brackt/app/routes/leagues/$leagueId.tsx

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import { useEffect, useRef, useState } from "react";
import { Link, useSearchParams } from "react-router";
import { toast } from "sonner";
import { format } from "date-fns";
import type { Route } from "./+types/$leagueId";
import { Button } from "~/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardHeader,
CardTitle,
} from "~/components/ui/card";
import { SportSeasonCard } from "~/components/sports/SportSeasonCard";
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import { UpcomingCalendarPanel } from "~/components/sport-season/UpcomingCalendarPanel";
Display team owner names in standings views (#184) * Show team name + username in standings, extract TeamNameDisplay component - Add TeamNameDisplay component that renders team name (as link) with owner username below, matching the league homepage style - Update StandingsTable to use TeamNameDisplay with owner username shown below team name - Update league homepage standings section to use TeamNameDisplay - Add ownerName/teamOwnerId fields to TeamStanding type - Extend getSeasonStandings to include teamOwnerId from team relation - Fetch and attach owner display names in the full standings page loader https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ * Address code review: type hygiene, explicit types, parallel fetching, style fix - Remove teamOwnerId from TeamStanding type (was an internal server concern, not display data) - Remove teamOwnerId from getSeasonStandings return value - Add TeamStandingWithChange interface extending TeamStanding with sevenDayRankChange/sevenDayOldRank fields - Annotate getSevenDayStandingsChange with explicit Promise<TeamStandingWithChange[]> return type - Re-export TeamStandingWithChange from models/standings.ts - Standings loader: query teams table directly for ownerIds instead of relying on teamOwnerId in standings data - Standings loader: parallelize all independent queries (standings, teams, progressionData, seasonComplete, completionPercentage) with Promise.all - Restore font-medium on StandingsTable team TableCell https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ --------- Co-authored-by: Claude <noreply@anthropic.com>
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import { TeamNameDisplay } from "~/components/ui/team-name-display";
import { buildTiedRankChecker, getDisplayRank } from "~/lib/standings-display";
Add audit logging for commissioner actions (#293) Closes #144 * feat: add commissioner audit log for league transparency (issue #144) Adds a complete audit log system so league members can verify that settings, draft order, picks, and time banks have not been quietly changed without their awareness. Changes: - database/schema.ts: new `audit_action` enum + `commissioner_audit_log` table (seasonId, leagueId, actorClerkId, actorDisplayName, action, affectedTeamIds[], details jsonb, createdAt) - drizzle/0075: generated migration for the new table - app/models/audit-log.ts: createAuditLogEntry, getAuditLogForSeason (paginated), logCommissionerAction (resolves display name automatically) - app/lib/audit-log-display.ts: shared formatAuditDetail() helper used by both the league home widget and the full audit log page - app/routes/leagues/$leagueId.audit-log.tsx: new read-only route at /leagues/:id/audit-log, accessible to all league members, with action-type filter and pagination - app/routes.ts: registers the new route - League home page ($leagueId.server.ts / $leagueId.tsx): "Recent Activity" summary card showing the last 5 entries with "View all" link - Settings page ($leagueId.settings.tsx): "View Full Audit Log" link card; audit log calls added for league/draft settings changes, draft order set/randomized, and draft reset - API routes: audit log calls added to draft.start, draft.pause, draft.resume, draft.rollback, draft.adjust-time-bank, draft.force-autopick, draft.force-manual-pick, draft.replace-pick - Tests: 11 new unit tests for the audit-log model; mocks added to 3 existing route test files to account for the new logCommissionerAction call https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm * fix: validate action filter URL param against known enum values The action filter on the audit log route was cast directly from the URL search param to AuditAction without validation. An invalid value would be passed into the Drizzle inArray() call, potentially throwing a PostgreSQL enum type error. Now validates against the actual enum values before using the filter. https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm * Fix lint errors: use !== instead of != and toSorted instead of sort https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm --------- Co-authored-by: Claude <noreply@anthropic.com>
