brackt/app/components/scoring/BracketTreeView.tsx
Chris Parsons 9ed0282fd0
New design (#309)
* Redesign home page with new layout and component system

- Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack
- LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar
- MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader
- UpcomingEventsCard: vertical timeline with grouped multi-league events
- Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants
- Button default variant updated to green→cyan gradient
- Navbar: plain nav links with gradient hover, support/admin icon buttons
- Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements
- Storybook stories for all new components

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Responsive league row layout and mobile polish

- League rows stack avatar+name on top, stats full-width below on mobile
- Stats spread to right side on sm+ screens with border separator on mobile
- Tighter padding on mobile (px-3/py-3), full padding on sm+
- Card headers and content use px-3 sm:px-6 to reduce mobile gutters
- Two-column home layout deferred to lg breakpoint (tablet gets stacked)
- Active leagues sorted by completion percentage descending
- Default rank 1 / 0 points for active leagues with no scoring events yet
- Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators
- Remove dead StatDivider className prop

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Improve claude file.

* Add StandingsPreview card component with podium row styling

- New StandingsPreview component with gold/silver/bronze row tints for
  top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points)
  with rank and 7-day point change indicators
- Fix GradientIcon in Storybook by adding BracktGradients decorator to
  preview.tsx (renamed from .ts to support JSX)
- Fix degenerate SVG gradient on horizontal strokes by switching
  BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space
  coordinates (0→24)
- Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only
  fix was sufficient once gradientUnits was corrected

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Update components on league homepage.

* Finish up league page styling.

* Work on standings page.

* Add story for RecentScoresCard

* Update Point Progression Chart.

* Sort point progression legend by ranking and add team links to standings rows

* Fix standings discrepancy on change.

* Create draft cell component.

* Update draft board page

* Draft room improvements.

* Update some draft room styling.

* Fix context menu missing.

* Move tab navigation and autodraft to header row, narrow sidebar

* Virtualize available participants list, memoize draft room props

Adds @tanstack/react-virtual to replace separate mobile/desktop lists
with a single unified virtual scroll loop. Also memoizes miniDraftGrid
and availableParticipantsSectionProps, and switches pick lookup from
Array.find to a Map for O(1) access.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Update draft room UI.

* More draft room fixes.

* Draft room tweaks.

* Fix Rosters page.

* Queue Section fixes.

* Mobile Draft fixes.

* Fix draft board page.

* Create bracket look.

* Bracket work.

* Finish bracket page.

* Homepage initial styling

* homepage copy

* Add privacy policy. Fixes #88.

* how to play copy

* rules copy

* Fix brackets on homepage.

* Add footer to website.

* Glow on dots.

* Landing page copy.

* Fix sidebar.

