667 lines
23 KiB
TypeScript
667 lines
23 KiB
TypeScript
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import { useEffect, useRef, useState } from "react";
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import { ChevronLeft, ChevronRight } from "lucide-react";
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import { Button } from "~/components/ui/button";
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export interface BracketMatch {
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id: string;
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round: string;
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matchNumber: number;
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participant1Id: string | null;
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participant2Id: string | null;
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winnerId: string | null;
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loserId: string | null;
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isComplete: boolean;
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participant1Score: string | null;
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participant2Score: string | null;
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isScoring?: boolean;
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participant1?: { id: string; name: string } | null;
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participant2?: { id: string; name: string } | null;
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winner?: { id: string; name: string } | null;
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loser?: { id: string; name: string } | null;
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}
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export interface BracketOwnership {
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participantId: string;
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teamName: string;
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teamId: string;
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ownerName?: string;
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}
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const COLUMN_WIDTH = 152;
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const CONNECTOR_WIDTH = 24;
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const SLOT_WIDTH = 2 * COLUMN_WIDTH + CONNECTOR_WIDTH; // viewport width for 2 columns
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const LABEL_HEIGHT = 32;
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const CARD_GAP = 14; // vertical gap between cards (split top/bottom)
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const DESIRED_CARD_HEIGHT = 112; // target card height — tall enough to show owner info
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const MAX_CARD_HEIGHT = 140; // cap for sparse later rounds
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// Avatar color palette (matches TeamOwnerBadge)
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const AVATAR_COLORS = ["#adf661", "#2ce1c1", "#8b5cf6", "#f59e0b", "#ef4444", "#3b82f6"];
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function hashName(name: string): number {
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let h = 0;
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for (let i = 0; i < name.length; i++) h = (h * 31 + name.charCodeAt(i)) & 0xffff;
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return h;
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}
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function avatarColor(name: string) {
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return AVATAR_COLORS[hashName(name) % AVATAR_COLORS.length];
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}
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function formatScore(score: string | null): string | null {
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if (!score) return null;
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const n = parseFloat(score);
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if (isNaN(n)) return null;
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return Number.isInteger(n) ? String(n) : n.toFixed(1);
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}
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// ─── Match Slot ──────────────────────────────────────────────────────────────
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interface ParticipantRowProps {
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name: string | null;
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isTbd: boolean;
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isWinner: boolean;
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isLoser: boolean;
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isOwned: boolean;
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ownership: BracketOwnership | null;
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score: string | null;
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rowHeight: number;
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showScore: boolean;
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showOwner: boolean;
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showText: boolean;
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}
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function ParticipantRow({
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name,
