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Author SHA1 Message Date
f657293430 claude/sports-templates-conversion-ILWAM (#71)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #71
2026-06-04 21:31:49 +00:00
a9d4954242 Fix World Cup group stage display and upcoming events (#55)
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## Summary

- **Group stage match list**: Removed MD 1/2/3 headings; matches now listed chronologically under date separators (e.g. "Jun 14"). Kick-off time appears below the team names instead of between them.
- **Sort order**: \`findMatchesByGroupIds\` / \`findMatchesByEventId\` now order by \`scheduledAt ASC NULLS LAST\` so unscheduled matches always trail scheduled ones.
- **Groups/Bracket toggle**: When both group stage and knockout bracket exist, a toggle appears (mirroring the NBA/AFL standings toggle). Sports with both regular-season standings and a group stage get all views available.
- **Upcoming events**: \`getUpcomingEventsForDraftedParticipants\` now also queries \`groupStageMatches\`, so World Cup group fixtures appear on the home page calendar sorted by kick-off time with a label like "Group A — France vs Germany".
- **\`isAllCompete\` fix**: \`UpcomingEventsCard\` and \`UpcomingCalendarPanel\` now treat \`group_stage_match\` as a bracket-style event, showing team badges instead of "N of your picks".

Fixes #53

## Test plan

- [ ] Navigate to a World Cup sports season page — groups should be listed chronologically under date headers with no MD labels; kick-off time should appear below each match row
- [ ] Once the knockout bracket has matches, confirm the Groups/Bracket toggle appears and both views render correctly
- [ ] On the home page, a user with drafted World Cup participants should see upcoming group fixtures in the calendar panel with individual team badges (not a participant count)
- [ ] NBA/AFL/NHL pages unaffected — their standings/playoffs/finished toggle still works normally
- [ ] \`npm run typecheck\` and \`npm run test:run\` pass

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #55
2026-05-27 05:43:08 +00:00
Chris Parsons
e3a7a1a9b1 Fix autodraft settings panel not reflecting auto-disable after pick
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When next_queue autodraft fires and turns itself off, two bugs prevented
the UI from behaving correctly:

1. After reconnect, useDraftAuthRecovery synced autodraftStatus (draft
   grid) but not userAutodraft (settings panel), leaving the settings
   badge stale until the next page load.

2. Toast notifications for autodraft auto-disable were unreliable: the
   condition checked prev.mode rather than why the server disabled it,
   causing the wrong toast for manual disables and queue-empty events.

Fix the reconnect sync by calling setUserAutodraft in the revalidation
effect alongside setAutodraftStatus. Fix the toast logic by adding a
reason field ("pick_complete" | "queue_empty") to the server's
autodraft-updated emit, so the client can show the right message without
guessing from local state. Also removes the now-unused userAutodraftRef.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 18:29:13 -07:00
Chris Parsons
c9fdb12a09 Enforce unique team names within a season
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- Add findTeamByNameInSeason (exact case-insensitive match via lower()) to the team model
- Validate uniqueness in the user-facing team settings rename action
- Validate uniqueness in admin assign-owner and remove-owner paths that auto-generate names
- Reject whitespace-only team names that would trim to an empty string
- Add DB-level unique index on (season_id, lower(name)) to close the TOCTOU race

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 16:55:08 -07:00
Chris Parsons
3f9c1d99e2 Fix invite link showing http and show draft board card during live draft
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- Use x-forwarded-proto header (allowlisted to http/https only) when
  building the invite link origin so it shows https behind a TLS proxy
- Show the "View Draft Board" bare card in the right column while a
  draft is running, matching the card already shown for active/completed
  seasons

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-22 22:31:52 -07:00
Chris Parsons
fbcecb490e
Add Discord draft pick announcements (#460)
* Add Discord draft pick announcements

Posts a message to the league Discord webhook each time a pick is made, announcing the picked participant and pinging the next team on the clock if their owner has opted into Discord notifications. Enabled via a separate toggle in league settings (independent from standings update notifications).

https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn

* Address code review feedback on Discord pick announcements

- Fix "on the clock" timing: read currentPickNumber fresh from DB post-autodraft-chain (matches sendOnTheClockEmail guarantee)
- Remove outer try/catch from notifyPickMadeOnDiscord so callers' .catch() is not dead code
- Add missing draft-discord.server.test.ts with 12 tests covering all early-exit and happy paths
- Fix silent empty-string fallback for missing pickedSlot: warn and skip instead
- Eliminate sequential season→league DB queries by accepting leagueId as a direct param
- Show "save webhook URL to configure options" hint when URL is typed but not yet saved
- Remove block-scope braces at both call sites (plain const declarations)
- Remove redundant "Round N, Pick M" description line (title already carries this info)
- Inline pickInRoundFor helper to avoid circular import with draft-utils

https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn

* Fix lint errors from review fixes

- Remove unused logger import (no longer needed after removing try/catch)
- Remove unused OWNER_ID constant in test fixture
- Use toSorted() instead of sort() in sendDraftOrderNotification

https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-20 19:55:48 -07:00
Chris Parsons
b8b58ec9f8
Add draft email notifications feature (#459)
* Add on-the-clock email notifications and fix push notification modal

- Add `draft_email_notifications_enabled` column to users table
- New `sendOnTheClockEmail` service sends an email when a user's turn arrives
  in a draft; detects back-to-back picks and sends one combined email instead
  of two; skips notification if the team has autodraft enabled
- Email is triggered after every manual pick (make-pick route) and every
  timer-expiry pick (executeAutoPick) once the full autodraft chain settles,
  so the notified user is always the first human on the clock
- Add email notification toggle to the user settings Notifications section
- Fix push notification dropdown in the draft room: the bare absolute div is
  replaced with a Radix Popover so clicking outside dismisses it without
  toggling notifications off
- Rename draft room label from "Pick Notifications" to "Push Notifications"
  to distinguish from the new email notifications

https://claude.ai/code/session_01LMGxgYvtE3CF8Jf3u2pXgA

* Address code review feedback on email notification feature

- sendOnTheClockEmail now fetches season (and currentPickNumber) internally,
  removing the blocking postChainSeason pre-fetch from both make-pick.ts and
  executeAutoPick; callers are now true fire-and-forget with no IIFE needed
- Parallel Promise.all for team, autodraftSettings, and league queries reduces
  sequential DB round-trips from 5 to 3
- Remove team.ownerId type cast; assign to local after the null guard
- Combine the two calculatePickInfo calls for the same pick into one
- Fix popoverOpen/enabled divergence: remove the {enabled && ...} guard on
  PopoverContent so popoverOpen is the sole visibility control
- Unify NotificationsSection feedback pattern: both Discord and email sections
  now read success/error directly from their respective fetcher data via a
  shared feedbackFromFetcher helper; removes the success/error props and the
  verbose cast that was used for email
- Add 13 unit tests for sendOnTheClockEmail covering: early-exit paths
  (no season, past totalPicks, no owner, notifications disabled, autodraft
  enabled, no league), single vs back-to-back subject selection, draft room
  link presence, error logging without throwing, and parallel query execution

https://claude.ai/code/session_01LMGxgYvtE3CF8Jf3u2pXgA

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-20 15:35:43 -07:00
Chris Parsons
0ba2b391f8
Fix draft order initialization for teams added mid-season (#449)
* Fix draft order showing only new team when league size increased before order was set

When a commissioner increased the team count on a league that had teams
but no draft order set yet, the server created draft slots only for the
newly-added teams. This left the DB with N+K teams but only K slots,
causing the drag-and-drop list to display only the K new teams.

