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18 commits

Author SHA1 Message Date
Chris Parsons
dfaf1f0589
Fix participantsRemaining not counting non-scoring-round eliminations (#161)
Participants eliminated in a non-scoring bracket round (e.g. Round of 16
in a 16-team bracket) receive finalPosition=0 and isPartialScore=false.
The previous calculateTeamScore loop only entered participantsCompleted++
when finalPosition > 0, so these participants were silently treated as
still "remaining" in the standings table — causing e.g. a team with one
eliminated participant to show "25 remaining" instead of "24 remaining".

Fix: add an else-if branch that increments participantsCompleted for any
finalized result (isPartialScore=false) regardless of finalPosition value.
The condition is intentionally broader than `=== 0` to also cover the
theoretical case of finalPosition=null with isPartialScore=false.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 15:02:19 -07:00
Chris Parsons
7236c8aefb
Add Discord usernames, fix calculateTeamScore partial-score bug, and add admin re-score action (#160)
**Discord webhook improvements**
- Show team owner username in parentheses in standings (e.g. "1. Alpha FC (christhrowsrocks) — 150 pts")
- Show username in parentheses in match results for drafted participants
  (e.g. "Sporting (christhrowsrocks) def. Bodø/Glimt (apatel)"), omitting
  the parenthesis for the undrafted side
- Username lookup only runs after the webhook URL guard to avoid wasted DB queries
- 4 new tests covering all username display combinations

**Fix calculateTeamScore partial-score counting bug**
- isPartialScore participants were incorrectly counted in participantsCompleted
  and placementCounts, causing standings to show wrong remaining count and
  phantom placement badges (e.g. "5th×1") for still-alive bracket participants
- Floor points still flow into totalPoints (guaranteed value for ranking)
- 3 new unit tests covering partial vs finalized behavior in calculateTeamScore

**Admin Force Re-score action**
- New "Fantasy Standings" card on every sports season admin page with a
  Force Re-score button that triggers recalculateStandings on all linked
  fantasy seasons — useful after data corrections without waiting for a
  new scoring event
- Auth guard added to the action (was missing — layout loader only protects GET)
- Returns a meaningful message when no linked seasons exist
- Intent discriminant on action returns so success banners use actionData.intent
  instead of fragile message.includes() checks

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 14:34:09 -07:00
Chris Parsons
af99f6d002
Fix bracket point averaging and partial-score display in standings/breakdown (#159)
* Fix bracket point averaging and partial-score display in standings/breakdown

Bracket sports (UCL, NBA, NFL, etc.) use averaged points for tied
positions (e.g. QF losers all share avg of 5th-8th = 20 pts), but
both calculateTeamProjectedScore and getTeamScoreBreakdown were using
raw pointsFor5th (25) instead of the bracket-averaged value. This caused
the team breakdown page to show incorrect actual points (25 vs 20) and
the standings page to show incorrect actualPoints/projectedPoints totals.

Additionally, participants with isPartialScore=true (still alive in a
bracket with a provisional floor position) were being displayed with a
final placement badge (e.g. "5th") instead of "Pending".

Changes:
- calculateTeamProjectedScore: use calculateBracketPoints for bracket
  sports; handle isPartialScore participants separately (floor in
  actualPoints, incremental EV in projectedPoints, Math.max guard for
  EV < floor edge case)
- getTeamScoreBreakdown: same bracket averaging fix; pass isPartialScore
  through to picks; use explicit finalPosition != null && > 0 check
- TeamScoreBreakdown component: show Pending badge for isPartialScore
  participants; display actual/floor + EV row for all incomplete picks;
  add "actual / projected" column header subtitle
- 9 new unit tests covering all scoring branches including the EV-below-
  floor clamp edge case

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix typecheck: cast DUMMY_EV_ROW to any in test fixture

ParticipantEV has additional required fields (id, participantId, etc.)
that aren't needed for the mock — cast to any to satisfy the type checker.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 14:00:32 -07:00
Chris Parsons
beab6400b2
Fix partial bracket scoring, rank labels, and Discord notification bugs (#158)
- NCAAM R64/R32 winners no longer receive T5 floor points; only Sweet
  Sixteen winners entering the first scoring round get a floor
- AFL T5-T6 and T7-T8 score as separate tiers (avg([5,6]) and avg([7,8]))
  instead of one shared avg([5-8]) pool
- Eliminated teams now always show their correct final rank (e.g. T33 for
  NCAAM R64 losers) even during partial round scoring, by deriving the
  rank label from the total match count per round rather than the dynamic
  still-alive count
- Discord notifications now fire when a drafted participant is eliminated
  with 0 points (e.g. R64 losers whose team score doesn't change)
- Discord notifications no longer include all prior matches — scoped to
  the current batch via matchIds
- Discord section headers have spacing; rank medals replaced with numbers
- Rounds auto-complete when all matches are marked done; manual Complete
  Round dropdown removed
- Fixed double Discord notification when the last match in a round
  triggers auto-complete: processPlayoffEvent now accepts skipRecalculate
  so the caller controls when the notification fires
- Fixed falsy check on finalPosition=0 in calculateTeamScore
- Undrafted 0-point participants filtered from Eliminated Teams display

