claude/llws-double-elimination-bracket-oaj093 #138
Merged
chrisp
merged 2 commits from 2026-08-04 04:54:48 +00:00
claude/llws-double-elimination-bracket-oaj093 into main
2 commits
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37af2f1fc3
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Fix final rankings for double-elimination brackets
Review of the llws_20 bracket turned up two display bugs in the shared ranking code, both triggered by the template setting loserFeedsInto on every winners-bracket round. findConsolationRound took the FIRST round with loserFeedsInto and treated its target as a third-place game. That is sound for fifa_48, whose only such round is the Semifinals, but llws_20 uses loserFeedsInto to route losers into the elimination bracket — so "Elimination Round 1" was being read as the consolation game. Its four matches were then placed as exact positions inside the Opening Round tier, corrupting the final rankings list. A consolation round now has to be terminal: its winner plays no further game, which is precisely what lets its result split two exact positions. The rank walk also advanced by a round's match count on the assumption that every match places its loser. That holds in single elimination and must be kept for undecided rounds — four semifinalists occupy positions 1-4 whether or not the games have been played — but a winners-bracket loss places nobody, since the loser drops into the elimination bracket and is ranked by whatever knocks them out later. Those rounds consumed positions they never filled, so a 20-team bracket ranked its last teams T23. Rounds whose losers are placed later now consume nothing, leaving LLWS at 1, T2, 3, 4, T5, T7, T9, T13, T17 for the full 20-team field. Single-elimination templates are unaffected; afl_10's sub-8th ranks were inflated the same way and are now correct too. Also from review: the llws_20 participant labels were 21-24 characters in an 80px fixed-width admin column and would have wrapped to three lines across all 20 rows. Shortened them and widened the column. Tests play a full 20-team tournament through the real advancement map and assert the resulting rank labels. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EAxqBVzfmKJe6WQ6VF9guj |
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1bd23a4419
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Add LLWS 20-team double-elimination bracket
The Little League Baseball World Series runs two independent 10-team double-elimination brackets — United States and International — each producing a side champion, then a World Championship game and a Consolation Third Place game between the side runners-up. 38 games in all. No existing template could express it: every one is single elimination, at most with a bolted-on third-place game. Adds the llws_20 template plus dedicated generation and advancement, following the same bespoke-routing pattern afl_10 and nba_20 use rather than the generic ceil(matchNumber / 2) advancement. The core of the change is loser routing. In the winners bracket a loss is not an elimination — it drops the team into the elimination bracket at a specific slot, including the deliberate cross-overs the official bracket uses (Elimination Round 1 pairs L4/L6 and L2/L8; Elimination Round 3 pairs each semifinal loser with the winner from the opposite half). In the elimination bracket a loss is final. Matching the official modified double-elimination format, there is no "if necessary" game: the winners-bracket champion is eliminated if it loses the side championship, dropping to the consolation game. Rounds are shared across both sides, U.S. taking the low match numbers and International the high ones, so the scoring config stays one entry per stage. The existing phases/groups display machinery splits them back apart into United States / International / Championship tabs. Scoring lands on exactly 8 point-earning teams, which is the field size when Elimination Round 4 begins: the two finals decide 1st–4th, Elimination Final losers take 5th–6th, and Elimination Round 4 losers 7th–8th. 3rd and 4th are distinct because the consolation game is real, and 5–8 splits into two two-team tiers so surviving Elimination Round 4 is worth more than losing it. Also: - Adds an optional nonScoringWinnerFloor to BracketRound. The engine hardcoded a 5th-place floor for winners of non-scoring rounds feeding a scoring one, which is wrong inside a losers bracket where a win can guarantee only 7th. Opt-in, so no existing template changes behavior. - Fixes TabbedBracketLayout's mobile path, which built its match map unfiltered and so would have merged U.S. and International games into one column. No-op for NCAA and NBA, whose groups already cover every match in their phases. - Rewrites the LLWS Monte Carlo simulator, which still modelled the retired pool-play format (5 teams per pool, then a 4-team bracket per side) and no longer described the tournament being scored. It now runs the real 10-team double elimination and splits the 5–8 probabilities into the correct tiers instead of one even four-way split. Legacy "US:A"/"Intl:B" externalIds are still accepted, read as the side alone, so seasons configured for the old format keep loading. Tests replay all 38 games through the pure advancement resolver and assert each one against the feed labels printed on the official bracket. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EAxqBVzfmKJe6WQ6VF9guj |