Surface projected final points on the full standings page and restructure
the rank/point change indicators so columns align cleanly on desktop and
mobile.
- StatHelpers: stacked label/value/delta columns with a per-row reservable
delta line; merge rank/point indicators into a single DeltaBadge;
parameterize StatDivider height.
- StandingsPreview: opt-in `showProjected` column (projected points only),
gated on participants remaining; reserve the delta line only when a row
actually moved (no stray em-dashes).
- Full standings page: pass projected data + showProjected (hidden when the
season is complete).
- League home: fetch via getSevenDayStandingsChange so the preview shows the
same 7-day rank/point changes as the full standings page.
- LeagueRow: top-align stats and restore h-8 dividers so the shared-component
changes don't alter the league list rows.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- IndyCar points were showing as 0 because ESPN uses 'championshipPts' not 'points'
as the stat name; add it as primary key in the fallback chain
- Rename season_standings card title from sportSeasonName to "${name} Standings"
- Remove non-finalized subtext from SeasonStandings CardDescription
- Restore finalized-season badge (season complete / top-8 points locked) which
was dropped when removing the subtext; derive from sportsSeason.status at the
component level instead of the loader so the dead seasonIsFinalized field is
also removed from the loader return
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Pause snapshot used Math.floor while the client display used Math.ceil,
causing the visible clock to round down by 1s on pause click
- draft-state-sync also used Math.floor for reconnecting clients
- Extract msToSeconds() to app/lib/draft-timer.ts as the single source of
truth for all ms→seconds conversions across server and client
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Filter the QP table to show only participants with QP > 0 or drafted by any team in the league (undrafted 0-QP participants hidden)
- Compute global ranks with tie handling across the full field before filtering so displayed rank numbers and the top-8 Points Line remain correct after rows are removed
- Fix flaky CI timeouts: world-cup simulator test (100 → 50 iterations), SportsSection userEvent test (explicit 15s timeout)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- pauseDraftOnError now calls onDraftPaused() before emitting so the
error-path pause carries the same snapshotted timer data as the
manual-pause route (fixes inconsistency between the two paths)
- Parallelize DB updates in onDraftPaused with Promise.all instead of
sequential awaits
- Extract clientExpiresAt() helper to draft-timer.ts and use it in all
three places that re-anchor timeRemaining to the client clock, replacing
duplicated Date.now() + timeRemaining * 1000 expressions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
## Summary
- The countdown display used `data.expiresAt` (server-side Unix timestamp) subtracted from `client Date.now()`. When the server clock runs ~2-3s ahead of the client (observed in production), the display was inflated by that delta.
- Fixes three linked symptoms: timer starting at 2:02 instead of 2:00, chess-clock increment crediting 1:54 instead of 1:55, and the commissioner's adjust-time-bank dialog disagreeing with the visible countdown.
- Fix: replace all server `expiresAt` timestamps with a client-local expiry from the server-provided `timeRemaining` integer (`Date.now() + timeRemaining * 1000`). The skew then cancels algebraically when the server computes credit.
## Sites changed
- `handleTimerPickStarted` — fires after every pick (the main fix)
- `handleDraftStateSync` — reconnect path
- `useState` initializer in the draft room — initial page load seed from loader data (uses `loaderTimerNow` server timestamp to compute remaining server-side, then re-anchors to client clock)
## Test plan
- [ ] Start a chess-clock draft (2:00 bank, 15s increment) — timer should show exactly **2:00** when a team goes on the clock
- [ ] Pick at 1:40 — new bank should show **1:55** (100 + 15s)
- [ ] Commissioner adjust-time-bank dialog — displayed remaining should match the countdown
- [ ] Force autopick at any displayed time T — new bank should be T + increment
- [ ] Reconnect mid-pick — timer should resume at the correct remaining time
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #74
## Summary
- **Timer bank broadcasts**: emit `timer-bank-updated` after every pick so all clients immediately see the updated bank instead of waiting for the next `timer-pick-started`
- **Increment accuracy**: capture `pickMadeAt` at route entry (before auth/DB overhead) and use `Math.ceil` so credited seconds always match the client countdown display
- **Race condition fix**: hold `schedulingInProgress` lock for the full timer callback to prevent the recovery interval from scheduling a duplicate timeout mid-pick
- **force-autopick fix**: call `rescheduleTimer` so the next team's clock starts immediately instead of waiting for the old timeout to naturally expire
- **adjust-time-bank fix**: for on-clock teams, shift `picksExpiresAt` by the adjustment and reschedule so the client countdown updates; block adjustments that would reduce the bank to zero
- **New socket events**: `timer-pick-started`, `timer-overnight-paused`, `timer-bank-updated` with full type definitions; removed dead `timer-update` event
- **Reconnect sync**: `draft-state-sync` now includes `expiresAt` for the active timer and `isOvernightPause` state so reconnecting clients see accurate countdown and pause banner immediately without a page reload
- **Room closure countdown**: capture client-side timestamp when draft completes so the "Room closes in X" countdown actually ticks down before the loader revalidates with `draftCompletedAt`
- **Countdown interval**: run at 500ms with `Math.ceil` to prevent skipped seconds under event loop pressure
- **Overnight pause UX**: `canPick` only blocks on commissioner pause — overnight pause freezes the timer but the on-clock player can still pick early
- **Overnight pause refactor**: extract `checkOvernightPause` to `server/overnight-pause-check.ts`, breaking the `timer↔socket` circular import and sharing the timezone cache across both callers with correct eviction
- **PostgreSQL type fix**: cast `varchar` owner ID to `uuid` in `getTeamTimezone` join
## Test plan
- [ ] Manual pick: all clients see bank increment immediately after pick
- [ ] Timeout pick: all clients see bank update (0 → increment); next clock starts within ~1s
- [ ] Force-autopick: next team's clock starts immediately; no "Pick already made" log
- [ ] Force-manual-pick: all clients see bank increment
- [ ] Pause while clock running: countdown freezes on all clients
- [ ] Resume: clock continues from frozen value
- [ ] adjust-time-bank on on-clock team: countdown shifts immediately
- [ ] adjust-time-bank to zero: returns 400 error
- [ ] Reconnect (socket disconnect/connect): countdown resumes for correct team
- [ ] Hard refresh mid-draft: on-clock indicator and countdown correct immediately
- [ ] Draft complete: "Room closes in X" counts down
- [ ] Overnight pause: banner shows, pick buttons still enabled, timer frozen
- [ ] `npm run test:run` — all 158 files / 2351 tests pass
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #72
## Summary
- **Group stage match list**: Removed MD 1/2/3 headings; matches now listed chronologically under date separators (e.g. "Jun 14"). Kick-off time appears below the team names instead of between them.
