brackt/app/routes/leagues/$leagueId.tsx

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import { useEffect, useRef, useState } from "react";
import { Link, useSearchParams } from "react-router";
import { toast } from "sonner";
import { format } from "date-fns";
import type { Route } from "./+types/$leagueId";
import { Button } from "~/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardHeader,
CardTitle,
} from "~/components/ui/card";
import { SportSeasonCard } from "~/components/sports/SportSeasonCard";
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import { UpcomingCalendarPanel } from "~/components/sport-season/UpcomingCalendarPanel";
Display team owner names in standings views (#184) * Show team name + username in standings, extract TeamNameDisplay component - Add TeamNameDisplay component that renders team name (as link) with owner username below, matching the league homepage style - Update StandingsTable to use TeamNameDisplay with owner username shown below team name - Update league homepage standings section to use TeamNameDisplay - Add ownerName/teamOwnerId fields to TeamStanding type - Extend getSeasonStandings to include teamOwnerId from team relation - Fetch and attach owner display names in the full standings page loader https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ * Address code review: type hygiene, explicit types, parallel fetching, style fix - Remove teamOwnerId from TeamStanding type (was an internal server concern, not display data) - Remove teamOwnerId from getSeasonStandings return value - Add TeamStandingWithChange interface extending TeamStanding with sevenDayRankChange/sevenDayOldRank fields - Annotate getSevenDayStandingsChange with explicit Promise<TeamStandingWithChange[]> return type - Re-export TeamStandingWithChange from models/standings.ts - Standings loader: query teams table directly for ownerIds instead of relying on teamOwnerId in standings data - Standings loader: parallelize all independent queries (standings, teams, progressionData, seasonComplete, completionPercentage) with Promise.all - Restore font-medium on StandingsTable team TableCell https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ --------- Co-authored-by: Claude <noreply@anthropic.com>
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import { TeamNameDisplay } from "~/components/ui/team-name-display";
import { buildTiedRankChecker, getDisplayRank } from "~/lib/standings-display";
export function meta({ data }: Route.MetaArgs): Route.MetaDescriptors {
return [{ title: `${data?.league?.name ?? "League"} - Brackt` }];
}
export { loader } from "./$leagueId.server";
export default function LeagueHome({ loaderData }: Route.ComponentProps) {
const {
league,
season,
teams,
commissioners,
currentUserId,
isUserCommissioner,
ownerMap,
commissionerMap,
availableTeamCount,
sportsCount,
teamsWithOwners,
isDraftOrderSet,
User/chris/bracket UI redesign (#95) * feat: redesign playoff bracket UI with compact layout and owner display - Replace per-match Card wrappers with compact left-vs-right rows (stacks on mobile) - Add TeamOwnerBadge component (colored avatar + team name + username), matching the standings "Drafted By" style - Show owner info below each participant name in bracket matches - Add TBD forward-reference labels ("Winner of Quarterfinals M1") computed via buildFeederMap - Add Final Rankings table below bracket showing all participants ranked by elimination round - Fix round ordering in loader: sort by match count descending (more matches = earlier round) - Add loser relation to playoff matches query for elimination tracking - Extract getAvatarColor to app/lib/color-hash.ts (shared across GroupStageDisplay, SeasonStandings, TeamOwnerBadge) - Extract groupMatchesByRound helper; share grouped map between feeder computation and render - Remove dead getTeamAvatar from SeasonStandings after TeamOwnerBadge adoption - Add tests for groupMatchesByRound and buildFeederMap (7 tests) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: add draft order card to league home page Show draft order on the league home page when order is set and season is in pre_draft or draft status. Includes team name, owner name, and a link to the draft room. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: enhance playoff bracket with eliminated teams, points, and ownership highlights - Show eliminated teams (including group-stage losers) in Final Rankings card - Display computed fantasy points per participant in rankings table - Card title switches between "Eliminated Teams" and "Final Rankings" based on bracket completion - Highlight owned participants with electric blue name, dot indicator, and card border in bracket matches - Highlight owned rows with electric border/background in rankings table - Suppress EventSchedule for playoff_bracket sports seasons - Fix title redundancy: bracket section title no longer repeats sport name - Two-column match grid on desktop (md:grid-cols-2) - Code review fixes: parallel DB fetches, targeted query for pre-eliminated, single-pass parseFloat, remove IIFE Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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draftSlots,
