brackt/app/lib/bracket-templates.ts

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/**
* Bracket Template System
*
* Defines pre-configured tournament bracket structures for various sports.
* Templates specify rounds, match counts, and which rounds contribute to fantasy scoring.
*/
export interface BracketRound {
/** Display name for this round (e.g., "First Four", "Elite Eight") */
name: string;
/** Number of matches in this round */
matchCount: number;
/** Name of the round that winners advance to (null for championship) */
feedsInto: string | null;
/** Whether this round affects fantasy points (false = 0 points per Q20) */
isScoring: boolean;
Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator (#242) * Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator, fixes #127 - New `groupStageMatches` table for recording group play results (W/D/L, scores, matchday, schedule) - `computeGroupStandings()` model function: pts → GD → GF → name tiebreaker ordering - `GroupStageStandings` component showing all 12 groups with standings table and manager column - Admin bracket UI: group match score entry, per-group standings, "Recalculate Floors" action - `WorldCupSimulator`: 50k Monte Carlo covering group stage + best-8 3rd-place + knockout + 3rd place game - Fuzzy name matching for national team Elo lookup (exact → substring → word-overlap), warns on miss - Partial group completion: completed matches replayed with real scores, remaining matches simulated - Elo priority: admin-entered sourceElo > futures odds converted to Elo > hardcoded national team ratings - `fifa_48` bracket template: added Third Place Game round with `loserFeedsInto` on Semifinals - Scoring rules: distinct 3rd/4th place for `fifa_48` (not averaged), QF losers share 5th–8th equally - Floor scoring: SF participants guaranteed 4th (provisional), finalized after 3rd place game - `recalculate-floors` admin action deletes and replays all results from scratch (fixes stale guard bug) - Unique index on `(tournamentGroupId, participant1Id, participant2Id)` to prevent duplicate pairings - Batch `findMatchesByGroupIds()` replacing N sequential queries in the sport season loader - League home mini-standings now shows `actualPoints` (includes floor) instead of `totalPoints` only - Elo ratings admin page supports World Cup (same bulk-import flow as snooker) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TypeScript errors: update GroupStandingData type to use findMatchesByGroupIds Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Increase Node heap to 4GB for unit tests in CI to prevent OOM Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix OOM in CI: make WorldCupSimulator simulation count configurable for tests Tests now pass numSimulations=500 instead of the production default of 50,000. Six simulator tests × 50k iterations each was exhausting the 4GB heap on GitHub Actions runners. Also reduce simGroupMatch stat tests from 50k to 5k iterations. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 10:27:47 -07:00
/**
* Name of the round that *losers* advance to (e.g., "Third Place Game" for SF losers).
* When set, the loser of each match in this round is placed into the target round.
*/
loserFeedsInto?: string | null;
}
export interface GroupStageConfig {
/** Number of groups */
groupCount: number;
/** Teams per group */
teamsPerGroup: number;
/** Group labels (e.g., ["A", "B", ..., "L"]) */
groupLabels: string[];
}
/**
* A play-in game within a bracket region (e.g., NCAA First Four).
* Two teams compete; the winner fills a specific seed slot in the main bracket.
*/
export interface BracketPlayIn {
/** Which seed slot the winner fills (e.g., 11 or 16) */
seedSlot: number;
/** Number of teams in this play-in game (always 2) */
teams: 2;
}
/**
* A named region within a bracket (e.g., NCAA "East", "South").
* Each region contributes exactly 16 teams to the Round of 64.
*/
export interface BracketRegion {
/** Display name (e.g., "East", "South") */
name: string;
/**
* Seed numbers that enter the region directly (no play-in).
* Must be ascending and contain every seed 116 except those covered by playIns.
* Length = 16 - playIns.length.
*/
directSeeds: number[];
/**
* Play-in games for this region. Order here determines the order their teams
* appear in the participant array (after all direct-seed teams across all regions).
*/
playIns: BracketPlayIn[];
}
export interface BracketTemplate {
/** Unique identifier for this template */
id: string;
/** Human-readable name */
name: string;
/** Total number of teams in the bracket */
totalTeams: number;
/** Ordered list of rounds from earliest to championship */
rounds: BracketRound[];
/** Round name where fantasy scoring begins */
scoringStartsAtRound: string;
/** Optional group stage configuration (e.g., FIFA World Cup) */
groupStage?: GroupStageConfig;
/** Number of teams advancing to knockout stage (when groupStage is defined) */
knockoutTeams?: number;
/**
* Optional named region config. When present, the participant array for bracket
* generation is structured as: all direct seeds region-by-region in order, then
* all play-in teams grouped by region (and play-in order within each region).
