22 commits
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| ef29c1fcd9 |
claude/discord-pick-notification-refactor-FeusJ (#58)
Co-authored-by: Claude <noreply@anthropic.com> Reviewed-on: #58 |
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1b51cb554b |
Fix Discord double-ping when autodraft fires immediately after manual pick
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When a manual pick triggered an immediate autodraft chain, both Discord announcements re-read currentPickNumber from the DB, which had already advanced past the chained pick. Both messages showed the same "On the clock" person, pinging them twice. Fix: pass nextPickNumber (the pick immediately following each specific pick, before any chain) as an explicit param to notifyPickMadeOnDiscord instead of re-reading from the DB. Also removes a now-unnecessary DB round-trip on every pick announcement. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| 841760541d |
Fix snake draft Discord pick numbering and small UX tweaks (#2)
## Summary
- **Discord snake draft fix**: pick notifications now show the sequential pick-in-round (e.g. "Round 2, Pick 9") rather than the snake-adjusted slot position ("Round 2, Pick 5"). Also removes the now-unused \`pickInRound\` param from \`notifyPickMadeOnDiscord\` and adds a regression test for the 13-team case.
- **League card**: league name in draft-in-progress cards is now a link to the league homepage (the Enter Draft button still goes to the draft room).
- **Overnight pause label**: shortened to "🌙 Pause" — the "Resumes 4:00 AM" line below already provides context, so "Overnight" was just causing wrapping.
- **Queue & Picks backgrounds**: items use \`bg-card\` instead of \`bg-muted\` for better visual separation from the panel background.
## Test plan
- [x] Discord: in a snake draft, verify pick #22 of 13 shows "Round 2, Pick 9" in Discord
- [x] League card: dashboard with a draft-in-progress league — click name → league homepage, click Enter Draft → draft room
- [x] Overnight pause: pause a draft overnight — cell shows "🌙 Pause" on one line, "Resumes X:XX" below
- [x] Queue/Picks: open draft room and confirm queue items and recent picks visually pop from the sidebar background
- [x] Unit tests: `npm run test:run` passes (13 discord tests)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #2
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fbcecb490e
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Add Discord draft pick announcements (#460)
* Add Discord draft pick announcements Posts a message to the league Discord webhook each time a pick is made, announcing the picked participant and pinging the next team on the clock if their owner has opted into Discord notifications. Enabled via a separate toggle in league settings (independent from standings update notifications). https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn * Address code review feedback on Discord pick announcements - Fix "on the clock" timing: read currentPickNumber fresh from DB post-autodraft-chain (matches sendOnTheClockEmail guarantee) - Remove outer try/catch from notifyPickMadeOnDiscord so callers' .catch() is not dead code - Add missing draft-discord.server.test.ts with 12 tests covering all early-exit and happy paths - Fix silent empty-string fallback for missing pickedSlot: warn and skip instead - Eliminate sequential season→league DB queries by accepting leagueId as a direct param - Show "save webhook URL to configure options" hint when URL is typed but not yet saved - Remove block-scope braces at both call sites (plain const declarations) - Remove redundant "Round N, Pick M" description line (title already carries this info) - Inline pickInRoundFor helper to avoid circular import with draft-utils https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn * Fix lint errors from review fixes - Remove unused logger import (no longer needed after removing try/catch) - Remove unused OWNER_ID constant in test fixture - Use toSorted() instead of sort() in sendDraftOrderNotification https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn --------- Co-authored-by: Claude <noreply@anthropic.com> |
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b8b58ec9f8
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Add draft email notifications feature (#459)
* Add on-the-clock email notifications and fix push notification modal - Add `draft_email_notifications_enabled` column to users table - New `sendOnTheClockEmail` service sends an email when a user's turn arrives in a draft; detects back-to-back picks and sends one combined email instead of two; skips notification if the team has autodraft enabled - Email is triggered after every manual pick (make-pick route) and every timer-expiry pick (executeAutoPick) once the full autodraft chain settles, so the notified user is always the first human on the clock - Add email notification toggle to the user settings Notifications section - Fix push notification dropdown in the draft room: the bare absolute div is replaced with a Radix Popover so clicking outside dismisses it without toggling notifications off - Rename draft room label from "Pick Notifications" to "Push Notifications" to distinguish from the new email notifications https://claude.ai/code/session_01LMGxgYvtE3CF8Jf3u2pXgA * Address code review feedback on email notification feature - sendOnTheClockEmail now fetches season (and currentPickNumber) internally, removing the blocking postChainSeason pre-fetch from both make-pick.ts and executeAutoPick; callers are now true fire-and-forget with no IIFE needed - Parallel Promise.all for team, autodraftSettings, and league queries reduces sequential DB round-trips from 5 to 3 - Remove team.ownerId type cast; assign to local after the null guard - Combine the two calculatePickInfo calls for the same pick into one - Fix popoverOpen/enabled divergence: remove the {enabled && ...