sportsSeasons,
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standings,
origin,
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upcomingCalendarEvents,
} = loaderData;
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const myTeam = teams.find((t) => t.ownerId === currentUserId);
const [searchParams, setSearchParams] = useSearchParams();
const [copied, setCopied] = useState(false);
// Guard against double-firing toasts (e.g. React Strict Mode double-invoke)
const processedParamsRef = useRef<string | null>(null);
useEffect(() => {
const paramString = searchParams.toString();
if (!paramString || paramString === processedParamsRef.current) return;
if (searchParams.get("updated") === "true") {
processedParamsRef.current = paramString;
toast.success("Team updated successfully");
setSearchParams({});
} else if (searchParams.get("joined") === "true") {
processedParamsRef.current = paramString;
toast.success("Welcome to the league! You've been assigned a team.");
setSearchParams({});
} else if (searchParams.get("left") === "true") {
processedParamsRef.current = paramString;
toast.success("You have left the league. Your team is now available.");
setSearchParams({});
}
}, [searchParams, setSearchParams]);
const handleCopyInviteLink = async () => {
if (!season?.inviteCode) return;
const inviteUrl = `${origin}/i/${season.inviteCode}`;
try {
await navigator.clipboard.writeText(inviteUrl);
setCopied(true);
toast.success("Invite link copied to clipboard!");
setTimeout(() => setCopied(false), 2000);
} catch {
toast.error("Failed to copy invite link");
}
};
// Pre-compute standings map to avoid O(n²) lookups in render
const standingsMap = new Map(standings.map((s) => [s.teamId, s]));
const isTiedRank = buildTiedRankChecker(standings.map((s) => s.currentRank));
// Pre-compute sorted standings list
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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const sortedTeams = [...teams].toSorted((a, b) => {
const rankA = standingsMap.get(a.id)?.currentRank ?? Infinity;
const rankB = standingsMap.get(b.id)?.currentRank ?? Infinity;
return rankA - rankB;
});
// Pre-compute sorted sports seasons: active → upcoming → completed,
// season_standings last within active, then alphabetical by sport name
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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const sortedSportsSeasons = [...sportsSeasons].toSorted((a, b) => {
const statusOrder = { active: 0, upcoming: 1, completed: 2 } as const;
const statusDiff = statusOrder[a.status] - statusOrder[b.status];
if (statusDiff !== 0) return statusDiff;
if (a.status === "active") {
const aSeasonLong = a.scoringPattern === "season_standings" ? 1 : 0;
const bSeasonLong = b.scoringPattern === "season_standings" ? 1 : 0;
if (aSeasonLong !== bSeasonLong) return aSeasonLong - bSeasonLong;
}
return a.sport.name.localeCompare(b.sport.name);
});
const isDraftOrPreDraft = season?.status === "pre_draft" || season?.status === "draft";
const isActiveOrCompleted = season?.status === "active" || season?.status === "completed";
return (
<div className="container mx-auto py-8 px-4">
<div className="mb-8">
<div className="flex items-center justify-between mb-2">
<h1 className="text-4xl font-bold">{league.name}</h1>
<div className="flex gap-2">
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{myTeam && (
<Button variant="outline" asChild>
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<Link to={`/teams/${myTeam.id}/settings`}>
Team Settings
</Link>
</Button>
)}
{isUserCommissioner && (
<Button variant="outline" asChild>
<Link to={`/leagues/${league.id}/settings`}>
League Settings
</Link>
</Button>
)}
</div>
</div>
{season && (
<p className="text-muted-foreground">
{season.year} Season {" "}
<span className="capitalize">
{season.status.replace("_", " ")}
</span>
</p>
)}
</div>
{season?.status === "draft" && (
<div className="mb-6 flex items-center justify-between gap-4 rounded-lg border border-yellow-500/50 bg-yellow-500/10 px-4 py-3 text-yellow-700 dark:text-yellow-400">
<div className="flex items-center gap-2">
<span className="relative flex h-2.5 w-2.5 shrink-0">
<span className="absolute inline-flex h-full w-full animate-ping rounded-full bg-yellow-500 opacity-75" />
<span className="relative inline-flex h-2.5 w-2.5 rounded-full bg-yellow-500" />
</span>
<span className="font-medium">Draft is live!</span>
<span className="hidden text-sm sm:inline">
Your league draft is currently in progress.