*/
regions?: BracketRegion[];
}
/** All seed numbers in a standard 16-team regional bracket (116) */
export const ALL_16_SEEDS: number[] = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16];
// Standard seeding order for a 16-team regional bracket
// Each entry is [higherSeed, lowerSeed] (lower number = better seed)
export const STANDARD_BRACKET_SEEDING: [number, number][] = [
[1, 16], [8, 9], [5, 12], [4, 13], [6, 11], [3, 14], [7, 10], [2, 15],
];
/**
* Returns the 0-indexed position within the standard 8-match bracket order
* for a given seed slot. Used to compute which Round of 64 match a play-in
* winner advances to.
*
* Standard order: 1v16, 8v9, 5v12, 4v13, 6v11, 3v14, 7v10, 2v15
*/
export function matchIndexForSeedSlot(seedSlot: number): number {
for (let i = 0; i < STANDARD_BRACKET_SEEDING.length; i++) {
if (STANDARD_BRACKET_SEEDING[i].includes(seedSlot)) return i;
}
throw new Error(`Seed slot ${seedSlot} not found in standard bracket seeding`);
}
export interface NCAA68SlotMap {
/** Start index in participantIds for each region's direct seeds */
directOffsets: number[];
/** Ordered list of all play-ins, with participant index info and region context */
playInOffsets: Array<{
regionIndex: number;
playInIndex: number;
/** Index of the first team in this play-in within participantIds */
startIndex: number;
seedSlot: number;
}>;
totalDirect: number;
totalPlayIn: number;
}
/**
* Computes the participant array slot mapping for an NCAA-style bracket with regions.
*
* Participant array layout:
* [region 0 direct seeds] [region 1 direct seeds] ... [region N direct seeds]
* [region 0 play-in 0 team A, team B] [region 0 play-in 1 team A, team B] ...
* [region 1 play-in 0 team A, team B] ...
*
* This layout is shared between the server (bracket generation) and the client
* (form rendering) so both sides agree on which participant{i} maps where.
*/
export function buildNCAA68SlotMap(regions: BracketRegion[]): NCAA68SlotMap {
let cursor = 0;
const directOffsets: number[] = [];
for (const region of regions) {
directOffsets.push(cursor);
cursor += region.directSeeds.length;
}
const totalDirect = cursor;
const playInOffsets: NCAA68SlotMap["playInOffsets"] = [];
for (let r = 0; r < regions.length; r++) {
for (let p = 0; p < regions[r].playIns.length; p++) {
playInOffsets.push({
regionIndex: r,
playInIndex: p,
startIndex: cursor,
seedSlot: regions[r].playIns[p].seedSlot,
});
cursor += 2;
}
}
const totalPlayIn = cursor - totalDirect;
return { directOffsets, playInOffsets, totalDirect, totalPlayIn };
}
/**
* Simple 4-team bracket
* Semifinals Finals
* All rounds score fantasy points
*/
export const SIMPLE_4: BracketTemplate = {
id: "simple_4",
name: "Simple 4-Team Bracket",
totalTeams: 4,
scoringStartsAtRound: "Semifinals",
rounds: [
{
name: "Semifinals",
matchCount: 2,
feedsInto: "Finals",
isScoring: true, // Losers share 3rd-4th
},
{
name: "Finals",
matchCount: 1,
feedsInto: null,
isScoring: true, // Winner 1st, Loser 2nd
},
],
};
/**
* Simple 8-team bracket
* Quarterfinals Semifinals Finals
* All rounds score fantasy points
*/
export const SIMPLE_8: BracketTemplate = {
id: "simple_8",
name: "Simple 8-Team Bracket",
totalTeams: 8,
scoringStartsAtRound: "Quarterfinals",
rounds: [
{
name: "Quarterfinals",
matchCount: 4,
feedsInto: "Semifinals",
isScoring: true, // Losers share 5th-8th
},
{
name: "Semifinals",
matchCount: 2,
feedsInto: "Finals",
isScoring: true, // Losers share 3rd-4th