} guard on PopoverContent so popoverOpen is the sole visibility control - Unify NotificationsSection feedback pattern: both Discord and email sections now read success/error directly from their respective fetcher data via a shared feedbackFromFetcher helper; removes the success/error props and the verbose cast that was used for email - Add 13 unit tests for sendOnTheClockEmail covering: early-exit paths (no season, past totalPicks, no owner, notifications disabled, autodraft enabled, no league), single vs back-to-back subject selection, draft room link presence, error logging without throwing, and parallel query execution https://claude.ai/code/session_01LMGxgYvtE3CF8Jf3u2pXgA --------- Co-authored-by: Claude <noreply@anthropic.com> |
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c71eb69648
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Add Discord notifications for draft order changes (#441)
* Add Discord notification when draft order is set or randomized Posts the full draft order to the league's Discord webhook after each set-draft-order or randomize-draft-order action, with distinct titles (📋 vs 🎲) so members can tell how it was determined. https://claude.ai/code/session_01XrBxu358RK6q8iDgRQbMFx * Refine Discord draft order notification: league name/link, usernames, polish - Replace seasonName with leagueName + leagueUrl; title links to the league - Distinguish manual vs randomized in title ("Manually Set" vs "Randomized") - Show owner username next to each team name in the draft order list - Remove footer in favour of the linked embed title - Add 4096-char description clamp consistent with standings notification - Use a teamMap in both intent branches to avoid O(n²) find-in-loop - Add test for all-unowned-teams rendering no trailing parentheses Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Remove emoji from draft order notification titles Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com> |
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469cc82e15
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Add opt-in Discord pings to standings notifications (#429)
* Add opt-in Discord ping to standings notifications Users who have linked their Discord account can enable a ping preference in Settings > Notifications. When enabled, their bracket username is replaced with a Discord @mention (<@userId>) in league standings update messages, sending them a push notification and showing their Discord display name. Adds discordPingEnabled column to users, a findDiscordIdsByUserIds model helper, allowed_mentions support to the Discord webhook payload, and a NotificationsSection settings component. https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs * Remove Display Name field from user profile settings Username is the only user-facing name field. The display_name column remains in the database since BetterAuth writes the OAuth provider name there, and it serves as a programmatic fallback via getUserDisplayName. https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs * Address code review feedback on Discord ping feature - Fix broken Account settings link in NotificationsSection: replace the non-functional ?section=account href with an onNavigateToAccount callback that drives the parent's useState-based section switcher - Replace hand-rolled toggle button with the project's Switch component (Radix UI) for consistent sizing, accessibility, and dark-mode support - Guard update-discord-ping action: return an error if the user attempts to enable pings without a Discord account linked - Surface action error in NotificationsSection UI - Cap allowed_mentions.users at 100 to avoid Discord rejecting the payload in large leagues - Remove the showWinner alias in scoring-calculator; inline winnerScoreChanged - Add comment to league settings test notification explaining why discordUserId is omitted - Clarify database schema comment: displayName is write-only from BetterAuth https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs --------- Co-authored-by: Claude <noreply@anthropic.com> |
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48b1d470f1
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Canonical tournament layer:
cutover + cleanup (2/2) (#367) * refactor(schema): rename per-window tables to season_* prefix Renames participants, participant_expected_values, participant_qualifying_totals, participant_results, participant_surface_elos to season_* prefixed names. Renames event_results.participant_id to season_participant_id. Phase 1a of canonical tournament layer migration. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor: rename participant.ts model file to season-participant.ts Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor(models): update model layer to use renamed schema exports Updated all model files to use the renamed schema exports from Task 1: - participants → seasonParticipants - participantExpectedValues → seasonParticipantExpectedValues - participantQualifyingTotals → seasonParticipantQualifyingTotals - participantResults → seasonParticipantResults - participantSurfaceElos → seasonParticipantSurfaceElos - eventResults.participantId → eventResults.seasonParticipantId - db.query relation accessors updated - Relation field .participant → .seasonParticipant where applicable - Import paths updated: ./participant → ./season-participant Files updated (14 model files + 3 test files): - draft-pick.ts - draft-utils.ts - event-result.ts - group-stage-match.ts - participant-result.ts - qualifying-points.ts - scoring-calculator.ts - scoring-event.ts - sports-season.ts - surface-elo.ts - team-score-events.ts - cs2-major-stage.ts - golf-skills.ts - participant-expected-value.ts - __tests__/sports-season.clone.test.ts - __tests__/auto-pick.test.ts - __tests__/executeAutoPick.timer.test.ts Typecheck errors decreased: 779 → 499 (280 fewer) All model file errors related to renamed schemas resolved. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor(routes): update route layer to use renamed schema exports - Update model import from ~/models/participant to ~/models/season-participant - Rename schema.participants to schema.seasonParticipants - Rename schema.participantResults to schema.seasonParticipantResults - Rename db.query.participants to db.query.seasonParticipants - Update 9 route files and 1 test file Affected files: - admin.sports-seasons.$id.events.$eventId.bracket.server.ts - admin.sports-seasons.$id.participants.tsx - api/draft.force-manual-pick.ts - api/draft.make-pick.ts - api/draft.replace-pick.ts - api/seasons.$seasonId.draft.ts - leagues/$leagueId.draft-board.$seasonId.tsx - leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts - admin/__tests__/sports-seasons-participants.test.ts Error count reduced from 499 to 453 (46 errors fixed). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor(routes): update route files for schema rename Update route imports from ~/models/participant to ~/models/season-participant and fix references to .participant/.participantId on event results to use .seasonParticipant/.seasonParticipantId after schema rename. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor(services): update simulators and services for renamed schema Update all simulators, services, and server files to use renamed schema tables: - participants → seasonParticipants - participantExpectedValues → seasonParticipantExpectedValues - participantResults → seasonParticipantResults - eventResults.participantId → eventResults.seasonParticipantId Files updated: - 20 sport simulators (NBA, NHL, NFL, MLB, etc.) - probability-updater.ts - standings-sync/index.ts - sports-data-sync.server.ts - server/socket.ts Typecheck errors reduced from 365 to 0. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * migration: rename per-window tables to season_* prefix * fix(tests): update mock query keys after participants table rename Change mock db.query.participants to db.query.seasonParticipants in test files to match the schema rename from commit |
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7fa88fc0ef
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Add projected-wins input mode to admin Elo Ratings page (#306)
* Add projected-wins input mode to admin Elo Ratings page Admins can now enter projected season win totals instead of raw Elo numbers on the Elo Ratings page. Wins are auto-converted to Elo using the inverse formula and stored as sourceElo, keeping the rest of the simulation pipeline unchanged. - Add `projectedWinsToElo` / `eloToProjectedWins` to probability-engine - Add `simulator-config.ts` centralising per-sport season length, parity factor, and average opponent Elo (AFL, NFL, NBA, NHL, MLB, WNBA) - Admin Elo Ratings page: toggle between Elo and Projected Wins input modes; bulk import parses wins format; existing sourceElo back-fills the wins field on load - AFL simulator now reads sourceElo from participantExpectedValues first, falling back to hardcoded TEAMS_DATA then 1400 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix lint errors in simulator-config tests and probability-engine - Replace non-null assertions (`!`) with optional chaining (`?.`) in simulator-config tests - Remove redundant type annotations on default parameters in probability-engine Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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22ec6381b8 | feat: add calculateReplacementLevel and calculateVORP to ev-calculator | ||
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611e1ccf0a
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Show tied ranks with T prefix across standings and Discord (#239)
* Show tied ranks with T prefix across standings and Discord notifications, fixes #197 - Add buildTiedRankChecker() utility to standings-display.ts; replaces four copies of inline rank-count logic spread across components, the league home route, and the Discord service - Prefix shared ranks with "T" (e.g. "T3") in StandingsTable (league panel), StandingsTable (full standings), the league home preview, and Discord webhook notifications - Add useMemo wrapping in StandingsTable components so tie detection does not recompute on every render - Fix compareTeamsForRanking to round total points to hundredths before comparing, preventing floating-point noise from producing spurious non-ties in the standings Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix discord test to expect escaped period in rank display Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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4bffa40606
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Fix oxlint warnings: no-shadow, consistent-function-scoping, no-non-null-assertion, and others (#196)
* Fix no-shadow and consistent-function-scoping lint violations
Resolves all 11 no-shadow and 16 consistent-function-scoping oxlint
warnings and promotes both rules to errors in .oxlintrc.json.
