* Fix BetterAuth field mapping and add owner-prefixed team names - Fix auth.server.ts: use camelCase Drizzle field names for BetterAuth adapter (was snake_case, causing user inserts to fail); add generateId: "uuid" so PostgreSQL UUID columns accept generated IDs - Add prependOwnerToTeamName / stripOwnerFromTeamName utilities - Invite join, league creation, and settings assign/remove all now manage the owner-prefix on team names atomically Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Complete BetterAuth migration: auth flows, rename, and cleanup - Add /forgot-password and /reset-password pages (full password reset flow) - Add 'Forgot password?' link on login page - Fix register.tsx: add explicit window.location fallback after signUp - Rename commissionerAuditLog.actorClerkId → actorUserId (migration 0084) and update all references in model, routes, components, and tests - Rewrite docs/agents/auth.md to document BetterAuth (removes all Clerk refs) - Update test fixtures and schema comments to remove Clerk ID references; use UUID-format IDs throughout test data - Update docs/agents/domain-models.md ownerId description Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix BetterAuth ID generation, clean up review issues - Set generateId: false so BetterAuth omits id from inserts; add $defaultFn(crypto.randomUUID) to accounts/sessions/verifications so Drizzle fills it in (fixes null id constraint violation on signup) - Move renameTeam to static import; rename before removeTeamOwner so a failed rename leaves owner intact rather than leaving a stale prefix - Clarify stripOwnerFromTeamName toTitleCase assumption in comment - Annotate reset-password token fallback to explain loader guarantee Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
34 lines
1.5 KiB
Markdown
34 lines
1.5 KiB
Markdown
# Domain Models
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## Fantasy Draft System
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| Model | Description |
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| **League** | Top-level container; has one or more commissioners |
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| **Season** | One iteration of a league. Status: `pre_draft` → `draft` → `active` → `completed` |
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| **Team** | Belongs to a season; owned by a user (`ownerId` = UUID → `users.id`) |
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| **Draft Slot** | Defines draft order for teams in a season |
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| **Draft Pick** | Record of each pick made |
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| **Draft Queue** | A team's pre-ordered wish list of participants |
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| **Draft Timer** | Active countdown for the team currently on the clock |
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| **Autodraft Settings** | Per-team config for automatic picking |
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Season status drives UI visibility: draft order shown in `pre_draft`, draft controls active in `draft`, etc.
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### Snake Draft Logic
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- Draft slots define base order (1, 2, 3…)
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- Odd rounds go 1→N; even rounds go N→1
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- `currentPickNumber` on the season tracks position
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- `server/timer.ts` handles autopicks when timer expires
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## Sports Data System
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| Model | Description |
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| **Sport** | Base sport definition (e.g. NFL, NBA); type is `team` or `individual` |
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| **Sports Season** | A specific season of a sport (e.g. "2024 NFL Season") |
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| **Participant** | An athlete or team that can be drafted |
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| **Season Template** | Reusable configuration for creating league seasons |
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| **Season Sport** | Junction: links a fantasy season to the sports it covers |
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| **Participant Result** | Final standings/scores for participants at season end |
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