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 12:34:10 -07:00
Chris Parsons
79f7a41837
Add Discord webhook notifications for standings updates (#157)
* Add Discord webhook notifications for standings updates

Adds a Discord webhook integration that posts standings to a configured
Discord channel whenever scores change after a scoring event. Commissioners
set the webhook URL in league settings and can send a test notification.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix Discord notification edge cases from code review

- Fix point delta sign: negative diffs now correctly show -5 pts not +-5 pts
- Replace hardcoded soccer emoji with a neutral bullet (works for all sports)
- Truncate embed description at Discord's 4096-char limit
- Thread eventId through processMatchResult and bracket batch handler so
  scored matches appear in single-match notifications too
- Pass eventName to finalizeQualifyingPoints ("Final Standings") and
  processSeasonStandings ("Season Complete") so those notifications have context
- Test notification now fetches current season to show "League 2025" format

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix process-match-result tests: add sportsSeasons to db mock

recalculateAffectedLeagues now queries sportsSeasons to get the sport
name for Discord notifications; the test mock db needed the stub added.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 11:16:36 -07:00
Chris Parsons
dbffddc9ff
Partial bracket scoring, code review fixes, and double-chance logic (#156)
## Partial bracket scoring
- `processMatchResult`: new exported function that scores a single match
  immediately (loser → final placement, winner → provisional floor).
  Called from `set-winner` and `set-round-winners` so points are awarded
  as soon as a winner is set, before the full round is complete.
- `set-winner`: passes `eventName` to `processMatchResult`.
- `set-round-winners`: batches side effects — calls `recalculateAffectedLeagues`
  and `updateProbabilitiesAfterResult` once after the loop instead of per-match
  (`skipSideEffects: true` per match).

## Code review fixes
- **ROUND_CONFIG** (S1): extracted a `RoundScoringConfig` lookup table +
  `getRoundConfig()` helper, eliminating three parallel `if/else` chains in
  `processPlayoffEvent`, `processMatchResult`, and `getGuaranteedMinimumPosition`.
  AFL template overrides live in `TEMPLATE_ROUND_CONFIG` with an explanatory
  comment about why the `bracketTemplateId` guard is required.
- **skipSideEffects** (C2): new param on `processMatchResult`; bracket server
  uses it to batch standings/probability recalc in `set-round-winners`.
- **eventName** (W1): passed through `processMatchResult` → `recalculateAffectedLeagues`.
- **Round validation** (W2): `set-round-winners` now guards `match.round === round`
  before processing each assignment.
- **Comments** (C3/S3/W3): added notes on non-scoring loser assumption,
  `isScoring ?? true` default, and AFL Semi-Finals template requirement.

## PlayoffBracket eliminated-teams fix + tests
- Fixed `computeEliminatedByRound` to track participant *appearances* (not just
  wins), so AFL QF losers who advance to Semi-Finals via double-chance are
  correctly excluded from the QF eliminated list.
- Extracted the logic as an exported pure function for testability.
- Added 4 tests: standard elimination, AFL QF loser → SF win, AFL QF loser →
  SF loss, and normal advancement not protecting a later loser.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 10:50:30 -07:00
Chris Parsons
84787c9a4b
Consolidate F1/IndyCar simulators into shared AutoRacingSimulator class (#151)
Replaces the duplicated F1Simulator (which was copy-pasted for IndyCar) with a
single AutoRacingSimulator that accepts a race points table at construction time.
Registry entries for f1_standings and indycar_standings remain separate, each
wired to the correct scoring system (F1: top-10, IndyCar: top-26 positions).

Also imports SIMULATOR_TYPES from registry into the admin route to eliminate the
duplicate hardcoded array, and updates stale comments mentioning F1/IndyCar.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 12:22:08 -07:00
Chris Parsons
cf8ac8a765
feat: progressive floor scoring for playoff brackets (#100)
When a participant wins a bracket round, they immediately earn provisional
"floor" points (the averaged minimum they'd receive if eliminated next round).
These update as they advance and are replaced by finalized scores on elimination.

