## Summary
- **Discord snake draft fix**: pick notifications now show the sequential pick-in-round (e.g. "Round 2, Pick 9") rather than the snake-adjusted slot position ("Round 2, Pick 5"). Also removes the now-unused \`pickInRound\` param from \`notifyPickMadeOnDiscord\` and adds a regression test for the 13-team case.
- **League card**: league name in draft-in-progress cards is now a link to the league homepage (the Enter Draft button still goes to the draft room).
- **Overnight pause label**: shortened to "🌙 Pause" — the "Resumes 4:00 AM" line below already provides context, so "Overnight" was just causing wrapping.
- **Queue & Picks backgrounds**: items use \`bg-card\` instead of \`bg-muted\` for better visual separation from the panel background.
## Test plan
- [x] Discord: in a snake draft, verify pick #22 of 13 shows "Round 2, Pick 9" in Discord
- [x] League card: dashboard with a draft-in-progress league — click name → league homepage, click Enter Draft → draft room
- [x] Overnight pause: pause a draft overnight — cell shows "🌙 Pause" on one line, "Resumes X:XX" below
- [x] Queue/Picks: open draft room and confirm queue items and recent picks visually pop from the sidebar background
- [x] Unit tests: `npm run test:run` passes (13 discord tests)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #2
* Add pre-draft queue builder so users can rank players before draft order is set
Creates a new /leagues/:leagueId/draft-queue/:seasonId page that lets team
owners browse participants by VORP and build their autopick queue during the
pre_draft phase. The queue uses the existing draftQueue table so it carries
seamlessly into the live draft room.
Adds a "Build Your Queue" button to DraftInfoCard that shows only when draft
order has not been set yet (replaced by "Enter Draft Room" once it is).
https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG
* Improve pre-draft rankings UX: mobile tabs, add/remove toggle, rename
On mobile, show tabs ("All Players" / "My Rankings") instead of a stacked
layout that buries the queue below a long participant list. On the All Players
list, the button now toggles between Add and Remove so users never need to
switch tabs just to drop someone. Desktop keeps the side-by-side panel layout.
Also renames the feature throughout from "queue builder" to "pre-draft rankings"
and the DraftInfoCard button to "Set Pre-Draft Rankings".
https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG
* Fix all code review issues in pre-draft rankings feature
- Replace useFetcher with direct fetch() for add/remove/reorder so rapid
clicks no longer cancel in-flight requests
- Add toast.error() on all failure paths (matching live draft room pattern)
and revert optimistic state when operations fail
- Add useRef to give handleReorder a stable reference without a localQueue
closure dependency, preventing unnecessary QueueSection re-renders
- Convert allPlayersPanel and rankingsPanel to useMemo
- Remove leagueId from loader return; read from useParams() instead
- Extract queueBuilderHref to a variable in the league home component
- Add emptyMessage prop to QueueSection with a correct message for the
pre-draft context ("Add players from All Players...")
- Add draft-queue-access.test.ts covering all loader access control paths:
401/403 errors, status-based redirects, and redirect URL correctness
https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG
* Fix lint: use !== null check instead of != null
oxlint enforces eqeqeq; replace != null with !== null && !== undefined.
https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG
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Co-authored-by: Claude <noreply@anthropic.com>
* Redesign home page with new layout and component system
- Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack
- LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar
- MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader
- UpcomingEventsCard: vertical timeline with grouped multi-league events
- Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants
- Button default variant updated to green→cyan gradient
- Navbar: plain nav links with gradient hover, support/admin icon buttons
- Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements
- Storybook stories for all new components
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Responsive league row layout and mobile polish
- League rows stack avatar+name on top, stats full-width below on mobile
- Stats spread to right side on sm+ screens with border separator on mobile
- Tighter padding on mobile (px-3/py-3), full padding on sm+
- Card headers and content use px-3 sm:px-6 to reduce mobile gutters
- Two-column home layout deferred to lg breakpoint (tablet gets stacked)
- Active leagues sorted by completion percentage descending
- Default rank 1 / 0 points for active leagues with no scoring events yet
- Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators
- Remove dead StatDivider className prop
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Improve claude file.
* Add StandingsPreview card component with podium row styling
- New StandingsPreview component with gold/silver/bronze row tints for
top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points)
with rank and 7-day point change indicators
- Fix GradientIcon in Storybook by adding BracktGradients decorator to
preview.tsx (renamed from .ts to support JSX)
- Fix degenerate SVG gradient on horizontal strokes by switching
BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space
coordinates (0→24)
- Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only
fix was sufficient once gradientUnits was corrected
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Update components on league homepage.
* Finish up league page styling.
* Work on standings page.
* Add story for RecentScoresCard
* Update Point Progression Chart.
* Sort point progression legend by ranking and add team links to standings rows
* Fix standings discrepancy on change.
* Create draft cell component.
* Update draft board page
* Draft room improvements.
* Update some draft room styling.
* Fix context menu missing.