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00

666 lines
23 KiB
TypeScript

import { useEffect, useRef, useState } from "react";
import { ChevronLeft, ChevronRight } from "lucide-react";
import { Button } from "~/components/ui/button";
export interface BracketMatch {
id: string;
round: string;
matchNumber: number;
participant1Id: string | null;
participant2Id: string | null;
winnerId: string | null;
loserId: string | null;
isComplete: boolean;
participant1Score: string | null;
participant2Score: string | null;
isScoring?: boolean;
participant1?: { id: string; name: string } | null;
participant2?: { id: string; name: string } | null;
winner?: { id: string; name: string } | null;
loser?: { id: string; name: string } | null;
}
export interface BracketOwnership {
participantId: string;
teamName: string;
teamId: string;
ownerName?: string;
}
const COLUMN_WIDTH = 152;
const CONNECTOR_WIDTH = 24;
const SLOT_WIDTH = 2 * COLUMN_WIDTH + CONNECTOR_WIDTH; // viewport width for 2 columns
const LABEL_HEIGHT = 32;
const CARD_GAP = 14; // vertical gap between cards (split top/bottom)
const DESIRED_CARD_HEIGHT = 112; // target card height — tall enough to show owner info
const MAX_CARD_HEIGHT = 140; // cap for sparse later rounds
// Avatar color palette (matches TeamOwnerBadge)
const AVATAR_COLORS = ["#adf661", "#2ce1c1", "#8b5cf6", "#f59e0b", "#ef4444", "#3b82f6"];
function hashName(name: string): number {
let h = 0;
for (let i = 0; i < name.length; i++) h = (h * 31 + name.charCodeAt(i)) & 0xffff;
return h;
}
function avatarColor(name: string) {
return AVATAR_COLORS[hashName(name) % AVATAR_COLORS.length];
}
function formatScore(score: string | null): string | null {
if (!score) return null;
const n = parseFloat(score);
if (isNaN(n)) return null;
return Number.isInteger(n) ? String(n) : n.toFixed(1);
}
// ─── Match Slot ──────────────────────────────────────────────────────────────
interface ParticipantRowProps {
name: string | null;
isTbd: boolean;
isWinner: boolean;
isLoser: boolean;
isOwned: boolean;
ownership: BracketOwnership | null;
score: string | null;
rowHeight: number;
showScore: boolean;
showOwner: boolean;
showText: boolean;
}
function ParticipantRow({
name,
isTbd,
isWinner,
isLoser,
isOwned,
ownership,
score,
rowHeight,
showScore,
showOwner,
showText,
}: ParticipantRowProps) {
const formattedScore = formatScore(score);
return (
<div
className="relative flex items-center overflow-hidden"
style={{ height: rowHeight }}
>
{showText && (
<div className={[
"flex items-center flex-1 min-w-0 gap-1.5 px-2 pl-[7px] ml-2",
isWinner && isOwned ? "border border-electric/50 bg-electric/8 rounded-md mr-2 my-0.5 self-stretch py-1" :
isWinner ? "border border-white/15 bg-white/5 rounded-md mr-2 my-0.5 self-stretch py-1" : "",
].filter(Boolean).join(" ")}>
{/* Manager avatar — always present for alignment; empty box when unowned */}
<div
className="shrink-0 rounded-[3px] flex items-center justify-center text-[8px] font-bold"
style={{
width: 18,
height: 18,
background: ownership ? "#000" : "transparent",
color: ownership ? avatarColor(ownership.teamName) : undefined,
}}
>
{ownership &&
ownership.teamName
.split(/\s+/)
.slice(0, 2)
.map((w) => w[0]?.toUpperCase() ?? "")
.join("")}
</div>
<div className="flex-1 min-w-0">
<span
className={[
"text-[13px] leading-tight block truncate",
isTbd ? "text-muted-foreground/50 italic" : "",
isLoser && isOwned ? "text-electric/50 line-through" :
isLoser ? "text-muted-foreground line-through" : "",
isWinner ? "font-semibold" : "",
]
.filter(Boolean)
.join(" ")}
>
{name ?? "TBD"}
</span>
{/* Owner name below participant name */}
{showOwner && !isTbd && ownership && (
<span className="text-[10px] text-muted-foreground truncate block leading-none">
{ownership.ownerName ?? ownership.teamName}
</span>
)}
</div>
{/* Score */}
{showScore && formattedScore && (
<span