- **Sort order**: \`findMatchesByGroupIds\` / \`findMatchesByEventId\` now order by \`scheduledAt ASC NULLS LAST\` so unscheduled matches always trail scheduled ones.
- **Groups/Bracket toggle**: When both group stage and knockout bracket exist, a toggle appears (mirroring the NBA/AFL standings toggle). Sports with both regular-season standings and a group stage get all views available.
- **Upcoming events**: \`getUpcomingEventsForDraftedParticipants\` now also queries \`groupStageMatches\`, so World Cup group fixtures appear on the home page calendar sorted by kick-off time with a label like "Group A — France vs Germany".
- **\`isAllCompete\` fix**: \`UpcomingEventsCard\` and \`UpcomingCalendarPanel\` now treat \`group_stage_match\` as a bracket-style event, showing team badges instead of "N of your picks".
Fixes#53
## Test plan
- [ ] Navigate to a World Cup sports season page — groups should be listed chronologically under date headers with no MD labels; kick-off time should appear below each match row
- [ ] Once the knockout bracket has matches, confirm the Groups/Bracket toggle appears and both views render correctly
- [ ] On the home page, a user with drafted World Cup participants should see upcoming group fixtures in the calendar panel with individual team badges (not a participant count)
- [ ] NBA/AFL/NHL pages unaffected — their standings/playoffs/finished toggle still works normally
- [ ] \`npm run typecheck\` and \`npm run test:run\` pass
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #55
When next_queue autodraft fires and turns itself off, two bugs prevented
the UI from behaving correctly:
1. After reconnect, useDraftAuthRecovery synced autodraftStatus (draft
grid) but not userAutodraft (settings panel), leaving the settings
badge stale until the next page load.
2. Toast notifications for autodraft auto-disable were unreliable: the
condition checked prev.mode rather than why the server disabled it,
causing the wrong toast for manual disables and queue-empty events.
Fix the reconnect sync by calling setUserAutodraft in the revalidation
effect alongside setAutodraftStatus. Fix the toast logic by adding a
reason field ("pick_complete" | "queue_empty") to the server's
autodraft-updated emit, so the client can show the right message without
guessing from local state. Also removes the now-unused userAutodraftRef.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add findTeamByNameInSeason (exact case-insensitive match via lower()) to the team model
- Validate uniqueness in the user-facing team settings rename action
- Validate uniqueness in admin assign-owner and remove-owner paths that auto-generate names
- Reject whitespace-only team names that would trim to an empty string
- Add DB-level unique index on (season_id, lower(name)) to close the TOCTOU race
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Use x-forwarded-proto header (allowlisted to http/https only) when
building the invite link origin so it shows https behind a TLS proxy
- Show the "View Draft Board" bare card in the right column while a
draft is running, matching the card already shown for active/completed
seasons
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add Discord draft pick announcements
Posts a message to the league Discord webhook each time a pick is made, announcing the picked participant and pinging the next team on the clock if their owner has opted into Discord notifications. Enabled via a separate toggle in league settings (independent from standings update notifications).
https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn
* Address code review feedback on Discord pick announcements
- Fix "on the clock" timing: read currentPickNumber fresh from DB post-autodraft-chain (matches sendOnTheClockEmail guarantee)
- Remove outer try/catch from notifyPickMadeOnDiscord so callers' .catch() is not dead code
- Add missing draft-discord.server.test.ts with 12 tests covering all early-exit and happy paths
- Fix silent empty-string fallback for missing pickedSlot: warn and skip instead
- Eliminate sequential season→league DB queries by accepting leagueId as a direct param
- Show "save webhook URL to configure options" hint when URL is typed but not yet saved
- Remove block-scope braces at both call sites (plain const declarations)
- Remove redundant "Round N, Pick M" description line (title already carries this info)
- Inline pickInRoundFor helper to avoid circular import with draft-utils
https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn
* Fix lint errors from review fixes
- Remove unused logger import (no longer needed after removing try/catch)
- Remove unused OWNER_ID constant in test fixture
- Use toSorted() instead of sort() in sendDraftOrderNotification
https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add on-the-clock email notifications and fix push notification modal
- Add `draft_email_notifications_enabled` column to users table
- New `sendOnTheClockEmail` service sends an email when a user's turn arrives
in a draft; detects back-to-back picks and sends one combined email instead
of two; skips notification if the team has autodraft enabled
- Email is triggered after every manual pick (make-pick route) and every
timer-expiry pick (executeAutoPick) once the full autodraft chain settles,
so the notified user is always the first human on the clock
- Add email notification toggle to the user settings Notifications section
- Fix push notification dropdown in the draft room: the bare absolute div is
replaced with a Radix Popover so clicking outside dismisses it without
toggling notifications off
- Rename draft room label from "Pick Notifications" to "Push Notifications"
to distinguish from the new email notifications
https://claude.ai/code/session_01LMGxgYvtE3CF8Jf3u2pXgA
* Address code review feedback on email notification feature
- sendOnTheClockEmail now fetches season (and currentPickNumber) internally,
removing the blocking postChainSeason pre-fetch from both make-pick.ts and
executeAutoPick; callers are now true fire-and-forget with no IIFE needed
- Parallel Promise.all for team, autodraftSettings, and league queries reduces
sequential DB round-trips from 5 to 3
- Remove team.ownerId type cast; assign to local after the null guard
- Combine the two calculatePickInfo calls for the same pick into one
- Fix popoverOpen/enabled divergence: remove the {enabled && ...} guard on
PopoverContent so popoverOpen is the sole visibility control
- Unify NotificationsSection feedback pattern: both Discord and email sections
now read success/error directly from their respective fetcher data via a
shared feedbackFromFetcher helper; removes the success/error props and the
verbose cast that was used for email
- Add 13 unit tests for sendOnTheClockEmail covering: early-exit paths
(no season, past totalPicks, no owner, notifications disabled, autodraft
enabled, no league), single vs back-to-back subject selection, draft room
link presence, error logging without throwing, and parallel query execution
https://claude.ai/code/session_01LMGxgYvtE3CF8Jf3u2pXgA
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix draft order showing only new team when league size increased before order was set
When a commissioner increased the team count on a league that had teams
but no draft order set yet, the server created draft slots only for the
newly-added teams. This left the DB with N+K teams but only K slots,
causing the drag-and-drop list to display only the K new teams.
