brackt/app/models/playoff-match.ts

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import { eq, and } from "drizzle-orm";
import { database } from "~/database/context";
import * as schema from "~/database/schema";
import type { BracketTemplate, BracketRegion } from "~/lib/bracket-templates";
import {
getBracketTemplate,
buildNCAA68SlotMap,
matchIndexForSeedSlot,
STANDARD_BRACKET_SEEDING,
} from "~/lib/bracket-templates";
export type PlayoffMatch = typeof schema.playoffMatches.$inferSelect;
export type NewPlayoffMatch = typeof schema.playoffMatches.$inferInsert;
export async function createPlayoffMatch(
data: NewPlayoffMatch
): Promise<PlayoffMatch> {
const db = database();
const [match] = await db
.insert(schema.playoffMatches)
.values(data)
.returning();
return match;
}
export async function createManyPlayoffMatches(
data: NewPlayoffMatch[]
): Promise<PlayoffMatch[]> {
const db = database();
return await db
.insert(schema.playoffMatches)
.values(data)
.returning();
}
export async function findPlayoffMatchById(
id: string
): Promise<PlayoffMatch | undefined> {
const db = database();
return await db.query.playoffMatches.findFirst({
where: eq(schema.playoffMatches.id, id),
with: {
scoringEvent: true,
participant1: true,
participant2: true,
winner: true,
loser: true,
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
games: { orderBy: (g, { asc }) => [asc(g.gameNumber)] },
odds: { with: { participant: true } },
},
});
}
export async function findPlayoffMatchesByEventId(
eventId: string
): Promise<PlayoffMatch[]> {
const db = database();
return await db.query.playoffMatches.findMany({
where: eq(schema.playoffMatches.scoringEventId, eventId),
orderBy: (matches, { asc }) => [asc(matches.matchNumber)],
with: {
participant1: true,
participant2: true,
winner: true,
loser: true,
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
games: { orderBy: (g, { asc }) => [asc(g.gameNumber)] },
odds: { with: { participant: true } },
},
});
}
export async function findPlayoffMatchesByEventIdAndRound(
eventId: string,
round: string
): Promise<PlayoffMatch[]> {
const db = database();
return await db.query.playoffMatches.findMany({
where: and(
eq(schema.playoffMatches.scoringEventId, eventId),
eq(schema.playoffMatches.round, round)
),
orderBy: (matches, { asc }) => [asc(matches.matchNumber)],
with: {
participant1: true,
participant2: true,
winner: true,
loser: true,
},
});
}
export async function updatePlayoffMatch(
id: string,
data: Partial<NewPlayoffMatch>
): Promise<PlayoffMatch> {
const db = database();
const [match] = await db
.update(schema.playoffMatches)
.set({ ...data, updatedAt: new Date() })
.where(eq(schema.playoffMatches.id, id))
.returning();
return match;
}
export async function deletePlayoffMatch(id: string): Promise<void> {
const db = database();
await db.delete(schema.playoffMatches).where(eq(schema.playoffMatches.id, id));
}
export async function deletePlayoffMatchesByEventId(
eventId: string
): Promise<void> {
const db = database();
await db
.delete(schema.playoffMatches)
.where(eq(schema.playoffMatches.scoringEventId, eventId));
}
/**
* Set the winner of a playoff match
*/
export async function setMatchWinner(
matchId: string,
winnerId: string,
loserId: string,
participant1Score?: number,
participant2Score?: number
): Promise<PlayoffMatch> {
const db = database();
const [match] = await db
.update(schema.playoffMatches)
.set({
winnerId,
loserId,
isComplete: true,
participant1Score: participant1Score?.toString(),
participant2Score: participant2Score?.toString(),
updatedAt: new Date(),
})
.where(eq(schema.playoffMatches.id, matchId))
.returning();
return match;
}
Auto-populate & auto-score tennis Grand Slam brackets from Wikipedia Add a per-event "Sync Draw" that pulls a tennis major's full 128-player draw from its Wikipedia article, auto-creates/links participants (and propagates them to every linked sibling season), builds the bracket, and runs the qualifying-points scorer. Re-running advances the bracket and scoring as matches complete. Core - match-sync: WikipediaTennisAdapter + wikitext bracket parser, DrawSync DTOs, syncTennisDraw orchestrator, pure draw->rows mapping - playoff-match: populateBracketFromDraw (idempotent upsert on externalMatchId) - scoring_events.externalSourceKey column (Wikipedia article; migration 0123) - admin bracket "Sync Draw" card (accepts URL or title) + cron pass Scoring fix - deriveBracketQualifyingStates only floors players who have reached the scoring stage; for deep brackets (tennis_128) early-round losers earn 0 QP instead of a phantom 9th-place floor. CS2/simple_8 behavior preserved (gated on rounds[0].isScoring). Re-sync reconciles stale QP rows in a transaction. Matching & parsing - accent-folding in normalizeTeamName; strip Wikipedia "(tennis)" disambiguators; treat Bye/TBD/Qualifier as TBD; extract wikilink before template-stripping so {{nowrap}}-wrapped players parse Admin UX - dry-run preview (matched / will-create / possible duplicates / unfilled slots) with inline "rename existing" / "create as new" resolution via fetcher (no full reload) Tests: parser vs real 2025 Wimbledon fixture, draw mapping, tennis_128 scoring, accent/disambiguator/nowrap parsing, URL parsing. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 00:32:35 -07:00
/** A draw match with participants/winner already resolved to ids. */
export interface ResolvedDrawMatch {
externalMatchId: string;
round: string;
matchNumber: number;
participant1Id: string | null;
participant2Id: string | null;
winnerId: string | null;
loserId: string | null;
isScoring: boolean;
}
/**
* Populate (or advance) a bracket from a fully-resolved external draw, keyed on
* `externalMatchId` so repeated syncs update in place rather than duplicating.
*
* Unlike `generateBracketFromTemplate` (which seeds only round 1 and leaves later
* rounds empty for `advanceWinnerTemplate`), this writes every round's actual
* matchups and known winners directly from the source appropriate for a feed
* (e.g. Wikipedia) that reports the full draw including completed rounds. A row
* is marked complete when both its winner and loser are known.
*
* @returns counts of rows written (inserted or updated) and those carrying a result.
