brackt/app/routes/leagues/__tests__/settings-update.test.ts

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Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
import { describe, it, expect, vi, beforeEach } from 'vitest';
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00
import { updateLeague } from '~/models/league';
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
import { findCurrentSeasonWithSports, updateSeason } from '~/models/season';
import { parseDraftSpeed } from '~/lib/draft-timer';
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
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vi.mock('~/models/league', () => ({
findLeagueById: vi.fn(),
updateLeague: vi.fn(),
deleteLeague: vi.fn(),
}));
vi.mock('~/models/commissioner', () => ({
isCommissioner: vi.fn(),
findCommissionersByLeagueId: vi.fn(),
createCommissioner: vi.fn(),
countCommissionersByLeagueId: vi.fn(),
removeCommissionerByLeagueAndUser: vi.fn(),
hasCommissionerRecord: vi.fn(),
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
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}));
vi.mock('~/models/season', () => ({
findCurrentSeasonWithSports: vi.fn(),
updateSeason: vi.fn(),
}));
vi.mock('~/models/team', () => ({
findTeamsBySeasonId: vi.fn(),
createManyTeams: vi.fn(),
deleteTeam: vi.fn(),
removeTeamOwner: vi.fn(),
claimTeam: vi.fn(),
findTeamById: vi.fn(),
renameTeam: vi.fn(),
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
}));
const mockLeague = {
id: 'league-1',
name: 'Test League',
createdBy: 'user-1',
currentSeasonId: 'season-1',
isPublicDraftBoard: false,
Partial bracket scoring, code review fixes, and double-chance logic (#156) ## Partial bracket scoring - `processMatchResult`: new exported function that scores a single match immediately (loser → final placement, winner → provisional floor). Called from `set-winner` and `set-round-winners` so points are awarded as soon as a winner is set, before the full round is complete. - `set-winner`: passes `eventName` to `processMatchResult`. - `set-round-winners`: batches side effects — calls `recalculateAffectedLeagues` and `updateProbabilitiesAfterResult` once after the loop instead of per-match (`skipSideEffects: true` per match). ## Code review fixes - **ROUND_CONFIG** (S1): extracted a `RoundScoringConfig` lookup table + `getRoundConfig()` helper, eliminating three parallel `if/else` chains in `processPlayoffEvent`, `processMatchResult`, and `getGuaranteedMinimumPosition`. AFL template overrides live in `TEMPLATE_ROUND_CONFIG` with an explanatory comment about why the `bracketTemplateId` guard is required. - **skipSideEffects** (C2): new param on `processMatchResult`; bracket server uses it to batch standings/probability recalc in `set-round-winners`. - **eventName** (W1): passed through `processMatchResult` → `recalculateAffectedLeagues`. - **Round validation** (W2): `set-round-winners` now guards `match.round === round` before processing each assignment. - **Comments** (C3/S3/W3): added notes on non-scoring loser assumption, `isScoring ?? true` default, and AFL Semi-Finals template requirement. ## PlayoffBracket eliminated-teams fix + tests - Fixed `computeEliminatedByRound` to track participant *appearances* (not just wins), so AFL QF losers who advance to Semi-Finals via double-chance are correctly excluded from the QF eliminated list. - Extracted the logic as an exported pure function for testability. - Added 4 tests: standard elimination, AFL QF loser → SF win, AFL QF loser → SF loss, and normal advancement not protecting a later loser. Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 10:50:30 -07:00
discordWebhookUrl: null,