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isTbd,
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isWinner,
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isLoser,
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isOwned,
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ownership,
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score,
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rowHeight,
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showScore,
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showOwner,
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showText,
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}: ParticipantRowProps) {
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const formattedScore = formatScore(score);
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return (
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<div
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className="relative flex items-center overflow-hidden"
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style={{ height: rowHeight }}
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>
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{showText && (
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<div className={[
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"flex items-center flex-1 min-w-0 gap-1.5 px-2 pl-[7px] ml-2",
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isWinner && isOwned ? "border border-electric/50 bg-electric/8 rounded-md mr-2 my-0.5 self-stretch py-1" :
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isWinner ? "border border-white/15 bg-white/5 rounded-md mr-2 my-0.5 self-stretch py-1" : "",
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].filter(Boolean).join(" ")}>
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{/* Manager avatar — always present for alignment; empty box when unowned */}
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<div
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className="shrink-0 rounded-[3px] flex items-center justify-center text-[8px] font-bold"
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style={{
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width: 18,
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height: 18,
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background: ownership ? "#000" : "transparent",
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color: ownership ? avatarColor(ownership.teamName) : undefined,
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}}
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>
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{ownership &&
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ownership.teamName
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.split(/\s+/)
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.slice(0, 2)
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.map((w) => w[0]?.toUpperCase() ?? "")
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.join("")}
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</div>
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<div className="flex-1 min-w-0">
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<span
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className={[
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"text-[13px] leading-tight block truncate",
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isTbd ? "text-muted-foreground/50 italic" : "",
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isLoser && isOwned ? "text-electric/50 line-through" :
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isLoser ? "text-muted-foreground line-through" : "",
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isWinner ? "font-semibold" : "",
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]
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.filter(Boolean)
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.join(" ")}
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>
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{name ?? "TBD"}
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</span>
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{/* Owner name below participant name */}
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{showOwner && !isTbd && ownership && (
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<span className="text-[10px] text-muted-foreground truncate block leading-none">
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{ownership.ownerName ?? ownership.teamName}
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</span>
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)}
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</div>
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{/* Score */}
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{showScore && formattedScore && (
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<span
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className={[
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"shrink-0 text-xs tabular-nums font-medium ml-auto pl-1",
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isLoser ? "text-muted-foreground/60" : "",
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isWinner ? "text-yellow-400" : "",
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]
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.filter(Boolean)
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.join(" ")}
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>