</span>
</div>
<Button asChild size="sm" variant="outline" className="shrink-0 border-yellow-500/60 text-yellow-700 hover:bg-yellow-500/20 dark:text-yellow-400">
<Link to={`/leagues/${league.id}/draft/${season.id}`}>
Enter Draft Room
</Link>
</Button>
</div>
)}
<div className="grid gap-6 md:grid-cols-3">
{/* Left Column - 2/3 width on desktop */}
<div className="md:col-span-2 space-y-6">
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{/* Standings Panel - active/completed seasons */}
{season && isActiveOrCompleted && (
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<Card>
<CardHeader>
<div className="flex items-center justify-between">
<div>
<CardTitle>Standings</CardTitle>
<CardDescription>
{season.status === "completed" ? "Final standings" : "Current season standings"}
</CardDescription>
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</div>
<Button variant="outline" size="sm" asChild>
<Link to={`/leagues/${league.id}/standings/${season.id}`}>
Full Standings
</Link>
</Button>
</div>
</CardHeader>
<CardContent>
<div className="space-y-1">
{sortedTeams.map((team) => {
const standing = standingsMap.get(team.id);
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const ownerName = team.ownerId ? ownerMap[team.ownerId] : null;
return (
<div
key={team.id}
className="flex items-center gap-3 py-2 border-b last:border-0"
>
<div className="w-8 text-center text-sm font-bold text-muted-foreground">
{getDisplayRank(standing, standings.length, standing ? isTiedRank(standing.currentRank) : false)}
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</div>
<div className="flex-1 min-w-0">
Display team owner names in standings views (#184) * Show team name + username in standings, extract TeamNameDisplay component - Add TeamNameDisplay component that renders team name (as link) with owner username below, matching the league homepage style - Update StandingsTable to use TeamNameDisplay with owner username shown below team name - Update league homepage standings section to use TeamNameDisplay - Add ownerName/teamOwnerId fields to TeamStanding type - Extend getSeasonStandings to include teamOwnerId from team relation - Fetch and attach owner display names in the full standings page loader https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ * Address code review: type hygiene, explicit types, parallel fetching, style fix - Remove teamOwnerId from TeamStanding type (was an internal server concern, not display data) - Remove teamOwnerId from getSeasonStandings return value - Add TeamStandingWithChange interface extending TeamStanding with sevenDayRankChange/sevenDayOldRank fields - Annotate getSevenDayStandingsChange with explicit Promise<TeamStandingWithChange[]> return type - Re-export TeamStandingWithChange from models/standings.ts - Standings loader: query teams table directly for ownerIds instead of relying on teamOwnerId in standings data - Standings loader: parallelize all independent queries (standings, teams, progressionData, seasonComplete, completionPercentage) with Promise.all - Restore font-medium on StandingsTable team TableCell https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ --------- Co-authored-by: Claude <noreply@anthropic.com>
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<TeamNameDisplay
teamName={team.name}
ownerName={ownerName}
href={`/leagues/${league.id}/standings/${season.id}/teams/${team.id}`}
/>
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</div>
<div className="text-sm font-medium tabular-nums">
Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator (#242) * Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator, fixes #127 - New `groupStageMatches` table for recording group play results (W/D/L, scores, matchday, schedule) - `computeGroupStandings()` model function: pts → GD → GF → name tiebreaker ordering - `GroupStageStandings` component showing all 12 groups with standings table and manager column - Admin bracket UI: group match score entry, per-group standings, "Recalculate Floors" action - `WorldCupSimulator`: 50k Monte Carlo covering group stage + best-8 3rd-place + knockout + 3rd place game - Fuzzy name matching for national team Elo lookup (exact → substring → word-overlap), warns on miss - Partial group completion: completed matches replayed with real scores, remaining matches simulated - Elo priority: admin-entered sourceElo > futures odds converted to Elo > hardcoded national team ratings - `fifa_48` bracket template: added Third Place Game round with `loserFeedsInto` on Semifinals - Scoring rules: distinct 3rd/4th place for `fifa_48` (not averaged), QF losers share 5th–8th equally - Floor scoring: SF participants guaranteed 4th (provisional), finalized after 3rd place game - `recalculate-floors` admin action deletes and replays all results from scratch (fixes stale guard bug) - Unique index on `(tournamentGroupId, participant1Id, participant2Id)` to prevent duplicate pairings - Batch `findMatchesByGroupIds()` replacing N sequential queries in the sport season loader - League home mini-standings now shows `actualPoints` (includes floor) instead of `totalPoints` only - Elo ratings admin page supports World Cup (same bulk-import flow as snooker) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TypeScript errors: update GroupStandingData type to use findMatchesByGroupIds Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Increase Node heap to 4GB for unit tests in CI to prevent OOM Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix OOM in CI: make WorldCupSimulator simulation count configurable for tests Tests now pass numSimulations=500 instead of the production default of 50,000. Six simulator tests × 50k iterations each was exhausting the 4GB heap on GitHub Actions runners. Also reduce simGroupMatch stat tests from 50k to 5k iterations. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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{standing ? (standing.actualPoints ?? standing.totalPoints) : 0} pts
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</div>
</div>
);
})}
</div>
</CardContent>
</Card>
)}
{/* Sports Seasons Section */}
{season && sortedSportsSeasons.length > 0 && (
<Card>
<CardHeader>
<CardTitle>Sports Seasons</CardTitle>
<CardDescription>
{sortedSportsSeasons.length} sport{sortedSportsSeasons.length !== 1 ? "s" : ""} in this season
</CardDescription>
</CardHeader>
<CardContent>
<div className="grid gap-4 sm:grid-cols-2">
{sortedSportsSeasons.map((sportSeason) => (
<SportSeasonCard
key={sportSeason.id}
leagueId={league.id}
sportSeasonId={sportSeason.id}
sportName={sportSeason.sport.name}
seasonName={sportSeason.name}
status={sportSeason.status}
scoringPattern={sportSeason.scoringPattern}
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upcomingParticipantEvents={sportSeason.upcomingParticipantEvents}
/>
))}
</div>
</CardContent>
</Card>
)}
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{isUserCommissioner && season && season.status === "pre_draft" && availableTeamCount > 0 && (
<Card>
<CardHeader>
<CardTitle>Invite Link</CardTitle>
<CardDescription>
Share this link to invite people to join your league (
{availableTeamCount} spot{availableTeamCount !== 1 ? "s" : ""}{" "}
available)
</CardDescription>
</CardHeader>
<CardContent className="space-y-3">
<div className="flex items-center gap-2">
<input
type="text"
readOnly
value={`${origin}/i/${season.inviteCode}`}
className="flex-1 px-3 py-2 text-sm border rounded-md bg-muted"
onClick={(e) => e.currentTarget.select()}
/>
<Button
onClick={handleCopyInviteLink}
variant={copied ? "default" : "outline"}
size="sm"
>
{copied ? "Copied!" : "Copy"}
</Button>
</div>
<p className="text-xs text-muted-foreground">
Anyone with this link can join your league
</p>
</CardContent>
</Card>
)}