*/
export async function populateBracketFromDraw(
eventId: string,
matches: ResolvedDrawMatch[]
): Promise<{ written: number; completed: number }> {
const db = database();
const existing = await db.query.playoffMatches.findMany({
where: eq(schema.playoffMatches.scoringEventId, eventId),
});
const byExternalId = new Map(
existing
.filter((m) => m.externalMatchId)
.map((m) => [m.externalMatchId as string, m])
);
const toInsert: NewPlayoffMatch[] = [];
let written = 0;
let completed = 0;
for (const m of matches) {
const isComplete = m.winnerId !== null && m.loserId !== null;
if (isComplete) completed++;
const existingRow = byExternalId.get(m.externalMatchId);
if (existingRow) {
await db
.update(schema.playoffMatches)
.set({
round: m.round,
matchNumber: m.matchNumber,
participant1Id: m.participant1Id,
participant2Id: m.participant2Id,
winnerId: m.winnerId,
loserId: m.loserId,
isComplete,
isScoring: m.isScoring,
templateRound: m.round,
updatedAt: new Date(),
})
.where(eq(schema.playoffMatches.id, existingRow.id));
written++;
} else {
toInsert.push({
scoringEventId: eventId,
round: m.round,
matchNumber: m.matchNumber,
participant1Id: m.participant1Id,
participant2Id: m.participant2Id,
winnerId: m.winnerId,
loserId: m.loserId,
isComplete,
isScoring: m.isScoring,
templateRound: m.round,
externalMatchId: m.externalMatchId,
});
}
}
if (toInsert.length > 0) {
await createManyPlayoffMatches(toInsert);
written += toInsert.length;
}
return { written, completed };
}
/**
* Generate a standard single elimination bracket structure
*/
export async function generateSingleEliminationBracket(
eventId: string,
participantIds: string[]
): Promise<PlayoffMatch[]> {
const numParticipants = participantIds.length;
// Validate that we have 4 or 8 participants for standard bracket
if (numParticipants !== 4 && numParticipants !== 8) {
throw new Error("Single elimination bracket requires 4 or 8 participants");
}
const matches: NewPlayoffMatch[] = [];
if (numParticipants === 8) {
// Quarterfinals (4 matches)
for (let i = 0; i < 4; i++) {
matches.push({
scoringEventId: eventId,
round: "Quarterfinals",
matchNumber: i + 1,
participant1Id: participantIds[i * 2],
participant2Id: participantIds[i * 2 + 1],
isComplete: false,
});
}
// Semifinals (2 matches)
for (let i = 0; i < 2; i++) {
matches.push({
scoringEventId: eventId,
round: "Semifinals",
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
});
}
} else if (numParticipants === 4) {
// Semifinals (2 matches)
for (let i = 0; i < 2; i++) {
matches.push({
scoringEventId: eventId,
round: "Semifinals",
matchNumber: i + 1,
participant1Id: participantIds[i * 2],
participant2Id: participantIds[i * 2 + 1],
isComplete: false,
});
}
}
// Finals (1 match)
matches.push({
scoringEventId: eventId,
round: "Finals",
matchNumber: 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
});
return await createManyPlayoffMatches(matches);
}
/**
* Advance the winner of a match to the next round
* Uses deterministic slot assignment to maintain bracket structure
*/
export async function advanceWinner(
matchId: string,
winnerId: string
): Promise<void> {
// Get the match
const match = await findPlayoffMatchById(matchId);
if (!match) throw new Error("Match not found");
// Determine which round this is and where to advance
const eventId = match.scoringEventId;
let nextRound: string;
let nextMatchNumber: number;
let participantSlot: 'participant1Id' | 'participant2Id';
if (match.round === "Quarterfinals") {
nextRound = "Semifinals";
// Match 1,2 -> SF1, Match 3,4 -> SF2
nextMatchNumber = match.matchNumber <= 2 ? 1 : 2;
// Odd matches (1, 3) -> participant1, Even matches (2, 4) -> participant2
participantSlot = match.matchNumber % 2 === 1 ? 'participant1Id' : 'participant2Id';
} else if (match.round === "Semifinals") {
nextRound = "Finals";
nextMatchNumber = 1;
// SF Match 1 -> Finals participant1, SF Match 2 -> Finals participant2
participantSlot = match.matchNumber === 1 ? 'participant1Id' : 'participant2Id';
} else {
// Finals - no advancement needed
return;
}
// Find the next match
const nextMatches = await findPlayoffMatchesByEventIdAndRound(eventId, nextRound);
const nextMatch = nextMatches.find(m => m.matchNumber === nextMatchNumber);
if (!nextMatch) throw new Error("Next match not found");
// Check if the slot is already filled
if (nextMatch[participantSlot]) {
throw new Error(`Next match ${participantSlot} is already filled`);
}
// Fill the determined slot
await updatePlayoffMatch(nextMatch.id, { [participantSlot]: winnerId });
}
/**
* Generate standard tournament seeding matchups
* Returns pairs of seed indices for proper bracket balance
*
* Examples:
* - 4 teams: [[0,3], [1,2]] = 1v4, 2v3
* - 8 teams: [[0,7], [3,4], [1,6], [2,5]] = 1v8, 4v5, 2v7, 3v6
* - 16 teams: [[0,15], [7,8], [4,11], [3,12], [5,10], [2,13], [6,9], [1,14]]
* = 1v16, 8v9, 5v12, 4v13, 6v11, 3v14, 7v10, 2v15
*/
function generateStandardSeeding(teamCount: number): [number, number][] {
if (![4, 8, 16, 32].includes(teamCount)) {
// Non-standard sizes need sequential seeding for now
const pairs: [number, number][] = [];
for (let i = 0; i < teamCount; i += 2) {
pairs.push([i, i + 1]);
}
return pairs;
}
// Standard balanced bracket seeding
const rounds = Math.log2(teamCount);
let seeds = [0, 1]; // Start with 1 vs 2
// Build up seeding by adding rounds
for (let round = 1; round < rounds; round++) {
const newSeeds: number[] = [];
const maxSeed = Math.pow(2, round + 1) - 1;
for (const seed of seeds) {
newSeeds.push(seed);
newSeeds.push(maxSeed - seed);
}
seeds = newSeeds;
}
// Convert to pairs (odd indices vs even indices)
const pairs: [number, number][] = [];
for (let i = 0; i < seeds.length; i += 2) {
pairs.push([seeds[i], seeds[i + 1]]);
}
return pairs;
}
/**
* Generate a bracket from a template
* Phase 2.6: Template-based bracket generation
* Phase 2.7: Added proper tournament seeding
*
* @param eventId - The scoring event ID
* @param templateId - The bracket template ID (e.g., "simple_16", "ncaa_68")
* @param participantIds - Array of participant IDs to assign to the bracket (optional, can be assigned later)
* @returns Array of created playoff matches
*/
export async function generateBracketFromTemplate(
eventId: string,
templateId: string,
participantIds?: string[],
regionOverride?: BracketRegion[]
): Promise<PlayoffMatch[]> {
const template = getBracketTemplate(templateId);
if (!template) {
throw new Error(`Bracket template '${templateId}' not found`);
}
// Validate participant count if provided
if (participantIds && participantIds.length !== template.totalTeams) {
throw new Error(
`Template '${templateId}' requires ${template.totalTeams} participants, but ${participantIds.length} were provided`
);
}
// FIFA 48 generates an empty knockout bracket (participants assigned later via groups)
if (templateId === "fifa_48") {
return await generateFIFA48Bracket(eventId, template);
}
// NCAA 68 requires special handling for First Four and Round of 64
// Use regionOverride if supplied (per-event config), otherwise fall back to template.regions
if (templateId === "ncaa_68") {
const effectiveTemplate = regionOverride
? { ...template, regions: regionOverride }
: template;
return await generateNCAA68Bracket(eventId, effectiveTemplate, participantIds);
}
// NFL 14 requires special handling for bye weeks
if (templateId === "nfl_14") {
return await generateNFL14Bracket(eventId, template, participantIds);
}
// AFL 10 requires special handling for double-chance finals system
if (templateId === "afl_10") {
return await generateAFL10Bracket(eventId, template, participantIds);
}
Add NCAA Football CFP simulator (12-team bracket) (#278) Fixes #124 * Add NCAA Football CFP simulator (12-team bracket) Implements a Monte Carlo simulator for the College Football Playoff using the 2024-present 12-team format. Elo/FPI ratings are entered manually via the existing admin Elo Ratings page; championship futures odds can optionally be blended in (60% Elo / 40% odds). - Add CFP_12 bracket template (First Round not scoring, QFs onward score) - Add generateCFP12Bracket() with correct seeding: 5v12, 6v11, 7v10, 8v9 in First Round; seeds 1–4 receive QF byes - Add NCAAFootballSimulator: 50k Monte Carlo sims, seeds teams by blended Elo+odds strength, tracks champion/finalist/SF/QF placement tiers - Register ncaa_football_bracket simulator type in registry and schema enum - Add migration 0071: ALTER TYPE simulator_type ADD VALUE 'ncaa_football_bracket' - Add tests: 30 tests covering bracket template structure and simulator probability distributions, seeding, edge cases, futures blending Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix lint errors in NCAA Football CFP simulator Replace non-null assertions with optional chaining, change let to const, use toSorted() instead of sort(), and add a bump() helper to avoid repeated map lookups with non-null assertions in simulateBracket. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TS2345 in NCAA football simulator test Add ?? 0 fallback so optional-chained probFirst is number, not number | undefined. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 09:48:32 -04:00
// CFP 12 requires special handling for bye weeks (seeds 14 skip First Round)
if (templateId === "cfp_12") {
return await generateCFP12Bracket(eventId, template, participantIds);
}
// NBA 20 requires special handling for the play-in tournament
if (templateId === "nba_20") {
return await generateNBA20Bracket(eventId, template, participantIds);
}
const matches: NewPlayoffMatch[] = [];
// Generate matches for each round in the template
for (const round of template.rounds) {
// Only assign participants to the first round if participantIds provided
let seedingPairs: [number, number][] = [];
if (participantIds && round === template.rounds[0]) {
const firstRoundTeams = round.matchCount * 2;
seedingPairs = generateStandardSeeding(firstRoundTeams);
}
for (let i = 0; i < round.matchCount; i++) {
let participant1Id: string | null = null;
let participant2Id: string | null = null;
let seedInfo: string | null = null;
if (participantIds && round === template.rounds[0] && seedingPairs[i]) {
const [seed1Index, seed2Index] = seedingPairs[i];
participant1Id = participantIds[seed1Index] || null;
participant2Id = participantIds[seed2Index] || null;
// Store seed info for display (1-indexed for users)
seedInfo = `${seed1Index + 1} vs ${seed2Index + 1}`;
}
matches.push({
scoringEventId: eventId,
round: round.name,
matchNumber: i + 1,
participant1Id,
participant2Id,
isComplete: false,
isScoring: round.isScoring,
templateRound: round.name,
seedInfo,
});
}
}
return await createManyPlayoffMatches(matches);
}
/**
* Generate NCAA 68 bracket using the template's regions config.
