Leagues where the user is a commissioner but has no team are now shown
in a "Leagues I Commish" subsection below their member leagues, rather
than silently appearing with no stats. A live draft always takes
priority over the commish-only row so commissioners still see the draft
banner.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Introduces three new schema tables (simulator_profiles,
sports_season_simulator_configs, season_participant_simulator_inputs),
a central model layer (app/models/simulator.ts), and a single runner
entry point so every simulator run follows the same prepare → simulate
→ persist → snapshot → recalculate flow.
Key additions:
- manifest.ts: per-simulator display names, default configs, required/
optional inputs, derivable-input declarations, and setup sections
- input-policy.ts: resolves sourceElo from projectedWins,
projectedTablePoints, or sourceOdds; resolves ratings from sourceOdds;
supports block / fallbackElo / averageKnown / worstKnownMinus strategies
- runner.ts: single entry point for admin simulation runs; materialises
derived inputs, normalises result columns, zeroes omitted participants,
snapshots EVs, and recalculates linked fantasy standings
- /admin/simulators: inventory page with per-season readiness and bulk run
- /admin/sports-seasons/:id/simulator: per-season setup page with readiness
summary, input-policy editor, raw JSON config override, and CSV bulk input
- NCAAM/NCAAW simulators now read ratings from season_participant_simulator_inputs,
falling back to the hardcoded name-keyed maps while DB data is being populated
- Clone flow copies simulator config by default; volatile inputs (odds, Elo)
only copied when explicitly requested
Code-review fixes included in this commit:
- source field in compatibility bridge checked with !== null instead of !== undefined
- sourceEloRequirementLabel no longer appends "configured fallback" when the
participant is already excluded from all resolved sources
- Duplicate inline label maps in input-policy.ts replaced with simulatorInputLabel
- save-config preserves existing inputPolicy when the submitted JSON omits it
- Input table truncation label added (Showing 20 of N)
- CSV description notes values must not contain commas
- N+1 comment added to listSportsSeasonSimulatorSummaries
- assertRegistrySchemaDriftFree called in manifest tests
- Runner test suite added covering happy path, already-running guard,
readiness failure, empty results, and error recovery with status reset
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
When a pick is made the picked player's row flashes teal (--electric)
then fades out over 750ms. Works correctly with the TanStack Virtual
list by keeping the row in filteredParticipants during the animation
via animatingOutParticipantIds, then removing it after 650ms.
Key design decisions:
- Animation state lives in AvailableParticipantsSection (internal
useState + timers); the draft room passes a pickAnimationSignal
{id, seq} rather than the Set, so memo only breaks on each pick,
not on the 650ms cleanup
- displayDrafted freezes row content (badges, buttons) during the
animation to prevent height shifts
- Per-ID independent timers via Map ref support rapid autodraft picks
running concurrently without cancellation
- Timers are cleared on unmount in both the draft room and component
- prefers-reduced-motion: skips the color flash, plain opacity fade only
- Removes "Draft Grid" heading from DraftGridSection (visual cleanup)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Reduce double-stacked padding on draft board page from 64px to 32px on
mobile by using responsive p-2/px-2 md:p-4/md:px-4 classes.
Replace dashboard CSS grid with flex layout so My Leagues and Create
League stack naturally at the top without being stretched apart by the
row-span-2 events column. Mobile order preserved: My Leagues, Events,
Create League.
* Add account deletion and multi-section settings page
- Rename /user-profile → /settings with 301 redirect from old URL
- Add multi-section settings nav (Profile, Account, API placeholder, Data & Privacy)
reusing existing SettingsDesktopNav/SettingsMobileGridNav components
- Implement account deletion via anonymization: wipes all PII from users row,
releases team ownerships, removes commissioner records, deletes sessions/accounts
- Add data export request form that emails privacy@brackt.com via Resend
- Add deletedAt timestamp column to users table (migration 0100)
- Add anonymizeUserAccount() to user model
- Add removeAllCommissionersByUserId() to commissioner model
- Tests for both new model functions
- Update UserMenu "Profile" link → "Settings" at /settings
https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X
* Address code review feedback on settings/account deletion
1. Wrap anonymizeUserAccount in a DB transaction so partial failures
(e.g. session delete succeeds but user update fails) can't leave
accounts in an inconsistent state
2. Escape user email and notes with escapeHtml() before interpolating
into the data request email body
3. Reset AlertDialog confirmed state when dialog is dismissed via
backdrop click or Escape key (onOpenChange handler)
4. Extract accounts DB query to app/models/account.ts (findLinkedAccountsByUserId)
to comply with the "always query through app/models/" convention
5. Replace dynamic imports() in action handlers with static top-level imports
6. Remove the unused hard-delete deleteUser() function
7. Add lastDataRequestAt timestamp to users (migration 0101) and enforce
a 30-day server-side cooldown on data export requests
8. Replace fragile actionData type casts with a proper ActionData
discriminated union; narrowing now works without `as` assertions
9. Strengthen tests: verify which schema tables are passed to delete()
and that operations run inside the transaction
https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X
* Fix no-non-null-assertion lint error in PrivacySection
Replace non-null assertion with optional chaining on dataRequestCooldownUntil
to satisfy oxlint no-non-null-assertion rule.
https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix mobile league settings: prevent sports scroll and remove completion checkmarks
- Add overflow-hidden to sport label text span so flex truncation is properly contained
- Add min-w-0 to SettingsSection header inner flex item to prevent title/description overflow
- Remove completion check marks from mobile grid nav buttons (league settings has no completion concept)
- Remove "X of Y set" counter from mobile nav header
- Remove isComplete field from SettingsGridSection type and all data
https://claude.ai/code/session_01T7iTb9YZLuWJFtKV753tdB
* Fix race window in user creation and restore FlagSvg safety fallback
auth.server.ts: switch generateId to application-generated UUIDs so the
ID is known before the insert, then move flagConfig assignment from
create.after (a separate UPDATE) to create.before so it lands in the
initial INSERT with no race window.
FlagSvg.tsx: validate the config with parseFlagConfig before rendering;
corrupt or missing data falls back to a neutral gray triband flag rather
than silently rendering blank SVG shapes.
https://claude.ai/code/session_01T7iTb9YZLuWJFtKV753tdB
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Remove backfill-flag-configs script
One-time migration has been run; script is no longer needed.
https://claude.ai/code/session_014RUwPfm1qc539xLxW4m9Uy
* Clean up flag config code
- FlagSvg: remove redundant getDisplayFlagConfig call; config is already a
valid FlagConfig by type, so the validation/fallback was dead code. Also
replace the unreachable `?? "#adf661"` fallback with a non-null assertion.