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{formattedScore}
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</span>
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)}
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</div>
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)}
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</div>
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);
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}
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interface BracketMatchSlotProps {
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match: BracketMatch;
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slotHeight: number;
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ownershipMap: Map<string, BracketOwnership>;
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userParticipantIds: Set<string>;
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}
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export function BracketMatchSlot({
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match,
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slotHeight,
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ownershipMap,
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userParticipantIds,
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}: BracketMatchSlotProps) {
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const rowHeight = slotHeight / 2;
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const showText = rowHeight >= 10;
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const showScore = rowHeight >= 20 && (!!match.participant1Score || match.isComplete);
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const showOwner = rowHeight >= 36;
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const p1Id = match.participant1Id;
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const p2Id = match.participant2Id;
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const p1IsWinner = match.isComplete && match.winnerId === p1Id;
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const p2IsWinner = match.isComplete && match.winnerId === p2Id;
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const p1IsLoser = match.isComplete && match.loserId === p1Id;
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const p2IsLoser = match.isComplete && match.loserId === p2Id;
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const p1IsOwned = !!(p1Id && userParticipantIds.has(p1Id));
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const p2IsOwned = !!(p2Id && userParticipantIds.has(p2Id));
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const matchHasOwned = p1IsOwned || p2IsOwned;
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const isTbd1 = !p1Id;
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const isTbd2 = !p2Id;
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const p1Ownership = p1Id ? ownershipMap.get(p1Id) ?? null : null;
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const p2Ownership = p2Id ? ownershipMap.get(p2Id) ?? null : null;
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// Corona glow: gradient for complete matches, electric for user's picks, subtle white for pending
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const coronaStyle: React.CSSProperties = match.isComplete
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? { background: "linear-gradient(to bottom, #adf661, #2ce1c1)" }
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: matchHasOwned
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? { background: "rgba(44, 225, 193, 0.4)" }
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: { background: "rgba(255, 255, 255, 0.07)" };
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const INSET = Math.max(1, Math.min(2, Math.floor(slotHeight / 20)));
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return (
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<div className="relative overflow-hidden" style={{ height: slotHeight }}>
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{/* Corona layer — left-2 matches card borderRadius to prevent gradient bleed at left corners */}
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<div className="absolute left-2 right-0 rounded-lg" style={{ ...coronaStyle, top: INSET - 2, bottom: INSET - 2 }} />
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{/* Inner card, inset on right to expose corona glow strip */}
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<div
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className="absolute flex flex-col overflow-hidden"
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style={{
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top: 0,
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right: INSET + 2,
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bottom: 0,
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left: 0,
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borderRadius: 8,
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background: "var(--color-muted)",
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paddingTop: INSET,
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paddingBottom: INSET,
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}}
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>
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<ParticipantRow
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name={match.participant1?.name ?? null}
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isTbd={isTbd1}
