feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
import { Form, Link } from "react-router";
|
Add playoff match game scheduling and odds management (#135)
* Add playoff match games and odds storage
Introduces two new tables for bracket matchup detail storage:
- `playoff_match_games`: tracks individual game schedules within a
series matchup (game number, scheduledAt, status, per-game scores,
winner). Supports scheduled/complete/postponed status enum.
- `playoff_match_odds`: stores moneyline odds per participant per
matchup (single upsert record, no isLatest complexity).
Includes:
- Drizzle schema + relations with CASCADE deletes from playoff_matches
- Migration 0040_fat_puma.sql
- playoff-match-game.ts model with pure helpers: computeSeriesScore,
isSeriesComplete, getSeriesLeader — plus full CRUD
- playoff-match-odds.ts model with pure helpers: americanToImpliedProbability,
impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete
- findPlayoffMatchesByEventId and findPlayoffMatchById updated to
include games and odds in their query results
- Bracket server route: add-game, update-game, delete-game,
upsert-odds, delete-odds actions
- Bracket admin UI: expandable per-match panel for game schedule
management and moneyline odds entry
- 41 new unit tests (18 game + 23 odds), all 810 tests passing
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
* Code review fixes: type safety, abstraction, and React correctness
- Derive PlayoffMatchGameStatus from schema enum instead of hardcoding
the string union, eliminating the duplicate source of truth
- updateGame now returns PlayoffMatchGame | undefined to reflect reality
when no row matches the ID
- Remove TOCTOU check-then-act in update-game action: call updateGame
directly and check the return value instead of a pre-flight findGameById
- Add status enum validation before the cast in update-game action
- Move impliedProbability computation inside upsertMatchOdds so callers
only provide moneylineOdds; the model owns the derivation
- Remove unnecessary dynamic import of americanToImpliedProbability in
the upsert-odds action (was already imported from the same module)
- Fix React list reconciliation bug: replace bare <> fragment with
<Fragment key={match.id}> so React can correctly track rows
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
|
|
|
|
import { Fragment, useState, useEffect, useMemo } from "react";
|
2026-03-11 16:22:29 -07:00
|
|
|
|
import { localDateTimeToUtcIso } from "~/lib/date-utils";
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
import type { Route } from "./+types/admin.sports-seasons.$id.events.$eventId.bracket";
|
2026-03-10 12:10:52 -07:00
|
|
|
|
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
import { loader, action } from "./admin.sports-seasons.$id.events.$eventId.bracket.server";
|
|
|
|
|
|
import { Button } from "~/components/ui/button";
|
|
|
|
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|
import { Input } from "~/components/ui/input";
|
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|
import { Label } from "~/components/ui/label";
|
|
|
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|
import {
|
|
|
|
|
|
Card,
|
|
|
|
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|
CardContent,
|
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|
|
|
|
CardDescription,
|
|
|
|
|
|
CardHeader,
|
|
|
|
|
|
CardTitle,
|
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|
|
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|
} from "~/components/ui/card";
|
|
|
|
|
|
import {
|
|
|
|
|
|
Select,
|
|
|
|
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|
SelectContent,
|
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|
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|
|
SelectItem,
|
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|
|
|
|
SelectTrigger,
|
|
|
|
|
|
SelectValue,
|
|
|
|
|
|
} from "~/components/ui/select";
|
Add playoff match game scheduling and odds management (#135)
* Add playoff match games and odds storage
Introduces two new tables for bracket matchup detail storage:
- `playoff_match_games`: tracks individual game schedules within a
series matchup (game number, scheduledAt, status, per-game scores,
winner). Supports scheduled/complete/postponed status enum.
- `playoff_match_odds`: stores moneyline odds per participant per
matchup (single upsert record, no isLatest complexity).
Includes:
- Drizzle schema + relations with CASCADE deletes from playoff_matches
- Migration 0040_fat_puma.sql
- playoff-match-game.ts model with pure helpers: computeSeriesScore,
isSeriesComplete, getSeriesLeader — plus full CRUD
- playoff-match-odds.ts model with pure helpers: americanToImpliedProbability,
impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete
- findPlayoffMatchesByEventId and findPlayoffMatchById updated to
include games and odds in their query results
- Bracket server route: add-game, update-game, delete-game,
upsert-odds, delete-odds actions
- Bracket admin UI: expandable per-match panel for game schedule
management and moneyline odds entry
- 41 new unit tests (18 game + 23 odds), all 810 tests passing
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
* Code review fixes: type safety, abstraction, and React correctness
- Derive PlayoffMatchGameStatus from schema enum instead of hardcoding
the string union, eliminating the duplicate source of truth
- updateGame now returns PlayoffMatchGame | undefined to reflect reality
when no row matches the ID
- Remove TOCTOU check-then-act in update-game action: call updateGame
directly and check the return value instead of a pre-flight findGameById
- Add status enum validation before the cast in update-game action
- Move impliedProbability computation inside upsertMatchOdds so callers
only provide moneylineOdds; the model owns the derivation
- Remove unnecessary dynamic import of americanToImpliedProbability in
the upsert-odds action (was already imported from the same module)
- Fix React list reconciliation bug: replace bare <> fragment with
<Fragment key={match.id}> so React can correctly track rows
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
|
|
|
|
import { ArrowLeft, Plus, Trophy, X, Check, ChevronDown, ChevronRight, Calendar, TrendingUp, Trash2 } from "lucide-react";
|
2026-03-16 12:27:43 -07:00
|
|
|
|
import { getAllBracketTemplates, getBracketTemplate, getOrderedRoundsFromMatches, buildNCAA68SlotMap, ALL_16_SEEDS, type BracketRegion } from "~/lib/bracket-templates";
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
import {
|
|
|
|
|
|
Table,
|
|
|
|
|
|
TableBody,
|
|
|
|
|
|
TableCell,
|
|
|
|
|
|
TableHead,
|
|
|
|
|
|
TableHeader,
|
|
|
|
|
|
TableRow,
|
|
|
|
|
|
} from "~/components/ui/table";
|
2026-02-14 22:30:12 -08:00
|
|
|
|
import { Badge } from "~/components/ui/badge";
|
2025-11-08 21:36:29 -08:00
|
|
|
|
import { ParticipantSelector } from "~/components/ParticipantSelector";
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
|
2026-03-10 12:10:52 -07:00
|
|
|
|
export function meta({ data }: Route.MetaArgs): Route.MetaDescriptors {
|
|
|
|
|
|
return [{ title: `Bracket — ${data?.event?.name ?? "Event"} - Brackt Admin` }];
|
|
|
|
|
|
}
|
|
|
|
|
|
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
export { loader, action };
|
|
|
|
|
|
|
|
|
|
|
|
export default function EventBracket({
|
|
|
|
|
|
loaderData,
|
|
|
|
|
|
actionData,
|
|
|
|
|
|
}: Route.ComponentProps) {
|
2026-02-14 22:30:12 -08:00
|
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|
|
const { sportsSeason, event, participants, matches, tournamentGroups } = loaderData;
|
2025-11-04 22:09:44 -08:00
|
|
|
|
const [selectedTemplate, setSelectedTemplate] = useState("simple_8");
|
|
|
|
|
|
const [selectedParticipants, setSelectedParticipants] = useState<Record<number, string>>({});
|
|
|
|
|
|
const [selectedWinners, setSelectedWinners] = useState<Record<string, string>>({});
|
2026-02-14 22:30:12 -08:00
|
|
|
|
const [knockoutAssignments, setKnockoutAssignments] = useState<Record<string, string>>({});
|
Add playoff match game scheduling and odds management (#135)
* Add playoff match games and odds storage
Introduces two new tables for bracket matchup detail storage:
- `playoff_match_games`: tracks individual game schedules within a
series matchup (game number, scheduledAt, status, per-game scores,
winner). Supports scheduled/complete/postponed status enum.
- `playoff_match_odds`: stores moneyline odds per participant per
matchup (single upsert record, no isLatest complexity).
Includes:
- Drizzle schema + relations with CASCADE deletes from playoff_matches
- Migration 0040_fat_puma.sql
- playoff-match-game.ts model with pure helpers: computeSeriesScore,
isSeriesComplete, getSeriesLeader — plus full CRUD
- playoff-match-odds.ts model with pure helpers: americanToImpliedProbability,
impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete
- findPlayoffMatchesByEventId and findPlayoffMatchById updated to
include games and odds in their query results
- Bracket server route: add-game, update-game, delete-game,
upsert-odds, delete-odds actions
- Bracket admin UI: expandable per-match panel for game schedule
management and moneyline odds entry
- 41 new unit tests (18 game + 23 odds), all 810 tests passing
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
* Code review fixes: type safety, abstraction, and React correctness
- Derive PlayoffMatchGameStatus from schema enum instead of hardcoding
the string union, eliminating the duplicate source of truth
- updateGame now returns PlayoffMatchGame | undefined to reflect reality
when no row matches the ID
- Remove TOCTOU check-then-act in update-game action: call updateGame
directly and check the return value instead of a pre-flight findGameById
- Add status enum validation before the cast in update-game action
- Move impliedProbability computation inside upsertMatchOdds so callers
only provide moneylineOdds; the model owns the derivation
- Remove unnecessary dynamic import of americanToImpliedProbability in
the upsert-odds action (was already imported from the same module)
- Fix React list reconciliation bug: replace bare <> fragment with
<Fragment key={match.id}> so React can correctly track rows
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
|
|
|
|
const [expandedMatches, setExpandedMatches] = useState<Set<string>>(new Set());
|
2026-03-11 15:13:50 -07:00
|
|
|
|
const localTzAbbr = new Intl.DateTimeFormat("en-US", { timeZoneName: "short" })
|
|
|
|
|
|
.formatToParts(new Date())
|
|
|
|
|
|
.find(p => p.type === "timeZoneName")?.value ?? "local";
|
Add playoff match game scheduling and odds management (#135)
* Add playoff match games and odds storage
Introduces two new tables for bracket matchup detail storage:
- `playoff_match_games`: tracks individual game schedules within a
series matchup (game number, scheduledAt, status, per-game scores,
winner). Supports scheduled/complete/postponed status enum.
- `playoff_match_odds`: stores moneyline odds per participant per
matchup (single upsert record, no isLatest complexity).