Two fixes:
1. Server: only append new draft slots when an order was already set
(existingSlots.length > 0). If no order exists yet, skip slot creation
so the page correctly treats the order as unset for all teams.
2. Frontend: buildDraftOrderTeams() appends any unslotted teams after the
slotted ones, so a partially-corrupt DB state still shows all teams.
https://claude.ai/code/session_01M3H55gnMxRztJK9KMXqqZo
* Address code review feedback on draft order bug fix
- Move buildDraftOrderTeams to app/lib/draft-order.ts so it is importable
and testable; remove the local copy from the settings component
- Add unit tests for buildDraftOrderTeams covering the empty, full, and
partial-slot cases
- Tighten the draft slot guard from existingSlots.length > 0 to
existingSlots.length === currentTeamCount so partial legacy states are
treated the same as "order not set"
- Condense the 3-line server comment to a single line per project style
- Rename getNumTeamsInSeason → getNumDraftSlotsBySeasonId to reflect what
the function actually counts, and update its one call site
- Add tests for the server-side slot-creation guard logic
https://claude.ai/code/session_01M3H55gnMxRztJK9KMXqqZo
* Fix lint: move shouldAppendDraftSlots to outer scope
oxlint (consistent-function-scoping) requires functions that don't close
over any variables to be defined at the outer scope rather than inside a
describe block.
https://claude.ai/code/session_01M3H55gnMxRztJK9KMXqqZo
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Show toast instead of redirecting after league settings save
Commishes now stay on the settings page when saving, with a Sonner
toast confirming the save rather than being navigated to the league
homepage.
https://claude.ai/code/session_01PewdKxVfAbqasJbmk2UGw4
* Fix toast firing for unrelated intents after settings save
Tag update responses with intent: "update" so the success useEffect
only fires for the main settings form, not for owner/commissioner/
reset-draft actions which also return { success: true }. Also replaces
the remaining ?updated=true redirect (no-season edge case) with the
same response shape for consistency.
https://claude.ai/code/session_01PewdKxVfAbqasJbmk2UGw4
---------
Co-authored-by: Claude <noreply@anthropic.com>
useBlocker was receiving a boolean, which caused it to block the settings
form's own POST submission before the onSubmit state-clear could propagate.
Switching to a BlockerFunction that checks nextLocation.pathname lets
same-URL form posts through, so the "leave without saving?" dialog only
fires on genuine navigation away from the settings page.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add Discord notification when draft order is set or randomized
Posts the full draft order to the league's Discord webhook after each
set-draft-order or randomize-draft-order action, with distinct titles
(📋 vs 🎲) so members can tell how it was determined.
https://claude.ai/code/session_01XrBxu358RK6q8iDgRQbMFx
* Refine Discord draft order notification: league name/link, usernames, polish
- Replace seasonName with leagueName + leagueUrl; title links to the league
- Distinguish manual vs randomized in title ("Manually Set" vs "Randomized")
- Show owner username next to each team name in the draft order list
- Remove footer in favour of the linked embed title
- Add 4096-char description clamp consistent with standings notification
- Use a teamMap in both intent branches to avoid O(n²) find-in-loop
- Add test for all-unowned-teams rendering no trailing parentheses
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Remove emoji from draft order notification titles
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* fix: resolve all 48 WCAG 2.2 AA accessibility issues
Critical fixes:
- Add aria-label to all unlabeled inputs/selects in draft dialogs (ParticipantSelectionDialog, TimeBankAdjustmentDialog, AvailableParticipantsSection)
- Add role="dialog" + aria-modal + focus trap to ConnectionOverlay and AuthRecoveryOverlay
- Add aria-live region and connection status announcement to ConnectionOverlay
Serious fixes:
- Add skip-to-content link in root.tsx with id="main-content" on <main>
- Add aria-label to UserMenu trigger button
- Add aria-describedby + role="alert" to all auth form error messages (login, register, onboarding, forgot-password, reset-password)
- Replace emoji column headers in StandingsTable with aria-label + aria-hidden spans
- Add aria-live="assertive" to "It's your turn" desktop and mobile on-clock indicators
- Add aria-live="polite" to draft room countdown timer
- Add pause button to SportTicker (WCAG 2.2.2); add aria-hidden to ticker content
- Fix Footer text contrast (changed from 28% to text-muted-foreground)
- Fix OvernightPauseSettings: add htmlFor/id pairs and role="radiogroup"+aria-checked to mode buttons
- Fix DraftSetupSection: replace broken htmlFor with aria-label on date picker button
- Add aria-label to PeopleSection owner and commissioner selects
- Add labels to ScoringPresetPicker score inputs; add role="radiogroup"+aria-checked to preset buttons
- Add role="radiogroup"+aria-checked to AutodraftSettings option buttons
- Add accessible names, aria-current="step", and <ol> list semantics to WizardStepper
Moderate fixes:
- Add aria-controls to RecentPicksFeed toggle button; wrap picks list in aria-live region
- Add role="tab"+aria-selected+aria-controls to mobile board sub-tabs + role="tabpanel"
- Add role="radiogroup"+aria-checked to TimerModeSelector
- Add aria-current="page" + aria-label to SettingsDesktopNav
- Add aria-label="Admin navigation" to admin sidebar nav
- Add scope="col" + <caption> to StandingsTable and ScoringTables
- Add ARIA table roles (role="table/rowgroup/row/columnheader/rowheader/cell") to DraftSummaryView CSS grid
Minor fixes:
- Add aria-hidden="true" to decorative trend icons in StandingsTable
- Add aria-hidden="true" to desktop column header labels row in AvailableParticipantsSection
- Replace title with aria-label on all icon-only buttons (watchlist, queue) in AvailableParticipantsSection
- Add aria-label to NotificationSettings switchOnly Switch
- Add prefers-reduced-motion check to SlotMachineHeadline JS animation
- Bump --muted-foreground from 55% to 62% opacity for improved contrast margin
https://claude.ai/code/session_01JXajpFxhqLf8aPCncP81k3
* Fix code review findings from WCAG compliance pass
- Add Arrow key navigation + roving tabindex to all role=radiogroup
components (AutodraftSettings x2, TimerModeSelector,
OvernightPauseSettings, ScoringPresetPicker) per ARIA radio pattern