className={[
"shrink-0 text-xs tabular-nums font-medium ml-auto pl-1",
isLoser ? "text-muted-foreground/60" : "",
isWinner ? "text-yellow-400" : "",
]
.filter(Boolean)
.join(" ")}
>
{formattedScore}
</span>
)}
</div>
)}
</div>
);
}
interface BracketMatchSlotProps {
match: BracketMatch;
slotHeight: number;
ownershipMap: Map<string, BracketOwnership>;
userParticipantIds: Set<string>;
}
export function BracketMatchSlot({
match,
slotHeight,
ownershipMap,
userParticipantIds,
}: BracketMatchSlotProps) {
const rowHeight = slotHeight / 2;
const showText = rowHeight >= 10;
const showScore = rowHeight >= 20 && (!!match.participant1Score || match.isComplete);
const showOwner = rowHeight >= 36;
const p1Id = match.participant1Id;
const p2Id = match.participant2Id;
const p1IsWinner = match.isComplete && match.winnerId === p1Id;
const p2IsWinner = match.isComplete && match.winnerId === p2Id;
const p1IsLoser = match.isComplete && match.loserId === p1Id;
const p2IsLoser = match.isComplete && match.loserId === p2Id;
const p1IsOwned = !!(p1Id && userParticipantIds.has(p1Id));
const p2IsOwned = !!(p2Id && userParticipantIds.has(p2Id));
const matchHasOwned = p1IsOwned || p2IsOwned;
const isTbd1 = !p1Id;
const isTbd2 = !p2Id;
const p1Ownership = p1Id ? ownershipMap.get(p1Id) ?? null : null;
const p2Ownership = p2Id ? ownershipMap.get(p2Id) ?? null : null;
// Corona glow: gradient for complete matches, electric for user's picks, subtle white for pending
const coronaStyle: React.CSSProperties = match.isComplete
? { background: "linear-gradient(to bottom, #adf661, #2ce1c1)" }
: matchHasOwned
? { background: "rgba(44, 225, 193, 0.4)" }
: { background: "rgba(255, 255, 255, 0.07)" };
const INSET = Math.max(1, Math.min(2, Math.floor(slotHeight / 20)));
return (
<div className="relative overflow-hidden" style={{ height: slotHeight }}>
{/* Corona layer — left-2 matches card borderRadius to prevent gradient bleed at left corners */}
<div className="absolute left-2 right-0 rounded-lg" style={{ ...coronaStyle, top: INSET - 2, bottom: INSET - 2 }} />
{/* Inner card, inset on right to expose corona glow strip */}
<div
className="absolute flex flex-col overflow-hidden"
style={{
top: 0,
right: INSET + 2,
bottom: 0,
left: 0,
borderRadius: 8,
background: "var(--color-muted)",
paddingTop: INSET,
paddingBottom: INSET,
}}
>
<ParticipantRow
name={match.participant1?.name ?? null}
isTbd={isTbd1}
isWinner={p1IsWinner}
isLoser={p1IsLoser}
isOwned={p1IsOwned}
ownership={p1Ownership}
score={match.participant1Score}
rowHeight={rowHeight - INSET}
showScore={showScore}
showOwner={showOwner}
showText={showText}
/>
<ParticipantRow
name={match.participant2?.name ?? null}
isTbd={isTbd2}
isWinner={p2IsWinner}
isLoser={p2IsLoser}
isOwned={p2IsOwned}
ownership={p2Ownership}
score={match.participant2Score}
rowHeight={rowHeight - INSET}
showScore={showScore}
showOwner={showOwner}
showText={showText}
/>
</div>
</div>
);
}
// ─── Per-pair connector column ────────────────────────────────────────────────
interface ConnectorColumnProps {
currentMatches: BracketMatch[];
nextMatches: BracketMatch[];
bracketHeight: number;
}
function ConnectorColumn({ currentMatches, nextMatches, bracketHeight }: ConnectorColumnProps) {
const mid = CONNECTOR_WIDTH / 2;
const paths: string[] = [];
const currentSlotH = bracketHeight / Math.max(currentMatches.length, 1);
const nextSlotH = bracketHeight / Math.max(nextMatches.length, 1);
// Use halving U-shapes only when prev > 1 (avoids false-positive 1→1 side branches like 3PG→Finals)
if (nextMatches.length === Math.ceil(currentMatches.length / 2) && currentMatches.length > 1) {
// Standard single-elimination halving: U-shape connectors
for (let k = 0; k < nextMatches.length; k++) {
const topY = (2 * k) * currentSlotH + currentSlotH / 2;
const midY = k * nextSlotH + nextSlotH / 2;
const botIdx = 2 * k + 1;
