2025-11-21 22:05:50 -08:00
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/**
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* Probability Updater Service
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*
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* Updates probability distributions when real results come in.
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*
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* Key behaviors:
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* - Finished participants: Set to 100% at their placement, 0% elsewhere
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* - Unfinished participants: Re-run ICM calculation with remaining participants
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* - Handles partial results correctly
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*/
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import { findParticipantResultsBySportsSeasonId } from "~/models/participant-result";
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import {
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getAllParticipantEVsForSeason,
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upsertParticipantEV,
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type ParticipantEV,
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} from "~/models/participant-expected-value";
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import { calculateICMFromOdds } from "./icm-calculator";
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import type { ProbabilityDistribution } from "./ev-calculator";
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import { database } from "~/database/context";
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import * as schema from "~/database/schema";
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import { eq } from "drizzle-orm";
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Fix EV reporting 20 pts for both LLWS 5-6 and 7-8 locked tiers
After an LLWS simulation, a team locked into the 5th-6th tier and one
locked into the 7th-8th tier both showed 20 points EV. They should show
25 and 15.
The simulator and calculateEV were both right. A team locked into the
5-6 tier comes out of llws-simulator at probFifth = probSixth = 0.5, and
against DEFAULT_SCORING_RULES (100/70/50/40/25/25/15/15) that is 25 —
matching calculateBracketPoints, which already knows llws_20 splits 5-8
into two tiers. The Admin -> Expected Values page just wasn't using that
table. It hardcoded its own stale copy:
const SCORING = [100, 70, 45, 45, 20, 20, 20, 20] as const;
0.5*20 + 0.5*20 = 20 for either tier.
It is not LLWS-specific. Four places carried that same stale table, and
it stayed invisible because a standard single-elimination bracket puts
all four quarterfinal losers in one tier worth avg(25,25,15,15) = 20 —
the same number. It only diverges for the templates that split 5-8
(llws_20, afl_10) and those with a distinct 3rd/4th (llws_20, fifa_48,
where 45/45 should be 50/40). Two of the four *persist* EVs computed
that way, so the wrong values reached the database:
- expected-values.tsx displayed EV, the total, and the sort order
- expected-values.server manual EV entry, written to expected_value
- golf-skills.tsx simulation EVs + snapshots, written
- surface-elo.tsx simulation EVs + snapshots, written
All four now use the shared DEFAULT_SCORING_RULES. probability-updater
had a fourth inline copy with the right values; it is folded in too so
there is one table left. The page's 340 total-EV invariant is unchanged
— both tables sum to 340.
A second path collapses the same two tiers, this time in real fantasy
points. calculateBracketPoints falls back to the flat avg([5,6,7,8])
when bracketTemplateId is null, and four call sites resolved the
template by taking an arbitrary scoringEvents row for the sports season
— unordered, and not filtered to rows that actually carry a template. A
season can own several events (a bracket plus schedule events, or a
re-created bracket beside a stale one), so a null row wins at random and
llws_20 is lost. New getBracketTemplateIdsForSportsSeasons in
models/bracket-template.ts filters to events with a template and takes
the most recent, the same rule llws-simulator uses to pick its bracket
event; standings, calculateTeamScore, calculateTeamProjectedScore and
getDraftedParticipantsWithPoints all go through it.
Tests: evFromProbs pinned to 25 / 15 / 20-for-a-single-5-8-tier and the
340 invariant; the new lookup against a mixed set of events; and two
llws-simulator tests that play out a full U.S. side so a team really is
locked into each tier and must come out at exactly 50/50 across it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EmUdy42Rpgx9qZTnpQwirz
2026-08-27 16:11:59 +00:00
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import { DEFAULT_SCORING_RULES } from "~/lib/scoring-types";
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Make the AFL simulator read the bracket that was actually drawn
An AFL club seeded into an Elimination Final is awarded 15 fantasy points the
moment the bracket is generated — afl_10's entryFloor: 7 — and cannot finish
worse than the 7th-8th tier. Its EV still read 13.
AFLSimulator was stateless with respect to the live bracket. It read only
participants, sourceElo and the regular-season standings, then re-projected the
whole ladder and re-seeded 1-10 from Elo on every one of its 10,000 iterations.
So a team with a locked Elimination Final berth was re-drawn into the Wildcard
Round, or out of the finals entirely, in a slice of them — and there it scores 0.
Even with the ladder complete the Math.random() tiebreaker reshuffled every club
tied on ladder points, which in the AFL is most of the middle of the table.
Games already played were re-played the same way, so a completed Wildcard win was
worth 50% of nothing. Mixing zeroes into a distribution whose floor is 15 is what
produced 13.
afl_10 is the only template that defines entryFloor at all, which is why this
surfaced here and not on LLWS, whose floors only exist once a team has won
something.
The simulator now mirrors llws-simulator's bracket-aware mode:
- readAflBracketSeeds reads the 10 seeds from the slots generateAFL10Bracket
writes them into. The two Elimination Final participant2 slots are TBD by
design and are never read as seeds, leaving exactly 10 named slots. No draw
at all falls back to the ladder projection; a partially seeded, duplicated or
unknown draw throws rather than silently discarding the draw and every
recorded result with it.
- makePlayGame replays a completed match from its recorded result whenever both
recorded teams are the two the simulation routed into that game, so an
already-played result sticks across all iterations.
- simAFLFinals labels each game with the round and match number
generateAFL10Bracket and advanceAFLWinner use, so a result is looked up
against the game it was played in. Its routing was already correct.
EV >= the banked floor now holds by construction, with no clamping: a team seeded
into an Elimination Final is in that game in every iteration. Column sums stay
exactly 1.0 and the 340-point total-EV invariant is unchanged, since teams
outside the bracket simply score nothing.
Fixing the simulator alone would not have held. processMatchResult calls
updateProbabilitiesAfterResult on every result, and its ICM branch re-derives
each still-alive participant's whole distribution from P(1st) alone, knowing
nothing about the bracket — so the next finals result would have put the EV
straight back under the floor. That branch was built for futures-odds seasons.
It now runs only when the season's EVs did not come from a bracket-aware
simulator; when they did, that simulator is re-run instead, since it already
knows the completed matches. Both conditions matter: re-running a bracket-blind
simulator would re-draw the field and hand equity back to knocked-out teams, so
a new manifest `bracketAware` flag limits this to AFL and LLWS. A failed re-run
leaves probabilities untouched rather than falling back to the ICM path that is
being replaced.
The finalized-participant pinning loop now runs after that recalculation rather
than before. A simulation run rewrites every participant in the season, the
finalized ones included; a finalized placement is a fact, not a projection, so it
is written last and wins.
Tests: seeds clear the entry floors their seeding banked, a Qualifying Final
entrant is structurally absent from the 7th-8th tier, the bracket's draw beats
Elo (the weakest club seeded 1, the strongest seeded 10), completed Wildcard and
Qualifying Finals are replayed with the winner banking its floor, teams outside
the bracket are zeroed, and the column sums and 340 total survive. The bracket
fixtures deliberately seed the ten weakest clubs, because seeding the strongest
ten lets the ladder projection reproduce much the same field by accident. Six of
the seven were confirmed to fail against the previous behavior. Plus the
probability-updater branch in each direction, its failure path, and the pin
ordering.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:42:31 +00:00
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import { getSportsSeasonSimulatorConfig } from "~/models/simulator";
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Stop the simulator re-run from trampling its caller's side effects
A review of this branch found four problems, all downstream of one decision:
calling runSportsSeasonSimulation from inside the result path. That function
does three jobs — recompute probabilities, recalculate standings, write the
daily EV snapshot — and the result path wants only the first.
1. The Discord standings post was silently suppressed on every scored match,
for all 13 bracket-aware sports.
recalculateAffectedLeagues detects change by snapshotting teamStandings,
recalculating, then diffing; changedTeamIds gates the notification. But
processMatchResult runs updateProbabilitiesAfterResult first, which now
reached the runner's own recalculateStandings. The new totals were therefore
already written when the "before" snapshot was taken, the diff came back
empty, and the post never fired. previousRank went the same way:
recalculateStandings rolls it forward on every call, so the extra one erased
rank movement.
runSportsSeasonSimulation now takes skipStandingsRecalc / skipSnapshots and
the probability updater passes both. The snapshot is skipped because it is a
per-day series keyed by snapshotDate — writing it per match result just
overwrites the day's row with intra-day values.
2. finalizeQualifyingPoints marks the season completed immediately before
calling the updater, and the runner rejects a completed season outright. With
the ICM fallback gone that failed every time, stranding anyone still in the
unfinished set on permanently stale probabilities — reachable for
cs2_major_qualifying_points, the one bracket-aware qualifying-points sport.
A completed season is not this branch's case rather than a failure: every
placement is final and the floor it protects can no longer be contradicted.
shouldRerunSimulator now excludes it and it falls through to ICM as before.
The genuine failure modes still leave probabilities alone rather than falling
back to the path being replaced.
3. match-sync calls processMatchResult in a per-match loop with no
skipSideEffects, so each synced match ran a full Monte Carlo plus EV rewrite,
snapshot and standings recalc. processMatchResult gains skipProbabilities —
mirroring the option processPlayoffEvent already takes, and narrower than
skipSideEffects — which match-sync passes in the loop before refreshing once
at the end. Per-match standings and Discord posts are unchanged.
4. A partially-seeded afl_10 bracket now throws from inside the result path.
The throw is correct and stays; the concern was that it was silent, which the
error surfacing in 2 covers.
Two claims from the review did not hold up and were left alone: the batch
bracket route already passes skipSideEffects per match and refreshes once after
the loop, and autoCompleteRoundIfDone already passes skipProbabilities, so there
is no double run per round completion.
Tests: the runner honors both skip flags and still writes EVs; the updater asks
for probabilities only; a completed season takes the ICM path without erroring;
processMatchResult skips the refresh but still announces. The two behavioral
ones were confirmed to fail against the previous behavior.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 03:46:12 +00:00
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import { findSportsSeasonById } from "~/models/sports-season";
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Make the AFL simulator read the bracket that was actually drawn
An AFL club seeded into an Elimination Final is awarded 15 fantasy points the
moment the bracket is generated — afl_10's entryFloor: 7 — and cannot finish
worse than the 7th-8th tier. Its EV still read 13.
AFLSimulator was stateless with respect to the live bracket. It read only
participants, sourceElo and the regular-season standings, then re-projected the
whole ladder and re-seeded 1-10 from Elo on every one of its 10,000 iterations.
So a team with a locked Elimination Final berth was re-drawn into the Wildcard
Round, or out of the finals entirely, in a slice of them — and there it scores 0.
Even with the ladder complete the Math.random() tiebreaker reshuffled every club
tied on ladder points, which in the AFL is most of the middle of the table.
Games already played were re-played the same way, so a completed Wildcard win was
worth 50% of nothing. Mixing zeroes into a distribution whose floor is 15 is what
produced 13.
afl_10 is the only template that defines entryFloor at all, which is why this
surfaced here and not on LLWS, whose floors only exist once a team has won
something.
The simulator now mirrors llws-simulator's bracket-aware mode:
- readAflBracketSeeds reads the 10 seeds from the slots generateAFL10Bracket
writes them into. The two Elimination Final participant2 slots are TBD by
design and are never read as seeds, leaving exactly 10 named slots. No draw
at all falls back to the ladder projection; a partially seeded, duplicated or
unknown draw throws rather than silently discarding the draw and every
recorded result with it.
- makePlayGame replays a completed match from its recorded result whenever both
recorded teams are the two the simulation routed into that game, so an
already-played result sticks across all iterations.
- simAFLFinals labels each game with the round and match number
generateAFL10Bracket and advanceAFLWinner use, so a result is looked up
against the game it was played in. Its routing was already correct.
EV >= the banked floor now holds by construction, with no clamping: a team seeded
into an Elimination Final is in that game in every iteration. Column sums stay
exactly 1.0 and the 340-point total-EV invariant is unchanged, since teams
outside the bracket simply score nothing.