Two fixes:
1. Server: only append new draft slots when an order was already set
   (existingSlots.length > 0). If no order exists yet, skip slot creation
   so the page correctly treats the order as unset for all teams.
2. Frontend: buildDraftOrderTeams() appends any unslotted teams after the
   slotted ones, so a partially-corrupt DB state still shows all teams.

https://claude.ai/code/session_01M3H55gnMxRztJK9KMXqqZo

* Address code review feedback on draft order bug fix

- Move buildDraftOrderTeams to app/lib/draft-order.ts so it is importable
  and testable; remove the local copy from the settings component
- Add unit tests for buildDraftOrderTeams covering the empty, full, and
  partial-slot cases
- Tighten the draft slot guard from existingSlots.length > 0 to
  existingSlots.length === currentTeamCount so partial legacy states are
  treated the same as "order not set"
- Condense the 3-line server comment to a single line per project style
- Rename getNumTeamsInSeason → getNumDraftSlotsBySeasonId to reflect what
  the function actually counts, and update its one call site
- Add tests for the server-side slot-creation guard logic

https://claude.ai/code/session_01M3H55gnMxRztJK9KMXqqZo

* Fix lint: move shouldAppendDraftSlots to outer scope

oxlint (consistent-function-scoping) requires functions that don't close
over any variables to be defined at the outer scope rather than inside a
describe block.

https://claude.ai/code/session_01M3H55gnMxRztJK9KMXqqZo

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-19 18:22:47 -07:00
Chris Parsons
3c757c1f73
Replace settings redirect with toast notification (#445)
* Show toast instead of redirecting after league settings save

Commishes now stay on the settings page when saving, with a Sonner
toast confirming the save rather than being navigated to the league
homepage.

https://claude.ai/code/session_01PewdKxVfAbqasJbmk2UGw4

* Fix toast firing for unrelated intents after settings save

Tag update responses with intent: "update" so the success useEffect
only fires for the main settings form, not for owner/commissioner/
reset-draft actions which also return { success: true }. Also replaces
the remaining ?updated=true redirect (no-season edge case) with the
same response shape for consistency.

https://claude.ai/code/session_01PewdKxVfAbqasJbmk2UGw4

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-18 16:08:10 -07:00
Chris Parsons
f258d7a304
fix: prevent useBlocker from intercepting same-route form submissions (#443)
useBlocker was receiving a boolean, which caused it to block the settings
form's own POST submission before the onSubmit state-clear could propagate.
Switching to a BlockerFunction that checks nextLocation.pathname lets
same-URL form posts through, so the "leave without saving?" dialog only
fires on genuine navigation away from the settings page.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 08:47:46 -07:00
Chris Parsons
c71eb69648
Add Discord notifications for draft order changes (#441)
* Add Discord notification when draft order is set or randomized

Posts the full draft order to the league's Discord webhook after each
set-draft-order or randomize-draft-order action, with distinct titles
(📋 vs 🎲) so members can tell how it was determined.

https://claude.ai/code/session_01XrBxu358RK6q8iDgRQbMFx

* Refine Discord draft order notification: league name/link, usernames, polish

- Replace seasonName with leagueName + leagueUrl; title links to the league
- Distinguish manual vs randomized in title ("Manually Set" vs "Randomized")
- Show owner username next to each team name in the draft order list
- Remove footer in favour of the linked embed title
- Add 4096-char description clamp consistent with standings notification
- Use a teamMap in both intent branches to avoid O(n²) find-in-loop
- Add test for all-unowned-teams rendering no trailing parentheses

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Remove emoji from draft order notification titles

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-17 23:20:51 -07:00
Chris Parsons
4bbcac1949
fix: resolve all 48 WCAG 2.2 AA accessibility issues (#439)
* fix: resolve all 48 WCAG 2.2 AA accessibility issues

Critical fixes:
- Add aria-label to all unlabeled inputs/selects in draft dialogs (ParticipantSelectionDialog, TimeBankAdjustmentDialog, AvailableParticipantsSection)
- Add role="dialog" + aria-modal + focus trap to ConnectionOverlay and AuthRecoveryOverlay
- Add aria-live region and connection status announcement to ConnectionOverlay

Serious fixes:
- Add skip-to-content link in root.tsx with id="main-content" on <main>
- Add aria-label to UserMenu trigger button
- Add aria-describedby + role="alert" to all auth form error messages (login, register, onboarding, forgot-password, reset-password)
- Replace emoji column headers in StandingsTable with aria-label + aria-hidden spans
- Add aria-live="assertive" to "It's your turn" desktop and mobile on-clock indicators
- Add aria-live="polite" to draft room countdown timer
- Add pause button to SportTicker (WCAG 2.2.2); add aria-hidden to ticker content
- Fix Footer text contrast (changed from 28% to text-muted-foreground)
- Fix OvernightPauseSettings: add htmlFor/id pairs and role="radiogroup"+aria-checked to mode buttons
- Fix DraftSetupSection: replace broken htmlFor with aria-label on date picker button
- Add aria-label to PeopleSection owner and commissioner selects
- Add labels to ScoringPresetPicker score inputs; add role="radiogroup"+aria-checked to preset buttons
- Add role="radiogroup"+aria-checked to AutodraftSettings option buttons
- Add accessible names, aria-current="step", and <ol> list semantics to WizardStepper

Moderate fixes:
- Add aria-controls to RecentPicksFeed toggle button; wrap picks list in aria-live region
- Add role="tab"+aria-selected+aria-controls to mobile board sub-tabs + role="tabpanel"
- Add role="radiogroup"+aria-checked to TimerModeSelector
- Add aria-current="page" + aria-label to SettingsDesktopNav
- Add aria-label="Admin navigation" to admin sidebar nav
- Add scope="col" + <caption> to StandingsTable and ScoringTables
- Add ARIA table roles (role="table/rowgroup/row/columnheader/rowheader/cell") to DraftSummaryView CSS grid

Minor fixes:
- Add aria-hidden="true" to decorative trend icons in StandingsTable
- Add aria-hidden="true" to desktop column header labels row in AvailableParticipantsSection
- Replace title with aria-label on all icon-only buttons (watchlist, queue) in AvailableParticipantsSection
- Add aria-label to NotificationSettings switchOnly Switch
- Add prefers-reduced-motion check to SlotMachineHeadline JS animation
- Bump --muted-foreground from 55% to 62% opacity for improved contrast margin

https://claude.ai/code/session_01JXajpFxhqLf8aPCncP81k3

* Fix code review findings from WCAG compliance pass

- Add Arrow key navigation + roving tabindex to all role=radiogroup
  components (AutodraftSettings x2, TimerModeSelector,
  OvernightPauseSettings, ScoringPresetPicker) per ARIA radio pattern
- Extract shared focus-trap logic into useFocusTrap hook; update
  ConnectionOverlay and AuthRecoveryOverlay to use it
- Add tabIndex={-1} to ConnectionOverlay Card so focus can land in
  spinner-only state (no interactive children)
- Replace aria-live on loading dots container with sr-only span so
  status changes are announced by text content, not aria-label
- Remove contradictory aria-hidden+role=columnheader from
  AvailableParticipantsSection visual-only header row
- Remove invalid scope="col" from div[role=columnheader] in
  DraftSummaryView (scope is only valid on <th>)
- Remove redundant aria-label from ParticipantSelectionDialog sport
  select (htmlFor label is sufficient)
- Change WizardStepper connector <li> to role=presentation
- Revert muted-foreground from 62% to 55% (original already passes
  contrast; footer was fixed separately via text-muted-foreground)

https://claude.ai/code/session_01JXajpFxhqLf8aPCncP81k3

* Fix lint error and update tests for WCAG role changes

- Replace el! non-null assertion with optional chaining in useFocusTrap
- Update AutodraftSettings tests to query role="radio" instead of
  role="button" (buttons have an explicit radio role since the WCAG pass)
- Update AvailableParticipantsSection watchlist tests to use
  getByRole/getAllByRole instead of getByTitle/getAllByTitle (watchlist
  buttons now use aria-label instead of title)

https://claude.ai/code/session_01JXajpFxhqLf8aPCncP81k3

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-17 20:11:38 -07:00
Chris Parsons
d468385d90
Add auto-start draft at scheduled time (#437) (#438)
Commissioners can now opt in to having a draft start automatically at
its scheduled draftDateTime rather than requiring a manual "Start Draft"
click. The 1-second timer loop checks for eligible seasons each tick and
calls the new shared startDraft() service, which is also used by the
existing commissioner HTTP route.