Includes:
- Drizzle schema + relations with CASCADE deletes from playoff_matches
- Migration 0040_fat_puma.sql
- playoff-match-game.ts model with pure helpers: computeSeriesScore,
isSeriesComplete, getSeriesLeader — plus full CRUD
- playoff-match-odds.ts model with pure helpers: americanToImpliedProbability,
impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete
- findPlayoffMatchesByEventId and findPlayoffMatchById updated to
include games and odds in their query results
- Bracket server route: add-game, update-game, delete-game,
upsert-odds, delete-odds actions
- Bracket admin UI: expandable per-match panel for game schedule
management and moneyline odds entry
- 41 new unit tests (18 game + 23 odds), all 810 tests passing
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
* Code review fixes: type safety, abstraction, and React correctness
- Derive PlayoffMatchGameStatus from schema enum instead of hardcoding
the string union, eliminating the duplicate source of truth
- updateGame now returns PlayoffMatchGame | undefined to reflect reality
when no row matches the ID
- Remove TOCTOU check-then-act in update-game action: call updateGame
directly and check the return value instead of a pre-flight findGameById
- Add status enum validation before the cast in update-game action
- Move impliedProbability computation inside upsertMatchOdds so callers
only provide moneylineOdds; the model owns the derivation
- Remove unnecessary dynamic import of americanToImpliedProbability in
the upsert-odds action (was already imported from the same module)
- Fix React list reconciliation bug: replace bare <> fragment with
<Fragment key={match.id}> so React can correctly track rows
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
|
|
|
|
|
|
|
|
|
|
const toggleMatchExpanded = (matchId: string) => {
|
|
|
|
|
|
setExpandedMatches(prev => {
|
|
|
|
|
|
const next = new Set(prev);
|
|
|
|
|
|
if (next.has(matchId)) next.delete(matchId);
|
|
|
|
|
|
else next.add(matchId);
|
|
|
|
|
|
return next;
|
|
|
|
|
|
});
|
|
|
|
|
|
};
|
2025-11-04 22:09:44 -08:00
|
|
|
|
const templates = getAllBracketTemplates();
|
|
|
|
|
|
const template = templates.find((t) => t.id === selectedTemplate);
|
|
|
|
|
|
|
2026-02-14 22:30:12 -08:00
|
|
|
|
// Determine if this is a group-stage event
|
|
|
|
|
|
const hasGroupStage = template?.groupStage != null;
|
2026-03-15 21:52:47 -07:00
|
|
|
|
|
|
|
|
|
|
// Determine if this template uses named regions (e.g. NCAA 68)
|
|
|
|
|
|
const hasRegions = (template?.regions?.length ?? 0) > 0;
|
|
|
|
|
|
|
|
|
|
|
|
// Per-region configuration state: name + which seed slots are play-ins
|
|
|
|
|
|
// Initialized from: stored event config → template defaults → empty
|
|
|
|
|
|
const buildDefaultRegionConfig = (tmpl: typeof template) => {
|
|
|
|
|
|
const source =
|
|
|
|
|
|
(event.bracketRegionConfig as unknown as BracketRegion[] | null) ?? tmpl?.regions ?? [];
|
|
|
|
|
|
return source.map((r) => ({
|
|
|
|
|
|
name: r.name,
|
|
|
|
|
|
playInSeeds: r.playIns.map((pi) => pi.seedSlot),
|
|
|
|
|
|
}));
|
|
|
|
|
|
};
|
|
|
|
|
|
const [regionConfig, setRegionConfig] = useState(() => buildDefaultRegionConfig(template));
|
|
|
|
|
|
|
|
|
|
|
|
// Derive effective BracketRegion[] from regionConfig state
|
|
|
|
|
|
const effectiveRegions: BracketRegion[] = useMemo(() => {
|
|
|
|
|
|
return regionConfig.map((cfg) => {
|
|
|
|
|
|
const playInSet = new Set(cfg.playInSeeds);
|
|
|
|
|
|
return {
|
|
|
|
|
|
name: cfg.name,
|
|
|
|
|
|
directSeeds: ALL_16_SEEDS.filter((s) => !playInSet.has(s)),
|
|
|
|
|
|
playIns: cfg.playInSeeds.map((s) => ({ seedSlot: s, teams: 2 as const })),
|
|
|
|
|
|
};
|
|
|
|
|
|
});
|
|
|
|
|
|
}, [regionConfig]);
|
|
|
|
|
|
|
|
|
|
|
|
const regionSlotMap = useMemo(
|
|
|
|
|
|
() => (effectiveRegions.length > 0 ? buildNCAA68SlotMap(effectiveRegions) : null),
|
|
|
|
|
|
[effectiveRegions]
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// Region config handlers
|
|
|
|
|
|
const updateRegionName = (regionIdx: number, name: string) => {
|
|
|
|
|
|
setRegionConfig((prev) =>
|
|
|
|
|
|
prev.map((r, i) => (i === regionIdx ? { ...r, name } : r))
|
|
|
|
|
|
);
|
|
|
|
|
|
};
|
|
|
|
|
|
const addPlayIn = (regionIdx: number) => {
|
|
|
|
|
|
setRegionConfig((prev) =>
|
|
|
|
|
|
prev.map((r, i) => {
|
|
|
|
|
|
if (i !== regionIdx || r.playInSeeds.length >= 2) return r;
|
|
|
|
|
|
// Default to seed 16 if no play-ins yet, otherwise seed 11
|
|
|
|
|
|
const defaultSeed = r.playInSeeds.length === 0 ? 16 : 11;
|
|
|
|
|
|
const seed = r.playInSeeds.includes(defaultSeed)
|
|
|
|
|
|
? ([11, 16].find((s) => !r.playInSeeds.includes(s)) ?? 11)
|
|
|
|
|
|
: defaultSeed;
|
|
|
|
|
|
return { ...r, playInSeeds: [...r.playInSeeds, seed] };
|
|
|
|
|
|
})
|
|
|
|
|
|
);
|
|
|
|
|
|
// Reset participant selections since slot indices change
|
|
|
|
|
|
setSelectedParticipants({});
|
|
|
|
|
|
};
|
|
|
|
|
|
const removePlayIn = (regionIdx: number, piIdx: number) => {
|
|
|
|
|
|
setRegionConfig((prev) =>
|
|
|
|
|
|
prev.map((r, i) =>
|
|
|
|
|
|
i === regionIdx
|
|
|
|
|
|
? { ...r, playInSeeds: r.playInSeeds.filter((_, j) => j !== piIdx) }
|
|
|
|
|
|
: r
|
|
|
|
|
|
)
|
|
|
|
|
|
);
|
|
|
|
|
|
setSelectedParticipants({});
|
|
|
|
|
|
};
|
|
|
|
|
|
const updatePlayInSeed = (regionIdx: number, piIdx: number, seed: number) => {
|
|
|
|
|
|
setRegionConfig((prev) =>
|
|
|
|
|
|
prev.map((r, i) =>
|
|
|
|
|
|
i === regionIdx
|
|
|
|
|
|
? {
|
|
|
|
|
|
...r,
|
|
|
|
|
|
playInSeeds: r.playInSeeds.map((s, j) => (j === piIdx ? seed : s)),
|
|
|
|
|
|
}
|
|
|
|
|
|
: r
|
|
|
|
|
|
)
|
|
|
|
|
|
);
|
|
|
|
|
|
setSelectedParticipants({});
|
|
|
|
|
|
};
|
|
|
|
|
|
|
2026-02-14 22:30:12 -08:00
|
|
|
|
const isGroupStageEvent = tournamentGroups.length > 0;
|
|
|
|
|
|
|
|
|
|
|
|
// Determine the phase for group-stage events
|
|
|
|
|
|
const knockoutPopulated = useMemo(() => {
|
|
|
|
|
|
if (!isGroupStageEvent) return false;
|
|
|
|
|
|
// Check if any Round of 32 match has participants assigned
|
|
|
|
|
|
const r32Matches = matches.filter((m: any) => m.round === "Round of 32");
|
|
|
|
|
|
return r32Matches.some((m: any) => m.participant1Id || m.participant2Id);
|
|
|
|
|
|
}, [isGroupStageEvent, matches]);
|
|
|
|
|
|
|
|
|
|
|
|
// Group stage stats
|
|
|
|
|
|
const groupStageStats = useMemo(() => {
|
|
|
|
|
|
if (!isGroupStageEvent) return null;
|
|
|
|
|
|
let eliminated = 0;
|
|
|
|
|
|
let total = 0;
|
|
|
|
|
|
for (const group of tournamentGroups) {
|
|
|
|
|
|
for (const member of (group as any).members || []) {
|
|
|
|
|
|
total++;
|
|
|
|
|
|
if (member.eliminated) eliminated++;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return { eliminated, advancing: total - eliminated, total };
|
|
|
|
|
|
}, [isGroupStageEvent, tournamentGroups]);
|
|
|
|
|
|
|
|
|
|
|
|
// Advancing participants (non-eliminated) for knockout assignment
|
|
|
|
|
|
const advancingParticipants = useMemo(() => {
|
|
|
|
|
|
if (!isGroupStageEvent) return [];
|
|
|
|
|
|
const advancing: Array<{ id: string; name: string }> = [];
|
|
|
|
|
|
for (const group of tournamentGroups) {
|
|
|
|
|
|
for (const member of (group as any).members || []) {
|
|
|
|
|
|
if (!member.eliminated && member.participant) {
|
|
|
|
|
|
advancing.push({
|
|
|
|
|
|
id: member.participant.id,
|
|
|
|
|
|
name: member.participant.name,
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return advancing;
|
|
|
|
|
|
}, [isGroupStageEvent, tournamentGroups]);
|
|
|
|
|
|
|
|
|
|
|
|
// Available advancing participants for knockout assignment (exclude already assigned)
|
|
|
|
|
|
const availableAdvancingMap = useMemo(() => {
|
|
|
|
|
|
const assignedIds = new Set(Object.values(knockoutAssignments).filter(Boolean));
|
|
|
|
|
|
const map: Record<string, typeof advancingParticipants> = {};
|
|
|
|
|
|
|
|
|
|
|
|
// Create 32 slots (16 matches × 2 slots)
|
|
|
|
|
|
for (let m = 1; m <= 16; m++) {
|
|
|
|
|
|
for (const slot of ["participant1Id", "participant2Id"]) {
|
|
|
|
|
|
const key = `match-${m}-${slot}`;
|
|
|
|
|
|
const currentSelection = knockoutAssignments[key];
|
|
|
|
|
|
map[key] = advancingParticipants.filter(
|
|
|
|
|
|
(p) => !assignedIds.has(p.id) || p.id === currentSelection
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return map;
|
|
|
|
|
|
}, [knockoutAssignments, advancingParticipants]);
|
|
|
|
|
|
|
2025-11-04 22:09:44 -08:00
|
|
|
|
// Clear selected winners after successful batch submission
|
|
|
|
|
|
useEffect(() => {
|
|
|
|
|
|
if (actionData?.success) {
|
|
|
|
|
|
setSelectedWinners({});
|
|
|
|
|
|
}
|
|
|
|
|
|
}, [actionData?.success]);
|
|
|
|
|
|
|
2026-03-15 21:52:47 -07:00
|
|
|
|
// Reset selected participants and region config when template changes
|
2025-11-04 22:09:44 -08:00
|
|
|
|
const handleTemplateChange = (newTemplateId: string) => {
|
|
|
|
|
|
setSelectedTemplate(newTemplateId);
|
|
|
|
|
|
setSelectedParticipants({});