Add Discord draft pick announcements (#460) * Add Discord draft pick announcements Posts a message to the league Discord webhook each time a pick is made, announcing the picked participant and pinging the next team on the clock if their owner has opted into Discord notifications. Enabled via a separate toggle in league settings (independent from standings update notifications). https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn * Address code review feedback on Discord pick announcements - Fix "on the clock" timing: read currentPickNumber fresh from DB post-autodraft-chain (matches sendOnTheClockEmail guarantee) - Remove outer try/catch from notifyPickMadeOnDiscord so callers' .catch() is not dead code - Add missing draft-discord.server.test.ts with 12 tests covering all early-exit and happy paths - Fix silent empty-string fallback for missing pickedSlot: warn and skip instead - Eliminate sequential season→league DB queries by accepting leagueId as a direct param - Show "save webhook URL to configure options" hint when URL is typed but not yet saved - Remove block-scope braces at both call sites (plain const declarations) - Remove redundant "Round N, Pick M" description line (title already carries this info) - Inline pickInRoundFor helper to avoid circular import with draft-utils https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn * Fix lint errors from review fixes - Remove unused logger import (no longer needed after removing try/catch) - Remove unused OWNER_ID constant in test fixture - Use toSorted() instead of sort() in sendDraftOrderNotification https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-05-20 19:55:48 -07:00
discordPicksAnnouncementEnabled: false,
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
createdAt: new Date('2025-01-01'),
updatedAt: new Date('2025-01-01'),
};
const mockSeason = {
id: 'season-1',
leagueId: 'league-1',
year: 2025,
status: 'pre_draft' as const,
templateId: null,
draftRounds: 20,
flexSpots: 0,
draftDateTime: null,
autoStartDraft: false,
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
draftInitialTime: 120,
draftIncrementTime: 15,
draftTimerMode: 'chess_clock' as const,
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
currentPickNumber: null,
draftStartedAt: null,
draftCompletedAt: null,
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
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draftPaused: false,
overnightPauseMode: 'none' as const,
overnightPauseStart: null,
overnightPauseEnd: null,
overnightPauseTimezone: null,
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
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inviteCode: 'TEST123',
pointsFor1st: 100,
pointsFor2nd: 70,
pointsFor3rd: 50,
pointsFor4th: 40,
pointsFor5th: 25,
pointsFor6th: 25,
pointsFor7th: 15,
pointsFor8th: 15,
seasonSports: [],
createdAt: new Date('2025-01-01'),
updatedAt: new Date('2025-01-01'),
};
// Mirrors the route-level settings access policy: the settings page requires a
// commissioner or admin record — creator status alone is not sufficient.
function canAccessLeagueSettings(opts: {
isAuthenticated: boolean;
leagueExists: boolean;
isCommissionerOrAdmin: boolean;
}): { allowed: true } | { allowed: false; status: 401 | 403 | 404 } {
if (!opts.isAuthenticated) return { allowed: false, status: 401 };
if (!opts.leagueExists) return { allowed: false, status: 404 };
if (!opts.isCommissionerOrAdmin) return { allowed: false, status: 403 };
return { allowed: true };
}
function canUpdateScoring(status: string) { return status === 'pre_draft'; }
function isValidScoringPoints(points: number) { return points >= 0 && points <= 1000; }
function isValidTeamCount(count: number) { return count >= 6 && count <= 16; }
function validateOwnerAssignment(opts: {
assignedUserId: string;
leagueMemberIds: string[];
existingOwnerIds: string[];
}): { allowed: true } | { allowed: false; error: string } {
if (!opts.leagueMemberIds.includes(opts.assignedUserId)) {
return { allowed: false, error: 'Only current league members can be assigned to teams' };
}
if (opts.existingOwnerIds.includes(opts.assignedUserId)) {
return { allowed: false, error: 'This user is already assigned to a team in this league' };
}
return { allowed: true };
}
// ---------------------------------------------------------------------------
// Access policy
// ---------------------------------------------------------------------------
describe('Settings Access Policy', () => {
it('rejects unauthenticated users', () => {
expect(canAccessLeagueSettings({
isAuthenticated: false,
leagueExists: true,
isCommissionerOrAdmin: false,
})).toEqual({ allowed: false, status: 401 });
});
it('rejects non-commissioner league members and creators', () => {
expect(canAccessLeagueSettings({
isAuthenticated: true,
leagueExists: true,
isCommissionerOrAdmin: false,
})).toEqual({ allowed: false, status: 403 });
