The previous commit did not build. `simulatorInputLabel` was called from the rendered component for the Base Elo Source select, which defeated the treeshaking that keeps the simulator manifest — and through it the registry, every simulator, and ~/database/context — out of the browser. Vite fails the client build outright with "Server-only module referenced by client". The label is now resolved in the loader alongside inputColumns, which is the pattern the loader comment already documents. Typecheck, lint and the unit suite all passed on the broken commit; none of them run a production build. A stale projection now yields to Elo instead of clamping to an extreme. seedingWinRateFor clamped the rest-of-season target into [0.01, 0.99], so a 96-40 team projected for 95 was simulated to go 0-26 and a 40-70 team projected for 95 was simulated to win out. A target outside (0, 1) is proof the projection has gone stale, not a reason to bet everything on it, so it falls back to the Elo rate — the same escape hatch nll-simulator uses. The blend weight is also clamped inside the helper now, so a stray config value cannot turn it into an extrapolation. Seeding only applies a projection that actually produced the resolved Elo, gated on metadata.sourceEloMethod via projectionForSeeding. Previously the raw projection drove seeding regardless of the input policy: with the default Elo-first ordering a projection was ignored as the Elo source yet still dictated the standings, and with futures odds blended in at oddsWeight, seeding and playoff matchups ran on two different strength scales. The simulator page's preview resolved its Elo and rating maps only for required inputs, but renders those columns solely from the maps, so stored values displayed as "—" for profiles that treat the input as optional (playoff_bracket, ncaam_bracket, golf_qualifying_points). Both maps now key off the same required-plus-optional set the columns do. The metadata upsert's CASE branches were mutually exclusive, so supplying any metadata skipped the stale-flag clearing: a bulk row carrying both a direct rating and a projection kept a stale ratingMethod and hid the rating it had just set. Stripping now always runs, with the caller's metadata merged over the result. Not changed: projectedWinsWeight still defaults to 1 with no decay toward Elo. That is the final-win-total semantics chosen for this work; the stale-target fallback removes its pathological case. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CQSEmmojmqmGdJttgzqCWK
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Simulator Guide
Brackt EV simulators project real-world sports outcomes into the standard top-eight probability shape used by fantasy expected values.
Architecture
app/services/simulations/registry.tsmaps eachsimulatorTypeto the algorithm implementation.app/services/simulations/manifest.tsdescribes each simulator for admin/UI use: display name, default config, required inputs, optional inputs, and setup sections.app/services/simulations/input-policy.tsresolves acceptable alternate inputs, such as projected wins or futures odds, into simulator-ready Elo values.app/models/simulator.tsowns simulator profile/config/input queries. Routes should use this model layer and must not query Drizzle directly.app/services/simulations/runner.tsis the only supported way for admin routes to run a sports-season simulation.season_participant_expected_valuesis an output table. New mutable simulator inputs belong inseason_participant_simulator_inputs.
Data Flow
- Admin configures the sport's default
simulatorTypeon the sport. - Each
sports_seasonsrow gets its own simulator config throughsports_season_simulator_configs. - Admin/import flows save participant inputs to
season_participant_simulator_inputs. - The runner validates readiness, runs the registered simulator, normalizes output columns, persists EVs, snapshots probabilities, zeroes omitted participants, and recalculates linked fantasy standings.
/admin/simulatorsinventories all sports-season simulators and can run ready/idle seasons.
Before running older Elo-based simulators, the runner materializes resolved Elo values back through season_participant_simulator_inputs and the legacy EV compatibility bridge. This lets older simulator algorithms keep reading sourceElo while admin setup can use direct Elo, projected wins/table points, futures odds, or an explicit fallback policy.
The runner also materializes derived rating values for rating-based simulators that declare that support, such as preseason NCAAM/NCAAW using futures odds before KenPom/Barttorvik-style ratings are available.
Preseason Draftability
Brackt sports are expected to be draftable before their real-world season starts. When adding or revising a team-sport simulator, design for preseason and in-season runs first:
- Include all draftable teams/participants, not only the eventual playoff field.
- Simulate regular-season qualification or standings when playoff participation is not known yet.
- Let current standings override or blend with preseason projections as the season progresses.
- Use projected wins, projected table points, futures odds, direct ratings, or sport-specific ratings as season-scoped inputs that can drive preseason EVs.
- Switch to bracket-aware simulation only when a real bracket or finalized seeds exist.
A playoff-only simulator is not sufficient for team sports that Brackt drafts in preseason. If a sport ever has a true exception, that exception must be explicit in the sport-specific implementation plan and product requirements.
Season Scoping
Never store mutable simulator state on sports. A sport can have multiple active seasons at once, such as NHL playoffs for one season and preseason drafting for the next. Each sports season needs independent:
- Participants
- Simulator config overrides
- Ratings, rankings, odds, seeds, and metadata
- Standings/events/brackets
- EV outputs and snapshots
When cloning a sports season, copy simulator structure/config by default. Do not copy volatile inputs such as odds, Elo ratings, rankings, or standings unless an admin explicitly opts in.
Adding A Simulator
- Add the simulator type to
database/schema.tsand generate a Drizzle migration withnpm run db:generate. - Implement
Simulatorinapp/services/simulations/. - Register the simulator in
app/services/simulations/registry.ts. - Add a manifest profile in
app/services/simulations/manifest.ts. - Add readiness and setup expectations through required/optional inputs and setup sections.
- If a required input can be derived, add
derivableInputs. For example, an Elo simulator with projected wins support should declarederivableInputs: { sourceElo: ["projectedWins"] }. - Add unit tests for algorithm helpers and a readiness/manifest regression test.