*
* Participant array layout (driven by buildNCAA68SlotMap):
* [region 0 direct seeds] [region 1 direct seeds] ...
* [play-in teams in region/play-in order, 2 per game]
*/
async function generateNCAA68Bracket(
eventId: string,
template: BracketTemplate,
participantIds?: string[]
): Promise<PlayoffMatch[]> {
if (!template.regions || template.regions.length === 0) {
throw new Error("NCAA 68 template requires a regions config");
}
const matches: NewPlayoffMatch[] = [];
const slotMap = buildNCAA68SlotMap(template.regions);
// Per-region map: region index → FF labels for that region's play-ins (e.g. "FF1")
const regionFFLabels = new Map<number, string[]>();
for (let i = 0; i < slotMap.playInOffsets.length; i++) {
const { regionIndex, playInIndex } = slotMap.playInOffsets[i];
if (!regionFFLabels.has(regionIndex)) regionFFLabels.set(regionIndex, []);
Fix oxlint warnings: no-shadow, consistent-function-scoping, no-non-null-assertion, and others (#196) * Fix no-shadow and consistent-function-scoping lint violations Resolves all 11 no-shadow and 16 consistent-function-scoping oxlint warnings and promotes both rules to errors in .oxlintrc.json. no-shadow: renamed Drizzle callback params (sports→s, matches→m, seasons→s) to avoid shadowing outer imports; removed shadowed destructures (eq, inArray) from where callbacks; renamed inner template→bracketTemplate, prev→currentTimers, season→ss, name→teamName (with name: teamName fix to preserve semantics). consistent-function-scoping: moved formatDate, getRankBadge, getMovementIndicator, getPositionBadge, getStatusBadge, toDateStr, elo (×2), weightedPick, sortByMatchNumber (×2) to module scope; moved formatTime (×2), isValidLeagueName, getDraftTimes, makeSeasonQueues to file scope in test files. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-non-null-assertion lint violations and promote to error Eliminates all 208 no-non-null-assertion warnings across 38 files. Promotes typescript/no-non-null-assertion from warn to error in .oxlintrc.json. Fix patterns applied: - Map.get(key)! after .has() check → extract with get() + null guard - Map.get(key)! on pre-populated count maps → ?? 0 default - .set(id, map.get(id)! + 1) increment → ?? 0 before adding - participant1Id!/participant2Id! on DB matches → ?? "" fallback - array.find()! in tests → guard + throw or expect().toBeDefined() - bracketTemplateCache.get(id)! → null guard extract - Various nullable field accesses → optional chain or ?? default Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix prefer-add-event-listener, no-unassigned-import, require-module-specifiers Resolves all 9 remaining non-console lint warnings and promotes all three rules to errors in .oxlintrc.json. - prefer-add-event-listener: converted onchange/onclick/onload assignments to addEventListener in useDraftNotifications.ts and admin.data-sync.tsx; stored changeHandler ref for proper cleanup with removeEventListener - no-unassigned-import: configured rule with allow list for legitimate side-effect imports (*.css, @testing-library/jest-dom, @testing-library/cypress/add-commands) - require-module-specifiers: removed redundant `export {}` from cypress/support/e2e.ts (file already has an import) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TypeScript errors from no-non-null-assertion fixes Two fixes introduced by the non-null assertion cleanup produced type errors: - scoring-event.ts: `?? ""` was wrong type for a participant object map; restructured to explicit null guards so TypeScript can narrow correctly - standings-sync/index.ts: `?? null` after name-match lookup lost the truthy guarantee, causing TS18047 on the write-back block; added `participant &&` guard before accessing its properties Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Add npm run typecheck as Stop hook in Claude settings Runs a full project typecheck at the end of each Claude turn so type errors surface as feedback before the next message. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 10:59:51 -07:00
const labels = regionFFLabels.get(regionIndex);
if (labels) labels[playInIndex] = `FF${i + 1}`;
}
// ── First Four ────────────────────────────────────────────────────────────
for (let i = 0; i < slotMap.playInOffsets.length; i++) {
const { startIndex, seedSlot, regionIndex } = slotMap.playInOffsets[i];
const regionName = template.regions[regionIndex].name;
matches.push({
scoringEventId: eventId,
round: "First Four",
matchNumber: i + 1,
participant1Id: participantIds ? (participantIds[startIndex] ?? null) : null,
participant2Id: participantIds ? (participantIds[startIndex + 1] ?? null) : null,
isComplete: false,
isScoring: false,
templateRound: "First Four",
seedInfo: `${regionName} ${seedSlot}-seed play-in`,
});
}
// ── Round of 64: 8 matches per region ────────────────────────────────────
let r64MatchNumber = 1;
for (let r = 0; r < template.regions.length; r++) {
const region = template.regions[r];
const directOffset = slotMap.directOffsets[r];
const labels = regionFFLabels.get(r) ?? [];
// Map seed rank → participant array index or FF label
const seedToSlot = new Map<number, number | string>();
for (let i = 0; i < region.directSeeds.length; i++) {
seedToSlot.set(region.directSeeds[i], directOffset + i);
}
for (let p = 0; p < region.playIns.length; p++) {
seedToSlot.set(region.playIns[p].seedSlot, labels[p]);
}
for (const [hiSeed, loSeed] of STANDARD_BRACKET_SEEDING) {
const slot1 = seedToSlot.get(hiSeed);
const slot2 = seedToSlot.get(loSeed);
if (slot1 === undefined || slot2 === undefined) {
throw new Error(
`Region "${region.name}" missing seed ${slot1 === undefined ? hiSeed : loSeed}`
);
}
matches.push({
scoringEventId: eventId,
round: "Round of 64",
matchNumber: r64MatchNumber++,
participant1Id:
participantIds && typeof slot1 === "number"
? (participantIds[slot1] ?? null)
: null,
participant2Id:
participantIds && typeof slot2 === "number"
? (participantIds[slot2] ?? null)
: null,
isComplete: false,
isScoring: false,
templateRound: "Round of 64",
seedInfo: `${region.name}: ${hiSeed} vs ${typeof slot2 === "string" ? slot2 : loSeed}`,
});
}
}
// ── Round of 32 → Championship (empty match shells) ──────────────────────
for (let roundIndex = 2; roundIndex < template.rounds.length; roundIndex++) {
const round = template.rounds[roundIndex];
for (let i = 0; i < round.matchCount; i++) {
matches.push({
scoringEventId: eventId,
round: round.name,
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: round.isScoring,
templateRound: round.name,
seedInfo: null,
});
}
}
return await createManyPlayoffMatches(matches);
}
/**
* Generate NFL 14 bracket with bye weeks for top 2 seeds
* Phase 2.9: Special handling for Wild Card round (12 teams) and Divisional byes
*/
async function generateNFL14Bracket(
eventId: string,
template: BracketTemplate,
participantIds?: string[]
): Promise<PlayoffMatch[]> {
const matches: NewPlayoffMatch[] = [];
// Actually for 14 teams (seeds 1-14), Wild Card should be:
// Match 1: #7 (index 6) vs #10 (index 9)
// Match 2: #6 (index 5) vs #11 (index 10)
// Match 3: #5 (index 4) vs #12 (index 11)
// Match 4: #8 (index 7) vs #9 (index 8)
// Match 5: #4 (index 3) vs #13 (index 12)
// Match 6: #3 (index 2) vs #14 (index 13)
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00
const wildCardSeeding = [
[6, 9], // #7 vs #10
[5, 10], // #6 vs #11
[4, 11], // #5 vs #12
[7, 8], // #8 vs #9
[3, 12], // #4 vs #13
[2, 13], // #3 vs #14
];
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00
for (let i = 0; i < wildCardSeeding.length; i++) {
const [seed1, seed2] = wildCardSeeding[i];
matches.push({
scoringEventId: eventId,
round: "Wild Card",
matchNumber: i + 1,
participant1Id: participantIds ? participantIds[seed1] : null,
participant2Id: participantIds ? participantIds[seed2] : null,
isComplete: false,
isScoring: false, // Wild Card doesn't score fantasy points