},
{
name: "Finals",
matchCount: 1,
feedsInto: null,
isScoring: true, // Winner 1st, Loser 2nd
},
],
};
/**
* Simple 16-team bracket
* Round of 16 Quarterfinals Semifinals Finals
* Only Quarterfinals and beyond score points (top 8)
*/
export const SIMPLE_16: BracketTemplate = {
id: "simple_16",
name: "Simple 16-Team Bracket",
totalTeams: 16,
scoringStartsAtRound: "Quarterfinals",
rounds: [
{
name: "Round of 16",
matchCount: 8,
feedsInto: "Quarterfinals",
isScoring: false, // Early elimination = 0 points
},
{
name: "Quarterfinals",
matchCount: 4,
feedsInto: "Semifinals",
isScoring: true, // Losers share 5th-8th
},
{
name: "Semifinals",
matchCount: 2,
feedsInto: "Finals",
isScoring: true, // Losers share 3rd-4th
},
{
name: "Finals",
matchCount: 1,
feedsInto: null,
isScoring: true, // Winner 1st, Loser 2nd
},
],
};
/**
* Simple 32-team bracket
* Round of 32 Round of 16 Quarterfinals Semifinals Finals
* Only Quarterfinals and beyond score points (top 8)
*/
export const SIMPLE_32: BracketTemplate = {
id: "simple_32",
name: "Simple 32-Team Bracket",
totalTeams: 32,
scoringStartsAtRound: "Quarterfinals",
rounds: [
{
name: "Round of 32",
matchCount: 16,
feedsInto: "Round of 16",
isScoring: false, // Early elimination = 0 points
},
{
name: "Round of 16",
matchCount: 8,
feedsInto: "Quarterfinals",
isScoring: false, // Early elimination = 0 points
},
{
name: "Quarterfinals",
matchCount: 4,
feedsInto: "Semifinals",
isScoring: true, // Losers share 5th-8th
},
{
name: "Semifinals",
matchCount: 2,
feedsInto: "Finals",
isScoring: true, // Losers share 3rd-4th
},
{
name: "Finals",
matchCount: 1,
feedsInto: null,
isScoring: true, // Winner 1st, Loser 2nd
},
],
};
/**
* NCAA March Madness (68 teams)
* First Four (play-in) Round of 64 Round of 32 Sweet Sixteen Elite Eight Final Four Championship
* Only Elite Eight and beyond score points per Q18
*
* 2026 region config:
* East 16 direct seeds, no play-ins
* South 15 direct seeds, 16-seed play-in
* West 15 direct seeds, 11-seed play-in
* Midwest 14 direct seeds, 11-seed play-in + 16-seed play-in
*
* Participant array layout (68 slots):
* [015] East seeds 116
* [1630] South seeds 115
* [3145] West seeds 110, 1216
* [4659] Midwest seeds 110, 1215
* [6061] South 16-seed play-in (2 teams)
* [6263] West 11-seed play-in (2 teams)
* [6465] Midwest 11-seed play-in (2 teams)
* [6667] Midwest 16-seed play-in (2 teams)
*/
export const NCAA_68: BracketTemplate = {
id: "ncaa_68",
name: "NCAA March Madness (68 teams)",
totalTeams: 68,
scoringStartsAtRound: "Elite Eight",
rounds: [
{
name: "First Four",
matchCount: 4,
feedsInto: "Round of 64",
isScoring: false, // Play-in games don't score
},
{
name: "Round of 64",
matchCount: 32,
feedsInto: "Round of 32",
isScoring: false,
},
{
name: "Round of 32",
matchCount: 16,
feedsInto: "Sweet Sixteen",
isScoring: false,
},
{
name: "Sweet Sixteen",
matchCount: 8,
feedsInto: "Elite Eight",
isScoring: false,
},
{
name: "Elite Eight",
matchCount: 4,
feedsInto: "Final Four",
isScoring: true, // Losers share 5th-8th
},
{
name: "Final Four",
matchCount: 2,
feedsInto: "Championship",
isScoring: true, // Losers share 3rd-4th
},
{
name: "Championship",
matchCount: 1,
feedsInto: null,
isScoring: true, // Winner 1st, Loser 2nd
},
],
regions: [
{
// East: all 16 seeds enter directly — no play-in games
name: "East",
directSeeds: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16],
playIns: [],
},
{