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import { formatAuditDetail } from "~/lib/audit-log-display";
export function meta({ data }: Route.MetaArgs): Route.MetaDescriptors {
return [{ title: `${data?.league?.name ?? "League"} - Brackt` }];
}
export { loader } from "./$leagueId.server";
export default function LeagueHome({ loaderData }: Route.ComponentProps) {
const {
league,
season,
teams,
commissioners,
currentUserId,
isUserCommissioner,
ownerMap,
commissionerMap,
availableTeamCount,
sportsCount,
teamsWithOwners,
isDraftOrderSet,
User/chris/bracket UI redesign (#95) * feat: redesign playoff bracket UI with compact layout and owner display - Replace per-match Card wrappers with compact left-vs-right rows (stacks on mobile) - Add TeamOwnerBadge component (colored avatar + team name + username), matching the standings "Drafted By" style - Show owner info below each participant name in bracket matches - Add TBD forward-reference labels ("Winner of Quarterfinals M1") computed via buildFeederMap - Add Final Rankings table below bracket showing all participants ranked by elimination round - Fix round ordering in loader: sort by match count descending (more matches = earlier round) - Add loser relation to playoff matches query for elimination tracking - Extract getAvatarColor to app/lib/color-hash.ts (shared across GroupStageDisplay, SeasonStandings, TeamOwnerBadge) - Extract groupMatchesByRound helper; share grouped map between feeder computation and render - Remove dead getTeamAvatar from SeasonStandings after TeamOwnerBadge adoption - Add tests for groupMatchesByRound and buildFeederMap (7 tests) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: add draft order card to league home page Show draft order on the league home page when order is set and season is in pre_draft or draft status. Includes team name, owner name, and a link to the draft room. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: enhance playoff bracket with eliminated teams, points, and ownership highlights - Show eliminated teams (including group-stage losers) in Final Rankings card - Display computed fantasy points per participant in rankings table - Card title switches between "Eliminated Teams" and "Final Rankings" based on bracket completion - Highlight owned participants with electric blue name, dot indicator, and card border in bracket matches - Highlight owned rows with electric border/background in rankings table - Suppress EventSchedule for playoff_bracket sports seasons - Fix title redundancy: bracket section title no longer repeats sport name - Two-column match grid on desktop (md:grid-cols-2) - Code review fixes: parallel DB fetches, targeted query for pre-eliminated, single-pass parseFloat, remove IIFE Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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draftSlots,
sportsSeasons,
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standings,
origin,
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upcomingCalendarEvents,
Add audit logging for commissioner actions (#293) Closes #144 * feat: add commissioner audit log for league transparency (issue #144) Adds a complete audit log system so league members can verify that settings, draft order, picks, and time banks have not been quietly changed without their awareness. Changes: - database/schema.ts: new `audit_action` enum + `commissioner_audit_log` table (seasonId, leagueId, actorClerkId, actorDisplayName, action, affectedTeamIds[], details jsonb, createdAt) - drizzle/0075: generated migration for the new table - app/models/audit-log.ts: createAuditLogEntry, getAuditLogForSeason (paginated), logCommissionerAction (resolves display name automatically) - app/lib/audit-log-display.ts: shared formatAuditDetail() helper used by both the league home widget and the full audit log page - app/routes/leagues/$leagueId.audit-log.tsx: new read-only route at /leagues/:id/audit-log, accessible to all league members, with action-type filter and pagination - app/routes.ts: registers the new route - League home page ($leagueId.server.ts / $leagueId.tsx): "Recent Activity" summary card showing the last 5 entries with "View all" link - Settings page ($leagueId.settings.tsx): "View Full Audit Log" link card; audit log calls added for league/draft settings changes, draft order set/randomized, and draft reset - API routes: audit log calls added to draft.start, draft.pause, draft.resume, draft.rollback, draft.adjust-time-bank, draft.force-autopick, draft.force-manual-pick, draft.replace-pick - Tests: 11 new unit tests for the audit-log model; mocks added to 3 existing route test files to account for the new logCommissionerAction call https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm * fix: validate action filter URL param against known enum values The action filter on the audit log route was cast directly from the URL search param to AuditAction without validation. An invalid value would be passed into the Drizzle inArray() call, potentially throwing a PostgreSQL enum type error. Now validates against the actual enum values before using the filter. https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm * Fix lint errors: use !== instead of != and toSorted instead of sort https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm --------- Co-authored-by: Claude <noreply@anthropic.com>
