- Add bottom nav bar (Lobby/Board/Roster/Controls) with 56px touch targets
- Add mobile card list view in AvailableParticipantsSection with 44px Draft/Queue buttons
- Add round labels and sticky header row to DraftGridSection grid
- Add mobile Sheet for commissioner actions in DraftGridSection (replaces right-click context menu)
- Use useMediaQuery to render a single layout tree, eliminating duplicate component
instances (previously both desktop and mobile layouts were always in the DOM)
- Add compact header on mobile (text-lg vs text-3xl); hide commissioner buttons
and Exit link in header on mobile — surfaced in Controls tab instead
- Add "On Clock" bar on mobile showing current team and timer during active draft
- Add "your turn" indicator dot on Lobby bottom nav tab
- Default mobile tab to "board" for commissioner-only viewers
- Fix sticky corner cell z-index in TeamsDraftedGrid (z-10 → z-20)
- Fix round column spacer in DraftGridSection header not being sticky-left
- Extract shared prop objects to eliminate copy-paste between layouts
- Extract getParticipantState() helper to deduplicate participant render logic
- Move MobileSheetData type and MOBILE_TABS array to module scope
- Remove unnecessary non-null assertions in DraftGridSection Sheet handlers
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix force-manual-pick resetting next team's timer to initial time
When a commissioner forced a manual pick, the next team's timer was
being reset to the initial time (2 minutes) instead of carrying
forward their existing time bank balance.
This aligns force-manual-pick with the behavior of regular user picks
and force-autopick: the picking team gets their increment added, and
the next team's timer is left untouched so their bank carries forward.
https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p
* Add regression tests for draft.force-manual-pick timer behavior
18 tests across 5 describe blocks covering:
- Authorization (401/403)
- Input validation (missing fields, bad participant, ineligible sport)
- Successful pick (response shape, draft-complete detection, socket events)
- Timer behavior (increment added to picking team, new timer creation, additive not reset)
- Two regression tests confirming the next team's timer is never touched:
draftTimers.findFirst called exactly once, no timer-update emitted for
next team, db.update called exactly twice (not three times)
https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p
* Add TypeScript types and improve draft validation (#28)
* Code review fixes: type safety, security hardening, and dead code removal
- Fix Socket.IO event types: draft-paused and draft-resumed were typed as
() => void but are emitted with { seasonId, paused } data payloads
- Fix draft.force-manual-pick: add missing season.status === "draft" guard
so commissioners cannot force picks outside an active draft; add duplicate
pick-number check so a slot cannot be assigned two picks (the previous
code only checked participant uniqueness, not slot uniqueness)
- Replace args: any with ActionFunctionArgs / Route.LoaderArgs across all
API routes and league loaders; replace (auth as any).userId casts with
proper const { userId } = await getAuth(args) destructuring
- Remove unused isSnakeDraft = true dead variable from draft.make-pick
- Replace autodraftSettings: any and draftSlots: any[] in draft-utils with
properly typed InferSelectModel / DraftSlot types
- Update force-manual-pick tests: sequence draftPicks.findFirst mock for
the two-call flow; add new tests for status-check and slot-uniqueness
https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ
* Fix RouterContextProvider type errors in action test files
Cast context argument to RouterContextProvider in test helpers so
ActionFunctionArgs strict typing is satisfied without weakening the
production action signatures back to any.
https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ
---------
Co-authored-by: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix dropdown and input dark mode theming in draft page
Add bg-background and text-foreground classes to native select and
input elements so they use theme CSS variables instead of browser
defaults, which rendered as white in dark mode.
https://claude.ai/code/session_01FZz7kndEqWqFScyq4R6Wxn
* Fix missing text-foreground on time bank unit select
The seconds/minutes/hours select in the time bank dialog had
bg-background but was missing text-foreground, causing text
color to fall back to browser default in dark mode.
https://claude.ai/code/session_01FZz7kndEqWqFScyq4R6Wxn
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Create timer when adding time to a team with no existing timer
When a commissioner tries to add time to a team that has no draft timer,
instead of returning a 404 error, create a new timer record with the
specified amount of time. Removing time still returns a 404 if no timer
exists (nothing to remove from).