User/chris/bracket UI redesign (#95) * feat: redesign playoff bracket UI with compact layout and owner display - Replace per-match Card wrappers with compact left-vs-right rows (stacks on mobile) - Add TeamOwnerBadge component (colored avatar + team name + username), matching the standings "Drafted By" style - Show owner info below each participant name in bracket matches - Add TBD forward-reference labels ("Winner of Quarterfinals M1") computed via buildFeederMap - Add Final Rankings table below bracket showing all participants ranked by elimination round - Fix round ordering in loader: sort by match count descending (more matches = earlier round) - Add loser relation to playoff matches query for elimination tracking - Extract getAvatarColor to app/lib/color-hash.ts (shared across GroupStageDisplay, SeasonStandings, TeamOwnerBadge) - Extract groupMatchesByRound helper; share grouped map between feeder computation and render - Remove dead getTeamAvatar from SeasonStandings after TeamOwnerBadge adoption - Add tests for groupMatchesByRound and buildFeederMap (7 tests) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: add draft order card to league home page Show draft order on the league home page when order is set and season is in pre_draft or draft status. Includes team name, owner name, and a link to the draft room. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: enhance playoff bracket with eliminated teams, points, and ownership highlights - Show eliminated teams (including group-stage losers) in Final Rankings card - Display computed fantasy points per participant in rankings table - Card title switches between "Eliminated Teams" and "Final Rankings" based on bracket completion - Highlight owned participants with electric blue name, dot indicator, and card border in bracket matches - Highlight owned rows with electric border/background in rankings table - Suppress EventSchedule for playoff_bracket sports seasons - Fix title redundancy: bracket section title no longer repeats sport name - Two-column match grid on desktop (md:grid-cols-2) - Code review fixes: parallel DB fetches, targeted query for pre-eliminated, single-pass parseFloat, remove IIFE Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-09 22:44:33 -07:00
{/* Draft Order card - shown when order is set, pre_draft/draft */}
{season && isDraftOrPreDraft && draftSlots.length > 0 && (
<Card>
<CardHeader>
<div className="flex items-center justify-between">
<div>
<CardTitle>Draft Order</CardTitle>
<CardDescription>
{season.status === "pre_draft"
? "Upcoming draft order"
: "Current draft order"}
</CardDescription>
</div>
<Button asChild size="sm">
<Link to={`/leagues/${league.id}/draft/${season.id}`}>
Enter Draft Room
</Link>
</Button>
</div>
</CardHeader>
<CardContent>
<div className="space-y-2">
{draftSlots.map((slot, index) => {
const ownerName = slot.team.ownerId
? ownerMap[slot.team.ownerId]
: null;
return (
<div
key={slot.id}
className="flex items-center gap-3 py-2 border-b last:border-0"
>
<div className="flex items-center justify-center w-7 h-7 rounded-full bg-primary text-primary-foreground font-bold text-xs">
{index + 1}
</div>
<div className="flex-1 min-w-0">
<p className="font-medium text-sm truncate">
{slot.team.name}
</p>
{ownerName && (
<p className="text-xs text-muted-foreground truncate">
{ownerName}
</p>
)}
</div>
</div>
);
})}
</div>
</CardContent>
</Card>
)}
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{/* Teams card - pre_draft/draft only; replaced by standings panel post-draft */}
{season && isDraftOrPreDraft && (
<Card>
<CardHeader>
<CardTitle>Teams</CardTitle>
<CardDescription>
{teams.length} team{teams.length !== 1 ? "s" : ""} in this league
</CardDescription>
</CardHeader>
<CardContent>
<div className="space-y-3">
{teams.map((team) => {
const isOwned = team.ownerId === currentUserId;
const ownerName = team.ownerId
? ownerMap[team.ownerId]
: null;
return (
<Card
key={team.id}
className={isOwned ? "border-primary" : ""}
>
<CardHeader>
<CardTitle className="text-lg">{team.name}</CardTitle>
<CardDescription>
{team.ownerId ? (
isOwned ? (
<span className="text-primary font-medium">
Your Team
</span>
) : (
<span>{ownerName || "Unknown Owner"}</span>
)
) : (
<span className="text-muted-foreground">
Available
</span>
)}
</CardDescription>
</CardHeader>
</Card>
);
})}
</div>
</CardContent>
</Card>
)}
</div>
{/* Right Column - 1/3 width on desktop */}
<div className="space-y-6">
