* fix: use hidden input for UTC date value in add-game form
The onSubmit handler was setting the datetime-local input's value to an
ISO UTC string (e.g. "2026-03-11T17:00:00.000Z"). datetime-local inputs
only accept the format "YYYY-MM-DDTHH:MM" — values with a 'Z' timezone
suffix are invalid and the browser silently clears the field to "". This
caused the form to submit an empty scheduledAt, which the server treated
as null, so games were always saved without a date.
Fix by keeping the datetime-local input for user interaction (renamed
scheduledAtLocal, not submitted) and writing the converted UTC ISO string
into a separate hidden input named scheduledAt in the onSubmit handler.
Also adds app/lib/date-utils.ts with a localDateTimeToUtcIso helper and
matching tests to document and verify the datetime-local ↔ ISO conversion
behaviour.
https://claude.ai/code/session_0148fgZiXpyvGX8ZX3BFRGCs
* refactor: use localDateTimeToUtcIso in component and clean up tests
- Import and call localDateTimeToUtcIso in the add-game onSubmit handler
instead of duplicating the conversion inline; also applies the null/
invalid-date safety from the utility to the component
- Remove the redundant "incompatible with datetime-local" test case (its
intent is better expressed as a code comment than a test assertion)
- Move the datetime-local incompatibility explanation into a NOTE comment
on the utility function's JSDoc
https://claude.ai/code/session_0148fgZiXpyvGX8ZX3BFRGCs
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Co-authored-by: Claude <noreply@anthropic.com>
* feat: redesign playoff bracket UI with compact layout and owner display
- Replace per-match Card wrappers with compact left-vs-right rows (stacks on mobile)
- Add TeamOwnerBadge component (colored avatar + team name + username), matching the standings "Drafted By" style
- Show owner info below each participant name in bracket matches
- Add TBD forward-reference labels ("Winner of Quarterfinals M1") computed via buildFeederMap
- Add Final Rankings table below bracket showing all participants ranked by elimination round
- Fix round ordering in loader: sort by match count descending (more matches = earlier round)
- Add loser relation to playoff matches query for elimination tracking
- Extract getAvatarColor to app/lib/color-hash.ts (shared across GroupStageDisplay, SeasonStandings, TeamOwnerBadge)
- Extract groupMatchesByRound helper; share grouped map between feeder computation and render
- Remove dead getTeamAvatar from SeasonStandings after TeamOwnerBadge adoption
- Add tests for groupMatchesByRound and buildFeederMap (7 tests)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat: add draft order card to league home page
Show draft order on the league home page when order is set and season
is in pre_draft or draft status. Includes team name, owner name, and
a link to the draft room.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat: enhance playoff bracket with eliminated teams, points, and ownership highlights
- Show eliminated teams (including group-stage losers) in Final Rankings card
- Display computed fantasy points per participant in rankings table
- Card title switches between "Eliminated Teams" and "Final Rankings" based on bracket completion
- Highlight owned participants with electric blue name, dot indicator, and card border in bracket matches
- Highlight owned rows with electric border/background in rankings table
- Suppress EventSchedule for playoff_bracket sports seasons
- Fix title redundancy: bracket section title no longer repeats sport name
- Two-column match grid on desktop (md:grid-cols-2)
- Code review fixes: parallel DB fetches, targeted query for pre-eliminated, single-pass parseFloat, remove IIFE
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Sort sports seasons by status (active → upcoming → completed), with
season_standings pattern last within active, then alphabetical
- Fix rank display for teams without standings: T1 when no scores exist,
T{n+1} when some teams are scored (avoids misleading T1 for unranked teams)
- Extract rank logic to getDisplayRank() in standings-display.ts with tests
- Pre-compute standingsMap and sortedTeams to eliminate O(n²) render lookups
- Fix invite URL SSR flash by deriving origin in the loader
- Guard toast useEffect with processedParamsRef to prevent double-fire
- Hide Teams Filled and Draft Order Set post-draft; show Standings sidebar
link only when active/completed
- Show "Final standings" label when season is completed
- Remove duplicate Season Status from sidebar; add Flex Spots description
- Fix status type cast to occur at the model mapping layer, not in JSX
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Show manager username instead of team name on draft board
Both the read-only draft board and the active draft room now display
the manager's username (falling back to displayName if no username is
set, and to team name if the team is unassigned) in the column headers
of the draft grid.