- Extract shared focus-trap logic into useFocusTrap hook; update
ConnectionOverlay and AuthRecoveryOverlay to use it
- Add tabIndex={-1} to ConnectionOverlay Card so focus can land in
spinner-only state (no interactive children)
- Replace aria-live on loading dots container with sr-only span so
status changes are announced by text content, not aria-label
- Remove contradictory aria-hidden+role=columnheader from
AvailableParticipantsSection visual-only header row
- Remove invalid scope="col" from div[role=columnheader] in
DraftSummaryView (scope is only valid on <th>)
- Remove redundant aria-label from ParticipantSelectionDialog sport
select (htmlFor label is sufficient)
- Change WizardStepper connector <li> to role=presentation
- Revert muted-foreground from 62% to 55% (original already passes
contrast; footer was fixed separately via text-muted-foreground)
https://claude.ai/code/session_01JXajpFxhqLf8aPCncP81k3
* Fix lint error and update tests for WCAG role changes
- Replace el! non-null assertion with optional chaining in useFocusTrap
- Update AutodraftSettings tests to query role="radio" instead of
role="button" (buttons have an explicit radio role since the WCAG pass)
- Update AvailableParticipantsSection watchlist tests to use
getByRole/getAllByRole instead of getByTitle/getAllByTitle (watchlist
buttons now use aria-label instead of title)
https://claude.ai/code/session_01JXajpFxhqLf8aPCncP81k3
---------
Co-authored-by: Claude <noreply@anthropic.com>
Commissioners can now opt in to having a draft start automatically at
its scheduled draftDateTime rather than requiring a manual "Start Draft"
click. The 1-second timer loop checks for eligible seasons each tick and
calls the new shared startDraft() service, which is also used by the
existing commissioner HTTP route.
- Add autoStartDraft boolean to seasons table (migration 0108)
- Extract core start logic into app/services/draft-autostart.ts so both
the API route and the timer can call it without AsyncLocalStorage
- Add checkAndAutoStartDrafts() to the timer tick; disables autoStartDraft
and stops retrying if no draft order is set at fire time
- Guard against null draftDateTime in both the timer query (isNotNull)
and server actions (autoStartDraft forced false when datetime is null)
- Add "Auto-start at scheduled time" checkbox to league creation wizard
(step 3) and league settings, gated on date+time being set
- Show countdown + "Start Now" button in draft room when auto-start is
scheduled; reuses the existing nowForPauseCheck 1-second ticker
- Show orange warning banner on league homepage to commissioners when
auto-start is within 1 hour and no draft order has been configured
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Rename queue page to Set Pre-Draft Queue, remove VORP, fix re-add race condition
- Rename page title, h1, button, error message, and tests from
"Pre-Draft Rankings" to "Set Pre-Draft Queue"
- Remove VORP values and "Sorted by VORP" labels from the all-players list
- Fix bug where removing a player then immediately re-adding would fail
with "already in queue": track in-flight removes in a ref and guard
handleAdd against firing while a remove is still in-flight
https://claude.ai/code/session_01TGAV9A2c72PNkL1ffY7Xeq
* Address code review findings on Set Pre-Draft Queue page
- Rename component function from PreDraftRankings to SetPreDraftQueue
- Guard handleRemove against temp IDs — items added optimistically but
not yet written to the DB have no server-side record to delete; skip
the API call and just drop them from local state
- Surface a toast when handleAdd is blocked by a pending remove instead
of silently no-oping
- Group both refs before their shared useEffect for readability
- Drop justify-between from the All Players desktop heading (sole child)
- Update test describe blocks to "Set Pre-Draft Queue Access"
https://claude.ai/code/session_01TGAV9A2c72PNkL1ffY7Xeq
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add pre-draft queue builder so users can rank players before draft order is set
Creates a new /leagues/:leagueId/draft-queue/:seasonId page that lets team
owners browse participants by VORP and build their autopick queue during the
pre_draft phase. The queue uses the existing draftQueue table so it carries
seamlessly into the live draft room.
Adds a "Build Your Queue" button to DraftInfoCard that shows only when draft
order has not been set yet (replaced by "Enter Draft Room" once it is).
https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG
* Improve pre-draft rankings UX: mobile tabs, add/remove toggle, rename
On mobile, show tabs ("All Players" / "My Rankings") instead of a stacked
layout that buries the queue below a long participant list. On the All Players
list, the button now toggles between Add and Remove so users never need to
switch tabs just to drop someone. Desktop keeps the side-by-side panel layout.
Also renames the feature throughout from "queue builder" to "pre-draft rankings"
and the DraftInfoCard button to "Set Pre-Draft Rankings".
https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG
* Fix all code review issues in pre-draft rankings feature
- Replace useFetcher with direct fetch() for add/remove/reorder so rapid
clicks no longer cancel in-flight requests
- Add toast.error() on all failure paths (matching live draft room pattern)
and revert optimistic state when operations fail
- Add useRef to give handleReorder a stable reference without a localQueue
closure dependency, preventing unnecessary QueueSection re-renders
- Convert allPlayersPanel and rankingsPanel to useMemo
- Remove leagueId from loader return; read from useParams() instead
- Extract queueBuilderHref to a variable in the league home component
- Add emptyMessage prop to QueueSection with a correct message for the
pre-draft context ("Add players from All Players...")
- Add draft-queue-access.test.ts covering all loader access control paths:
401/403 errors, status-based redirects, and redirect URL correctness
https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG
* Fix lint: use !== null check instead of != null
oxlint enforces eqeqeq; replace != null with !== null && !== undefined.
https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Show season name instead of year/bracket format; add local timezone hint to draft time
Replace the raw year number and scoringType string in the league creation
sport picker, review step, and league settings sports section with the
human-readable season name (e.g. "2025 NBA Season"), matching how the
league homepage sports list already displays seasons.