- team/user models: pre-generate ID before insert so flagConfig is persisted
immediately on creation rather than relying on display-time generation.
- auth.server.ts: add create.after hook so BetterAuth-created users also get
a flagConfig written to the DB on signup.
https://claude.ai/code/session_014RUwPfm1qc539xLxW4m9Uy
* Fix lint: replace non-null assertion in FlagSvg with destructure defaults
oxlint forbids the ! operator; destructuring with empty-string defaults
is equivalent since FlagConfig always has 3 colors.
https://claude.ai/code/session_014RUwPfm1qc539xLxW4m9Uy
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix standings page team icons to use selected team avatar
The full standings page was not passing avatar data (logoUrl, flagConfig,
avatarType, ownerAvatarData) to StandingsPreview entries, so all teams
showed the default initials fallback instead of their chosen avatar.
Fetches the avatar columns from the teams table in the loader, resolves
owner avatar data for teams using the owner avatar type, and threads
all avatar fields through formattedStandings into previewEntries.
https://claude.ai/code/session_01CVt5Vo2PDGY4G3wSWbsmRG
* Add StandingsPreview component tests covering avatar rendering
Tests were missing for the StandingsPreview component, which is the
component that actually renders team avatars on the full standings page.
Covers uploaded image, flag SVG, owner avatar inheritance, and the
generated-flag fallback, plus basic content rendering (team names,
owner names, points, description, full standings link).
https://claude.ai/code/session_01CVt5Vo2PDGY4G3wSWbsmRG
* Fix StandingsPreview test ambiguous text query for team names
FlagSvg renders a <title> element with the team name for accessibility,
so getByText("Team Alpha") matched two elements. Scope the query to the
<p> element to target only the visible team name display.
https://claude.ai/code/session_01CVt5Vo2PDGY4G3wSWbsmRG
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Remove rounded clipping on navbar user avatar button (was showing dark circular background)
- Fix "My Avatar" preview in team settings showing circular instead of square shape
- Pass owner avatar data through to TeamAvatar in standings, draft room, and draft board so teams with avatarType="owner" correctly show the user's avatar instead of the generated flag
- Consolidate user lookups in draft board loader to avoid duplicate DB queries
- Fix DraftSlotWithTeam interface to use RawFlagConfig type and include logoUrl/flagConfig/avatarType fields
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Refactor league settings into per-section components (#347)
Extract all settings sections from the monolithic 1009-line route file into
individual components under app/components/league/settings/. Route file drops
to ~300 lines. Separates draft-order dirty state from general settings dirty
state, deduplicates section-change handling, and fixes several bugs found
during review (typo in pointsFor5th, wrong mock in tests, lint violations).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix Stop hook loop: suppress output on typecheck success
The Stop hook was producing stdout on every run, causing Claude Code to
feed it back as context and rewake the model each turn. Now emits a
systemMessage JSON only on failure.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Typescript fix
* Remove type asserting
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Closes#72
Upgrades ineligibleReasons from Record<string, string> to a structured
{code, message} type so the UI can render the human-readable reason
inline below the Ineligible badge in both AvailableParticipantsSection
and ParticipantSelectionDialog. API routes surface the message in 400
responses unchanged.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
cutover + cleanup (2/2) (#367)
* refactor(schema): rename per-window tables to season_* prefix
Renames participants, participant_expected_values, participant_qualifying_totals,
participant_results, participant_surface_elos to season_* prefixed names.
Renames event_results.participant_id to season_participant_id.
Phase 1a of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor: rename participant.ts model file to season-participant.ts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(models): update model layer to use renamed schema exports
Updated all model files to use the renamed schema exports from Task 1:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantQualifyingTotals → seasonParticipantQualifyingTotals
- participantResults → seasonParticipantResults
- participantSurfaceElos → seasonParticipantSurfaceElos
- eventResults.participantId → eventResults.seasonParticipantId
- db.query relation accessors updated
- Relation field .participant → .seasonParticipant where applicable
- Import paths updated: ./participant → ./season-participant
Files updated (14 model files + 3 test files):
- draft-pick.ts
- draft-utils.ts
- event-result.ts
- group-stage-match.ts
- participant-result.ts
- qualifying-points.ts
- scoring-calculator.ts
- scoring-event.ts
- sports-season.ts
- surface-elo.ts
- team-score-events.ts
- cs2-major-stage.ts
- golf-skills.ts
- participant-expected-value.ts
- __tests__/sports-season.clone.test.ts
- __tests__/auto-pick.test.ts
- __tests__/executeAutoPick.timer.test.ts
Typecheck errors decreased: 779 → 499 (280 fewer)
All model file errors related to renamed schemas resolved.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(routes): update route layer to use renamed schema exports
- Update model import from ~/models/participant to ~/models/season-participant
- Rename schema.participants to schema.seasonParticipants
- Rename schema.participantResults to schema.seasonParticipantResults
- Rename db.query.participants to db.query.seasonParticipants
- Update 9 route files and 1 test file
Affected files:
- admin.sports-seasons.$id.events.$eventId.bracket.server.ts
- admin.sports-seasons.$id.participants.tsx
- api/draft.force-manual-pick.ts
- api/draft.make-pick.ts
- api/draft.replace-pick.ts
- api/seasons.$seasonId.draft.ts
- leagues/$leagueId.draft-board.$seasonId.tsx
- leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts
- admin/__tests__/sports-seasons-participants.test.ts
Error count reduced from 499 to 453 (46 errors fixed).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(routes): update route files for schema rename
Update route imports from ~/models/participant to ~/models/season-participant
and fix references to .participant/.participantId on event results to use
.seasonParticipant/.seasonParticipantId after schema rename.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(services): update simulators and services for renamed schema
Update all simulators, services, and server files to use renamed schema tables:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantResults → seasonParticipantResults
- eventResults.participantId → eventResults.seasonParticipantId
Files updated:
- 20 sport simulators (NBA, NHL, NFL, MLB, etc.)
- probability-updater.ts
- standings-sync/index.ts
- sports-data-sync.server.ts
- server/socket.ts
Typecheck errors reduced from 365 to 0.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: rename per-window tables to season_* prefix
* fix(tests): update mock query keys after participants table rename
Change mock db.query.participants to db.query.seasonParticipants in test
files to match the schema rename from commit 66145a9. This fixes
"Cannot read properties of undefined (reading 'findFirst'/'findMany')"
errors that occurred when production code queries db.query.seasonParticipants
but test mocks only defined the old participants key.