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isWinner={p1IsWinner}
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isLoser={p1IsLoser}
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isOwned={p1IsOwned}
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ownership={p1Ownership}
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score={match.participant1Score}
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rowHeight={rowHeight - INSET}
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showScore={showScore}
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showOwner={showOwner}
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showText={showText}
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/>
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<ParticipantRow
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name={match.participant2?.name ?? null}
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isTbd={isTbd2}
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isWinner={p2IsWinner}
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isLoser={p2IsLoser}
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isOwned={p2IsOwned}
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ownership={p2Ownership}
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score={match.participant2Score}
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rowHeight={rowHeight - INSET}
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showScore={showScore}
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showOwner={showOwner}
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showText={showText}
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/>
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</div>
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</div>
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);
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}
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// ─── Per-pair connector column ────────────────────────────────────────────────
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interface ConnectorColumnProps {
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currentMatches: BracketMatch[];
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nextMatches: BracketMatch[];
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bracketHeight: number;
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}
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function ConnectorColumn({ currentMatches, nextMatches, bracketHeight }: ConnectorColumnProps) {
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const mid = CONNECTOR_WIDTH / 2;
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const paths: string[] = [];
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const currentSlotH = bracketHeight / Math.max(currentMatches.length, 1);
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const nextSlotH = bracketHeight / Math.max(nextMatches.length, 1);
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// Use halving U-shapes only when prev > 1 (avoids false-positive 1→1 side branches like 3PG→Finals)
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if (nextMatches.length === Math.ceil(currentMatches.length / 2) && currentMatches.length > 1) {
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// Standard single-elimination halving: U-shape connectors
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for (let k = 0; k < nextMatches.length; k++) {
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const topY = (2 * k) * currentSlotH + currentSlotH / 2;
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const midY = k * nextSlotH + nextSlotH / 2;
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const botIdx = 2 * k + 1;
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if (botIdx < currentMatches.length) {
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const botY = botIdx * currentSlotH + currentSlotH / 2;
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paths.push(`M 0 ${topY} H ${mid} V ${botY} H 0`);
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paths.push(`M ${mid} ${midY} H ${CONNECTOR_WIDTH}`);
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} else {
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paths.push(`M 0 ${topY} H ${CONNECTOR_WIDTH}`);
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}
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}
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} else {
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// Non-standard (byes, play-ins, etc.): trace winners by participantId
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const winnerToIdx = new Map<string, number>();
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currentMatches.forEach((m, idx) => {
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if (m.winnerId) winnerToIdx.set(m.winnerId, idx);
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});
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nextMatches.forEach((nextMatch, nextIdx) => {
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const destY = nextIdx * nextSlotH + nextSlotH / 2;
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for (const pId of [nextMatch.participant1Id, nextMatch.participant2Id]) {
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if (!pId) continue;
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const srcIdx = winnerToIdx.get(pId);
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if (srcIdx === undefined) continue;