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recentActivity,
} = loaderData;
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const myTeam = teams.find((t) => t.ownerId === currentUserId);
const [searchParams, setSearchParams] = useSearchParams();
const [copied, setCopied] = useState(false);
// Guard against double-firing toasts (e.g. React Strict Mode double-invoke)
const processedParamsRef = useRef<string | null>(null);
useEffect(() => {
const paramString = searchParams.toString();
if (!paramString || paramString === processedParamsRef.current) return;
if (searchParams.get("updated") === "true") {
processedParamsRef.current = paramString;
toast.success("Team updated successfully");
setSearchParams({});
} else if (searchParams.get("joined") === "true") {
processedParamsRef.current = paramString;
toast.success("Welcome to the league! You've been assigned a team.");
setSearchParams({});
} else if (searchParams.get("left") === "true") {
processedParamsRef.current = paramString;
toast.success("You have left the league. Your team is now available.");
setSearchParams({});
}
}, [searchParams, setSearchParams]);
const handleCopyInviteLink = async () => {
if (!season?.inviteCode) return;
const inviteUrl = `${origin}/i/${season.inviteCode}`;
try {
await navigator.clipboard.writeText(inviteUrl);
setCopied(true);
toast.success("Invite link copied to clipboard!");
setTimeout(() => setCopied(false), 2000);
} catch {
toast.error("Failed to copy invite link");
}
};
// Pre-compute standings map to avoid O(n²) lookups in render
const standingsMap = new Map(standings.map((s) => [s.teamId, s]));
const isTiedRank = buildTiedRankChecker(standings.map((s) => s.currentRank));
// Pre-compute sorted standings list
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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const sortedTeams = [...teams].toSorted((a, b) => {
const rankA = standingsMap.get(a.id)?.currentRank ?? Infinity;
const rankB = standingsMap.get(b.id)?.currentRank ?? Infinity;
return rankA - rankB;
});
// Pre-compute sorted sports seasons: active → upcoming → completed,
// season_standings last within active, then alphabetical by sport name
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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const sortedSportsSeasons = [...sportsSeasons].toSorted((a, b) => {
const statusOrder = { active: 0, upcoming: 1, completed: 2 } as const;
const statusDiff = statusOrder[a.status] - statusOrder[b.status];
if (statusDiff !== 0) return statusDiff;
if (a.status === "active") {
const aSeasonLong = a.scoringPattern === "season_standings" ? 1 : 0;
const bSeasonLong = b.scoringPattern === "season_standings" ? 1 : 0;
if (aSeasonLong !== bSeasonLong) return aSeasonLong - bSeasonLong;
}
return a.sport.name.localeCompare(b.sport.name);
});
const isDraftOrPreDraft = season?.status === "pre_draft" || season?.status === "draft";
const isActiveOrCompleted = season?.status === "active" || season?.status === "completed";
return (
<div className="container mx-auto py-8 px-4">
<div className="mb-8">
<div className="flex items-center justify-between mb-2">
<h1 className="text-4xl font-bold">{league.name}</h1>
<div className="flex gap-2">
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{myTeam && (
<Button variant="outline" asChild>
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<Link to={`/teams/${myTeam.id}/settings`}>
Team Settings
</Link>
</Button>
)}
{isUserCommissioner && (
<Button variant="outline" asChild>
<Link to={`/leagues/${league.id}/settings`}>
League Settings
</Link>
</Button>
)}
</div>
</div>
{season && (
<p className="text-muted-foreground">
{season.year} Season {" "}
<span className="capitalize">
{season.status.replace("_", " ")}
</span>
</p>
)}
</div>
{season?.status === "draft" && (
<div className="mb-6 flex items-center justify-between gap-4 rounded-lg border border-yellow-500/50 bg-yellow-500/10 px-4 py-3 text-yellow-700 dark:text-yellow-400">
<div className="flex items-center gap-2">
<span className="relative flex h-2.5 w-2.5 shrink-0">
<span className="absolute inline-flex h-full w-full animate-ping rounded-full bg-yellow-500 opacity-75" />
<span className="relative inline-flex h-2.5 w-2.5 rounded-full bg-yellow-500" />
</span>
<span className="font-medium">Draft is live!</span>
<span className="hidden text-sm sm:inline">
Your league draft is currently in progress.