Files updated:
- app/services/simulations/__tests__/world-cup-simulator.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.timer-mode.test.ts
- app/routes/api/__tests__/draft.make-pick.timer-mode.test.ts
- server/__tests__/timer-autodraft.test.ts
- app/models/__tests__/team-score-events.test.ts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(tests): update remaining mock paths and keys after schema rename
* fix(tests): final two mock stragglers after schema rename
- draft-pick.test.ts: assertion on db.query.participantQualifyingTotals
- process-match-result.test.ts: mock key participants → seasonParticipants
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* chore: add post-phase1a baseline capture (temp, for diff verification)
* chore: capture pre-migration baselines
* chore: remove post-phase1a capture helper after verification
* schema: add canonical tournament & participant tables
Adds tournaments, participants (canonical), tournament_results, and
participant_surface_elos (canonical). Adds nullable tournament_id to
scoring_events and nullable participant_id to season_participants.
Phase 1b of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(models): add canonical tournament, participant, result, surface-elo models
Adds CRUD modules for the canonical tables created in commit 775b905.
Each module mirrors existing app/models conventions (database() from
~/database/context, schema from ~/database/schema, mock-based tests).
Key implementation notes:
- participant.ts exports use "Canonical" prefix (CanonicalParticipant,
createCanonicalParticipant, etc.) to avoid collision with existing
season-participant.ts exports
- All four models include comprehensive unit tests following the
audit-log.test.ts pattern
- Tests use mocked db responses (no real database access)
- Upsert functions use onConflictDoUpdate for appropriate unique constraints
Part of Phase 1b of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: create canonical tables, add nullable FKs
* scripts: add extractTournamentIdentity helper for backfill
Pure function that derives canonical (name, year) identity from a
scoring_events row, stripping trailing 4-digit years from the name or
falling back to eventDate. Used by the Phase 2 backfill to group
per-window events into canonical tournaments.
* scripts: add backfill orchestrator for canonical layer
Populates canonical tournaments, participants, tournament_results, and
participant_surface_elos from per-window data for qualifying-points
sports. Skips already-linked rows, is idempotent, and supports dry-run
mode.
Critical invariants enforced by the implementation:
- qualifying_points_awarded is never copied to tournament_results
- season_participant_qualifying_totals is never touched
- conflicting surface-Elo values between windows raise a loud error
(recorded in report.errors) rather than overwriting
* scripts: add backfill CLI with dry-run default
Wires backfill-canonical-layer.ts to a CLI entry point exposed as
`npm run backfill:canonical`. Defaults to --dry-run; requires --apply
to actually write. Supports --sport=<uuid> to limit to a single sport.
Exits 2 if the backfill reports errors (e.g., surface-Elo conflicts).
* fix(backfill-cli): wrap runBackfill in DatabaseContext.run
The orchestrator uses database() from ~/database/context, which requires
AsyncLocalStorage to be populated. Wrap the CLI invocation with
DatabaseContext.run(db, ...) using server/db's cached connection pool.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(backfill-cli): exit 0 on success so pg pool doesn't block
The cached postgres connection pool keeps the Node event loop open after
main() returns. Explicit process.exit(0) on success mirrors the pattern
in scripts/capture-baseline.ts.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* schema: add check constraint requiring tournament_id for qualifying events
Team sports (NHL, NBA, etc.) have scoring_events with no canonical
tournament, so we can't require tournament_id globally. The constraint
only applies when is_qualifying_event=true.
Phase 3 Task 1 of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(BatchResultEntry): make form intent configurable
Canonical tournament admin page will submit with a different intent
(batch-upsert-results). Existing per-window callers continue to get
"batch-add-results" as the default, so no behavior changes.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(services): syncTournamentResults fan-out service
* schema: add unique (scoring_event_id, season_participant_id) on event_results
syncTournamentResults uses check-then-write on event_results. The
unique index defends against race conditions (unlikely today — admin
is single-writer — but safe to enforce).
WARNING: if existing prod data has duplicate (scoring_event_id,
season_participant_id) pairs, the migration will fail. Verify with:
SELECT scoring_event_id, season_participant_id, count(*)
FROM event_results
GROUP BY 1, 2
HAVING count(*) > 1;
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(surface-elo): getSurfaceEloMap reads from canonical
Switch the tennis simulator's Elo source from the per-window table
to the canonical participant_surface_elos via season_participants.participant_id.
Map key stays season_participant.id so the simulator's call pattern is unchanged.
Other functions in this file still read/write the per-window table
(seasonParticipantSurfaceElos). They back the old admin surface-elo page
and are removed in Phase 4 after the canonical admin flow replaces them.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(admin): canonical tournament list + result entry routes
New routes /admin/tournaments and /admin/tournaments/:id. The detail
page lets admins enter tournament results once via paste-and-parse,
then calls syncTournamentResults to fan out to every linked window.
Phase 3 Task 4 of canonical tournament layer migration.
* feat: per-window batch-add-results routes through canonical when linked
If the scoring_event has a tournament_id, translate season_participant ids
to canonical participant ids, upsert tournament_results, and fan out via
syncTournamentResults. Team sports (no tournament link) keep the legacy
direct-write path.
Phase 3 Task 8 of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(surface-elo): mirror batchUpsert writes to canonical table
The simulator now reads surface Elo from the canonical table
(participant_surface_elos). The existing per-window admin page still
posts to batchUpsertSurfaceElos; without this change, those edits
would silently fail to affect simulator output. Mirror every write
to both tables until Phase 4 removes the per-window path entirely.
Phase 3 Task 5 (partial — canonical write path; dedicated canonical
admin UI deferred; existing page continues to work and now
edits both tables).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat: auto-provision canonical tournaments and participants on create
Creating new qualifying scoring_events or season_participants now
auto-upserts the matching canonical rows. Needed so the check constraint
doesn't reject qualifying events, and so new season participants
flow through syncTournamentResults.
- Extract tournament identity shared between backfill and event-creation
into app/lib/tournament-identity.ts; scripts/backfill re-exports it.
- createScoringEvent + bulkCreateScoringEvents now accept tournamentId.
- Event creation routes auto-compute (name, year) and upsert tournament.
- createParticipant + createManyParticipants auto-link to canonical
participants by (sportId, name).
Phase 3 Task 7 of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(tests): update surface-elo tests for canonical mirror
getSurfaceEloMap now joins through season_participants and returns
rows keyed by seasonParticipantId (was participantId).
batchUpsertSurfaceElos now performs a second db.select to resolve
canonical links before mirroring writes; tests mock the lookup
explicitly and exercise both the "no canonical link" short-circuit
path and the "mirror to canonical" path.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: add check constraint + unique index for canonical
* refactor(surface-elo): canonical-only; drop per-window path
batchUpsertSurfaceElos now writes only to the canonical
participant_surface_elos table (the mirror step is now the only step).
getSurfaceElosForSeason joins through season_participants → canonical
participants so the admin UI keeps its existing (id, participantId,
sportsSeasonId, ...) row shape.
season_participants without a canonical link get silently skipped. In
practice every qualifying-points roster entry is canonical-linked after
Phase 2 backfill + Phase 3 auto-linking on createParticipant.