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{upcomingCalendarEvents.length > 0 && (
<UpcomingCalendarPanel
events={upcomingCalendarEvents}
showLeague={false}
limit={6}
viewAllUrl={`/leagues/${league.id}/upcoming-events`}
/>
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)}
<Card>
<CardHeader>
<CardTitle>League Info</CardTitle>
</CardHeader>
<CardContent className="space-y-2">
<div>
<p className="text-sm text-muted-foreground">Created</p>
<p className="font-medium">
{new Date(league.createdAt).toLocaleDateString()}
</p>
</div>
{season && (
<>
{isDraftOrPreDraft && (
<div>
<p className="text-sm text-muted-foreground">
Teams Filled
</p>
<p className="font-medium">
{teamsWithOwners} of {teams.length}
</p>
</div>
)}
{isDraftOrPreDraft && (
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<div>
<p className="text-sm text-muted-foreground">
Draft Order Set
</p>
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<div className="flex items-center gap-2">
<p className="font-medium">
{isDraftOrderSet ? "Yes" : "No"}
</p>
{!isDraftOrderSet && isUserCommissioner && (
<Button size="sm" variant="outline" asChild>
<Link to={`/leagues/${league.id}/settings#draft-order`}>
Set Order
</Link>
</Button>
)}
</div>
</div>
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)}
<div>
<p className="text-sm text-muted-foreground">
Draft Rounds
</p>
<p className="font-medium">{season.draftRounds}</p>
</div>
<div>
<p className="text-sm text-muted-foreground">
Draft Timer Mode
</p>
<p className="font-medium">
{season.draftTimerMode === "standard" ? "Standard Timer" : "Chess Clock"}
</p>
</div>
<div>
<p className="text-sm text-muted-foreground">
Sports Selected
</p>
<p className="font-medium">{sportsCount}</p>
</div>
<div>
<p className="text-sm text-muted-foreground">Draft Board</p>
<Link
to={`/leagues/${league.id}/draft-board/${season.id}`}
Redesign to dark-mode-only with navy palette and accent colors (#13) Removes light mode entirely in favour of a permanent dark theme with a navy-tinted background and three signature accents (electric blue, amber/gold, coral) exposed as CSS custom properties and Tailwind utilities (bg-electric, text-amber-accent, text-coral-accent). - Set class="dark" on <html> and apply Clerk dark base theme - Rewrite app.css: single :root palette (oklch navy values), custom --electric / --amber-accent / --coral-accent variables, remove duplicate .dark block and light-mode bg-white/bg-gray-950 rule - Install @clerk/themes for Clerk dark modal support - Replace hardcoded Tailwind colors across 30+ files: - Draft grid cells: blue-50/blue-950 → electric/15, green-50/950 → emerald/10 - Timer: green-600/yellow-600/red-600 → emerald-400/amber-accent/coral-accent - Status badges: blue-50/green-50/gray-50 → electric/emerald/muted variants - Success messages: green-500/15 text-green-700 dark:text-green-400 → emerald-500/15 text-emerald-400 - Info cards: blue-50 dark:bg-blue-950 → electric/10 - Warning cards: yellow-500 → amber-accent variants - Medal/placement badges: yellow-500/orange-600 → amber-accent/coral-accent - Movement indicators: green-600/red-600 → emerald-400/coral-accent - Connection dots: green-500/red-500 → emerald-500/coral-accent - Remove dark:hidden/dark:block logo toggle in welcome.tsx (always dark) - Update DraftGrid test assertions to match new class names Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 19:26:11 -08:00
className="text-electric hover:underline font-medium"
>
View Draft Board
</Link>
</div>
{isActiveOrCompleted && (
<div>
<p className="text-sm text-muted-foreground">Standings</p>
<Link
to={`/leagues/${league.id}/standings/${season.id}`}
className="text-electric hover:underline font-medium"
>
View Standings
</Link>
</div>
)}
<div>
<p className="text-sm text-muted-foreground">Flex Spots</p>
<p className="font-medium text-primary">
{Math.max(0, season.draftRounds - sportsCount)}
</p>
<p className="text-xs text-muted-foreground">
Picks not tied to a specific sport
</p>
</div>
{season.draftDateTime && (
<div>
<p className="text-sm text-muted-foreground">
Draft Date
</p>