templateRound: "Wild Card",
seedInfo: `${seed1 + 1} vs ${seed2 + 1}`,
});
}
// Divisional: 4 games
// Top 2 seeds (#1 and #2) get byes and are placed in Divisional automatically
// The other 2 Divisional matches will be filled by Wild Card winners
const divisionalRound = template.rounds.find((r) => r.name === "Divisional");
if (divisionalRound) {
for (let i = 0; i < divisionalRound.matchCount; i++) {
let participant1Id: string | null = null;
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00
const participant2Id: string | null = null;
let seedInfo: string | null = null;
// Assign bye teams to first two Divisional matches
if (participantIds) {
if (i === 0) {
// Match 1: #1 seed (index 0) vs TBD (Wild Card winner)
participant1Id = participantIds[0];
seedInfo = "1 vs TBD";
} else if (i === 1) {
// Match 2: #2 seed (index 1) vs TBD (Wild Card winner)
participant1Id = participantIds[1];
seedInfo = "2 vs TBD";
}
// Matches 3 and 4 are TBD vs TBD (Wild Card winners)
}
matches.push({
scoringEventId: eventId,
round: "Divisional",
matchNumber: i + 1,
participant1Id,
participant2Id,
isComplete: false,
isScoring: divisionalRound.isScoring,
templateRound: "Divisional",
seedInfo,
});
}
}
// Generate remaining rounds (Conference Championship, Super Bowl)
for (let roundIndex = 2; roundIndex < template.rounds.length; roundIndex++) {
const round = template.rounds[roundIndex];
for (let i = 0; i < round.matchCount; i++) {
matches.push({
scoringEventId: eventId,
round: round.name,
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: round.isScoring,
templateRound: round.name,
seedInfo: null,
});
}
}
return await createManyPlayoffMatches(matches);
}
/**
* Generate AFL 10 bracket with Wildcard Round (2026+ format)
* Phase 3.3: Special handling for AFL's double-chance finals system
*
* Structure:
* - Wildcard Round: 7v10, 8v9
* - Qualifying Finals: 1v4, 2v3 (winners get bye to Preliminary Finals, losers to Semi-Finals)
* - Elimination Finals: 5v8, 6v7 (where 7 and 8 are wildcard winners)
* - Semi-Finals: QF losers vs EF winners
* - Preliminary Finals: QF winners vs SF winners
* - Grand Final: PF winners
*/
async function generateAFL10Bracket(
eventId: string,
template: BracketTemplate,
participantIds?: string[]
): Promise<PlayoffMatch[]> {
const matches: NewPlayoffMatch[] = [];
// Wildcard Round: 7th vs 10th, 8th vs 9th
const wildcardSeeding = [
[6, 9], // #7 (index 6) vs #10 (index 9) - 7th hosts
[7, 8], // #8 (index 7) vs #9 (index 8) - 8th hosts
];
for (let i = 0; i < wildcardSeeding.length; i++) {
const [seed1, seed2] = wildcardSeeding[i];
matches.push({
scoringEventId: eventId,
round: "Wildcard Round",
matchNumber: i + 1,
participant1Id: participantIds ? participantIds[seed1] : null,
participant2Id: participantIds ? participantIds[seed2] : null,
isComplete: false,
isScoring: false, // Losers get 0 points (9th-10th place)
templateRound: "Wildcard Round",
seedInfo: `${seed1 + 1} vs ${seed2 + 1}`,
});
}
// Qualifying Finals: 1st vs 4th, 2nd vs 3rd
const qualifyingSeeding = [
[0, 3], // #1 (index 0) vs #4 (index 3)
[1, 2], // #2 (index 1) vs #3 (index 2)
];
for (let i = 0; i < qualifyingSeeding.length; i++) {
const [seed1, seed2] = qualifyingSeeding[i];
matches.push({
scoringEventId: eventId,
round: "Qualifying Finals",
matchNumber: i + 1,
participant1Id: participantIds ? participantIds[seed1] : null,
participant2Id: participantIds ? participantIds[seed2] : null,
isComplete: false,
isScoring: false, // Winners get bye, losers get second chance
templateRound: "Qualifying Finals",
seedInfo: `${seed1 + 1} vs ${seed2 + 1}`,
});
}
// Elimination Finals: 5th vs TBD (wildcard winner), 6th vs TBD (wildcard winner)
const eliminationSeeding = [
{ higher: 4, wildcard: 2 }, // #5 (index 4) vs Wildcard Match 2 winner
{ higher: 5, wildcard: 1 }, // #6 (index 5) vs Wildcard Match 1 winner
];
for (let i = 0; i < eliminationSeeding.length; i++) {
const { higher, wildcard } = eliminationSeeding[i];
matches.push({
scoringEventId: eventId,
round: "Elimination Finals",
matchNumber: i + 1,
participant1Id: participantIds ? participantIds[higher] : null,
participant2Id: null, // Will be filled by wildcard winner
isComplete: false,
isScoring: true, // Losers share 7th-8th
templateRound: "Elimination Finals",
seedInfo: participantIds ? `${higher + 1} vs WC${wildcard}` : null,
});
}
// Semi-Finals: QF losers vs EF winners (TBD vs TBD)
for (let i = 0; i < 2; i++) {
matches.push({
scoringEventId: eventId,
round: "Semi-Finals",
matchNumber: i + 1,
participant1Id: null, // Will be filled by QF loser
participant2Id: null, // Will be filled by EF winner
isComplete: false,
isScoring: true, // Losers share 5th-6th
templateRound: "Semi-Finals",
seedInfo: null,
});
}
// Preliminary Finals: QF winners vs SF winners (TBD vs TBD)
for (let i = 0; i < 2; i++) {
matches.push({
scoringEventId: eventId,
round: "Preliminary Finals",
matchNumber: i + 1,
participant1Id: null, // Will be filled by QF winner
participant2Id: null, // Will be filled by SF winner
isComplete: false,
isScoring: true, // Losers share 3rd-4th
templateRound: "Preliminary Finals",
seedInfo: null,
});
}
// Grand Final: PF winners (TBD vs TBD)
matches.push({
scoringEventId: eventId,
round: "Grand Final",
matchNumber: 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: true, // Winner 1st, Loser 2nd
templateRound: "Grand Final",
seedInfo: null,
});
return await createManyPlayoffMatches(matches);
}
/**
* AFL-specific advancement logic for the complex double-chance system
* Phase 3.3: Handles both winners and losers advancing to different rounds
*
* Advancement rules:
* - Wildcard Round: Winner Elimination Finals
* - Qualifying Finals: Winner Preliminary Finals, Loser Semi-Finals
* - Elimination Finals: Winner Semi-Finals
* - Semi-Finals: Winner Preliminary Finals
* - Preliminary Finals: Winner Grand Final
*/
async function advanceAFLWinner(
match: PlayoffMatch,
winnerId: string,
loserId: string
): Promise<void> {
const eventId = match.scoringEventId;
// Wildcard Round: Winner advances to Elimination Finals
if (match.round === "Wildcard Round") {
// Wildcard Match 1 winner → EF Match 2, participant2Id
// Wildcard Match 2 winner → EF Match 1, participant2Id
const efMatchNumber = match.matchNumber === 1 ? 2 : 1;
const efMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "Elimination Finals");
const efMatch = efMatches.find((m) => m.matchNumber === efMatchNumber);
if (!efMatch) throw new Error(`Elimination Finals match ${efMatchNumber} not found`);
if (efMatch.participant2Id) throw new Error(`EF ${efMatchNumber} participant2 already filled`);
await updatePlayoffMatch(efMatch.id, { participant2Id: winnerId });
return;
}
// Qualifying Finals: Winner → Preliminary Finals, Loser → Semi-Finals
if (match.round === "Qualifying Finals") {
// QF Match 1: Winner → PF1 participant1, Loser → SF1 participant1
// QF Match 2: Winner → PF2 participant1, Loser → SF2 participant1
const pfMatchNumber = match.matchNumber;
const pfMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "Preliminary Finals");
const pfMatch = pfMatches.find((m) => m.matchNumber === pfMatchNumber);
if (!pfMatch) throw new Error(`Preliminary Finals match ${pfMatchNumber} not found`);
if (pfMatch.participant1Id) throw new Error(`PF ${pfMatchNumber} participant1 already filled`);
await updatePlayoffMatch(pfMatch.id, { participant1Id: winnerId });
// Also advance loser to Semi-Finals
const sfMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "Semi-Finals");
const sfMatch = sfMatches.find((m) => m.matchNumber === match.matchNumber);
if (!sfMatch) throw new Error(`Semi-Finals match ${match.matchNumber} not found`);
if (sfMatch.participant1Id) throw new Error(`SF ${match.matchNumber} participant1 already filled`);
await updatePlayoffMatch(sfMatch.id, { participant1Id: loserId });
return;
}
// Elimination Finals: Winner → Semi-Finals
if (match.round === "Elimination Finals") {