Phase 4 Tasks 2 + 3 of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor: remove legacy direct-write fallback in batch-add-results
Every qualifying scoring_event now has tournament_id (check constraint
enforces it), so the non-canonical fallback is dead. Replace with an
explicit error surface so any configuration regression becomes visible
instead of silently bypassing canonical.
Phase 4 Task 4.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* schema: drop season_participant_surface_elos table
Table had no remaining readers after Phase 3 and no remaining writers
after Phase 4 Task 2. Also removes the now-unrunnable Phase 2 backfill
scripts and the backfill:canonical npm script — the backfill ran once
and is preserved in git history (commits 85bca8b, 8186dbb, 6f3438b,
bc0f530, 327c7b9).
Phase 4 Task 5.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* docs(agents): describe canonical/per-window split
Update database.md with the canonical/per-window model explanation,
the syncTournamentResults fan-out contract, the check constraint,
and the tennis-Men/Women quirk.
Update domain-models.md to reflect the renamed per-window entities
and the new canonical layer.
Also update the drizzle-kit gotchas section with lessons from the
migration: do not use --custom for renames; FK constraint naming
can mismatch Drizzle convention.
Phase 4 Task 6.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: drop season_participant_surface_elos
* feat(admin): add Tournaments link to admin sidebar
Missed in Phase 3 Task 4 — the /admin/tournaments route exists but
was not reachable from the admin nav without typing the URL.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(lint): address 4 oxlint errors on canonical-layer-pr2
- Remove unused filterNewResults import (events batch-add-results legacy
path was removed in Phase 4 Task 4).
- Replace import() type annotation in sync-tournament-results test with
a top-level type import (consistent-type-imports rule).
- Hoist tableName helper out of makeFakeDb closure so it's not recreated
per call (consistent-function-scoping rule).
- eqeqeq: replace `!= null` with explicit null/undefined checks in
tournament-identity.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
---------
Co-authored-by: Chris Parsons <chrisp@extrahop.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
* Show "Syncing Draft State..." overlay during draft reconnection
When a user reconnects to a draft room (socket reconnect, tab visibility
return, etc.), there was a gap between when the socket connected and when
the full draft state sync arrived. The ConnectionOverlay vanished instantly
on reconnect, showing potentially stale data.
Add an isSyncing flag that keeps the overlay visible with "Syncing Draft
State..." messaging until the actual data arrives via socket or HTTP
revalidation. A 5-second safety timeout prevents the overlay from getting
stuck.
Fixes#78
* Add team names utility tests
Add min-w-0 to Link wrapper and overflow-hidden to SportRow flex
container so grid/flex children can shrink below intrinsic content
size, allowing truncate to work properly on mobile.
- Add watchlist feature: eye icon per participant, "Watched Only" filter, DB
table + migration, toggle API route, socket sync on reconnect
- Make RecentPicksFeed collapsible on mobile participants tab (chevron toggle,
defaults expanded)
- Add AutodraftSettings to mobile controls tab (was desktop-only)
- Pin Pause/Resume Draft and Exit Draft Room buttons to the bottom of the
mobile controls tab
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix BetterAuth field mapping and add owner-prefixed team names
- Fix auth.server.ts: use camelCase Drizzle field names for BetterAuth
adapter (was snake_case, causing user inserts to fail); add
generateId: "uuid" so PostgreSQL UUID columns accept generated IDs
- Add prependOwnerToTeamName / stripOwnerFromTeamName utilities
- Invite join, league creation, and settings assign/remove all now
manage the owner-prefix on team names atomically
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Complete BetterAuth migration: auth flows, rename, and cleanup
- Add /forgot-password and /reset-password pages (full password reset flow)
- Add 'Forgot password?' link on login page
- Fix register.tsx: add explicit window.location fallback after signUp
- Rename commissionerAuditLog.actorClerkId → actorUserId (migration 0084)
and update all references in model, routes, components, and tests
- Rewrite docs/agents/auth.md to document BetterAuth (removes all Clerk refs)
- Update test fixtures and schema comments to remove Clerk ID references;
use UUID-format IDs throughout test data
- Update docs/agents/domain-models.md ownerId description
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix BetterAuth ID generation, clean up review issues
- Set generateId: false so BetterAuth omits id from inserts; add
$defaultFn(crypto.randomUUID) to accounts/sessions/verifications
so Drizzle fills it in (fixes null id constraint violation on signup)
- Move renameTeam to static import; rename before removeTeamOwner so
a failed rename leaves owner intact rather than leaving a stale prefix
- Clarify stripOwnerFromTeamName toTitleCase assumption in comment
- Annotate reset-password token fallback to explain loader guarantee
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Extract reusable league wizard components; wire settings page (#103)
Extracts 9 domain components from new.tsx and $leagueId.settings.tsx into
app/components/league/ (each with a Storybook story), consolidates wizard
form-building into wizard-state.ts, and updates the settings page to use
the shared components instead of hand-rolled duplicates. new.tsx shrinks
from ~2000 → ~1280 lines.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix sports-season test: add participants to mock data
findDraftableSportsSeasons now returns participantCount, which requires
participants in the mock db response.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix sports-season test: loosen makeMockDb type to Record<string, unknown>[]
typeof mockSeasons became too strict after adding participants to the mock
data, breaking inline arrays in other tests that don't include participants.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add overnight pause feature for draft timers
Protects players from having their pick timer expire while asleep.
Admins configure a nightly window (league-wide or per-user timezone);
the timer freezes during that window while autodraft can still fire.
Fixes#66
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix TS error: guard getUserDisplayName against undefined user
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add commish right-click context menus to MiniDraftGrid team headers
Adds onAdjustTimeBankOpen and onSetAutodraftOpen props to MiniDraftGrid
so the last-two-rounds display on the Participants tab shows the same
"Adjust Time Bank…" / "Set Autodraft…" context menu on right-click that
the full Draft Board already exposes. Also passes those callbacks from
the route's miniDraftGrid useMemo so they are wired up for commissioners.
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
* Address all code review issues for draft room context menus
Layout bug: flex-1 min-w-20 was nested inside headerInner instead of the
direct flex-child wrapper in MiniDraftGrid, breaking equal column sizing.
Fixed by moving the classes to the outermost element in both the menu and
non-menu paths (matching DraftGridSection's pattern).
