventId: eventId,
round: firstRound.name,
matchNumber: i + 1,
participant1Id: participantIds ? participantIds[s1] : null,
participant2Id: participantIds ? participantIds[s2] : null,
isComplete: false,
isScoring: false,
templateRound: firstRound.name,
seedInfo: `${s1 + 1} vs ${s2 + 1}`,
});
}
// Quarterfinals: seeds 14 (indices 03) receive byes, face First Round winners
// Matchup order mirrors CFP bracket: 1 vs 8/9 winner, 4 vs 5/12 winner, etc.
const quarterfinalsSeeding: [number, string][] = [
[0, "1 vs TBD"], // 1 seed vs First Round match 4 winner (8v9)
[3, "4 vs TBD"], // 4 seed vs First Round match 1 winner (5v12)
[2, "3 vs TBD"], // 3 seed vs First Round match 2 winner (6v11)
[1, "2 vs TBD"], // 2 seed vs First Round match 3 winner (7v10)
];
const quarterfinalsRound = template.rounds[1]; // "Quarterfinals"
for (let i = 0; i < quarterfinalsSeeding.length; i++) {
const [byeSeedIndex, seedInfo] = quarterfinalsSeeding[i];
matches.push({
scoringEventId: eventId,
round: quarterfinalsRound.name,
matchNumber: i + 1,
participant1Id: participantIds ? participantIds[byeSeedIndex] : null,
participant2Id: null, // Filled when First Round winner is known
isComplete: false,
isScoring: true,
templateRound: quarterfinalsRound.name,
seedInfo,
});
}
// Semifinals and National Championship: all TBD
for (let roundIndex = 2; roundIndex < template.rounds.length; roundIndex++) {
const round = template.rounds[roundIndex];
for (let i = 0; i < round.matchCount; i++) {
matches.push({
scoringEventId: eventId,
round: round.name,
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: round.isScoring,
templateRound: round.name,
seedInfo: null,
});
}
}
return await createManyPlayoffMatches(matches);
}
/**
* Generate NBA 20-team bracket (Play-In + Playoffs).
*
* Participant array layout (indices 0-19):
* [09] East seeds 110 (E1=0, E2=1, ..., E10=9)
* [1019] West seeds 110 (W1=10, W2=11, ..., W10=19)
*
* Play-In Round 1 (4 matches):
* M1: E7(6) vs E8(7) M2: E9(8) vs E10(9)
* M3: W7(16) vs W8(17) M4: W9(18) vs W10(19)
*
* Play-In Round 2 (2 matches, TBD):
* M1: East loser(7v8) vs East winner(9v10) E8 seed
* M2: West loser(7v8) vs West winner(9v10) W8 seed
*
* First Round (8 series bracket order for correct Conference Semis matchups via ceil logic):
* M1: E1 vs E8 (PIR2-M1 winner) M2: E4 vs E5
* M3: E2 vs E7 (PIR1-M1 winner) M4: E3 vs E6
* M5: W1 vs W8 (PIR2-M2 winner) M6: W4 vs W5
* M7: W2 vs W7 (PIR1-M3 winner) M8: W3 vs W6
*/
async function generateNBA20Bracket(
eventId: string,
template: BracketTemplate,
participantIds?: string[]
): Promise<PlayoffMatch[]> {
const matches: NewPlayoffMatch[] = [];
const p = (idx: number): string | null =>
participantIds ? (participantIds[idx] ?? null) : null;
// ── Play-In Round 1 (4 matches) ───────────────────────────────────────────────
const pir1Seeding: [number, number, string][] = [
[6, 7, "East: 7 vs 8"],
[8, 9, "East: 9 vs 10"],
[16, 17, "West: 7 vs 8"],
[18, 19, "West: 9 vs 10"],
];
for (let i = 0; i < pir1Seeding.length; i++) {
const [idx1, idx2, seedInfo] = pir1Seeding[i];
matches.push({
scoringEventId: eventId,
round: "Play-In Round 1",
matchNumber: i + 1,
participant1Id: p(idx1),
participant2Id: p(idx2),
isComplete: false,
isScoring: false,
templateRound: "Play-In Round 1",
seedInfo,
});
}
// ── Play-In Round 2 (2 matches, TBD) ─────────────────────────────────────────
const pir2SeedInfo = [
"East: 7/8 loser vs 9/10 winner",
"West: 7/8 loser vs 9/10 winner",
];
for (let i = 0; i < 2; i++) {
matches.push({
scoringEventId: eventId,
round: "Play-In Round 2",
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: false,
templateRound: "Play-In Round 2",
seedInfo: pir2SeedInfo[i],
});
}
// ── First Round (8 series) ────────────────────────────────────────────────────
// IMPORTANT: This match ordering is load-bearing.
// NBASimulator.simulateBracketAware() hard-codes match numbers to derive play-in
// seed slots: FR M1 p2 = E8, FR M3 p1 = E7, FR M5 p2 = W8, FR M7 p1 = W7.
// Do not change the match order without updating the simulator's resolveGame/
// resolveSeries calls and the corresponding test fixtures.
const firstRoundSeeding: [number | null, number | null, string][] = [
[0, null, "East: 1 vs 8"],
[3, 4, "East: 4 vs 5"],
[1, null, "East: 2 vs 7"],
[2, 5, "East: 3 vs 6"],
[10, null, "West: 1 vs 8"],
[13, 14, "West: 4 vs 5"],
[11, null, "West: 2 vs 7"],
[12, 15, "West: 3 vs 6"],
];
for (let i = 0; i < firstRoundSeeding.length; i++) {
const [idx1, idx2, seedInfo] = firstRoundSeeding[i];
matches.push({
scoringEventId: eventId,
round: "First Round",
matchNumber: i + 1,
participant1Id: idx1 !== null ? p(idx1) : null,
participant2Id: idx2 !== null ? p(idx2) : null,
isComplete: false,
isScoring: false,
templateRound: "First Round",
seedInfo,
});
}
// ── Conference Semifinals, Conference Finals, NBA Finals (all TBD) ────────────
for (let roundIndex = 3; roundIndex < template.rounds.length; roundIndex++) {
const round = template.rounds[roundIndex];
for (let i = 0; i < round.matchCount; i++) {
matches.push({
scoringEventId: eventId,
round: round.name,
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: round.isScoring,
templateRound: round.name,
seedInfo: null,
});
}
}
return await createManyPlayoffMatches(matches);
}
/**
* NBA play-in advancement logic.