</span>
</div>
<Button asChild size="sm" variant="outline" className="shrink-0 border-yellow-500/60 text-yellow-700 hover:bg-yellow-500/20 dark:text-yellow-400">
<Link to={`/leagues/${league.id}/draft/${season.id}`}>
Enter Draft Room
</Link>
</Button>
</div>
)}
<div className="grid gap-6 md:grid-cols-3">
{/* Left Column - 2/3 width on desktop */}
<div className="md:col-span-2 space-y-6">
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{/* Standings Panel - active/completed seasons */}
{season && isActiveOrCompleted && (
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<Card>
<CardHeader>
<div className="flex items-center justify-between">
<div>
<CardTitle>Standings</CardTitle>
<CardDescription>
{season.status === "completed" ? "Final standings" : "Current season standings"}
</CardDescription>
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</div>
<Button variant="outline" size="sm" asChild>
<Link to={`/leagues/${league.id}/standings/${season.id}`}>
Full Standings
</Link>
</Button>
</div>
</CardHeader>
<CardContent>
<div className="space-y-1">
{sortedTeams.map((team) => {
const standing = standingsMap.get(team.id);
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const ownerName = team.ownerId ? ownerMap[team.ownerId] : null;
return (
<div
key={team.id}
className="flex items-center gap-3 py-2 border-b last:border-0"
>
<div className="w-8 text-center text-sm font-bold text-muted-foreground">
{getDisplayRank(standing, standings.length, standing ? isTiedRank(standing.currentRank) : false)}
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</div>
<div className="flex-1 min-w-0">
Display team owner names in standings views (#184) * Show team name + username in standings, extract TeamNameDisplay component - Add TeamNameDisplay component that renders team name (as link) with owner username below, matching the league homepage style - Update StandingsTable to use TeamNameDisplay with owner username shown below team name - Update league homepage standings section to use TeamNameDisplay - Add ownerName/teamOwnerId fields to TeamStanding type - Extend getSeasonStandings to include teamOwnerId from team relation - Fetch and attach owner display names in the full standings page loader https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ * Address code review: type hygiene, explicit types, parallel fetching, style fix - Remove teamOwnerId from TeamStanding type (was an internal server concern, not display data) - Remove teamOwnerId from getSeasonStandings return value - Add TeamStandingWithChange interface extending TeamStanding with sevenDayRankChange/sevenDayOldRank fields - Annotate getSevenDayStandingsChange with explicit Promise<TeamStandingWithChange[]> return type - Re-export TeamStandingWithChange from models/standings.ts - Standings loader: query teams table directly for ownerIds instead of relying on teamOwnerId in standings data - Standings loader: parallelize all independent queries (standings, teams, progressionData, seasonComplete, completionPercentage) with Promise.all - Restore font-medium on StandingsTable team TableCell https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ --------- Co-authored-by: Claude <noreply@anthropic.com>
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<TeamNameDisplay
teamName={team.name}
ownerName={ownerName}
href={`/leagues/${league.id}/standings/${season.id}/teams/${team.id}`}
/>
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</div>
<div className="text-sm font-medium tabular-nums">
Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator (#242) * Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator, fixes #127 - New `groupStageMatches` table for recording group play results (W/D/L, scores, matchday, schedule) - `computeGroupStandings()` model function: pts → GD → GF → name tiebreaker ordering - `GroupStageStandings` component showing all 12 groups with standings table and manager column - Admin bracket UI: group match score entry, per-group standings, "Recalculate Floors" action - `WorldCupSimulator`: 50k Monte Carlo covering group stage + best-8 3rd-place + knockout + 3rd place game - Fuzzy name matching for national team Elo lookup (exact → substring → word-overlap), warns on miss - Partial group completion: completed matches replayed with real scores, remaining matches simulated - Elo priority: admin-entered sourceElo > futures odds converted to Elo > hardcoded national team ratings - `fifa_48` bracket template: added Third Place Game round with `loserFeedsInto` on Semifinals - Scoring rules: distinct 3rd/4th place for `fifa_48` (not averaged), QF losers share 5th–8th equally - Floor scoring: SF participants guaranteed 4th (provisional), finalized after 3rd place game - `recalculate-floors` admin action deletes and replays all results from scratch (fixes stale guard bug) - Unique index on `(tournamentGroupId, participant1Id, participant2Id)` to prevent duplicate pairings - Batch `findMatchesByGroupIds()` replacing N sequential queries in the sport season loader - League home mini-standings now shows `actualPoints` (includes floor) instead of `totalPoints` only - Elo ratings admin page supports World Cup (same bulk-import flow as snooker) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TypeScript errors: update GroupStandingData type to use findMatchesByGroupIds Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Increase Node heap to 4GB for unit tests in CI to prevent OOM Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix OOM in CI: make WorldCupSimulator simulation count configurable for tests Tests now pass numSimulations=500 instead of the production default of 50,000. Six simulator tests × 50k iterations each was exhausting the 4GB heap on GitHub Actions runners. Also reduce simGroupMatch stat tests from 50k to 5k iterations. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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{standing ? (standing.actualPoints ?? standing.totalPoints) : 0} pts
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</div>
</div>
);
})}
</div>
</CardContent>
</Card>
)}
{/* Sports Seasons Section */}
{season && sortedSportsSeasons.length > 0 && (
<Card>
<CardHeader>
<CardTitle>Sports Seasons</CardTitle>
<CardDescription>
{sortedSportsSeasons.length} sport{sortedSportsSeasons.length !== 1 ? "s" : ""} in this season
</CardDescription>
</CardHeader>
<CardContent>
<div className="grid gap-4 sm:grid-cols-2">
{sortedSportsSeasons.map((sportSeason) => (
<SportSeasonCard
key={sportSeason.id}
leagueId={league.id}
sportSeasonId={sportSeason.id}
sportName={sportSeason.sport.name}
seasonName={sportSeason.name}
status={sportSeason.status}
scoringPattern={sportSeason.scoringPattern}
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upcomingParticipantEvents={sportSeason.upcomingParticipantEvents}
/>
))}
</div>
</CardContent>
</Card>
)}
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{isUserCommissioner && season && season.status === "pre_draft" && availableTeamCount > 0 && (
<Card>
<CardHeader>
<CardTitle>Invite Link</CardTitle>
<CardDescription>
Share this link to invite people to join your league (
{availableTeamCount} spot{availableTeamCount !== 1 ? "s" : ""}{" "}
available)
</CardDescription>
</CardHeader>
<CardContent className="space-y-3">
<div className="flex items-center gap-2">
<input
type="text"
readOnly
value={`${origin}/i/${season.inviteCode}`}
className="flex-1 px-3 py-2 text-sm border rounded-md bg-muted"
onClick={(e) => e.currentTarget.select()}
/>
<Button
onClick={handleCopyInviteLink}
variant={copied ? "default" : "outline"}
size="sm"
>
{copied ? "Copied!" : "Copy"}
</Button>
</div>
<p className="text-xs text-muted-foreground">
Anyone with this link can join your league
</p>
</CardContent>
</Card>
)}
User/chris/bracket UI redesign (#95) * feat: redesign playoff bracket UI with compact layout and owner display - Replace per-match Card wrappers with compact left-vs-right rows (stacks on mobile) - Add TeamOwnerBadge component (colored avatar + team name + username), matching the standings "Drafted By" style - Show owner info below each participant name in bracket matches - Add TBD forward-reference labels ("Winner of Quarterfinals M1") computed via buildFeederMap - Add Final Rankings table below bracket showing all participants ranked by elimination round - Fix round ordering in loader: sort by match count descending (more matches = earlier round) - Add loser relation to playoff matches query for elimination tracking - Extract getAvatarColor to app/lib/color-hash.ts (shared across GroupStageDisplay, SeasonStandings, TeamOwnerBadge) - Extract groupMatchesByRound helper; share grouped map between feeder computation and render - Remove dead getTeamAvatar from SeasonStandings after TeamOwnerBadge adoption - Add tests for groupMatchesByRound and buildFeederMap (7 tests) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: add draft order card to league home page Show draft order on the league home page when order is set and season is in pre_draft or draft status. Includes team name, owner name, and a link to the draft room. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: enhance playoff bracket with eliminated teams, points, and ownership highlights - Show eliminated teams (including group-stage losers) in Final Rankings card - Display computed fantasy points per participant in rankings table - Card title switches between "Eliminated Teams" and "Final Rankings" based on bracket completion - Highlight owned participants with electric blue name, dot indicator, and card border in bracket matches - Highlight owned rows with electric border/background in rankings table - Suppress EventSchedule for playoff_bracket sports seasons - Fix title redundancy: bracket section title no longer repeats sport name - Two-column match grid on desktop (md:grid-cols-2) - Code review fixes: parallel DB fetches, targeted query for pre-eliminated, single-pass parseFloat, remove IIFE Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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{/* Draft Order card - shown when order is set, pre_draft/draft */}