MiniDraftGrid improvements:
- Hoist hasHeaderMenu constant above the draftSlots.map() loop
- Add optional connectedTeams prop; disconnected teams render italic +
muted-foreground, consistent with DraftGridSection
- connectedTeams now wired through the route's miniDraftGrid useMemo
DraftGridSection interface:
- Make onForceAutopick and onForceManualPickOpen optional (?) to match
every other commissioner callback; add null checks at all three call
sites (context menu, mobile MoreVertical button, mobile Sheet)
- Gate those two callbacks behind isCommissioner at the route level
Tests (new files):
- app/components/__tests__/MiniDraftGrid.test.tsx — covers layout classes,
connected/disconnected styling, and all four context menu interactions
- app/components/__tests__/DraftGridSection.test.tsx — covers all three
context menu surfaces for both commissioner and non-commissioner roles
Storybook: add CommissionerView and DisconnectedTeams stories to
MiniDraftGrid.stories.tsx
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
* Move hasHeaderMenu out of IIFE into component body
Computing it before the return statement is the right place since it only
depends on props, not loop variables. Removes the IIFE entirely and fixes
the indentation of the map callback body.
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
* Mock HTMLElement.scrollTo in test setup
jsdom does not implement scrollTo on elements, causing any component that
calls element.scrollTo() (e.g. MiniDraftGrid's scroll-to-current-cell
effect) to throw in unit tests.
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Migrate authentication from Clerk to BetterAuth (#322)
Replaces @clerk/react-router with self-hosted better-auth to eliminate
the external Clerk dependency and keep all user/session data in our own
PostgreSQL database.
**What changed**
- New: auth.server.ts (BetterAuth config w/ Drizzle adapter, bcrypt, Resend), auth-client.ts, api.auth.$.ts handler
- New: /login and /register pages with email+password and Google/Discord OAuth; open-redirect guard on redirectTo param
- New: UserMenu component replacing Clerk's UserButton
- Schema: sessions, accounts, verifications tables; emailVerified column; clerkId made nullable
- Migrations 0081 (BetterAuth tables) and 0082 (accounts extra columns for v1.6.9)
- All ~30 route files: getAuth → auth.api.getSession, isUserAdminByClerkId → isUserAdmin
- root.tsx: isAdmin read directly from session.user.isAdmin (no extra DB query)
- useDraftAuthRecovery: removed Clerk JWT refresh logic; replaced with cookie-session check
- models/user.ts: removed findUserByClerkId, findOrCreateUser, updateUserByClerkId (webhook pattern)
- Deleted: app/routes/api/webhooks/clerk.ts; uninstalled @clerk/react-router, @clerk/themes, svix
- scripts/migrate.mjs: extended with idempotent Clerk → BetterAuth data migration (FK conversion, email_verified, OAuth accounts)
- scripts/migrate-clerk-passwords.mjs: one-time script to import bcrypt hashes from Clerk CSV export
- BETTERAUTH_MIGRATION.md: dev and production runbooks
- All test mocks updated: vi.mock('~/lib/auth.server') instead of @clerk/react-router/server
- Test fixtures: added emailVerified field
**Follow-up (post-stable)**
- Rename actor_clerk_id column → actor_user_id in commissioner_audit_log
- Drop clerk_id column from users once migration confirmed
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add .npmrc with legacy-peer-deps for better-auth/drizzle peer dep conflict
better-auth@1.6.9 declares peerOptional deps on drizzle-orm ^0.45.2 and
drizzle-kit >=0.31.4, but we run drizzle-orm ~0.36.3 / drizzle-kit ~0.28.1.
The adapter works correctly at runtime with our versions — the peer dep is
only for stricter type checking. This unblocks npm ci in CI without a risky
drizzle major-version upgrade.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add opencode oxlint plugin and UI refinements
- Add .opencode/plugins/oxlint.ts to run oxlint automatically on file edits
- Refactor RankingDisplay into shared StatHelpers component
- Add tied rank display support in home loader
- Update navbar with NavLink for active state styling
- Replace .reverse() with .toReversed() in RecentPicksFeed
* Remove unused RankChangeIndicator import in LeagueRow
Show visual dividers in the available participants list indicating where
your future draft picks fall relative to the current pick position.
Dividers are suppressed when any filter is active (search, sport filter,
hide drafted, etc.) since positional references are meaningless in a
filtered view.
- Add getProjectedPicks() to draft-order.ts for computing future pick
positions in a snake draft
- Interleave divider items into the virtualized list in
AvailableParticipantsSection
- Extract ListItem type to module scope
- Add tests for getProjectedPicks, divider rendering, and filter
suppression
Logo SVGs referenced by string path (/logo.svg) were cached by CDNs and
browsers after deployments. Import them with Vite's ?url suffix so the
build emits content-hashed filenames that force a refresh on change.
LeagueRow and StandingsPreview had duplicated StatColumn, StatDivider,
and rank-change indicator helpers. Extract them into a shared
StatHelpers module so both pages render rank and points identically
(#3 style with consistent rank-change arrows).
* Redesign home page with new layout and component system
- Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack
- LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar
- MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader
- UpcomingEventsCard: vertical timeline with grouped multi-league events
- Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants
- Button default variant updated to green→cyan gradient
- Navbar: plain nav links with gradient hover, support/admin icon buttons
- Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements
- Storybook stories for all new components
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Responsive league row layout and mobile polish
- League rows stack avatar+name on top, stats full-width below on mobile
- Stats spread to right side on sm+ screens with border separator on mobile
- Tighter padding on mobile (px-3/py-3), full padding on sm+
- Card headers and content use px-3 sm:px-6 to reduce mobile gutters
- Two-column home layout deferred to lg breakpoint (tablet gets stacked)
- Active leagues sorted by completion percentage descending
- Default rank 1 / 0 points for active leagues with no scoring events yet
- Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators
- Remove dead StatDivider className prop
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Improve claude file.
* Add StandingsPreview card component with podium row styling
- New StandingsPreview component with gold/silver/bronze row tints for
top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points)
with rank and 7-day point change indicators
- Fix GradientIcon in Storybook by adding BracktGradients decorator to
preview.tsx (renamed from .ts to support JSX)
- Fix degenerate SVG gradient on horizontal strokes by switching
BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space
coordinates (0→24)
- Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only
fix was sufficient once gradientUnits was corrected
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Update components on league homepage.
* Finish up league page styling.
* Work on standings page.
* Add story for RecentScoresCard
* Update Point Progression Chart.
* Sort point progression legend by ranking and add team links to standings rows
* Fix standings discrepancy on change.
* Create draft cell component.
* Update draft board page
* Draft room improvements.
* Update some draft room styling.
* Fix context menu missing.
* Move tab navigation and autodraft to header row, narrow sidebar
* Virtualize available participants list, memoize draft room props
Adds @tanstack/react-virtual to replace separate mobile/desktop lists
with a single unified virtual scroll loop. Also memoizes miniDraftGrid
and availableParticipantsSectionProps, and switches pick lookup from
Array.find to a Map for O(1) access.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Update draft room UI.
