* Add commissioner time bank adjustment via right-click on draft board team headers
Commissioners can right-click any team header on the Draft Board tab to open
an "Adjust Time Bank..." dialog. The dialog supports adding or removing an
arbitrary amount of time in seconds, minutes, or hours. The change is applied
immediately to the database and broadcast to all clients via the existing
timer-update Socket.IO event so every participant sees the updated clock
in real time.
- New API route: POST /api/draft/adjust-time-bank (commissioner-only)
- DraftGridSection: wraps team headers in a ContextMenu for commissioners
- Draft room: dialog state, handler, and updated DraftGridSection props
https://claude.ai/code/session_013wxPKzLUCx3nC3LpxgjvQL
* Fix code review issues in commissioner time bank adjustment
- Wrap fetch in try/finally so isAdjustingTimeBank is always reset,
even on network errors that cause fetch to throw
- Guard against totalSeconds rounding to 0 for tiny fractional inputs
- Reject API requests when the draft is not in 'draft' status (409)
- Set input min to 0.001 so the browser rejects zero in native validation
https://claude.ai/code/session_013wxPKzLUCx3nC3LpxgjvQL
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Co-authored-by: Claude <noreply@anthropic.com>
- Add prominent clock badge to tab bar (lights up on your turn) with
correct Fischer increment chess-clock model: bank starts at initialTime,
+= incrementTime after each pick, other teams' banks untouched
- Extract pure timer helpers to app/lib/draft-timer.ts and add 29 unit
tests covering formatClockTime, calculateTimeAfterPick, getTimerColorClass,
and full snake-draft lifecycle regression scenarios
- Fix make-pick.ts: add status !== 'draft' and draftPaused server guards
- Fix draft-utils.ts: replace (global as any).__socketIO with getSocketIO(),
fix timeUsed to store actual timeRemaining at pick moment (not always 120),
add null timer warning, move timer fetch before pick insert
- Fix draft.start.ts: batch timer inserts, guard against empty draftSlots
- Fix DraftGridSection: memoize currentTeamId, widen teamTimers type to
Record<string, number | undefined>
- Fix duplicate animate-pulse (getTimerColorClass already includes it)
- Clamp negative seconds in formatClockTime to guard against timer drift
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Commissioners can now right-click any picked cell in the draft grid to
replace the drafted participant (available during and after draft) or
roll back the draft to that pick number (available during draft only).
Replace pick enforces sport eligibility with the replaced slot treated
as free, updates the pick in-place, and broadcasts a pick-replaced
socket event so all clients update in real time. Rollback deletes all
picks from the selected pick onward, resets the season pick number,
clears all timers, and creates a fresh timer for the team now on the
clock.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Remove pause/resume controls when draft is complete, rename Live to Connected
- Hide Pause/Resume Draft buttons when isDraftComplete is true
- Change 'Live' status indicator to 'Connected' in both draft room and draft board views
https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC
* Fix code review issues in draft room: security, bugs, and quality
Security:
- Fix inconsistent commissioner check: draft.start, force-autopick, force-manual-pick,
and make-pick all now query the commissioners table instead of league.createdBy,
so co-commissioners have consistent access to all draft controls
Bugs:
- canPick now includes !isPaused so the UI correctly blocks picks during a pause
- isDraftComplete initial state now covers 'completed' season status, not just 'active'
- Guard JSON.parse in queue.reorder.ts with try/catch to return 400 instead of 500
Code quality:
- Add error handling (try/catch + toast) to handlePauseDraft, handleResumeDraft,
handleRemoveFromQueue, and handleReorderQueue
- Replace alert() with toast.error() in handleMakePick, handleForceAutopick,
handleForceManualPick for consistent UX
- Memoize filteredParticipants with useMemo to avoid recomputing on every render
- Replace custom force-pick dialog div with ShadCN Dialog component for proper
keyboard support (Escape to close, focus trap, accessible markup); add dialog.tsx
- Remove console.log debug statements from socket event handlers and API routes
- Replace (global as any).__socketIO with getSocketIO() across all API routes
- Replace window.location.reload() in handleStartDraft with useRevalidator
https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC
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Co-authored-by: Claude <noreply@anthropic.com>
* Fix flex pick count using unique sports drafted, not total season sports
The flex count was calculated as `totalPicks - totalSportsInSeason`, which
always returned 0 when a team drafted multiple participants from the same
sport (e.g. 2 picks from UEFA Champions League with 2 sports in season =
2 - 2 = 0). Now uses the number of unique sports the team has actually
drafted from, so 2 picks in 1 sport correctly shows 1 flex used.