Add a client-side local timezone label below the draft date & time fields
on both the league creation wizard and the league settings page, so users
know that draft times are in their local timezone.
https://claude.ai/code/session_01GtJowGruAc1A4jURkSDVjX
* Address code review: shared tz hook, short abbrev, sort fix, dead type cleanup, test update
- Extract timezone detection into useLocalTimezone hook to avoid duplication
across DraftSetupSection and Step3DraftSettings
- Use Intl short timezone abbreviation (e.g. "EST") instead of raw IANA name,
matching DraftInfoCard's existing pattern
- Sort review step sport list by season name instead of sport.name so the
visible order matches the displayed text
- Remove unused scoringType and year fields from SportsSection's local type
- Update SportsSection tests to use realistic season names and the new
display format
https://claude.ai/code/session_01GtJowGruAc1A4jURkSDVjX
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix custom chess-clock timer detection and save settings blocker
- Extract getInitialDraftSpeed() helper so both useState init and
resetSettingsFormState use the same logic; unrecognized presets
now produce a "custom:{bank}:{incr}" string instead of falling
back to "standard", so the custom section auto-expands correctly
(e.g. 8 hr bank + 30 min increment is no longer shown as Standard)
- resetSettingsFormState was not resetting draftSpeed at all; fixed
- Clear hasUnsavedSettingsChanges in the Form's onSubmit so the
useBlocker check is false at the moment the save navigation starts,
preventing the "Leave without saving?" dialog from firing on save
- Replace the cleared-on-success useEffect with one that re-marks
dirty when the action returns an error, so the warning reappears
after a failed save
https://claude.ai/code/session_01DgHNkvJXGizx41CE2tkVS1
* Address code review: single source of truth for presets, useEffect guard, tests
- Extract CHESS_CLOCK_PRESETS (pure data) into draft-timer.ts as the
canonical source of truth; DraftSpeedPicker.tsx now spreads those
values into CHESS_PRESETS rather than duplicating the numbers
- getInitialDraftSpeed moved to draft-timer.ts and rewritten to use
CHESS_CLOCK_PRESETS.find() — no more hardcoded bankSec/incrSec values
in three separate places
- parseDraftSpeed switch replaced with CHESS_CLOCK_PRESETS.find() and
an explicit fallback comment; eliminates the silent default-handles-
"standard" fragility called out in review
- useEffect that re-marks settings dirty now guards against non-settings
errors (draft-order, commissioner actions) which carry a `section`
field — previously any error actionData would spuriously set
hasUnsavedSettingsChanges=true
- Add parseDraftSpeed and getInitialDraftSpeed test suites to
draft-timer.test.ts, including parametrised preset coverage via
it.each(CHESS_CLOCK_PRESETS)
https://claude.ai/code/session_01DgHNkvJXGizx41CE2tkVS1
* Fix lint: use !== null/undefined instead of != null
oxlint enforces eqeqeq; the null check in getInitialDraftSpeed used
!= which triggered two errors.
https://claude.ai/code/session_01DgHNkvJXGizx41CE2tkVS1
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add opt-in Discord ping to standings notifications
Users who have linked their Discord account can enable a ping preference
in Settings > Notifications. When enabled, their bracket username is replaced
with a Discord @mention (<@userId>) in league standings update messages,
sending them a push notification and showing their Discord display name.
Adds discordPingEnabled column to users, a findDiscordIdsByUserIds model
helper, allowed_mentions support to the Discord webhook payload, and a
NotificationsSection settings component.
https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs
* Remove Display Name field from user profile settings
Username is the only user-facing name field. The display_name column
remains in the database since BetterAuth writes the OAuth provider name
there, and it serves as a programmatic fallback via getUserDisplayName.
https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs
* Address code review feedback on Discord ping feature
- Fix broken Account settings link in NotificationsSection: replace the
non-functional ?section=account href with an onNavigateToAccount callback
that drives the parent's useState-based section switcher
- Replace hand-rolled toggle button with the project's Switch component
(Radix UI) for consistent sizing, accessibility, and dark-mode support
- Guard update-discord-ping action: return an error if the user attempts
to enable pings without a Discord account linked
- Surface action error in NotificationsSection UI
- Cap allowed_mentions.users at 100 to avoid Discord rejecting the payload
in large leagues
- Remove the showWinner alias in scoring-calculator; inline winnerScoreChanged
- Add comment to league settings test notification explaining why discordUserId
is omitted
- Clarify database schema comment: displayName is write-only from BetterAuth
https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add MLS standings sync and fix simulator conference resolution
- New MlsStandingsAdapter using ESPN's free soccer API (no key required),
returning Eastern/Western conference data, W/D/L/GF/GA/GD/PTS, conference
rank, and home/away records; registered under mls_bracket
- Display route now shows soccer table columns and a 9-team playoff cutoff
line for mls_bracket (top 9 per conference qualify for MLS Cup Playoffs)
- MLS simulator gains a third conference fallback: reads externalId="Eastern"
or "Western" on the participant, mirroring the LLWS pool-assignment pattern
so admins can bootstrap conference data before the first standings sync
- 9 unit tests covering stat mapping, conference normalization, rank ordering,
and error paths
https://claude.ai/code/session_01WhzXHpv6taXdHzhgvnv83u
* Address code review feedback on MLS standings + simulator
1. Update mls-simulator.ts module comment to document the new step-3
externalId fallback in the conference resolution order
2. Tighten normalizeConference to exact-match "Eastern"/"Western
Conference" instead of broad substring, preventing false matches
on names like "Northeast"
3. Pre-parse statsMap for each entry before the sort so it isn't
rebuilt O(n log n) times during comparison
4. Document the externalId name-matching tradeoff on
parseConferenceFromExternalId
5. Try ESPN's gamesPlayed stat before falling back to wins+losses+ties
sum; export parseConferenceFromExternalId for direct testing
6. Add tests: normalizeConference passthrough, winPct=0 at preseason,
and parseConferenceFromExternalId (case-insensitivity, null/undefined,
numeric ESPN IDs, unrecognized strings)
https://claude.ai/code/session_01WhzXHpv6taXdHzhgvnv83u
* Fix lint: replace != null with !== null && !== undefined
oxlint enforces eqeqeq; the five != null checks in mls.ts were flagged.
https://claude.ai/code/session_01WhzXHpv6taXdHzhgvnv83u
---------
Co-authored-by: Claude <noreply@anthropic.com>
When a pick is made the picked player's row flashes teal (--electric)
then fades out over 750ms. Works correctly with the TanStack Virtual
list by keeping the row in filteredParticipants during the animation
via animatingOutParticipantIds, then removing it after 650ms.