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const srcY = srcIdx * currentSlotH + currentSlotH / 2;
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paths.push(`M 0 ${srcY} H ${mid} V ${destY} H ${CONNECTOR_WIDTH}`);
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}
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});
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}
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return (
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<div style={{ flex: `0 0 ${CONNECTOR_WIDTH}px`, position: "relative" }}>
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<svg
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style={{
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position: "absolute",
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top: LABEL_HEIGHT,
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left: 0,
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width: CONNECTOR_WIDTH,
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height: bracketHeight,
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overflow: "visible",
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pointerEvents: "none",
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}}
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>
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{paths.map((d) => (
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<path key={d} d={d} fill="none" stroke="rgb(255 255 255 / 22%)" strokeWidth={1.5} />
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))}
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</svg>
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</div>
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);
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}
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// ─── Tree columns (shared by full + paginated) ───────────────────────────────
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interface TreeColumnsProps {
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visibleRounds: string[];
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matchesByRound: Map<string, BracketMatch[]>;
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ownershipMap: Map<string, BracketOwnership>;
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userParticipantIds: Set<string>;
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bracketHeight: number;
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transitionDuration?: number;
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}
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export function TreeColumns({
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visibleRounds,
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matchesByRound,
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ownershipMap,
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userParticipantIds,
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bracketHeight,
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transitionDuration,
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}: TreeColumnsProps) {
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const tr = transitionDuration ? `${transitionDuration}ms ease` : undefined;
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return (
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<div style={{ display: "flex", width: "100%", height: bracketHeight + LABEL_HEIGHT, transition: tr ? `height ${tr}` : undefined }}>
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{visibleRounds.map((round, ri) => {
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const roundMatches = matchesByRound.get(round) ?? [];
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const slotHeight = bracketHeight / Math.max(roundMatches.length, 1);
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const cardHeight = Math.min(slotHeight - CARD_GAP, MAX_CARD_HEIGHT);
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const cardTop = (slotHeight - cardHeight) / 2;
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const nextRound = ri < visibleRounds.length - 1 ? visibleRounds[ri + 1] : null;
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const nextMatches = nextRound ? (matchesByRound.get(nextRound) ?? []) : [];
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return (
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<div key={round} style={{ display: "contents" }}>
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{/* Round column */}
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<div style={{ flex: "1 1 0", minWidth: COLUMN_WIDTH, position: "relative" }}>
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<div
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className="text-[10px] font-semibold uppercase tracking-wider text-muted-foreground truncate text-center"
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style={{ height: LABEL_HEIGHT, display: "flex", alignItems: "center", justifyContent: "center" }}
|
||
|
|
>
|
||
|
|
{round}
|
||
|
|
</div>
|
||
|
|
|
||
|
|
<div style={{ position: "relative", height: bracketHeight, transition: tr ? `height ${tr}` : undefined }}>
|
||
|
|
{roundMatches.map((match, matchIdx) => (
|
||
|
|
<div
|
||
|
|
key={match.id}
|
||
|
|
style={{
|
||
|
|
position: "absolute",
|
||
|
|
top: matchIdx * slotHeight + cardTop,
|
||
|
|
left: 0,
|
||
|
|
right: 0,
|
||
|
|
height: cardHeight,
|
||
|
|
transition: tr ? `top ${tr}, height ${tr}` : undefined,
|
||
|
|
}}
|
||
|