});
it('allows commissioners and admins via the shared commissioner check', () => {
expect(canAccessLeagueSettings({
isAuthenticated: true,
leagueExists: true,
isCommissionerOrAdmin: true,
})).toEqual({ allowed: true });
});
});
// ---------------------------------------------------------------------------
// Owner assignment scope
// ---------------------------------------------------------------------------
describe('Settings Update - Owner Assignment Scope', () => {
it('rejects assigning someone who is not already attached to the league', () => {
expect(validateOwnerAssignment({
assignedUserId: 'outside-user',
leagueMemberIds: ['commissioner-1', 'owner-1'],
existingOwnerIds: ['owner-1'],
})).toEqual({
allowed: false,
error: 'Only current league members can be assigned to teams',
});
});
it('allows league commissioners without a team to be assigned', () => {
expect(validateOwnerAssignment({
assignedUserId: 'commissioner-1',
leagueMemberIds: ['commissioner-1', 'owner-1'],
existingOwnerIds: ['owner-1'],
})).toEqual({ allowed: true });
});
});
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
// ---------------------------------------------------------------------------
// Name validation
// ---------------------------------------------------------------------------
describe('Settings Update - Name Validation', () => {
beforeEach(() => {
vi.clearAllMocks();
});
it('should reject an empty league name', () => {
const name = '';
const isInvalid = typeof name !== 'string' || !name.trim();
expect(isInvalid).toBe(true);
expect(updateLeague).not.toHaveBeenCalled();
});
it('should reject a whitespace-only league name', () => {
const name = ' ';
const isInvalid = typeof name !== 'string' || !name.trim();
expect(isInvalid).toBe(true);
});
it('should reject a name shorter than 3 characters', () => {
const name = 'AB';
const trimmed = name.trim();
expect(trimmed.length < 3 || trimmed.length > 50).toBe(true);
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should reject a name longer than 50 characters', () => {
const name = 'A'.repeat(51);
const trimmed = name.trim();
expect(trimmed.length < 3 || trimmed.length > 50).toBe(true);
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should accept a name that is exactly 3 characters', () => {
const name = 'ABC';
const trimmed = name.trim();
expect(trimmed.length >= 3 && trimmed.length <= 50).toBe(true);
});
it('should accept a name that is exactly 50 characters', () => {
const name = 'A'.repeat(50);
const trimmed = name.trim();
expect(trimmed.length >= 3 && trimmed.length <= 50).toBe(true);
});
it('should trim whitespace from the name before saving', async () => {
vi.mocked(updateLeague).mockResolvedValue({
...mockLeague,
name: 'Trimmed Name',
});
await updateLeague('league-1', { name: ' Trimmed Name '.trim(), isPublicDraftBoard: false });
expect(updateLeague).toHaveBeenCalledWith('league-1', {
name: 'Trimmed Name',
isPublicDraftBoard: false,
});
});
});
// ---------------------------------------------------------------------------
// League-level save (first update block)
// ---------------------------------------------------------------------------
describe('Settings Update - League Save', () => {
beforeEach(() => {
vi.clearAllMocks();
});
it('should save name and isPublicDraftBoard=false when checkbox is off', async () => {
vi.mocked(updateLeague).mockResolvedValue({ ...mockLeague, name: 'New Name', isPublicDraftBoard: false });
await updateLeague('league-1', { name: 'New Name', isPublicDraftBoard: false });
expect(updateLeague).toHaveBeenCalledWith('league-1', {
name: 'New Name',
isPublicDraftBoard: false,
});
});
it('should save isPublicDraftBoard=true when checkbox is on', async () => {
vi.mocked(updateLeague).mockResolvedValue({ ...mockLeague, isPublicDraftBoard: true });
await updateLeague('league-1', { name: 'Test League', isPublicDraftBoard: true });
expect(updateLeague).toHaveBeenCalledWith('league-1', {
name: 'Test League',
isPublicDraftBoard: true,
});
});
it('should return an error when updateLeague throws', async () => {
const error = new Error('Database connection failed');
vi.mocked(updateLeague).mockRejectedValue(error);
let result: { error: string } | undefined;
try {
await updateLeague('league-1', { name: 'Test League', isPublicDraftBoard: false });