https://claude.ai/code/session_016VpJKZZFNQQqzfmLu8pHoc
* Fix silent timer failures and missing seasonId filter in timer model
- draft.make-pick.ts: create a timer with the increment amount instead of
logging a warning and silently skipping when no timer exists for the
picking team
- draft.force-manual-pick.ts: same fix for the commissioner force-pick path;
also unconditionally emit the timer-update socket event so clients always
see the updated time
- models/draft-timer.ts: add seasonId parameter to getTeamTimer and
updateTeamTimer so they cannot match the wrong season's timer when a team
participates in multiple seasons
https://claude.ai/code/session_016VpJKZZFNQQqzfmLu8pHoc
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix draft timer missing after rollback causing draft to freeze
The rollback endpoint was deleting all timers but only recreating one
for the team currently on the clock. After that team made their pick,
the next team had no timer row, causing the timer system to log
"No timer found" and skip indefinitely, freezing the draft.
Fix: recreate timers for ALL teams after a rollback, each starting at
draftInitialTime.
Also add a defensive fallback in the timer system: if a timer row is
missing for the current team during an active draft, create it at
draftInitialTime instead of skipping, so the draft can never get
permanently stuck due to a missing timer.
https://claude.ai/code/session_01YPxgcQywG57KiXj7m46gLV
* Fix rollback to not touch timers at all
Timers are each team's time bank and should not be affected by rolling
back a pick. The previous code (both original and the first fix) was
deleting all timer rows during rollback, which was the actual root cause
of the missing timer bug.
Rollback now only does what it should: delete picks from the rollback
point onwards and reset currentPickNumber. The timer system will
naturally resume for the correct team on its next tick.
Also removes the incorrect timer-update socket emit that was sending
initialTime instead of the team's actual remaining bank.
https://claude.ai/code/session_01YPxgcQywG57KiXj7m46gLV
* Fix all code review issues across timer, rollback, start, and draft-utils
server/timer.ts:
- Remove noisy per-tick console.log that fired every second per active draft
- Remove slot:any type cast (Drizzle query results are already typed)
- Fix inconsistent autodraftSettings argument in the === 0 trigger path
to match the <= 0 path (pass null when autodraft is disabled)
- Fix infinite auto-pick loop: triggerAutoPick now returns boolean;
on failure the draft is paused and a draft-paused socket event is
emitted so clients and commissioners are notified. "Pick already made"
(race condition) is treated as success, not failure.
draft.start.ts:
- Validate that draft slots exist before updating season status to draft.
Previously a missing-slots error left the season stuck in draft status
with no timer rows.
draft.rollback.ts:
- Guard against empty draftSlots before performing snake draft math,
which would produce Infinity/NaN with zero teams.
draft-utils.ts:
- Convert checkAndTriggerNextAutodraft from recursive to iterative.
The mutual recursion (executeAutoPick → checkAndTriggerNextAutodraft
→ executeAutoPick) is now a while loop, preventing unbounded call
stack growth in all-autodraft leagues. Add chainEnabled param to
executeAutoPick so chain calls skip spawning a second chain.
- Restructure getTopAvailableParticipant so the single-sport query is
only built when actually needed (not thrown away in the multi-sport
branch).
- Update misleading timeUsed comment to accurately describe that the
stored value is the team's bank balance at pick time, not time spent.
https://claude.ai/code/session_01YPxgcQywG57KiXj7m46gLV
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Show manager username instead of team name on draft board
Both the read-only draft board and the active draft room now display
the manager's username (falling back to displayName if no username is
set, and to team name if the team is unassigned) in the column headers
of the draft grid.
https://claude.ai/code/session_01C97GauJaAB83NVWxdpNVh1
* Address code review: extract ownerMap helper, fix TeamsDraftedGrid
- Extract ownerMap building into app/lib/owner-map.ts to eliminate
duplication across the two loaders
- Guard against null username AND displayName so the map only contains
real string values
- Apply username display to TeamsDraftedGrid (the "Teams" tab in the
active draft room), which was missed in the initial change
https://claude.ai/code/session_01C97GauJaAB83NVWxdpNVh1
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix public draft board access not working when setting is enabled
Two bugs were causing the isPublicDraftBoard setting to fail:
1. Draft board loader called getAuth() before checking isPublicDraftBoard.
Restructured to skip auth entirely for public boards - only call getAuth
when the board is private and we need to verify member/commissioner access.