* More draft room fixes.
* Draft room tweaks.
* Fix Rosters page.
* Queue Section fixes.
* Mobile Draft fixes.
* Fix draft board page.
* Create bracket look.
* Bracket work.
* Finish bracket page.
* Homepage initial styling
* homepage copy
* Add privacy policy. Fixes#88.
* how to play copy
* rules copy
* Fix brackets on homepage.
* Add footer to website.
* Glow on dots.
* Landing page copy.
* Fix sidebar.
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix computeEliminatedByRound() to track participant1Id/participant2Id
in addition to winnerId/loserId, so a 7v8 play-in loser placed in a
PIR2 slot (incomplete match) is not shown as eliminated on the league page
- Replace separate Recalculate Floors and Reprocess Eliminations buttons
with a single Reprocess Bracket action that replays all matches and
re-marks non-bracket participants as eliminated
- Add NBA play-in test cases for the elimination computation logic
Fixes#289
* docs: add batch qualifying results entry design spec
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* docs: add batch qualifying results entry implementation plan
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* chore: ignore .worktrees directory
* feat: add qualifying results text parser with tests
* fix: handle no-space after dot separator, tighten T-prefix to uppercase only
* feat: add batch-add-results server intent with duplicate filtering
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat: add create-participant intent for inline participant creation
* fix: trim sportsSeasonId validation in create-participant intent
* feat: fill 0-QP rows for unplaced participants on qualifying event finalize
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* perf: use bulk insert for 0-QP rows on qualifying event finalize
* feat: add BatchResultEntry component for paste-and-parse batch result import
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: disable add participant button while create request is in flight
* feat: render BatchResultEntry on qualifying event pages
Add BatchResultEntry component import and render it on event pages when
the event is a qualifying event, not a final_standings/playoff_game type,
and not yet complete.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: address final review issues (sportsSeasonId authority, participant validation, CRLF, unused prop)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator, fixes#127
- New `groupStageMatches` table for recording group play results (W/D/L, scores, matchday, schedule)
- `computeGroupStandings()` model function: pts → GD → GF → name tiebreaker ordering
- `GroupStageStandings` component showing all 12 groups with standings table and manager column
- Admin bracket UI: group match score entry, per-group standings, "Recalculate Floors" action
- `WorldCupSimulator`: 50k Monte Carlo covering group stage + best-8 3rd-place + knockout + 3rd place game
- Fuzzy name matching for national team Elo lookup (exact → substring → word-overlap), warns on miss
- Partial group completion: completed matches replayed with real scores, remaining matches simulated
- Elo priority: admin-entered sourceElo > futures odds converted to Elo > hardcoded national team ratings
- `fifa_48` bracket template: added Third Place Game round with `loserFeedsInto` on Semifinals
- Scoring rules: distinct 3rd/4th place for `fifa_48` (not averaged), QF losers share 5th–8th equally
- Floor scoring: SF participants guaranteed 4th (provisional), finalized after 3rd place game
- `recalculate-floors` admin action deletes and replays all results from scratch (fixes stale guard bug)
- Unique index on `(tournamentGroupId, participant1Id, participant2Id)` to prevent duplicate pairings
- Batch `findMatchesByGroupIds()` replacing N sequential queries in the sport season loader
- League home mini-standings now shows `actualPoints` (includes floor) instead of `totalPoints` only
- Elo ratings admin page supports World Cup (same bulk-import flow as snooker)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix TypeScript errors: update GroupStandingData type to use findMatchesByGroupIds
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Increase Node heap to 4GB for unit tests in CI to prevent OOM
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix OOM in CI: make WorldCupSimulator simulation count configurable for tests
Tests now pass numSimulations=500 instead of the production default of 50,000.
Six simulator tests × 50k iterations each was exhausting the 4GB heap on GitHub
Actions runners. Also reduce simGroupMatch stat tests from 50k to 5k iterations.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Show tied ranks with T prefix across standings and Discord notifications, fixes#197
- Add buildTiedRankChecker() utility to standings-display.ts; replaces
four copies of inline rank-count logic spread across components,
the league home route, and the Discord service
- Prefix shared ranks with "T" (e.g. "T3") in StandingsTable (league
panel), StandingsTable (full standings), the league home preview, and
Discord webhook notifications
- Add useMemo wrapping in StandingsTable components so tie detection
does not recompute on every render
- Fix compareTeamsForRanking to round total points to hundredths before
comparing, preventing floating-point noise from producing spurious
non-ties in the standings
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix discord test to expect escaped period in rank display
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix UTC midnight rollover bug: server now queries from yesterday UTC
as a buffer; UpcomingCalendarPanel filters to local-today client-side
via useEffect + Intl.DateTimeFormat, removing the need for any
cookie or server-side timezone detection
- Cap homepage and league page panels at 6 events with a "View all" link
- Add /upcoming-events page (60-day view across all leagues)
- Add /leagues/:leagueId/upcoming-events page (60-day per-league view)
- Add emptyMessage prop to UpcomingCalendarPanel for context-specific copy
- Change getUpcomingEventsForDraftedParticipants to accept pre-computed
date strings instead of Date objects
fixes#213
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- New /support route with Discord join button and contact form
- Contact form sends via Resend to support@brackt.com (email stays hidden from users)
- Spam protection: honeypot field + Cloudflare Turnstile verification
- Server-side input length limits (subject: 200, message: 5000 chars)
- Added Support nav link to navbar (desktop + mobile)
Fixes#233
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add MLB playoff simulator with AL/NL division standings, fixes#121
- New `mlb-simulator.ts`: 50k Monte Carlo sim drawing division winners
(weighted by p_div) and 3 WC teams per league, then simulating
WC best-of-3 → DS best-of-5 → LCS best-of-7 → World Series.
Elo parity factor 350; blends Vegas odds 30/70 when sourceOdds available.
- New `standings-sync/mlb.ts`: adapter for free statsapi.mlb.com API,
mapping AL/NL conferences, division ranks, streaks, home/away/L10 splits.
- New `mlb-divisions` display mode in RegularSeasonStandings: shows 1 division
winner per division section + Wild Card section with 3-spot playoff line,
headings read "AL/NL League" instead of "Conference".
- Refactored buildNhlSections/buildMlbSections into shared buildDivisionSections
(divisionSpots + wcSpots params); conferenceLabel now flows through group
objects rather than being derived from displayMode in the render.
- DB migration 0062 adds `mlb_bracket` to simulator_type enum.