https://claude.ai/code/session_01C97GauJaAB83NVWxdpNVh1
* Address code review: extract ownerMap helper, fix TeamsDraftedGrid
- Extract ownerMap building into app/lib/owner-map.ts to eliminate
duplication across the two loaders
- Guard against null username AND displayName so the map only contains
real string values
- Apply username display to TeamsDraftedGrid (the "Teams" tab in the
active draft room), which was missed in the initial change
https://claude.ai/code/session_01C97GauJaAB83NVWxdpNVh1
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Add prominent clock badge to tab bar (lights up on your turn) with
correct Fischer increment chess-clock model: bank starts at initialTime,
+= incrementTime after each pick, other teams' banks untouched
- Extract pure timer helpers to app/lib/draft-timer.ts and add 29 unit
tests covering formatClockTime, calculateTimeAfterPick, getTimerColorClass,
and full snake-draft lifecycle regression scenarios
- Fix make-pick.ts: add status !== 'draft' and draftPaused server guards
- Fix draft-utils.ts: replace (global as any).__socketIO with getSocketIO(),
fix timeUsed to store actual timeRemaining at pick moment (not always 120),
add null timer warning, move timer fetch before pick insert
- Fix draft.start.ts: batch timer inserts, guard against empty draftSlots
- Fix DraftGridSection: memoize currentTeamId, widen teamTimers type to
Record<string, number | undefined>
- Fix duplicate animate-pulse (getTimerColorClass already includes it)
- Clamp negative seconds in formatClockTime to guard against timer drift
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add push notifications implementation plan
Documents the approach for adding a browser Notification API toggle
to the draft page sidebar, including files to create/modify and
edge cases to handle.
https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69
* Add browser push notifications toggle to draft page
Adds a Notifications toggle in the draft sidebar (below Autodraft)
that uses the Browser Notification API to alert users when a pick is
made or when it's their turn, while the tab is not focused.
- New useDraftNotifications hook for state, permission, and localStorage
- New NotificationSettings component with Switch toggle
- Fires "It's your turn to pick!" when the next pick is the user's
- Fires "{Team} picked {Player}" for all other picks
- Gracefully hides toggle when Notification API is unavailable
https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69
* Fix all code review issues with push notifications
- Extract snake draft order calculation to shared getTeamForPick()
helper in lib/draft-order.ts, removing the duplicated logic
- Fix notification firing on user's own picks (guard with team id check)
- Fix notification firing after draft is complete (early return)
- Use a ref for sendNotification to prevent full socket handler
re-registration every time the toggle is changed
- Add permission drift listener via Permissions API so the UI reacts
if the user revokes notification permission in browser settings
- Add SSR guard for document.hidden in sendNotification
- Remove redundant isSupported prop from NotificationSettings;
derive unsupported state from permissionState === "unsupported"
- Move NotificationSettings out of QueueSection prop-drilling path;
render it via a new settingsSection slot on DraftSidebar instead
https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69
* Fix second round of notification code review issues
- Add My Turn Only / All Picks mode granularity so users can choose
to only be notified when it's their pick, or for every pick
- Remove double top-border by stripping leftover border-t/pt-4/mt-4
wrapper from NotificationSettings (now provided by DraftSidebar)
- Remove unused isSupported from hook return value
- Add n.onclick = () => window.focus() so clicking a notification
brings the draft tab back into focus
- Scope localStorage keys to userId to avoid shared-browser conflicts
(keys now: draftNotifications-{userId}-{seasonId})
- Add notificationsModeRef alongside sendNotificationRef so mode
changes don't trigger full socket handler re-registration
https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Add FIFA_48 bracket template with 12 groups of 4, knockout stage of 32
- Add tournament groups schema, model, and GroupStageDisplay component
- Add projected/expected value scoring to standings and team breakdowns
- Add docker-compose for local PostgreSQL development
- Move DRAFT_ORDER_IMPLEMENTATION.md to plans directory
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Added recharts dependency to package.json for data visualization.
- Implemented PointProgressionChart component to display team point progression over time.
- Updated scoring-system.md to reflect completion of historical views and added implementation notes.
- Created unit tests for PointProgressionChart to ensure correct rendering and data handling.
- Developed season completion detection and percentage calculation functions in season-helpers.server.ts.
- Added tests for season completion logic and point progression data formatting.
- Enhanced league loader to fetch necessary data for current season and teams.
- Created ScoringRulesEditor component with 8 placement point inputs
- Added scoring-types.ts for shared client/server types
- Integrated scoring rules into league settings page
- Integrated scoring rules into league creation form
- Added validation for point values (0-1000 range)
- Disabled editing in settings after draft starts
- Included helpful tips and preview display
Phase 1.3 complete
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Created draft eligibility calculation logic in `app/lib/draft-eligibility.ts`
- Added interfaces for sport availability and draft eligibility
- Implemented `calculateDraftEligibility` function to determine eligible sports based on team picks and global availability
- Developed `getEligibilitySummary` function for human-readable eligibility status
- Updated API endpoints to validate eligibility before making picks
- Enhanced frontend draft room UI to reflect eligibility status and provide visual indicators for ineligible participants
- Comprehensive implementation summary and testing documentation added
- All changes type-checked and unit tests passed successfully