if (botIdx < currentMatches.length) {
const botY = botIdx * currentSlotH + currentSlotH / 2;
paths.push(`M 0 ${topY} H ${mid} V ${botY} H 0`);
paths.push(`M ${mid} ${midY} H ${CONNECTOR_WIDTH}`);
} else {
paths.push(`M 0 ${topY} H ${CONNECTOR_WIDTH}`);
}
}
} else {
// Non-standard (byes, play-ins, etc.): trace winners by participantId
const winnerToIdx = new Map<string, number>();
currentMatches.forEach((m, idx) => {
if (m.winnerId) winnerToIdx.set(m.winnerId, idx);
});
nextMatches.forEach((nextMatch, nextIdx) => {
const destY = nextIdx * nextSlotH + nextSlotH / 2;
for (const pId of [nextMatch.participant1Id, nextMatch.participant2Id]) {
if (!pId) continue;
const srcIdx = winnerToIdx.get(pId);
if (srcIdx === undefined) continue;
const srcY = srcIdx * currentSlotH + currentSlotH / 2;
paths.push(`M 0 ${srcY} H ${mid} V ${destY} H ${CONNECTOR_WIDTH}`);
}
});
}
return (
<div style={{ flex: `0 0 ${CONNECTOR_WIDTH}px`, position: "relative" }}>
<svg
style={{
position: "absolute",
top: LABEL_HEIGHT,
left: 0,
width: CONNECTOR_WIDTH,
height: bracketHeight,
overflow: "visible",
pointerEvents: "none",
}}
>
{paths.map((d) => (
<path key={d} d={d} fill="none" stroke="rgb(255 255 255 / 22%)" strokeWidth={1.5} />
))}
</svg>
</div>
);
}
// ─── Tree columns (shared by full + paginated) ───────────────────────────────
interface TreeColumnsProps {
visibleRounds: string[];
matchesByRound: Map<string, BracketMatch[]>;
ownershipMap: Map<string, BracketOwnership>;
userParticipantIds: Set<string>;
bracketHeight: number;
transitionDuration?: number;
}
export function TreeColumns({
visibleRounds,
matchesByRound,
ownershipMap,
userParticipantIds,
bracketHeight,
transitionDuration,
}: TreeColumnsProps) {
const tr = transitionDuration ? `${transitionDuration}ms ease` : undefined;
return (
<div style={{ display: "flex", width: "100%", height: bracketHeight + LABEL_HEIGHT, transition: tr ? `height ${tr}` : undefined }}>
{visibleRounds.map((round, ri) => {
const roundMatches = matchesByRound.get(round) ?? [];
const slotHeight = bracketHeight / Math.max(roundMatches.length, 1);
const cardHeight = Math.min(slotHeight - CARD_GAP, MAX_CARD_HEIGHT);
const cardTop = (slotHeight - cardHeight) / 2;
const nextRound = ri < visibleRounds.length - 1 ? visibleRounds[ri + 1] : null;
const nextMatches = nextRound ? (matchesByRound.get(nextRound) ?? []) : [];
return (
<div key={round} style={{ display: "contents" }}>
{/* Round column */}
<div style={{ flex: "1 1 0", minWidth: COLUMN_WIDTH, position: "relative" }}>
<div
className="text-[10px] font-semibold uppercase tracking-wider text-muted-foreground truncate text-center"
style={{ height: LABEL_HEIGHT, display: "flex", alignItems: "center", justifyContent: "center" }}
>
{round}
</div>
<div style={{ position: "relative", height: bracketHeight, transition: tr ? `height ${tr}` : undefined }}>
{roundMatches.map((match, matchIdx) => (
<div
key={match.id}
style={{
position: "absolute",
top: matchIdx * slotHeight + cardTop,
left: 0,
right: 0,
height: cardHeight,
transition: tr ? `top ${tr}, height ${tr}` : undefined,
}}
>
<BracketMatchSlot
match={match}
slotHeight={cardHeight}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
/>
</div>
))}
</div>
</div>
{/* Connector between this column and the next */}
{nextRound && (
<ConnectorColumn
currentMatches={roundMatches}
nextMatches={nextMatches}
bracketHeight={bracketHeight}
/>
)}
</div>
);
})}
</div>
);
}
// ─── Full desktop tree ────────────────────────────────────────────────────────
interface BracketTreeViewProps {
rounds: string[];
matchesByRound: Map<string, BracketMatch[]>;
ownershipMap: Map<string, BracketOwnership>;
userParticipantIds: Set<string>;
thirdPlaceRound?: string;
}
export function BracketTreeView({
rounds,
matchesByRound,
ownershipMap,
userParticipantIds,
thirdPlaceRound,
}: BracketTreeViewProps) {