Key design decisions:
- Animation state lives in AvailableParticipantsSection (internal
useState + timers); the draft room passes a pickAnimationSignal
{id, seq} rather than the Set, so memo only breaks on each pick,
not on the 650ms cleanup
- displayDrafted freezes row content (badges, buttons) during the
animation to prevent height shifts
- Per-ID independent timers via Map ref support rapid autodraft picks
running concurrently without cancellation
- Timers are cleared on unmount in both the draft room and component
- prefers-reduced-motion: skips the color flash, plain opacity fade only
- Removes "Draft Grid" heading from DraftGridSection (visual cleanup)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Reduce double-stacked padding on draft board page from 64px to 32px on
mobile by using responsive p-2/px-2 md:p-4/md:px-4 classes.
Replace dashboard CSS grid with flex layout so My Leagues and Create
League stack naturally at the top without being stretched apart by the
row-span-2 events column. Mobile order preserved: My Leagues, Events,
Create League.
* Add account deletion and multi-section settings page
- Rename /user-profile → /settings with 301 redirect from old URL
- Add multi-section settings nav (Profile, Account, API placeholder, Data & Privacy)
reusing existing SettingsDesktopNav/SettingsMobileGridNav components
- Implement account deletion via anonymization: wipes all PII from users row,
releases team ownerships, removes commissioner records, deletes sessions/accounts
- Add data export request form that emails privacy@brackt.com via Resend
- Add deletedAt timestamp column to users table (migration 0100)
- Add anonymizeUserAccount() to user model
- Add removeAllCommissionersByUserId() to commissioner model
- Tests for both new model functions
- Update UserMenu "Profile" link → "Settings" at /settings
https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X
* Address code review feedback on settings/account deletion
1. Wrap anonymizeUserAccount in a DB transaction so partial failures
(e.g. session delete succeeds but user update fails) can't leave
accounts in an inconsistent state
2. Escape user email and notes with escapeHtml() before interpolating
into the data request email body
3. Reset AlertDialog confirmed state when dialog is dismissed via
backdrop click or Escape key (onOpenChange handler)
4. Extract accounts DB query to app/models/account.ts (findLinkedAccountsByUserId)
to comply with the "always query through app/models/" convention
5. Replace dynamic imports() in action handlers with static top-level imports
6. Remove the unused hard-delete deleteUser() function
7. Add lastDataRequestAt timestamp to users (migration 0101) and enforce
a 30-day server-side cooldown on data export requests
8. Replace fragile actionData type casts with a proper ActionData
discriminated union; narrowing now works without `as` assertions
9. Strengthen tests: verify which schema tables are passed to delete()
and that operations run inside the transaction
https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X
* Fix no-non-null-assertion lint error in PrivacySection
Replace non-null assertion with optional chaining on dataRequestCooldownUntil
to satisfy oxlint no-non-null-assertion rule.
https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix mobile league settings: prevent sports scroll and remove completion checkmarks
- Add overflow-hidden to sport label text span so flex truncation is properly contained
- Add min-w-0 to SettingsSection header inner flex item to prevent title/description overflow
- Remove completion check marks from mobile grid nav buttons (league settings has no completion concept)
- Remove "X of Y set" counter from mobile nav header
- Remove isComplete field from SettingsGridSection type and all data
https://claude.ai/code/session_01T7iTb9YZLuWJFtKV753tdB
* Fix race window in user creation and restore FlagSvg safety fallback
auth.server.ts: switch generateId to application-generated UUIDs so the
ID is known before the insert, then move flagConfig assignment from
create.after (a separate UPDATE) to create.before so it lands in the
initial INSERT with no race window.
FlagSvg.tsx: validate the config with parseFlagConfig before rendering;
corrupt or missing data falls back to a neutral gray triband flag rather
than silently rendering blank SVG shapes.
https://claude.ai/code/session_01T7iTb9YZLuWJFtKV753tdB
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix standings page team icons to use selected team avatar
The full standings page was not passing avatar data (logoUrl, flagConfig,
avatarType, ownerAvatarData) to StandingsPreview entries, so all teams
showed the default initials fallback instead of their chosen avatar.
Fetches the avatar columns from the teams table in the loader, resolves
owner avatar data for teams using the owner avatar type, and threads
all avatar fields through formattedStandings into previewEntries.
https://claude.ai/code/session_01CVt5Vo2PDGY4G3wSWbsmRG
* Add StandingsPreview component tests covering avatar rendering
Tests were missing for the StandingsPreview component, which is the
component that actually renders team avatars on the full standings page.
Covers uploaded image, flag SVG, owner avatar inheritance, and the
generated-flag fallback, plus basic content rendering (team names,
owner names, points, description, full standings link).
https://claude.ai/code/session_01CVt5Vo2PDGY4G3wSWbsmRG
* Fix StandingsPreview test ambiguous text query for team names
FlagSvg renders a <title> element with the team name for accessibility,
so getByText("Team Alpha") matched two elements. Scope the query to the
<p> element to target only the visible team name display.
https://claude.ai/code/session_01CVt5Vo2PDGY4G3wSWbsmRG
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Remove rounded clipping on navbar user avatar button (was showing dark circular background)
- Fix "My Avatar" preview in team settings showing circular instead of square shape
- Pass owner avatar data through to TeamAvatar in standings, draft room, and draft board so teams with avatarType="owner" correctly show the user's avatar instead of the generated flag
- Consolidate user lookups in draft board loader to avoid duplicate DB queries
- Fix DraftSlotWithTeam interface to use RawFlagConfig type and include logoUrl/flagConfig/avatarType fields
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Refactor league settings into per-section components (#347)
Extract all settings sections from the monolithic 1009-line route file into
individual components under app/components/league/settings/. Route file drops
to ~300 lines. Separates draft-order dirty state from general settings dirty
state, deduplicates section-change handling, and fixes several bugs found
during review (typo in pointsFor5th, wrong mock in tests, lint violations).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix Stop hook loop: suppress output on typecheck success
The Stop hook was producing stdout on every run, causing Claude Code to
feed it back as context and rewake the model each turn. Now emits a
systemMessage JSON only on failure.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Typescript fix
* Remove type asserting
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Commissioners can add Brackt to any league. Each team drafts one manager
from their own league; at season end, that manager's final overall fantasy
ranking earns placement points. Resolution fires automatically when all
other sports finalize.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* refactor(schema): rename per-window tables to season_* prefix
Renames participants, participant_expected_values, participant_qualifying_totals,
participant_results, participant_surface_elos to season_* prefixed names.