- 37 new tests across simulator, adapter, and component.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix flaky tennis simulator test: increase trials and lower threshold
500 trials with a ~3–5% expected win rate had enough variance to
occasionally land below the 0.03 threshold (~2% failure rate).
Bumping to 2000 trials reduces the std dev by 2x; lowering the
threshold to 0.02 keeps the assertion meaningful (still well above
random 0.78%) while eliminating the flakiness.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Sort by sport (secondary: participant) or participant name
- Extract SortableHeader component to reduce header button repetition
- Use toSorted() instead of slice().sort() (oxlint fix)
- Use localeCompare with sensitivity: 'base' for case-insensitive string sorts
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add sortable columns to draft picks table on manager page
Pick # column sorts by pick number (asc by default), Points column
sorts by actual points then projected as tiebreaker (desc by default).
Clicking a column header toggles sort direction with visual indicators.
https://claude.ai/code/session_01XBnm7eKxerR7WjwrqqJPwe
* Fix code review issues in TeamScoreBreakdown sortable table
- Move SortIndicator out of render (avoids remount on every render)
- Extract sortPicks helper outside component
- Restore default sort: sport name then pick number (was lost in prior commit)
- Replace unicode arrow chars with Lucide ArrowUp/ArrowDown/ArrowUpDown icons
- Add aria-sort attributes to sortable column headers for accessibility
- Change w-[90px] to min-w-[90px] on Pick # column to avoid clipping
- Flatten nested div inside Points sort button
https://claude.ai/code/session_01XBnm7eKxerR7WjwrqqJPwe
* Fix pick sort to use pure pick number (matches tests)
The sport-grouped tiebreaker conflicted with the test contract for the
pick column. Tests expect ascending pick number = [1, 2, 3] regardless
of sport, so revert sortPicks to sort by pickNumber only for that column.
https://claude.ai/code/session_01XBnm7eKxerR7WjwrqqJPwe
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Redesign standings page with sortable table, 7-day change, and chart repositioned
- Move point progression chart below the standings table
- Replace separate Points/Projected/Placement columns with:
- Single stacked "actual / projected" Points column (shared PointsDisplay component)
- "7-Day Change" column showing points gained + rank change over past 7 days
- Remove Placement breakdown column
- Sort ties alphabetically by team name (rank sort only)
- All columns are sortable via new reusable useSortableData hook
- Add sevenDayPointChange to TeamStandingWithChange type and model
https://claude.ai/code/session_01CuCKFVYbpsKSQoFDcTYfY7
* Code review fixes: module-level comparators, correct type on SortableHead, handle negative point change, remove redundant spread
- Move comparators object to module level (closes over nothing, no useMemo needed)
- Use SortConfig<StandingRow> on SortableHead instead of inline duplicate type
- SevenDayChange: handle negative pointChange with correct sign and color
- Remove redundant sevenDayPointChange explicit assignment (already in ...standing spread)
https://claude.ai/code/session_01CuCKFVYbpsKSQoFDcTYfY7
* Update StandingsTable tests to match redesigned component
- Remove showPlacementBreakdown prop (no longer exists on component)
- Replace Placement Breakdown test suite with 7-Day Change column tests
- Update header assertion: "Placements" → "7-Day Change"
- Add tests for positive/negative point change display and rank change indicators
- Remove accessibility test for placement title attributes
https://claude.ai/code/session_01CuCKFVYbpsKSQoFDcTYfY7
* Fix movement indicator arrow count assertion to exclude sort header arrows
queryAllByText(/↑|↓/) was matching the active sort column's ↑ indicator.
Narrow to /[↑↓]\d/ so only movement indicators (↑1, ↓1) are counted.
https://claude.ai/code/session_01CuCKFVYbpsKSQoFDcTYfY7
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix no-shadow and consistent-function-scoping lint violations
Resolves all 11 no-shadow and 16 consistent-function-scoping oxlint
warnings and promotes both rules to errors in .oxlintrc.json.
no-shadow: renamed Drizzle callback params (sports→s, matches→m,
seasons→s) to avoid shadowing outer imports; removed shadowed
destructures (eq, inArray) from where callbacks; renamed inner
template→bracketTemplate, prev→currentTimers, season→ss, name→teamName
(with name: teamName fix to preserve semantics).
consistent-function-scoping: moved formatDate, getRankBadge,
getMovementIndicator, getPositionBadge, getStatusBadge, toDateStr,
elo (×2), weightedPick, sortByMatchNumber (×2) to module scope;
moved formatTime (×2), isValidLeagueName, getDraftTimes,
makeSeasonQueues to file scope in test files.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix no-non-null-assertion lint violations and promote to error
Eliminates all 208 no-non-null-assertion warnings across 38 files.
Promotes typescript/no-non-null-assertion from warn to error in
.oxlintrc.json.
Fix patterns applied:
- Map.get(key)! after .has() check → extract with get() + null guard
- Map.get(key)! on pre-populated count maps → ?? 0 default
- .set(id, map.get(id)! + 1) increment → ?? 0 before adding
- participant1Id!/participant2Id! on DB matches → ?? "" fallback
- array.find()! in tests → guard + throw or expect().toBeDefined()
- bracketTemplateCache.get(id)! → null guard extract
- Various nullable field accesses → optional chain or ?? default
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix prefer-add-event-listener, no-unassigned-import, require-module-specifiers
Resolves all 9 remaining non-console lint warnings and promotes all
three rules to errors in .oxlintrc.json.
- prefer-add-event-listener: converted onchange/onclick/onload
assignments to addEventListener in useDraftNotifications.ts and
admin.data-sync.tsx; stored changeHandler ref for proper cleanup
with removeEventListener
- no-unassigned-import: configured rule with allow list for legitimate
side-effect imports (*.css, @testing-library/jest-dom,
@testing-library/cypress/add-commands)
- require-module-specifiers: removed redundant `export {}` from
cypress/support/e2e.ts (file already has an import)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix TypeScript errors from no-non-null-assertion fixes
Two fixes introduced by the non-null assertion cleanup produced type
errors:
- scoring-event.ts: `?? ""` was wrong type for a participant object map;
restructured to explicit null guards so TypeScript can narrow correctly
- standings-sync/index.ts: `?? null` after name-match lookup lost the
truthy guarantee, causing TS18047 on the write-back block; added
`participant &&` guard before accessing its properties
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add npm run typecheck as Stop hook in Claude settings
Runs a full project typecheck at the end of each Claude turn so type
errors surface as feedback before the next message.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add oxlint and fix all lint errors
- Install oxlint, add .oxlintrc.json with rules for TypeScript/React
- Add npm run lint / lint:fix scripts
- Add Claude PostToolUse hook to run oxlint on every edited file
- Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array
- Fix no-array-index-key (use stable keys or suppress positional cases)
- Fix exhaustive-deps missing dependency in useEffect
- Promote exhaustive-deps and no-array-index-key to errors
- Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix no-explicit-any warnings and upgrade tsconfig to ES2023
- Replace all `any` types with proper types or `unknown` across ~20 files
- Add typed socket payload interfaces in draft route and useDraftSocket
- Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch)
- Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed
- Fix cascading type errors uncovered by removing any: Map.get narrowing,
participant relation types, ChartDataPoint, Partial<NewSeason> indexing
- Add ParticipantResultWithParticipant type to participant-result model
- Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult)
- Fix duplicate getQPStandings import in sportsSeasonId.server.ts
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Promote no-explicit-any to error
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds live standings sync and display for bracket-based sports (NBA/NHL),
so league members can see W/L tables and which teams their opponents drafted
during the regular season — not just after the playoff bracket is set.