- Add autoStartDraft boolean to seasons table (migration 0108)
- Extract core start logic into app/services/draft-autostart.ts so both
  the API route and the timer can call it without AsyncLocalStorage
- Add checkAndAutoStartDrafts() to the timer tick; disables autoStartDraft
  and stops retrying if no draft order is set at fire time
- Guard against null draftDateTime in both the timer query (isNotNull)
  and server actions (autoStartDraft forced false when datetime is null)
- Add "Auto-start at scheduled time" checkbox to league creation wizard
  (step 3) and league settings, gated on date+time being set
- Show countdown + "Start Now" button in draft room when auto-start is
  scheduled; reuses the existing nowForPauseCheck 1-second ticker
- Show orange warning banner on league homepage to commissioners when
  auto-start is within 1 hour and no draft order has been configured

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 23:37:29 -07:00
Chris Parsons
faecfd8ecc
Rename queue page to Set Pre-Draft Queue, remove VORP, fix re-add race condition (#436)
* Rename queue page to Set Pre-Draft Queue, remove VORP, fix re-add race condition

- Rename page title, h1, button, error message, and tests from
  "Pre-Draft Rankings" to "Set Pre-Draft Queue"
- Remove VORP values and "Sorted by VORP" labels from the all-players list
- Fix bug where removing a player then immediately re-adding would fail
  with "already in queue": track in-flight removes in a ref and guard
  handleAdd against firing while a remove is still in-flight

https://claude.ai/code/session_01TGAV9A2c72PNkL1ffY7Xeq

* Address code review findings on Set Pre-Draft Queue page

- Rename component function from PreDraftRankings to SetPreDraftQueue
- Guard handleRemove against temp IDs — items added optimistically but
  not yet written to the DB have no server-side record to delete; skip
  the API call and just drop them from local state
- Surface a toast when handleAdd is blocked by a pending remove instead
  of silently no-oping
- Group both refs before their shared useEffect for readability
- Drop justify-between from the All Players desktop heading (sole child)
- Update test describe blocks to "Set Pre-Draft Queue Access"

https://claude.ai/code/session_01TGAV9A2c72PNkL1ffY7Xeq

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-15 18:47:36 -07:00
Chris Parsons
973e56142f
Add pre-draft queue builder so users can rank players before draft order is set (#435)
* Add pre-draft queue builder so users can rank players before draft order is set

Creates a new /leagues/:leagueId/draft-queue/:seasonId page that lets team
owners browse participants by VORP and build their autopick queue during the
pre_draft phase. The queue uses the existing draftQueue table so it carries
seamlessly into the live draft room.

Adds a "Build Your Queue" button to DraftInfoCard that shows only when draft
order has not been set yet (replaced by "Enter Draft Room" once it is).

https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG

* Improve pre-draft rankings UX: mobile tabs, add/remove toggle, rename

On mobile, show tabs ("All Players" / "My Rankings") instead of a stacked
layout that buries the queue below a long participant list. On the All Players
list, the button now toggles between Add and Remove so users never need to
switch tabs just to drop someone. Desktop keeps the side-by-side panel layout.

Also renames the feature throughout from "queue builder" to "pre-draft rankings"
and the DraftInfoCard button to "Set Pre-Draft Rankings".

https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG

* Fix all code review issues in pre-draft rankings feature

- Replace useFetcher with direct fetch() for add/remove/reorder so rapid
  clicks no longer cancel in-flight requests
- Add toast.error() on all failure paths (matching live draft room pattern)
  and revert optimistic state when operations fail
- Add useRef to give handleReorder a stable reference without a localQueue
  closure dependency, preventing unnecessary QueueSection re-renders
- Convert allPlayersPanel and rankingsPanel to useMemo
- Remove leagueId from loader return; read from useParams() instead
- Extract queueBuilderHref to a variable in the league home component
- Add emptyMessage prop to QueueSection with a correct message for the
  pre-draft context ("Add players from All Players...")
- Add draft-queue-access.test.ts covering all loader access control paths:
  401/403 errors, status-based redirects, and redirect URL correctness

https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG

* Fix lint: use !== null check instead of != null

oxlint enforces eqeqeq; replace != null with !== null && !== undefined.

https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-15 17:26:36 -07:00
Chris Parsons
55828e9f42
Simplify sports season display and add local timezone hints (#434)
* Show season name instead of year/bracket format; add local timezone hint to draft time

Replace the raw year number and scoringType string in the league creation
sport picker, review step, and league settings sports section with the
human-readable season name (e.g. "2025 NBA Season"), matching how the
league homepage sports list already displays seasons.

Add a client-side local timezone label below the draft date & time fields
on both the league creation wizard and the league settings page, so users
know that draft times are in their local timezone.

https://claude.ai/code/session_01GtJowGruAc1A4jURkSDVjX

* Address code review: shared tz hook, short abbrev, sort fix, dead type cleanup, test update

- Extract timezone detection into useLocalTimezone hook to avoid duplication
  across DraftSetupSection and Step3DraftSettings
- Use Intl short timezone abbreviation (e.g. "EST") instead of raw IANA name,
  matching DraftInfoCard's existing pattern
- Sort review step sport list by season name instead of sport.name so the
  visible order matches the displayed text
- Remove unused scoringType and year fields from SportsSection's local type
- Update SportsSection tests to use realistic season names and the new
  display format

https://claude.ai/code/session_01GtJowGruAc1A4jURkSDVjX

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-15 16:04:07 -07:00
Chris Parsons
d92f73e449
Extract chess clock presets to shared constant (#432)
* Fix custom chess-clock timer detection and save settings blocker

- Extract getInitialDraftSpeed() helper so both useState init and
  resetSettingsFormState use the same logic; unrecognized presets
  now produce a "custom:{bank}:{incr}" string instead of falling
  back to "standard", so the custom section auto-expands correctly
  (e.g. 8 hr bank + 30 min increment is no longer shown as Standard)
- resetSettingsFormState was not resetting draftSpeed at all; fixed
- Clear hasUnsavedSettingsChanges in the Form's onSubmit so the
  useBlocker check is false at the moment the save navigation starts,
  preventing the "Leave without saving?" dialog from firing on save
- Replace the cleared-on-success useEffect with one that re-marks
  dirty when the action returns an error, so the warning reappears
  after a failed save

https://claude.ai/code/session_01DgHNkvJXGizx41CE2tkVS1

* Address code review: single source of truth for presets, useEffect guard, tests