|
2026-03-15 21:52:47 -07:00
|
|
|
|
const newTemplate = templates.find((t) => t.id === newTemplateId);
|
|
|
|
|
|
setRegionConfig(buildDefaultRegionConfig(newTemplate));
|
2025-11-04 22:09:44 -08:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Update selected participant for a seed
|
|
|
|
|
|
const handleParticipantChange = (seedIndex: number, participantId: string) => {
|
|
|
|
|
|
setSelectedParticipants(prev => ({
|
|
|
|
|
|
...prev,
|
|
|
|
|
|
[seedIndex]: participantId
|
|
|
|
|
|
}));
|
|
|
|
|
|
};
|
|
|
|
|
|
|
2026-02-14 22:30:12 -08:00
|
|
|
|
// Memoized available participants calculation
|
2025-11-08 21:36:29 -08:00
|
|
|
|
const availableParticipantsMap = useMemo(() => {
|
|
|
|
|
|
const selectedIdsSet = new Set(Object.values(selectedParticipants));
|
|
|
|
|
|
const map: Record<number, typeof participants> = {};
|
|
|
|
|
|
const totalSeeds = template?.totalTeams || 8;
|
|
|
|
|
|
|
|
|
|
|
|
for (let i = 0; i < totalSeeds; i++) {
|
|
|
|
|
|
const currentSelection = selectedParticipants[i];
|
|
|
|
|
|
map[i] = participants.filter((p: { id: string; name: string }) => {
|
|
|
|
|
|
return !selectedIdsSet.has(p.id) || p.id === currentSelection;
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
return map;
|
|
|
|
|
|
}, [selectedParticipants, participants, template?.totalTeams]);
|
|
|
|
|
|
|
|
|
|
|
|
const getAvailableParticipants = (seedIndex: number) => {
|
|
|
|
|
|
return availableParticipantsMap[seedIndex] || participants;
|
2025-11-04 22:09:44 -08:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Update selected winner for a match
|
|
|
|
|
|
const handleWinnerChange = (matchId: string, winnerId: string) => {
|
|
|
|
|
|
setSelectedWinners(prev => ({
|
|
|
|
|
|
...prev,
|
|
|
|
|
|
[matchId]: winnerId
|
|
|
|
|
|
}));
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Get matches with pending winner selections in a round
|
|
|
|
|
|
const getPendingWinnersInRound = (round: string) => {
|
|
|
|
|
|
return Object.entries(selectedWinners)
|
|
|
|
|
|
.filter(([matchId]) => {
|
|
|
|
|
|
const match = matches.find((m: any) => m.id === matchId);
|
|
|
|
|
|
return match && match.round === round && !match.isComplete;
|
|
|
|
|
|
});
|
|
|
|
|
|
};
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
|
2025-11-08 21:36:29 -08:00
|
|
|
|
// Memoized: Group matches by round
|
|
|
|
|
|
const matchesByRound = useMemo(() => {
|
|
|
|
|
|
const grouped: Record<string, typeof matches> = {};
|
|
|
|
|
|
for (const match of matches) {
|
|
|
|
|
|
if (!grouped[match.round]) {
|
|
|
|
|
|
grouped[match.round] = [];
|
|
|
|
|
|
}
|
|
|
|
|
|
grouped[match.round].push(match);
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
}
|
2025-11-08 21:36:29 -08:00
|
|
|
|
return grouped;
|
|
|
|
|
|
}, [matches]);
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
|
2026-02-14 22:30:12 -08:00
|
|
|
|
// Memoized: Get available rounds in chronological order
|
2025-11-08 21:36:29 -08:00
|
|
|
|
const availableRounds = useMemo(() => {
|
2026-03-16 12:27:43 -07:00
|
|
|
|
const template = event.bracketTemplateId ? getBracketTemplate(event.bracketTemplateId) : undefined;
|
|
|
|
|
|
return getOrderedRoundsFromMatches(matches, template);
|
2025-11-08 21:36:29 -08:00
|
|
|
|
}, [matches, event.bracketTemplateId]);
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
|
2025-11-14 20:01:21 -08:00
|
|
|
|
// Check if all matches are complete
|
|
|
|
|
|
const allMatchesComplete = useMemo(() => {
|
|
|
|
|
|
return matches.length > 0 && matches.every((m: any) => m.isComplete);
|
|
|
|
|
|
}, [matches]);
|
|
|
|
|
|
|
2026-02-14 22:30:12 -08:00
|
|
|
|
// No bracket and no groups yet = setup phase
|
|
|
|
|
|
const showSetup = matches.length === 0 && !isGroupStageEvent;
|
|
|
|
|
|
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
return (
|
|
|
|
|
|
<div className="p-8">
|
|
|
|
|
|
<div className="max-w-6xl mx-auto">
|
|
|
|
|
|
<div className="mb-6">
|
|
|
|
|
|
<Button variant="ghost" size="sm" asChild className="mb-2">
|
|
|
|
|
|
<Link to={`/admin/sports-seasons/${sportsSeason.id}/events/${event.id}`}>
|
|
|
|
|
|
<ArrowLeft className="mr-2 h-4 w-4" />
|
|
|
|
|
|
Back to Event
|
|
|
|
|
|
</Link>
|
|
|
|
|
|
</Button>
|
|
|
|
|
|
<div className="flex items-center justify-between">
|
|
|
|
|
|
<div>
|
|
|
|
|
|
<h1 className="text-3xl font-bold">Playoff Bracket</h1>
|
|
|
|
|
|
<p className="text-muted-foreground mt-1">
|
|
|
|
|
|
{event.name} - {sportsSeason.sport.name} {sportsSeason.name}
|
|
|
|
|
|
</p>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<div className="space-y-6">
|
|
|
|
|
|
{actionData?.error && (
|
|
|
|
|
|
<div className="bg-destructive/15 text-destructive px-4 py-3 rounded-md text-sm">
|
|
|
|
|
|
{actionData.error}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
)}
|
|
|
|
|
|
|
|
|
|
|
|
{actionData?.success && (
|
2026-02-20 19:26:11 -08:00
|
|
|
|
<div className="bg-emerald-500/15 text-emerald-400 px-4 py-3 rounded-md text-sm">
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
{actionData.success}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
)}
|
|
|
|
|
|
|
2026-02-14 22:30:12 -08:00
|
|
|
|
{/* Reprocess Eliminations - For existing brackets (non-group-stage) */}
|
|
|
|
|
|
{matches.length > 0 && !isGroupStageEvent && (
|
2025-11-21 22:05:50 -08:00
|
|
|
|
<Card>
|
|
|
|
|
|
<CardHeader>
|
|
|
|
|
|
<CardTitle>Reprocess Eliminations</CardTitle>
|
|
|
|
|
|
<CardDescription>
|
|
|
|
|
|
Mark participants not in this bracket as eliminated (for brackets created before automatic elimination tracking)
|
|
|
|
|
|
</CardDescription>
|
|
|
|
|
|
</CardHeader>
|
|
|
|
|
|
<CardContent>
|
|
|
|
|
|
<Form method="post">
|
|
|
|
|
|
<input type="hidden" name="intent" value="reprocess-eliminations" />
|
|
|
|
|
|
<div className="space-y-4">
|
|
|
|
|
|
<div className="text-sm text-muted-foreground">
|
|
|
|
|
|
This will set finalPosition = 0 for all participants who are not in any playoff match,
|
|
|
|
|
|
allowing probability recalculation to set their odds to 0%.
|
|
|
|
|
|
</div>
|
|
|
|
|
|
<Button type="submit" variant="outline">
|
|
|
|
|
|
Reprocess Eliminations
|
|
|
|
|
|
</Button>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
</Form>
|
|
|
|
|
|
</CardContent>
|
|
|
|
|
|
</Card>
|
|
|
|
|
|
)}
|
|
|
|
|
|
|
2026-02-14 22:30:12 -08:00
|
|
|
|
{/* ====== SETUP PHASE ====== */}
|
|
|
|
|
|
{showSetup && (
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
<Card>
|
|
|
|
|
|
<CardHeader>
|
|
|
|
|
|
<CardTitle>Generate Bracket</CardTitle>
|
|
|
|
|
|
<CardDescription>
|
|
|
|
|
|
Create the bracket structure for this playoff event
|
|
|
|
|
|
</CardDescription>
|
|
|
|
|
|
</CardHeader>
|
|
|
|
|
|
<CardContent>
|
|
|
|
|
|
<Form method="post" className="space-y-4">
|
2026-02-14 22:30:12 -08:00
|
|
|
|
{/* Intent depends on whether this is a group-stage template */}
|
|
|
|
|
|
<input
|
|
|
|
|
|
type="hidden"
|
|
|
|
|
|
name="intent"
|
|
|
|
|
|
value={hasGroupStage ? "generate-groups" : "generate-bracket"}
|
|
|
|
|
|
/>
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
|
|
|
|
|
|
<div className="space-y-2">
|
2025-11-04 22:09:44 -08:00
|
|
|
|
<Label htmlFor="templateId">Bracket Template</Label>
|
|
|
|
|
|
<Select
|
|
|
|
|
|
name="templateId"
|
|
|
|
|
|
value={selectedTemplate}
|
|
|
|
|
|
onValueChange={handleTemplateChange}
|
|
|
|
|
|
required
|
|
|
|
|
|
>
|
|
|
|
|
|
<SelectTrigger id="templateId">
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
<SelectValue />
|
|
|
|
|
|
</SelectTrigger>
|
|
|
|
|
|
<SelectContent>
|
2025-11-04 22:09:44 -08:00
|
|
|
|
{templates.map((t) => (
|
|
|
|
|
|
<SelectItem key={t.id} value={t.id}>
|
|
|
|
|
|
{t.name} - {t.totalTeams} teams
|
|
|
|
|
|
</SelectItem>
|
|
|
|
|
|
))}
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
</SelectContent>
|
|
|
|
|
|
</Select>
|
2025-11-04 22:09:44 -08:00
|
|
|
|
{template && (
|
|
|
|
|
|
<p className="text-sm text-muted-foreground">
|
2026-02-14 22:30:12 -08:00
|
|
|
|
{template.groupStage ? (
|
|
|
|
|
|
<>
|
|
|
|
|
|
Groups: {template.groupStage.groupCount} groups of {template.groupStage.teamsPerGroup}
|
|
|
|
|
|
{" | "}Knockout: {template.rounds.map(r => r.name).join(" \u2192 ")}
|
|
|
|
|
|
</>
|
|
|
|
|
|
) : (
|
|
|
|
|
|
<>Rounds: {template.rounds.map(r => r.name).join(" \u2192 ")}</>
|
|
|
|
|
|
)}
|
2025-11-04 22:09:44 -08:00
|
|
|
|
</p>
|
|
|
|
|
|
)}
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
</div>
|
|
|
|
|
|
|
2026-02-14 22:30:12 -08:00
|
|
|
|
{/* Group-stage template: show group assignments */}
|
|
|
|
|
|
{hasGroupStage && template?.groupStage && (
|
|
|
|
|
|
<div className="space-y-4">
|
|
|
|
|
|
<Label>Assign Participants to Groups</Label>
|
|
|
|
|
|
<p className="text-sm text-muted-foreground">
|
|
|
|
|
|
Assign {template.totalTeams} participants across {template.groupStage.groupCount} groups
|
|
|
|
|
|
({template.groupStage.teamsPerGroup} per group).
