Commit graph

3 commits

Author SHA1 Message Date
Chris Parsons
2949ca733a
Add standard draft clock mode (#67) (#189)
Implements a new "standard" timer mode alongside the existing chess clock
mode. In standard mode the per-pick timer resets to a fixed value after
every pick (no carry-over), and the speed selector shows plain time values
instead of named chess-clock presets.

Key changes:
- Add `draft_timer_mode` enum column to `seasons` table (migration 0053)
- `draft.start`: standard mode seeds timers at `draftIncrementTime` (the
  per-pick value) rather than `draftInitialTime`
- `draft.make-pick`: three-way branch — standard resets, chess clock
  owner earns increment, commissioner/admin pick leaves bank frozen
- `draft.force-manual-pick`: commissioner picks never earn bank time;
  chess clock path uses a pre-pick snapshot to avoid a race window with
  the 1-second timer loop
- `executeAutoPick` in draft-utils: auto picks never earn bank time;
  chess clock path skips the DB update (timer already at 0)
- League creation and settings pages: mode-aware speed selector (raw
  seconds for standard, named presets for chess clock); shared
  `parseDraftSpeed` utility extracted to `app/lib/draft-timer.ts`
- Tests added for draft.start timer init and make-pick timer mode
  behavior; force-manual-pick tests updated for new timer semantics

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-20 21:36:39 -07:00
Chris Parsons
dbffddc9ff
Partial bracket scoring, code review fixes, and double-chance logic (#156)
## Partial bracket scoring
- `processMatchResult`: new exported function that scores a single match
  immediately (loser → final placement, winner → provisional floor).
  Called from `set-winner` and `set-round-winners` so points are awarded
  as soon as a winner is set, before the full round is complete.
- `set-winner`: passes `eventName` to `processMatchResult`.
- `set-round-winners`: batches side effects — calls `recalculateAffectedLeagues`
  and `updateProbabilitiesAfterResult` once after the loop instead of per-match
  (`skipSideEffects: true` per match).

## Code review fixes
- **ROUND_CONFIG** (S1): extracted a `RoundScoringConfig` lookup table +
  `getRoundConfig()` helper, eliminating three parallel `if/else` chains in
  `processPlayoffEvent`, `processMatchResult`, and `getGuaranteedMinimumPosition`.
  AFL template overrides live in `TEMPLATE_ROUND_CONFIG` with an explanatory
  comment about why the `bracketTemplateId` guard is required.
- **skipSideEffects** (C2): new param on `processMatchResult`; bracket server
  uses it to batch standings/probability recalc in `set-round-winners`.
- **eventName** (W1): passed through `processMatchResult` → `recalculateAffectedLeagues`.
- **Round validation** (W2): `set-round-winners` now guards `match.round === round`
  before processing each assignment.
- **Comments** (C3/S3/W3): added notes on non-scoring loser assumption,
  `isScoring ?? true` default, and AFL Semi-Finals template requirement.

## PlayoffBracket eliminated-teams fix + tests
- Fixed `computeEliminatedByRound` to track participant *appearances* (not just
  wins), so AFL QF losers who advance to Semi-Finals via double-chance are
  correctly excluded from the QF eliminated list.
- Extracted the logic as an exported pure function for testability.
- Added 4 tests: standard elimination, AFL QF loser → SF win, AFL QF loser →
  SF loss, and normal advancement not protecting a later loser.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 10:50:30 -07:00
Chris Parsons
b35791e76a
Fix public draft board access not working when setting is enabled (#23)
* Fix public draft board access not working when setting is enabled

Two bugs were causing the isPublicDraftBoard setting to fail:

1. Draft board loader called getAuth() before checking isPublicDraftBoard.
   Restructured to skip auth entirely for public boards - only call getAuth
   when the board is private and we need to verify member/commissioner access.

2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching
   the current season. If the season fetch had any issue, updateLeague was never
   reached. Moved the league-level save to happen unconditionally before the
   season fetch, so isPublicDraftBoard is always persisted on form submit.

https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy

* Fix bugs in draft board access and settings update action

- Wrap updateLeague call in try-catch so DB errors return a user-friendly
  message instead of an unhandled 500
- Fix season-update catch block to say "season settings" not "league" since
  the league was already saved successfully at that point
- Validate leagueId URL param against season.leagueId in draft board loader
  to prevent accessing a season via the wrong league's URL
- Change 403 message for authenticated non-members from "not public" to
  "you don't have access" to accurately reflect their logged-in state
- Add settings-update.test.ts covering name validation, league save,
  error handling, draft speed mapping, and season-specific validation
- Add draft-board-access.test.ts covering public/private access rules,
  leagueId mismatch detection, commissioner/owner/unauthenticated cases,
  and the new per-role 403 message distinction

https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy

* Fix TypeScript errors in settings-update tests

TS was narrowing const draftSpeed = 'fast' to the literal type 'fast',
making comparisons with 'slow'/'very-slow' etc. flagged as impossible.
Widen all draftSpeed locals and the season status locals to string so the
if-chains compile cleanly under strict mode.

https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00