- Extract CHESS_CLOCK_PRESETS (pure data) into draft-timer.ts as the
  canonical source of truth; DraftSpeedPicker.tsx now spreads those
  values into CHESS_PRESETS rather than duplicating the numbers
- getInitialDraftSpeed moved to draft-timer.ts and rewritten to use
  CHESS_CLOCK_PRESETS.find() — no more hardcoded bankSec/incrSec values
  in three separate places
- parseDraftSpeed switch replaced with CHESS_CLOCK_PRESETS.find() and
  an explicit fallback comment; eliminates the silent default-handles-
  "standard" fragility called out in review
- useEffect that re-marks settings dirty now guards against non-settings
  errors (draft-order, commissioner actions) which carry a `section`
  field — previously any error actionData would spuriously set
  hasUnsavedSettingsChanges=true
- Add parseDraftSpeed and getInitialDraftSpeed test suites to
  draft-timer.test.ts, including parametrised preset coverage via
  it.each(CHESS_CLOCK_PRESETS)

https://claude.ai/code/session_01DgHNkvJXGizx41CE2tkVS1

* Fix lint: use !== null/undefined instead of != null

oxlint enforces eqeqeq; the null check in getInitialDraftSpeed used
!= which triggered two errors.

https://claude.ai/code/session_01DgHNkvJXGizx41CE2tkVS1

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-15 14:02:49 -07:00
Chris Parsons
469cc82e15
Add opt-in Discord pings to standings notifications (#429)
* Add opt-in Discord ping to standings notifications

Users who have linked their Discord account can enable a ping preference
in Settings > Notifications. When enabled, their bracket username is replaced
with a Discord @mention (<@userId>) in league standings update messages,
sending them a push notification and showing their Discord display name.

Adds discordPingEnabled column to users, a findDiscordIdsByUserIds model
helper, allowed_mentions support to the Discord webhook payload, and a
NotificationsSection settings component.

https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs

* Remove Display Name field from user profile settings

Username is the only user-facing name field. The display_name column
remains in the database since BetterAuth writes the OAuth provider name
there, and it serves as a programmatic fallback via getUserDisplayName.

https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs

* Address code review feedback on Discord ping feature

- Fix broken Account settings link in NotificationsSection: replace the
  non-functional ?section=account href with an onNavigateToAccount callback
  that drives the parent's useState-based section switcher
- Replace hand-rolled toggle button with the project's Switch component
  (Radix UI) for consistent sizing, accessibility, and dark-mode support
- Guard update-discord-ping action: return an error if the user attempts
  to enable pings without a Discord account linked
- Surface action error in NotificationsSection UI
- Cap allowed_mentions.users at 100 to avoid Discord rejecting the payload
  in large leagues
- Remove the showWinner alias in scoring-calculator; inline winnerScoreChanged
- Add comment to league settings test notification explaining why discordUserId
  is omitted
- Clarify database schema comment: displayName is write-only from BetterAuth

https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-15 10:06:54 -07:00
Chris Parsons
d4a9fc8aaf
Improve draft info panel formatting (#428) 2026-05-14 23:42:04 -07:00
Chris Parsons
766ba948e1
Add MLS standings sync and fix simulator conference resolution (#423)
* Add MLS standings sync and fix simulator conference resolution

- New MlsStandingsAdapter using ESPN's free soccer API (no key required),
  returning Eastern/Western conference data, W/D/L/GF/GA/GD/PTS, conference
  rank, and home/away records; registered under mls_bracket
- Display route now shows soccer table columns and a 9-team playoff cutoff
  line for mls_bracket (top 9 per conference qualify for MLS Cup Playoffs)
- MLS simulator gains a third conference fallback: reads externalId="Eastern"
  or "Western" on the participant, mirroring the LLWS pool-assignment pattern
  so admins can bootstrap conference data before the first standings sync
- 9 unit tests covering stat mapping, conference normalization, rank ordering,
  and error paths

https://claude.ai/code/session_01WhzXHpv6taXdHzhgvnv83u

* Address code review feedback on MLS standings + simulator

1. Update mls-simulator.ts module comment to document the new step-3
   externalId fallback in the conference resolution order
2. Tighten normalizeConference to exact-match "Eastern"/"Western
   Conference" instead of broad substring, preventing false matches
   on names like "Northeast"
3. Pre-parse statsMap for each entry before the sort so it isn't
   rebuilt O(n log n) times during comparison
4. Document the externalId name-matching tradeoff on
   parseConferenceFromExternalId
5. Try ESPN's gamesPlayed stat before falling back to wins+losses+ties
   sum; export parseConferenceFromExternalId for direct testing
6. Add tests: normalizeConference passthrough, winPct=0 at preseason,
   and parseConferenceFromExternalId (case-insensitivity, null/undefined,
   numeric ESPN IDs, unrecognized strings)

https://claude.ai/code/session_01WhzXHpv6taXdHzhgvnv83u

* Fix lint: replace != null with !== null && !== undefined

oxlint enforces eqeqeq; the five != null checks in mls.ts were flagged.

https://claude.ai/code/session_01WhzXHpv6taXdHzhgvnv83u

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-14 15:39:40 -07:00
Chris Parsons
190a6e1fe7
Add electric flash + fade animation for draft picks, fixes #381 (#407)
When a pick is made the picked player's row flashes teal (--electric)
then fades out over 750ms. Works correctly with the TanStack Virtual
list by keeping the row in filteredParticipants during the animation
via animatingOutParticipantIds, then removing it after 650ms.

Key design decisions:
- Animation state lives in AvailableParticipantsSection (internal
  useState + timers); the draft room passes a pickAnimationSignal
  {id, seq} rather than the Set, so memo only breaks on each pick,
  not on the 650ms cleanup
- displayDrafted freezes row content (badges, buttons) during the
  animation to prevent height shifts
- Per-ID independent timers via Map ref support rapid autodraft picks
  running concurrently without cancellation
- Timers are cleared on unmount in both the draft room and component
- prefers-reduced-motion: skips the color flash, plain opacity fade only
- Removes "Draft Grid" heading from DraftGridSection (visual cleanup)

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-10 23:17:29 -07:00
Chris Parsons
02fa285585
Fix mobile spacing for draft board and dashboard layout (#13, #329) (#404)
Reduce double-stacked padding on draft board page from 64px to 32px on
mobile by using responsive p-2/px-2 md:p-4/md:px-4 classes.