*
* Play-In Round 1:
* M1 (E7v8): winner First Round M3 p1; loser PIR2 M1 p1
* M2 (E9v10): winner PIR2 M1 p2; loser eliminated
* M3 (W7v8): winner First Round M7 p1; loser PIR2 M2 p1
* M4 (W9v10): winner PIR2 M2 p2; loser eliminated
*
* Play-In Round 2:
* M1: winner First Round M1 p2 (E8 seed); loser eliminated
* M2: winner First Round M5 p2 (W8 seed); loser eliminated
*/
async function advanceNBAPlayInWinner(
match: PlayoffMatch,
winnerId: string,
loserId: string
): Promise<void> {
const eventId = match.scoringEventId;
if (match.round === "Play-In Round 1") {
if (match.matchNumber === 1) {
// E7v8: winner → First Round M3 p1; loser → PIR2 M1 p1
const [frMatches, pir2Matches] = await Promise.all([
findPlayoffMatchesByEventIdAndRound(eventId, "First Round"),
findPlayoffMatchesByEventIdAndRound(eventId, "Play-In Round 2"),
]);
const frM3 = frMatches.find((m) => m.matchNumber === 3);
const pir2M1 = pir2Matches.find((m) => m.matchNumber === 1);
if (!frM3) throw new Error("First Round match 3 not found");
if (!pir2M1) throw new Error("Play-In Round 2 match 1 not found");
if (frM3.participant1Id) throw new Error("First Round M3 participant1 already filled");
if (pir2M1.participant1Id) throw new Error("Play-In Round 2 M1 participant1 already filled");
await Promise.all([
updatePlayoffMatch(frM3.id, { participant1Id: winnerId }),
updatePlayoffMatch(pir2M1.id, { participant1Id: loserId }),
]);
return;
}
if (match.matchNumber === 2) {
// E9v10: winner → PIR2 M1 p2; loser eliminated
const pir2Matches = await findPlayoffMatchesByEventIdAndRound(eventId, "Play-In Round 2");
const pir2M1 = pir2Matches.find((m) => m.matchNumber === 1);
if (!pir2M1) throw new Error("Play-In Round 2 match 1 not found");
if (pir2M1.participant2Id) throw new Error("Play-In Round 2 M1 participant2 already filled");
await updatePlayoffMatch(pir2M1.id, { participant2Id: winnerId });
return;
}
if (match.matchNumber === 3) {
// W7v8: winner → First Round M7 p1; loser → PIR2 M2 p1
const [frMatches, pir2Matches] = await Promise.all([
findPlayoffMatchesByEventIdAndRound(eventId, "First Round"),
findPlayoffMatchesByEventIdAndRound(eventId, "Play-In Round 2"),
]);
const frM7 = frMatches.find((m) => m.matchNumber === 7);
const pir2M2 = pir2Matches.find((m) => m.matchNumber === 2);
if (!frM7) throw new Error("First Round match 7 not found");
if (!pir2M2) throw new Error("Play-In Round 2 match 2 not found");
if (frM7.participant1Id) throw new Error("First Round M7 participant1 already filled");
if (pir2M2.participant1Id) throw new Error("Play-In Round 2 M2 participant1 already filled");
await Promise.all([
updatePlayoffMatch(frM7.id, { participant1Id: winnerId }),
updatePlayoffMatch(pir2M2.id, { participant1Id: loserId }),
]);
return;
}
if (match.matchNumber === 4) {
// W9v10: winner → PIR2 M2 p2; loser eliminated
const pir2Matches = await findPlayoffMatchesByEventIdAndRound(eventId, "Play-In Round 2");
const pir2M2 = pir2Matches.find((m) => m.matchNumber === 2);
if (!pir2M2) throw new Error("Play-In Round 2 match 2 not found");
if (pir2M2.participant2Id) throw new Error("Play-In Round 2 M2 participant2 already filled");
await updatePlayoffMatch(pir2M2.id, { participant2Id: winnerId });
return;
}
throw new Error(`Unknown Play-In Round 1 match number: ${match.matchNumber}`);
}
if (match.round === "Play-In Round 2") {
if (match.matchNumber === 1) {
// E8 seed: winner → First Round M1 p2; loser eliminated
const frMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "First Round");
const frM1 = frMatches.find((m) => m.matchNumber === 1);
if (!frM1) throw new Error("First Round match 1 not found");
if (frM1.participant2Id) throw new Error("First Round M1 participant2 already filled");
await updatePlayoffMatch(frM1.id, { participant2Id: winnerId });
return;
}
if (match.matchNumber === 2) {
// W8 seed: winner → First Round M5 p2; loser eliminated
const frMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "First Round");
const frM5 = frMatches.find((m) => m.matchNumber === 5);
if (!frM5) throw new Error("First Round match 5 not found");
if (frM5.participant2Id) throw new Error("First Round M5 participant2 already filled");
await updatePlayoffMatch(frM5.id, { participant2Id: winnerId });
return;
}
throw new Error(`Unknown Play-In Round 2 match number: ${match.matchNumber}`);
}
}