* Move tab navigation and autodraft to header row, narrow sidebar
* Virtualize available participants list, memoize draft room props
Adds @tanstack/react-virtual to replace separate mobile/desktop lists
with a single unified virtual scroll loop. Also memoizes miniDraftGrid
and availableParticipantsSectionProps, and switches pick lookup from
Array.find to a Map for O(1) access.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Update draft room UI.
* More draft room fixes.
* Draft room tweaks.
* Fix Rosters page.
* Queue Section fixes.
* Mobile Draft fixes.
* Fix draft board page.
* Create bracket look.
* Bracket work.
* Finish bracket page.
* Homepage initial styling
* homepage copy
* Add privacy policy. Fixes#88.
* how to play copy
* rules copy
* Fix brackets on homepage.
* Add footer to website.
* Glow on dots.
* Landing page copy.
* Fix sidebar.
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Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix queue drag to only activate on handle and number, not entire row
Restricts drag listeners to the grab handle icon and order number badge
using setActivatorNodeRef, and removes touch-none from the whole row so
mobile users can scroll without accidentally reordering the queue.
https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC
* Code review cleanup: use GripVertical icon and add drag activation constraint
- Replace inline SVG drag handle with GripVertical from lucide-react,
which is already used project-wide
- Add activationConstraint (distance: 8px) to PointerSensor so a touch
on the handle doesn't immediately hijack scroll before the user has
moved far enough to signal intent to drag
https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC
* Fix O(n²) lookup, memoize components and callbacks in QueueSection
- Build a participantMap (Map<id, participant>) with useMemo so each
queue item lookup is O(1) instead of O(n) per render
- Memoize queueIds array for SortableContext to avoid churn
- Wrap handleDragEnd in useCallback so DndContext gets a stable reference
- Wrap SortableQueueItem in memo so it skips re-renders when props haven't
changed (important since the parent re-renders every second during a
live draft from timer-update socket events)
- Pass onRemoveFromQueue and onMakePick directly as props instead of
creating new arrow functions per item per render; SortableQueueItem
now calls them with the relevant id itself
https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC
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Co-authored-by: Claude <noreply@anthropic.com>
Primary fix: setTeamTimers now bails out with `return prev` when the
value hasn't changed, preventing a full DraftRoom re-render on every
1-second timer tick (was 33% of profiler samples).
Memoization: wrap AvailableParticipantsSection, TeamsDraftedGrid,
QueueSection, SidebarRecentPicks, and DraftGridSection in React.memo
so timer ticks don't cascade into heavy components that don't use
timer state.
Stable refs: wrap nine action handlers in useCallback and extract two
inline arrow functions from props objects so memo() comparisons
actually bail out. Memoize the { numFlexPicks } object passed to
TeamsDraftedGrid.
socketVersion: expose an incrementing counter from useDraftSocket so
the socket handler effect re-registers on socket recreation.
Async cleanup: add abort flag + in-flight guard to the visibilitychange
JWT refresh handler to prevent concurrent executions and stale state
updates after unmount. Add abort flag to useDraftNotifications
permissions.query() to prevent dangling onchange if unmounted
mid-promise.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Redesign autodraft queue system with three-state control and queue-only constraint
Core Logic & Database:
- Add `queue_only` boolean column to `autodraft_settings` (migration 0031)
- Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks)
- `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled
- `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3)
- `autodraft-updated` socket event now includes `queueOnly` field
Mobile UI Overhaul:
- Rename "Lobby" tab → "Available" (AC6)
- Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5)
- Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab
- Turn indicator appears on both Available and Queue tabs
Components:
- `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2)
- `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock
Desktop (AC4):
- Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons
Tests (AC7):
- `autodraft.test.ts`: updated for queueOnly field and socket event shape
- `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states
https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB
* fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests
- Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit
(line 488) — was dead code since the column is NOT NULL, but semantically wrong
and would have caused client-side UI desync if the type ever relaxed
- Remove `?? false` default on the next_pick auto-disable path for consistency
- Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly
constraint: empty queue, all items drafted, partial queue skip, and EV fallback
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: add missing queueOnly prop to AutodraftSettings test fixtures
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* test: rewrite AutodraftSettings tests for three-state button group UI
The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks
buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5
new tests covering the queue-only toggle and the All Picks/Off button interactions.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Co-authored-by: Claude <noreply@anthropic.com>
- Display sport name as muted subtitle under participant name to distinguish
players across sports (e.g. Florida NCAAM vs Florida NCAAW)
- Remove unused eligibility prop from QueueSection
- Deduplicate double .find() per queue item into a single lookup
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Added AvailableParticipantsSection for participant search and filtering.
- Created DraftGridSection for displaying the draft grid with team timers and context menu.
- Developed QueueSection for managing participant queue and autodraft settings.
- Introduced RecentPicksSection to show recent draft picks.
- Implemented TeamsDraftedGrid to visualize drafted participants by team and sport.
- Added collapsible UI components for better layout management.
- Established tabbed navigation for draft board, recent picks, and teams drafted.
- Enhanced responsiveness for mobile and desktop views.
- Updated styles for a cohesive design across components.