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00
} catch {
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
result = { error: 'Failed to update league. Please try again.' };
}
expect(result).toEqual({ error: 'Failed to update league. Please try again.' });
});
it('should not reach season update when updateLeague throws', async () => {
vi.mocked(updateLeague).mockRejectedValue(new Error('DB error'));
vi.mocked(findCurrentSeasonWithSports).mockResolvedValue(mockSeason);
try {
await updateLeague('league-1', { name: 'Test', isPublicDraftBoard: false });
} catch {
// early return happens here in the real action
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
}
expect(findCurrentSeasonWithSports).not.toHaveBeenCalled();
expect(updateSeason).not.toHaveBeenCalled();
});
it('should redirect when league saves successfully but no season exists', async () => {
vi.mocked(updateLeague).mockResolvedValue(mockLeague);
vi.mocked(findCurrentSeasonWithSports).mockResolvedValue(undefined);
await updateLeague('league-1', { name: 'Test League', isPublicDraftBoard: false });
const season = await findCurrentSeasonWithSports('league-1');
expect(season).toBeUndefined();
// In the real action this triggers redirect(`/leagues/league-1?updated=true`)
});
});
// ---------------------------------------------------------------------------
// Season-level save (second update block)
// ---------------------------------------------------------------------------
describe('Settings Update - Season Save', () => {
beforeEach(() => {
vi.clearAllMocks();
});
it('should update season with valid draft rounds', async () => {
vi.mocked(updateLeague).mockResolvedValue(mockLeague);
vi.mocked(findCurrentSeasonWithSports).mockResolvedValue(mockSeason);
vi.mocked(updateSeason).mockResolvedValue({ ...mockSeason, draftRounds: 15 });
await updateSeason('season-1', { draftRounds: 15 });
expect(updateSeason).toHaveBeenCalledWith('season-1', { draftRounds: 15 });
});
it('should reject draft rounds below 1', () => {
const rounds = 0;
expect(rounds < 1 || rounds > 50).toBe(true);
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should reject draft rounds above 50', () => {
const rounds = 51;
expect(rounds < 1 || rounds > 50).toBe(true);
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should reject draft rounds less than the number of sports selected', () => {
const sportsCount = 5;
const draftRounds = 3;
expect(draftRounds < sportsCount).toBe(true);
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should map "fast" chess_clock speed to correct timer values', () => {
const result = parseDraftSpeed('fast', 'chess_clock');
expect(result).toEqual({ draftInitialTime: 60, draftIncrementTime: 10 });
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should map "standard" chess_clock speed to correct timer values', () => {
const result = parseDraftSpeed('standard', 'chess_clock');
expect(result).toEqual({ draftInitialTime: 120, draftIncrementTime: 15 });
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should map "slow" chess_clock speed to correct timer values', () => {
const result = parseDraftSpeed('slow', 'chess_clock');
expect(result).toEqual({ draftInitialTime: 28800, draftIncrementTime: 3600 });
});
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
it('should map "very-slow" chess_clock speed to correct timer values', () => {
const result = parseDraftSpeed('very-slow', 'chess_clock');
expect(result).toEqual({ draftInitialTime: 43200, draftIncrementTime: 3600 });
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should fall back to standard speed for an unknown chess_clock speed value', () => {
const result = parseDraftSpeed('turbo-ultra', 'chess_clock');
expect(result).toEqual({ draftInitialTime: 120, draftIncrementTime: 15 });
});
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
it('should use raw seconds for standard timer mode', () => {
const result = parseDraftSpeed('90', 'standard');
expect(result).toEqual({ draftInitialTime: 90, draftIncrementTime: 90 });
});
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
it('should fall back to 90s when standard mode speed is not a number', () => {
const result = parseDraftSpeed(null, 'standard');
expect(result).toEqual({ draftInitialTime: 90, draftIncrementTime: 90 });
