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Author SHA1 Message Date
f96c8f5244 Fix draft timer: broadcasts, increments, reconnect sync, overnight pause (#72)
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## Summary

- **Timer bank broadcasts**: emit `timer-bank-updated` after every pick so all clients immediately see the updated bank instead of waiting for the next `timer-pick-started`
- **Increment accuracy**: capture `pickMadeAt` at route entry (before auth/DB overhead) and use `Math.ceil` so credited seconds always match the client countdown display
- **Race condition fix**: hold `schedulingInProgress` lock for the full timer callback to prevent the recovery interval from scheduling a duplicate timeout mid-pick
- **force-autopick fix**: call `rescheduleTimer` so the next team's clock starts immediately instead of waiting for the old timeout to naturally expire
- **adjust-time-bank fix**: for on-clock teams, shift `picksExpiresAt` by the adjustment and reschedule so the client countdown updates; block adjustments that would reduce the bank to zero
- **New socket events**: `timer-pick-started`, `timer-overnight-paused`, `timer-bank-updated` with full type definitions; removed dead `timer-update` event
- **Reconnect sync**: `draft-state-sync` now includes `expiresAt` for the active timer and `isOvernightPause` state so reconnecting clients see accurate countdown and pause banner immediately without a page reload
- **Room closure countdown**: capture client-side timestamp when draft completes so the "Room closes in X" countdown actually ticks down before the loader revalidates with `draftCompletedAt`
- **Countdown interval**: run at 500ms with `Math.ceil` to prevent skipped seconds under event loop pressure
- **Overnight pause UX**: `canPick` only blocks on commissioner pause — overnight pause freezes the timer but the on-clock player can still pick early
- **Overnight pause refactor**: extract `checkOvernightPause` to `server/overnight-pause-check.ts`, breaking the `timer↔socket` circular import and sharing the timezone cache across both callers with correct eviction
- **PostgreSQL type fix**: cast `varchar` owner ID to `uuid` in `getTeamTimezone` join

## Test plan

- [ ] Manual pick: all clients see bank increment immediately after pick
- [ ] Timeout pick: all clients see bank update (0 → increment); next clock starts within ~1s
- [ ] Force-autopick: next team's clock starts immediately; no "Pick already made" log
- [ ] Force-manual-pick: all clients see bank increment
- [ ] Pause while clock running: countdown freezes on all clients
- [ ] Resume: clock continues from frozen value
- [ ] adjust-time-bank on on-clock team: countdown shifts immediately
- [ ] adjust-time-bank to zero: returns 400 error
- [ ] Reconnect (socket disconnect/connect): countdown resumes for correct team
- [ ] Hard refresh mid-draft: on-clock indicator and countdown correct immediately
- [ ] Draft complete: "Room closes in X" counts down
- [ ] Overnight pause: banner shows, pick buttons still enabled, timer frozen
- [ ] `npm run test:run` — all 158 files / 2351 tests pass

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #72
2026-06-06 05:57:46 +00:00
Chris Parsons
2848231235
Canonical tournament layer: schema + backfill (1/2) (#365)
* refactor(schema): rename per-window tables to season_* prefix

Renames participants, participant_expected_values, participant_qualifying_totals,
participant_results, participant_surface_elos to season_* prefixed names.
Renames event_results.participant_id to season_participant_id.
Phase 1a of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor: rename participant.ts model file to season-participant.ts

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(models): update model layer to use renamed schema exports

Updated all model files to use the renamed schema exports from Task 1:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantQualifyingTotals → seasonParticipantQualifyingTotals
- participantResults → seasonParticipantResults
- participantSurfaceElos → seasonParticipantSurfaceElos
- eventResults.participantId → eventResults.seasonParticipantId
- db.query relation accessors updated
- Relation field .participant → .seasonParticipant where applicable
- Import paths updated: ./participant → ./season-participant

Files updated (14 model files + 3 test files):
- draft-pick.ts
- draft-utils.ts
- event-result.ts
- group-stage-match.ts
- participant-result.ts
- qualifying-points.ts
- scoring-calculator.ts
- scoring-event.ts
- sports-season.ts
- surface-elo.ts
- team-score-events.ts
- cs2-major-stage.ts
- golf-skills.ts
- participant-expected-value.ts
- __tests__/sports-season.clone.test.ts
- __tests__/auto-pick.test.ts
- __tests__/executeAutoPick.timer.test.ts