|
|
|
|
|
|
</p>
|
|
|
|
|
|
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
|
|
|
|
|
|
{template.groupStage.groupLabels.map((label, groupIndex) => (
|
|
|
|
|
|
<Card key={label} className="border-dashed">
|
|
|
|
|
|
<CardHeader className="py-3 px-4">
|
|
|
|
|
|
<CardTitle className="text-base">Group {label}</CardTitle>
|
|
|
|
|
|
</CardHeader>
|
|
|
|
|
|
<CardContent className="px-4 pb-4 space-y-2">
|
|
|
|
|
|
{[...Array(template.groupStage!.teamsPerGroup)].map((_, teamIndex) => {
|
|
|
|
|
|
const seedIndex = groupIndex * template.groupStage!.teamsPerGroup + teamIndex;
|
|
|
|
|
|
const availableParticipants = getAvailableParticipants(seedIndex);
|
|
|
|
|
|
|
|
|
|
|
|
return (
|
|
|
|
|
|
<div key={seedIndex}>
|
|
|
|
|
|
<input
|
|
|
|
|
|
type="hidden"
|
|
|
|
|
|
name={`participant${seedIndex}`}
|
|
|
|
|
|
value={selectedParticipants[seedIndex] || ""}
|
|
|
|
|
|
required
|
|
|
|
|
|
/>
|
|
|
|
|
|
<ParticipantSelector
|
|
|
|
|
|
participants={availableParticipants}
|
|
|
|
|
|
value={selectedParticipants[seedIndex] || ""}
|
|
|
|
|
|
onValueChange={(value) => handleParticipantChange(seedIndex, value)}
|
|
|
|
|
|
placeholder={`Team ${teamIndex + 1}...`}
|
|
|
|
|
|
/>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
);
|
|
|
|
|
|
})}
|
|
|
|
|
|
</CardContent>
|
|
|
|
|
|
</Card>
|
|
|
|
|
|
))}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
)}
|
|
|
|
|
|
|
2026-03-15 21:52:47 -07:00
|
|
|
|
{/* Non-group-stage template: region-grouped or flat seeded list */}
|
|
|
|
|
|
{!hasGroupStage && hasRegions && regionSlotMap && (
|
|
|
|
|
|
<div className="space-y-6">
|
|
|
|
|
|
|
|
|
|
|
|
{/* ── Region configuration ─────────────────────────────── */}
|
|
|
|
|
|
<div className="border rounded-lg p-4 space-y-3">
|
|
|
|
|
|
<div>
|
|
|
|
|
|
<h4 className="font-semibold text-sm">Configure Regions</h4>
|
|
|
|
|
|
<p className="text-xs text-muted-foreground mt-0.5">
|
|
|
|
|
|
Set each region's name and which seed slots are play-in games.
|
|
|
|
|
|
</p>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
{regionConfig.map((region, r) => (
|
|
|
|
|
|
<div key={r} className="flex flex-wrap items-center gap-2">
|
|
|
|
|
|
<Input
|
|
|
|
|
|
className="w-36 h-8 text-sm"
|
|
|
|
|
|
value={region.name}
|
|
|
|
|
|
onChange={(e) => updateRegionName(r, e.target.value)}
|
|
|
|
|
|
placeholder={`Region ${r + 1}`}
|
|
|
|
|
|
/>
|
|
|
|
|
|
{region.playInSeeds.map((seed, pi) => (
|
|
|
|
|
|
<div key={pi} className="flex items-center gap-1">
|
|
|
|
|
|
<span className="text-xs text-muted-foreground">play-in seed:</span>
|
|
|
|
|
|
<Select
|
|
|
|
|
|
value={String(seed)}
|
|
|
|
|
|
onValueChange={(val) => updatePlayInSeed(r, pi, parseInt(val, 10))}
|
|
|
|
|
|
>
|
|
|
|
|
|
<SelectTrigger className="h-8 w-16 text-sm">
|
|
|
|
|
|
<SelectValue />
|
|
|
|
|
|
</SelectTrigger>
|
|
|
|
|
|
<SelectContent>
|
|
|
|
|
|
{ALL_16_SEEDS.map((s) => (
|
|
|
|
|
|
<SelectItem key={s} value={String(s)}>{s}</SelectItem>
|
|
|
|
|
|
))}
|
|
|
|
|
|
</SelectContent>
|
|
|
|
|
|
</Select>
|
|
|
|
|
|
<Button
|
|
|
|
|
|
type="button"
|
|
|
|
|
|
variant="ghost"
|
|
|
|
|
|
size="sm"
|
|
|
|
|
|
className="h-7 w-7 p-0 text-muted-foreground"
|
|
|
|
|
|
onClick={() => removePlayIn(r, pi)}
|
|
|
|
|
|
>
|
|
|
|
|
|
<X className="h-3 w-3" />
|
|
|
|
|
|
</Button>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
))}
|
|
|
|
|
|
{region.playInSeeds.length < 2 && (
|
|
|
|
|
|
<Button
|
|
|
|
|
|
type="button"
|
|
|
|
|
|
variant="outline"
|
|
|
|
|
|
size="sm"
|
|
|
|
|
|
className="h-7 text-xs"
|
|
|
|
|
|
onClick={() => addPlayIn(r)}
|
|
|
|
|
|
>
|
|
|
|
|
|
<Plus className="h-3 w-3 mr-1" />
|
|
|
|
|
|
Add play-in
|
|
|
|
|
|
</Button>
|
|
|
|
|
|
)}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
))}
|
|
|
|
|
|
{/* Hidden fields so server receives the region config */}
|
|
|
|
|
|
{regionConfig.map((region, r) => (
|
|
|
|
|
|
<Fragment key={r}>
|
|
|
|
|
|
<input type="hidden" name={`regionName${r}`} value={region.name} />
|
|
|
|
|
|
<input type="hidden" name={`regionPlayInSeeds${r}`} value={region.playInSeeds.join(",")} />
|
|
|
|
|
|
</Fragment>
|
|
|
|
|
|
))}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
{/* ── Seed entry per region ─────────────────────────────── */}
|
|
|
|
|
|
<p className="text-sm text-muted-foreground">
|
|
|
|
|
|
Select participants by region. Use search to find teams quickly.
|
|
|
|
|
|
</p>
|
|
|
|
|
|
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
|
|
|
|
|
{effectiveRegions.map((region, r) => {
|
|
|
|
|
|
const directOffset = regionSlotMap.directOffsets[r];
|
|
|
|
|
|
return (
|
|
|
|
|
|
<div key={r} className="border rounded-lg p-4 space-y-2">
|
|
|
|
|
|
<h4 className="font-semibold text-sm">{region.name || `Region ${r + 1}`}</h4>
|
|
|
|
|
|
{region.directSeeds.map((seedNum, pos) => {
|
|
|
|
|
|
const globalIdx = directOffset + pos;
|
|
|
|
|
|
const opponentSeed = 17 - seedNum;
|
|
|
|
|
|
const opponentIsPlayIn = region.playIns.some((pi) => pi.seedSlot === opponentSeed);
|
|
|
|
|
|
return (
|
|
|
|
|
|
<div key={seedNum} className="flex items-center gap-2">
|
|
|
|
|
|
<Label className="w-16 text-xs text-muted-foreground shrink-0">
|
|
|
|
|
|
Seed {seedNum}
|
|
|
|
|
|
</Label>
|
|
|
|
|
|
<div className="flex-1 min-w-0">
|
|
|
|
|
|
<input
|
|
|
|
|
|
type="hidden"
|
|
|
|
|
|
name={`participant${globalIdx}`}
|
|
|
|
|
|
value={selectedParticipants[globalIdx] || ""}
|
|
|
|
|
|
required
|
|
|
|
|
|
/>
|
|
|
|
|
|
<ParticipantSelector
|
|
|
|
|
|
participants={getAvailableParticipants(globalIdx)}
|
|
|
|
|
|
value={selectedParticipants[globalIdx] || ""}
|
|
|
|
|
|
onValueChange={(value) => handleParticipantChange(globalIdx, value)}
|
|
|
|
|
|
placeholder={`Seed ${seedNum}…`}
|
|
|
|
|
|
/>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
{opponentIsPlayIn && (
|
|
|
|
|
|
<span className="text-xs text-muted-foreground shrink-0">← faces play-in</span>
|
|
|
|
|
|
)}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
);
|
|
|
|
|
|
})}
|
|
|
|
|
|
{region.playIns.length > 0 && (
|
|
|
|
|
|
<p className="text-xs text-muted-foreground pt-1 border-t">
|
|
|
|
|
|
{region.playIns.map((pi) => `Seed ${pi.seedSlot}`).join(" & ")} via play-in ↓
|
|
|
|
|
|
</p>
|
|
|
|
|
|
)}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
);
|
|
|
|
|
|
})}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
{/* ── Play-in team entry ─────────────────────────────────── */}
|
|
|
|
|
|
{regionSlotMap.playInOffsets.length > 0 && (
|
|
|
|
|
|
<div className="border rounded-lg p-4 space-y-4">
|
|
|
|
|
|
<h4 className="font-semibold text-sm">Play-In Teams</h4>
|
|
|
|
|
|
<p className="text-xs text-muted-foreground">
|
|
|
|
|
|
Enter both teams for each play-in game. The winner advances to the main bracket.
|
|
|
|
|
|
</p>
|
|
|
|
|
|
{regionSlotMap.playInOffsets.map((pi, ffIdx) => {
|
|
|
|
|
|
const regionName = effectiveRegions[pi.regionIndex]?.name || `Region ${pi.regionIndex + 1}`;
|
|
|
|
|
|
const idx1 = pi.startIndex;
|
|
|
|
|
|
const idx2 = pi.startIndex + 1;
|
|
|
|
|
|
return (
|
|
|
|
|
|
<div key={ffIdx} className="space-y-2">
|
|
|
|
|
|
<p className="text-xs font-medium text-muted-foreground">
|
|
|
|
|
|
Play-In {ffIdx + 1} — {regionName} {pi.seedSlot}-seed
|
|
|
|
|
|
</p>
|
|
|
|
|
|
{[idx1, idx2].map((globalIdx, slot) => (
|
|
|
|
|
|
<div key={globalIdx} className="flex items-center gap-2">
|
|
|
|
|
|
<Label className="w-16 text-xs text-muted-foreground shrink-0">
|
|
|
|
|
|
Team {slot + 1}
|
|
|
|
|
|
</Label>
|
|
|
|
|
|
<div className="flex-1 min-w-0">
|
|
|
|
|
|
<input
|
|
|
|
|
|
type="hidden"
|
|
|
|
|
|
name={`participant${globalIdx}`}
|
|
|
|
|
|
value={selectedParticipants[globalIdx] || ""}
|
|
|
|
|
|
required
|
|
|
|
|
|
/>
|
|
|
|
|
|
<ParticipantSelector
|
|
|
|
|
|
participants={getAvailableParticipants(globalIdx)}
|
|
|
|
|
|
value={selectedParticipants[globalIdx] || ""}
|
|
|
|
|
|
onValueChange={(value) => handleParticipantChange(globalIdx, value)}
|
|
|
|
|
|
placeholder={`${regionName} ${pi.seedSlot}-seed play-in team ${slot + 1}…`}
|
|
|
|
|
|
/>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
))}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
);
|
|
|
|
|
|
})}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
)}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
)}
|
|
|
|
|
|
|
|
|
|
|
|
{/* Non-group-stage, non-region template: flat seeded list */}
|
|
|
|
|
|
{!hasGroupStage && !hasRegions && (
|
2026-02-14 22:30:12 -08:00
|
|
|
|
<div className="space-y-2">
|
|
|
|
|
|
<Label>Select Participants (in order)</Label>
|
|
|
|
|
|
<p className="text-sm text-muted-foreground">
|
|
|
|
|
|
Select {template?.totalTeams || 8} participants for the bracket. Use search to quickly find participants.