{season && isDraftOrPreDraft && draftSlots.length > 0 && (
<Card>
<CardHeader>
<div className="flex items-center justify-between">
<div>
<CardTitle>Draft Order</CardTitle>
<CardDescription>
{season.status === "pre_draft"
? "Upcoming draft order"
: "Current draft order"}
</CardDescription>
</div>
<Button asChild size="sm">
<Link to={`/leagues/${league.id}/draft/${season.id}`}>
Enter Draft Room
</Link>
</Button>
</div>
</CardHeader>
<CardContent>
<div className="space-y-2">
{draftSlots.map((slot, index) => {
const ownerName = slot.team.ownerId
? ownerMap[slot.team.ownerId]
: null;
return (
<div
key={slot.id}
className="flex items-center gap-3 py-2 border-b last:border-0"
>
<div className="flex items-center justify-center w-7 h-7 rounded-full bg-primary text-primary-foreground font-bold text-xs">
{index + 1}
</div>
<div className="flex-1 min-w-0">
<p className="font-medium text-sm truncate">
{slot.team.name}
</p>
{ownerName && (
<p className="text-xs text-muted-foreground truncate">
{ownerName}
</p>
)}
</div>
</div>
);
})}
</div>
</CardContent>
</Card>
)}
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{/* Teams card - pre_draft/draft only; replaced by standings panel post-draft */}
{season && isDraftOrPreDraft && (
<Card>
<CardHeader>
<CardTitle>Teams</CardTitle>
<CardDescription>
{teams.length} team{teams.length !== 1 ? "s" : ""} in this league
</CardDescription>
</CardHeader>
<CardContent>
<div className="space-y-3">
{teams.map((team) => {
const isOwned = team.ownerId === currentUserId;
const ownerName = team.ownerId
? ownerMap[team.ownerId]
: null;
return (
<Card
key={team.id}
className={isOwned ? "border-primary" : ""}
>
<CardHeader>
<CardTitle className="text-lg">{team.name}</CardTitle>
<CardDescription>
{team.ownerId ? (
isOwned ? (
<span className="text-primary font-medium">
Your Team
</span>
) : (
<span>{ownerName || "Unknown Owner"}</span>
)
) : (
<span className="text-muted-foreground">
Available
</span>
)}
</CardDescription>
</CardHeader>
</Card>
);
})}
</div>
</CardContent>
</Card>
)}
</div>
{/* Right Column - 1/3 width on desktop */}
<div className="space-y-6">
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{upcomingCalendarEvents.length > 0 && (
<UpcomingCalendarPanel
events={upcomingCalendarEvents}
showLeague={false}
limit={6}
viewAllUrl={`/leagues/${league.id}/upcoming-events`}
/>
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)}
<Card>
<CardHeader>
<CardTitle>League Info</CardTitle>
</CardHeader>
<CardContent className="space-y-2">
<div>
<p className="text-sm text-muted-foreground">Created</p>
<p className="font-medium">
{new Date(league.createdAt).toLocaleDateString()}
</p>
</div>
{season && (
<>
{isDraftOrPreDraft && (
<div>
<p className="text-sm text-muted-foreground">
Teams Filled
</p>
<p className="font-medium">
{teamsWithOwners} of {teams.length}
</p>
</div>
)}
{isDraftOrPreDraft && (
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<div>
<p className="text-sm text-muted-foreground">
Draft Order Set
</p>
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<div className="flex items-center gap-2">
<p className="font-medium">
{isDraftOrderSet ? "Yes" : "No"}
</p>
{!isDraftOrderSet && isUserCommissioner && (
<Button size="sm" variant="outline" asChild>
<Link to={`/leagues/${league.id}/settings#draft-order`}>
Set Order
</Link>
</Button>
)}
</div>
</div>
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)}
<div>
<p className="text-sm text-muted-foreground">
Draft Rounds
</p>
<p className="font-medium">{season.draftRounds}</p>
</div>
<div>
<p className="text-sm text-muted-foreground">
Draft Timer Mode
</p>
<p className="font-medium">
{season.draftTimerMode === "standard" ? "Standard Timer" : "Chess Clock"}
</p>
</div>
<div>
<p className="text-sm text-muted-foreground">
Sports Selected
</p>
<p className="font-medium">{sportsCount}</p>
</div>
<div>
<p className="text-sm text-muted-foreground">Draft Board</p>
<Link
to={`/leagues/${league.id}/draft-board/${season.id}`}