// EF Match 1 winner → SF2 participant2
// EF Match 2 winner → SF1 participant2
const sfMatchNumber = match.matchNumber === 1 ? 2 : 1;
const sfMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "Semi-Finals");
const sfMatch = sfMatches.find((m) => m.matchNumber === sfMatchNumber);
if (!sfMatch) throw new Error(`Semi-Finals match ${sfMatchNumber} not found`);
if (sfMatch.participant2Id) throw new Error(`SF ${sfMatchNumber} participant2 already filled`);
await updatePlayoffMatch(sfMatch.id, { participant2Id: winnerId });
return;
}
// Semi-Finals: Winner → Preliminary Finals
if (match.round === "Semi-Finals") {
// SF Match 1 winner → PF2 participant2
// SF Match 2 winner → PF1 participant2
const pfMatchNumber = match.matchNumber === 1 ? 2 : 1;
const pfMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "Preliminary Finals");
const pfMatch = pfMatches.find((m) => m.matchNumber === pfMatchNumber);
if (!pfMatch) throw new Error(`Preliminary Finals match ${pfMatchNumber} not found`);
if (pfMatch.participant2Id) throw new Error(`PF ${pfMatchNumber} participant2 already filled`);
await updatePlayoffMatch(pfMatch.id, { participant2Id: winnerId });
return;
}
// Preliminary Finals: Winner → Grand Final
if (match.round === "Preliminary Finals") {
const gfMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "Grand Final");
const gfMatch = gfMatches[0];
if (!gfMatch) throw new Error("Grand Final match not found");
const participantSlot: 'participant1Id' | 'participant2Id' =
match.matchNumber === 1 ? 'participant1Id' : 'participant2Id';
if (gfMatch[participantSlot]) throw new Error(`GF ${participantSlot} already filled`);
await updatePlayoffMatch(gfMatch.id, { [participantSlot]: winnerId });
return;
}
// Grand Final: No advancement
if (match.round === "Grand Final") {
return;
}
}
/**
* Advance winner to next round using template-based logic
* Works with any bracket template
*/
export async function advanceWinnerTemplate(
matchId: string,
winnerId: string,
template: BracketTemplate
): Promise<void> {
// Get the match
const match = await findPlayoffMatchById(matchId);
if (!match) throw new Error("Match not found");
// Special handling for NBA 20 play-in tournament
if (template.id === "nba_20" && (match.round === "Play-In Round 1" || match.round === "Play-In Round 2")) {
const loserId = match.participant1Id === winnerId ? match.participant2Id : match.participant1Id;
if (!loserId) throw new Error("Cannot determine loser for NBA play-in advancement");
return await advanceNBAPlayInWinner(match, winnerId, loserId);
}
// Special handling for AFL 10 double-chance system
// Phase 3.3: AFL has complex winner/loser advancement rules
if (template.id === "afl_10") {
const loserId = match.winnerId === match.participant1Id ? match.participant2Id : match.participant1Id;
if (!loserId) throw new Error("Cannot determine loser for AFL advancement");
return await advanceAFLWinner(match, winnerId, loserId);
}
// Special handling for NCAA 68 First Four
// First Four winners advance to Round of 64 slots derived from the regions config
if (template.id === "ncaa_68" && match.round === "First Four") {
return await advanceFirstFourWinner(match, winnerId, template);
}
// Find current round in template
const currentRoundIndex = template.rounds.findIndex(
(r) => r.name === match.round
);
if (currentRoundIndex === -1) {
throw new Error(`Round '${match.round}' not found in template`);
}
const currentRound = template.rounds[currentRoundIndex];
// Check if there's a next round
if (!currentRound.feedsInto) {
// Championship game - no advancement needed
return;
}
const nextRound = template.rounds.find((r) => r.name === currentRound.feedsInto);
if (!nextRound) {
throw new Error(`Next round '${currentRound.feedsInto}' not found in template`);
}
// Determine next match number and slot
// This uses the same logic as before: matches advance in sequential pairs
const nextMatchNumber = Math.ceil(match.matchNumber / 2);
const participantSlot: 'participant1Id' | 'participant2Id' =
match.matchNumber % 2 === 1 ? 'participant1Id' : 'participant2Id';
// Find the next match
const nextMatches = await findPlayoffMatchesByEventIdAndRound(
match.scoringEventId,
nextRound.name
);
const nextMatch = nextMatches.find((m) => m.matchNumber === nextMatchNumber);
if (!nextMatch) {
throw new Error(
`Next match not found: round=${nextRound.name}, matchNumber=${nextMatchNumber}`
);
}
// Check if the slot is already filled
if (nextMatch[participantSlot]) {
throw new Error(`Next match ${participantSlot} is already filled`);
}
// Fill the determined slot
await updatePlayoffMatch(nextMatch.id, { [participantSlot]: winnerId });
Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator (#242) * Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator, fixes #127 - New `groupStageMatches` table for recording group play results (W/D/L, scores, matchday, schedule) - `computeGroupStandings()` model function: pts → GD → GF → name tiebreaker ordering - `GroupStageStandings` component showing all 12 groups with standings table and manager column - Admin bracket UI: group match score entry, per-group standings, "Recalculate Floors" action - `WorldCupSimulator`: 50k Monte Carlo covering group stage + best-8 3rd-place + knockout + 3rd place game - Fuzzy name matching for national team Elo lookup (exact → substring → word-overlap), warns on miss - Partial group completion: completed matches replayed with real scores, remaining matches simulated - Elo priority: admin-entered sourceElo > futures odds converted to Elo > hardcoded national team ratings - `fifa_48` bracket template: added Third Place Game round with `loserFeedsInto` on Semifinals - Scoring rules: distinct 3rd/4th place for `fifa_48` (not averaged), QF losers share 5th–8th equally - Floor scoring: SF participants guaranteed 4th (provisional), finalized after 3rd place game - `recalculate-floors` admin action deletes and replays all results from scratch (fixes stale guard bug) - Unique index on `(tournamentGroupId, participant1Id, participant2Id)` to prevent duplicate pairings - Batch `findMatchesByGroupIds()` replacing N sequential queries in the sport season loader - League home mini-standings now shows `actualPoints` (includes floor) instead of `totalPoints` only - Elo ratings admin page supports World Cup (same bulk-import flow as snooker) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TypeScript errors: update GroupStandingData type to use findMatchesByGroupIds Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Increase Node heap to 4GB for unit tests in CI to prevent OOM Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix OOM in CI: make WorldCupSimulator simulation count configurable for tests Tests now pass numSimulations=500 instead of the production default of 50,000. Six simulator tests × 50k iterations each was exhausting the 4GB heap on GitHub Actions runners. Also reduce simGroupMatch stat tests from 50k to 5k iterations. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 10:27:47 -07:00
// If this round has a loserFeedsInto, also advance the loser to that round
if (currentRound.loserFeedsInto) {
const loserId =
match.participant1Id === winnerId ? match.participant2Id : match.participant1Id;
if (loserId) {
const loserRound = template.rounds.find((r) => r.name === currentRound.loserFeedsInto);
if (loserRound) {
const loserMatches = await findPlayoffMatchesByEventIdAndRound(
match.scoringEventId,
loserRound.name
);
const loserMatch = loserMatches[0];
if (loserMatch) {
// SF match 1 loser → participant1Id, SF match 2 loser → participant2Id
const loserSlot: "participant1Id" | "participant2Id" =
match.matchNumber === 1 ? "participant1Id" : "participant2Id";
if (!loserMatch[loserSlot]) {
await updatePlayoffMatch(loserMatch.id, { [loserSlot]: loserId });
}
}
}
}
}
}
/**
* Advance a First Four winner to their target Round of 64 slot.