2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching
the current season. If the season fetch had any issue, updateLeague was never
reached. Moved the league-level save to happen unconditionally before the
season fetch, so isPublicDraftBoard is always persisted on form submit.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix bugs in draft board access and settings update action
- Wrap updateLeague call in try-catch so DB errors return a user-friendly
message instead of an unhandled 500
- Fix season-update catch block to say "season settings" not "league" since
the league was already saved successfully at that point
- Validate leagueId URL param against season.leagueId in draft board loader
to prevent accessing a season via the wrong league's URL
- Change 403 message for authenticated non-members from "not public" to
"you don't have access" to accurately reflect their logged-in state
- Add settings-update.test.ts covering name validation, league save,
error handling, draft speed mapping, and season-specific validation
- Add draft-board-access.test.ts covering public/private access rules,
leagueId mismatch detection, commissioner/owner/unauthenticated cases,
and the new per-role 403 message distinction
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix TypeScript errors in settings-update tests
TS was narrowing const draftSpeed = 'fast' to the literal type 'fast',
making comparisons with 'slow'/'very-slow' etc. flagged as impossible.
Widen all draftSpeed locals and the season status locals to string so the
if-chains compile cleanly under strict mode.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add commissioner time bank adjustment via right-click on draft board team headers
Commissioners can right-click any team header on the Draft Board tab to open
an "Adjust Time Bank..." dialog. The dialog supports adding or removing an
arbitrary amount of time in seconds, minutes, or hours. The change is applied
immediately to the database and broadcast to all clients via the existing
timer-update Socket.IO event so every participant sees the updated clock
in real time.
- New API route: POST /api/draft/adjust-time-bank (commissioner-only)
- DraftGridSection: wraps team headers in a ContextMenu for commissioners
- Draft room: dialog state, handler, and updated DraftGridSection props
https://claude.ai/code/session_013wxPKzLUCx3nC3LpxgjvQL
* Fix code review issues in commissioner time bank adjustment
- Wrap fetch in try/finally so isAdjustingTimeBank is always reset,
even on network errors that cause fetch to throw
- Guard against totalSeconds rounding to 0 for tiny fractional inputs
- Reject API requests when the draft is not in 'draft' status (409)
- Set input min to 0.001 so the browser rejects zero in native validation
https://claude.ai/code/session_013wxPKzLUCx3nC3LpxgjvQL
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Improve error pages with styled, status-aware UI
Replace the bare-bones error boundary with a proper error page that:
- Renders a minimal Brackt header so users can navigate home
- Shows distinct messages and icons for 401, 403, 404, 500+ errors
- Displays a "Sign in from the home page" hint on 401 so logged-out
users know how to recover
- Hides internal details in production (stack traces dev-only)
- Uses existing dark theme Tailwind classes for visual consistency
https://claude.ai/code/session_011jv8desa5vhSkjZHSjWZiV
* Address code review feedback on error pages
- Move statusIcon out of ErrorBoundary render as a plain module-level
function to avoid React re-creating a component type on every render
- Collapse 401 action into a single descriptive button label
("Go to Home Page to Sign In") instead of a fragmented button + hint
- Fix details/summary border radius collision by using overflow-hidden
on the container and removing rounded-md from the summary element;
separate the pre block with a border-t instead
https://claude.ai/code/session_011jv8desa5vhSkjZHSjWZiV
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Add new /rules route with official league rules covering rosters,
scoring, major-based QP scoring, tiebreakers, draft, and season rules
- Rewrite how-to-play page with a tutorial/marketing tone, highlighting
the Fischer increment draft clock as a novel feature
- Add Rules link to navbar (desktop and mobile)
- Align QP values in both pages with DEFAULT_QP_VALUES in code
- Fix tiebreaker description to match placement-count logic in code
- Update all fantasy point displays from toFixed(1) to toFixed(2) across
StandingsTable, TeamScoreBreakdown, and PointProgressionChart
- Update tests to match new two-decimal-place point display format
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add prominent clock badge to tab bar (lights up on your turn) with
correct Fischer increment chess-clock model: bank starts at initialTime,
+= incrementTime after each pick, other teams' banks untouched
- Extract pure timer helpers to app/lib/draft-timer.ts and add 29 unit
tests covering formatClockTime, calculateTimeAfterPick, getTimerColorClass,
and full snake-draft lifecycle regression scenarios
- Fix make-pick.ts: add status !== 'draft' and draftPaused server guards
- Fix draft-utils.ts: replace (global as any).__socketIO with getSocketIO(),
fix timeUsed to store actual timeRemaining at pick moment (not always 120),
add null timer warning, move timer fetch before pick insert
- Fix draft.start.ts: batch timer inserts, guard against empty draftSlots
- Fix DraftGridSection: memoize currentTeamId, widen teamTimers type to
Record<string, number | undefined>
- Fix duplicate animate-pulse (getTimerColorClass already includes it)
- Clamp negative seconds in formatClockTime to guard against timer drift
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Commissioners can now right-click any picked cell in the draft grid to
replace the drafted participant (available during and after draft) or
roll back the draft to that pick number (available during draft only).