no-shadow: renamed Drizzle callback params (sports→s, matches→m,
seasons→s) to avoid shadowing outer imports; removed shadowed
destructures (eq, inArray) from where callbacks; renamed inner
template→bracketTemplate, prev→currentTimers, season→ss, name→teamName
(with name: teamName fix to preserve semantics).
consistent-function-scoping: moved formatDate, getRankBadge,
getMovementIndicator, getPositionBadge, getStatusBadge, toDateStr,
elo (×2), weightedPick, sortByMatchNumber (×2) to module scope;
moved formatTime (×2), isValidLeagueName, getDraftTimes,
makeSeasonQueues to file scope in test files.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix no-non-null-assertion lint violations and promote to error
Eliminates all 208 no-non-null-assertion warnings across 38 files.
Promotes typescript/no-non-null-assertion from warn to error in
.oxlintrc.json.
Fix patterns applied:
- Map.get(key)! after .has() check → extract with get() + null guard
- Map.get(key)! on pre-populated count maps → ?? 0 default
- .set(id, map.get(id)! + 1) increment → ?? 0 before adding
- participant1Id!/participant2Id! on DB matches → ?? "" fallback
- array.find()! in tests → guard + throw or expect().toBeDefined()
- bracketTemplateCache.get(id)! → null guard extract
- Various nullable field accesses → optional chain or ?? default
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix prefer-add-event-listener, no-unassigned-import, require-module-specifiers
Resolves all 9 remaining non-console lint warnings and promotes all
three rules to errors in .oxlintrc.json.
- prefer-add-event-listener: converted onchange/onclick/onload
assignments to addEventListener in useDraftNotifications.ts and
admin.data-sync.tsx; stored changeHandler ref for proper cleanup
with removeEventListener
- no-unassigned-import: configured rule with allow list for legitimate
side-effect imports (*.css, @testing-library/jest-dom,
@testing-library/cypress/add-commands)
- require-module-specifiers: removed redundant `export {}` from
cypress/support/e2e.ts (file already has an import)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix TypeScript errors from no-non-null-assertion fixes
Two fixes introduced by the non-null assertion cleanup produced type
errors:
- scoring-event.ts: `?? ""` was wrong type for a participant object map;
restructured to explicit null guards so TypeScript can narrow correctly
- standings-sync/index.ts: `?? null` after name-match lookup lost the
truthy guarantee, causing TS18047 on the write-back block; added
`participant &&` guard before accessing its properties
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add npm run typecheck as Stop hook in Claude settings
Runs a full project typecheck at the end of each Claude turn so type
errors surface as feedback before the next message.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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e2b178221a
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Add oxlint linting setup with zero errors (#194)
* Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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d271cc6792
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Refactor standings notifications to show only changed teams (#182)
* Refine Discord webhook scoring notifications (fixes #180, #181) - Filter scored matches to only show matchups where a manager scores Brackt points (winner drafted) or has a team eliminated (loser drafted); matches with no manager involvement are suppressed entirely. - Escape Discord markdown characters (_*~`|\) in team names and usernames to prevent formatting issues (e.g. double-underscore names causing unintended underlines). - Replace full standings with a "Standings Changes" section that shows only teams whose points changed, plus any teams whose rank shifted as a result, with ↑N / ↓N indicators for rank movement. - Pass previousRanks map from scoring-calculator to the notification so rank-displaced teams (who didn't score points themselves) are included. - Update test webhook in league settings to demonstrate rank changes and a sample scored match. - Update all discord service tests to cover the new filtering, escaping, and standings-change behaviour. https://claude.ai/code/session_01FciwfdG9Sfr5ZrXUHPeB18 * fix: only set winnerUsername when winning team's score actually changed Previously, winnerUsername was set for any drafted winner regardless of whether points were actually scored. This caused R64 wins (where the scoring system may not award points until later rounds) to appear in Discord's Scored Matches section even when no Brackt points were earned. Now winnerUsername is only set when the winner's team's totalPoints changed after recalculation. loserUsername (eliminations) is always set when the loser is drafted, since being knocked out is always notable. https://claude.ai/code/session_01FciwfdG9Sfr5ZrXUHPeB18 * Refactor Discord notification logic in scoring calculator - Compute changedTeamIds once up front; derive hasChanges from it instead of duplicating the same iteration - Merge usernameForParticipant and winnerUsernameForParticipant into a single function with a requireScoreChange flag - Replace hasDraftedParticipantMatches with hasScoredMatchesToShow, which checks that at least one scoredMatch has a displayable username — prevents sending a contentless Discord embed when a drafted winner doesn't score any points and the loser isn't drafted - Update inline comment to be sport-agnostic https://claude.ai/code/session_01FciwfdG9Sfr5ZrXUHPeB18 --------- Co-authored-by: Claude <noreply@anthropic.com> |