Renames event_results.participant_id to season_participant_id.
Phase 1a of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor: rename participant.ts model file to season-participant.ts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(models): update model layer to use renamed schema exports
Updated all model files to use the renamed schema exports from Task 1:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantQualifyingTotals → seasonParticipantQualifyingTotals
- participantResults → seasonParticipantResults
- participantSurfaceElos → seasonParticipantSurfaceElos
- eventResults.participantId → eventResults.seasonParticipantId
- db.query relation accessors updated
- Relation field .participant → .seasonParticipant where applicable
- Import paths updated: ./participant → ./season-participant
Files updated (14 model files + 3 test files):
- draft-pick.ts
- draft-utils.ts
- event-result.ts
- group-stage-match.ts
- participant-result.ts
- qualifying-points.ts
- scoring-calculator.ts
- scoring-event.ts
- sports-season.ts
- surface-elo.ts
- team-score-events.ts
- cs2-major-stage.ts
- golf-skills.ts
- participant-expected-value.ts
- __tests__/sports-season.clone.test.ts
- __tests__/auto-pick.test.ts
- __tests__/executeAutoPick.timer.test.ts
Typecheck errors decreased: 779 → 499 (280 fewer)
All model file errors related to renamed schemas resolved.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(routes): update route layer to use renamed schema exports
- Update model import from ~/models/participant to ~/models/season-participant
- Rename schema.participants to schema.seasonParticipants
- Rename schema.participantResults to schema.seasonParticipantResults
- Rename db.query.participants to db.query.seasonParticipants
- Update 9 route files and 1 test file
Affected files:
- admin.sports-seasons.$id.events.$eventId.bracket.server.ts
- admin.sports-seasons.$id.participants.tsx
- api/draft.force-manual-pick.ts
- api/draft.make-pick.ts
- api/draft.replace-pick.ts
- api/seasons.$seasonId.draft.ts
- leagues/$leagueId.draft-board.$seasonId.tsx
- leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts
- admin/__tests__/sports-seasons-participants.test.ts
Error count reduced from 499 to 453 (46 errors fixed).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(routes): update route files for schema rename
Update route imports from ~/models/participant to ~/models/season-participant
and fix references to .participant/.participantId on event results to use
.seasonParticipant/.seasonParticipantId after schema rename.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(services): update simulators and services for renamed schema
Update all simulators, services, and server files to use renamed schema tables:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantResults → seasonParticipantResults
- eventResults.participantId → eventResults.seasonParticipantId
Files updated:
- 20 sport simulators (NBA, NHL, NFL, MLB, etc.)
- probability-updater.ts
- standings-sync/index.ts
- sports-data-sync.server.ts
- server/socket.ts
Typecheck errors reduced from 365 to 0.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: rename per-window tables to season_* prefix
* fix(tests): update mock query keys after participants table rename
Change mock db.query.participants to db.query.seasonParticipants in test
files to match the schema rename from commit 66145a9. This fixes
"Cannot read properties of undefined (reading 'findFirst'/'findMany')"
errors that occurred when production code queries db.query.seasonParticipants
but test mocks only defined the old participants key.
Files updated:
- app/services/simulations/__tests__/world-cup-simulator.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.timer-mode.test.ts
- app/routes/api/__tests__/draft.make-pick.timer-mode.test.ts
- server/__tests__/timer-autodraft.test.ts
- app/models/__tests__/team-score-events.test.ts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(tests): update remaining mock paths and keys after schema rename
* fix(tests): final two mock stragglers after schema rename
- draft-pick.test.ts: assertion on db.query.participantQualifyingTotals
- process-match-result.test.ts: mock key participants → seasonParticipants
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* chore: add post-phase1a baseline capture (temp, for diff verification)
* chore: capture pre-migration baselines
* chore: remove post-phase1a capture helper after verification
* schema: add canonical tournament & participant tables
Adds tournaments, participants (canonical), tournament_results, and
participant_surface_elos (canonical). Adds nullable tournament_id to
scoring_events and nullable participant_id to season_participants.
Phase 1b of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(models): add canonical tournament, participant, result, surface-elo models
Adds CRUD modules for the canonical tables created in commit 775b905.
Each module mirrors existing app/models conventions (database() from
~/database/context, schema from ~/database/schema, mock-based tests).
Key implementation notes:
- participant.ts exports use "Canonical" prefix (CanonicalParticipant,
createCanonicalParticipant, etc.) to avoid collision with existing
season-participant.ts exports
- All four models include comprehensive unit tests following the
audit-log.test.ts pattern
- Tests use mocked db responses (no real database access)
- Upsert functions use onConflictDoUpdate for appropriate unique constraints
Part of Phase 1b of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: create canonical tables, add nullable FKs
* scripts: add extractTournamentIdentity helper for backfill
Pure function that derives canonical (name, year) identity from a
scoring_events row, stripping trailing 4-digit years from the name or
falling back to eventDate. Used by the Phase 2 backfill to group
per-window events into canonical tournaments.
* scripts: add backfill orchestrator for canonical layer
Populates canonical tournaments, participants, tournament_results, and
participant_surface_elos from per-window data for qualifying-points
sports. Skips already-linked rows, is idempotent, and supports dry-run
mode.
Critical invariants enforced by the implementation:
- qualifying_points_awarded is never copied to tournament_results
- season_participant_qualifying_totals is never touched
- conflicting surface-Elo values between windows raise a loud error
(recorded in report.errors) rather than overwriting
* scripts: add backfill CLI with dry-run default
Wires backfill-canonical-layer.ts to a CLI entry point exposed as
`npm run backfill:canonical`. Defaults to --dry-run; requires --apply
to actually write. Supports --sport=<uuid> to limit to a single sport.
Exits 2 if the backfill reports errors (e.g., surface-Elo conflicts).