const mainRounds = thirdPlaceRound ? rounds.filter((r) => r !== thirdPlaceRound) : rounds;
const thirdPlaceMatch = thirdPlaceRound ? (matchesByRound.get(thirdPlaceRound) ?? [])[0] : undefined;
const maxMatches = Math.max(...mainRounds.map((r) => matchesByRound.get(r)?.length ?? 0), 1);
const bracketHeight = maxMatches * (DESIRED_CARD_HEIGHT + CARD_GAP);
const minWidth = mainRounds.length * COLUMN_WIDTH + Math.max(0, mainRounds.length - 1) * CONNECTOR_WIDTH;
return (
<div
className="w-full overflow-x-auto"
style={{ minHeight: bracketHeight + LABEL_HEIGHT + 2 }}
>
<div style={{ minWidth }}>
<TreeColumns
visibleRounds={mainRounds}
matchesByRound={matchesByRound}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={bracketHeight}
/>
{thirdPlaceMatch && (
<div style={{ display: "flex", paddingTop: 20 }}>
<div style={{ flex: 1 }} />
<div style={{ minWidth: COLUMN_WIDTH }}>
<div
className="text-[10px] font-semibold uppercase tracking-wider text-muted-foreground text-center"
style={{ height: LABEL_HEIGHT, display: "flex", alignItems: "center", justifyContent: "center" }}
>
3rd Place
</div>
<div style={{ height: Math.min(DESIRED_CARD_HEIGHT, MAX_CARD_HEIGHT) }}>
<BracketMatchSlot
match={thirdPlaceMatch}
slotHeight={Math.min(DESIRED_CARD_HEIGHT, MAX_CARD_HEIGHT)}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
/>
</div>
</div>
</div>
)}
</div>
</div>
);
}
// ─── Paginated mobile tree ────────────────────────────────────────────────────
interface BracketTreePaginatedProps {
rounds: string[];
matchesByRound: Map<string, BracketMatch[]>;
ownershipMap: Map<string, BracketOwnership>;
userParticipantIds: Set<string>;
/** Index of the first scoring round — default page starts here */
firstScoringRoundIdx?: number;
thirdPlaceRound?: string;
}
interface AnimState {
fromPage: number;
toPage: number;
dir: "left" | "right";
phase: "sliding" | "settling";
}
export function BracketTreePaginated({
rounds,
matchesByRound,
ownershipMap,
userParticipantIds,
firstScoringRoundIdx,
thirdPlaceRound,
}: BracketTreePaginatedProps) {
const mainRounds = thirdPlaceRound ? rounds.filter((r) => r !== thirdPlaceRound) : rounds;
const thirdPlaceMatch = thirdPlaceRound ? (matchesByRound.get(thirdPlaceRound) ?? [])[0] : undefined;
const defaultPage = Math.max(
0,
Math.min(
firstScoringRoundIdx !== undefined
? Math.max(0, firstScoringRoundIdx - 1)
: mainRounds.length - 2,
mainRounds.length - 2,
),
);
const [page, setPage] = useState(defaultPage);
const [anim, setAnim] = useState<AnimState | null>(null);
const stripRef = useRef<HTMLDivElement>(null);
// Sliding phase: after React paints the strip at its initial offset, trigger the CSS transition
useEffect(() => {
if (!anim || anim.phase !== "sliding" || !stripRef.current) return;
const el = stripRef.current;
const finalX = anim.dir === "right" ? -SLOT_WIDTH : 0;
const raf = requestAnimationFrame(() => {
el.style.transition = "transform 200ms ease";
el.style.transform = `translateX(${finalX}px)`;
});
return () => cancelAnimationFrame(raf);
}, [anim]);
// Settling phase: slide done, cards now CSS-transition to toPage layout; clear after transitions
useEffect(() => {
if (!anim || anim.phase !== "settling") return;
const timer = setTimeout(() => setAnim(null), 520);
return () => clearTimeout(timer);
}, [anim]);
const navigate = (newPage: number) => {
if (anim || newPage < 0 || newPage > mainRounds.length - 2) return;
setAnim({ fromPage: page, toPage: newPage, dir: newPage > page ? "right" : "left", phase: "sliding" });
};
const handleTransitionEnd = () => {
if (!anim || anim.phase !== "sliding") return;
if (stripRef.current) {
stripRef.current.style.transition = "none";
stripRef.current.style.transform = "translateX(0)";
}
setPage(anim.toPage);
setAnim(prev => prev ? { ...prev, phase: "settling" } : null);
};
const targetPage = anim ? anim.toPage : page;
const labelRounds = mainRounds.slice(targetPage, targetPage + 2);