Redesign to dark-mode-only with navy palette and accent colors (#13) Removes light mode entirely in favour of a permanent dark theme with a navy-tinted background and three signature accents (electric blue, amber/gold, coral) exposed as CSS custom properties and Tailwind utilities (bg-electric, text-amber-accent, text-coral-accent). - Set class="dark" on <html> and apply Clerk dark base theme - Rewrite app.css: single :root palette (oklch navy values), custom --electric / --amber-accent / --coral-accent variables, remove duplicate .dark block and light-mode bg-white/bg-gray-950 rule - Install @clerk/themes for Clerk dark modal support - Replace hardcoded Tailwind colors across 30+ files: - Draft grid cells: blue-50/blue-950 → electric/15, green-50/950 → emerald/10 - Timer: green-600/yellow-600/red-600 → emerald-400/amber-accent/coral-accent - Status badges: blue-50/green-50/gray-50 → electric/emerald/muted variants - Success messages: green-500/15 text-green-700 dark:text-green-400 → emerald-500/15 text-emerald-400 - Info cards: blue-50 dark:bg-blue-950 → electric/10 - Warning cards: yellow-500 → amber-accent variants - Medal/placement badges: yellow-500/orange-600 → amber-accent/coral-accent - Movement indicators: green-600/red-600 → emerald-400/coral-accent - Connection dots: green-500/red-500 → emerald-500/coral-accent - Remove dark:hidden/dark:block logo toggle in welcome.tsx (always dark) - Update DraftGrid test assertions to match new class names Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 19:26:11 -08:00
className="text-electric hover:underline font-medium"
>
View Draft Board
</Link>
</div>
{isActiveOrCompleted && (
<div>
<p className="text-sm text-muted-foreground">Standings</p>
<Link
to={`/leagues/${league.id}/standings/${season.id}`}
className="text-electric hover:underline font-medium"
>
View Standings
</Link>
</div>
)}
<div>
<p className="text-sm text-muted-foreground">Flex Spots</p>
<p className="font-medium text-primary">
{Math.max(0, season.draftRounds - sportsCount)}
</p>
<p className="text-xs text-muted-foreground">
Picks not tied to a specific sport
</p>
</div>
{season.draftDateTime && (
<div>
<p className="text-sm text-muted-foreground">
Draft Date
</p>
<p className="font-medium">
{format(new Date(season.draftDateTime), "PPP 'at' p")}
</p>
</div>
)}
</>
)}
</CardContent>
</Card>
<Card>
<CardHeader>
<CardTitle>Commissioners</CardTitle>
<CardDescription>
{commissioners.length} commissioner
{commissioners.length !== 1 ? "s" : ""}
</CardDescription>
</CardHeader>
<CardContent>
<div className="space-y-2">
{commissioners.map((commissioner) => {
const commissionerName = commissionerMap[commissioner.userId];
Add implementation plan for commissioner-without-team feature (#6) * Add implementation plan for commissioner-without-team feature https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 * Allow commissioners to exist without owning a team - Add opt-out checkbox on league creation ("I want to play in this league") so the creator can be commissioner-only without claiming a team - Add Commissioner Management card to league settings with add/remove commissioner UI; guards against removing the last commissioner - Add countCommissionersByLeagueId model helper for the last-commissioner guard - Show "No team" indicator on the league homepage next to commissioners who don't own a team in the current season https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 * Fix code review issues in commissioner management - Add success/error feedback banners to commissioner add/remove actions - Gate allUsers query to admin-only (prevents exposing all users to non-admin commissioners) - Prevent commissioner self-removal in both action (server) and UI (client) - Add "(you)" label next to current user in commissioner list - Remove all unnecessary `any` type casts in favor of inferred types https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 * Allow commissioners to add league members as co-commissioners Non-admin commissioners can now add users who already own a team in the league as co-commissioners. Admins still see the full user list. Previously the add-commissioner form was admin-only. https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-20 08:45:09 -08:00
const hasTeam = teams.some(
(t) => t.ownerId === commissioner.userId
);
return (
<div
key={commissioner.id}
className="py-2 border-b last:border-0"
>
<p className="font-medium">
{commissionerName || "Unknown User"}
{commissioner.userId === currentUserId && (
<span className="ml-2 text-xs text-primary">
(You)
</span>
)}
</p>