|
|
|
|
|
|
</p>
|
|
|
|
|
|
{[...Array(template?.totalTeams || 8)].map((_, i) => {
|
|
|
|
|
|
const availableParticipants = getAvailableParticipants(i);
|
|
|
|
|
|
|
|
|
|
|
|
return (
|
|
|
|
|
|
<div key={i} className="flex items-center gap-2">
|
|
|
|
|
|
<Label className="w-20 text-sm text-muted-foreground shrink-0">
|
|
|
|
|
|
Seed {i + 1}
|
|
|
|
|
|
</Label>
|
|
|
|
|
|
<div className="flex-1 min-w-0">
|
|
|
|
|
|
<input
|
|
|
|
|
|
type="hidden"
|
|
|
|
|
|
name={`participant${i}`}
|
|
|
|
|
|
value={selectedParticipants[i] || ""}
|
|
|
|
|
|
required
|
|
|
|
|
|
/>
|
|
|
|
|
|
<ParticipantSelector
|
|
|
|
|
|
participants={availableParticipants}
|
|
|
|
|
|
value={selectedParticipants[i] || ""}
|
|
|
|
|
|
onValueChange={(value) => handleParticipantChange(i, value)}
|
|
|
|
|
|
placeholder={`Select seed ${i + 1}...`}
|
|
|
|
|
|
/>
|
|
|
|
|
|
</div>
|
2025-11-08 21:36:29 -08:00
|
|
|
|
</div>
|
2026-02-14 22:30:12 -08:00
|
|
|
|
);
|
|
|
|
|
|
})}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
)}
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
|
|
|
|
|
|
<Button type="submit" className="w-full">
|
|
|
|
|
|
<Plus className="mr-2 h-4 w-4" />
|
2026-02-14 22:30:12 -08:00
|
|
|
|
{hasGroupStage ? "Generate Groups & Bracket" : "Generate Bracket"}
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
</Button>
|
|
|
|
|
|
</Form>
|
|
|
|
|
|
</CardContent>
|
|
|
|
|
|
</Card>
|
|
|
|
|
|
)}
|
|
|
|
|
|
|
2026-02-14 22:30:12 -08:00
|
|
|
|
{/* ====== GROUP STAGE MANAGEMENT (Phase 2) ====== */}
|
|
|
|
|
|
{isGroupStageEvent && !knockoutPopulated && (
|
|
|
|
|
|
<>
|
|
|
|
|
|
{/* Group Stage Summary */}
|
|
|
|
|
|
{groupStageStats && (
|
|
|
|
|
|
<Card>
|
|
|
|
|
|
<CardHeader>
|
|
|
|
|
|
<CardTitle>Group Stage</CardTitle>
|
|
|
|
|
|
<CardDescription>
|
|
|
|
|
|
Manage group stage eliminations. Mark teams as eliminated, then assign advancing teams to the knockout bracket.
|
|
|
|
|
|
</CardDescription>
|
|
|
|
|
|
</CardHeader>
|
|
|
|
|
|
<CardContent>
|
|
|
|
|
|
<div className="flex gap-4 text-sm">
|
|
|
|
|
|
<Badge variant="secondary">
|
|
|
|
|
|
{groupStageStats.total} total teams
|
|
|
|
|
|
</Badge>
|
|
|
|
|
|
<Badge variant="destructive">
|
|
|
|
|
|
{groupStageStats.eliminated} eliminated
|
|
|
|
|
|
</Badge>
|
|
|
|
|
|
<Badge variant="default">
|
|
|
|
|
|
{groupStageStats.advancing} advancing
|
|
|
|
|
|
</Badge>
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
</div>
|
2026-02-14 22:30:12 -08:00
|
|
|
|
</CardContent>
|
|
|
|
|
|
</Card>
|
|
|
|
|
|
)}
|
|
|
|
|
|
|
|
|
|
|
|
{/* Group Cards */}
|
|
|
|
|
|
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 gap-4">
|
|
|
|
|
|
{tournamentGroups.map((group: any) => (
|
|
|
|
|
|
<Card key={group.id}>
|
|
|
|
|
|
<CardHeader className="py-3 px-4">
|
|
|
|
|
|
<CardTitle className="text-base">Group {group.groupName}</CardTitle>
|
|
|
|
|
|
</CardHeader>
|
|
|
|
|
|
<CardContent className="px-4 pb-4 space-y-2">
|
|
|
|
|
|
{(group.members || []).map((member: any) => (
|
|
|
|
|
|
<div
|
|
|
|
|
|
key={member.id}
|
|
|
|
|
|
className={`flex items-center justify-between gap-2 p-2 rounded-md border ${
|
|
|
|
|
|
member.eliminated
|
|
|
|
|
|
? "bg-destructive/10 border-destructive/20"
|
|
|
|
|
|
: "bg-background border-border"
|
|
|
|
|
|
}`}
|
|
|
|
|
|
>
|
|
|
|
|
|
<span
|
|
|
|
|
|
className={`text-sm truncate ${
|
|
|
|
|
|
member.eliminated ? "line-through text-muted-foreground" : ""
|
|
|
|
|
|
}`}
|
|
|
|
|
|
>
|
|
|
|
|
|
{member.participant?.name || "Unknown"}
|
|
|
|
|
|
</span>
|
|
|
|
|
|
<Form method="post" className="shrink-0">
|
|
|
|
|
|
<input type="hidden" name="intent" value="toggle-elimination" />
|
|
|
|
|
|
<input type="hidden" name="memberId" value={member.id} />
|
|
|
|
|
|
<Button
|
|
|
|
|
|
type="submit"
|
|
|
|
|
|
size="sm"
|
|
|
|
|
|
variant={member.eliminated ? "outline" : "destructive"}
|
|
|
|
|
|
className="h-7 text-xs"
|
|
|
|
|
|
>
|
|
|
|
|
|
{member.eliminated ? (
|
|
|
|
|
|
<>
|
|
|
|
|
|
<Check className="h-3 w-3 mr-1" />
|
|
|
|
|
|
Reinstate
|
|
|
|
|
|
</>
|
|
|
|
|
|
) : (
|
|
|
|
|
|
<>
|
|
|
|
|
|
<X className="h-3 w-3 mr-1" />
|
|
|
|
|
|
Eliminate
|
|
|
|
|
|
</>
|
|
|
|
|
|
)}
|
|
|
|
|
|
</Button>
|
|
|
|
|
|
</Form>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
))}
|
|
|
|
|
|
</CardContent>
|
|
|
|
|
|
</Card>
|
|
|
|
|
|
))}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
{/* Knockout Assignment Section */}
|
|
|
|
|
|
{groupStageStats && groupStageStats.advancing === 32 && (
|
|
|
|
|
|
<Card className="border-blue-500">
|
|
|
|
|
|
<CardHeader>
|
|
|
|
|
|
<CardTitle>Assign Knockout Bracket</CardTitle>
|
|
|
|
|
|
<CardDescription>
|
|
|
|
|
|
32 teams are advancing. Assign them to the Round of 32 knockout bracket slots.
|
|
|
|
|
|
</CardDescription>
|
|
|
|
|
|
</CardHeader>
|
|
|
|
|
|
<CardContent>
|
|
|
|
|
|
<Form method="post" className="space-y-4">
|
|
|
|
|
|
<input type="hidden" name="intent" value="populate-knockout" />
|
|
|
|
|
|
|
|
|
|
|
|
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
|
|
|
|
|
{[...Array(16)].map((_, matchIndex) => {
|
|
|
|
|
|
const matchNum = matchIndex + 1;
|
|
|
|
|
|
const key1 = `match-${matchNum}-participant1Id`;
|
|
|
|
|
|
const key2 = `match-${matchNum}-participant2Id`;
|
|
|
|
|
|
|
|
|
|
|
|
return (
|
|
|
|
|
|
<Card key={matchNum} className="border-dashed">
|
|
|
|
|
|
<CardContent className="p-4 space-y-2">
|
|
|
|
|
|
<div className="text-sm font-semibold text-muted-foreground">
|
|
|
|
|
|
Match {matchNum}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
<input
|
|
|
|
|
|
type="hidden"
|
|
|
|
|
|
name={key1}
|
|
|
|
|
|
value={knockoutAssignments[key1] || ""}
|
|
|
|
|
|
required
|
|
|
|
|
|
/>
|
|
|
|
|
|
<ParticipantSelector
|
|
|
|
|
|
participants={availableAdvancingMap[key1] || []}
|
|
|
|
|
|
value={knockoutAssignments[key1] || ""}
|
|
|
|
|
|
onValueChange={(value) =>
|
|
|
|
|
|
setKnockoutAssignments((prev) => ({ ...prev, [key1]: value }))
|
|
|
|
|
|
}
|
|
|
|
|
|
placeholder="Team 1..."
|
|
|
|
|
|
/>
|
|
|
|
|
|
<div className="text-center text-xs text-muted-foreground">vs</div>
|
|
|
|
|
|
<input
|
|
|
|
|
|
type="hidden"
|
|
|
|
|
|
name={key2}
|
|
|
|
|
|
value={knockoutAssignments[key2] || ""}
|
|
|
|
|
|
required
|
|
|
|
|
|
/>
|
|
|
|
|
|
<ParticipantSelector
|
|
|
|
|
|
participants={availableAdvancingMap[key2] || []}
|
|
|
|
|
|
value={knockoutAssignments[key2] || ""}
|
|
|
|
|
|
onValueChange={(value) =>
|
|
|
|
|
|
setKnockoutAssignments((prev) => ({ ...prev, [key2]: value }))
|
|
|
|
|
|
}
|
|
|
|
|
|
placeholder="Team 2..."
|
|
|
|
|
|
/>
|
|
|
|
|
|
</CardContent>
|
|
|
|
|
|
</Card>
|
|
|
|
|
|
);
|
|
|
|
|
|
})}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<Button type="submit" className="w-full">
|
|
|
|
|
|
Populate Knockout Bracket
|
|
|
|
|
|
</Button>
|
|
|
|
|
|
</Form>
|
|
|
|
|
|
</CardContent>
|
|
|
|
|
|
</Card>
|
|
|
|
|
|
)}
|
|
|
|
|
|
|
|
|
|
|
|
{groupStageStats && groupStageStats.advancing !== 32 && groupStageStats.eliminated > 0 && (
|
|
|
|
|
|
<Card>
|
|
|
|
|
|
<CardContent className="pt-6">
|
|
|
|
|
|
<p className="text-sm text-muted-foreground">
|
|
|
|
|
|
{groupStageStats.advancing} teams advancing (need exactly 32 to populate knockout bracket).
|
|
|
|
|
|
{groupStageStats.advancing > 32 && ` Eliminate ${groupStageStats.advancing - 32} more.`}
|
|
|
|
|
|
{groupStageStats.advancing < 32 && ` Reinstate ${32 - groupStageStats.advancing} teams or adjust eliminations.`}
|
|
|
|
|
|
</p>
|
|
|
|
|
|
</CardContent>
|
|
|
|
|
|
</Card>
|
|
|
|
|
|
)}
|
|
|
|
|
|
</>
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
)}
|
2025-11-14 20:01:21 -08:00
|
|
|
|
|
2026-02-14 22:30:12 -08:00
|
|
|
|
{/* ====== KNOCKOUT BRACKET DISPLAY (Phase 3) ====== */}
|
|
|
|
|
|
{/* Show bracket rounds when: non-group event with matches, OR group event with knockout populated */}
|
|
|
|
|
|
{((matches.length > 0 && !isGroupStageEvent) || knockoutPopulated) && (
|
|
|
|
|
|
<>
|
|
|
|
|
|
{availableRounds.map((round: string) => (
|
|
|
|
|
|
<Card key={round}>
|
|
|
|
|
|
<CardHeader>
|
|
|
|
|
|
<CardTitle>{round}</CardTitle>
|
|
|
|
|
|
<CardDescription>
|
|
|
|
|
|
{matchesByRound[round].length} {matchesByRound[round].length === 1 ? "match" : "matches"}
|
|
|
|
|
|
</CardDescription>
|
|
|
|
|
|
</CardHeader>
|
|
|
|
|
|
<CardContent>
|
|
|
|
|
|
<Table>
|
|
|
|
|
|
<TableHeader>
|
|
|
|
|
|
<TableRow>
|
Add playoff match game scheduling and odds management (#135)
* Add playoff match games and odds storage
Introduces two new tables for bracket matchup detail storage:
- `playoff_match_games`: tracks individual game schedules within a
series matchup (game number, scheduledAt, status, per-game scores,
winner). Supports scheduled/complete/postponed status enum.