*
* The target match number is computed dynamically from the template's regions config:
* r64MatchNumber = regionIndex * 8 + matchIndexForSeedSlot(seedSlot) + 1
*
* The winner always fills participant2Id (they are the lower seed in their matchup).
*/
async function advanceFirstFourWinner(
firstFourMatch: PlayoffMatch,
winnerId: string,
template: BracketTemplate
): Promise<void> {
// Prefer the per-event stored region config (set at bracket generation time);
// fall back to the template's built-in regions for backwards compatibility.
const db = database();
const eventRow = await db.query.scoringEvents.findFirst({
where: eq(schema.scoringEvents.id, firstFourMatch.scoringEventId),
columns: { bracketRegionConfig: true },
});
const regions =
(eventRow?.bracketRegionConfig as BracketRegion[] | null) ?? template.regions;
if (!regions) {
throw new Error("NCAA 68 template requires regions config for First Four advancement");
}
const slotMap = buildNCAA68SlotMap(regions);
const ffIndex = firstFourMatch.matchNumber - 1; // 0-indexed
if (ffIndex < 0 || ffIndex >= slotMap.playInOffsets.length) {
throw new Error(`Invalid First Four match number: ${firstFourMatch.matchNumber}`);
}
const { regionIndex, seedSlot } = slotMap.playInOffsets[ffIndex];
const matchIndexInRegion = matchIndexForSeedSlot(seedSlot);
// Each region contributes exactly 8 matches to the Round of 64, in region order
const r64MatchNumber = regionIndex * 8 + matchIndexInRegion + 1;
const roundOf64Matches = await findPlayoffMatchesByEventIdAndRound(
firstFourMatch.scoringEventId,
"Round of 64"
);
const targetMatch = roundOf64Matches.find((m) => m.matchNumber === r64MatchNumber);
if (!targetMatch) {
throw new Error(`Round of 64 match ${r64MatchNumber} not found`);
}
if (targetMatch.participant2Id) {
throw new Error(`Round of 64 match ${r64MatchNumber} participant2Id is already filled`);
}
await updatePlayoffMatch(targetMatch.id, { participant2Id: winnerId });
}
/**
* Generate FIFA 48 knockout bracket (empty, no participants assigned)
* Creates 31 matches across 5 rounds identical to simple_32 structure.
* Participants are assigned later via assignParticipantsToKnockout after group stage.
*/
async function generateFIFA48Bracket(
eventId: string,
template: BracketTemplate
): Promise<PlayoffMatch[]> {
const matches: NewPlayoffMatch[] = [];
for (const round of template.rounds) {
for (let i = 0; i < round.matchCount; i++) {
matches.push({
scoringEventId: eventId,
round: round.name,
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: round.isScoring,
templateRound: round.name,
seedInfo: null,
});
}
}
return await createManyPlayoffMatches(matches);
}
/**
* Assign participants to Round of 32 knockout matches
* Used after group stage to populate the empty knockout bracket
*
* @param eventId - The scoring event ID
* @param assignments - Array of { matchNumber, slot, participantId }
*/
export async function assignParticipantsToKnockout(
eventId: string,
assignments: Array<{
matchNumber: number;
slot: "participant1Id" | "participant2Id";
participantId: string;
}>
): Promise<void> {
// Get Round of 32 matches
const r32Matches = await findPlayoffMatchesByEventIdAndRound(eventId, "Round of 32");
for (const assignment of assignments) {
const match = r32Matches.find((m) => m.matchNumber === assignment.matchNumber);
if (!match) {
throw new Error(`Round of 32 match ${assignment.matchNumber} not found`);
}
if (match[assignment.slot]) {
throw new Error(
`Round of 32 match ${assignment.matchNumber} ${assignment.slot} is already filled`
);
}
await updatePlayoffMatch(match.id, {
[assignment.slot]: assignment.participantId,
});
}
}
Add NCAA Football CFP simulator (12-team bracket) (#278) Fixes #124 * Add NCAA Football CFP simulator (12-team bracket) Implements a Monte Carlo simulator for the College Football Playoff using the 2024-present 12-team format. Elo/FPI ratings are entered manually via the existing admin Elo Ratings page; championship futures odds can optionally be blended in (60% Elo / 40% odds). - Add CFP_12 bracket template (First Round not scoring, QFs onward score) - Add generateCFP12Bracket() with correct seeding: 5v12, 6v11, 7v10, 8v9 in First Round; seeds 1–4 receive QF byes - Add NCAAFootballSimulator: 50k Monte Carlo sims, seeds teams by blended Elo+odds strength, tracks champion/finalist/SF/QF placement tiers - Register ncaa_football_bracket simulator type in registry and schema enum - Add migration 0071: ALTER TYPE simulator_type ADD VALUE 'ncaa_football_bracket' - Add tests: 30 tests covering bracket template structure and simulator probability distributions, seeding, edge cases, futures blending Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix lint errors in NCAA Football CFP simulator Replace non-null assertions with optional chaining, change let to const, use toSorted() instead of sort(), and add a bump() helper to avoid repeated map lookups with non-null assertions in simulateBracket. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TS2345 in NCAA football simulator test Add ?? 0 fallback so optional-chained probFirst is number, not number | undefined. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 09:48:32 -04:00
/**
* Generate College Football Playoff 12-team bracket.
*
* First Round (seeds 512, 4 games, not scoring):
* Match 1: 5 vs 12
* Match 2: 6 vs 11
* Match 3: 7 vs 10
* Match 4: 8 vs 9
*
* Quarterfinals (4 games, scoring starts):
* Match 1: 1 vs First Round match 4 winner (8/9)
* Match 2: 4 vs First Round match 1 winner (5/12)
* Match 3: 3 vs First Round match 2 winner (6/11)
* Match 4: 2 vs First Round match 3 winner (7/10)
*
* Semifinals and National Championship: TBD vs TBD
*/
async function generateCFP12Bracket(
eventId: string,
template: BracketTemplate,
participantIds?: string[]
): Promise<PlayoffMatch[]> {
const matches: NewPlayoffMatch[] = [];
// First Round: seeds 512 (indices 411), top 4 (indices 03) have byes
const firstRoundSeeding: [number, number][] = [
[4, 11], // 5 vs 12
[5, 10], // 6 vs 11
[6, 9], // 7 vs 10
[7, 8], // 8 vs 9
];
const firstRound = template.rounds[0]; // "First Round"
for (let i = 0; i < firstRoundSeeding.length; i++) {
const [s1, s2] = firstRoundSeeding[i];
matches.push({
scoringEventId: eventId,
round: firstRound.name,
matchNumber: i + 1,
participant1Id: participantIds ? participantIds[s1] : null,
participant2Id: participantIds ? participantIds[s2] : null,
isComplete: false,
isScoring: false,
templateRound: firstRound.name,
seedInfo: `${s1 + 1} vs ${s2 + 1}`,
});
}
// Quarterfinals: seeds 14 (indices 03) receive byes, face First Round winners
// Matchup order mirrors CFP bracket: 1 vs 8/9 winner, 4 vs 5/12 winner, etc.
const quarterfinalsSeeding: [number, string][] = [
[0, "1 vs TBD"], // 1 seed vs First Round match 4 winner (8v9)
[3, "4 vs TBD"], // 4 seed vs First Round match 1 winner (5v12)
[2, "3 vs TBD"], // 3 seed vs First Round match 2 winner (6v11)
[1, "2 vs TBD"], // 2 seed vs First Round match 3 winner (7v10)
];
const quarterfinalsRound = template.rounds[1]; // "Quarterfinals"
for (let i = 0; i < quarterfinalsSeeding.length; i++) {
const [byeSeedIndex, seedInfo] = quarterfinalsSeeding[i];
matches.push({
scoringEventId: eventId,
round: quarterfinalsRound.name,
matchNumber: i + 1,
participant1Id: participantIds ? participantIds[byeSeedIndex] : null,
participant2Id: null, // Filled when First Round winner is known
isComplete: false,
isScoring: true,
templateRound: quarterfinalsRound.name,
seedInfo,
});
}
// Semifinals and National Championship: all TBD
for (let roundIndex = 2; roundIndex < template.rounds.length; roundIndex++) {
const round = template.rounds[roundIndex];
for (let i = 0; i < round.matchCount; i++) {
matches.push({
scoringEventId: eventId,
round: round.name,
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: round.isScoring,
templateRound: round.name,
seedInfo: null,
});
}
}
return await createManyPlayoffMatches(matches);
}
/**
* Generate NBA 20-team bracket (Play-In + Playoffs).