Replace pick enforces sport eligibility with the replaced slot treated
as free, updates the pick in-place, and broadcasts a pick-replaced
socket event so all clients update in real time. Rollback deletes all
picks from the selected pick onward, resets the season pick number,
clears all timers, and creates a fresh timer for the team now on the
clock.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Remove pause/resume controls when draft is complete, rename Live to Connected
- Hide Pause/Resume Draft buttons when isDraftComplete is true
- Change 'Live' status indicator to 'Connected' in both draft room and draft board views
https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC
* Fix code review issues in draft room: security, bugs, and quality
Security:
- Fix inconsistent commissioner check: draft.start, force-autopick, force-manual-pick,
and make-pick all now query the commissioners table instead of league.createdBy,
so co-commissioners have consistent access to all draft controls
Bugs:
- canPick now includes !isPaused so the UI correctly blocks picks during a pause
- isDraftComplete initial state now covers 'completed' season status, not just 'active'
- Guard JSON.parse in queue.reorder.ts with try/catch to return 400 instead of 500
Code quality:
- Add error handling (try/catch + toast) to handlePauseDraft, handleResumeDraft,
handleRemoveFromQueue, and handleReorderQueue
- Replace alert() with toast.error() in handleMakePick, handleForceAutopick,
handleForceManualPick for consistent UX
- Memoize filteredParticipants with useMemo to avoid recomputing on every render
- Replace custom force-pick dialog div with ShadCN Dialog component for proper
keyboard support (Escape to close, focus trap, accessible markup); add dialog.tsx
- Remove console.log debug statements from socket event handlers and API routes
- Replace (global as any).__socketIO with getSocketIO() across all API routes
- Replace window.location.reload() in handleStartDraft with useRevalidator
https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix flex pick count using unique sports drafted, not total season sports
The flex count was calculated as `totalPicks - totalSportsInSeason`, which
always returned 0 when a team drafted multiple participants from the same
sport (e.g. 2 picks from UEFA Champions League with 2 sports in season =
2 - 2 = 0). Now uses the number of unique sports the team has actually
drafted from, so 2 picks in 1 sport correctly shows 1 flex used.
https://claude.ai/code/session_01DZ6jqgZTDEmJucanBtRCtM
* Code review fixes for TeamsDraftedGrid and draft route
- Fix misleading early-return message: "No picks have been made yet" only
fires when there are no sports configured, so update to say "No sports
have been configured for this season."
- Remove unused draftOrder and team.seasonId from TeamsDraftedGrid props
- Replace availableParticipants prop with sports prop to eliminate
duplicate sports derivation; route already computes seasonSportsData
- Add alphabetical sort to seasonSportsData so ordering is consistent
- Fix availableParticipants: any[] in loader — restructure to ternary so
TypeScript infers the Drizzle select type directly
- Remove any annotation from seasonSportsData forEach callback (now typed)
- Fix teamSportPicks.indexOf(pick) O(n) re-scan — use map callback index i
https://claude.ai/code/session_01DZ6jqgZTDEmJucanBtRCtM
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix flex spot count in draft room Teams Drafted view
The flexSpots column in the database defaults to 0 and was never
populated, causing the Teams Drafted grid to always show "0 of 0 flex".
Calculate numFlexPicks dynamically in the loader as
max(0, draftRounds - seasonSports.length) so teams see the correct
flex count (e.g. 7 rounds - 5 sports = 2 flex).
https://claude.ai/code/session_01CSzF4aWuyppGBDqM4MJmhc
* Clean up draft room flex calculation area
- Fix bug: force pick dialog now uses its own isolated search/sport
filter state so it no longer mutates the main participants tab filters
- TeamsDraftedGrid: remove dead first pass in flexPicksByTeam memo,
trim season prop to numFlexPicks only, drop unused type field from
picks sport shape
- Loader: derive userAutodraftSettings from already-loaded
autodraftSettings list, eliminating a redundant DB query
- Extract shared transformedPicks, transformedParticipants, and
seasonSportsData into their own useMemos so both eligibility memos
reuse them instead of duplicating the work
- Memoize draftGrid, draftedParticipantIds, and uniqueSports which
were being recomputed on every render
https://claude.ai/code/session_01CSzF4aWuyppGBDqM4MJmhc
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Include participant EV/futures data in data sync export/import
The export now includes the full participantExpectedValues records
(placement probabilities, source, sourceOdds) alongside participants.