Replace dashboard CSS grid with flex layout so My Leagues and Create
League stack naturally at the top without being stretched apart by the
row-span-2 events column. Mobile order preserved: My Leagues, Events,
Create League.
2026-05-10 19:51:34 -07:00
Chris Parsons
22726550a6
Refactor user profile to comprehensive settings page (#403)
* Add account deletion and multi-section settings page

- Rename /user-profile → /settings with 301 redirect from old URL
- Add multi-section settings nav (Profile, Account, API placeholder, Data & Privacy)
  reusing existing SettingsDesktopNav/SettingsMobileGridNav components
- Implement account deletion via anonymization: wipes all PII from users row,
  releases team ownerships, removes commissioner records, deletes sessions/accounts
- Add data export request form that emails privacy@brackt.com via Resend
- Add deletedAt timestamp column to users table (migration 0100)
- Add anonymizeUserAccount() to user model
- Add removeAllCommissionersByUserId() to commissioner model
- Tests for both new model functions
- Update UserMenu "Profile" link → "Settings" at /settings

https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X

* Address code review feedback on settings/account deletion

1. Wrap anonymizeUserAccount in a DB transaction so partial failures
   (e.g. session delete succeeds but user update fails) can't leave
   accounts in an inconsistent state
2. Escape user email and notes with escapeHtml() before interpolating
   into the data request email body
3. Reset AlertDialog confirmed state when dialog is dismissed via
   backdrop click or Escape key (onOpenChange handler)
4. Extract accounts DB query to app/models/account.ts (findLinkedAccountsByUserId)
   to comply with the "always query through app/models/" convention
5. Replace dynamic imports() in action handlers with static top-level imports
6. Remove the unused hard-delete deleteUser() function
7. Add lastDataRequestAt timestamp to users (migration 0101) and enforce
   a 30-day server-side cooldown on data export requests
8. Replace fragile actionData type casts with a proper ActionData
   discriminated union; narrowing now works without `as` assertions
9. Strengthen tests: verify which schema tables are passed to delete()
   and that operations run inside the transaction

https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X

* Fix no-non-null-assertion lint error in PrivacySection

Replace non-null assertion with optional chaining on dataRequestCooldownUntil
to satisfy oxlint no-non-null-assertion rule.

https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-10 17:26:14 -07:00
Chris Parsons
c9f08c869f
Remove first and last name from user profiles (#399)
Fixes #326
2026-05-09 09:18:50 -07:00
Chris Parsons
777315541b
Use sport icons in league views (#394) 2026-05-07 23:06:49 -07:00
Chris Parsons
caaffda236
Deduplicate soccer simulator helpers (#391) 2026-05-07 11:48:57 -07:00
Chris Parsons
6df4f86920
Improve flag config validation and remove settings completion tracking (#390)
* Fix mobile league settings: prevent sports scroll and remove completion checkmarks

- Add overflow-hidden to sport label text span so flex truncation is properly contained
- Add min-w-0 to SettingsSection header inner flex item to prevent title/description overflow
- Remove completion check marks from mobile grid nav buttons (league settings has no completion concept)
- Remove "X of Y set" counter from mobile nav header
- Remove isComplete field from SettingsGridSection type and all data

https://claude.ai/code/session_01T7iTb9YZLuWJFtKV753tdB

* Fix race window in user creation and restore FlagSvg safety fallback

auth.server.ts: switch generateId to application-generated UUIDs so the
ID is known before the insert, then move flagConfig assignment from
create.after (a separate UPDATE) to create.before so it lands in the
initial INSERT with no race window.

FlagSvg.tsx: validate the config with parseFlagConfig before rendering;
corrupt or missing data falls back to a neutral gray triband flag rather
than silently rendering blank SVG shapes.

https://claude.ai/code/session_01T7iTb9YZLuWJFtKV753tdB

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-07 10:09:45 -07:00
Chris Parsons
bbe5bc4053
Fix standings page team icons to use selected team avatar (#388)
* Fix standings page team icons to use selected team avatar

The full standings page was not passing avatar data (logoUrl, flagConfig,
avatarType, ownerAvatarData) to StandingsPreview entries, so all teams
showed the default initials fallback instead of their chosen avatar.

Fetches the avatar columns from the teams table in the loader, resolves
owner avatar data for teams using the owner avatar type, and threads
all avatar fields through formattedStandings into previewEntries.

https://claude.ai/code/session_01CVt5Vo2PDGY4G3wSWbsmRG

* Add StandingsPreview component tests covering avatar rendering

Tests were missing for the StandingsPreview component, which is the
component that actually renders team avatars on the full standings page.
Covers uploaded image, flag SVG, owner avatar inheritance, and the
generated-flag fallback, plus basic content rendering (team names,
owner names, points, description, full standings link).

https://claude.ai/code/session_01CVt5Vo2PDGY4G3wSWbsmRG

* Fix StandingsPreview test ambiguous text query for team names

FlagSvg renders a <title> element with the team name for accessibility,
so getByText("Team Alpha") matched two elements. Scope the query to the
<p> element to target only the visible team name display.

https://claude.ai/code/session_01CVt5Vo2PDGY4G3wSWbsmRG

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-06 18:08:46 -07:00
Chris Parsons
46a81a6435
Fix avatar display bugs in navbar, standings, and draft views (#387)
- Remove rounded clipping on navbar user avatar button (was showing dark circular background)
- Fix "My Avatar" preview in team settings showing circular instead of square shape
- Pass owner avatar data through to TeamAvatar in standings, draft room, and draft board so teams with avatarType="owner" correctly show the user's avatar instead of the generated flag
- Consolidate user lookups in draft board loader to avoid duplicate DB queries
- Fix DraftSlotWithTeam interface to use RawFlagConfig type and include logoUrl/flagConfig/avatarType fields

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-06 17:03:34 -07:00
Chris Parsons
a447ba54de
Add Cloudinary-backed avatar system (#385) 2026-05-06 14:47:37 -07:00
Chris Parsons
05fe1493a3
Refactor league settings into per-section components (#379)
* Refactor league settings into per-section components (#347)

Extract all settings sections from the monolithic 1009-line route file into
individual components under app/components/league/settings/. Route file drops
to ~300 lines. Separates draft-order dirty state from general settings dirty
state, deduplicates section-change handling, and fixes several bugs found
during review (typo in pointsFor5th, wrong mock in tests, lint violations).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix Stop hook loop: suppress output on typecheck success

The Stop hook was producing stdout on every run, causing Claude Code to
feed it back as context and rewake the model each turn. Now emits a
systemMessage JSON only on failure.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Typescript fix

* Remove type asserting

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-05 14:19:50 -07:00
Chris Parsons
5b03b22267
Add Brackt as a league-private meta-sport (#200) (#377)
Commissioners can add Brackt to any league. Each team drafts one manager
from their own league; at season end, that manager's final overall fantasy
ranking earns placement points. Resolution fires automatically when all
other sports finalize.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 20:31:44 -07:00
Chris Parsons
2848231235
Canonical tournament layer: schema + backfill (1/2) (#365)
* refactor(schema): rename per-window tables to season_* prefix

Renames participants, participant_expected_values, participant_qualifying_totals,
participant_results, participant_surface_elos to season_* prefixed names.
Renames event_results.participant_id to season_participant_id.
Phase 1a of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor: rename participant.ts model file to season-participant.ts

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(models): update model layer to use renamed schema exports

Updated all model files to use the renamed schema exports from Task 1:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantQualifyingTotals → seasonParticipantQualifyingTotals
- participantResults → seasonParticipantResults
- participantSurfaceElos → seasonParticipantSurfaceElos
- eventResults.participantId → eventResults.seasonParticipantId
- db.query relation accessors updated
- Relation field .participant → .seasonParticipant where applicable
- Import paths updated: ./participant → ./season-participant

Files updated (14 model files + 3 test files):
- draft-pick.ts
- draft-utils.ts
- event-result.ts
- group-stage-match.ts
- participant-result.ts
- qualifying-points.ts
- scoring-calculator.ts
- scoring-event.ts
- sports-season.ts
- surface-elo.ts
- team-score-events.ts
- cs2-major-stage.ts
- golf-skills.ts
- participant-expected-value.ts
- __tests__/sports-season.clone.test.ts
- __tests__/auto-pick.test.ts
- __tests__/executeAutoPick.timer.test.ts

Typecheck errors decreased: 779 → 499 (280 fewer)
All model file errors related to renamed schemas resolved.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(routes): update route layer to use renamed schema exports