- `playoff_match_odds`: stores moneyline odds per participant per
matchup (single upsert record, no isLatest complexity).
Includes:
- Drizzle schema + relations with CASCADE deletes from playoff_matches
- Migration 0040_fat_puma.sql
- playoff-match-game.ts model with pure helpers: computeSeriesScore,
isSeriesComplete, getSeriesLeader — plus full CRUD
- playoff-match-odds.ts model with pure helpers: americanToImpliedProbability,
impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete
- findPlayoffMatchesByEventId and findPlayoffMatchById updated to
include games and odds in their query results
- Bracket server route: add-game, update-game, delete-game,
upsert-odds, delete-odds actions
- Bracket admin UI: expandable per-match panel for game schedule
management and moneyline odds entry
- 41 new unit tests (18 game + 23 odds), all 810 tests passing
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
* Code review fixes: type safety, abstraction, and React correctness
- Derive PlayoffMatchGameStatus from schema enum instead of hardcoding
the string union, eliminating the duplicate source of truth
- updateGame now returns PlayoffMatchGame | undefined to reflect reality
when no row matches the ID
- Remove TOCTOU check-then-act in update-game action: call updateGame
directly and check the return value instead of a pre-flight findGameById
- Add status enum validation before the cast in update-game action
- Move impliedProbability computation inside upsertMatchOdds so callers
only provide moneylineOdds; the model owns the derivation
- Remove unnecessary dynamic import of americanToImpliedProbability in
the upsert-odds action (was already imported from the same module)
- Fix React list reconciliation bug: replace bare <> fragment with
<Fragment key={match.id}> so React can correctly track rows
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
|
|
|
|
<TableHead className="w-8"></TableHead>
|
2026-02-14 22:30:12 -08:00
|
|
|
|
<TableHead className="w-16">Match</TableHead>
|
|
|
|
|
|
<TableHead>Participant 1</TableHead>
|
|
|
|
|
|
<TableHead>Score</TableHead>
|
|
|
|
|
|
<TableHead className="w-24 text-center">vs</TableHead>
|
|
|
|
|
|
<TableHead>Score</TableHead>
|
|
|
|
|
|
<TableHead>Participant 2</TableHead>
|
|
|
|
|
|
<TableHead>Winner</TableHead>
|
|
|
|
|
|
<TableHead className="w-32">Actions</TableHead>
|
|
|
|
|
|
</TableRow>
|
|
|
|
|
|
</TableHeader>
|
|
|
|
|
|
<TableBody>
|
|
|
|
|
|
{matchesByRound[round].map((match) => (
|
Add playoff match game scheduling and odds management (#135)
* Add playoff match games and odds storage
Introduces two new tables for bracket matchup detail storage:
- `playoff_match_games`: tracks individual game schedules within a
series matchup (game number, scheduledAt, status, per-game scores,
winner). Supports scheduled/complete/postponed status enum.
- `playoff_match_odds`: stores moneyline odds per participant per
matchup (single upsert record, no isLatest complexity).
Includes:
- Drizzle schema + relations with CASCADE deletes from playoff_matches
- Migration 0040_fat_puma.sql
- playoff-match-game.ts model with pure helpers: computeSeriesScore,
isSeriesComplete, getSeriesLeader — plus full CRUD
- playoff-match-odds.ts model with pure helpers: americanToImpliedProbability,
impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete
- findPlayoffMatchesByEventId and findPlayoffMatchById updated to
include games and odds in their query results
- Bracket server route: add-game, update-game, delete-game,
upsert-odds, delete-odds actions
- Bracket admin UI: expandable per-match panel for game schedule
management and moneyline odds entry
- 41 new unit tests (18 game + 23 odds), all 810 tests passing
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
* Code review fixes: type safety, abstraction, and React correctness
- Derive PlayoffMatchGameStatus from schema enum instead of hardcoding
the string union, eliminating the duplicate source of truth
- updateGame now returns PlayoffMatchGame | undefined to reflect reality
when no row matches the ID
- Remove TOCTOU check-then-act in update-game action: call updateGame
directly and check the return value instead of a pre-flight findGameById
- Add status enum validation before the cast in update-game action
- Move impliedProbability computation inside upsertMatchOdds so callers
only provide moneylineOdds; the model owns the derivation
- Remove unnecessary dynamic import of americanToImpliedProbability in
the upsert-odds action (was already imported from the same module)
- Fix React list reconciliation bug: replace bare <> fragment with
<Fragment key={match.id}> so React can correctly track rows
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
|
|
|
|
<Fragment key={match.id}>
|
|
|
|
|
|
<TableRow>
|
|
|
|
|
|
<TableCell className="w-8 p-1">
|
|
|
|
|
|
<button
|
|
|
|
|
|
type="button"
|
|
|
|
|
|
onClick={() => toggleMatchExpanded(match.id)}
|
|
|
|
|
|
className="text-muted-foreground hover:text-foreground"
|
|
|
|
|
|
aria-label="Toggle games and odds"
|
|
|
|
|
|
>
|
|
|
|
|
|
{expandedMatches.has(match.id)
|
|
|
|
|
|
? <ChevronDown className="h-4 w-4" />
|
|
|
|
|
|
: <ChevronRight className="h-4 w-4" />}
|
|
|
|
|
|
</button>
|
|
|
|
|
|
</TableCell>
|
2026-02-14 22:30:12 -08:00
|
|
|
|
<TableCell className="font-semibold">
|
|
|
|
|
|
{match.matchNumber}
|
|
|
|
|
|
</TableCell>
|
|
|
|
|
|
<TableCell>
|
|
|
|
|
|
{match.participant1?.name || "TBD"}
|
|
|
|
|
|
</TableCell>
|
|
|
|
|
|
<TableCell>
|
|
|
|
|
|
{match.participant1Score ? parseFloat(match.participant1Score) : "-"}
|
|
|
|
|
|
</TableCell>
|
|
|
|
|
|
<TableCell className="text-center text-muted-foreground">
|
|
|
|
|
|
vs
|
|
|
|
|
|
</TableCell>
|
|
|
|
|
|
<TableCell>
|
|
|
|
|
|
{match.participant2Score ? parseFloat(match.participant2Score) : "-"}
|
|
|
|
|
|
</TableCell>
|
|
|
|
|
|
<TableCell>
|
|
|
|
|
|
{match.participant2?.name || "TBD"}
|
|
|
|
|
|
</TableCell>
|
|
|
|
|
|
<TableCell>
|
|
|
|
|
|
{match.winner?.name ? (
|
|
|
|
|
|
<div className="flex items-center gap-1">
|
|
|
|
|
|
<Trophy className="h-4 w-4 text-yellow-500" />
|
|
|
|
|
|
{match.winner.name}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
) : (
|
|
|
|
|
|
"-"
|
|
|
|
|
|
)}
|
|
|
|
|
|
</TableCell>
|
|
|
|
|
|
<TableCell>
|
|
|
|
|
|
{!match.isComplete && match.participant1Id && match.participant2Id ? (
|
|
|
|
|
|
<Select
|
|
|
|
|
|
value={selectedWinners[match.id] || ""}
|
|
|
|
|
|
onValueChange={(value) => handleWinnerChange(match.id, value)}
|
|
|
|
|
|
>
|
|
|
|
|
|
<SelectTrigger className="h-8 w-full">
|
|
|
|
|
|
<SelectValue placeholder="Select winner" />
|
|
|
|
|
|
</SelectTrigger>
|
|
|
|
|
|
<SelectContent>
|
|
|
|
|
|
<SelectItem value={match.participant1Id}>
|
|
|
|
|
|
{match.participant1?.name}
|
|
|
|
|
|
</SelectItem>
|
|
|
|
|
|
<SelectItem value={match.participant2Id}>
|
|
|
|
|
|
{match.participant2?.name}
|
|
|
|
|
|
</SelectItem>
|
|
|
|
|
|
</SelectContent>
|
|
|
|
|
|
</Select>
|
|
|
|
|
|
) : match.isComplete ? (
|
|
|
|
|
|
<span className="text-sm text-muted-foreground">Complete</span>
|
|
|
|
|
|
) : (
|
|
|
|
|
|
<span className="text-sm text-muted-foreground">Waiting</span>
|
|
|
|
|
|
)}
|
|
|
|
|
|
</TableCell>
|
|
|
|
|
|
</TableRow>
|
Add playoff match game scheduling and odds management (#135)
* Add playoff match games and odds storage
Introduces two new tables for bracket matchup detail storage:
- `playoff_match_games`: tracks individual game schedules within a
series matchup (game number, scheduledAt, status, per-game scores,
winner). Supports scheduled/complete/postponed status enum.
- `playoff_match_odds`: stores moneyline odds per participant per
matchup (single upsert record, no isLatest complexity).