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7236c8aefb
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Add Discord usernames, fix calculateTeamScore partial-score bug, and add admin re-score action (#160)
**Discord webhook improvements** - Show team owner username in parentheses in standings (e.g. "1. Alpha FC (christhrowsrocks) — 150 pts") - Show username in parentheses in match results for drafted participants (e.g. "Sporting (christhrowsrocks) def. Bodø/Glimt (apatel)"), omitting the parenthesis for the undrafted side - Username lookup only runs after the webhook URL guard to avoid wasted DB queries - 4 new tests covering all username display combinations **Fix calculateTeamScore partial-score counting bug** - isPartialScore participants were incorrectly counted in participantsCompleted and placementCounts, causing standings to show wrong remaining count and phantom placement badges (e.g. "5th×1") for still-alive bracket participants - Floor points still flow into totalPoints (guaranteed value for ranking) - 3 new unit tests covering partial vs finalized behavior in calculateTeamScore **Admin Force Re-score action** - New "Fantasy Standings" card on every sports season admin page with a Force Re-score button that triggers recalculateStandings on all linked fantasy seasons — useful after data corrections without waiting for a new scoring event - Auth guard added to the action (was missing — layout loader only protects GET) - Returns a meaningful message when no linked seasons exist - Intent discriminant on action returns so success banners use actionData.intent instead of fragile message.includes() checks Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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beab6400b2
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Fix partial bracket scoring, rank labels, and Discord notification bugs (#158)
- NCAAM R64/R32 winners no longer receive T5 floor points; only Sweet Sixteen winners entering the first scoring round get a floor - AFL T5-T6 and T7-T8 score as separate tiers (avg([5,6]) and avg([7,8])) instead of one shared avg([5-8]) pool - Eliminated teams now always show their correct final rank (e.g. T33 for NCAAM R64 losers) even during partial round scoring, by deriving the rank label from the total match count per round rather than the dynamic still-alive count - Discord notifications now fire when a drafted participant is eliminated with 0 points (e.g. R64 losers whose team score doesn't change) - Discord notifications no longer include all prior matches — scoped to the current batch via matchIds - Discord section headers have spacing; rank medals replaced with numbers - Rounds auto-complete when all matches are marked done; manual Complete Round dropdown removed - Fixed double Discord notification when the last match in a round triggers auto-complete: processPlayoffEvent now accepts skipRecalculate so the caller controls when the notification fires - Fixed falsy check on finalPosition=0 in calculateTeamScore - Undrafted 0-point participants filtered from Eliminated Teams display Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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79f7a41837
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Add Discord webhook notifications for standings updates (#157)
* Add Discord webhook notifications for standings updates
Adds a Discord webhook integration that posts standings to a configured
Discord channel whenever scores change after a scoring event. Commissioners
set the webhook URL in league settings and can send a test notification.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix Discord notification edge cases from code review
- Fix point delta sign: negative diffs now correctly show -5 pts not +-5 pts
- Replace hardcoded soccer emoji with a neutral bullet (works for all sports)
- Truncate embed description at Discord's 4096-char limit
- Thread eventId through processMatchResult and bracket batch handler so
scored matches appear in single-match notifications too
- Pass eventName to finalizeQualifyingPoints ("Final Standings") and
processSeasonStandings ("Season Complete") so those notifications have context
- Test notification now fetches current season to show "League 2025" format
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix process-match-result tests: add sportsSeasons to db mock
recalculateAffectedLeagues now queries sportsSeasons to get the sport
name for Discord notifications; the test mock db needed the stub added.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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cf8ac8a765
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feat: progressive floor scoring for playoff brackets (#100)