Fixing the simulator alone would not have held. processMatchResult calls
updateProbabilitiesAfterResult on every result, and its ICM branch re-derives
each still-alive participant's whole distribution from P(1st) alone, knowing
nothing about the bracket — so the next finals result would have put the EV
straight back under the floor. That branch was built for futures-odds seasons.
It now runs only when the season's EVs did not come from a bracket-aware
simulator; when they did, that simulator is re-run instead, since it already
knows the completed matches. Both conditions matter: re-running a bracket-blind
simulator would re-draw the field and hand equity back to knocked-out teams, so
a new manifest `bracketAware` flag limits this to AFL and LLWS. A failed re-run
leaves probabilities untouched rather than falling back to the ICM path that is
being replaced.
The finalized-participant pinning loop now runs after that recalculation rather
than before. A simulation run rewrites every participant in the season, the
finalized ones included; a finalized placement is a fact, not a projection, so it
is written last and wins.
Tests: seeds clear the entry floors their seeding banked, a Qualifying Final
entrant is structurally absent from the 7th-8th tier, the bracket's draw beats
Elo (the weakest club seeded 1, the strongest seeded 10), completed Wildcard and
Qualifying Finals are replayed with the winner banking its floor, teams outside
the bracket are zeroed, and the column sums and 340 total survive. The bracket
fixtures deliberately seed the ten weakest clubs, because seeding the strongest
ten lets the ladder projection reproduce much the same field by accident. Six of
the seven were confirmed to fail against the previous behavior. Plus the
probability-updater branch in each direction, its failure path, and the pin
ordering.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:42:31 +00:00
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import { getManifestSimulatorProfile } from "~/services/simulations/manifest";
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import { logger } from "~/lib/logger";
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2025-11-21 22:05:50 -08:00
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/**
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* Result of probability update operation
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*/
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export interface ProbabilityUpdateResult {
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finishedParticipants: number;
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unfishedParticipants: number;
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updated: number;
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errors: string[];
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}
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/**
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* Before/after probabilities for display
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*/
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export interface ProbabilityComparison {
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participantId: string;
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participantName: string;
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before: number[]; // [P(1st), P(2nd), ..., P(8th)]
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after: number[]; // [P(1st), P(2nd), ..., P(8th)]
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status: 'finished' | 'recalculated' | 'unchanged';
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}
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/**
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* Convert probability array to ProbabilityDistribution
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*/
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function arrayToProbabilityDistribution(probs: number[]): ProbabilityDistribution {
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return {
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probFirst: probs[0],
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probSecond: probs[1],
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probThird: probs[2],
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probFourth: probs[3],
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probFifth: probs[4],
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probSixth: probs[5],
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probSeventh: probs[6],
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probEighth: probs[7],
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};
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}
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/**
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* Convert ParticipantEV to probability array
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*/
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function evToProbabilityArray(ev: ParticipantEV): number[] {
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return [
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parseFloat(ev.probFirst),
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parseFloat(ev.probSecond),
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parseFloat(ev.probThird),
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parseFloat(ev.probFourth),
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parseFloat(ev.probFifth),
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parseFloat(ev.probSixth),
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parseFloat(ev.probSeventh),
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parseFloat(ev.probEighth),
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];
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}
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/**
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* Create a probability distribution where participant finished at a specific position
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*
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* @param finalPosition The position where participant finished
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* - 1-8: 100% at that position, 0% elsewhere
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* - 0: Eliminated (didn't make playoffs) - 0% for all positions
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* - >8: Finished outside scoring - 0% for all positions
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* @returns Array of probabilities with 100% at finalPosition (if 1-8), or all 0%
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*/
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function createFinishedProbabilities(finalPosition: number): number[] {
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const probs = [0, 0, 0, 0, 0, 0, 0, 0];
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// Handle positions 1-8
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if (finalPosition >= 1 && finalPosition <= 8) {
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probs[finalPosition - 1] = 1.0; // 100% at their position
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}
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// finalPosition = 0 (eliminated) or > 8 (finished outside top 8)
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// Keep all probabilities at 0%
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return probs;
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}
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Make the AFL simulator read the bracket that was actually drawn
An AFL club seeded into an Elimination Final is awarded 15 fantasy points the
moment the bracket is generated — afl_10's entryFloor: 7 — and cannot finish
worse than the 7th-8th tier. Its EV still read 13.
AFLSimulator was stateless with respect to the live bracket. It read only
participants, sourceElo and the regular-season standings, then re-projected the
whole ladder and re-seeded 1-10 from Elo on every one of its 10,000 iterations.
So a team with a locked Elimination Final berth was re-drawn into the Wildcard
Round, or out of the finals entirely, in a slice of them — and there it scores 0.
Even with the ladder complete the Math.random() tiebreaker reshuffled every club
tied on ladder points, which in the AFL is most of the middle of the table.
Games already played were re-played the same way, so a completed Wildcard win was
worth 50% of nothing. Mixing zeroes into a distribution whose floor is 15 is what
produced 13.
afl_10 is the only template that defines entryFloor at all, which is why this
surfaced here and not on LLWS, whose floors only exist once a team has won
something.
The simulator now mirrors llws-simulator's bracket-aware mode:
- readAflBracketSeeds reads the 10 seeds from the slots generateAFL10Bracket
writes them into. The two Elimination Final participant2 slots are TBD by
design and are never read as seeds, leaving exactly 10 named slots. No draw
at all falls back to the ladder projection; a partially seeded, duplicated or
unknown draw throws rather than silently discarding the draw and every
recorded result with it.
- makePlayGame replays a completed match from its recorded result whenever both
recorded teams are the two the simulation routed into that game, so an
already-played result sticks across all iterations.
- simAFLFinals labels each game with the round and match number
generateAFL10Bracket and advanceAFLWinner use, so a result is looked up
against the game it was played in. Its routing was already correct.
EV >= the banked floor now holds by construction, with no clamping: a team seeded
into an Elimination Final is in that game in every iteration. Column sums stay
exactly 1.0 and the 340-point total-EV invariant is unchanged, since teams
outside the bracket simply score nothing.
Fixing the simulator alone would not have held. processMatchResult calls
updateProbabilitiesAfterResult on every result, and its ICM branch re-derives
each still-alive participant's whole distribution from P(1st) alone, knowing
nothing about the bracket — so the next finals result would have put the EV
straight back under the floor. That branch was built for futures-odds seasons.
It now runs only when the season's EVs did not come from a bracket-aware
simulator; when they did, that simulator is re-run instead, since it already
knows the completed matches. Both conditions matter: re-running a bracket-blind
simulator would re-draw the field and hand equity back to knocked-out teams, so
a new manifest `bracketAware` flag limits this to AFL and LLWS. A failed re-run
leaves probabilities untouched rather than falling back to the ICM path that is
being replaced.
The finalized-participant pinning loop now runs after that recalculation rather
than before. A simulation run rewrites every participant in the season, the
finalized ones included; a finalized placement is a fact, not a projection, so it
is written last and wins.
Tests: seeds clear the entry floors their seeding banked, a Qualifying Final
entrant is structurally absent from the 7th-8th tier, the bracket's draw beats
Elo (the weakest club seeded 1, the strongest seeded 10), completed Wildcard and
Qualifying Finals are replayed with the winner banking its floor, teams outside
the bracket are zeroed, and the column sums and 340 total survive. The bracket
fixtures deliberately seed the ten weakest clubs, because seeding the strongest
ten lets the ladder projection reproduce much the same field by accident. Six of
the seven were confirmed to fail against the previous behavior. Plus the
probability-updater branch in each direction, its failure path, and the pin
ordering.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:42:31 +00:00
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/**
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Route every bracket-aware sport away from ICM, not just AFL
The previous commit gated the simulator re-run on a `bracketAware` flag set only
on afl_bracket and llws_bracket, on the claim that every other simulator was
bracket-blind and would resurrect eliminated teams if re-run. That claim was
wrong. Eleven more read playoff_matches and honor isComplete/winnerId already:
ucl, ncaam, ncaaw (both via ncaa-basketball), nba, nhl, snooker, world_cup,
darts, cs2_major, college_hockey and nll. All thirteen are now flagged, so any
sport with a bracket the simulator can read absorbs a result by re-running that
simulator rather than through ICM.
Two simulators are deliberately left off. playoff_bracket and
ncaa_football_bracket declare a "bracket" setup section but never read
playoff_matches, so re-running them really would re-draw the field. That
mismatch runs the other way too — world_cup, darts_bracket and
cs2_major_qualifying_points read the bracket without declaring the section — so
setupSections is not a usable signal here and the flag stays separate from it,
with both facts written down on the flag.
The EV-source condition is also gone. It only asked whether the existing EVs
came from a simulation, which protected nothing: the alternative to re-running
was never leaving them alone, it was the ICM branch overwriting them anyway.
Given two overwrites, the bracket-aware one wins regardless of what wrote them.
Tests: a bracket-blind simulator still goes through ICM, futures-odds EVs no
longer divert a bracket-aware season away from the re-run, and the bracket-aware
set is pinned in the manifest test so a new simulator is an explicit decision
rather than a default.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:49:17 +00:00
|
|
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* Whether this season's still-alive participants should be refreshed by re-running its
|
Make the AFL simulator read the bracket that was actually drawn
An AFL club seeded into an Elimination Final is awarded 15 fantasy points the
moment the bracket is generated — afl_10's entryFloor: 7 — and cannot finish
worse than the 7th-8th tier. Its EV still read 13.
AFLSimulator was stateless with respect to the live bracket. It read only
participants, sourceElo and the regular-season standings, then re-projected the
whole ladder and re-seeded 1-10 from Elo on every one of its 10,000 iterations.
So a team with a locked Elimination Final berth was re-drawn into the Wildcard
Round, or out of the finals entirely, in a slice of them — and there it scores 0.
Even with the ladder complete the Math.random() tiebreaker reshuffled every club
tied on ladder points, which in the AFL is most of the middle of the table.
Games already played were re-played the same way, so a completed Wildcard win was
worth 50% of nothing. Mixing zeroes into a distribution whose floor is 15 is what
produced 13.
afl_10 is the only template that defines entryFloor at all, which is why this
surfaced here and not on LLWS, whose floors only exist once a team has won
something.
The simulator now mirrors llws-simulator's bracket-aware mode:
- readAflBracketSeeds reads the 10 seeds from the slots generateAFL10Bracket
writes them into. The two Elimination Final participant2 slots are TBD by
design and are never read as seeds, leaving exactly 10 named slots. No draw
at all falls back to the ladder projection; a partially seeded, duplicated or
unknown draw throws rather than silently discarding the draw and every
recorded result with it.
- makePlayGame replays a completed match from its recorded result whenever both
recorded teams are the two the simulation routed into that game, so an
already-played result sticks across all iterations.
- simAFLFinals labels each game with the round and match number
generateAFL10Bracket and advanceAFLWinner use, so a result is looked up
against the game it was played in. Its routing was already correct.
EV >= the banked floor now holds by construction, with no clamping: a team seeded
into an Elimination Final is in that game in every iteration. Column sums stay
exactly 1.0 and the 340-point total-EV invariant is unchanged, since teams
outside the bracket simply score nothing.
Fixing the simulator alone would not have held. processMatchResult calls
updateProbabilitiesAfterResult on every result, and its ICM branch re-derives
each still-alive participant's whole distribution from P(1st) alone, knowing
nothing about the bracket — so the next finals result would have put the EV
straight back under the floor. That branch was built for futures-odds seasons.
It now runs only when the season's EVs did not come from a bracket-aware
simulator; when they did, that simulator is re-run instead, since it already
knows the completed matches. Both conditions matter: re-running a bracket-blind
simulator would re-draw the field and hand equity back to knocked-out teams, so
a new manifest `bracketAware` flag limits this to AFL and LLWS. A failed re-run
leaves probabilities untouched rather than falling back to the ICM path that is
being replaced.
The finalized-participant pinning loop now runs after that recalculation rather
than before. A simulation run rewrites every participant in the season, the
finalized ones included; a finalized placement is a fact, not a projection, so it
is written last and wins.