Key changes:
- Add `is_partial_score` column to `participant_results` (migration 0038)
- `processPlayoffEvent`: assign provisional position 5 to non-scoring round
  winners; assign round-appropriate floors to scoring round winners via
  `getGuaranteedMinimumPosition`; add catch-all for unrecognized round names
- `upsertParticipantResult`: guard against un-finalizing rows (never overwrite
  isPartialScore=false with true)
- `calculateBracketPoints`: new function averaging tied bracket tiers
  (5-8 → 20 pts, 3-4 → avg, 1-2 solo); used in `calculateTeamScore` for
  playoff_bracket pattern (pattern-aware, doesn't affect F1/golf scoring)
- `PlayoffBracket`: "In Contention" table for still-active participants;
  AFL double-chance fix (participants who won a later match excluded from
  earlier round's loser list); correct `nextRank` starting position
- Server loader: batch owner DB queries (one query vs N+1); deduplicate
  participantPoints; use calculateBracketPoints for bracket point display
- Clean up Phase/Q-number tracking comments throughout scoring-calculator.ts
- 3 new tests for non-scoring round provisional floor behavior

Also includes a dev admin bypass via DEV_ADMIN_CLERK_ID env var (separate
change on this branch, not part of floor scoring feature).

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 10:27:58 -07:00
Chris Parsons
8aa1726b12
feat: highlight owned participants in standings and fix schedule event badges (#83)
- SeasonStandings: highlight rows for the logged-in user's drafted participants
  with electric accent (in-points) or muted (outside points) left border + star icon
- Loader: derive userParticipantIds from current user's teams and draft picks
- EventSchedule: hide type badge for schedule_event; show "Results Pending" only
  when event is past and not yet marked complete (matches admin page logic)

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 21:59:29 -08:00
Chris Parsons
7970cb6a9c feat: add FIFA World Cup 48-team bracket template with group stage and projected scoring
- Add FIFA_48 bracket template with 12 groups of 4, knockout stage of 32
- Add tournament groups schema, model, and GroupStageDisplay component
- Add projected/expected value scoring to standings and team breakdowns
- Add docker-compose for local PostgreSQL development
- Move DRAFT_ORDER_IMPLEMENTATION.md to plans directory

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 22:30:12 -08:00
Chris Parsons
840212c4f8 feat: implement sports season expected value calculations and probability updates
- Added loader and action functions for managing expected values in sports seasons.
- Implemented UI for recalculating probabilities based on participant results.
- Created a service to update probabilities after results are finalized, including handling finished and unfinished participants.
- Developed tests for the probability updater service to ensure correct functionality.
- Introduced a preview feature to show potential changes before applying updates.
2025-11-21 22:05:50 -08:00
Chris Parsons
0385ca220c feat: add standings page and enhance standings functionality
- Added a new route for league standings: `/leagues/:leagueId/standings/:seasonId`
- Implemented the `StandingsTable` component to display team standings with ranking, points, and placement breakdown.
- Integrated tiebreaker logic for ranking teams based on total points and placements.
- Enhanced the league home page with a link to view standings.
- Updated scoring system documentation to reflect the new standings features.
- Added comprehensive tests for tiebreaker logic and `StandingsTable` component.
- Created shared types for standings to be used in both server and client code.
2025-11-13 13:24:03 -08:00
Chris Parsons
4d5b4efc23 feat: Implement AFL Finals bracket template and scoring logic with double-chance system 2025-11-12 23:21:22 -08:00
Chris Parsons
1089022c09 feat: Implement Qualifying Points Standings component and related logic
- Added `QualifyingPointsStandings` component to display standings based on qualifying points.
- Introduced scoring rules and projected points calculation for participants.
- Implemented tie handling for rankings and displayed appropriate UI elements based on finalization status.
- Created tests for qualifying points configuration, accumulation logic, ranking logic, and scoring workflow.
- Developed scoring calculator tests to validate fantasy points conversion from qualifying points.
- Established qualifying points management functions including initialization, retrieval, updating, and resetting of points.
2025-11-11 10:08:25 -08:00
Chris Parsons
d926486934 feat: Implement season standings processing and participant result management for final standings events 2025-11-08 22:35:07 -08:00
Chris Parsons
dfe4b7b643 Add bracket seeding tests and implement tournament-style seeding for 16 and 32-team brackets
- Introduced `generateStandardSeeding()` function to create proper tournament matchups (e.g., 1v16, 8v9).
- Added comprehensive tests for 4, 8, 16, and 32-team brackets to ensure correct seeding and balance.
- Updated testing instructions to reflect new features and improvements in bracket generation.
- Fixed issues with sequential seeding and ensured all matchups sum to n+1 for balance.
- Implemented batch winner selection and duplicate participant prevention for improved user experience.
- Enhanced fantasy points display on event pages for better visibility of participant results.
2025-11-04 22:09:44 -08:00
Chris Parsons
a3b8fa6309 feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
Chris Parsons
e49bb3df8b feat: Add scoring event and results management with comprehensive scoring rules and standings tracking 2025-10-28 23:50:50 -07:00