<p className="font-medium">
{format(new Date(season.draftDateTime), "PPP 'at' p")}
</p>
</div>
)}
</>
)}
</CardContent>
</Card>
<Card>
<CardHeader>
<CardTitle>Commissioners</CardTitle>
<CardDescription>
{commissioners.length} commissioner
{commissioners.length !== 1 ? "s" : ""}
</CardDescription>
</CardHeader>
<CardContent>
<div className="space-y-2">
{commissioners.map((commissioner) => {
const commissionerName = commissionerMap[commissioner.userId];
Add implementation plan for commissioner-without-team feature (#6) * Add implementation plan for commissioner-without-team feature https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 * Allow commissioners to exist without owning a team - Add opt-out checkbox on league creation ("I want to play in this league") so the creator can be commissioner-only without claiming a team - Add Commissioner Management card to league settings with add/remove commissioner UI; guards against removing the last commissioner - Add countCommissionersByLeagueId model helper for the last-commissioner guard - Show "No team" indicator on the league homepage next to commissioners who don't own a team in the current season https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 * Fix code review issues in commissioner management - Add success/error feedback banners to commissioner add/remove actions - Gate allUsers query to admin-only (prevents exposing all users to non-admin commissioners) - Prevent commissioner self-removal in both action (server) and UI (client) - Add "(you)" label next to current user in commissioner list - Remove all unnecessary `any` type casts in favor of inferred types https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 * Allow commissioners to add league members as co-commissioners Non-admin commissioners can now add users who already own a team in the league as co-commissioners. Admins still see the full user list. Previously the add-commissioner form was admin-only. https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-20 08:45:09 -08:00
const hasTeam = teams.some(
(t) => t.ownerId === commissioner.userId
);
return (
<div
key={commissioner.id}
className="py-2 border-b last:border-0"
>
<p className="font-medium">
{commissionerName || "Unknown User"}
{commissioner.userId === currentUserId && (
<span className="ml-2 text-xs text-primary">
(You)
</span>
)}
</p>
Add implementation plan for commissioner-without-team feature (#6) * Add implementation plan for commissioner-without-team feature https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 * Allow commissioners to exist without owning a team - Add opt-out checkbox on league creation ("I want to play in this league") so the creator can be commissioner-only without claiming a team - Add Commissioner Management card to league settings with add/remove commissioner UI; guards against removing the last commissioner - Add countCommissionersByLeagueId model helper for the last-commissioner guard - Show "No team" indicator on the league homepage next to commissioners who don't own a team in the current season https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 * Fix code review issues in commissioner management - Add success/error feedback banners to commissioner add/remove actions - Gate allUsers query to admin-only (prevents exposing all users to non-admin commissioners) - Prevent commissioner self-removal in both action (server) and UI (client) - Add "(you)" label next to current user in commissioner list - Remove all unnecessary `any` type casts in favor of inferred types https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 * Allow commissioners to add league members as co-commissioners Non-admin commissioners can now add users who already own a team in the league as co-commissioners. Admins still see the full user list. Previously the add-commissioner form was admin-only. https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-20 08:45:09 -08:00
{!hasTeam && (
<p className="text-xs text-muted-foreground">
No team
</p>
)}
</div>
);
})}
</div>
</CardContent>
</Card>
</div>
</div>
</div>
);
}