// South: seeds 115 direct; 16-seed determined by First Four play-in
name: "South",
directSeeds: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
playIns: [{ seedSlot: 16, teams: 2 }],
},
{
// West: seeds 110 and 1216 direct; 11-seed determined by First Four play-in
name: "West",
directSeeds: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16],
playIns: [{ seedSlot: 11, teams: 2 }],
},
{
// Midwest: seeds 110 and 1215 direct; both 11-seed and 16-seed via play-ins
name: "Midwest",
directSeeds: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13, 14, 15],
playIns: [
{ seedSlot: 11, teams: 2 },
{ seedSlot: 16, teams: 2 },
],
},
],
};
/**
* NFL Playoffs (14 teams)
* Wild Card Divisional Conference Championship Super Bowl
* Top 2 seeds get byes (skip Wild Card)
* Scoring starts at Divisional (top 8)
*/
export const NFL_14: BracketTemplate = {
id: "nfl_14",
name: "NFL Playoffs (14 teams)",
totalTeams: 14,
scoringStartsAtRound: "Divisional",
rounds: [
{
name: "Wild Card",
matchCount: 6,
feedsInto: "Divisional",
isScoring: false, // 12 teams play, 2 have byes
},
{
name: "Divisional",
matchCount: 4,
feedsInto: "Conference Championship",
isScoring: true, // Quarterfinals - Losers share 5th-8th
},
{
name: "Conference Championship",
matchCount: 2,
feedsInto: "Super Bowl",
isScoring: true, // Semifinals - Losers share 3rd-4th
},
{
name: "Super Bowl",
matchCount: 1,
feedsInto: null,
isScoring: true, // Finals - Winner 1st, Loser 2nd
},
],
};
/**
* AFL Finals (10 teams with Wildcard Round from 2026)
* Complex bracket with double-chance system for top 6 teams
*
* Structure:
* - Wildcard Round: 7v10, 8v9 (losers eliminated with 0 points)
* - Week 1 Finals:
* - Qualifying Finals: 1v4, 2v3 (losers get second chance)
* - Elimination Finals: 5v8(wildcard winner), 6v7(wildcard winner) (losers share 7th-8th)
* - Week 2: Semi-Finals (QF losers vs EF winners, losers share 5th-6th)
* - Week 3: Preliminary Finals (QF winners vs SF winners, losers share 3rd-4th)
* - Week 4: Grand Final (1st vs 2nd)
*
* Note: This is NOT a simple single-elimination tree - it has double-chance paths
*/
export const AFL_10: BracketTemplate = {
id: "afl_10",
name: "AFL Finals (10 teams with Wildcard)",
totalTeams: 10,
scoringStartsAtRound: "Elimination Finals",
rounds: [
{
name: "Wildcard Round",
matchCount: 2,
feedsInto: "Elimination Finals",
isScoring: false, // Losers get 0 points (9th-10th)
},
{
name: "Qualifying Finals",
matchCount: 2,
feedsInto: "Preliminary Finals", // Winners get bye
isScoring: false, // Losers get second chance (go to Semi-Finals)
},
{
name: "Elimination Finals",
matchCount: 2,
feedsInto: "Semi-Finals",
isScoring: true, // Losers share 7th-8th
},
{
name: "Semi-Finals",
matchCount: 2,
feedsInto: "Preliminary Finals",
isScoring: true, // Losers share 5th-6th
},
{
name: "Preliminary Finals",
matchCount: 2,
feedsInto: "Grand Final",
isScoring: true, // Losers share 3rd-4th
},
{
name: "Grand Final",
matchCount: 1,
feedsInto: null,
isScoring: true, // Winner 1st, Loser 2nd
},
],
};
/**
* FIFA World Cup 48-team tournament (2026+)
* Group stage: 12 groups of 4 teams play round-robin
* Knockout stage: 32 teams advance to single-elimination bracket
*
* Group-to-knockout advancement is fully manual.
* Admin marks teams as eliminated from groups, then assigns 32 advancing
* teams into knockout bracket slots.
*
* Only knockout stage awards fantasy points.
* Teams eliminated in groups get finalPosition = 0.