- Confirm
/admin/simulatorsshows the season and the per-season setup page reports actionable missing inputs.
Hardcoding Rules
Do not hardcode refreshable season data in simulator files:
- No current-season Elo tables
- No KenPom/Barttorvik/SRS maps as production inputs
- No bookmaker odds
- No team rankings/seeds that change per season
- No participant-specific metadata that admins may need to change
It is acceptable to keep stable algorithmic rules in code:
- Bracket advancement mechanics
- Swiss-stage mechanics
- Best-of series math
- Plackett-Luce, Elo, Log5, and Harville formulas
- Sport format rules that are intentionally not admin-editable yet
If a hardcoded fallback is temporarily retained for backwards compatibility, admin readiness should still require the corresponding DB-managed input before normal admin-triggered runs.
Admin Setup
Use /admin/sports-seasons/:id/simulator for per-season setup. The page should show readiness, missing inputs, config JSON, links to sport-specific setup pages, and a generic CSV importer for common inputs:
name,sourceElo,sourceOdds,worldRanking,rating,projectedWins,projectedTablePoints,seed,region
Boston Celtics,1699,+450,1,0.95,58,,1,East
Keep specialized pages when they provide real workflow value, such as Golf Skills, Surface Elo, CS2 setup, regular standings, and bracket setup. Those pages should still feed readiness through the simulator model layer.
Input Policies
Direct ratings are preferred by default. If a simulator declares derived inputs, readiness may also pass with those alternatives:
projectedWinscan become Elo usingseasonGamesandparityFactorfrom season config.projectedTablePointscan become Elo usingseasonGames,maxTablePoints, andparityFactor.sourceOddscan become Elo through the shared futures-to-Elo conversion.sourceOddscan become a genericratingwhen the simulator declaresderivableInputs: { rating: ["sourceOdds"] }.
Raw Elo vs. projections
Raw Elo and projections are substitutes, not a blend: inputPolicy.baseEloPriority
lists them in order and the first source a participant has wins outright. The
default is ["sourceElo", "projectedWins", "projectedTablePoints"], so a stored Elo
beats a projection. Set the Base Elo Source control on the simulator page (or
baseEloPriority directly) to ["projectedWins", "sourceElo"] when projections are
the season's source of truth. Futures odds are separate — they blend on top of
whichever base won, weighted by inputPolicy.oddsWeight.
Whenever you write a projection without an explicit Elo, stamp
metadata.sourceEloMethod ("projectedWins" / "projectedTablePoints") on the
row. getParticipantSimulatorInputs reads that flag and returns sourceElo: null
so the Elo is re-derived from the projection on every run. Skip it and the
non-destructive upsert leaves the previous Elo in place as a direct value, which
then wins the priority race — the projection is stored and silently ignored. Both
the Elo Ratings page's projections mode and the simulator page's CSV importer do
this; any new importer must too.
Projections are stored and displayed exactly as entered. Never round-trip one through its derived Elo for display: the conversion rounds to an integer Elo, and a run re-resolves that Elo through the input policy (clamping, plus any futures blend), so the number the admin sees drifts away from the number they typed.
Mid-season projections
A projected win total is a projected final total. A simulator that seeds from
projections mid-season must spread the difference over the games still to play —
(projectedWins - currentWins) / remainingGames — rather than reusing the
season-long rate the derived Elo encodes, or it will never reach the projection.
See seedingWinRateFor in mlb-simulator.ts (config knob projectedWinsWeight,
1 = the projection is authoritative) and simulateRegularSeasonSeeds in
nll-simulator.ts (which additionally decays a preseason prior as the season
completes).
Two guards belong on any such rest-of-season rate:
- A target outside
(0, 1)means the projection is stale — the team has already met it, or can no longer reach it. Fall back to the Elo rate. Clamping to a floor or ceiling instead simulates a team to stop winning entirely, or to win out, and collapses its seeding variance. - Only apply a projection that actually produced the resolved Elo. Check
metadata.sourceEloMethod === "projectedWins"(seeprojectionForSeedinginmlb-simulator.ts). Any other method means the Elo represents something else: a hand-entered Elo that won thebaseEloPriorityrace, or a futures blend. Seeding off the raw projection in those cases makes the projection simultaneously ignored as the Elo source and authoritative for the standings, and runs seeding and playoff matchups on two different strength scales.
Missing tail participants must remain blocked unless the season config explicitly chooses an inputPolicy.missingEloStrategy:
{
"inputPolicy": {
"missingEloStrategy": "worstKnownMinus",
"fallbackElo": 1400,
"fallbackEloDelta": 25,
"eloMin": 1100,
"eloMax": 1900
}
}
Supported strategies are block, fallbackElo, averageKnown, and worstKnownMinus. Use fallbacks only when the tail participants have genuinely tiny EV impact; the setup page will warn when derived or fallback Elo is being used.
For rating conversions, configure inputPolicy.ratingMin and inputPolicy.ratingMax to match the target model scale. NCAAM uses a KenPom-like net rating range; NCAAW uses a Barthag-like 0-1 range. Futures-derived ratings are a preseason approximation and should be replaced by real ratings when available.
Required Checks
After simulator changes, run:
npm run typecheck
npm run lint
npm run test:run
At minimum, add or update tests for:
- Manifest/schema/registry drift
- Readiness validation
- Input persistence and legacy compatibility bridge
- Shared runner success/failure behavior
- Any simulator whose required inputs changed