|
>
|
||
|
|
<BracketMatchSlot
|
||
|
|
match={match}
|
||
|
|
slotHeight={cardHeight}
|
||
|
|
ownershipMap={ownershipMap}
|
||
|
|
userParticipantIds={userParticipantIds}
|
||
|
|
/>
|
||
|
|
</div>
|
||
|
|
))}
|
||
|
|
</div>
|
||
|
|
</div>
|
||
|
|
|
||
|
|
{/* Connector between this column and the next */}
|
||
|
|
{nextRound && (
|
||
|
|
<ConnectorColumn
|
||
|
|
currentMatches={roundMatches}
|
||
|
|
nextMatches={nextMatches}
|
||
|
|
bracketHeight={bracketHeight}
|
||
|
|
/>
|
||
|
|
)}
|
||
|
|
</div>
|
||
|
|
);
|
||
|
|
})}
|
||
|
|
</div>
|
||
|
|
);
|
||
|
|
}
|
||
|
|
|
||
|
|
// ─── Full desktop tree ────────────────────────────────────────────────────────
|
||
|
|
|
||
|
|
interface BracketTreeViewProps {
|
||
|
|
rounds: string[];
|
||
|
|
matchesByRound: Map<string, BracketMatch[]>;
|
||
|
|
ownershipMap: Map<string, BracketOwnership>;
|
||
|
|
userParticipantIds: Set<string>;
|
||
|
|
thirdPlaceRound?: string;
|
||
|
|
}
|
||
|
|
|
||
|
|
export function BracketTreeView({
|
||
|
|
rounds,
|
||
|
|
matchesByRound,
|
||
|
|
ownershipMap,
|
||
|
|
userParticipantIds,
|
||
|
|
thirdPlaceRound,
|
||
|
|
}: BracketTreeViewProps) {
|
||
|
|
const mainRounds = thirdPlaceRound ? rounds.filter((r) => r !== thirdPlaceRound) : rounds;
|
||
|
|
const thirdPlaceMatch = thirdPlaceRound ? (matchesByRound.get(thirdPlaceRound) ?? [])[0] : undefined;
|
||
|
|
|
||
|
|
const maxMatches = Math.max(...mainRounds.map((r) => matchesByRound.get(r)?.length ?? 0), 1);
|
||
|
|
const bracketHeight = maxMatches * (DESIRED_CARD_HEIGHT + CARD_GAP);
|
||
|
|
const minWidth = mainRounds.length * COLUMN_WIDTH + Math.max(0, mainRounds.length - 1) * CONNECTOR_WIDTH;
|
||
|
|
|
||
|
|
return (
|
||
|
|
<div
|
||
|
|
className="w-full overflow-x-auto"
|
||
|
|
style={{ minHeight: bracketHeight + LABEL_HEIGHT + 2 }}
|
||
|
|
>
|
||
|
|
<div style={{ minWidth }}>
|
||
|
|
<TreeColumns
|
||
|
|
visibleRounds={mainRounds}
|
||
|
|
matchesByRound={matchesByRound}
|
||
|
|
ownershipMap={ownershipMap}
|
||
|
|
userParticipantIds={userParticipantIds}
|
||
|
|
bracketHeight={bracketHeight}
|
||
|
|
/>
|
||
|
|
{thirdPlaceMatch && (
|
||
|
|
<div style={{ display: "flex", paddingTop: 20 }}>
|
||
|
|
<div style={{ flex: 1 }} />
|
||
|
|
<div style={{ minWidth: COLUMN_WIDTH }}>
|
||
|
|
<div
|
||
|
|
className="text-[10px] font-semibold uppercase tracking-wider text-muted-foreground text-center"
|
||
|
|
style={{ height: LABEL_HEIGHT, display: "flex", alignItems: "center", justifyContent: "center" }}
|
||
|
|
>
|
||
|
|
3rd Place
|
||
|
|
</div>
|
||
|
|
<div style={{ height: Math.min(DESIRED_CARD_HEIGHT, MAX_CARD_HEIGHT) }}>
|
||
|
|
<BracketMatchSlot
|
||
|
|
match={thirdPlaceMatch}
|
||
|
|
slotHeight={Math.min(DESIRED_CARD_HEIGHT, MAX_CARD_HEIGHT)}
|
||
|
|
ownershipMap={ownershipMap}
|
||
|
|
userParticipantIds={userParticipantIds}
|
||
|
|
/>
|
||
|
|
</div>
|
||
|
|
</div>
|
||
|
|
</div>
|
||
|
|
)}
|
||
|
|
</div>
|
||
|
|
</div>
|
||
|
|
);
|
||
|
|
}
|
||
|
|
|
||
|
|
// ─── Paginated mobile tree ────────────────────────────────────────────────────
|
||
|
|
|
||
|
|
interface BracketTreePaginatedProps {
|
||
|
|
rounds: string[];
|
||
|
|
matchesByRound: Map<string, BracketMatch[]>;
|
||
|
|
ownershipMap: Map<string, BracketOwnership>;
|
||
|
|
userParticipantIds: Set<string>;
|
||
|
|
/** Index of the first scoring round — default page starts here */
|
||
|
|
firstScoringRoundIdx?: number;
|
||
|
|
thirdPlaceRound?: string;
|
||
|
|
}
|
||
|
|
|
||
|
|
interface AnimState {
|
||
|
|
fromPage: number;
|
||
|
|
toPage: number;
|
||
|
|
dir: "left" | "right";
|
||
|
|
phase: "sliding" | "settling";
|
||
|
|
}
|
||
|
|
|
||
|
|
export function BracketTreePaginated({
|
||
|
|
rounds,
|
||
|
|
matchesByRound,
|
||
|
|
ownershipMap,
|
||
|
|
userParticipantIds,
|
||
|
|
firstScoringRoundIdx,
|
||
|
|
thirdPlaceRound,
|
||
|
|
}: BracketTreePaginatedProps) {
|
||
|
|
const mainRounds = thirdPlaceRound ? rounds.filter((r) => r !== thirdPlaceRound) : rounds;
|
||
|
|
const thirdPlaceMatch = thirdPlaceRound ? (matchesByRound.get(thirdPlaceRound) ?? [])[0] : undefined;
|
||
|
|
|
||
|
|
const defaultPage = Math.max(
|
||
|
|
0,
|
||
|
|
Math.min(
|
||
|
|
firstScoringRoundIdx !== undefined
|
||
|
|
? Math.max(0, firstScoringRoundIdx - 1)
|
||
|
|
: mainRounds.length - 2,
|
||
|
|
mainRounds.length - 2,
|
||
|
|
),
|
||
|
|
);
|
||
|
|
const [page, setPage] = useState(defaultPage);
|
||
|
|
const [anim, setAnim] = useState<AnimState | null>(null);
|
||
|
|
const stripRef = useRef<HTMLDivElement>(null);
|
||
|
|
|
||
|
|
// Sliding phase: after React paints the strip at its initial offset, trigger the CSS transition
|
||
|
|
useEffect(() => {
|
||
|
|
if (!anim || anim.phase !== "sliding" || !stripRef.current) return;
|
||
|
|
const el = stripRef.current;
|
||
|
|
const finalX = anim.dir === "right" ? -SLOT_WIDTH : 0;
|
||
|
|
const raf = requestAnimationFrame(() => {
|
||
|
|
el.style.transition = "transform 200ms ease";
|
||
|
|
el.style.transform = `translateX(${finalX}px)`;
|
||
|
|
});
|
||
|
|
return () => cancelAnimationFrame(raf);
|
||
|
|
}, [anim]);
|
||
|
|
|
||
|
|
// Settling phase: slide done, cards now CSS-transition to toPage layout; clear after transitions
|
||
|
|
useEffect(() => {
|
||
|
|
if (!anim || anim.phase !== "settling") return;
|
||
|
|
const timer = setTimeout(() => setAnim(null), 520);
|
||
|
|
return () => clearTimeout(timer);
|
||
|
|
}, [anim]);
|
||
|
|
|
||
|
|
const navigate = (newPage: number) => {
|
||
|
|
if (anim || newPage < 0 || newPage > mainRounds.length - 2) return;
|
||
|
|