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should return a season-specific error message when updateSeason throws', async () => {
vi.mocked(updateSeason).mockRejectedValue(new Error('Season DB error'));
let result: { error: string } | undefined;
try {
await updateSeason('season-1', { draftRounds: 10 });
} catch {
result = { error: 'Failed to update season settings. Please try again.' };
}
expect(result).toEqual({ error: 'Failed to update season settings. Please try again.' });
});
it('should not say "league" in the season error message', async () => {
vi.mocked(updateSeason).mockRejectedValue(new Error('DB error'));
let errorMessage = '';
try {
await updateSeason('season-1', { draftRounds: 5 });
} catch {
errorMessage = 'Failed to update season settings. Please try again.';
}
expect(errorMessage).not.toContain('update league');
});
it('should only update scoring fields when season status is pre_draft', () => {
expect(canUpdateScoring('pre_draft')).toBe(true);
expect(canUpdateScoring('draft')).toBe(false);
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should validate scoring points are between 0 and 1000', () => {
expect(isValidScoringPoints(500)).toBe(true);
expect(isValidScoringPoints(-1)).toBe(false);
expect(isValidScoringPoints(1001)).toBe(false);
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
});
// ---------------------------------------------------------------------------
// Team count changes within the update intent
// ---------------------------------------------------------------------------
describe('Settings Update - Team Count Changes', () => {
beforeEach(() => {
vi.clearAllMocks();
});
it('should reject team count below 6', () => {
expect(isValidTeamCount(5)).toBe(false);
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should reject team count above 16', () => {
expect(isValidTeamCount(17)).toBe(false);
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should reject team count below the number of teams with owners', () => {
const teamsWithOwners = 8;
const newTeamCount = 6;
expect(newTeamCount < teamsWithOwners).toBe(true);
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should allow a valid team count that is >= teams with owners', () => {
const teamsWithOwners = 6;
const newTeamCount = 10;
expect(isValidTeamCount(newTeamCount) && newTeamCount >= teamsWithOwners).toBe(true);
Fix public draft board access not working when setting is enabled (#23) * Fix public draft board access not working when setting is enabled Two bugs were causing the isPublicDraftBoard setting to fail: 1. Draft board loader called getAuth() before checking isPublicDraftBoard. Restructured to skip auth entirely for public boards - only call getAuth when the board is private and we need to verify member/commissioner access. 2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching the current season. If the season fetch had any issue, updateLeague was never reached. Moved the league-level save to happen unconditionally before the season fetch, so isPublicDraftBoard is always persisted on form submit. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix bugs in draft board access and settings update action - Wrap updateLeague call in try-catch so DB errors return a user-friendly message instead of an unhandled 500 - Fix season-update catch block to say "season settings" not "league" since the league was already saved successfully at that point - Validate leagueId URL param against season.leagueId in draft board loader to prevent accessing a season via the wrong league's URL - Change 403 message for authenticated non-members from "not public" to "you don't have access" to accurately reflect their logged-in state - Add settings-update.test.ts covering name validation, league save, error handling, draft speed mapping, and season-specific validation - Add draft-board-access.test.ts covering public/private access rules, leagueId mismatch detection, commissioner/owner/unauthenticated cases, and the new per-role 403 message distinction https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy * Fix TypeScript errors in settings-update tests TS was narrowing const draftSpeed = 'fast' to the literal type 'fast', making comparisons with 'slow'/'very-slow' etc. flagged as impossible. Widen all draftSpeed locals and the season status locals to string so the if-chains compile cleanly under strict mode. https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