On import, EV records are upserted in merge mode and created fresh in
replace mode (cascade handles cleanup). Backward-compatible with older
exports that lack the participantExpectedValues field.
https://claude.ai/code/session_01TVzuuDR7jPtmihaXTrsX7B
* Address all data-sync code review findings
- Wrap importSportsDataFromJSON in a db.transaction() so any mid-import
failure rolls back cleanly instead of leaving partial data
- Add zod validation of imported JSON before any DB writes, giving a
clear error on malformed/incompatible files
- Fix N+1 queries: build participantIdMap during participant import so
the EV and results sections resolve IDs from memory, not extra queries
- Fix merge mode silently skipping existing participants — now updates
shortName, externalId, and expectedValue
- Add participantResults to export/import (was deleted in replace mode
but never exported, so results were permanently lost)
- Restore calculatedAt timestamp on EV import instead of defaulting to
now(); stored as ISO string in the export for portability
- Document that onDelete:cascade covers participantExpectedValues and
participantResults when participants is deleted; remove the now-
redundant explicit participantResults delete from replace mode
- Bump export version to 1.1; old v1.0 files still import cleanly since
participantExpectedValues, participantResults, and calculatedAt are
all optional in the zod schema
- Collapse all six DB fetches in exportSportsDataToJSON into one
Promise.all for parallel execution
- Add countAllParticipants() and countAllParticipantEVs() model funcs
- Show Participants and EV Records counts on the dashboard stat cards
- Replace raw DOM form creation/submit in handleImport with useFetcher,
giving proper loading state, no full-page reload, and type-safe data
- Remove dead export intent handler from the action function
https://claude.ai/code/session_01TVzuuDR7jPtmihaXTrsX7B
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add push notifications implementation plan
Documents the approach for adding a browser Notification API toggle
to the draft page sidebar, including files to create/modify and
edge cases to handle.
https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69
* Add browser push notifications toggle to draft page
Adds a Notifications toggle in the draft sidebar (below Autodraft)
that uses the Browser Notification API to alert users when a pick is
made or when it's their turn, while the tab is not focused.
- New useDraftNotifications hook for state, permission, and localStorage
- New NotificationSettings component with Switch toggle
- Fires "It's your turn to pick!" when the next pick is the user's
- Fires "{Team} picked {Player}" for all other picks
- Gracefully hides toggle when Notification API is unavailable
https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69
* Fix all code review issues with push notifications
- Extract snake draft order calculation to shared getTeamForPick()
helper in lib/draft-order.ts, removing the duplicated logic
- Fix notification firing on user's own picks (guard with team id check)
- Fix notification firing after draft is complete (early return)
- Use a ref for sendNotification to prevent full socket handler
re-registration every time the toggle is changed
- Add permission drift listener via Permissions API so the UI reacts
if the user revokes notification permission in browser settings
- Add SSR guard for document.hidden in sendNotification
- Remove redundant isSupported prop from NotificationSettings;
derive unsupported state from permissionState === "unsupported"
- Move NotificationSettings out of QueueSection prop-drilling path;
render it via a new settingsSection slot on DraftSidebar instead
https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69
* Fix second round of notification code review issues
- Add My Turn Only / All Picks mode granularity so users can choose
to only be notified when it's their pick, or for every pick
- Remove double top-border by stripping leftover border-t/pt-4/mt-4
wrapper from NotificationSettings (now provided by DraftSidebar)
- Remove unused isSupported from hook return value
- Add n.onclick = () => window.focus() so clicking a notification
brings the draft tab back into focus
- Scope localStorage keys to userId to avoid shared-browser conflicts
(keys now: draftNotifications-{userId}-{seasonId})
- Add notificationsModeRef alongside sendNotificationRef so mode
changes don't trigger full socket handler re-registration
https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69
---------
Co-authored-by: Claude <noreply@anthropic.com>
`resolve.alias` with `isSsrBuild` only works at build time — during
`npm run dev`, `isSsrBuild` is always false, so `ssrLoadModule` was
loading the browser stub (DatabaseContext = null) instead of the real
AsyncLocalStorage implementation, causing a TypeError on every request.
Replace the alias with an `enforce: 'pre'` plugin that checks
`options.ssr` at resolve time, which Vite correctly sets for both dev
SSR module loading and production SSR builds.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
The loader was grabbing seasonSports[0] blindly instead of filtering by
the current league, causing a 404 when the first linked fantasy season
belonged to a different league.
https://claude.ai/code/session_01Mq6BqFhiYFuJyDcc8ueVJc
Co-authored-by: Claude <noreply@anthropic.com>
When draftSlots is empty (pre-draft state), dividing by zero caused
Math.ceil to return Infinity. Guard the division to fall back to round 1.
https://claude.ai/code/session_017mLmGc5wTrESaDeRQHkSPy
Co-authored-by: Claude <noreply@anthropic.com>
* Show leagues where user is a member regardless of team assignment
The homepage now uses a union query to show leagues where the user
either has a team in the current season OR is a commissioner. Previously,
commissioners without a team could not see their leagues on the homepage.
https://claude.ai/code/session_01E3ugKTfatkEc5TcDGXvHiW
* Fix stale empty state card title in home route
Update 'No Active Leagues' to 'No Leagues' to match the updated
description which is now about membership rather than active seasons.
https://claude.ai/code/session_01E3ugKTfatkEc5TcDGXvHiW
* Fix union import: use two queries with JS deduplication
drizzle-orm 0.36.x does not export a standalone union() function.
Replace with two awaited queries merged via a Map (dedup by id),
then sorted by createdAt descending in JS.
https://claude.ai/code/session_01E3ugKTfatkEc5TcDGXvHiW
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Update how-to-play scoring rules to match standard scoring
- Update placement points: 1st 100, 2nd 70, 3rd-4th 45, 5th-8th 20
- Add Counter-Strike to the special majors scoring section alongside Golf & Tennis
- Add qualifying points breakdown (8/5/3/2/1) per major tournament
https://claude.ai/code/session_01JUAqVZgo7M7XRBLzpeaWpH
* Fix scoring to show all 8 individual placements correctly
Display each placement (1st-8th) with its own point value rather than
grouping/averaging: 100, 70, 50, 40, 25, 25, 15, 15
https://claude.ai/code/session_01JUAqVZgo7M7XRBLzpeaWpH
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add implementation plan for commissioner-without-team feature
https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3
* Allow commissioners to exist without owning a team
- Add opt-out checkbox on league creation ("I want to play in this league")
so the creator can be commissioner-only without claiming a team
- Add Commissioner Management card to league settings with add/remove
commissioner UI; guards against removing the last commissioner
- Add countCommissionersByLeagueId model helper for the last-commissioner guard
- Show "No team" indicator on the league homepage next to commissioners
who don't own a team in the current season
https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3
* Fix code review issues in commissioner management
- Add success/error feedback banners to commissioner add/remove actions
- Gate allUsers query to admin-only (prevents exposing all users to non-admin commissioners)
- Prevent commissioner self-removal in both action (server) and UI (client)
- Add "(you)" label next to current user in commissioner list
- Remove all unnecessary `any` type casts in favor of inferred types
https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3
* Allow commissioners to add league members as co-commissioners
Non-admin commissioners can now add users who already own a team in
the league as co-commissioners. Admins still see the full user list.
Previously the add-commissioner form was admin-only.
https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3
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Co-authored-by: Claude <noreply@anthropic.com>
* Hide EV column from draft board available participants table
https://claude.ai/code/session_016oJK1gmWZ48YWEZmVqm6f9
* Clean up dead expectedValue references after hiding EV column
- Remove expectedValue from AvailableParticipantsSection interface
- Remove EV column from Force Manual Pick commissioner dialog
- Remove expectedValue from participants loader SELECT and parsing step
- Retain ORDER BY expectedValue for default sort order
https://claude.ai/code/session_016oJK1gmWZ48YWEZmVqm6f9
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Co-authored-by: Claude <noreply@anthropic.com>
* fix: remove probability sum validation and add batch save with total EV
- Remove the requirement that manual probabilities sum to 1.0, allowing
partial distributions (e.g. when a participant has <100% chance of top 8)
- Replace per-row save buttons with a single "Save All" button that submits
all participants at once
- Add a Total EV row at the bottom of the table summing all participant EVs
- Update action to batch process all participants from a single form submission
https://claude.ai/code/session_01WHRynBCcugSK7HHEmN6Yuy
* fix: validate participantIds server-side instead of trusting form input
Fetch participants from the DB in the action using the season ID from
the URL params, eliminating the untrusted participantIds hidden field.
Remove the now-unused hidden input from the frontend form.
https://claude.ai/code/session_01WHRynBCcugSK7HHEmN6Yuy
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Co-authored-by: Claude <noreply@anthropic.com>
* Add bulk import to futures odds page
Adds a textarea where admins can paste odds from FanDuel, DraftKings,
OddsChecker, or any site. A client-side parser extracts American odds
from each line and fuzzy-matches team names to participants (exact,
substring, and word-overlap matching). Shows matched/unmatched results
before applying to the individual input fields.
https://claude.ai/code/session_01JvgcqKSJZ36bEztfg6CkWP
* Code review fixes for futures-odds page
- Remove unused upsertParticipantEVWithNormalization import
- Remove debug console.log statements left in save action
- Move normalizeName to module level (pure function, no component deps)
- Pre-compute normalized participant names once in findParticipantMatch
instead of re-normalizing across three separate passes
- Fix array index key on unmatched list to use composite string key
- Drop unused result variable from upsertParticipantEV call
https://claude.ai/code/session_01JvgcqKSJZ36bEztfg6CkWP
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Co-authored-by: Claude <noreply@anthropic.com>
database/context.ts uses AsyncLocalStorage from node:async_hooks which
is a Node.js-only API. Vite externalizes it for browser builds but the
resulting error "AsyncLocalStorage is not exported by __vite-browser-external"
caused npm run build to fail.
Fix: add a Vite resolve.alias for the browser (non-SSR) build that maps
~/database/context to a browser-safe stub. The stub is never called at
runtime since database() is only invoked in server-side loaders, but it
allows the client bundle to build without errors.
https://claude.ai/code/session_01Fjf9WFqNnuHmmC5yTedL7G
Co-authored-by: Claude <noreply@anthropic.com>
* feat: sync odds-based EV to participants table for draft room ranking
When admin enters futures odds or manual probabilities, the calculated EV
is now synced from participantExpectedValues to participants.expectedValue.
This closes the gap where EVs were calculated but never reflected in the
draft room ranking. Also changes expectedValue from integer to decimal(10,2)
for better precision, and displays "—" for participants with no odds data.
https://claude.ai/code/session_01JWG2zg2EMzCn6RgEufPC1T
* fix: correct expectedValue type to string in participants route
Missed instance of `expectedValue: 0` (number) that failed typecheck
after schema change from integer to decimal.
https://claude.ai/code/session_01JWG2zg2EMzCn6RgEufPC1T
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Co-authored-by: Claude <noreply@anthropic.com>
- ICM tests: fix single participant, zero probabilities, and 2-participant
tests to account for simulation only filling min(participants, 8) positions
- TeamScoreBreakdown tests: use getAllByText for "150.0" which now appears
in both the header and the Actual Points summary card
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The implementation and rest of the system (ICM calculator, probability
updater) use decimals (0-1) for probabilities, but the tests were using
percentages (0-100). Updated tests and docs to match.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add FIFA_48 bracket template with 12 groups of 4, knockout stage of 32
- Add tournament groups schema, model, and GroupStageDisplay component
- Add projected/expected value scoring to standings and team breakdowns
- Add docker-compose for local PostgreSQL development
- Move DRAFT_ORDER_IMPLEMENTATION.md to plans directory
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Added loader and action functions for managing expected values in sports seasons.
- Implemented UI for recalculating probabilities based on participant results.
- Created a service to update probabilities after results are finalized, including handling finished and unfinished participants.
- Developed tests for the probability updater service to ensure correct functionality.
- Introduced a preview feature to show potential changes before applying updates.
Implements Phase 5.2 of the EV system with Harville-Malmuth Independent Chip Model
for calculating participant placement probabilities from futures odds.
## Key Features
### ICM Probability Calculator
- Implements Harville-Malmuth method for distributing probabilities
- Converts American odds to championship probabilities
- Generates P(1st) through P(8th) for all participants
- Column-normalized: each placement sums to 100% across all teams
- Works with any number of participants (not limited to 8)
### Admin UI - Futures Odds Entry
- Enter American odds (e.g., +550, -200) for championship futures
- Live preview of ICM-calculated probability distributions
- Displays all 8 placement probabilities
- Persists odds for editing on subsequent visits
- Automatic probability normalization (removes bookmaker vig)
### Database Schema Updates
- Renamed participant_expected_values.season_id → sports_season_id
- Updated foreign key to reference sports_seasons instead of seasons
- Added source_odds field to store original futures odds
- Migration 0025: Column rename and FK update
- Migration 0026: Add source_odds field
### Model Layer
- participant-expected-value: CRUD operations for probability distributions
- Supports multiple probability sources (manual, futures_odds, elo_simulation)
- Automatic EV calculation based on league scoring rules
- Probability validation and normalization
### Service Layer
- icm-calculator: Harville-Malmuth probability distribution
- probability-engine: Odds conversion and Elo utilities (for future use)
- bracket-simulator: Monte Carlo simulation (for future hybrid approach)
- ev-calculator: Expected value computation from probabilities
## Technical Details
- Uses exponential decay favoring top positions for strong teams
- Preserves championship probability ordering in final distributions
- Row sums vary (strong teams ~100%, weak teams lower)
- All probabilities between 0-1, mathematically valid
- Comprehensive test suite: 97 tests passing
## Future Enhancements
- Hybrid approach: ICM pre-playoffs, bracket simulation during playoffs
- Integration with league-specific scoring rules
- Historical probability tracking for accuracy analysis
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Added comprehensive implementation plan for Phase 5, including executive summary, clarifications, recommended architecture, task breakdown, and performance considerations.
- Defined database schema changes for participant probabilities and expected values.
- Outlined service layer architecture for probability generation, EV calculation, and probability updates.
- Included detailed task breakdown for each sub-phase, focusing on manual entry, futures odds integration, real results integration, projected totals display, draft integration, and daily update job.
- Incorporated validation data and calibration goals for NHL futures odds.
- Updated planning questions and answers based on previous discussions to refine the approach for EV calculations and autodraft integration.
- Added recharts dependency to package.json for data visualization.
- Implemented PointProgressionChart component to display team point progression over time.
- Updated scoring-system.md to reflect completion of historical views and added implementation notes.
- Created unit tests for PointProgressionChart to ensure correct rendering and data handling.
- Developed season completion detection and percentage calculation functions in season-helpers.server.ts.
- Added tests for season completion logic and point progression data formatting.
- Enhanced league loader to fetch necessary data for current season and teams.
- Created `TeamScoreBreakdown` component to display all drafted participants, their placements, and points.
- Added new route for team breakdown at `/leagues/:leagueId/standings/:seasonId/teams/:teamId`.
- Enhanced `getTeamScoreBreakdown` model to include `sportsSeasonId` for grouping.
- Updated `StandingsTable` to include clickable team name links.
- Added functionality to finalize brackets in playoff events, including error handling and recalculating standings.
- Implemented tests for `TeamScoreBreakdown` component to ensure proper rendering and functionality.
- Updated routing to support new team breakdown feature and ensure seamless navigation.
- Added a new route for league standings: `/leagues/:leagueId/standings/:seasonId`
- Implemented the `StandingsTable` component to display team standings with ranking, points, and placement breakdown.
- Integrated tiebreaker logic for ranking teams based on total points and placements.
- Enhanced the league home page with a link to view standings.
- Updated scoring system documentation to reflect the new standings features.
- Added comprehensive tests for tiebreaker logic and `StandingsTable` component.
- Created shared types for standings to be used in both server and client code.
- Added `QualifyingPointsStandings` component to display standings based on qualifying points.
- Introduced scoring rules and projected points calculation for participants.
- Implemented tie handling for rankings and displayed appropriate UI elements based on finalization status.
- Created tests for qualifying points configuration, accumulation logic, ranking logic, and scoring workflow.
- Developed scoring calculator tests to validate fantasy points conversion from qualifying points.
- Established qualifying points management functions including initialization, retrieval, updating, and resetting of points.
- Introduced `generateStandardSeeding()` function to create proper tournament matchups (e.g., 1v16, 8v9).
- Added comprehensive tests for 4, 8, 16, and 32-team brackets to ensure correct seeding and balance.
- Updated testing instructions to reflect new features and improvements in bracket generation.
- Fixed issues with sequential seeding and ensured all matchups sum to n+1 for balance.
- Implemented batch winner selection and duplicate participant prevention for improved user experience.
- Enhanced fantasy points display on event pages for better visibility of participant results.