*
* Participant array layout (indices 0-19):
* [09] East seeds 110 (E1=0, E2=1, ..., E10=9)
* [1019] West seeds 110 (W1=10, W2=11, ..., W10=19)
*
* Play-In Round 1 (4 matches):
* M1: E7(6) vs E8(7) M2: E9(8) vs E10(9)
* M3: W7(16) vs W8(17) M4: W9(18) vs W10(19)
*
* Play-In Round 2 (2 matches, TBD):
* M1: East loser(7v8) vs East winner(9v10) E8 seed
* M2: West loser(7v8) vs West winner(9v10) W8 seed
*
* First Round (8 series bracket order for correct Conference Semis matchups via ceil logic):
* M1: E1 vs E8 (PIR2-M1 winner) M2: E4 vs E5
* M3: E2 vs E7 (PIR1-M1 winner) M4: E3 vs E6
* M5: W1 vs W8 (PIR2-M2 winner) M6: W4 vs W5
* M7: W2 vs W7 (PIR1-M3 winner) M8: W3 vs W6
*/
async function generateNBA20Bracket(
eventId: string,
template: BracketTemplate,
participantIds?: string[]
): Promise<PlayoffMatch[]> {
const matches: NewPlayoffMatch[] = [];
const p = (idx: number): string | null =>
participantIds ? (participantIds[idx] ?? null) : null;
// ── Play-In Round 1 (4 matches) ───────────────────────────────────────────────
const pir1Seeding: [number, number, string][] = [
[6, 7, "East: 7 vs 8"],
[8, 9, "East: 9 vs 10"],
[16, 17, "West: 7 vs 8"],
[18, 19, "West: 9 vs 10"],
];
for (let i = 0; i < pir1Seeding.length; i++) {
const [idx1, idx2, seedInfo] = pir1Seeding[i];
matches.push({
scoringEventId: eventId,
round: "Play-In Round 1",
matchNumber: i + 1,
participant1Id: p(idx1),
participant2Id: p(idx2),
isComplete: false,
isScoring: false,
templateRound: "Play-In Round 1",
seedInfo,
});
}
// ── Play-In Round 2 (2 matches, TBD) ─────────────────────────────────────────
const pir2SeedInfo = [
"East: 7/8 loser vs 9/10 winner",
"West: 7/8 loser vs 9/10 winner",
];
for (let i = 0; i < 2; i++) {
matches.push({
scoringEventId: eventId,
round: "Play-In Round 2",
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: false,
templateRound: "Play-In Round 2",
seedInfo: pir2SeedInfo[i],
});
}
// ── First Round (8 series) ────────────────────────────────────────────────────
// IMPORTANT: This match ordering is load-bearing.
// NBASimulator.simulateBracketAware() hard-codes match numbers to derive play-in
// seed slots: FR M1 p2 = E8, FR M3 p2 = E7, FR M5 p2 = W8, FR M7 p2 = W7.
// Do not change the match order without updating the simulator's resolveGame/
// resolveSeries calls and the corresponding test fixtures.
const firstRoundSeeding: [number | null, number | null, string][] = [
[0, null, "East: 1 vs 8"],
[3, 4, "East: 4 vs 5"],
[1, null, "East: 2 vs 7"],
[2, 5, "East: 3 vs 6"],
[10, null, "West: 1 vs 8"],
[13, 14, "West: 4 vs 5"],
[11, null, "West: 2 vs 7"],
[12, 15, "West: 3 vs 6"],
];
for (let i = 0; i < firstRoundSeeding.length; i++) {
const [idx1, idx2, seedInfo] = firstRoundSeeding[i];
matches.push({
scoringEventId: eventId,
round: "First Round",
matchNumber: i + 1,
participant1Id: idx1 !== null ? p(idx1) : null,
participant2Id: idx2 !== null ? p(idx2) : null,
isComplete: false,
isScoring: false,
templateRound: "First Round",
seedInfo,
});
}
// ── Conference Semifinals, Conference Finals, NBA Finals (all TBD) ────────────
for (let roundIndex = 3; roundIndex < template.rounds.length; roundIndex++) {
const round = template.rounds[roundIndex];
for (let i = 0; i < round.matchCount; i++) {
matches.push({
scoringEventId: eventId,
round: round.name,
matchNumber: i + 1,
participant1Id: null,
participant2Id: null,
isComplete: false,
isScoring: round.isScoring,
templateRound: round.name,
seedInfo: null,
});
}
}
return await createManyPlayoffMatches(matches);
}
/**
* Returns true if the loser of the given match advances to another round rather
* than being eliminated. Use this to avoid recording a premature elimination result.
*
* Currently only applies to NBA Play-In Round 1 matches 1 and 3 (the 7v8 games),
* whose losers go on to Play-In Round 2.
*/
export function doesLoserAdvance(
round: string,
matchNumber: number,
templateId: string
): boolean {
Fix bracket scoring logic to prefer template over DB defaults (#298) * Emit standings-updated socket event after recalculate-floors so league pages refresh automatically When the admin runs "Recalculate Floors" on the bracket page, the league sports-season homepage was showing stale elimination data because there was no mechanism to notify it of the change. Fix: after recalculate-floors updates participant_results, emit a standings-updated socket event to all fantasy-season draft rooms linked to the sports season. The sports-season page now joins its draft room and revalidates its loader whenever it receives that event for the matching sports season. https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB * Fix recalculate-floors incorrectly eliminating play-in losers who still advance The playoff_matches.isScoring column defaults to true in the database. Brackets created before this column was added (or before the migration set correct values) have isScoring=true on play-in rounds that should be false. When recalculate-floors replayed those matches, it took the "scoring round" path; since "Play-In Round 1" isn't in ROUND_CONFIG, config===null, and the loser was assigned finalPosition=0 regardless of loserAdvances — permanently eliminating teams like the Suns who had a second play-in game remaining. Fix: build a round→isScoring lookup from the bracket template before replaying matches and use it as the source of truth, falling back to the DB field only when the template doesn't define the round. This ensures non-scoring play-in rounds are always processed with isScoring=false so the loserAdvances guard fires correctly. Also revert unrelated socket changes from the previous (wrong) commit. https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB * Fix isScoring fallback and loserAdvances gaps across all match-processing paths Three issues found in code review around the recalculate-floors fix: 1. set-winner and set-round-winners (bracket.server.ts) used `match.isScoring ?? true` just like recalculate-floors did. Both now derive isScoring from the bracket template as the source of truth, falling back to the DB field only when the round isn't defined in the template. 2. processPlayoffEvent (scoring-calculator.ts) used `matches[0]?.isScoring ?? true` with the same DB-default problem. Now uses BRACKET_TEMPLATES[bracketTemplateId] to look up the round's isScoring before falling back to the DB field. 3. doesLoserAdvance (playoff-match.ts) was missing the AFL afl_10 Qualifying Finals case: both losers advance to Semi-Finals. Without this, AFL QF losers would incorrectly receive finalPosition=0 when processed through the non-scoring path. https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB * Fix no-non-null-assertion lint errors in isScoring Map lookups Replace Map.has(key) ? Map.get(key)! : fallback pattern with Map.get(key) ?? fallback to satisfy oxlint no-non-null-assertion rule. https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-04-15 11:27:00 -07:00
// NBA Play-In Round 1: 7v8 games (M1, M3) — loser gets a second chance in Round 2.