Add implementation plan for commissioner-without-team feature (#6) * Add implementation plan for commissioner-without-team feature https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 * Allow commissioners to exist without owning a team - Add opt-out checkbox on league creation ("I want to play in this league") so the creator can be commissioner-only without claiming a team - Add Commissioner Management card to league settings with add/remove commissioner UI; guards against removing the last commissioner - Add countCommissionersByLeagueId model helper for the last-commissioner guard - Show "No team" indicator on the league homepage next to commissioners who don't own a team in the current season https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 * Fix code review issues in commissioner management - Add success/error feedback banners to commissioner add/remove actions - Gate allUsers query to admin-only (prevents exposing all users to non-admin commissioners) - Prevent commissioner self-removal in both action (server) and UI (client) - Add "(you)" label next to current user in commissioner list - Remove all unnecessary `any` type casts in favor of inferred types https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 * Allow commissioners to add league members as co-commissioners Non-admin commissioners can now add users who already own a team in the league as co-commissioners. Admins still see the full user list. Previously the add-commissioner form was admin-only. https://claude.ai/code/session_01NSRMSYtb7jSFbngDS8okn3 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-20 08:45:09 -08:00
{!hasTeam && (
<p className="text-xs text-muted-foreground">
No team
</p>
)}
</div>
);
})}
</div>
</CardContent>
</Card>
Add audit logging for commissioner actions (#293) Closes #144 * feat: add commissioner audit log for league transparency (issue #144) Adds a complete audit log system so league members can verify that settings, draft order, picks, and time banks have not been quietly changed without their awareness. Changes: - database/schema.ts: new `audit_action` enum + `commissioner_audit_log` table (seasonId, leagueId, actorClerkId, actorDisplayName, action, affectedTeamIds[], details jsonb, createdAt) - drizzle/0075: generated migration for the new table - app/models/audit-log.ts: createAuditLogEntry, getAuditLogForSeason (paginated), logCommissionerAction (resolves display name automatically) - app/lib/audit-log-display.ts: shared formatAuditDetail() helper used by both the league home widget and the full audit log page - app/routes/leagues/$leagueId.audit-log.tsx: new read-only route at /leagues/:id/audit-log, accessible to all league members, with action-type filter and pagination - app/routes.ts: registers the new route - League home page ($leagueId.server.ts / $leagueId.tsx): "Recent Activity" summary card showing the last 5 entries with "View all" link - Settings page ($leagueId.settings.tsx): "View Full Audit Log" link card; audit log calls added for league/draft settings changes, draft order set/randomized, and draft reset - API routes: audit log calls added to draft.start, draft.pause, draft.resume, draft.rollback, draft.adjust-time-bank, draft.force-autopick, draft.force-manual-pick, draft.replace-pick - Tests: 11 new unit tests for the audit-log model; mocks added to 3 existing route test files to account for the new logCommissionerAction call https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm * fix: validate action filter URL param against known enum values The action filter on the audit log route was cast directly from the URL search param to AuditAction without validation. An invalid value would be passed into the Drizzle inArray() call, potentially throwing a PostgreSQL enum type error. Now validates against the actual enum values before using the filter. https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm * Fix lint errors: use !== instead of != and toSorted instead of sort https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-04-13 18:45:39 -04:00
{recentActivity.entries.length > 0 && (
<Card>
<CardHeader className="flex flex-row items-center justify-between space-y-0 pb-2">
<div>
<CardTitle>Recent Activity</CardTitle>
<CardDescription>Recent commissioner actions</CardDescription>
</div>
<Button variant="outline" size="sm" asChild>
<Link to={`/leagues/${league.id}/audit-log`}>View all</Link>
</Button>
</CardHeader>
<CardContent>
<ul className="space-y-3">
{recentActivity.entries.map((entry) => (
<li key={entry.id} className="flex items-start gap-3 text-sm">
<span className="text-muted-foreground whitespace-nowrap shrink-0">
{format(new Date(entry.createdAt), "MMM d, HH:mm")}
</span>
<span>
<span className="font-medium">{entry.actorDisplayName ?? entry.actorClerkId}</span>
{" — "}
<span className="text-muted-foreground">{formatAuditDetail(entry)}</span>
</span>
</li>
))}
</ul>
</CardContent>
</Card>
)}
</div>
</div>
</div>
);
}