setAnim({ fromPage: page, toPage: newPage, dir: newPage > page ? "right" : "left", phase: "sliding" });
|
||
|
|
};
|
||
|
|
|
||
|
|
const handleTransitionEnd = () => {
|
||
|
|
if (!anim || anim.phase !== "sliding") return;
|
||
|
|
if (stripRef.current) {
|
||
|
|
stripRef.current.style.transition = "none";
|
||
|
|
stripRef.current.style.transform = "translateX(0)";
|
||
|
|
}
|
||
|
|
setPage(anim.toPage);
|
||
|
|
setAnim(prev => prev ? { ...prev, phase: "settling" } : null);
|
||
|
|
};
|
||
|
|
|
||
|
|
const targetPage = anim ? anim.toPage : page;
|
||
|
|
const labelRounds = mainRounds.slice(targetPage, targetPage + 2);
|
||
|
|
const label = labelRounds[1] ? `${labelRounds[0]} → ${labelRounds[1]}` : labelRounds[0];
|
||
|
|
|
||
|
|
const calcHeight = (p: number) => {
|
||
|
|
const rs = mainRounds.slice(p, p + 2);
|
||
|
|
const max = Math.max(...rs.map((r) => matchesByRound.get(r)?.length ?? 0), 1);
|
||
|
|
return max * (DESIRED_CARD_HEIGHT + CARD_GAP);
|
||
|
|
};
|
||
|
|
|
||
|
|
const pageHeight = calcHeight(page);
|
||
|
|
const animFromHeight = anim ? calcHeight(anim.fromPage) : pageHeight;
|
||
|
|
const animToHeight = anim ? calcHeight(anim.toPage) : pageHeight;
|
||
|
|
|
||
|
|
const visibleRounds = mainRounds.slice(page, page + 2);
|
||
|
|
const fromRounds = anim ? mainRounds.slice(anim.fromPage, anim.fromPage + 2) : visibleRounds;
|
||
|
|
const toRounds = anim ? mainRounds.slice(anim.toPage, anim.toPage + 2) : visibleRounds;
|
||
|
|
|
||
|
|
// Sliding: show from/to slots side-by-side at their respective heights, no transitions
|
||
|
|
// Settling: left slot shows toRounds at animToHeight with CSS transitions so cards animate smoothly
|
||
|
|
// Null: show current page
|
||
|
|
let leftRounds: string[];
|
||
|
|
let rightRounds: string[] = [];
|
||
|
|
let leftHeight: number;
|
||
|
|
let rightHeight = 0;
|
||
|
|
let settlingTransition = false;
|
||
|
|
if (anim?.phase === "sliding") {
|
||
|
|
leftRounds = anim.dir === "right" ? fromRounds : toRounds;
|
||
|
|
rightRounds = anim.dir === "right" ? toRounds : fromRounds;
|
||
|
|
leftHeight = anim.dir === "right" ? animFromHeight : animToHeight;
|
||
|
|
rightHeight = anim.dir === "right" ? animToHeight : animFromHeight;
|
||
|
|
} else if (anim?.phase === "settling") {
|
||
|
|
leftRounds = toRounds;
|
||
|
|
leftHeight = animToHeight;
|
||
|
|
settlingTransition = true;
|
||
|
|
} else {
|
||
|
|
leftRounds = visibleRounds;
|
||
|
|
leftHeight = pageHeight;
|
||
|
|
}
|
||
|
|
|
||
|
|
// During settling, minHeight transitions from animFromHeight to animToHeight in sync with cards
|
||
|
|
const containerMinHeight = anim?.phase === "settling" ? animToHeight : animFromHeight;
|
||
|
|
const initialX = anim?.phase === "sliding" && anim.dir === "left" ? -SLOT_WIDTH : 0;
|
||
|
|
|
||
|
|
return (
|
||
|
|
<div>
|
||
|
|
<div className="flex items-center gap-2 mb-3">
|
||
|
|
<Button
|
||
|
|
variant="ghost"
|
||
|
|
size="icon"
|
||
|
|
onClick={() => navigate(page - 1)}
|
||
|
|
disabled={page === 0 || !!anim}
|
||
|
|
className="h-7 w-7 shrink-0"
|
||
|
|
aria-label="Previous rounds"
|
||
|
|
>
|
||
|
|
<ChevronLeft className="h-4 w-4" />
|
||
|
|
</Button>
|
||
|
|
<span className="flex-1 text-center text-xs font-medium text-muted-foreground uppercase tracking-wide truncate">
|
||
|
|
{label}
|
||
|
|
</span>
|
||
|
|
<Button
|
||
|
|
variant="ghost"
|
||
|
|
size="icon"
|
||
|
|
onClick={() => navigate(page + 1)}
|
||
|
|
disabled={page + 2 >= mainRounds.length || !!anim}
|
||
|
|
className="h-7 w-7 shrink-0"
|
||
|
|
aria-label="Next rounds"
|
||
|
|
>
|
||
|
|
<ChevronRight className="h-4 w-4" />
|
||
|
|
</Button>
|
||
|
|
</div>
|
||
|
|
|
||
|
|
<div style={{ width: SLOT_WIDTH, overflow: "hidden", minHeight: containerMinHeight + LABEL_HEIGHT + 2, transition: settlingTransition ? "min-height 500ms ease" : undefined }}>
|
||
|
|
<div
|
||
|
|
ref={anim?.phase === "sliding" ? stripRef : undefined}
|
||
|
|
style={{
|
||
|
|
display: "flex",
|
||
|
|
width: anim?.phase === "sliding" ? SLOT_WIDTH * 2 : SLOT_WIDTH,
|
||
|
|
transform: anim?.phase === "sliding" ? `translateX(${initialX}px)` : undefined,
|
||
|
|
}}
|
||
|
|
onTransitionEnd={handleTransitionEnd}
|
||
|
|
>
|
||
|
|
<div style={{ width: SLOT_WIDTH, flexShrink: 0 }}>
|
||
|
|
<TreeColumns
|
||
|
|
visibleRounds={leftRounds}
|
||
|
|
matchesByRound={matchesByRound}
|
||
|
|
ownershipMap={ownershipMap}
|
||
|
|
userParticipantIds={userParticipantIds}
|
||
|
|
bracketHeight={leftHeight}
|
||
|
|
transitionDuration={settlingTransition ? 500 : undefined}
|
||
|
|
/>
|
||
|
|
</div>
|
||
|
|
{anim?.phase === "sliding" && (
|
||
|
|
<div style={{ width: SLOT_WIDTH, flexShrink: 0 }}>
|
||
|
|
<TreeColumns
|
||
|
|
visibleRounds={rightRounds}
|
||
|
|
matchesByRound={matchesByRound}
|
||
|
|
ownershipMap={ownershipMap}
|
||
|
|
userParticipantIds={userParticipantIds}
|
||
|
|
bracketHeight={rightHeight}
|
||
|
|
/>
|
||
|
|
</div>
|
||
|
|
)}
|
||
|
|
</div>
|
||
|
|
</div>
|
||
|
|
|
||
|
|
{thirdPlaceMatch && (
|
||
|
|
<div style={{ marginTop: 20, width: SLOT_WIDTH }}>
|
||
|
|
<div
|
||
|
|
className="text-[10px] font-semibold uppercase tracking-wider text-muted-foreground text-center"
|
||
|
|
style={{ height: LABEL_HEIGHT, display: "flex", alignItems: "center", justifyContent: "center" }}
|
||
|
|
>
|
||
|
|
3rd Place
|
||
|
|
</div>
|
||
|
|
<BracketMatchSlot
|
||
|
|
match={thirdPlaceMatch}
|
||
|
|
slotHeight={Math.min(DESIRED_CARD_HEIGHT, MAX_CARD_HEIGHT)}
|
||
|
|
ownershipMap={ownershipMap}
|
||
|
|
userParticipantIds={userParticipantIds}
|
||
|
|
/>
|
||
|
|
</div>
|
||
|
|
)}
|
||
|
|
</div>
|
||
|
|
);
|
||
|
|
}
|