* fix(backfill-cli): wrap runBackfill in DatabaseContext.run
The orchestrator uses database() from ~/database/context, which requires
AsyncLocalStorage to be populated. Wrap the CLI invocation with
DatabaseContext.run(db, ...) using server/db's cached connection pool.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(backfill-cli): exit 0 on success so pg pool doesn't block
The cached postgres connection pool keeps the Node event loop open after
main() returns. Explicit process.exit(0) on success mirrors the pattern
in scripts/capture-baseline.ts.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
---------
Co-authored-by: Chris Parsons <chrisp@extrahop.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
* Show "Syncing Draft State..." overlay during draft reconnection
When a user reconnects to a draft room (socket reconnect, tab visibility
return, etc.), there was a gap between when the socket connected and when
the full draft state sync arrived. The ConnectionOverlay vanished instantly
on reconnect, showing potentially stale data.
Add an isSyncing flag that keeps the overlay visible with "Syncing Draft
State..." messaging until the actual data arrives via socket or HTTP
revalidation. A 5-second safety timeout prevents the overlay from getting
stuck.
Fixes#78
* Add team names utility tests
* Add draft room closure: redirect to draft board 5 min after completion
* Fix lint: use nowForPauseCheck instead of Date.now() in room closure countdown
Fixes#253
- Add watchlist feature: eye icon per participant, "Watched Only" filter, DB
table + migration, toggle API route, socket sync on reconnect
- Make RecentPicksFeed collapsible on mobile participants tab (chevron toggle,
defaults expanded)
- Add AutodraftSettings to mobile controls tab (was desktop-only)
- Pin Pause/Resume Draft and Exit Draft Room buttons to the bottom of the
mobile controls tab
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix BetterAuth field mapping and add owner-prefixed team names
- Fix auth.server.ts: use camelCase Drizzle field names for BetterAuth
adapter (was snake_case, causing user inserts to fail); add
generateId: "uuid" so PostgreSQL UUID columns accept generated IDs
- Add prependOwnerToTeamName / stripOwnerFromTeamName utilities
- Invite join, league creation, and settings assign/remove all now
manage the owner-prefix on team names atomically
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Complete BetterAuth migration: auth flows, rename, and cleanup
- Add /forgot-password and /reset-password pages (full password reset flow)
- Add 'Forgot password?' link on login page
- Fix register.tsx: add explicit window.location fallback after signUp
- Rename commissionerAuditLog.actorClerkId → actorUserId (migration 0084)
and update all references in model, routes, components, and tests
- Rewrite docs/agents/auth.md to document BetterAuth (removes all Clerk refs)
- Update test fixtures and schema comments to remove Clerk ID references;
use UUID-format IDs throughout test data
- Update docs/agents/domain-models.md ownerId description
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix BetterAuth ID generation, clean up review issues
- Set generateId: false so BetterAuth omits id from inserts; add
$defaultFn(crypto.randomUUID) to accounts/sessions/verifications
so Drizzle fills it in (fixes null id constraint violation on signup)
- Move renameTeam to static import; rename before removeTeamOwner so
a failed rename leaves owner intact rather than leaving a stale prefix
- Clarify stripOwnerFromTeamName toTitleCase assumption in comment
- Annotate reset-password token fallback to explain loader guarantee
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Extract reusable league wizard components; wire settings page (#103)
Extracts 9 domain components from new.tsx and $leagueId.settings.tsx into
app/components/league/ (each with a Storybook story), consolidates wizard
form-building into wizard-state.ts, and updates the settings page to use
the shared components instead of hand-rolled duplicates. new.tsx shrinks
from ~2000 → ~1280 lines.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix sports-season test: add participants to mock data
findDraftableSportsSeasons now returns participantCount, which requires
participants in the mock db response.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix sports-season test: loosen makeMockDb type to Record<string, unknown>[]
typeof mockSeasons became too strict after adding participants to the mock
data, breaking inline arrays in other tests that don't include participants.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add overnight pause feature for draft timers
Protects players from having their pick timer expire while asleep.
Admins configure a nightly window (league-wide or per-user timezone);
the timer freezes during that window while autodraft can still fire.
Fixes#66
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix TS error: guard getUserDisplayName against undefined user
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add commish right-click context menus to MiniDraftGrid team headers
Adds onAdjustTimeBankOpen and onSetAutodraftOpen props to MiniDraftGrid
so the last-two-rounds display on the Participants tab shows the same
"Adjust Time Bank…" / "Set Autodraft…" context menu on right-click that
the full Draft Board already exposes. Also passes those callbacks from
the route's miniDraftGrid useMemo so they are wired up for commissioners.
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
* Address all code review issues for draft room context menus
Layout bug: flex-1 min-w-20 was nested inside headerInner instead of the
direct flex-child wrapper in MiniDraftGrid, breaking equal column sizing.
Fixed by moving the classes to the outermost element in both the menu and
non-menu paths (matching DraftGridSection's pattern).
MiniDraftGrid improvements:
- Hoist hasHeaderMenu constant above the draftSlots.map() loop
- Add optional connectedTeams prop; disconnected teams render italic +
muted-foreground, consistent with DraftGridSection
- connectedTeams now wired through the route's miniDraftGrid useMemo
DraftGridSection interface:
- Make onForceAutopick and onForceManualPickOpen optional (?) to match
every other commissioner callback; add null checks at all three call
sites (context menu, mobile MoreVertical button, mobile Sheet)
- Gate those two callbacks behind isCommissioner at the route level
Tests (new files):
- app/components/__tests__/MiniDraftGrid.test.tsx — covers layout classes,
connected/disconnected styling, and all four context menu interactions
- app/components/__tests__/DraftGridSection.test.tsx — covers all three
context menu surfaces for both commissioner and non-commissioner roles
Storybook: add CommissionerView and DisconnectedTeams stories to
MiniDraftGrid.stories.tsx
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
* Move hasHeaderMenu out of IIFE into component body
Computing it before the return statement is the right place since it only
depends on props, not loop variables. Removes the IIFE entirely and fixes
the indentation of the map callback body.
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
* Mock HTMLElement.scrollTo in test setup
jsdom does not implement scrollTo on elements, causing any component that
calls element.scrollTo() (e.g. MiniDraftGrid's scroll-to-current-cell
effect) to throw in unit tests.
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
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Co-authored-by: Claude <noreply@anthropic.com>