- Fix settings action silently resetting timer values when draft speed
select is disabled (add null guard before overwriting draftInitialTime/
draftIncrementTime)
- Make timer decrement and pick increment atomic using SQL expressions to
prevent read-modify-write races between the timer loop and HTTP handlers
- Add UNIQUE INDEX on (season_id, pick_number) in draft_picks to prevent
duplicate picks from concurrent requests (TOCTOU guard)
- Add socket join-draft team ownership validation via DB query
- Add iteration cap to autodraft chain while loop (max = totalTeams)
- Add draftPaused re-check before firing autodraft chain in make-pick
and force-manual-pick
- Consolidate all snake draft calculations into calculatePickInfo (DRY);
remove duplicated logic from timer.ts, make-pick, force-manual-pick,
executeAutoPick, and checkAndTriggerNextAutodraft
- Fix calculatePickInfo to return snake-adjusted pickInRound matching
draftOrder values instead of raw pre-snake value
- Fix timer-update socket events to emit nextPickNumber after a pick
instead of the already-completed currentPickNumber
- Fix force-manual-pick to validate submitted teamId matches the team
whose turn it actually is at the given pick number
- Replace inline timer init in draft.start with deleteSeasonTimers +
initializeDraftTimers model functions (dead code fix)
- Fix draft loader to not crash when getTeamQueue fails (returns [])
- Fix misleading 403 message for commissioner picks
- Remove dead hidden inputs from league settings form
- Document connectedTeams single-instance limitation in socket.ts
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
database/context.ts uses AsyncLocalStorage from node:async_hooks which
is a Node.js-only API. Vite externalizes it for browser builds but the
resulting error "AsyncLocalStorage is not exported by __vite-browser-external"
caused npm run build to fail.
Fix: add a Vite resolve.alias for the browser (non-SSR) build that maps
~/database/context to a browser-safe stub. The stub is never called at
runtime since database() is only invoked in server-side loaders, but it
allows the client bundle to build without errors.
https://claude.ai/code/session_01Fjf9WFqNnuHmmC5yTedL7G
Co-authored-by: Claude <noreply@anthropic.com>
* feat: sync odds-based EV to participants table for draft room ranking
When admin enters futures odds or manual probabilities, the calculated EV
is now synced from participantExpectedValues to participants.expectedValue.
This closes the gap where EVs were calculated but never reflected in the
draft room ranking. Also changes expectedValue from integer to decimal(10,2)
for better precision, and displays "—" for participants with no odds data.
https://claude.ai/code/session_01JWG2zg2EMzCn6RgEufPC1T
* fix: correct expectedValue type to string in participants route
Missed instance of `expectedValue: 0` (number) that failed typecheck
after schema change from integer to decimal.
https://claude.ai/code/session_01JWG2zg2EMzCn6RgEufPC1T
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Add FIFA_48 bracket template with 12 groups of 4, knockout stage of 32
- Add tournament groups schema, model, and GroupStageDisplay component
- Add projected/expected value scoring to standings and team breakdowns
- Add docker-compose for local PostgreSQL development
- Move DRAFT_ORDER_IMPLEMENTATION.md to plans directory
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements Phase 5.2 of the EV system with Harville-Malmuth Independent Chip Model
for calculating participant placement probabilities from futures odds.
## Key Features
### ICM Probability Calculator
- Implements Harville-Malmuth method for distributing probabilities
- Converts American odds to championship probabilities
- Generates P(1st) through P(8th) for all participants
- Column-normalized: each placement sums to 100% across all teams
- Works with any number of participants (not limited to 8)
### Admin UI - Futures Odds Entry
- Enter American odds (e.g., +550, -200) for championship futures
- Live preview of ICM-calculated probability distributions
- Displays all 8 placement probabilities
- Persists odds for editing on subsequent visits
- Automatic probability normalization (removes bookmaker vig)
### Database Schema Updates
- Renamed participant_expected_values.season_id → sports_season_id
- Updated foreign key to reference sports_seasons instead of seasons
- Added source_odds field to store original futures odds
- Migration 0025: Column rename and FK update
- Migration 0026: Add source_odds field
### Model Layer
- participant-expected-value: CRUD operations for probability distributions
- Supports multiple probability sources (manual, futures_odds, elo_simulation)
- Automatic EV calculation based on league scoring rules
- Probability validation and normalization
### Service Layer
- icm-calculator: Harville-Malmuth probability distribution
- probability-engine: Odds conversion and Elo utilities (for future use)
- bracket-simulator: Monte Carlo simulation (for future hybrid approach)
- ev-calculator: Expected value computation from probabilities
## Technical Details
- Uses exponential decay favoring top positions for strong teams
- Preserves championship probability ordering in final distributions
- Row sums vary (strong teams ~100%, weak teams lower)
- All probabilities between 0-1, mathematically valid
- Comprehensive test suite: 97 tests passing
## Future Enhancements
- Hybrid approach: ICM pre-playoffs, bracket simulation during playoffs
- Integration with league-specific scoring rules
- Historical probability tracking for accuracy analysis
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
- Add scoringPattern and eventType enums for 4 scoring patterns
(single_elimination_playoff, page_playoff, season_standings, qualifying_points)
- Add 8 placement point fields to seasons table (1st-8th) with defaults
- Add scoring pattern fields to sportsSeasons table (scoringPattern, totalMajors, etc.)
- Create 10 new tables:
- scoring_events: Individual games, tournaments, races
- event_results: Participant results per event
- playoff_matches: Bracket tracking for playoffs
- participant_qualifying_totals: QP aggregation for golf/tennis
- qualifying_point_config: Configurable QP values per sport
- team_sport_scores: Aggregated scores per sport
- team_standings: Current standings with tiebreakers
- team_standings_snapshots: Daily snapshots for 7-day tracking
- participant_expected_values: EV calculations per league
- participant_season_results: F1 current points tracking
- Add all necessary relations for new tables
- Update test fixtures with new required scoring fields