Tests: seeds clear the entry floors their seeding banked, a Qualifying Final
entrant is structurally absent from the 7th-8th tier, the bracket's draw beats
Elo (the weakest club seeded 1, the strongest seeded 10), completed Wildcard and
Qualifying Finals are replayed with the winner banking its floor, teams outside
the bracket are zeroed, and the column sums and 340 total survive. The bracket
fixtures deliberately seed the ten weakest clubs, because seeding the strongest
ten lets the ladder projection reproduce much the same field by accident. Six of
the seven were confirmed to fail against the previous behavior. Plus the
probability-updater branch in each direction, its failure path, and the pin
ordering.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:42:31 +00:00
|
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* simulator instead of by the ICM recalculation below.
|
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|
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*
|
Route every bracket-aware sport away from ICM, not just AFL
The previous commit gated the simulator re-run on a `bracketAware` flag set only
on afl_bracket and llws_bracket, on the claim that every other simulator was
bracket-blind and would resurrect eliminated teams if re-run. That claim was
wrong. Eleven more read playoff_matches and honor isComplete/winnerId already:
ucl, ncaam, ncaaw (both via ncaa-basketball), nba, nhl, snooker, world_cup,
darts, cs2_major, college_hockey and nll. All thirteen are now flagged, so any
sport with a bracket the simulator can read absorbs a result by re-running that
simulator rather than through ICM.
Two simulators are deliberately left off. playoff_bracket and
ncaa_football_bracket declare a "bracket" setup section but never read
playoff_matches, so re-running them really would re-draw the field. That
mismatch runs the other way too — world_cup, darts_bracket and
cs2_major_qualifying_points read the bracket without declaring the section — so
setupSections is not a usable signal here and the flag stays separate from it,
with both facts written down on the flag.
The EV-source condition is also gone. It only asked whether the existing EVs
came from a simulation, which protected nothing: the alternative to re-running
was never leaving them alone, it was the ICM branch overwriting them anyway.
Given two overwrites, the bracket-aware one wins regardless of what wrote them.
Tests: a bracket-blind simulator still goes through ICM, futures-odds EVs no
longer divert a bracket-aware season away from the re-run, and the bracket-aware
set is pinned in the manifest test so a new simulator is an explicit decision
rather than a default.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:49:17 +00:00
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* If the season has a simulator that reads its bracket, that simulator is simply a better
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* answer than ICM to "what happens from here": it seeds from the real draw and replays every
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* completed match, where ICM re-derives a whole distribution from P(1st) alone and knows
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* nothing about who is playing whom or what has already been decided. That blindness is what
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* makes ICM report a placement floor the league has already paid out as worth less than its
|
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* awarded points.
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*
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* Where the EVs originally came from is not consulted, because the alternative here is not
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* leaving them alone — the ICM branch overwrites them either way. Given the choice between
|
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* two overwrites, the bracket-aware one wins.
|
Make the AFL simulator read the bracket that was actually drawn
An AFL club seeded into an Elimination Final is awarded 15 fantasy points the
moment the bracket is generated — afl_10's entryFloor: 7 — and cannot finish
worse than the 7th-8th tier. Its EV still read 13.
AFLSimulator was stateless with respect to the live bracket. It read only
participants, sourceElo and the regular-season standings, then re-projected the
whole ladder and re-seeded 1-10 from Elo on every one of its 10,000 iterations.
So a team with a locked Elimination Final berth was re-drawn into the Wildcard
Round, or out of the finals entirely, in a slice of them — and there it scores 0.
Even with the ladder complete the Math.random() tiebreaker reshuffled every club
tied on ladder points, which in the AFL is most of the middle of the table.
Games already played were re-played the same way, so a completed Wildcard win was
worth 50% of nothing. Mixing zeroes into a distribution whose floor is 15 is what
produced 13.
afl_10 is the only template that defines entryFloor at all, which is why this
surfaced here and not on LLWS, whose floors only exist once a team has won
something.
The simulator now mirrors llws-simulator's bracket-aware mode:
- readAflBracketSeeds reads the 10 seeds from the slots generateAFL10Bracket
writes them into. The two Elimination Final participant2 slots are TBD by
design and are never read as seeds, leaving exactly 10 named slots. No draw
at all falls back to the ladder projection; a partially seeded, duplicated or
unknown draw throws rather than silently discarding the draw and every
recorded result with it.
- makePlayGame replays a completed match from its recorded result whenever both
recorded teams are the two the simulation routed into that game, so an
already-played result sticks across all iterations.
- simAFLFinals labels each game with the round and match number
generateAFL10Bracket and advanceAFLWinner use, so a result is looked up
against the game it was played in. Its routing was already correct.
EV >= the banked floor now holds by construction, with no clamping: a team seeded
into an Elimination Final is in that game in every iteration. Column sums stay
exactly 1.0 and the 340-point total-EV invariant is unchanged, since teams
outside the bracket simply score nothing.
Fixing the simulator alone would not have held. processMatchResult calls
updateProbabilitiesAfterResult on every result, and its ICM branch re-derives
each still-alive participant's whole distribution from P(1st) alone, knowing
nothing about the bracket — so the next finals result would have put the EV
straight back under the floor. That branch was built for futures-odds seasons.
It now runs only when the season's EVs did not come from a bracket-aware
simulator; when they did, that simulator is re-run instead, since it already
knows the completed matches. Both conditions matter: re-running a bracket-blind
simulator would re-draw the field and hand equity back to knocked-out teams, so
a new manifest `bracketAware` flag limits this to AFL and LLWS. A failed re-run
leaves probabilities untouched rather than falling back to the ICM path that is
being replaced.
The finalized-participant pinning loop now runs after that recalculation rather
than before. A simulation run rewrites every participant in the season, the
finalized ones included; a finalized placement is a fact, not a projection, so it
is written last and wins.
Tests: seeds clear the entry floors their seeding banked, a Qualifying Final
entrant is structurally absent from the 7th-8th tier, the bracket's draw beats
Elo (the weakest club seeded 1, the strongest seeded 10), completed Wildcard and
Qualifying Finals are replayed with the winner banking its floor, teams outside
the bracket are zeroed, and the column sums and 340 total survive. The bracket
fixtures deliberately seed the ten weakest clubs, because seeding the strongest
ten lets the ladder projection reproduce much the same field by accident. Six of
the seven were confirmed to fail against the previous behavior. Plus the
probability-updater branch in each direction, its failure path, and the pin
ordering.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:42:31 +00:00
|
|
|
*
|
Route every bracket-aware sport away from ICM, not just AFL
The previous commit gated the simulator re-run on a `bracketAware` flag set only
on afl_bracket and llws_bracket, on the claim that every other simulator was
bracket-blind and would resurrect eliminated teams if re-run. That claim was
wrong. Eleven more read playoff_matches and honor isComplete/winnerId already:
ucl, ncaam, ncaaw (both via ncaa-basketball), nba, nhl, snooker, world_cup,
darts, cs2_major, college_hockey and nll. All thirteen are now flagged, so any
sport with a bracket the simulator can read absorbs a result by re-running that
simulator rather than through ICM.
Two simulators are deliberately left off. playoff_bracket and
ncaa_football_bracket declare a "bracket" setup section but never read
playoff_matches, so re-running them really would re-draw the field. That
mismatch runs the other way too — world_cup, darts_bracket and
cs2_major_qualifying_points read the bracket without declaring the section — so
setupSections is not a usable signal here and the flag stays separate from it,
with both facts written down on the flag.
The EV-source condition is also gone. It only asked whether the existing EVs
came from a simulation, which protected nothing: the alternative to re-running
was never leaving them alone, it was the ICM branch overwriting them anyway.
Given two overwrites, the bracket-aware one wins regardless of what wrote them.
Tests: a bracket-blind simulator still goes through ICM, futures-odds EVs no
longer divert a bracket-aware season away from the re-run, and the bracket-aware
set is pinned in the manifest test so a new simulator is an explicit decision
rather than a default.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:49:17 +00:00
|
|
|
* The gate is `bracketAware`, not merely "has a simulator": re-running a bracket-blind
|
|
|
|
|
* simulator would re-draw the field and hand equity back to teams already knocked out.
|
Make the AFL simulator read the bracket that was actually drawn
An AFL club seeded into an Elimination Final is awarded 15 fantasy points the
moment the bracket is generated — afl_10's entryFloor: 7 — and cannot finish
worse than the 7th-8th tier. Its EV still read 13.
AFLSimulator was stateless with respect to the live bracket. It read only
participants, sourceElo and the regular-season standings, then re-projected the
whole ladder and re-seeded 1-10 from Elo on every one of its 10,000 iterations.
So a team with a locked Elimination Final berth was re-drawn into the Wildcard
Round, or out of the finals entirely, in a slice of them — and there it scores 0.
Even with the ladder complete the Math.random() tiebreaker reshuffled every club
tied on ladder points, which in the AFL is most of the middle of the table.
Games already played were re-played the same way, so a completed Wildcard win was
worth 50% of nothing. Mixing zeroes into a distribution whose floor is 15 is what
produced 13.
afl_10 is the only template that defines entryFloor at all, which is why this
surfaced here and not on LLWS, whose floors only exist once a team has won
something.
The simulator now mirrors llws-simulator's bracket-aware mode:
- readAflBracketSeeds reads the 10 seeds from the slots generateAFL10Bracket
writes them into. The two Elimination Final participant2 slots are TBD by
design and are never read as seeds, leaving exactly 10 named slots. No draw
at all falls back to the ladder projection; a partially seeded, duplicated or
unknown draw throws rather than silently discarding the draw and every
recorded result with it.
- makePlayGame replays a completed match from its recorded result whenever both
recorded teams are the two the simulation routed into that game, so an
already-played result sticks across all iterations.
- simAFLFinals labels each game with the round and match number
generateAFL10Bracket and advanceAFLWinner use, so a result is looked up
against the game it was played in. Its routing was already correct.
EV >= the banked floor now holds by construction, with no clamping: a team seeded
into an Elimination Final is in that game in every iteration. Column sums stay
exactly 1.0 and the 340-point total-EV invariant is unchanged, since teams
outside the bracket simply score nothing.
Fixing the simulator alone would not have held. processMatchResult calls
updateProbabilitiesAfterResult on every result, and its ICM branch re-derives
each still-alive participant's whole distribution from P(1st) alone, knowing
nothing about the bracket — so the next finals result would have put the EV
straight back under the floor. That branch was built for futures-odds seasons.
It now runs only when the season's EVs did not come from a bracket-aware
simulator; when they did, that simulator is re-run instead, since it already
knows the completed matches. Both conditions matter: re-running a bracket-blind
simulator would re-draw the field and hand equity back to knocked-out teams, so
a new manifest `bracketAware` flag limits this to AFL and LLWS. A failed re-run
leaves probabilities untouched rather than falling back to the ICM path that is
being replaced.
The finalized-participant pinning loop now runs after that recalculation rather
than before. A simulation run rewrites every participant in the season, the
finalized ones included; a finalized placement is a fact, not a projection, so it
is written last and wins.
Tests: seeds clear the entry floors their seeding banked, a Qualifying Final
entrant is structurally absent from the 7th-8th tier, the bracket's draw beats
Elo (the weakest club seeded 1, the strongest seeded 10), completed Wildcard and
Qualifying Finals are replayed with the winner banking its floor, teams outside
the bracket are zeroed, and the column sums and 340 total survive. The bracket
fixtures deliberately seed the ten weakest clubs, because seeding the strongest
ten lets the ladder projection reproduce much the same field by accident. Six of
the seven were confirmed to fail against the previous behavior. Plus the
probability-updater branch in each direction, its failure path, and the pin
ordering.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:42:31 +00:00
|
|
|
*/
|
Route every bracket-aware sport away from ICM, not just AFL
The previous commit gated the simulator re-run on a `bracketAware` flag set only
on afl_bracket and llws_bracket, on the claim that every other simulator was
bracket-blind and would resurrect eliminated teams if re-run. That claim was
wrong. Eleven more read playoff_matches and honor isComplete/winnerId already:
ucl, ncaam, ncaaw (both via ncaa-basketball), nba, nhl, snooker, world_cup,
darts, cs2_major, college_hockey and nll. All thirteen are now flagged, so any
sport with a bracket the simulator can read absorbs a result by re-running that
simulator rather than through ICM.
Two simulators are deliberately left off. playoff_bracket and
ncaa_football_bracket declare a "bracket" setup section but never read
playoff_matches, so re-running them really would re-draw the field. That
mismatch runs the other way too — world_cup, darts_bracket and
cs2_major_qualifying_points read the bracket without declaring the section — so
setupSections is not a usable signal here and the flag stays separate from it,
with both facts written down on the flag.
The EV-source condition is also gone. It only asked whether the existing EVs
came from a simulation, which protected nothing: the alternative to re-running
was never leaving them alone, it was the ICM branch overwriting them anyway.
Given two overwrites, the bracket-aware one wins regardless of what wrote them.
Tests: a bracket-blind simulator still goes through ICM, futures-odds EVs no
longer divert a bracket-aware season away from the re-run, and the bracket-aware
set is pinned in the manifest test so a new simulator is an explicit decision
rather than a default.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:49:17 +00:00
|
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async function shouldRerunSimulator(sportsSeasonId: string): Promise<boolean> {
|
Stop the simulator re-run from trampling its caller's side effects
A review of this branch found four problems, all downstream of one decision:
calling runSportsSeasonSimulation from inside the result path. That function
does three jobs — recompute probabilities, recalculate standings, write the
daily EV snapshot — and the result path wants only the first.
1. The Discord standings post was silently suppressed on every scored match,
for all 13 bracket-aware sports.
recalculateAffectedLeagues detects change by snapshotting teamStandings,
recalculating, then diffing; changedTeamIds gates the notification. But
processMatchResult runs updateProbabilitiesAfterResult first, which now
reached the runner's own recalculateStandings. The new totals were therefore
already written when the "before" snapshot was taken, the diff came back
empty, and the post never fired. previousRank went the same way:
recalculateStandings rolls it forward on every call, so the extra one erased
rank movement.
runSportsSeasonSimulation now takes skipStandingsRecalc / skipSnapshots and
the probability updater passes both. The snapshot is skipped because it is a
per-day series keyed by snapshotDate — writing it per match result just
overwrites the day's row with intra-day values.
2. finalizeQualifyingPoints marks the season completed immediately before
calling the updater, and the runner rejects a completed season outright. With
the ICM fallback gone that failed every time, stranding anyone still in the
unfinished set on permanently stale probabilities — reachable for
cs2_major_qualifying_points, the one bracket-aware qualifying-points sport.
A completed season is not this branch's case rather than a failure: every
placement is final and the floor it protects can no longer be contradicted.
shouldRerunSimulator now excludes it and it falls through to ICM as before.
The genuine failure modes still leave probabilities alone rather than falling
back to the path being replaced.
3. match-sync calls processMatchResult in a per-match loop with no
skipSideEffects, so each synced match ran a full Monte Carlo plus EV rewrite,
snapshot and standings recalc. processMatchResult gains skipProbabilities —
mirroring the option processPlayoffEvent already takes, and narrower than
skipSideEffects — which match-sync passes in the loop before refreshing once
at the end. Per-match standings and Discord posts are unchanged.
4. A partially-seeded afl_10 bracket now throws from inside the result path.
The throw is correct and stays; the concern was that it was silent, which the
error surfacing in 2 covers.
Two claims from the review did not hold up and were left alone: the batch
bracket route already passes skipSideEffects per match and refreshes once after
the loop, and autoCompleteRoundIfDone already passes skipProbabilities, so there
is no double run per round completion.
Tests: the runner honors both skip flags and still writes EVs; the updater asks
for probabilities only; a completed season takes the ICM path without erroring;
processMatchResult skips the refresh but still announces. The two behavioral
ones were confirmed to fail against the previous behavior.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 03:46:12 +00:00
|
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// A completed season cannot be simulated — runSportsSeasonSimulation rejects it outright —
|
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// and finalizeQualifyingPoints marks the season completed immediately before calling here,
|
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// so taking this branch there would fail every single time and leave anyone still in the
|
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// unfinished set on permanently stale probabilities. It is not a failure, it is not this
|
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// branch's case: the season is over, every placement is final, and the floor this branch
|
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// exists to protect can no longer be contradicted. Fall through to ICM as before.
|
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const sportsSeason = await findSportsSeasonById(sportsSeasonId);
|
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if (sportsSeason?.status === "completed") return false;
|
|
|
|
|
|
Make the AFL simulator read the bracket that was actually drawn
An AFL club seeded into an Elimination Final is awarded 15 fantasy points the
moment the bracket is generated — afl_10's entryFloor: 7 — and cannot finish
worse than the 7th-8th tier. Its EV still read 13.
AFLSimulator was stateless with respect to the live bracket. It read only
participants, sourceElo and the regular-season standings, then re-projected the
whole ladder and re-seeded 1-10 from Elo on every one of its 10,000 iterations.
So a team with a locked Elimination Final berth was re-drawn into the Wildcard
Round, or out of the finals entirely, in a slice of them — and there it scores 0.
Even with the ladder complete the Math.random() tiebreaker reshuffled every club
tied on ladder points, which in the AFL is most of the middle of the table.
Games already played were re-played the same way, so a completed Wildcard win was
worth 50% of nothing. Mixing zeroes into a distribution whose floor is 15 is what
produced 13.
afl_10 is the only template that defines entryFloor at all, which is why this
surfaced here and not on LLWS, whose floors only exist once a team has won
something.
The simulator now mirrors llws-simulator's bracket-aware mode:
- readAflBracketSeeds reads the 10 seeds from the slots generateAFL10Bracket
writes them into. The two Elimination Final participant2 slots are TBD by
design and are never read as seeds, leaving exactly 10 named slots. No draw
at all falls back to the ladder projection; a partially seeded, duplicated or
unknown draw throws rather than silently discarding the draw and every
recorded result with it.
- makePlayGame replays a completed match from its recorded result whenever both
recorded teams are the two the simulation routed into that game, so an
already-played result sticks across all iterations.
- simAFLFinals labels each game with the round and match number
generateAFL10Bracket and advanceAFLWinner use, so a result is looked up
against the game it was played in. Its routing was already correct.
EV >= the banked floor now holds by construction, with no clamping: a team seeded
into an Elimination Final is in that game in every iteration. Column sums stay
exactly 1.0 and the 340-point total-EV invariant is unchanged, since teams
outside the bracket simply score nothing.
Fixing the simulator alone would not have held. processMatchResult calls
updateProbabilitiesAfterResult on every result, and its ICM branch re-derives
each still-alive participant's whole distribution from P(1st) alone, knowing
nothing about the bracket — so the next finals result would have put the EV
straight back under the floor. That branch was built for futures-odds seasons.
It now runs only when the season's EVs did not come from a bracket-aware
simulator; when they did, that simulator is re-run instead, since it already
knows the completed matches. Both conditions matter: re-running a bracket-blind
simulator would re-draw the field and hand equity back to knocked-out teams, so
a new manifest `bracketAware` flag limits this to AFL and LLWS. A failed re-run
leaves probabilities untouched rather than falling back to the ICM path that is
being replaced.
The finalized-participant pinning loop now runs after that recalculation rather
than before. A simulation run rewrites every participant in the season, the
finalized ones included; a finalized placement is a fact, not a projection, so it
is written last and wins.
Tests: seeds clear the entry floors their seeding banked, a Qualifying Final
entrant is structurally absent from the 7th-8th tier, the bracket's draw beats
Elo (the weakest club seeded 1, the strongest seeded 10), completed Wildcard and
Qualifying Finals are replayed with the winner banking its floor, teams outside
the bracket are zeroed, and the column sums and 340 total survive. The bracket
fixtures deliberately seed the ten weakest clubs, because seeding the strongest
ten lets the ladder projection reproduce much the same field by accident. Six of
the seven were confirmed to fail against the previous behavior. Plus the
probability-updater branch in each direction, its failure path, and the pin
ordering.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:42:31 +00:00
|
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|
const simulatorConfig = await getSportsSeasonSimulatorConfig(sportsSeasonId);
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if (!simulatorConfig) return false;
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return getManifestSimulatorProfile(simulatorConfig.simulatorType)?.bracketAware === true;
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}
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2025-11-21 22:05:50 -08:00
|
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/**
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* Update probabilities for a sports season after results come in
|
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*
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* Process:
|
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* 1. Get all participant results (finished participants)
|
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* 2. Get all existing participant EVs
|
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* 3. For finished participants: set 100% at their placement
|
Make the AFL simulator read the bracket that was actually drawn
An AFL club seeded into an Elimination Final is awarded 15 fantasy points the
moment the bracket is generated — afl_10's entryFloor: 7 — and cannot finish
worse than the 7th-8th tier. Its EV still read 13.
AFLSimulator was stateless with respect to the live bracket. It read only
participants, sourceElo and the regular-season standings, then re-projected the
whole ladder and re-seeded 1-10 from Elo on every one of its 10,000 iterations.
So a team with a locked Elimination Final berth was re-drawn into the Wildcard
Round, or out of the finals entirely, in a slice of them — and there it scores 0.
Even with the ladder complete the Math.random() tiebreaker reshuffled every club
tied on ladder points, which in the AFL is most of the middle of the table.
Games already played were re-played the same way, so a completed Wildcard win was
worth 50% of nothing. Mixing zeroes into a distribution whose floor is 15 is what
produced 13.
afl_10 is the only template that defines entryFloor at all, which is why this
surfaced here and not on LLWS, whose floors only exist once a team has won
something.
The simulator now mirrors llws-simulator's bracket-aware mode:
- readAflBracketSeeds reads the 10 seeds from the slots generateAFL10Bracket
writes them into. The two Elimination Final participant2 slots are TBD by
design and are never read as seeds, leaving exactly 10 named slots. No draw
at all falls back to the ladder projection; a partially seeded, duplicated or
unknown draw throws rather than silently discarding the draw and every
recorded result with it.
- makePlayGame replays a completed match from its recorded result whenever both
recorded teams are the two the simulation routed into that game, so an
already-played result sticks across all iterations.
- simAFLFinals labels each game with the round and match number
generateAFL10Bracket and advanceAFLWinner use, so a result is looked up
against the game it was played in. Its routing was already correct.
EV >= the banked floor now holds by construction, with no clamping: a team seeded
into an Elimination Final is in that game in every iteration. Column sums stay
exactly 1.0 and the 340-point total-EV invariant is unchanged, since teams
outside the bracket simply score nothing.
Fixing the simulator alone would not have held. processMatchResult calls
updateProbabilitiesAfterResult on every result, and its ICM branch re-derives
each still-alive participant's whole distribution from P(1st) alone, knowing
nothing about the bracket — so the next finals result would have put the EV
straight back under the floor. That branch was built for futures-odds seasons.
It now runs only when the season's EVs did not come from a bracket-aware
simulator; when they did, that simulator is re-run instead, since it already
knows the completed matches. Both conditions matter: re-running a bracket-blind
simulator would re-draw the field and hand equity back to knocked-out teams, so
a new manifest `bracketAware` flag limits this to AFL and LLWS. A failed re-run
leaves probabilities untouched rather than falling back to the ICM path that is
being replaced.
The finalized-participant pinning loop now runs after that recalculation rather
than before. A simulation run rewrites every participant in the season, the
finalized ones included; a finalized placement is a fact, not a projection, so it
is written last and wins.
Tests: seeds clear the entry floors their seeding banked, a Qualifying Final
entrant is structurally absent from the 7th-8th tier, the bracket's draw beats
Elo (the weakest club seeded 1, the strongest seeded 10), completed Wildcard and
Qualifying Finals are replayed with the winner banking its floor, teams outside
the bracket are zeroed, and the column sums and 340 total survive. The bracket
fixtures deliberately seed the ten weakest clubs, because seeding the strongest
ten lets the ladder projection reproduce much the same field by accident. Six of
the seven were confirmed to fail against the previous behavior. Plus the
probability-updater branch in each direction, its failure path, and the pin
ordering.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:42:31 +00:00
|
|
|
* 4. For unfinished participants: re-run the season's bracket-aware simulator if it has one,
|
|
|
|
|
* otherwise recalculate using ICM with remaining participants
|
2025-11-21 22:05:50 -08:00
|
|
|
*
|
|
|
|
|
* @param sportsSeasonId Sports season to update
|
|
|
|
|
* @param recalculateUnfinished Whether to recalculate unfinished participants (default true)
|
|
|
|
|
* @returns Update result summary
|
|
|
|
|
*/
|
|
|
|
|
export async function updateProbabilitiesAfterResult(
|
|
|
|
|
sportsSeasonId: string,
|
2026-03-21 13:41:39 -07:00
|
|
|
recalculateUnfinished = true
|
2025-11-21 22:05:50 -08:00
|
|
|
): Promise<ProbabilityUpdateResult> {
|
|
|
|
|
const errors: string[] = [];
|
|
|
|
|
let updated = 0;
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
// Get all results (finished participants)
|
|
|
|
|
const results = await findParticipantResultsBySportsSeasonId(sportsSeasonId);
|
|
|
|
|
|
|
|
|
|
// Get all existing EVs
|
|
|
|
|
const existingEVs = await getAllParticipantEVsForSeason(sportsSeasonId);
|
|
|
|
|
|
2026-08-24 17:13:45 +00:00
|
|
|
// Create map of participantId -> finalPosition.
|
|
|
|
|
//
|
|
|
|
|
// Provisional rows (isPartialScore) are NOT finished: they are the guaranteed
|
|
|
|
|
// minimum for someone still alive — a bracket entry floor, or the floor banked
|
|
|
|
|
// by winning a round. Treating them as finished pins the participant to 100% at
|
|
|
|
|
// that floor and drops them from the ICM recalculation below, which would zero
|
|
|
|
|
// the championship odds of every team still playing. They belong in the
|
|
|
|
|
// unfinished set until a real result lands.
|
2025-11-21 22:05:50 -08:00
|
|
|
const finishedMap = new Map(
|
|
|
|
|
results
|
2026-08-24 17:13:45 +00:00
|
|
|
.filter(r => r.finalPosition !== null && !r.isPartialScore)
|
Fix oxlint warnings: no-shadow, consistent-function-scoping, no-non-null-assertion, and others (#196)
* Fix no-shadow and consistent-function-scoping lint violations
Resolves all 11 no-shadow and 16 consistent-function-scoping oxlint
warnings and promotes both rules to errors in .oxlintrc.json.
no-shadow: renamed Drizzle callback params (sports→s, matches→m,
seasons→s) to avoid shadowing outer imports; removed shadowed
destructures (eq, inArray) from where callbacks; renamed inner
template→bracketTemplate, prev→currentTimers, season→ss, name→teamName
(with name: teamName fix to preserve semantics).
consistent-function-scoping: moved formatDate, getRankBadge,
getMovementIndicator, getPositionBadge, getStatusBadge, toDateStr,
elo (×2), weightedPick, sortByMatchNumber (×2) to module scope;
moved formatTime (×2), isValidLeagueName, getDraftTimes,
makeSeasonQueues to file scope in test files.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix no-non-null-assertion lint violations and promote to error
Eliminates all 208 no-non-null-assertion warnings across 38 files.
Promotes typescript/no-non-null-assertion from warn to error in
.oxlintrc.json.
Fix patterns applied:
- Map.get(key)! after .has() check → extract with get() + null guard
- Map.get(key)! on pre-populated count maps → ?? 0 default
- .set(id, map.get(id)! + 1) increment → ?? 0 before adding
- participant1Id!/participant2Id! on DB matches → ?? "" fallback
- array.find()! in tests → guard + throw or expect().toBeDefined()
- bracketTemplateCache.get(id)! → null guard extract
- Various nullable field accesses → optional chain or ?? default
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix prefer-add-event-listener, no-unassigned-import, require-module-specifiers
Resolves all 9 remaining non-console lint warnings and promotes all
three rules to errors in .oxlintrc.json.
- prefer-add-event-listener: converted onchange/onclick/onload
assignments to addEventListener in useDraftNotifications.ts and
admin.data-sync.tsx; stored changeHandler ref for proper cleanup
with removeEventListener
- no-unassigned-import: configured rule with allow list for legitimate
side-effect imports (*.css, @testing-library/jest-dom,
@testing-library/cypress/add-commands)
- require-module-specifiers: removed redundant `export {}` from
cypress/support/e2e.ts (file already has an import)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix TypeScript errors from no-non-null-assertion fixes
Two fixes introduced by the non-null assertion cleanup produced type
errors:
- scoring-event.ts: `?? ""` was wrong type for a participant object map;
restructured to explicit null guards so TypeScript can narrow correctly
- standings-sync/index.ts: `?? null` after name-match lookup lost the
truthy guarantee, causing TS18047 on the write-back block; added
`participant &&` guard before accessing its properties
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add npm run typecheck as Stop hook in Claude settings
Runs a full project typecheck at the end of each Claude turn so type
errors surface as feedback before the next message.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 10:59:51 -07:00
|
|
|
.map(r => [r.participantId, r.finalPosition ?? 0])
|
2025-11-21 22:05:50 -08:00
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Recalculate unfinished participants if requested
|
|
|
|
|
if (recalculateUnfinished) {
|
|
|
|
|
const unfinishedEVs = existingEVs.filter(
|
|
|
|
|
ev => !finishedMap.has(ev.participantId)
|
|
|
|
|
);
|
|
|
|
|
|
Route every bracket-aware sport away from ICM, not just AFL
The previous commit gated the simulator re-run on a `bracketAware` flag set only
on afl_bracket and llws_bracket, on the claim that every other simulator was
bracket-blind and would resurrect eliminated teams if re-run. That claim was
wrong. Eleven more read playoff_matches and honor isComplete/winnerId already:
ucl, ncaam, ncaaw (both via ncaa-basketball), nba, nhl, snooker, world_cup,
darts, cs2_major, college_hockey and nll. All thirteen are now flagged, so any
sport with a bracket the simulator can read absorbs a result by re-running that
simulator rather than through ICM.
Two simulators are deliberately left off. playoff_bracket and
ncaa_football_bracket declare a "bracket" setup section but never read
playoff_matches, so re-running them really would re-draw the field. That
mismatch runs the other way too — world_cup, darts_bracket and
cs2_major_qualifying_points read the bracket without declaring the section — so
setupSections is not a usable signal here and the flag stays separate from it,
with both facts written down on the flag.
The EV-source condition is also gone. It only asked whether the existing EVs
came from a simulation, which protected nothing: the alternative to re-running
was never leaving them alone, it was the ICM branch overwriting them anyway.
Given two overwrites, the bracket-aware one wins regardless of what wrote them.
Tests: a bracket-blind simulator still goes through ICM, futures-odds EVs no
longer divert a bracket-aware season away from the re-run, and the bracket-aware
set is pinned in the manifest test so a new simulator is an explicit decision
rather than a default.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:49:17 +00:00
|
|
|
if (unfinishedEVs.length > 0 && (await shouldRerunSimulator(sportsSeasonId))) {
|
Make the AFL simulator read the bracket that was actually drawn
An AFL club seeded into an Elimination Final is awarded 15 fantasy points the
moment the bracket is generated — afl_10's entryFloor: 7 — and cannot finish
worse than the 7th-8th tier. Its EV still read 13.
AFLSimulator was stateless with respect to the live bracket. It read only
participants, sourceElo and the regular-season standings, then re-projected the
whole ladder and re-seeded 1-10 from Elo on every one of its 10,000 iterations.
So a team with a locked Elimination Final berth was re-drawn into the Wildcard
Round, or out of the finals entirely, in a slice of them — and there it scores 0.
Even with the ladder complete the Math.random() tiebreaker reshuffled every club
tied on ladder points, which in the AFL is most of the middle of the table.
Games already played were re-played the same way, so a completed Wildcard win was
worth 50% of nothing. Mixing zeroes into a distribution whose floor is 15 is what
produced 13.
afl_10 is the only template that defines entryFloor at all, which is why this
surfaced here and not on LLWS, whose floors only exist once a team has won
something.
The simulator now mirrors llws-simulator's bracket-aware mode:
- readAflBracketSeeds reads the 10 seeds from the slots generateAFL10Bracket
writes them into. The two Elimination Final participant2 slots are TBD by
design and are never read as seeds, leaving exactly 10 named slots. No draw
at all falls back to the ladder projection; a partially seeded, duplicated or
unknown draw throws rather than silently discarding the draw and every
recorded result with it.
- makePlayGame replays a completed match from its recorded result whenever both
recorded teams are the two the simulation routed into that game, so an
already-played result sticks across all iterations.
- simAFLFinals labels each game with the round and match number
generateAFL10Bracket and advanceAFLWinner use, so a result is looked up
against the game it was played in. Its routing was already correct.
EV >= the banked floor now holds by construction, with no clamping: a team seeded
into an Elimination Final is in that game in every iteration. Column sums stay
exactly 1.0 and the 340-point total-EV invariant is unchanged, since teams
outside the bracket simply score nothing.
Fixing the simulator alone would not have held. processMatchResult calls
updateProbabilitiesAfterResult on every result, and its ICM branch re-derives
each still-alive participant's whole distribution from P(1st) alone, knowing
nothing about the bracket — so the next finals result would have put the EV
straight back under the floor. That branch was built for futures-odds seasons.
It now runs only when the season's EVs did not come from a bracket-aware
simulator; when they did, that simulator is re-run instead, since it already
knows the completed matches. Both conditions matter: re-running a bracket-blind
simulator would re-draw the field and hand equity back to knocked-out teams, so
a new manifest `bracketAware` flag limits this to AFL and LLWS. A failed re-run
leaves probabilities untouched rather than falling back to the ICM path that is
being replaced.
The finalized-participant pinning loop now runs after that recalculation rather
than before. A simulation run rewrites every participant in the season, the
finalized ones included; a finalized placement is a fact, not a projection, so it
is written last and wins.
Tests: seeds clear the entry floors their seeding banked, a Qualifying Final
entrant is structurally absent from the 7th-8th tier, the bracket's draw beats
Elo (the weakest club seeded 1, the strongest seeded 10), completed Wildcard and
Qualifying Finals are replayed with the winner banking its floor, teams outside
the bracket are zeroed, and the column sums and 340 total survive. The bracket
fixtures deliberately seed the ten weakest clubs, because seeding the strongest
ten lets the ladder projection reproduce much the same field by accident. Six of
the seven were confirmed to fail against the previous behavior. Plus the
probability-updater branch in each direction, its failure path, and the pin
ordering.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:42:31 +00:00
|
|
|
// The simulator reads the bracket, so it already knows this result: it seeds from the
|
|
|
|
|
// real draw and replays every completed match. Re-running it keeps each participant's
|
|
|
|
|
// distribution consistent with the games actually played — including the placement
|
|
|
|
|
// floors a bracket entry or a non-scoring-round win has already banked, which the ICM
|
|
|
|
|
// branch below cannot see and would value below points the league has paid out.
|
|
|
|
|
//
|
|
|
|
|
// Imported lazily: probability-updater → runner → scoring-calculator →
|
|
|
|
|
// probability-updater is a module cycle, and a static import leaves the binding
|
|
|
|
|
// undefined at module-init time.
|
|
|
|
|
try {
|
|
|
|
|
const { runSportsSeasonSimulation } = await import("~/services/simulations/runner");
|
Stop the simulator re-run from trampling its caller's side effects
A review of this branch found four problems, all downstream of one decision:
calling runSportsSeasonSimulation from inside the result path. That function
does three jobs — recompute probabilities, recalculate standings, write the
daily EV snapshot — and the result path wants only the first.
1. The Discord standings post was silently suppressed on every scored match,
for all 13 bracket-aware sports.
recalculateAffectedLeagues detects change by snapshotting teamStandings,
recalculating, then diffing; changedTeamIds gates the notification. But
processMatchResult runs updateProbabilitiesAfterResult first, which now
reached the runner's own recalculateStandings. The new totals were therefore
already written when the "before" snapshot was taken, the diff came back
empty, and the post never fired. previousRank went the same way:
recalculateStandings rolls it forward on every call, so the extra one erased
rank movement.
runSportsSeasonSimulation now takes skipStandingsRecalc / skipSnapshots and
the probability updater passes both. The snapshot is skipped because it is a
per-day series keyed by snapshotDate — writing it per match result just
overwrites the day's row with intra-day values.