});
it('should create new teams when increasing team count', async () => {
const { createManyTeams } = await import('~/models/team');
vi.mocked(createManyTeams).mockResolvedValue([]);
const currentTeamCount = 8;
const newTeamCount = 10;
const teamsToAdd = Array.from(
{ length: newTeamCount - currentTeamCount },
(_, i) => ({
seasonId: 'season-1',
name: `Team ${currentTeamCount + i + 1}`,
ownerId: null,
})
);
await createManyTeams(teamsToAdd);
expect(createManyTeams).toHaveBeenCalledWith([
{ seasonId: 'season-1', name: 'Team 9', ownerId: null },
{ seasonId: 'season-1', name: 'Team 10', ownerId: null },
]);
});
});
Fix draft order initialization for teams added mid-season (#449) * Fix draft order showing only new team when league size increased before order was set When a commissioner increased the team count on a league that had teams but no draft order set yet, the server created draft slots only for the newly-added teams. This left the DB with N+K teams but only K slots, causing the drag-and-drop list to display only the K new teams. Two fixes: 1. Server: only append new draft slots when an order was already set (existingSlots.length > 0). If no order exists yet, skip slot creation so the page correctly treats the order as unset for all teams. 2. Frontend: buildDraftOrderTeams() appends any unslotted teams after the slotted ones, so a partially-corrupt DB state still shows all teams. https://claude.ai/code/session_01M3H55gnMxRztJK9KMXqqZo * Address code review feedback on draft order bug fix - Move buildDraftOrderTeams to app/lib/draft-order.ts so it is importable and testable; remove the local copy from the settings component - Add unit tests for buildDraftOrderTeams covering the empty, full, and partial-slot cases - Tighten the draft slot guard from existingSlots.length > 0 to existingSlots.length === currentTeamCount so partial legacy states are treated the same as "order not set" - Condense the 3-line server comment to a single line per project style - Rename getNumTeamsInSeason → getNumDraftSlotsBySeasonId to reflect what the function actually counts, and update its one call site - Add tests for the server-side slot-creation guard logic https://claude.ai/code/session_01M3H55gnMxRztJK9KMXqqZo * Fix lint: move shouldAppendDraftSlots to outer scope oxlint (consistent-function-scoping) requires functions that don't close over any variables to be defined at the outer scope rather than inside a describe block. https://claude.ai/code/session_01M3H55gnMxRztJK9KMXqqZo --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-05-19 18:22:47 -07:00
// ---------------------------------------------------------------------------
// Draft slot guard when increasing team count
// Mirrors the server action condition: existingSlots.length === currentTeamCount
// ---------------------------------------------------------------------------
function shouldAppendDraftSlots(existingSlotsCount: number, currentTeamCount: number): boolean {
return existingSlotsCount === currentTeamCount;
}
describe('Settings Update - Draft Slot Creation Guard', () => {
it('does not create slots when no draft order was ever set', () => {
expect(shouldAppendDraftSlots(0, 12)).toBe(false);
});
it('creates slots when draft order is fully configured', () => {
expect(shouldAppendDraftSlots(12, 12)).toBe(true);
});
it('does not create slots when existing slots are partial (legacy edge case)', () => {
expect(shouldAppendDraftSlots(8, 12)).toBe(false);
});
it('appends new slots at consecutive positions after the current max', () => {
const existingSlots = [{ draftOrder: 1 }, { draftOrder: 2 }, { draftOrder: 3 }];
const maxOrder = existingSlots.reduce((max, s) => Math.max(max, s.draftOrder), 0);
const newTeams = [{ id: 'team-4' }, { id: 'team-5' }];
const newSlots = newTeams.map((team, i) => ({
seasonId: 'season-1',
teamId: team.id,
draftOrder: maxOrder + i + 1,
}));
expect(newSlots).toEqual([
{ seasonId: 'season-1', teamId: 'team-4', draftOrder: 4 },
{ seasonId: 'season-1', teamId: 'team-5', draftOrder: 5 },
]);
});
});