Includes:
- Drizzle schema + relations with CASCADE deletes from playoff_matches
- Migration 0040_fat_puma.sql
- playoff-match-game.ts model with pure helpers: computeSeriesScore,
isSeriesComplete, getSeriesLeader — plus full CRUD
- playoff-match-odds.ts model with pure helpers: americanToImpliedProbability,
impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete
- findPlayoffMatchesByEventId and findPlayoffMatchById updated to
include games and odds in their query results
- Bracket server route: add-game, update-game, delete-game,
upsert-odds, delete-odds actions
- Bracket admin UI: expandable per-match panel for game schedule
management and moneyline odds entry
- 41 new unit tests (18 game + 23 odds), all 810 tests passing
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
* Code review fixes: type safety, abstraction, and React correctness
- Derive PlayoffMatchGameStatus from schema enum instead of hardcoding
the string union, eliminating the duplicate source of truth
- updateGame now returns PlayoffMatchGame | undefined to reflect reality
when no row matches the ID
- Remove TOCTOU check-then-act in update-game action: call updateGame
directly and check the return value instead of a pre-flight findGameById
- Add status enum validation before the cast in update-game action
- Move impliedProbability computation inside upsertMatchOdds so callers
only provide moneylineOdds; the model owns the derivation
- Remove unnecessary dynamic import of americanToImpliedProbability in
the upsert-odds action (was already imported from the same module)
- Fix React list reconciliation bug: replace bare <> fragment with
<Fragment key={match.id}> so React can correctly track rows
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
|
|
|
|
|
|
|
|
|
|
{/* Expanded: Games & Odds panel */}
|
|
|
|
|
|
{expandedMatches.has(match.id) && (
|
|
|
|
|
|
<TableRow className="bg-muted/30">
|
|
|
|
|
|
<TableCell colSpan={9} className="p-4">
|
|
|
|
|
|
<div className="grid grid-cols-1 md:grid-cols-2 gap-6">
|
|
|
|
|
|
|
|
|
|
|
|
{/* Games section */}
|
|
|
|
|
|
<div>
|
|
|
|
|
|
<div className="flex items-center gap-2 mb-3">
|
|
|
|
|
|
<Calendar className="h-4 w-4 text-muted-foreground" />
|
|
|
|
|
|
<span className="text-sm font-semibold">Game Schedule</span>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
{/* Existing games */}
|
|
|
|
|
|
{(match as any).games?.length > 0 ? (
|
|
|
|
|
|
<div className="space-y-2 mb-3">
|
|
|
|
|
|
{(match as any).games.map((game: any) => (
|
|
|
|
|
|
<div key={game.id} className="flex items-center gap-2 text-sm bg-background rounded p-2 border">
|
|
|
|
|
|
<span className="font-medium w-12 shrink-0">Game {game.gameNumber}</span>
|
|
|
|
|
|
<span className="text-muted-foreground flex-1">
|
|
|
|
|
|
{game.scheduledAt
|
|
|
|
|
|
? new Date(game.scheduledAt).toLocaleString()
|
|
|
|
|
|
: "No date set"}
|
|
|
|
|
|
</span>
|
|
|
|
|
|
<Badge variant={
|
|
|
|
|
|
game.status === "complete" ? "default"
|
|
|
|
|
|
: game.status === "postponed" ? "destructive"
|
|
|
|
|
|
: "secondary"
|
|
|
|
|
|
} className="text-xs">
|
|
|
|
|
|
{game.status}
|
|
|
|
|
|
</Badge>
|
|
|
|
|
|
{game.status === "complete" && game.winner && (
|
|
|
|
|
|
<span className="text-xs text-muted-foreground">
|
|
|
|
|
|
W: {game.winner.name}
|
|
|
|
|
|
</span>
|
|
|
|
|
|
)}
|
|
|
|
|
|
<Form method="post" className="shrink-0">
|
|
|
|
|
|
<input type="hidden" name="intent" value="delete-game" />
|
|
|
|
|
|
<input type="hidden" name="gameId" value={game.id} />
|
|
|
|
|
|
<button type="submit" className="text-muted-foreground hover:text-destructive">
|
|
|
|
|
|
<Trash2 className="h-3.5 w-3.5" />
|
|
|
|
|
|
</button>
|
|
|
|
|
|
</Form>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
))}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
) : (
|
|
|
|
|
|
<p className="text-xs text-muted-foreground mb-3">No games scheduled yet.</p>
|
|
|
|
|
|
)}
|
|
|
|
|
|
|
|
|
|
|
|
{/* Add game form */}
|
2026-03-11 15:13:50 -07:00
|
|
|
|
<Form method="post" className="flex gap-2 items-end" onSubmit={(e) => {
|
|
|
|
|
|
const form = e.currentTarget;
|
2026-03-11 16:22:29 -07:00
|
|
|
|
// Read from the datetime-local display input (not submitted directly)
|
|
|
|
|
|
const scheduledAtLocal = form.elements.namedItem("scheduledAtLocal") as HTMLInputElement;
|
|
|
|
|
|
// Write the UTC ISO string into the hidden input that IS submitted
|
|
|
|
|
|
const scheduledAtHidden = form.elements.namedItem("scheduledAt") as HTMLInputElement;
|
|
|
|
|
|
if (scheduledAtHidden) {
|
|
|
|
|
|
scheduledAtHidden.value = localDateTimeToUtcIso(scheduledAtLocal?.value) ?? "";
|
2026-03-11 15:13:50 -07:00
|
|
|
|
}
|
|
|
|
|
|
}}>
|
Add playoff match game scheduling and odds management (#135)
* Add playoff match games and odds storage
Introduces two new tables for bracket matchup detail storage:
- `playoff_match_games`: tracks individual game schedules within a
series matchup (game number, scheduledAt, status, per-game scores,
winner). Supports scheduled/complete/postponed status enum.
- `playoff_match_odds`: stores moneyline odds per participant per
matchup (single upsert record, no isLatest complexity).
Includes:
- Drizzle schema + relations with CASCADE deletes from playoff_matches
- Migration 0040_fat_puma.sql
- playoff-match-game.ts model with pure helpers: computeSeriesScore,
isSeriesComplete, getSeriesLeader — plus full CRUD
- playoff-match-odds.ts model with pure helpers: americanToImpliedProbability,
impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete
- findPlayoffMatchesByEventId and findPlayoffMatchById updated to
include games and odds in their query results
- Bracket server route: add-game, update-game, delete-game,
upsert-odds, delete-odds actions
- Bracket admin UI: expandable per-match panel for game schedule
management and moneyline odds entry
- 41 new unit tests (18 game + 23 odds), all 810 tests passing
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
* Code review fixes: type safety, abstraction, and React correctness
- Derive PlayoffMatchGameStatus from schema enum instead of hardcoding
the string union, eliminating the duplicate source of truth
- updateGame now returns PlayoffMatchGame | undefined to reflect reality
when no row matches the ID
- Remove TOCTOU check-then-act in update-game action: call updateGame
directly and check the return value instead of a pre-flight findGameById
- Add status enum validation before the cast in update-game action
- Move impliedProbability computation inside upsertMatchOdds so callers
only provide moneylineOdds; the model owns the derivation
- Remove unnecessary dynamic import of americanToImpliedProbability in
the upsert-odds action (was already imported from the same module)
- Fix React list reconciliation bug: replace bare <> fragment with
<Fragment key={match.id}> so React can correctly track rows
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
|
|
|
|
<input type="hidden" name="intent" value="add-game" />
|
|
|
|
|
|
<input type="hidden" name="matchId" value={match.id} />
|
2026-03-11 16:22:29 -07:00
|
|
|
|
{/* Hidden field holds the UTC ISO string written by onSubmit */}
|
|
|
|
|
|
<input type="hidden" name="scheduledAt" defaultValue="" />
|
Add playoff match game scheduling and odds management (#135)
* Add playoff match games and odds storage
Introduces two new tables for bracket matchup detail storage:
- `playoff_match_games`: tracks individual game schedules within a
series matchup (game number, scheduledAt, status, per-game scores,
winner). Supports scheduled/complete/postponed status enum.
- `playoff_match_odds`: stores moneyline odds per participant per
matchup (single upsert record, no isLatest complexity).
Includes:
- Drizzle schema + relations with CASCADE deletes from playoff_matches
- Migration 0040_fat_puma.sql
- playoff-match-game.ts model with pure helpers: computeSeriesScore,
isSeriesComplete, getSeriesLeader — plus full CRUD
- playoff-match-odds.ts model with pure helpers: americanToImpliedProbability,
impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete
- findPlayoffMatchesByEventId and findPlayoffMatchById updated to
include games and odds in their query results
- Bracket server route: add-game, update-game, delete-game,
upsert-odds, delete-odds actions
- Bracket admin UI: expandable per-match panel for game schedule
management and moneyline odds entry
- 41 new unit tests (18 game + 23 odds), all 810 tests passing
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
* Code review fixes: type safety, abstraction, and React correctness
- Derive PlayoffMatchGameStatus from schema enum instead of hardcoding
the string union, eliminating the duplicate source of truth
- updateGame now returns PlayoffMatchGame | undefined to reflect reality
when no row matches the ID
- Remove TOCTOU check-then-act in update-game action: call updateGame
directly and check the return value instead of a pre-flight findGameById
- Add status enum validation before the cast in update-game action
- Move impliedProbability computation inside upsertMatchOdds so callers
only provide moneylineOdds; the model owns the derivation
- Remove unnecessary dynamic import of americanToImpliedProbability in
the upsert-odds action (was already imported from the same module)
- Fix React list reconciliation bug: replace bare <> fragment with
<Fragment key={match.id}> so React can correctly track rows
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
|
|
|
|
<div className="flex-1">
|
|
|
|
|
|
<Label className="text-xs">Game #</Label>
|
|
|
|
|
|
<Input
|
|
|
|
|
|
name="gameNumber"
|
|
|
|
|
|
type="number"
|
|
|
|
|
|
min={1}
|
|
|
|
|
|
max={9}
|
|
|
|
|
|
defaultValue={((match as any).games?.length ?? 0) + 1}
|
|
|
|
|
|
className="h-8 w-20"
|
|
|
|
|
|
required
|
|
|
|
|
|
/>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
<div className="flex-1">
|
2026-03-11 15:13:50 -07:00
|
|
|
|
<Label className="text-xs">Date & Time ({localTzAbbr})</Label>
|
Add playoff match game scheduling and odds management (#135)
* Add playoff match games and odds storage
Introduces two new tables for bracket matchup detail storage:
- `playoff_match_games`: tracks individual game schedules within a
series matchup (game number, scheduledAt, status, per-game scores,
winner). Supports scheduled/complete/postponed status enum.
- `playoff_match_odds`: stores moneyline odds per participant per
matchup (single upsert record, no isLatest complexity).
Includes:
- Drizzle schema + relations with CASCADE deletes from playoff_matches
- Migration 0040_fat_puma.sql
- playoff-match-game.ts model with pure helpers: computeSeriesScore,
isSeriesComplete, getSeriesLeader — plus full CRUD
- playoff-match-odds.ts model with pure helpers: americanToImpliedProbability,
impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete
- findPlayoffMatchesByEventId and findPlayoffMatchById updated to
include games and odds in their query results
- Bracket server route: add-game, update-game, delete-game,
upsert-odds, delete-odds actions
- Bracket admin UI: expandable per-match panel for game schedule
management and moneyline odds entry
- 41 new unit tests (18 game + 23 odds), all 810 tests passing
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
* Code review fixes: type safety, abstraction, and React correctness
- Derive PlayoffMatchGameStatus from schema enum instead of hardcoding
the string union, eliminating the duplicate source of truth
- updateGame now returns PlayoffMatchGame | undefined to reflect reality
when no row matches the ID
- Remove TOCTOU check-then-act in update-game action: call updateGame
directly and check the return value instead of a pre-flight findGameById
- Add status enum validation before the cast in update-game action
- Move impliedProbability computation inside upsertMatchOdds so callers
only provide moneylineOdds; the model owns the derivation
- Remove unnecessary dynamic import of americanToImpliedProbability in
the upsert-odds action (was already imported from the same module)
- Fix React list reconciliation bug: replace bare <> fragment with
<Fragment key={match.id}> so React can correctly track rows
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
|
|
|
|
<Input
|
2026-03-11 16:22:29 -07:00
|
|
|
|
name="scheduledAtLocal"
|
Add playoff match game scheduling and odds management (#135)
* Add playoff match games and odds storage
Introduces two new tables for bracket matchup detail storage:
- `playoff_match_games`: tracks individual game schedules within a
series matchup (game number, scheduledAt, status, per-game scores,
winner). Supports scheduled/complete/postponed status enum.