// 9v10 games (M2, M4) — loser is immediately eliminated.
if (templateId === "nba_20" && round === "Play-In Round 1") {
return matchNumber === 1 || matchNumber === 3;
}
Fix bracket scoring logic to prefer template over DB defaults (#298) * Emit standings-updated socket event after recalculate-floors so league pages refresh automatically When the admin runs "Recalculate Floors" on the bracket page, the league sports-season homepage was showing stale elimination data because there was no mechanism to notify it of the change. Fix: after recalculate-floors updates participant_results, emit a standings-updated socket event to all fantasy-season draft rooms linked to the sports season. The sports-season page now joins its draft room and revalidates its loader whenever it receives that event for the matching sports season. https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB * Fix recalculate-floors incorrectly eliminating play-in losers who still advance The playoff_matches.isScoring column defaults to true in the database. Brackets created before this column was added (or before the migration set correct values) have isScoring=true on play-in rounds that should be false. When recalculate-floors replayed those matches, it took the "scoring round" path; since "Play-In Round 1" isn't in ROUND_CONFIG, config===null, and the loser was assigned finalPosition=0 regardless of loserAdvances — permanently eliminating teams like the Suns who had a second play-in game remaining. Fix: build a round→isScoring lookup from the bracket template before replaying matches and use it as the source of truth, falling back to the DB field only when the template doesn't define the round. This ensures non-scoring play-in rounds are always processed with isScoring=false so the loserAdvances guard fires correctly. Also revert unrelated socket changes from the previous (wrong) commit. https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB * Fix isScoring fallback and loserAdvances gaps across all match-processing paths Three issues found in code review around the recalculate-floors fix: 1. set-winner and set-round-winners (bracket.server.ts) used `match.isScoring ?? true` just like recalculate-floors did. Both now derive isScoring from the bracket template as the source of truth, falling back to the DB field only when the round isn't defined in the template. 2. processPlayoffEvent (scoring-calculator.ts) used `matches[0]?.isScoring ?? true` with the same DB-default problem. Now uses BRACKET_TEMPLATES[bracketTemplateId] to look up the round's isScoring before falling back to the DB field. 3. doesLoserAdvance (playoff-match.ts) was missing the AFL afl_10 Qualifying Finals case: both losers advance to Semi-Finals. Without this, AFL QF losers would incorrectly receive finalPosition=0 when processed through the non-scoring path. https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB * Fix no-non-null-assertion lint errors in isScoring Map lookups Replace Map.has(key) ? Map.get(key)! : fallback pattern with Map.get(key) ?? fallback to satisfy oxlint no-non-null-assertion rule. https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-04-15 11:27:00 -07:00
// AFL Qualifying Finals: both losers (1v4 and 2v3) advance to Semi-Finals.
if (templateId === "afl_10" && round === "Qualifying Finals") {
return true;
}
return false;
}
/**
* NBA play-in advancement logic.
*
* Play-In Round 1:
* M1 (E7v8): winner First Round M3 p2 (E7 seed); loser PIR2 M1 p1
* M2 (E9v10): winner PIR2 M1 p2; loser eliminated
* M3 (W7v8): winner First Round M7 p2 (W7 seed); loser PIR2 M2 p1
* M4 (W9v10): winner PIR2 M2 p2; loser eliminated
*
* Play-In Round 2:
* M1: winner First Round M1 p2 (E8 seed); loser eliminated
* M2: winner First Round M5 p2 (W8 seed); loser eliminated
*/
async function advanceNBAPlayInWinner(
match: PlayoffMatch,
winnerId: string,
loserId: string
): Promise<void> {
const eventId = match.scoringEventId;
if (match.round === "Play-In Round 1") {
if (match.matchNumber === 1) {
// E7v8: winner → First Round M3 p2 (E7 seed); loser → PIR2 M1 p1
// FR M3 is "E2 vs E7": E2 is already at p1, E7 fills p2.
const [frMatches, pir2Matches] = await Promise.all([
findPlayoffMatchesByEventIdAndRound(eventId, "First Round"),
findPlayoffMatchesByEventIdAndRound(eventId, "Play-In Round 2"),
]);
const frM3 = frMatches.find((m) => m.matchNumber === 3);
const pir2M1 = pir2Matches.find((m) => m.matchNumber === 1);
if (!frM3) throw new Error("First Round match 3 not found");
if (!pir2M1) throw new Error("Play-In Round 2 match 1 not found");
if (frM3.participant2Id) throw new Error("First Round M3 participant2 already filled");
if (pir2M1.participant1Id) throw new Error("Play-In Round 2 M1 participant1 already filled");
await Promise.all([
updatePlayoffMatch(frM3.id, { participant2Id: winnerId }),
updatePlayoffMatch(pir2M1.id, { participant1Id: loserId }),
]);
return;
}
if (match.matchNumber === 2) {
// E9v10: winner → PIR2 M1 p2; loser eliminated
const pir2Matches = await findPlayoffMatchesByEventIdAndRound(eventId, "Play-In Round 2");
const pir2M1 = pir2Matches.find((m) => m.matchNumber === 1);
if (!pir2M1) throw new Error("Play-In Round 2 match 1 not found");
if (pir2M1.participant2Id) throw new Error("Play-In Round 2 M1 participant2 already filled");
await updatePlayoffMatch(pir2M1.id, { participant2Id: winnerId });
return;
}
if (match.matchNumber === 3) {
// W7v8: winner → First Round M7 p2 (W7 seed); loser → PIR2 M2 p1
// FR M7 is "W2 vs W7": W2 is already at p1, W7 fills p2.
const [frMatches, pir2Matches] = await Promise.all([
findPlayoffMatchesByEventIdAndRound(eventId, "First Round"),
findPlayoffMatchesByEventIdAndRound(eventId, "Play-In Round 2"),
]);
const frM7 = frMatches.find((m) => m.matchNumber === 7);
const pir2M2 = pir2Matches.find((m) => m.matchNumber === 2);
if (!frM7) throw new Error("First Round match 7 not found");
if (!pir2M2) throw new Error("Play-In Round 2 match 2 not found");
if (frM7.participant2Id) throw new Error("First Round M7 participant2 already filled");
if (pir2M2.participant1Id) throw new Error("Play-In Round 2 M2 participant1 already filled");
await Promise.all([
updatePlayoffMatch(frM7.id, { participant2Id: winnerId }),
updatePlayoffMatch(pir2M2.id, { participant1Id: loserId }),
]);
return;
}
if (match.matchNumber === 4) {
// W9v10: winner → PIR2 M2 p2; loser eliminated
const pir2Matches = await findPlayoffMatchesByEventIdAndRound(eventId, "Play-In Round 2");
const pir2M2 = pir2Matches.find((m) => m.matchNumber === 2);
if (!pir2M2) throw new Error("Play-In Round 2 match 2 not found");
if (pir2M2.participant2Id) throw new Error("Play-In Round 2 M2 participant2 already filled");
await updatePlayoffMatch(pir2M2.id, { participant2Id: winnerId });
return;
}
throw new Error(`Unknown Play-In Round 1 match number: ${match.matchNumber}`);
}
if (match.round === "Play-In Round 2") {
if (match.matchNumber === 1) {
// E8 seed: winner → First Round M1 p2; loser eliminated
const frMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "First Round");
const frM1 = frMatches.find((m) => m.matchNumber === 1);
if (!frM1) throw new Error("First Round match 1 not found");
if (frM1.participant2Id) throw new Error("First Round M1 participant2 already filled");
await updatePlayoffMatch(frM1.id, { participant2Id: winnerId });
return;
}
if (match.matchNumber === 2) {
// W8 seed: winner → First Round M5 p2; loser eliminated
const frMatches = await findPlayoffMatchesByEventIdAndRound(eventId, "First Round");
const frM5 = frMatches.find((m) => m.matchNumber === 5);
if (!frM5) throw new Error("First Round match 5 not found");
if (frM5.participant2Id) throw new Error("First Round M5 participant2 already filled");
await updatePlayoffMatch(frM5.id, { participant2Id: winnerId });
return;
}
throw new Error(`Unknown Play-In Round 2 match number: ${match.matchNumber}`);
}
}