https://claude.ai/code/session_01DZ6jqgZTDEmJucanBtRCtM
* Code review fixes for TeamsDraftedGrid and draft route
- Fix misleading early-return message: "No picks have been made yet" only
fires when there are no sports configured, so update to say "No sports
have been configured for this season."
- Remove unused draftOrder and team.seasonId from TeamsDraftedGrid props
- Replace availableParticipants prop with sports prop to eliminate
duplicate sports derivation; route already computes seasonSportsData
- Add alphabetical sort to seasonSportsData so ordering is consistent
- Fix availableParticipants: any[] in loader — restructure to ternary so
TypeScript infers the Drizzle select type directly
- Remove any annotation from seasonSportsData forEach callback (now typed)
- Fix teamSportPicks.indexOf(pick) O(n) re-scan — use map callback index i
https://claude.ai/code/session_01DZ6jqgZTDEmJucanBtRCtM
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Co-authored-by: Claude <noreply@anthropic.com>
* Fix flex spot count in draft room Teams Drafted view
The flexSpots column in the database defaults to 0 and was never
populated, causing the Teams Drafted grid to always show "0 of 0 flex".
Calculate numFlexPicks dynamically in the loader as
max(0, draftRounds - seasonSports.length) so teams see the correct
flex count (e.g. 7 rounds - 5 sports = 2 flex).
https://claude.ai/code/session_01CSzF4aWuyppGBDqM4MJmhc
* Clean up draft room flex calculation area
- Fix bug: force pick dialog now uses its own isolated search/sport
filter state so it no longer mutates the main participants tab filters
- TeamsDraftedGrid: remove dead first pass in flexPicksByTeam memo,
trim season prop to numFlexPicks only, drop unused type field from
picks sport shape
- Loader: derive userAutodraftSettings from already-loaded
autodraftSettings list, eliminating a redundant DB query
- Extract shared transformedPicks, transformedParticipants, and
seasonSportsData into their own useMemos so both eligibility memos
reuse them instead of duplicating the work
- Memoize draftGrid, draftedParticipantIds, and uniqueSports which
were being recomputed on every render
https://claude.ai/code/session_01CSzF4aWuyppGBDqM4MJmhc
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Co-authored-by: Claude <noreply@anthropic.com>
* Add push notifications implementation plan
Documents the approach for adding a browser Notification API toggle
to the draft page sidebar, including files to create/modify and
edge cases to handle.
https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69
* Add browser push notifications toggle to draft page
Adds a Notifications toggle in the draft sidebar (below Autodraft)
that uses the Browser Notification API to alert users when a pick is
made or when it's their turn, while the tab is not focused.