2. finalizeQualifyingPoints marks the season completed immediately before
calling the updater, and the runner rejects a completed season outright. With
the ICM fallback gone that failed every time, stranding anyone still in the
unfinished set on permanently stale probabilities — reachable for
cs2_major_qualifying_points, the one bracket-aware qualifying-points sport.
A completed season is not this branch's case rather than a failure: every
placement is final and the floor it protects can no longer be contradicted.
shouldRerunSimulator now excludes it and it falls through to ICM as before.
The genuine failure modes still leave probabilities alone rather than falling
back to the path being replaced.
3. match-sync calls processMatchResult in a per-match loop with no
skipSideEffects, so each synced match ran a full Monte Carlo plus EV rewrite,
snapshot and standings recalc. processMatchResult gains skipProbabilities —
mirroring the option processPlayoffEvent already takes, and narrower than
skipSideEffects — which match-sync passes in the loop before refreshing once
at the end. Per-match standings and Discord posts are unchanged.
4. A partially-seeded afl_10 bracket now throws from inside the result path.
The throw is correct and stays; the concern was that it was silent, which the
error surfacing in 2 covers.
Two claims from the review did not hold up and were left alone: the batch
bracket route already passes skipSideEffects per match and refreshes once after
the loop, and autoCompleteRoundIfDone already passes skipProbabilities, so there
is no double run per round completion.
Tests: the runner honors both skip flags and still writes EVs; the updater asks
for probabilities only; a completed season takes the ICM path without erroring;
processMatchResult skips the refresh but still announces. The two behavioral
ones were confirmed to fail against the previous behavior.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 03:46:12 +00:00
|
|
|
// Probabilities only. Our callers recalculate standings themselves right after this,
|
|
|
|
|
// and recalculateAffectedLeagues detects change by diffing teamStandings across its
|
|
|
|
|
// own recalculation — a recalculation slipped in here empties that diff and silently
|
|
|
|
|
// suppresses the Discord standings post, and rolls previousRank forward a second time
|
|
|
|
|
// so rank movement disappears. The daily EV snapshot is not ours to write either: it
|
|
|
|
|
// is keyed by date, so writing it per result overwrites the day with intra-day values.
|
|
|
|
|
await runSportsSeasonSimulation(sportsSeasonId, {
|
|
|
|
|
skipStandingsRecalc: true,
|
|
|
|
|
skipSnapshots: true,
|
|
|
|
|
});
|
Make the AFL simulator read the bracket that was actually drawn
An AFL club seeded into an Elimination Final is awarded 15 fantasy points the
moment the bracket is generated — afl_10's entryFloor: 7 — and cannot finish
worse than the 7th-8th tier. Its EV still read 13.
AFLSimulator was stateless with respect to the live bracket. It read only
participants, sourceElo and the regular-season standings, then re-projected the
whole ladder and re-seeded 1-10 from Elo on every one of its 10,000 iterations.
So a team with a locked Elimination Final berth was re-drawn into the Wildcard
Round, or out of the finals entirely, in a slice of them — and there it scores 0.
Even with the ladder complete the Math.random() tiebreaker reshuffled every club
tied on ladder points, which in the AFL is most of the middle of the table.
Games already played were re-played the same way, so a completed Wildcard win was
worth 50% of nothing. Mixing zeroes into a distribution whose floor is 15 is what
produced 13.
afl_10 is the only template that defines entryFloor at all, which is why this
surfaced here and not on LLWS, whose floors only exist once a team has won
something.
The simulator now mirrors llws-simulator's bracket-aware mode:
- readAflBracketSeeds reads the 10 seeds from the slots generateAFL10Bracket
writes them into. The two Elimination Final participant2 slots are TBD by
design and are never read as seeds, leaving exactly 10 named slots. No draw
at all falls back to the ladder projection; a partially seeded, duplicated or
unknown draw throws rather than silently discarding the draw and every
recorded result with it.
- makePlayGame replays a completed match from its recorded result whenever both
recorded teams are the two the simulation routed into that game, so an
already-played result sticks across all iterations.
- simAFLFinals labels each game with the round and match number
generateAFL10Bracket and advanceAFLWinner use, so a result is looked up
against the game it was played in. Its routing was already correct.
EV >= the banked floor now holds by construction, with no clamping: a team seeded
into an Elimination Final is in that game in every iteration. Column sums stay
exactly 1.0 and the 340-point total-EV invariant is unchanged, since teams
outside the bracket simply score nothing.
Fixing the simulator alone would not have held. processMatchResult calls
updateProbabilitiesAfterResult on every result, and its ICM branch re-derives
each still-alive participant's whole distribution from P(1st) alone, knowing
nothing about the bracket — so the next finals result would have put the EV
straight back under the floor. That branch was built for futures-odds seasons.
It now runs only when the season's EVs did not come from a bracket-aware
simulator; when they did, that simulator is re-run instead, since it already
knows the completed matches. Both conditions matter: re-running a bracket-blind
simulator would re-draw the field and hand equity back to knocked-out teams, so
a new manifest `bracketAware` flag limits this to AFL and LLWS. A failed re-run
leaves probabilities untouched rather than falling back to the ICM path that is
being replaced.
The finalized-participant pinning loop now runs after that recalculation rather
than before. A simulation run rewrites every participant in the season, the
finalized ones included; a finalized placement is a fact, not a projection, so it
is written last and wins.
Tests: seeds clear the entry floors their seeding banked, a Qualifying Final
entrant is structurally absent from the 7th-8th tier, the bracket's draw beats
Elo (the weakest club seeded 1, the strongest seeded 10), completed Wildcard and
Qualifying Finals are replayed with the winner banking its floor, teams outside
the bracket are zeroed, and the column sums and 340 total survive. The bracket
fixtures deliberately seed the ten weakest clubs, because seeding the strongest
ten lets the ladder projection reproduce much the same field by accident. Six of
the seven were confirmed to fail against the previous behavior. Plus the
probability-updater branch in each direction, its failure path, and the pin
ordering.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:42:31 +00:00
|
|
|
updated += unfinishedEVs.length;
|
|
|
|
|
} catch (error) {
|
Stop the simulator re-run from trampling its caller's side effects
A review of this branch found four problems, all downstream of one decision:
calling runSportsSeasonSimulation from inside the result path. That function
does three jobs — recompute probabilities, recalculate standings, write the
daily EV snapshot — and the result path wants only the first.
1. The Discord standings post was silently suppressed on every scored match,
for all 13 bracket-aware sports.
recalculateAffectedLeagues detects change by snapshotting teamStandings,
recalculating, then diffing; changedTeamIds gates the notification. But
processMatchResult runs updateProbabilitiesAfterResult first, which now
reached the runner's own recalculateStandings. The new totals were therefore
already written when the "before" snapshot was taken, the diff came back
empty, and the post never fired. previousRank went the same way:
recalculateStandings rolls it forward on every call, so the extra one erased
rank movement.
runSportsSeasonSimulation now takes skipStandingsRecalc / skipSnapshots and
the probability updater passes both. The snapshot is skipped because it is a
per-day series keyed by snapshotDate — writing it per match result just
overwrites the day's row with intra-day values.
2. finalizeQualifyingPoints marks the season completed immediately before
calling the updater, and the runner rejects a completed season outright. With
the ICM fallback gone that failed every time, stranding anyone still in the
unfinished set on permanently stale probabilities — reachable for
cs2_major_qualifying_points, the one bracket-aware qualifying-points sport.
A completed season is not this branch's case rather than a failure: every
placement is final and the floor it protects can no longer be contradicted.
shouldRerunSimulator now excludes it and it falls through to ICM as before.
The genuine failure modes still leave probabilities alone rather than falling
back to the path being replaced.
3. match-sync calls processMatchResult in a per-match loop with no
skipSideEffects, so each synced match ran a full Monte Carlo plus EV rewrite,
snapshot and standings recalc. processMatchResult gains skipProbabilities —
mirroring the option processPlayoffEvent already takes, and narrower than
skipSideEffects — which match-sync passes in the loop before refreshing once
at the end. Per-match standings and Discord posts are unchanged.
4. A partially-seeded afl_10 bracket now throws from inside the result path.
The throw is correct and stays; the concern was that it was silent, which the
error surfacing in 2 covers.
Two claims from the review did not hold up and were left alone: the batch
bracket route already passes skipSideEffects per match and refreshes once after
the loop, and autoCompleteRoundIfDone already passes skipProbabilities, so there
is no double run per round completion.
Tests: the runner honors both skip flags and still writes EVs; the updater asks
for probabilities only; a completed season takes the ICM path without erroring;
processMatchResult skips the refresh but still announces. The two behavioral
ones were confirmed to fail against the previous behavior.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 03:46:12 +00:00
|
|
|
// A run already in flight, failed readiness, or a bracket the simulator refuses to
|
|
|
|
|
// read (afl_10 seeded into only some of its slots). Leave the existing probabilities
|
|
|
|
|
// alone rather than falling back to ICM — for these seasons ICM is precisely the
|
|
|
|
|
// thing being replaced, and reintroducing it here would reintroduce sub-floor EVs.
|
|
|
|
|
// Completed seasons never reach this: shouldRerunSimulator excludes them.
|
Make the AFL simulator read the bracket that was actually drawn
An AFL club seeded into an Elimination Final is awarded 15 fantasy points the
moment the bracket is generated — afl_10's entryFloor: 7 — and cannot finish
worse than the 7th-8th tier. Its EV still read 13.
AFLSimulator was stateless with respect to the live bracket. It read only
participants, sourceElo and the regular-season standings, then re-projected the
whole ladder and re-seeded 1-10 from Elo on every one of its 10,000 iterations.
So a team with a locked Elimination Final berth was re-drawn into the Wildcard
Round, or out of the finals entirely, in a slice of them — and there it scores 0.
Even with the ladder complete the Math.random() tiebreaker reshuffled every club
tied on ladder points, which in the AFL is most of the middle of the table.
Games already played were re-played the same way, so a completed Wildcard win was
worth 50% of nothing. Mixing zeroes into a distribution whose floor is 15 is what
produced 13.
afl_10 is the only template that defines entryFloor at all, which is why this
surfaced here and not on LLWS, whose floors only exist once a team has won
something.
The simulator now mirrors llws-simulator's bracket-aware mode:
- readAflBracketSeeds reads the 10 seeds from the slots generateAFL10Bracket
writes them into. The two Elimination Final participant2 slots are TBD by
design and are never read as seeds, leaving exactly 10 named slots. No draw
at all falls back to the ladder projection; a partially seeded, duplicated or
unknown draw throws rather than silently discarding the draw and every
recorded result with it.
- makePlayGame replays a completed match from its recorded result whenever both
recorded teams are the two the simulation routed into that game, so an
already-played result sticks across all iterations.
- simAFLFinals labels each game with the round and match number
generateAFL10Bracket and advanceAFLWinner use, so a result is looked up
against the game it was played in. Its routing was already correct.
EV >= the banked floor now holds by construction, with no clamping: a team seeded
into an Elimination Final is in that game in every iteration. Column sums stay
exactly 1.0 and the 340-point total-EV invariant is unchanged, since teams
outside the bracket simply score nothing.
Fixing the simulator alone would not have held. processMatchResult calls
updateProbabilitiesAfterResult on every result, and its ICM branch re-derives
each still-alive participant's whole distribution from P(1st) alone, knowing
nothing about the bracket — so the next finals result would have put the EV
straight back under the floor. That branch was built for futures-odds seasons.
It now runs only when the season's EVs did not come from a bracket-aware
simulator; when they did, that simulator is re-run instead, since it already
knows the completed matches. Both conditions matter: re-running a bracket-blind
simulator would re-draw the field and hand equity back to knocked-out teams, so
a new manifest `bracketAware` flag limits this to AFL and LLWS. A failed re-run
leaves probabilities untouched rather than falling back to the ICM path that is
being replaced.