Typecheck errors decreased: 779 → 499 (280 fewer)
All model file errors related to renamed schemas resolved.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(routes): update route layer to use renamed schema exports

- Update model import from ~/models/participant to ~/models/season-participant
- Rename schema.participants to schema.seasonParticipants
- Rename schema.participantResults to schema.seasonParticipantResults
- Rename db.query.participants to db.query.seasonParticipants
- Update 9 route files and 1 test file

Affected files:
- admin.sports-seasons.$id.events.$eventId.bracket.server.ts
- admin.sports-seasons.$id.participants.tsx
- api/draft.force-manual-pick.ts
- api/draft.make-pick.ts
- api/draft.replace-pick.ts
- api/seasons.$seasonId.draft.ts
- leagues/$leagueId.draft-board.$seasonId.tsx
- leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts
- admin/__tests__/sports-seasons-participants.test.ts

Error count reduced from 499 to 453 (46 errors fixed).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(routes): update route files for schema rename

Update route imports from ~/models/participant to ~/models/season-participant
and fix references to .participant/.participantId on event results to use
.seasonParticipant/.seasonParticipantId after schema rename.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(services): update simulators and services for renamed schema

Update all simulators, services, and server files to use renamed schema tables:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantResults → seasonParticipantResults
- eventResults.participantId → eventResults.seasonParticipantId

Files updated:
- 20 sport simulators (NBA, NHL, NFL, MLB, etc.)
- probability-updater.ts
- standings-sync/index.ts
- sports-data-sync.server.ts
- server/socket.ts

Typecheck errors reduced from 365 to 0.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: rename per-window tables to season_* prefix

* fix(tests): update mock query keys after participants table rename

Change mock db.query.participants to db.query.seasonParticipants in test
files to match the schema rename from commit 66145a9. This fixes
"Cannot read properties of undefined (reading 'findFirst'/'findMany')"
errors that occurred when production code queries db.query.seasonParticipants
but test mocks only defined the old participants key.

Files updated:
- app/services/simulations/__tests__/world-cup-simulator.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.timer-mode.test.ts
- app/routes/api/__tests__/draft.make-pick.timer-mode.test.ts
- server/__tests__/timer-autodraft.test.ts
- app/models/__tests__/team-score-events.test.ts

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(tests): update remaining mock paths and keys after schema rename

* fix(tests): final two mock stragglers after schema rename

- draft-pick.test.ts: assertion on db.query.participantQualifyingTotals
- process-match-result.test.ts: mock key participants → seasonParticipants

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* chore: add post-phase1a baseline capture (temp, for diff verification)

* chore: capture pre-migration baselines

* chore: remove post-phase1a capture helper after verification

* schema: add canonical tournament & participant tables

Adds tournaments, participants (canonical), tournament_results, and
participant_surface_elos (canonical). Adds nullable tournament_id to
scoring_events and nullable participant_id to season_participants.
Phase 1b of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* feat(models): add canonical tournament, participant, result, surface-elo models

Adds CRUD modules for the canonical tables created in commit 775b905.
Each module mirrors existing app/models conventions (database() from
~/database/context, schema from ~/database/schema, mock-based tests).

Key implementation notes:
- participant.ts exports use "Canonical" prefix (CanonicalParticipant,
  createCanonicalParticipant, etc.) to avoid collision with existing
  season-participant.ts exports
- All four models include comprehensive unit tests following the
  audit-log.test.ts pattern
- Tests use mocked db responses (no real database access)
- Upsert functions use onConflictDoUpdate for appropriate unique constraints

Part of Phase 1b of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: create canonical tables, add nullable FKs

* scripts: add extractTournamentIdentity helper for backfill

Pure function that derives canonical (name, year) identity from a
scoring_events row, stripping trailing 4-digit years from the name or
falling back to eventDate. Used by the Phase 2 backfill to group
per-window events into canonical tournaments.

* scripts: add backfill orchestrator for canonical layer

Populates canonical tournaments, participants, tournament_results, and
participant_surface_elos from per-window data for qualifying-points
sports. Skips already-linked rows, is idempotent, and supports dry-run
mode.