const label = labelRounds[1] ? `${labelRounds[0]}${labelRounds[1]}` : labelRounds[0];
const calcHeight = (p: number) => {
const rs = mainRounds.slice(p, p + 2);
const max = Math.max(...rs.map((r) => matchesByRound.get(r)?.length ?? 0), 1);
return max * (DESIRED_CARD_HEIGHT + CARD_GAP);
};
const pageHeight = calcHeight(page);
const animFromHeight = anim ? calcHeight(anim.fromPage) : pageHeight;
const animToHeight = anim ? calcHeight(anim.toPage) : pageHeight;
const visibleRounds = mainRounds.slice(page, page + 2);
const fromRounds = anim ? mainRounds.slice(anim.fromPage, anim.fromPage + 2) : visibleRounds;
const toRounds = anim ? mainRounds.slice(anim.toPage, anim.toPage + 2) : visibleRounds;
// Sliding: show from/to slots side-by-side at their respective heights, no transitions
// Settling: left slot shows toRounds at animToHeight with CSS transitions so cards animate smoothly
// Null: show current page
let leftRounds: string[];
let rightRounds: string[] = [];
let leftHeight: number;
let rightHeight = 0;
let settlingTransition = false;
if (anim?.phase === "sliding") {
leftRounds = anim.dir === "right" ? fromRounds : toRounds;
rightRounds = anim.dir === "right" ? toRounds : fromRounds;
leftHeight = anim.dir === "right" ? animFromHeight : animToHeight;
rightHeight = anim.dir === "right" ? animToHeight : animFromHeight;
} else if (anim?.phase === "settling") {
leftRounds = toRounds;
leftHeight = animToHeight;
settlingTransition = true;
} else {
leftRounds = visibleRounds;
leftHeight = pageHeight;
}
// During settling, minHeight transitions from animFromHeight to animToHeight in sync with cards
const containerMinHeight = anim?.phase === "settling" ? animToHeight : animFromHeight;
const initialX = anim?.phase === "sliding" && anim.dir === "left" ? -SLOT_WIDTH : 0;
return (
<div>
<div className="flex items-center gap-2 mb-3">
<Button
variant="ghost"
size="icon"
onClick={() => navigate(page - 1)}
disabled={page === 0 || !!anim}
className="h-7 w-7 shrink-0"
aria-label="Previous rounds"
>
<ChevronLeft className="h-4 w-4" />
</Button>
<span className="flex-1 text-center text-xs font-medium text-muted-foreground uppercase tracking-wide truncate">
{label}
</span>
<Button
variant="ghost"
size="icon"
onClick={() => navigate(page + 1)}
disabled={page + 2 >= mainRounds.length || !!anim}
className="h-7 w-7 shrink-0"
aria-label="Next rounds"
>
<ChevronRight className="h-4 w-4" />
</Button>
</div>
<div style={{ width: SLOT_WIDTH, overflow: "hidden", minHeight: containerMinHeight + LABEL_HEIGHT + 2, transition: settlingTransition ? "min-height 500ms ease" : undefined }}>
<div
ref={anim?.phase === "sliding" ? stripRef : undefined}
style={{
display: "flex",
width: anim?.phase === "sliding" ? SLOT_WIDTH * 2 : SLOT_WIDTH,
transform: anim?.phase === "sliding" ? `translateX(${initialX}px)` : undefined,
}}
onTransitionEnd={handleTransitionEnd}
>
<div style={{ width: SLOT_WIDTH, flexShrink: 0 }}>
<TreeColumns
visibleRounds={leftRounds}
matchesByRound={matchesByRound}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={leftHeight}
transitionDuration={settlingTransition ? 500 : undefined}
/>
</div>
{anim?.phase === "sliding" && (
<div style={{ width: SLOT_WIDTH, flexShrink: 0 }}>
<TreeColumns
visibleRounds={rightRounds}
matchesByRound={matchesByRound}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={rightHeight}
/>
</div>
)}
</div>
</div>
{thirdPlaceMatch && (
<div style={{ marginTop: 20, width: SLOT_WIDTH }}>
<div
className="text-[10px] font-semibold uppercase tracking-wider text-muted-foreground text-center"
style={{ height: LABEL_HEIGHT, display: "flex", alignItems: "center", justifyContent: "center" }}
>
3rd Place
</div>
<BracketMatchSlot
match={thirdPlaceMatch}
slotHeight={Math.min(DESIRED_CARD_HEIGHT, MAX_CARD_HEIGHT)}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
/>
</div>
)}
</div>
);
}