// ---------------------------------------------------------------------------
// Draft order action responses
// ---------------------------------------------------------------------------
describe('Settings - Draft Order Action Responses', () => {
it('set-draft-order success includes section: draft-order', () => {
const result = { success: true, message: 'Draft order updated successfully', section: 'draft-order' as const };
expect(result.section).toBe('draft-order');
expect(result.success).toBe(true);
});
it('randomize-draft-order success includes section: draft-order', () => {
const result = { success: true, message: 'Draft order randomized successfully', section: 'draft-order' as const };
expect(result.section).toBe('draft-order');
expect(result.message).toContain('randomized');
});
it('draft-order messages should not be shown in global SettingsMessage', () => {
const actionData = { success: true, message: 'Draft order randomized successfully', section: 'draft-order' as const };
const isDraftOrderMessage = 'section' in actionData && actionData.section === 'draft-order';
expect(isDraftOrderMessage).toBe(true);
});
});
Add Discord draft pick announcements (#460) * Add Discord draft pick announcements Posts a message to the league Discord webhook each time a pick is made, announcing the picked participant and pinging the next team on the clock if their owner has opted into Discord notifications. Enabled via a separate toggle in league settings (independent from standings update notifications). https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn * Address code review feedback on Discord pick announcements - Fix "on the clock" timing: read currentPickNumber fresh from DB post-autodraft-chain (matches sendOnTheClockEmail guarantee) - Remove outer try/catch from notifyPickMadeOnDiscord so callers' .catch() is not dead code - Add missing draft-discord.server.test.ts with 12 tests covering all early-exit and happy paths - Fix silent empty-string fallback for missing pickedSlot: warn and skip instead - Eliminate sequential season→league DB queries by accepting leagueId as a direct param - Show "save webhook URL to configure options" hint when URL is typed but not yet saved - Remove block-scope braces at both call sites (plain const declarations) - Remove redundant "Round N, Pick M" description line (title already carries this info) - Inline pickInRoundFor helper to avoid circular import with draft-utils https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn * Fix lint errors from review fixes - Remove unused logger import (no longer needed after removing try/catch) - Remove unused OWNER_ID constant in test fixture - Use toSorted() instead of sort() in sendDraftOrderNotification https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-05-20 19:55:48 -07:00
describe('discordPicksAnnouncementEnabled setting', () => {
it('parses discordPicksAnnouncementEnabled as true when form value is "on"', () => {
const formData = new FormData();
formData.set('discordPicksAnnouncementEnabled', 'on');
const value = formData.get('discordPicksAnnouncementEnabled') === 'on';
expect(value).toBe(true);
});
it('parses discordPicksAnnouncementEnabled as false when field is absent', () => {
const formData = new FormData();
const value = formData.get('discordPicksAnnouncementEnabled') === 'on';
expect(value).toBe(false);
});
it('updateLeague is called with discordPicksAnnouncementEnabled: true', async () => {
vi.mocked(updateLeague).mockResolvedValue({ ...mockLeague, discordPicksAnnouncementEnabled: true });
await updateLeague('league-1', { name: 'Test League', isPublicDraftBoard: false, discordPicksAnnouncementEnabled: true });
expect(updateLeague).toHaveBeenCalledWith('league-1', {
name: 'Test League',
isPublicDraftBoard: false,
discordPicksAnnouncementEnabled: true,
});
});
it('updateLeague is called with discordPicksAnnouncementEnabled: false', async () => {
vi.mocked(updateLeague).mockResolvedValue({ ...mockLeague, discordPicksAnnouncementEnabled: false });
await updateLeague('league-1', { name: 'Test League', isPublicDraftBoard: false, discordPicksAnnouncementEnabled: false });
expect(updateLeague).toHaveBeenCalledWith('league-1', {
name: 'Test League',
isPublicDraftBoard: false,
discordPicksAnnouncementEnabled: false,
});
});
});