- Update model import from ~/models/participant to ~/models/season-participant
- Rename schema.participants to schema.seasonParticipants
- Rename schema.participantResults to schema.seasonParticipantResults
- Rename db.query.participants to db.query.seasonParticipants
- Update 9 route files and 1 test file

Affected files:
- admin.sports-seasons.$id.events.$eventId.bracket.server.ts
- admin.sports-seasons.$id.participants.tsx
- api/draft.force-manual-pick.ts
- api/draft.make-pick.ts
- api/draft.replace-pick.ts
- api/seasons.$seasonId.draft.ts
- leagues/$leagueId.draft-board.$seasonId.tsx
- leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts
- admin/__tests__/sports-seasons-participants.test.ts

Error count reduced from 499 to 453 (46 errors fixed).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(routes): update route files for schema rename

Update route imports from ~/models/participant to ~/models/season-participant
and fix references to .participant/.participantId on event results to use
.seasonParticipant/.seasonParticipantId after schema rename.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(services): update simulators and services for renamed schema

Update all simulators, services, and server files to use renamed schema tables:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantResults → seasonParticipantResults
- eventResults.participantId → eventResults.seasonParticipantId

Files updated:
- 20 sport simulators (NBA, NHL, NFL, MLB, etc.)
- probability-updater.ts
- standings-sync/index.ts
- sports-data-sync.server.ts
- server/socket.ts

Typecheck errors reduced from 365 to 0.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: rename per-window tables to season_* prefix

* fix(tests): update mock query keys after participants table rename

Change mock db.query.participants to db.query.seasonParticipants in test
files to match the schema rename from commit 66145a9. This fixes
"Cannot read properties of undefined (reading 'findFirst'/'findMany')"
errors that occurred when production code queries db.query.seasonParticipants
but test mocks only defined the old participants key.

Files updated:
- app/services/simulations/__tests__/world-cup-simulator.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.timer-mode.test.ts
- app/routes/api/__tests__/draft.make-pick.timer-mode.test.ts
- server/__tests__/timer-autodraft.test.ts
- app/models/__tests__/team-score-events.test.ts

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(tests): update remaining mock paths and keys after schema rename

* fix(tests): final two mock stragglers after schema rename

- draft-pick.test.ts: assertion on db.query.participantQualifyingTotals
- process-match-result.test.ts: mock key participants → seasonParticipants

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* chore: add post-phase1a baseline capture (temp, for diff verification)

* chore: capture pre-migration baselines

* chore: remove post-phase1a capture helper after verification

* schema: add canonical tournament & participant tables

Adds tournaments, participants (canonical), tournament_results, and
participant_surface_elos (canonical). Adds nullable tournament_id to
scoring_events and nullable participant_id to season_participants.
Phase 1b of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* feat(models): add canonical tournament, participant, result, surface-elo models

Adds CRUD modules for the canonical tables created in commit 775b905.
Each module mirrors existing app/models conventions (database() from
~/database/context, schema from ~/database/schema, mock-based tests).

Key implementation notes:
- participant.ts exports use "Canonical" prefix (CanonicalParticipant,
  createCanonicalParticipant, etc.) to avoid collision with existing
  season-participant.ts exports
- All four models include comprehensive unit tests following the
  audit-log.test.ts pattern
- Tests use mocked db responses (no real database access)
- Upsert functions use onConflictDoUpdate for appropriate unique constraints

Part of Phase 1b of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: create canonical tables, add nullable FKs

* scripts: add extractTournamentIdentity helper for backfill

Pure function that derives canonical (name, year) identity from a
scoring_events row, stripping trailing 4-digit years from the name or
falling back to eventDate. Used by the Phase 2 backfill to group
per-window events into canonical tournaments.

* scripts: add backfill orchestrator for canonical layer

Populates canonical tournaments, participants, tournament_results, and
participant_surface_elos from per-window data for qualifying-points
sports. Skips already-linked rows, is idempotent, and supports dry-run
mode.

Critical invariants enforced by the implementation:
- qualifying_points_awarded is never copied to tournament_results
- season_participant_qualifying_totals is never touched
- conflicting surface-Elo values between windows raise a loud error
  (recorded in report.errors) rather than overwriting

* scripts: add backfill CLI with dry-run default

Wires backfill-canonical-layer.ts to a CLI entry point exposed as
`npm run backfill:canonical`. Defaults to --dry-run; requires --apply
to actually write. Supports --sport=<uuid> to limit to a single sport.
Exits 2 if the backfill reports errors (e.g., surface-Elo conflicts).

* fix(backfill-cli): wrap runBackfill in DatabaseContext.run

The orchestrator uses database() from ~/database/context, which requires
AsyncLocalStorage to be populated. Wrap the CLI invocation with
DatabaseContext.run(db, ...) using server/db's cached connection pool.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(backfill-cli): exit 0 on success so pg pool doesn't block

The cached postgres connection pool keeps the Node event loop open after
main() returns. Explicit process.exit(0) on success mirrors the pattern
in scripts/capture-baseline.ts.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

---------

Co-authored-by: Chris Parsons <chrisp@extrahop.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-01 20:13:18 -07:00
Chris Parsons
3611f5620e
Show "Syncing Draft State..." overlay during draft reconnection (#361)
* Show "Syncing Draft State..." overlay during draft reconnection

When a user reconnects to a draft room (socket reconnect, tab visibility
return, etc.), there was a gap between when the socket connected and when
the full draft state sync arrived. The ConnectionOverlay vanished instantly
on reconnect, showing potentially stale data.

Add an isSyncing flag that keeps the overlay visible with "Syncing Draft
State..." messaging until the actual data arrives via socket or HTTP
revalidation. A 5-second safety timeout prevents the overlay from getting
stuck.

Fixes #78

* Add team names utility tests
2026-04-30 20:33:00 -07:00
Chris Parsons
437ac2ce24
Add draft room closure after completion (#359)
* Add draft room closure: redirect to draft board 5 min after completion

* Fix lint: use nowForPauseCheck instead of Date.now() in room closure countdown

Fixes #253
2026-04-30 10:14:14 -07:00
Chris Parsons
380b0786ca
Mobile draft room improvements: watchlist, collapsible picks feed, autodraft controls (#355)
- Add watchlist feature: eye icon per participant, "Watched Only" filter, DB
  table + migration, toggle API route, socket sync on reconnect
- Make RecentPicksFeed collapsible on mobile participants tab (chevron toggle,
  defaults expanded)
- Add AutodraftSettings to mobile controls tab (was desktop-only)
- Pin Pause/Resume Draft and Exit Draft Room buttons to the bottom of the
  mobile controls tab

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 11:49:26 -07:00
Chris Parsons
5268e07365
Migrate auth from Clerk to BetterAuth (#354)
* Fix BetterAuth field mapping and add owner-prefixed team names

- Fix auth.server.ts: use camelCase Drizzle field names for BetterAuth
  adapter (was snake_case, causing user inserts to fail); add
  generateId: "uuid" so PostgreSQL UUID columns accept generated IDs
- Add prependOwnerToTeamName / stripOwnerFromTeamName utilities
- Invite join, league creation, and settings assign/remove all now
  manage the owner-prefix on team names atomically

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Complete BetterAuth migration: auth flows, rename, and cleanup

- Add /forgot-password and /reset-password pages (full password reset flow)
- Add 'Forgot password?' link on login page
- Fix register.tsx: add explicit window.location fallback after signUp
- Rename commissionerAuditLog.actorClerkId → actorUserId (migration 0084)
  and update all references in model, routes, components, and tests
- Rewrite docs/agents/auth.md to document BetterAuth (removes all Clerk refs)
- Update test fixtures and schema comments to remove Clerk ID references;
  use UUID-format IDs throughout test data
- Update docs/agents/domain-models.md ownerId description