*/
export const FIFA_48: BracketTemplate = {
id: "fifa_48",
name: "FIFA World Cup (48 teams)",
totalTeams: 48,
knockoutTeams: 32,
scoringStartsAtRound: "Quarterfinals",
groupStage: {
groupCount: 12,
teamsPerGroup: 4,
groupLabels: ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L"],
},
rounds: [
{
name: "Round of 32",
matchCount: 16,
feedsInto: "Round of 16",
isScoring: false,
},
{
name: "Round of 16",
matchCount: 8,
feedsInto: "Quarterfinals",
isScoring: false,
},
{
name: "Quarterfinals",
matchCount: 4,
feedsInto: "Semifinals",
isScoring: true,
},
{
name: "Semifinals",
matchCount: 2,
feedsInto: "Finals",
isScoring: true,
Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator (#242) * Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator, fixes #127 - New `groupStageMatches` table for recording group play results (W/D/L, scores, matchday, schedule) - `computeGroupStandings()` model function: pts → GD → GF → name tiebreaker ordering - `GroupStageStandings` component showing all 12 groups with standings table and manager column - Admin bracket UI: group match score entry, per-group standings, "Recalculate Floors" action - `WorldCupSimulator`: 50k Monte Carlo covering group stage + best-8 3rd-place + knockout + 3rd place game - Fuzzy name matching for national team Elo lookup (exact → substring → word-overlap), warns on miss - Partial group completion: completed matches replayed with real scores, remaining matches simulated - Elo priority: admin-entered sourceElo > futures odds converted to Elo > hardcoded national team ratings - `fifa_48` bracket template: added Third Place Game round with `loserFeedsInto` on Semifinals - Scoring rules: distinct 3rd/4th place for `fifa_48` (not averaged), QF losers share 5th–8th equally - Floor scoring: SF participants guaranteed 4th (provisional), finalized after 3rd place game - `recalculate-floors` admin action deletes and replays all results from scratch (fixes stale guard bug) - Unique index on `(tournamentGroupId, participant1Id, participant2Id)` to prevent duplicate pairings - Batch `findMatchesByGroupIds()` replacing N sequential queries in the sport season loader - League home mini-standings now shows `actualPoints` (includes floor) instead of `totalPoints` only - Elo ratings admin page supports World Cup (same bulk-import flow as snooker) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TypeScript errors: update GroupStandingData type to use findMatchesByGroupIds Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Increase Node heap to 4GB for unit tests in CI to prevent OOM Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix OOM in CI: make WorldCupSimulator simulation count configurable for tests Tests now pass numSimulations=500 instead of the production default of 50,000. Six simulator tests × 50k iterations each was exhausting the 4GB heap on GitHub Actions runners. Also reduce simGroupMatch stat tests from 50k to 5k iterations. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 10:27:47 -07:00
loserFeedsInto: "Third Place Game",
},
{
name: "Third Place Game",
matchCount: 1,
feedsInto: null,
isScoring: true,
},
{
name: "Finals",
matchCount: 1,
feedsInto: null,
isScoring: true,
},
],
};
/**
* All available bracket templates
*/
export const BRACKET_TEMPLATES: Record<string, BracketTemplate> = {
simple_4: SIMPLE_4,
simple_8: SIMPLE_8,
simple_16: SIMPLE_16,
simple_32: SIMPLE_32,
ncaa_68: NCAA_68,
nfl_14: NFL_14,
afl_10: AFL_10,
fifa_48: FIFA_48,
};
/**
* Get a bracket template by ID
*/
export function getBracketTemplate(id: string): BracketTemplate | undefined {
return BRACKET_TEMPLATES[id];
}
/**
* Get all bracket templates as an array
*/
export function getAllBracketTemplates(): BracketTemplate[] {
return Object.values(BRACKET_TEMPLATES);
}
/**
* Returns round names in chronological order (earliest first) for the given matches.
* When a template is provided its defined order is used; otherwise rounds are sorted
* by descending match count (more matches = earlier round).
*/
export function getOrderedRoundsFromMatches(
matches: Array<{ round: string }>,
template?: BracketTemplate
): string[] {
const roundsInMatches = new Set(matches.map((m) => m.round));
if (template) {
return template.rounds
.map((r) => r.name)
.filter((name) => roundsInMatches.has(name));
}
const roundMatchCounts = new Map<string, number>();
for (const m of matches) {
roundMatchCounts.set(m.round, (roundMatchCounts.get(m.round) || 0) + 1);
}
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00
return Array.from(roundMatchCounts.keys()).toSorted(
(a, b) => (roundMatchCounts.get(b) || 0) - (roundMatchCounts.get(a) || 0)
);
}
/**
* Helper to determine scoring round type based on match count in scoring rounds
* Used for determining placement sharing (5-8th, 3-4th, 1-2nd)
*
* Special handling for AFL finals system which has specific placement rules
*/
export function getScoringRoundType(
roundName: string,
template: BracketTemplate
): "quarterfinals" | "semifinals" | "finals" | null {
const round = template.rounds.find((r) => r.name === roundName);
if (!round || !round.isScoring) return null;
// Special handling for AFL finals
if (template.id === "afl_10") {
if (roundName === "Elimination Finals") return "quarterfinals"; // Losers share 7-8th
if (roundName === "Semi-Finals") return "quarterfinals"; // Losers share 5-6th (custom mapping)
if (roundName === "Preliminary Finals") return "semifinals"; // Losers share 3-4th
if (roundName === "Grand Final") return "finals"; // 1st and 2nd
return null;
}
// Standard logic for other templates
// Determine type by match count in scoring round
if (round.matchCount === 4) return "quarterfinals"; // 8 teams, losers share 5-8th
if (round.matchCount === 2) return "semifinals"; // 4 teams, losers share 3-4th
if (round.matchCount === 1) return "finals"; // 2 teams, 1st and 2nd
return null;
}