- New `regular_season_standings` table with upsert-on-conflict sync
- Standings sync service with NHL (api-web.nhle.com) and NBA (ESPN) adapters,
externalId write-back for future syncs, and unmatched-team resolution UI
- `RegularSeasonStandings` component: flat (NBA) + division/wild-card (NHL) modes,
playoff line, TeamOwnerBadge, projected Brackt points (EV), mobile horizontal scroll
- Admin "Sync Standings" card + "Resolve Unmatched" UI on sports season page
- Admin manual standings edit hatch at /admin/sports-seasons/:id/regular-standings
- Show standings above bracket until matches exist; below once bracket is set
- `normalize-team-name` utility extracted to shared lib
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix queue drag to only activate on handle and number, not entire row
Restricts drag listeners to the grab handle icon and order number badge
using setActivatorNodeRef, and removes touch-none from the whole row so
mobile users can scroll without accidentally reordering the queue.
https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC
* Code review cleanup: use GripVertical icon and add drag activation constraint
- Replace inline SVG drag handle with GripVertical from lucide-react,
which is already used project-wide
- Add activationConstraint (distance: 8px) to PointerSensor so a touch
on the handle doesn't immediately hijack scroll before the user has
moved far enough to signal intent to drag
https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC
* Fix O(n²) lookup, memoize components and callbacks in QueueSection
- Build a participantMap (Map<id, participant>) with useMemo so each
queue item lookup is O(1) instead of O(n) per render
- Memoize queueIds array for SortableContext to avoid churn
- Wrap handleDragEnd in useCallback so DndContext gets a stable reference
- Wrap SortableQueueItem in memo so it skips re-renders when props haven't
changed (important since the parent re-renders every second during a
live draft from timer-update socket events)
- Pass onRemoveFromQueue and onMakePick directly as props instead of
creating new arrow functions per item per render; SortableQueueItem
now calls them with the relevant id itself
https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC
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Co-authored-by: Claude <noreply@anthropic.com>
* Show team name + username in standings, extract TeamNameDisplay component
- Add TeamNameDisplay component that renders team name (as link) with owner username below, matching the league homepage style
- Update StandingsTable to use TeamNameDisplay with owner username shown below team name
- Update league homepage standings section to use TeamNameDisplay
- Add ownerName/teamOwnerId fields to TeamStanding type
- Extend getSeasonStandings to include teamOwnerId from team relation
- Fetch and attach owner display names in the full standings page loader
https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ
* Address code review: type hygiene, explicit types, parallel fetching, style fix
- Remove teamOwnerId from TeamStanding type (was an internal server concern, not display data)
- Remove teamOwnerId from getSeasonStandings return value
- Add TeamStandingWithChange interface extending TeamStanding with sevenDayRankChange/sevenDayOldRank fields
- Annotate getSevenDayStandingsChange with explicit Promise<TeamStandingWithChange[]> return type
- Re-export TeamStandingWithChange from models/standings.ts
- Standings loader: query teams table directly for ownerIds instead of relying on teamOwnerId in standings data
- Standings loader: parallelize all independent queries (standings, teams, progressionData, seasonComplete, completionPercentage) with Promise.all
- Restore font-medium on StandingsTable team TableCell
https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ
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Co-authored-by: Claude <noreply@anthropic.com>
* Fix bracket point averaging and partial-score display in standings/breakdown
Bracket sports (UCL, NBA, NFL, etc.) use averaged points for tied
positions (e.g. QF losers all share avg of 5th-8th = 20 pts), but
both calculateTeamProjectedScore and getTeamScoreBreakdown were using
raw pointsFor5th (25) instead of the bracket-averaged value. This caused
the team breakdown page to show incorrect actual points (25 vs 20) and
the standings page to show incorrect actualPoints/projectedPoints totals.
Additionally, participants with isPartialScore=true (still alive in a
bracket with a provisional floor position) were being displayed with a
final placement badge (e.g. "5th") instead of "Pending".
Changes:
- calculateTeamProjectedScore: use calculateBracketPoints for bracket
sports; handle isPartialScore participants separately (floor in
actualPoints, incremental EV in projectedPoints, Math.max guard for
EV < floor edge case)
- getTeamScoreBreakdown: same bracket averaging fix; pass isPartialScore
through to picks; use explicit finalPosition != null && > 0 check
- TeamScoreBreakdown component: show Pending badge for isPartialScore
participants; display actual/floor + EV row for all incomplete picks;
add "actual / projected" column header subtitle
- 9 new unit tests covering all scoring branches including the EV-below-
floor clamp edge case
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix typecheck: cast DUMMY_EV_ROW to any in test fixture
ParticipantEV has additional required fields (id, participantId, etc.)
that aren't needed for the mock — cast to any to satisfy the type checker.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- NCAAM R64/R32 winners no longer receive T5 floor points; only Sweet
Sixteen winners entering the first scoring round get a floor
- AFL T5-T6 and T7-T8 score as separate tiers (avg([5,6]) and avg([7,8]))
instead of one shared avg([5-8]) pool
- Eliminated teams now always show their correct final rank (e.g. T33 for
NCAAM R64 losers) even during partial round scoring, by deriving the
rank label from the total match count per round rather than the dynamic
still-alive count
- Discord notifications now fire when a drafted participant is eliminated
with 0 points (e.g. R64 losers whose team score doesn't change)
- Discord notifications no longer include all prior matches — scoped to
the current batch via matchIds
- Discord section headers have spacing; rank medals replaced with numbers
- Rounds auto-complete when all matches are marked done; manual Complete
Round dropdown removed
- Fixed double Discord notification when the last match in a round
triggers auto-complete: processPlayoffEvent now accepts skipRecalculate
so the caller controls when the notification fires
- Fixed falsy check on finalPosition=0 in calculateTeamScore
- Undrafted 0-point participants filtered from Eliminated Teams display
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>