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix BetterAuth ID generation, clean up review issues

- Set generateId: false so BetterAuth omits id from inserts; add
  $defaultFn(crypto.randomUUID) to accounts/sessions/verifications
  so Drizzle fills it in (fixes null id constraint violation on signup)
- Move renameTeam to static import; rename before removeTeamOwner so
  a failed rename leaves owner intact rather than leaving a stale prefix
- Clarify stripOwnerFromTeamName toTitleCase assumption in comment
- Annotate reset-password token fallback to explain loader guarantee

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 10:03:50 -07:00
Chris Parsons
e201ecd28a
Extract reusable league wizard components; wire settings page (#350)
* Extract reusable league wizard components; wire settings page (#103)

Extracts 9 domain components from new.tsx and $leagueId.settings.tsx into
app/components/league/ (each with a Storybook story), consolidates wizard
form-building into wizard-state.ts, and updates the settings page to use
the shared components instead of hand-rolled duplicates. new.tsx shrinks
from ~2000 → ~1280 lines.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix sports-season test: add participants to mock data

findDraftableSportsSeasons now returns participantCount, which requires
participants in the mock db response.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix sports-season test: loosen makeMockDb type to Record<string, unknown>[]

typeof mockSeasons became too strict after adding participants to the mock
data, breaking inline arrays in other tests that don't include participants.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 22:24:13 -07:00
Chris Parsons
dbc23f14ce
Add overnight pause for draft timers (#335)
* Add overnight pause feature for draft timers

Protects players from having their pick timer expire while asleep.
Admins configure a nightly window (league-wide or per-user timezone);
the timer freezes during that window while autodraft can still fire.

Fixes #66

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix TS error: guard getUserDisplayName against undefined user

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 22:31:52 -07:00
Chris Parsons
1bf65e33f7
Add commish right-click context menus to MiniDraftGrid team headers (#327)
* Add commish right-click context menus to MiniDraftGrid team headers

Adds onAdjustTimeBankOpen and onSetAutodraftOpen props to MiniDraftGrid
so the last-two-rounds display on the Participants tab shows the same
"Adjust Time Bank…" / "Set Autodraft…" context menu on right-click that
the full Draft Board already exposes. Also passes those callbacks from
the route's miniDraftGrid useMemo so they are wired up for commissioners.

https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1

* Address all code review issues for draft room context menus

Layout bug: flex-1 min-w-20 was nested inside headerInner instead of the
direct flex-child wrapper in MiniDraftGrid, breaking equal column sizing.
Fixed by moving the classes to the outermost element in both the menu and
non-menu paths (matching DraftGridSection's pattern).

MiniDraftGrid improvements:
- Hoist hasHeaderMenu constant above the draftSlots.map() loop
- Add optional connectedTeams prop; disconnected teams render italic +
  muted-foreground, consistent with DraftGridSection
- connectedTeams now wired through the route's miniDraftGrid useMemo

DraftGridSection interface:
- Make onForceAutopick and onForceManualPickOpen optional (?) to match
  every other commissioner callback; add null checks at all three call
  sites (context menu, mobile MoreVertical button, mobile Sheet)
- Gate those two callbacks behind isCommissioner at the route level

Tests (new files):
- app/components/__tests__/MiniDraftGrid.test.tsx — covers layout classes,
  connected/disconnected styling, and all four context menu interactions
- app/components/__tests__/DraftGridSection.test.tsx — covers all three
  context menu surfaces for both commissioner and non-commissioner roles

Storybook: add CommissionerView and DisconnectedTeams stories to
MiniDraftGrid.stories.tsx

https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1

* Move hasHeaderMenu out of IIFE into component body

Computing it before the return statement is the right place since it only
depends on props, not loop variables. Removes the IIFE entirely and fixes
the indentation of the map callback body.

https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1

* Mock HTMLElement.scrollTo in test setup

jsdom does not implement scrollTo on elements, causing any component that
calls element.scrollTo() (e.g. MiniDraftGrid's scroll-to-current-cell
effect) to throw in unit tests.

https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-04-25 07:42:43 -07:00
Chris Parsons
ba9bf64e37
Migrate authentication from Clerk to BetterAuth (#324)
* Migrate authentication from Clerk to BetterAuth (#322)

Replaces @clerk/react-router with self-hosted better-auth to eliminate
the external Clerk dependency and keep all user/session data in our own
PostgreSQL database.

**What changed**
- New: auth.server.ts (BetterAuth config w/ Drizzle adapter, bcrypt, Resend), auth-client.ts, api.auth.$.ts handler
- New: /login and /register pages with email+password and Google/Discord OAuth; open-redirect guard on redirectTo param
- New: UserMenu component replacing Clerk's UserButton
- Schema: sessions, accounts, verifications tables; emailVerified column; clerkId made nullable
- Migrations 0081 (BetterAuth tables) and 0082 (accounts extra columns for v1.6.9)
- All ~30 route files: getAuth → auth.api.getSession, isUserAdminByClerkId → isUserAdmin
- root.tsx: isAdmin read directly from session.user.isAdmin (no extra DB query)
- useDraftAuthRecovery: removed Clerk JWT refresh logic; replaced with cookie-session check
- models/user.ts: removed findUserByClerkId, findOrCreateUser, updateUserByClerkId (webhook pattern)
- Deleted: app/routes/api/webhooks/clerk.ts; uninstalled @clerk/react-router, @clerk/themes, svix
- scripts/migrate.mjs: extended with idempotent Clerk → BetterAuth data migration (FK conversion, email_verified, OAuth accounts)
- scripts/migrate-clerk-passwords.mjs: one-time script to import bcrypt hashes from Clerk CSV export
- BETTERAUTH_MIGRATION.md: dev and production runbooks
- All test mocks updated: vi.mock('~/lib/auth.server') instead of @clerk/react-router/server
- Test fixtures: added emailVerified field

**Follow-up (post-stable)**
- Rename actor_clerk_id column → actor_user_id in commissioner_audit_log
- Drop clerk_id column from users once migration confirmed

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Add .npmrc with legacy-peer-deps for better-auth/drizzle peer dep conflict

better-auth@1.6.9 declares peerOptional deps on drizzle-orm ^0.45.2 and
drizzle-kit >=0.31.4, but we run drizzle-orm ~0.36.3 / drizzle-kit ~0.28.1.
The adapter works correctly at runtime with our versions — the peer dep is
only for stricter type checking. This unblocks npm ci in CI without a risky
drizzle major-version upgrade.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-24 22:00:49 -07:00
Chris Parsons
3566a97a1e
feat: add projected pick dividers to draft participant list (fixes #82) (#322)
Show visual dividers in the available participants list indicating where
your future draft picks fall relative to the current pick position.
Dividers are suppressed when any filter is active (search, sport filter,
hide drafted, etc.) since positional references are meaningless in a
filtered view.

- Add getProjectedPicks() to draft-order.ts for computing future pick
  positions in a snake draft
- Interleave divider items into the virtualized list in
  AvailableParticipantsSection
- Extract ListItem type to module scope
- Add tests for getProjectedPicks, divider rendering, and filter
  suppression
2026-04-24 09:32:11 -07:00
Chris Parsons
01dacbce27
Add Storybook stories for new components from staged changes (#321) 2026-04-23 22:09:25 -07:00
Chris Parsons
41d45041c8 Fix more bad vite URLs. 2026-04-23 14:12:15 -07:00
Chris Parsons
6926fb96bc
Cache-bust logos via Vite ?url import and extract shared stat helpers (#310)
Logo SVGs referenced by string path (/logo.svg) were cached by CDNs and
browsers after deployments. Import them with Vite's ?url suffix so the
build emits content-hashed filenames that force a refresh on change.