When a participant wins a bracket round, they immediately earn provisional "floor" points (the averaged minimum they'd receive if eliminated next round). These update as they advance and are replaced by finalized scores on elimination. Key changes: - Add `is_partial_score` column to `participant_results` (migration 0038) - `processPlayoffEvent`: assign provisional position 5 to non-scoring round winners; assign round-appropriate floors to scoring round winners via `getGuaranteedMinimumPosition`; add catch-all for unrecognized round names - `upsertParticipantResult`: guard against un-finalizing rows (never overwrite isPartialScore=false with true) - `calculateBracketPoints`: new function averaging tied bracket tiers (5-8 → 20 pts, 3-4 → avg, 1-2 solo); used in `calculateTeamScore` for playoff_bracket pattern (pattern-aware, doesn't affect F1/golf scoring) - `PlayoffBracket`: "In Contention" table for still-active participants; AFL double-chance fix (participants who won a later match excluded from earlier round's loser list); correct `nextRank` starting position - Server loader: batch owner DB queries (one query vs N+1); deduplicate participantPoints; use calculateBracketPoints for bracket point display - Clean up Phase/Q-number tracking comments throughout scoring-calculator.ts - 3 new tests for non-scoring round provisional floor behavior Also includes a dev admin bypass via DEV_ADMIN_CLERK_ID env var (separate change on this branch, not part of floor scoring feature). Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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9211cad7d1 |
fix: correct test expectations for ICM edge cases and duplicate text queries
- ICM tests: fix single participant, zero probabilities, and 2-participant tests to account for simulation only filling min(participants, 8) positions - TeamScoreBreakdown tests: use getAllByText for "150.0" which now appears in both the header and the Actual Points summary card Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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96b4c5a350 |
fix: align ev-calculator tests with decimal (0-1) probability format
The implementation and rest of the system (ICM calculator, probability updater) use decimals (0-1) for probabilities, but the tests were using percentages (0-100). Updated tests and docs to match. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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840212c4f8 |
feat: implement sports season expected value calculations and probability updates
- Added loader and action functions for managing expected values in sports seasons. - Implemented UI for recalculating probabilities based on participant results. - Created a service to update probabilities after results are finalized, including handling finished and unfinished participants. - Developed tests for the probability updater service to ensure correct functionality. - Introduced a preview feature to show potential changes before applying updates. |
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79ec477a98 |
feat: implement Expected Value System with ICM probability calculator
Implements Phase 5.2 of the EV system with Harville-Malmuth Independent Chip Model for calculating participant placement probabilities from futures odds. ## Key Features ### ICM Probability Calculator - Implements Harville-Malmuth method for distributing probabilities - Converts American odds to championship probabilities - Generates P(1st) through P(8th) for all participants - Column-normalized: each placement sums to 100% across all teams - Works with any number of participants (not limited to 8) ### Admin UI - Futures Odds Entry - Enter American odds (e.g., +550, -200) for championship futures - Live preview of ICM-calculated probability distributions - Displays all 8 placement probabilities - Persists odds for editing on subsequent visits - Automatic probability normalization (removes bookmaker vig) ### Database Schema Updates - Renamed participant_expected_values.season_id → sports_season_id - Updated foreign key to reference sports_seasons instead of seasons - Added source_odds field to store original futures odds - Migration 0025: Column rename and FK update - Migration 0026: Add source_odds field ### Model Layer - participant-expected-value: CRUD operations for probability distributions - Supports multiple probability sources (manual, futures_odds, elo_simulation) - Automatic EV calculation based on league scoring rules - Probability validation and normalization ### Service Layer - icm-calculator: Harville-Malmuth probability distribution - probability-engine: Odds conversion and Elo utilities (for future use) - bracket-simulator: Monte Carlo simulation (for future hybrid approach) - ev-calculator: Expected value computation from probabilities ## Technical Details - Uses exponential decay favoring top positions for strong teams - Preserves championship probability ordering in final distributions - Row sums vary (strong teams ~100%, weak teams lower) - All probabilities between 0-1, mathematically valid - Comprehensive test suite: 97 tests passing ## Future Enhancements - Hybrid approach: ICM pre-playoffs, bracket simulation during playoffs - Integration with league-specific scoring rules - Historical probability tracking for accuracy analysis 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |