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Author SHA1 Message Date
Claude
280a46eb5f
Make MLB projected wins actually drive the simulation
Entering projected wins for an in-progress MLB season did not behave as
expected: the entered numbers came back changed, and the simulation appeared
to ignore them in favour of whatever Elo was already stored. Four separate
defects were involved.

Projections are now stored and shown verbatim. The Elo Ratings page never
kept the number typed into it — the field was a display derived from Elo, so
a pasted 95 rendered as 95.1 the moment it was applied (wins to Elo rounds to
an integer Elo) and drifted again after each run, because a run re-resolves
that Elo through the input policy. The loader now reads back the stored
projection and the paste flow keeps the pasted value as-is; the derived
round-trip survives only as a prefill for seasons that have never had a
projection saved.

A stale Elo no longer silently outranks a projection. baseEloPriority takes
the first available base source, and the simulator page's bulk CSV wrote
projectedWins without stamping metadata.sourceEloMethod, so the
non-destructive upsert left the old Elo in place as a trusted direct value
and it won the race — the projection was stored and then ignored on every
run. The CSV path now stamps the flag like the Elo Ratings page does, the
metadata upsert merges rather than replaces so a flag-only write keeps
unrelated keys, and Base Elo Source is editable per season for the case where
a genuine hand-entered Elo should still lose to projections.

Projected wins now act as a projected final total. The value was baked into a
flat season-long rate (projectedWins / 162) applied to every remaining game,
so a team at 60-50 projected for 95 finished around 90.5 and the projection
was never reached mid-season. seedingWinRateFor spreads the difference over
the games still to play, which is a no-op pre-season where the two rates
coincide; projectedWinsWeight blends it back toward the Elo-implied rate.

Playoff-parity compression is restored for Elo-rated teams. eloToRDif scaled
by RDIF_DIVISOR, making it the exact algebraic inverse of winRateFromRDif, so
any team with an Elo skipped the compression every hardcoded-rdif team gets:
a 95-win projection became RDif +686 and played playoff games at .586 instead
of the documented ~.517. It now scales by SEEDING_RDIF_SCALE, landing at ~+140
alongside the Dodgers' hardcoded +137.

Also fixes the preview table's "missing a required input" marker, which
flagged every projection-configured participant because a generated Elo or
rating is deliberately hidden from getParticipantSimulatorInputs. It now
consults the resolved values, so it agrees with readiness.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CQSEmmojmqmGdJttgzqCWK
2026-08-29 05:31:15 +00:00
Claude
88248e349c
Fix futures odds being ignored when stale Elo exists
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When an admin entered futures (preseason) odds for a season that already
had Elo ratings stored, the simulator kept using the old Elo and silently
ignored the new odds. This affected any Elo-based simulator (e.g. NHL).

Root cause: resolveSourceElos() ranks a direct sourceElo above the
sourceOdds -> convertFuturesToElo branch, but batchSaveFuturesOddsForSimulator()
only cleared the bracket-seeding `rating`/`ratingMethod` — never the stale
`sourceElo`/`sourceEloMethod`. A manually entered Elo (method "direct") is not
treated as generated, so it survived and short-circuited the resolver.

Fix:
- batchSaveFuturesOddsForSimulator now also nulls sourceElo and strips
  sourceEloMethod (both the pre-update and upsert-conflict paths), so the
  existing futures -> Elo conversion drives the run.
- resolveSourceElos' sourceOdds branch now guards for >= 2 participants
  (mirroring resolveRatings), so a lone-odds season falls through to the
  configured missing-Elo strategy instead of getting a flat ~1500.
- batchSaveSourceOdds clears the legacy EV sourceElo and marks source as
  futures_odds so the elo-ratings page won't resurrect a stale rating.

Adds unit coverage for odds-derived Elo, the single-participant guard, the
post-clear regression, generated-vs-direct sourceElo suppression, and the
new clearing behavior in batchSaveFuturesOddsForSimulator.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YNfUEd9RzD3zm84oLHBHUH
2026-06-25 17:43:31 +00:00
add196902b Fix MLB standings 406 error and refactor ESPN adapter shared code (#62)
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## Summary

- **Root cause**: `statsapi.mlb.com` returns 406 (deprecated). Switched MLB to ESPN's free standings API (`site.api.espn.com/apis/v2/sports/baseball/mlb/standings`), consistent with NBA, WNBA, and MLS.
- **Refactor**: Extracted a shared `espn.ts` utility module, eliminating 4× duplication of `statsMap()`, `flattenEspnStandings()`, ESPN interfaces, and the `playoffSeed` → conference rank logic across adapters.
- **Bug fixes** found during review and applied across all affected adapters:
  - `parseConferenceRank`: `|| undefined` falsy-zero bug replaced with `isNaN` guard
  - Sort comparators: stable alphabetical tiebreaker added to MLB, NBA, WNBA
  - `winPct`: falls back to `wins/(wins+losses)` if ESPN omits the stat (was silently 0)
  - statsMap pre-built once per entry before sorting in all adapters (was rebuilt per comparison)
  - WNBA `parseEntry`: accepts pre-computed `sm` instead of rebuilding it internally
  - MLB `gamesBack`: tests updated to reflect ESPN returns numeric `0` for division leaders (old API used `"-"` → `undefined`)

## Test plan

- [ ] All 60 standings-sync unit tests pass (`npm run test:run -- app/services/standings-sync`)
- [ ] Trigger MLB standings sync from admin panel and confirm it returns data without a 406
- [ ] Confirm NBA, WNBA, MLS syncs still work (adapters touched but behaviour unchanged)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #62
2026-06-01 03:31:18 +00:00
Chris Parsons
c88ae6b745
Upgrade NCAA preseason simulators (#419) 2026-05-12 22:26:25 -07:00