- `playoff_match_odds`: stores moneyline odds per participant per
matchup (single upsert record, no isLatest complexity).
Includes:
- Drizzle schema + relations with CASCADE deletes from playoff_matches
- Migration 0040_fat_puma.sql
- playoff-match-game.ts model with pure helpers: computeSeriesScore,
isSeriesComplete, getSeriesLeader — plus full CRUD
- playoff-match-odds.ts model with pure helpers: americanToImpliedProbability,
impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete
- findPlayoffMatchesByEventId and findPlayoffMatchById updated to
include games and odds in their query results
- Bracket server route: add-game, update-game, delete-game,
upsert-odds, delete-odds actions
- Bracket admin UI: expandable per-match panel for game schedule
management and moneyline odds entry
- 41 new unit tests (18 game + 23 odds), all 810 tests passing
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
* Code review fixes: type safety, abstraction, and React correctness
- Derive PlayoffMatchGameStatus from schema enum instead of hardcoding
the string union, eliminating the duplicate source of truth
- updateGame now returns PlayoffMatchGame | undefined to reflect reality
when no row matches the ID
- Remove TOCTOU check-then-act in update-game action: call updateGame
directly and check the return value instead of a pre-flight findGameById
- Add status enum validation before the cast in update-game action
- Move impliedProbability computation inside upsertMatchOdds so callers
only provide moneylineOdds; the model owns the derivation
- Remove unnecessary dynamic import of americanToImpliedProbability in
the upsert-odds action (was already imported from the same module)
- Fix React list reconciliation bug: replace bare <> fragment with
<Fragment key={match.id}> so React can correctly track rows
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
|
|
|
|
type="datetime-local"
|
|
|
|
|
|
className="h-8"
|
|
|
|
|
|
/>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
<Button type="submit" size="sm" variant="outline" className="h-8">
|
|
|
|
|
|
<Plus className="h-3.5 w-3.5 mr-1" />
|
|
|
|
|
|
Add
|
|
|
|
|
|
</Button>
|
|
|
|
|
|
</Form>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
{/* Odds section */}
|
|
|
|
|
|
<div>
|
|
|
|
|
|
<div className="flex items-center gap-2 mb-3">
|
|
|
|
|
|
<TrendingUp className="h-4 w-4 text-muted-foreground" />
|
|
|
|
|
|
<span className="text-sm font-semibold">Moneyline Odds</span>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
{(match as any).odds?.length > 0 ? (
|
|
|
|
|
|
<div className="space-y-2 mb-3">
|
|
|
|
|
|
{(match as any).odds.map((odd: any) => (
|
|
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|
<div key={odd.id} className="flex items-center gap-2 text-sm bg-background rounded p-2 border">
|
|
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|
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|
<span className="flex-1 font-medium">{odd.participant?.name}</span>
|
|
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|
<span className={`font-mono ${odd.moneylineOdds > 0 ? "text-emerald-500" : "text-muted-foreground"}`}>
|
|
|
|
|
|
{odd.moneylineOdds > 0 ? "+" : ""}{odd.moneylineOdds}
|
|
|
|
|
|
</span>
|
|
|
|
|
|
<span className="text-xs text-muted-foreground">
|
|
|
|
|
|
({(parseFloat(odd.impliedProbability) * 100).toFixed(1)}%)
|
|
|
|
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|
</span>
|
|
|
|
|
|
{odd.oddsSource && (
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|
|
|
|
|
<span className="text-xs text-muted-foreground">{odd.oddsSource}</span>
|
|
|
|
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|
)}
|
|
|
|
|
|
<Form method="post" className="shrink-0">
|
|
|
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|
|
<input type="hidden" name="intent" value="delete-odds" />
|
|
|
|
|
|
<input type="hidden" name="matchId" value={match.id} />
|
|
|
|
|
|
<input type="hidden" name="participantId" value={odd.participantId} />
|
|
|
|
|
|
<button type="submit" className="text-muted-foreground hover:text-destructive">
|
|
|
|
|
|
<Trash2 className="h-3.5 w-3.5" />
|
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|
|
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|
</button>
|
|
|
|
|
|
</Form>
|
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|
</div>
|
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|
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|
))}
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</div>
|
|
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|
) : (
|
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|
<p className="text-xs text-muted-foreground mb-3">No odds set.</p>
|
|
|
|
|
|
)}
|
|
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|
|
|
|
|
|
|
{/* Set odds forms for each participant */}
|
|
|
|
|
|
{[
|
|
|
|
|
|
{ id: match.participant1Id, name: match.participant1?.name },
|
|
|
|
|
|
{ id: match.participant2Id, name: match.participant2?.name },
|
|
|
|
|
|
].filter(p => p.id).map(participant => (
|
|
|
|
|
|
<Form key={participant.id} method="post" className="flex gap-2 items-end mb-2">
|
|
|
|
|
|
<input type="hidden" name="intent" value="upsert-odds" />
|
|
|
|
|
|
<input type="hidden" name="matchId" value={match.id} />
|
|
|
|
|
|
<input type="hidden" name="participantId" value={participant.id!} />
|
|
|
|
|
|
<div className="flex-1">
|
|
|
|
|
|
<Label className="text-xs">{participant.name ?? "TBD"}</Label>
|
|
|
|
|
|
<Input
|
|
|
|
|
|
name="moneylineOdds"
|
|
|
|
|
|
type="number"
|
|
|
|
|
|
placeholder="-110"
|
|
|
|
|
|
className="h-8"
|
|
|
|
|
|
required
|
|
|
|
|
|
/>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
<div className="flex-1">
|
|
|
|
|
|
<Label className="text-xs">Source</Label>
|
|
|
|
|
|
<Input
|
|
|
|
|
|
name="oddsSource"
|
|
|
|
|
|
placeholder="e.g. DraftKings"
|
|
|
|
|
|
className="h-8"
|
|
|
|
|
|
/>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
<Button type="submit" size="sm" variant="outline" className="h-8">
|
|
|
|
|
|
Set
|
|
|
|
|
|
</Button>
|
|
|
|
|
|
</Form>
|
|
|
|
|
|
))}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
</TableCell>
|
|
|
|
|
|
</TableRow>
|
|
|
|
|
|
)}
|
|
|
|
|
|
</Fragment>
|
2026-02-14 22:30:12 -08:00
|
|
|
|
))}
|
|
|
|
|
|
</TableBody>
|
|
|
|
|
|
</Table>
|
|
|
|
|
|
|
|
|
|
|
|
{/* Batch Submit Winners */}
|
|
|
|
|
|
{getPendingWinnersInRound(round).length > 0 && (
|
|
|
|
|
|
<Form method="post" className="mt-4">
|
|
|
|
|
|
<input type="hidden" name="intent" value="set-round-winners" />
|
|
|
|
|
|
<input type="hidden" name="round" value={round} />
|
|
|
|
|
|
{getPendingWinnersInRound(round).map(([matchId, winnerId]) => (
|
|
|
|
|
|
<input key={matchId} type="hidden" name={`winner-${matchId}`} value={winnerId} />
|
|
|
|
|
|
))}
|
|
|
|
|
|
<Button type="submit" className="w-full">
|
|
|
|
|
|
Save {getPendingWinnersInRound(round).length} Winner{getPendingWinnersInRound(round).length > 1 ? 's' : ''} for {round}
|
|
|
|
|
|
</Button>
|
|
|
|
|
|
</Form>
|
|
|
|
|
|
)}
|
|
|
|
|
|
</CardContent>
|
|
|
|
|
|
</Card>
|
|
|
|
|
|
))}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{/* Finalize Bracket Button */}
|
|
|
|
|
|
{allMatchesComplete && !event.isComplete && (
|
2026-02-20 19:26:11 -08:00
|
|
|
|
<Card className="border-emerald-500/30 bg-emerald-500/10">
|
2026-02-14 22:30:12 -08:00
|
|
|
|
<CardHeader>
|
|
|
|
|
|
<CardTitle className="flex items-center gap-2">
|
2026-02-20 19:26:11 -08:00
|
|
|
|
<Trophy className="h-5 w-5 text-emerald-400" />
|
2026-02-14 22:30:12 -08:00
|
|
|
|
Finalize Bracket
|
|
|
|
|
|
</CardTitle>
|
|
|
|
|
|
<CardDescription>
|
|
|
|
|
|
All matches are complete! Process all rounds and assign final placements.
|
|
|
|
|
|
</CardDescription>
|
|
|
|
|
|
</CardHeader>
|
|
|
|
|
|
<CardContent>
|
|
|
|
|
|
<Form method="post">
|
|
|
|
|
|
<input type="hidden" name="intent" value="finalize-bracket" />
|
|
|
|
|
|
<div className="space-y-4">
|
|
|
|
|
|
<div className="text-sm space-y-2">
|
|
|
|
|
|
<p className="font-medium">This will:</p>
|
|
|
|
|
|
<ul className="list-disc list-inside space-y-1 text-muted-foreground">
|
|
|
|
|
|
<li>Process all playoff rounds in order</li>
|
|
|
|
|
|
<li>Assign fantasy placements (1st-8th) based on bracket results</li>
|
|
|
|
|
|
<li>Assign 0 points to participants not in the bracket</li>
|
|
|
|
|
|
<li>Mark the event as complete</li>
|
|
|
|
|
|
<li>Recalculate all team standings</li>
|
|
|
|
|
|
</ul>
|
|
|
|
|
|
</div>
|
2026-02-20 19:26:11 -08:00
|
|
|
|
<Button type="submit" className="w-full">
|
2026-02-14 22:30:12 -08:00
|
|
|
|
Finalize Bracket & Update Standings
|
|
|
|
|
|
</Button>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
</Form>
|
|
|
|
|
|
</CardContent>
|
|
|
|
|
|
</Card>
|
|
|
|
|
|
)}
|
|
|
|
|
|
</>
|
2025-11-14 20:01:21 -08:00
|
|
|
|
)}
|
|
|
|
|
|
|
|
|
|
|
|
{/* Event Complete Badge */}
|
|
|
|
|
|
{event.isComplete && (
|
2026-02-20 19:26:11 -08:00
|
|
|
|
<Card className="border-electric/30 bg-electric/10">
|
2025-11-14 20:01:21 -08:00
|
|
|
|
<CardContent className="pt-6">
|
2026-02-20 19:26:11 -08:00
|
|
|
|
<div className="flex items-center gap-2 text-electric">
|
2025-11-14 20:01:21 -08:00
|
|
|
|
<Trophy className="h-5 w-5" />
|
|
|
|
|
|
<span className="font-semibold">Event Complete</span>
|
|
|
|
|
|
<span className="text-sm text-muted-foreground ml-auto">
|
|
|
|
|
|
{event.completedAt && new Date(event.completedAt).toLocaleDateString()}
|
|
|
|
|
|
</span>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
</CardContent>
|
|
|
|
|
|
</Card>
|
|
|
|
|
|
)}
|
feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
|
|
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|