LeagueRow and StandingsPreview had duplicated StatColumn, StatDivider,
and rank-change indicator helpers. Extract them into a shared
StatHelpers module so both pages render rank and points identically
(#3 style with consistent rank-change arrows).
2026-04-23 13:52:34 -07:00
Chris Parsons
9ed0282fd0
New design (#309)
* Redesign home page with new layout and component system

- Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack
- LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar
- MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader
- UpcomingEventsCard: vertical timeline with grouped multi-league events
- Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants
- Button default variant updated to green→cyan gradient
- Navbar: plain nav links with gradient hover, support/admin icon buttons
- Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements
- Storybook stories for all new components

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Responsive league row layout and mobile polish

- League rows stack avatar+name on top, stats full-width below on mobile
- Stats spread to right side on sm+ screens with border separator on mobile
- Tighter padding on mobile (px-3/py-3), full padding on sm+
- Card headers and content use px-3 sm:px-6 to reduce mobile gutters
- Two-column home layout deferred to lg breakpoint (tablet gets stacked)
- Active leagues sorted by completion percentage descending
- Default rank 1 / 0 points for active leagues with no scoring events yet
- Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators
- Remove dead StatDivider className prop

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Improve claude file.

* Add StandingsPreview card component with podium row styling

- New StandingsPreview component with gold/silver/bronze row tints for
  top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points)
  with rank and 7-day point change indicators
- Fix GradientIcon in Storybook by adding BracktGradients decorator to
  preview.tsx (renamed from .ts to support JSX)
- Fix degenerate SVG gradient on horizontal strokes by switching
  BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space
  coordinates (0→24)
- Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only
  fix was sufficient once gradientUnits was corrected

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Update components on league homepage.

* Finish up league page styling.

* Work on standings page.

* Add story for RecentScoresCard

* Update Point Progression Chart.

* Sort point progression legend by ranking and add team links to standings rows

* Fix standings discrepancy on change.

* Create draft cell component.

* Update draft board page

* Draft room improvements.

* Update some draft room styling.

* Fix context menu missing.

* Move tab navigation and autodraft to header row, narrow sidebar

* Virtualize available participants list, memoize draft room props

Adds @tanstack/react-virtual to replace separate mobile/desktop lists
with a single unified virtual scroll loop. Also memoizes miniDraftGrid
and availableParticipantsSectionProps, and switches pick lookup from
Array.find to a Map for O(1) access.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Update draft room UI.

* More draft room fixes.

* Draft room tweaks.

* Fix Rosters page.

* Queue Section fixes.

* Mobile Draft fixes.

* Fix draft board page.

* Create bracket look.

* Bracket work.

* Finish bracket page.

* Homepage initial styling

* homepage copy

* Add privacy policy. Fixes #88.

* how to play copy

* rules copy

* Fix brackets on homepage.

* Add footer to website.

* Glow on dots.

* Landing page copy.

* Fix sidebar.

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00
Chris Parsons
4a875e7628
fix: league settings sports swap and audit log detail improvements (#294)
- Fix sports seasons not updating when saving league settings. The form
  submits intent="update" but sports were only handled under the dead
  intent="update-sports" branch, which nothing called.

- Fix spurious audit log entries (scoring rules, draft settings) firing
  on every settings save. Change detection now compares submitted values
  against current DB values before adding to seasonUpdates.

- Add previousValues to scoring_rules_changed and draft_settings_changed
  audit log entries so the detail formatter can show old → new diffs
  (e.g. "Scoring updated: 1st: 100 → 105").

- Add sports_changed audit action (migration 0076) with sport names
  resolved at log time. Batch-fetch added sports in one query instead
  of N individual queries.

- Improve audit log display for all action types: field-level old→new
  diffs, readable labels, truncated sport lists (+N more).

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-14 21:41:05 -07:00
Chris Parsons
442b392461
Add audit logging for commissioner actions (#293)
Closes #144

* feat: add commissioner audit log for league transparency (issue #144)

Adds a complete audit log system so league members can verify that
settings, draft order, picks, and time banks have not been quietly
changed without their awareness.

Changes:
- database/schema.ts: new `audit_action` enum + `commissioner_audit_log`
  table (seasonId, leagueId, actorClerkId, actorDisplayName, action,
  affectedTeamIds[], details jsonb, createdAt)
- drizzle/0075: generated migration for the new table
- app/models/audit-log.ts: createAuditLogEntry, getAuditLogForSeason
  (paginated), logCommissionerAction (resolves display name automatically)
- app/lib/audit-log-display.ts: shared formatAuditDetail() helper used by
  both the league home widget and the full audit log page
- app/routes/leagues/$leagueId.audit-log.tsx: new read-only route at
  /leagues/:id/audit-log, accessible to all league members, with
  action-type filter and pagination
- app/routes.ts: registers the new route
- League home page ($leagueId.server.ts / $leagueId.tsx): "Recent Activity"
  summary card showing the last 5 entries with "View all" link
- Settings page ($leagueId.settings.tsx): "View Full Audit Log" link card;
  audit log calls added for league/draft settings changes, draft order
  set/randomized, and draft reset
- API routes: audit log calls added to draft.start, draft.pause,
  draft.resume, draft.rollback, draft.adjust-time-bank, draft.force-autopick,
  draft.force-manual-pick, draft.replace-pick
- Tests: 11 new unit tests for the audit-log model; mocks added to 3
  existing route test files to account for the new logCommissionerAction call

https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm

* fix: validate action filter URL param against known enum values

The action filter on the audit log route was cast directly from the URL
search param to AuditAction without validation. An invalid value would
be passed into the Drizzle inArray() call, potentially throwing a
PostgreSQL enum type error. Now validates against the actual enum values
before using the filter.

https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm

* Fix lint errors: use !== instead of != and toSorted instead of sort

https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-04-13 15:45:39 -07:00
Chris Parsons
d5aa8a3de4
fix: address VORP code review issues (#283)
* fix: address VORP code review issues

- Switch admin EV form to batchUpsertParticipantEVs to avoid N×N
  concurrent UPDATE storm (was calling upsertParticipantEV per
  participant, each triggering a full syncVorpForSeason)
- deleteParticipantEV now resets vorpValue to "0" and calls
  syncVorpForSeason so remaining participants' ranks stay correct
- syncVorpForSeason issues a single bulk CASE UPDATE instead of
  N individual UPDATE statements
- Add doc warning on recalculateEV that callers must sync VORP manually
- Extract REPLACEMENT_LEVEL_START/END_IDX constants; clarify comment
  that 12-14 is a fixed product decision, not derived from league size
- Include vorpValue in draft room participant select projection
- Update drizzle-orm mock to support sql.join; update test assertions
  to reflect single bulk-update call

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: resolve lint errors (toSorted, unused var)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 23:20:02 -04:00
Chris Parsons
8ee5a8008e feat: sort draft room and auto-pick by VORP instead of expected value
Update draft participant sorting to use vorpValue column instead of expectedValue
in draft room initialization and auto-pick selection for both single-sport and
multi-sport seasons.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-09 02:27:40 +00:00