The finalized-participant pinning loop now runs after that recalculation rather
than before. A simulation run rewrites every participant in the season, the
finalized ones included; a finalized placement is a fact, not a projection, so it
is written last and wins.
Tests: seeds clear the entry floors their seeding banked, a Qualifying Final
entrant is structurally absent from the 7th-8th tier, the bracket's draw beats
Elo (the weakest club seeded 1, the strongest seeded 10), completed Wildcard and
Qualifying Finals are replayed with the winner banking its floor, teams outside
the bracket are zeroed, and the column sums and 340 total survive. The bracket
fixtures deliberately seed the ten weakest clubs, because seeding the strongest
ten lets the ladder projection reproduce much the same field by accident. Six of
the seven were confirmed to fail against the previous behavior. Plus the
probability-updater branch in each direction, its failure path, and the pin
ordering.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:42:31 +00:00
|
|
|
logger.error(
|
|
|
|
|
`[ProbabilityUpdater] Failed to re-run simulator for sports season ${sportsSeasonId}; ` +
|
|
|
|
|
`leaving existing probabilities in place:`,
|
|
|
|
|
error
|
|
|
|
|
);
|
|
|
|
|
errors.push(`Failed to re-run simulator for sports season ${sportsSeasonId}: ${error}`);
|
|
|
|
|
}
|
|
|
|
|
} else if (unfinishedEVs.length > 0) {
|
2025-11-21 22:05:50 -08:00
|
|
|
// Get their current championship probabilities (use existing P(1st) as proxy)
|
|
|
|
|
const unfinishedOdds = unfinishedEVs.map(ev => {
|
|
|
|
|
const pFirst = parseFloat(ev.probFirst);
|
|
|
|
|
// Convert probability back to odds (approximate)
|
|
|
|
|
// probability = 100 / (odds + 100) => odds = (100 / probability) - 100
|
|
|
|
|
const odds = pFirst > 0 ? Math.round((100 / pFirst) - 100) : 100000;
|
|
|
|
|
|
|
|
|
|
return {
|
|
|
|
|
participantId: ev.participantId,
|
|
|
|
|
odds: odds,
|
|
|
|
|
};
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// Recalculate ICM for unfinished participants
|
|
|
|
|
const icmResults = calculateICMFromOdds(unfinishedOdds);
|
|
|
|
|
|
2026-05-27 04:28:10 +00:00
|
|
|
// Sequential for the same reason as the finished loop above:
|
|
|
|
|
// upsertParticipantEV rewrites shared per-season state via syncVorpForSeason.
|
2025-11-21 22:05:50 -08:00
|
|
|
for (const [participantId, icmResult] of icmResults.entries()) {
|
|
|
|
|
try {
|
|
|
|
|
const probs = [
|
|
|
|
|
icmResult.probabilities.first,
|
|
|
|
|
icmResult.probabilities.second,
|
|
|
|
|
icmResult.probabilities.third,
|
|
|
|
|
icmResult.probabilities.fourth,
|
|
|
|
|
icmResult.probabilities.fifth,
|
|
|
|
|
icmResult.probabilities.sixth,
|
|
|
|
|
icmResult.probabilities.seventh,
|
|
|
|
|
icmResult.probabilities.eighth,
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
const probabilities = arrayToProbabilityDistribution(probs);
|
|
|
|
|
|
|
|
|
|
await upsertParticipantEV({
|
|
|
|
|
participantId,
|
|
|
|
|
sportsSeasonId,
|
|
|
|
|
probabilities,
|
Fix EV reporting 20 pts for both LLWS 5-6 and 7-8 locked tiers
After an LLWS simulation, a team locked into the 5th-6th tier and one
locked into the 7th-8th tier both showed 20 points EV. They should show
25 and 15.
The simulator and calculateEV were both right. A team locked into the
5-6 tier comes out of llws-simulator at probFifth = probSixth = 0.5, and
against DEFAULT_SCORING_RULES (100/70/50/40/25/25/15/15) that is 25 —
matching calculateBracketPoints, which already knows llws_20 splits 5-8
into two tiers. The Admin -> Expected Values page just wasn't using that
table. It hardcoded its own stale copy:
const SCORING = [100, 70, 45, 45, 20, 20, 20, 20] as const;
0.5*20 + 0.5*20 = 20 for either tier.
It is not LLWS-specific. Four places carried that same stale table, and
it stayed invisible because a standard single-elimination bracket puts
all four quarterfinal losers in one tier worth avg(25,25,15,15) = 20 —
the same number. It only diverges for the templates that split 5-8
(llws_20, afl_10) and those with a distinct 3rd/4th (llws_20, fifa_48,
where 45/45 should be 50/40). Two of the four *persist* EVs computed
that way, so the wrong values reached the database:
- expected-values.tsx displayed EV, the total, and the sort order
- expected-values.server manual EV entry, written to expected_value
- golf-skills.tsx simulation EVs + snapshots, written
- surface-elo.tsx simulation EVs + snapshots, written
All four now use the shared DEFAULT_SCORING_RULES. probability-updater
had a fourth inline copy with the right values; it is folded in too so
there is one table left. The page's 340 total-EV invariant is unchanged
— both tables sum to 340.
A second path collapses the same two tiers, this time in real fantasy
points. calculateBracketPoints falls back to the flat avg([5,6,7,8])
when bracketTemplateId is null, and four call sites resolved the
template by taking an arbitrary scoringEvents row for the sports season
— unordered, and not filtered to rows that actually carry a template. A
season can own several events (a bracket plus schedule events, or a
re-created bracket beside a stale one), so a null row wins at random and
llws_20 is lost. New getBracketTemplateIdsForSportsSeasons in
models/bracket-template.ts filters to events with a template and takes
the most recent, the same rule llws-simulator uses to pick its bracket
event; standings, calculateTeamScore, calculateTeamProjectedScore and
getDraftedParticipantsWithPoints all go through it.
Tests: evFromProbs pinned to 25 / 15 / 20-for-a-single-5-8-tier and the
340 invariant; the new lookup against a mixed set of events; and two
llws-simulator tests that play out a full U.S. side so a team really is
locked into each tier and must come out at exactly 50/50 across it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EmUdy42Rpgx9qZTnpQwirz
2026-08-27 16:11:59 +00:00
|
|
|
scoringRules: DEFAULT_SCORING_RULES,
|
2025-11-21 22:05:50 -08:00
|
|
|
source: 'futures_odds', // Recalculated from remaining odds
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
updated++;
|
|
|
|
|
} catch (error) {
|
|
|
|
|
errors.push(`Failed to recalculate participant ${participantId}: ${error}`);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
Make the AFL simulator read the bracket that was actually drawn
An AFL club seeded into an Elimination Final is awarded 15 fantasy points the
moment the bracket is generated — afl_10's entryFloor: 7 — and cannot finish
worse than the 7th-8th tier. Its EV still read 13.
AFLSimulator was stateless with respect to the live bracket. It read only
participants, sourceElo and the regular-season standings, then re-projected the
whole ladder and re-seeded 1-10 from Elo on every one of its 10,000 iterations.
So a team with a locked Elimination Final berth was re-drawn into the Wildcard
Round, or out of the finals entirely, in a slice of them — and there it scores 0.
Even with the ladder complete the Math.random() tiebreaker reshuffled every club
tied on ladder points, which in the AFL is most of the middle of the table.
Games already played were re-played the same way, so a completed Wildcard win was
worth 50% of nothing. Mixing zeroes into a distribution whose floor is 15 is what
produced 13.
afl_10 is the only template that defines entryFloor at all, which is why this
surfaced here and not on LLWS, whose floors only exist once a team has won
something.
The simulator now mirrors llws-simulator's bracket-aware mode:
- readAflBracketSeeds reads the 10 seeds from the slots generateAFL10Bracket
writes them into. The two Elimination Final participant2 slots are TBD by
design and are never read as seeds, leaving exactly 10 named slots. No draw
at all falls back to the ladder projection; a partially seeded, duplicated or
unknown draw throws rather than silently discarding the draw and every
recorded result with it.
- makePlayGame replays a completed match from its recorded result whenever both
recorded teams are the two the simulation routed into that game, so an
already-played result sticks across all iterations.
- simAFLFinals labels each game with the round and match number
generateAFL10Bracket and advanceAFLWinner use, so a result is looked up
against the game it was played in. Its routing was already correct.
EV >= the banked floor now holds by construction, with no clamping: a team seeded
into an Elimination Final is in that game in every iteration. Column sums stay
exactly 1.0 and the 340-point total-EV invariant is unchanged, since teams
outside the bracket simply score nothing.
Fixing the simulator alone would not have held. processMatchResult calls
updateProbabilitiesAfterResult on every result, and its ICM branch re-derives
each still-alive participant's whole distribution from P(1st) alone, knowing
nothing about the bracket — so the next finals result would have put the EV
straight back under the floor. That branch was built for futures-odds seasons.
It now runs only when the season's EVs did not come from a bracket-aware
simulator; when they did, that simulator is re-run instead, since it already
knows the completed matches. Both conditions matter: re-running a bracket-blind
simulator would re-draw the field and hand equity back to knocked-out teams, so
a new manifest `bracketAware` flag limits this to AFL and LLWS. A failed re-run
leaves probabilities untouched rather than falling back to the ICM path that is
being replaced.
The finalized-participant pinning loop now runs after that recalculation rather
than before. A simulation run rewrites every participant in the season, the
finalized ones included; a finalized placement is a fact, not a projection, so it
is written last and wins.
Tests: seeds clear the entry floors their seeding banked, a Qualifying Final
entrant is structurally absent from the 7th-8th tier, the bracket's draw beats
Elo (the weakest club seeded 1, the strongest seeded 10), completed Wildcard and
Qualifying Finals are replayed with the winner banking its floor, teams outside
the bracket are zeroed, and the column sums and 340 total survive. The bracket
fixtures deliberately seed the ten weakest clubs, because seeding the strongest
ten lets the ladder projection reproduce much the same field by accident. Six of
the seven were confirmed to fail against the previous behavior. Plus the
probability-updater branch in each direction, its failure path, and the pin
ordering.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VPxDnSEKVoKx9HFcQ6gmcS
2026-08-29 02:42:31 +00:00
|
|
|
// Update finished participants. The shared default table is used because we only
|
|
|
|
|
// care about setting probabilities here, not the EV — each league re-derives its own
|
|
|
|
|
// EV from the stored probabilities in calculateTeamProjectedScore.
|
|
|
|
|
//
|
|
|
|
|
// This runs *after* the recalculation above, not before, because re-running a simulator
|
|
|
|
|
// rewrites every participant in the season — the finalized ones included. A finalized
|
|
|
|
|
// placement is a fact, not a projection, so it is written last and wins: if a simulator
|
|
|
|
|
// ever puts a knocked-out team back in contention (a bracket-aware one whose bracket has
|
|
|
|
|
// since been cleared and not re-seeded, say), the pin still zeroes them.
|
|
|
|
|
|
|
|
|
|
// Sequential: upsertParticipantEV calls syncVorpForSeason internally, which
|
|
|
|
|
// reads and rewrites every seasonParticipants row for this sportsSeasonId.
|
|
|
|
|
// Running these in parallel would race on that shared state.
|
|
|
|
|
for (const [participantId, finalPosition] of finishedMap.entries()) {
|
|
|
|
|
try {
|
|
|
|
|
const probs = createFinishedProbabilities(finalPosition);
|
|
|
|
|
const probabilities = arrayToProbabilityDistribution(probs);
|
|
|
|
|
|
|
|
|
|
await upsertParticipantEV({
|
|
|
|
|
participantId,
|
|
|
|
|
sportsSeasonId,
|
|
|
|
|
probabilities,
|
|
|
|
|
scoringRules: DEFAULT_SCORING_RULES,
|
|
|
|
|
source: 'manual', // Result is from actual outcome
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
updated++;
|
|
|
|
|
} catch (error) {
|
|
|
|
|
errors.push(`Failed to update participant ${participantId}: ${error}`);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2025-11-21 22:05:50 -08:00
|
|
|
return {
|
|
|
|
|
finishedParticipants: finishedMap.size,
|
|
|
|
|
unfishedParticipants: existingEVs.length - finishedMap.size,
|
|
|
|
|
updated,
|
|
|
|
|
errors,
|
|
|
|
|
};
|
|
|
|
|
} catch (error) {
|
|
|
|
|
errors.push(`Failed to update probabilities: ${error}`);
|
|
|
|
|
return {
|
|
|
|
|
finishedParticipants: 0,
|
|
|
|
|
unfishedParticipants: 0,
|
|
|
|
|
updated,
|
|
|
|
|
errors,
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Get before/after comparison of probabilities for display
|
|
|
|
|
*
|
|
|
|
|
* Shows what will change when updateProbabilitiesAfterResult runs.
|
|
|
|
|
* Useful for preview before committing changes.
|
|
|
|
|
*
|
|
|
|
|
* @param sportsSeasonId Sports season to preview
|
|
|
|
|
* @returns Array of probability comparisons
|
|
|
|
|
*/
|
|
|
|
|
export async function previewProbabilityUpdate(
|
|
|
|
|
sportsSeasonId: string
|
|
|
|
|
): Promise<ProbabilityComparison[]> {
|
|
|
|
|
const db = database();
|
|
|
|
|
|
|
|
|
|
// Get all results (finished participants)
|
|
|
|
|
const results = await findParticipantResultsBySportsSeasonId(sportsSeasonId);
|
|
|
|
|
|
|
|
|
|
// Get all existing EVs with participant names
|
Canonical tournament layer: schema + backfill (1/2) (#365)
* refactor(schema): rename per-window tables to season_* prefix
Renames participants, participant_expected_values, participant_qualifying_totals,
participant_results, participant_surface_elos to season_* prefixed names.
Renames event_results.participant_id to season_participant_id.
Phase 1a of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor: rename participant.ts model file to season-participant.ts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(models): update model layer to use renamed schema exports
Updated all model files to use the renamed schema exports from Task 1:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantQualifyingTotals → seasonParticipantQualifyingTotals
- participantResults → seasonParticipantResults
- participantSurfaceElos → seasonParticipantSurfaceElos
- eventResults.participantId → eventResults.seasonParticipantId
- db.query relation accessors updated
- Relation field .participant → .seasonParticipant where applicable
- Import paths updated: ./participant → ./season-participant
Files updated (14 model files + 3 test files):
- draft-pick.ts
- draft-utils.ts
- event-result.ts
- group-stage-match.ts
- participant-result.ts
- qualifying-points.ts
- scoring-calculator.ts
- scoring-event.ts
- sports-season.ts
- surface-elo.ts
- team-score-events.ts
- cs2-major-stage.ts
- golf-skills.ts
- participant-expected-value.ts
- __tests__/sports-season.clone.test.ts
- __tests__/auto-pick.test.ts
- __tests__/executeAutoPick.timer.test.ts
Typecheck errors decreased: 779 → 499 (280 fewer)
All model file errors related to renamed schemas resolved.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(routes): update route layer to use renamed schema exports
- Update model import from ~/models/participant to ~/models/season-participant
- Rename schema.participants to schema.seasonParticipants
- Rename schema.participantResults to schema.seasonParticipantResults
- Rename db.query.participants to db.query.seasonParticipants
- Update 9 route files and 1 test file
Affected files:
- admin.sports-seasons.$id.events.$eventId.bracket.server.ts
- admin.sports-seasons.$id.participants.tsx
- api/draft.force-manual-pick.ts
- api/draft.make-pick.ts
- api/draft.replace-pick.ts
- api/seasons.$seasonId.draft.ts
- leagues/$leagueId.draft-board.$seasonId.tsx
- leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts
- admin/__tests__/sports-seasons-participants.test.ts
Error count reduced from 499 to 453 (46 errors fixed).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(routes): update route files for schema rename
Update route imports from ~/models/participant to ~/models/season-participant
and fix references to .participant/.participantId on event results to use
.seasonParticipant/.seasonParticipantId after schema rename.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(services): update simulators and services for renamed schema
Update all simulators, services, and server files to use renamed schema tables:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantResults → seasonParticipantResults
- eventResults.participantId → eventResults.seasonParticipantId
Files updated:
- 20 sport simulators (NBA, NHL, NFL, MLB, etc.)
- probability-updater.ts
- standings-sync/index.ts
- sports-data-sync.server.ts
- server/socket.ts
Typecheck errors reduced from 365 to 0.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: rename per-window tables to season_* prefix
* fix(tests): update mock query keys after participants table rename
Change mock db.query.participants to db.query.seasonParticipants in test
files to match the schema rename from commit 66145a9. This fixes
"Cannot read properties of undefined (reading 'findFirst'/'findMany')"
errors that occurred when production code queries db.query.seasonParticipants
but test mocks only defined the old participants key.
Files updated:
- app/services/simulations/__tests__/world-cup-simulator.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.timer-mode.test.ts
- app/routes/api/__tests__/draft.make-pick.timer-mode.test.ts
- server/__tests__/timer-autodraft.test.ts
- app/models/__tests__/team-score-events.test.ts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(tests): update remaining mock paths and keys after schema rename
* fix(tests): final two mock stragglers after schema rename
- draft-pick.test.ts: assertion on db.query.participantQualifyingTotals
- process-match-result.test.ts: mock key participants → seasonParticipants
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* chore: add post-phase1a baseline capture (temp, for diff verification)
* chore: capture pre-migration baselines
* chore: remove post-phase1a capture helper after verification
* schema: add canonical tournament & participant tables
Adds tournaments, participants (canonical), tournament_results, and
participant_surface_elos (canonical). Adds nullable tournament_id to
scoring_events and nullable participant_id to season_participants.
Phase 1b of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(models): add canonical tournament, participant, result, surface-elo models
Adds CRUD modules for the canonical tables created in commit 775b905.
Each module mirrors existing app/models conventions (database() from
~/database/context, schema from ~/database/schema, mock-based tests).
Key implementation notes:
- participant.ts exports use "Canonical" prefix (CanonicalParticipant,
createCanonicalParticipant, etc.) to avoid collision with existing
season-participant.ts exports
- All four models include comprehensive unit tests following the
audit-log.test.ts pattern
- Tests use mocked db responses (no real database access)
- Upsert functions use onConflictDoUpdate for appropriate unique constraints
Part of Phase 1b of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: create canonical tables, add nullable FKs
* scripts: add extractTournamentIdentity helper for backfill
Pure function that derives canonical (name, year) identity from a
scoring_events row, stripping trailing 4-digit years from the name or
falling back to eventDate. Used by the Phase 2 backfill to group
per-window events into canonical tournaments.
* scripts: add backfill orchestrator for canonical layer
Populates canonical tournaments, participants, tournament_results, and
participant_surface_elos from per-window data for qualifying-points
sports. Skips already-linked rows, is idempotent, and supports dry-run
mode.
Critical invariants enforced by the implementation:
- qualifying_points_awarded is never copied to tournament_results
- season_participant_qualifying_totals is never touched
- conflicting surface-Elo values between windows raise a loud error
(recorded in report.errors) rather than overwriting
* scripts: add backfill CLI with dry-run default
Wires backfill-canonical-layer.ts to a CLI entry point exposed as
`npm run backfill:canonical`. Defaults to --dry-run; requires --apply
to actually write. Supports --sport=<uuid> to limit to a single sport.
Exits 2 if the backfill reports errors (e.g., surface-Elo conflicts).
* fix(backfill-cli): wrap runBackfill in DatabaseContext.run
The orchestrator uses database() from ~/database/context, which requires
AsyncLocalStorage to be populated. Wrap the CLI invocation with
DatabaseContext.run(db, ...) using server/db's cached connection pool.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(backfill-cli): exit 0 on success so pg pool doesn't block
The cached postgres connection pool keeps the Node event loop open after
main() returns. Explicit process.exit(0) on success mirrors the pattern
in scripts/capture-baseline.ts.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
---------
Co-authored-by: Chris Parsons <chrisp@extrahop.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-01 20:13:18 -07:00
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const existingEVs = await db.query.seasonParticipantExpectedValues.findMany({
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where: eq(schema.seasonParticipantExpectedValues.sportsSeasonId, sportsSeasonId),
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2025-11-21 22:05:50 -08:00
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with: {
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participant: true,
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},
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});
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// Create map of participantId -> finalPosition
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const finishedMap = new Map(
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results
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.filter(r => r.finalPosition !== null)
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Fix oxlint warnings: no-shadow, consistent-function-scoping, no-non-null-assertion, and others (#196)
* Fix no-shadow and consistent-function-scoping lint violations
Resolves all 11 no-shadow and 16 consistent-function-scoping oxlint
warnings and promotes both rules to errors in .oxlintrc.json.
no-shadow: renamed Drizzle callback params (sports→s, matches→m,
seasons→s) to avoid shadowing outer imports; removed shadowed
destructures (eq, inArray) from where callbacks; renamed inner
template→bracketTemplate, prev→currentTimers, season→ss, name→teamName
(with name: teamName fix to preserve semantics).
consistent-function-scoping: moved formatDate, getRankBadge,
getMovementIndicator, getPositionBadge, getStatusBadge, toDateStr,
elo (×2), weightedPick, sortByMatchNumber (×2) to module scope;
moved formatTime (×2), isValidLeagueName, getDraftTimes,
makeSeasonQueues to file scope in test files.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix no-non-null-assertion lint violations and promote to error
Eliminates all 208 no-non-null-assertion warnings across 38 files.
Promotes typescript/no-non-null-assertion from warn to error in
.oxlintrc.json.
Fix patterns applied:
- Map.get(key)! after .has() check → extract with get() + null guard
- Map.get(key)! on pre-populated count maps → ?? 0 default
- .set(id, map.get(id)! + 1) increment → ?? 0 before adding
- participant1Id!/participant2Id! on DB matches → ?? "" fallback
- array.find()! in tests → guard + throw or expect().toBeDefined()
- bracketTemplateCache.get(id)! → null guard extract
- Various nullable field accesses → optional chain or ?? default
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix prefer-add-event-listener, no-unassigned-import, require-module-specifiers
Resolves all 9 remaining non-console lint warnings and promotes all
three rules to errors in .oxlintrc.json.
- prefer-add-event-listener: converted onchange/onclick/onload
assignments to addEventListener in useDraftNotifications.ts and
admin.data-sync.tsx; stored changeHandler ref for proper cleanup
with removeEventListener
- no-unassigned-import: configured rule with allow list for legitimate
side-effect imports (*.css, @testing-library/jest-dom,
@testing-library/cypress/add-commands)
- require-module-specifiers: removed redundant `export {}` from
cypress/support/e2e.ts (file already has an import)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix TypeScript errors from no-non-null-assertion fixes
Two fixes introduced by the non-null assertion cleanup produced type
errors:
- scoring-event.ts: `?? ""` was wrong type for a participant object map;
restructured to explicit null guards so TypeScript can narrow correctly
- standings-sync/index.ts: `?? null` after name-match lookup lost the
truthy guarantee, causing TS18047 on the write-back block; added
`participant &&` guard before accessing its properties
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add npm run typecheck as Stop hook in Claude settings
Runs a full project typecheck at the end of each Claude turn so type
errors surface as feedback before the next message.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 10:59:51 -07:00
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.map(r => [r.participantId, r.finalPosition ?? 0])
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2025-11-21 22:05:50 -08:00
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);
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const comparisons: ProbabilityComparison[] = [];
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for (const ev of existingEVs) {
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const before = evToProbabilityArray(ev);
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const finalPosition = finishedMap.get(ev.participantId);
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let after: number[];
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let status: 'finished' | 'recalculated' | 'unchanged';
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if (finalPosition !== undefined) {
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// Finished participant
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after = createFinishedProbabilities(finalPosition);
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status = 'finished';
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} else {
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// For preview, we'd need to recalculate - for now just show unchanged
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// In a real implementation, we'd run the ICM calculation here too
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after = before;
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status = 'unchanged';
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}
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comparisons.push({
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participantId: ev.participantId,
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participantName: ev.participant?.name || 'Unknown',
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before,
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after,
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status,
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});
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}
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return comparisons;
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}
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