- New useDraftNotifications hook for state, permission, and localStorage
- New NotificationSettings component with Switch toggle
- Fires "It's your turn to pick!" when the next pick is the user's
- Fires "{Team} picked {Player}" for all other picks
- Gracefully hides toggle when Notification API is unavailable
https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69
* Fix all code review issues with push notifications
- Extract snake draft order calculation to shared getTeamForPick()
helper in lib/draft-order.ts, removing the duplicated logic
- Fix notification firing on user's own picks (guard with team id check)
- Fix notification firing after draft is complete (early return)
- Use a ref for sendNotification to prevent full socket handler
re-registration every time the toggle is changed
- Add permission drift listener via Permissions API so the UI reacts
if the user revokes notification permission in browser settings
- Add SSR guard for document.hidden in sendNotification
- Remove redundant isSupported prop from NotificationSettings;
derive unsupported state from permissionState === "unsupported"
- Move NotificationSettings out of QueueSection prop-drilling path;
render it via a new settingsSection slot on DraftSidebar instead
https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69
* Fix second round of notification code review issues
- Add My Turn Only / All Picks mode granularity so users can choose
to only be notified when it's their pick, or for every pick
- Remove double top-border by stripping leftover border-t/pt-4/mt-4
wrapper from NotificationSettings (now provided by DraftSidebar)
- Remove unused isSupported from hook return value
- Add n.onclick = () => window.focus() so clicking a notification
brings the draft tab back into focus
- Scope localStorage keys to userId to avoid shared-browser conflicts
(keys now: draftNotifications-{userId}-{seasonId})
- Add notificationsModeRef alongside sendNotificationRef so mode
changes don't trigger full socket handler re-registration
https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69
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Co-authored-by: Claude <noreply@anthropic.com>
When draftSlots is empty (pre-draft state), dividing by zero caused
Math.ceil to return Infinity. Guard the division to fall back to round 1.
https://claude.ai/code/session_017mLmGc5wTrESaDeRQHkSPy
Co-authored-by: Claude <noreply@anthropic.com>
* Hide EV column from draft board available participants table
https://claude.ai/code/session_016oJK1gmWZ48YWEZmVqm6f9
* Clean up dead expectedValue references after hiding EV column
- Remove expectedValue from AvailableParticipantsSection interface
- Remove EV column from Force Manual Pick commissioner dialog
- Remove expectedValue from participants loader SELECT and parsing step
- Retain ORDER BY expectedValue for default sort order
https://claude.ai/code/session_016oJK1gmWZ48YWEZmVqm6f9
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Co-authored-by: Claude <noreply@anthropic.com>
* feat: sync odds-based EV to participants table for draft room ranking
When admin enters futures odds or manual probabilities, the calculated EV
is now synced from participantExpectedValues to participants.expectedValue.
This closes the gap where EVs were calculated but never reflected in the
draft room ranking. Also changes expectedValue from integer to decimal(10,2)
for better precision, and displays "—" for participants with no odds data.
https://claude.ai/code/session_01JWG2zg2EMzCn6RgEufPC1T
* fix: correct expectedValue type to string in participants route
Missed instance of `expectedValue: 0` (number) that failed typecheck
after schema change from integer to decimal.
https://claude.ai/code/session_01JWG2zg2EMzCn6RgEufPC1T
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Co-authored-by: Claude <noreply@anthropic.com>
- Added AvailableParticipantsSection for participant search and filtering.
- Created DraftGridSection for displaying the draft grid with team timers and context menu.
- Developed QueueSection for managing participant queue and autodraft settings.
- Introduced RecentPicksSection to show recent draft picks.
- Implemented TeamsDraftedGrid to visualize drafted participants by team and sport.
- Added collapsible UI components for better layout management.
- Established tabbed navigation for draft board, recent picks, and teams drafted.
- Enhanced responsiveness for mobile and desktop views.
- Updated styles for a cohesive design across components.
- Created draft eligibility calculation logic in `app/lib/draft-eligibility.ts`
- Added interfaces for sport availability and draft eligibility
- Implemented `calculateDraftEligibility` function to determine eligible sports based on team picks and global availability
- Developed `getEligibilitySummary` function for human-readable eligibility status
- Updated API endpoints to validate eligibility before making picks
- Enhanced frontend draft room UI to reflect eligibility status and provide visual indicators for ineligible participants
- Comprehensive implementation summary and testing documentation added
- All changes type-checked and unit tests passed successfully