Critical invariants enforced by the implementation:
- qualifying_points_awarded is never copied to tournament_results
- season_participant_qualifying_totals is never touched
- conflicting surface-Elo values between windows raise a loud error
  (recorded in report.errors) rather than overwriting

* scripts: add backfill CLI with dry-run default

Wires backfill-canonical-layer.ts to a CLI entry point exposed as
`npm run backfill:canonical`. Defaults to --dry-run; requires --apply
to actually write. Supports --sport=<uuid> to limit to a single sport.
Exits 2 if the backfill reports errors (e.g., surface-Elo conflicts).

* fix(backfill-cli): wrap runBackfill in DatabaseContext.run

The orchestrator uses database() from ~/database/context, which requires
AsyncLocalStorage to be populated. Wrap the CLI invocation with
DatabaseContext.run(db, ...) using server/db's cached connection pool.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(backfill-cli): exit 0 on success so pg pool doesn't block

The cached postgres connection pool keeps the Node event loop open after
main() returns. Explicit process.exit(0) on success mirrors the pattern
in scripts/capture-baseline.ts.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

---------

Co-authored-by: Chris Parsons <chrisp@extrahop.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-01 20:13:18 -07:00
Chris Parsons
437ac2ce24
Add draft room closure after completion (#359)
* Add draft room closure: redirect to draft board 5 min after completion

* Fix lint: use nowForPauseCheck instead of Date.now() in room closure countdown

Fixes #253
2026-04-30 10:14:14 -07:00
Chris Parsons
b81089879c
Fix while_on autodraft stalling between chain bursts, fixes #190 (#222)
The chain (checkAndTriggerNextAutodraft) picks consecutive while_on teams
immediately after a pick, but is capped at totalTeams iterations. Once the
cap is hit, the next while_on team had to wait for the full timer countdown
before their pick fired — which users experienced as autodraft intermittently
not working.

Root cause fix: the timer loop now detects while_on mode and triggers the
pick immediately (≤1 s) regardless of time remaining, bypassing the
countdown. A timer-update with timeRemaining:0 is emitted first so clients
don't see a frozen timer. If the chain already handled the pick, executeAutoPick
returns "Pick already made" and the timer moves on harmlessly.

Additional fixes:
- Add timerTickRunning guard so concurrent setInterval ticks (when a chain
  takes >1 s) don't race on the same pick slot
- Use onConflictDoNothing on the draft pick INSERT in executeAutoPick so a
  DB unique-constraint collision is treated as "Pick already made" rather
  than pausing the draft
- Cache draftSlots per season in the timer loop (slots never change during
  an active draft) — eliminates one DB query per tick
- currentPickNumber || 1 → ?? 1

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 19:09:38 -07:00
Chris Parsons
789408e428
Fix chess clock increment not applied to all pick types (#67 regression) (#220)
Fixes #220

When standard draft mode was added, the chess clock increment was
accidentally restricted to owner-only picks. Commissioner, admin, and
auto-picks stopped earning the increment, causing teams that timed out
to freeze at 0s and instant-autopick every subsequent round.

Fix:
- make-pick: all pick types earn the increment in chess clock mode
- force-manual-pick: same; deduplicate standard/chess-clock branches
  into a single update with mode-selected SQL; remove now-unused
  timerSnapshot query
- draft-utils executeAutoPick: restore increment for chess clock
  auto-picks; add missing seed insert when no timer row exists
- server/timer.ts: fix fallback initialization to use draftIncrementTime
  in standard mode (was always using draftInitialTime)
- leagues/$leagueId.tsx: show Draft Timer Mode in League Info panel

Tests:
- Update draft.make-pick.timer-mode to cover owner/commissioner/admin
  in both modes (commissioner section previously asserted frozen bank)
- Add draft.force-manual-pick.timer-mode for commissioner/admin force
  picks in both modes
- Add executeAutoPick.timer for timer-triggered auto-picks in both modes
- Update draft.force-manual-pick to reflect new chess clock behavior
- Replace fragile toHaveBeenCalledTimes(2) assertions with
  toHaveBeenCalledWith checks on the timer set call

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 17:00:32 -07:00